Something I've heard nobody talking about is different g forces depending on seat or car. In the current game, it shows all the forces as if you're in the front, even if you're viewing the back.
oh heck yeah that would be awesome and if you make a hydraulic coaster the break down I want to see is a roll back and thunderstorms and also make the dark rides more realistic and make new sounds for the roller coaster's like for a hydraulic coaster put the sound kingda ka has and the rumbling when it goes up I want it to sound more realistic sounding and for making things like eltoro make the sound more realistic like a rumble sound and put more drop towers like the one on kingda ka and make water slides more customize able and make a 4d fly coaster that flips like the joker at Six Flags Great Adventure I want to see even more coasters also make the raft water rides more realistic like the one at Six Flags Great Adventure also add a feature before the guests walk in the park I want to see them come in cars please add these frontiers
@@luigiganggamernumber1tpcYou know, if they just simply made weight more dynamic between guests that would already do WONDERS for everything you were saying with rollbacks and dynamic coaster physics. Totally agree with it all, that would be amazing.
Like you said I would love to see switch tracks for maintenance bays and such and transfer tracks for maintenance bays or something like ice breaker and what not. And I would LOVE to have swing launches so we can make coasters like top thrill 2 and pantheon.
I definitely agree with the suggestion for hirable ride operators and attendants - another layer to this would be the ability to employ extra attendants at rides to increase dispatch rates if the park is busy, or to cut down to the bare minimum needed for the ride to function if the park is less busy. Great video!
I just hope staff in general is more realistic. Quitting because you’re making bank but say it’s a snooze fest is the single most unrealistic thing in Planco 1 lmao
I would love if PlanCo2 could have switching certain track types, like how TT2 kinda works with the Zamperla and Intamin track. Also, could be used to titan track some certain parts of the wooden coasters.
One thing that I haven’t seen anyone really suggest is I want a scenery brush tool so you can just select a scenery piece and select a brush size and I’ll just put those pieces in the area should be really useful for flowerbeds and forest. I would think since it would be more random and quicker than a person placed it.
I really hope we have more control over how coasters run. It’d be amazing to have a season that even if it doesn’t look all that different, it creates dynamic guest flow to the park, rides and really everything based on season and stuff. That way we could choose to run more trains with higher upkeep in summer months and maybe store a train in a transfer track warehouse or something in the slower parts of the year.
@@rollercoasterheaven2170I agree with you, first off, but a tip I learned for loops is put a rebuilt loop around the size you want it and try to mimic it by overlaying your own track over it. It’s WAY easier than just freehanding it, but regardless we shouldn’t NEED to do that in the first place
I want the option to type in the angle of slope and also lock that angle. And waaaaay more real existing coasters, like the top coasters from many countries. Also new coaster types such as powered coaster, family boomerang and axis coaster. And new inversions that can be modified better. Also more prebuild elements such as stengel dive and several kinds of airtime hills.
my wishlist: vekoma family boomerang and inverted actual zamperla disc of course the b&m surf to be able to duplicate coasters and even mirror them lots of dlc's and overhead restraint infinity trains
Something I've heard nobody talking about is different g forces depending on seat or car. In the current game, it shows all the forces as if you're in the front, even if you're viewing the back.
I would like to also see staircases for the rollercoasters, and see operators going up the stairs if the ride broke down.
oh heck yeah that would be awesome and if you make a hydraulic coaster the break down I want to see is a roll back and thunderstorms and also make the dark rides more realistic and make new sounds for the roller coaster's like for a hydraulic coaster put the sound kingda ka has and the rumbling when it goes up I want it to sound more realistic sounding and for making things like eltoro make the sound more realistic like a rumble sound and put more drop towers like the one on kingda ka and make water slides more customize able and make a 4d fly coaster that flips like the joker at Six Flags Great Adventure I want to see even more coasters also make the raft water rides more realistic like the one at Six Flags Great Adventure also add a feature before the guests walk in the park I want to see them come in cars please add these frontiers
@@luigiganggamernumber1tpcYou know, if they just simply made weight more dynamic between guests that would already do WONDERS for everything you were saying with rollbacks and dynamic coaster physics. Totally agree with it all, that would be amazing.
I would love to see On Ride Photos in the coaster builder.
For sure! Wish I would of mentioned that!
@@JLWGamesyou think the other rides that were on planet coaster 1 will be in planet coaster 2
Like you said I would love to see switch tracks for maintenance bays and such and transfer tracks for maintenance bays or something like ice breaker and what not. And I would LOVE to have swing launches so we can make coasters like top thrill 2 and pantheon.
I definitely agree with the suggestion for hirable ride operators and attendants - another layer to this would be the ability to employ extra attendants at rides to increase dispatch rates if the park is busy, or to cut down to the bare minimum needed for the ride to function if the park is less busy. Great video!
I just hope staff in general is more realistic. Quitting because you’re making bank but say it’s a snooze fest is the single most unrealistic thing in Planco 1 lmao
been with this channel since the first few talks about this sequel. happy to be here to witness this reality!!
Thanks for showing something besides the trailer over and over :)
I take feedback once in a while, lol
I would love if PlanCo2 could have switching certain track types, like how TT2 kinda works with the Zamperla and Intamin track. Also, could be used to titan track some certain parts of the wooden coasters.
I'd love to see the ability to add bins or lockers to rides and make policies surrounding loose articles.
One thing that I haven’t seen anyone really suggest is I want a scenery brush tool so you can just select a scenery piece and select a brush size and I’ll just put those pieces in the area should be really useful for flowerbeds and forest. I would think since it would be more random and quicker than a person placed it.
I really hope we have more control over how coasters run. It’d be amazing to have a season that even if it doesn’t look all that different, it creates dynamic guest flow to the park, rides and really everything based on season and stuff. That way we could choose to run more trains with higher upkeep in summer months and maybe store a train in a transfer track warehouse or something in the slower parts of the year.
I really want better premade inversions the ones in Planet Coaster are not good when you go into them and some are shaped weird
just make them yourself its hard at first but jlw games has some good tutorials
@@RapidRogan777 I’ve actually done them but making vertical loops is the worst
@@rollercoasterheaven2170I agree with you, first off, but a tip I learned for loops is put a rebuilt loop around the size you want it and try to mimic it by overlaying your own track over it. It’s WAY easier than just freehanding it, but regardless we shouldn’t NEED to do that in the first place
I want the option to type in the angle of slope and also lock that angle.
And waaaaay more real existing coasters, like the top coasters from many countries.
Also new coaster types such as powered coaster, family boomerang and axis coaster.
And new inversions that can be modified better. Also more prebuild elements such as stengel dive and several kinds of airtime hills.
I'd love to see realistic station design like for a wing coaster you need to have two "entrances" to the air gates.
This! There should be entrances on both sides of the station for wing coasters and connect to the queue
I’d like to have more in-depth park simulation like ride testing, emergency brakes, wing coaster with 2 entrance sides, madhouses
i really wanna see scare mazes and you can hire actors and build your own mazes ik it’s a push but
Can you do a challenge park on the hardest difficulty?
Multpile train designs for a particular coaster
my wishlist:
vekoma family boomerang and inverted
actual zamperla disc
of course the b&m surf
to be able to duplicate coasters and even mirror them
lots of dlc's
and overhead restraint infinity trains
I hope they fix the issue with water lighting at night
Adding things to moving animatronics would be swell
Better pre-made landscapes /park templates
When does it come out
@ilovemakingbeats, “Fall of 2024.” I am thinking sometime in November
transfert tracks were on rtc3 already 🤣
I played RCT3 for many years. Never remember having transfer tracks
Id like unlimited land in sandbox instead of just regular plot of land
Would be nice! Hopefully at the very least we get much more to work with!
@JLWGames ya it was unlimited land sort of in rct2 back in the day when I was younger