Why did I just find this now?? I was manually doing it with the different mouth for different vowel but this is much better and easier. Amazing tutorial dude!
Absolutely! For that you can just add your pins, and add the expression dorectly to the ‘position’ attribute of your pins- you will probably need to tweak the expression for each pin to achieve a more natural movement, but very easy. Oh, also id recommend splitting head image into s top and bottom so you have space for teeth to show through in the mouth
@@lazerslab nice, thanks a lot for your reply, i will give it a try and report back. i will use for the upper part of the face(from the nose up) cinema4d content for eye blinking and so on, and for the lower part AE. maybe it will work out. to animate lip sync in cinema4d would be hell of a wortk (i have 50seconds of sound).
@@pizzakarton468 That sounds like a great way to integrate this method. I also have a tut on here that shows some tricks for bringing 3d elements into AE's 2d workspace (probably a useful thing for stuff such as blinks) It's on my channel called hacking 3d in blender. But anyway the concepts should work for any software and sometimes useful because it allows you to trigger exported 3d footage with sliders and time remapping.
Sadly this didn't helped me, because I don't find pick whip beside the path in my CC 2018 After Effects so I am lost how to move ahead with this tutorial
I'm not sure why the pickwhip isn't there for your version - Might be worth upgrading? Anyway, if you can not solve the issue of pickwhip, you can workaround by doing the following: Open the expressions in your child path (In this example, I am using layers named "Shape Layer 1" and "Shape Layer 2"), and use the expression: thisComp.layer("Shape Layer 1").content("Shape 1").content("Path 1").path Of course, you will need to rename "Shape Layer 1" to the name of the layer you are parenting to, and so on with the "Shape 1" and "Path 1" names. If you do this, you should be able to parent any shape path to another by hand without the pickwhip tool. Hope that helps and good luck!
@@lazerslab Ok. I was trying to parent it with the null object and failed attempting it. Let me try the way you have suggested me above. Otherwise I will try to upgrade it. Thank you once again. 👍
@@Naturalismforever You wont be able to parent the path to the null if that's what you were trying to do - you can parent a path to another path. You use the "create nulls from paths" script (located in the window tab at the top) to parent the path to nulls. Then you can parent those paths to other things, in this case, the audio levels. Any of these steps can be done without the pickwhip tool, it just requires that you physically type in the expression (the path - to- audio expression is visible in the video) Hope that helps!
@@lazerslab Aha ok. Let me try. I did bit research and found that pick wick besides path location is only available after 2020 versions and not available in previous versions. I think it's better to upgrade to 2021 or 2022 version AE. I appreciate for your quick response and thank you so much.
Truly helpful. By choosing sound amplitude instead of frequency you have simplified the process dramatically ! Much appreciated.
Glad it helped! thank you!
Not even the pros explain this as good, definitely deserve a like for every viewer. Subscribed and Liked. Thanks.
High Praise! Thanks a lot!
I hope you are happy wherever you are. You saved me with this tutorial!!
I love this!!! Glad to help!
I can't believe how good this is. Your tutorial is better than the one from my teacher. Well done!
That's awesome to hear! Thanks!
Awesome Awesome Awesome, Thank You Sir, Excellent Tutorial
You helped me so much man. Thank you. Incredible tutorial.
Why did I just find this now?? I was manually doing it with the different mouth for different vowel but this is much better and easier. Amazing tutorial dude!
You are a pleasant duck and I appreciate you
Thank you so much for your Tutorial. It was really beneficial to me.
wonderfull - thanks
13:25 Yeah I felt that before when I finally accomplished a hard task in ae 😌
Very very nice stuff - but what about the eyes? is there another tutorial?
incredible vid WOWWWWWWW, you got a sub and a like here , this is a game changer.........
Really thank you, it save time
Easy to follow and to point
This is so simple and brilliant! Thank you!
Thank you for that!
I just found your channel, its been amazing for inspiration. Thanks for the dope tutorials.
Awesome! So glad it's goin to good use- Cheers!
you are amazing boy!
Many Thanks!
Amazing Tutorial! Deserved subscription and of course thumbs up!
Thanks for that! It's saved me a lot of time hope it can do the same for you!
this has been so helpful!! thank you so much !
thank you, it save time 🙂
I ask myself if its possible to apply that approach to a photo of a face, 'rigged' with the puppet tool. you think it's possible?
Absolutely! For that you can just add your pins, and add the expression dorectly to the ‘position’ attribute of your pins- you will probably need to tweak the expression for each pin to achieve a more natural movement, but very easy. Oh, also id recommend splitting head image into s top and bottom so you have space for teeth to show through in the mouth
@@lazerslab nice, thanks a lot for your reply, i will give it a try and report back. i will use for the upper part of the face(from the nose up) cinema4d content for eye blinking and so on, and for the lower part AE. maybe it will work out. to animate lip sync in cinema4d would be hell of a wortk (i have 50seconds of sound).
@@pizzakarton468 That sounds like a great way to integrate this method. I also have a tut on here that shows some tricks for bringing 3d elements into AE's 2d workspace (probably a useful thing for stuff such as blinks) It's on my channel called hacking 3d in blender. But anyway the concepts should work for any software and sometimes useful because it allows you to trigger exported 3d footage with sliders and time remapping.
amazing stuff what the hell
Thank You So Muchhhhhhhhhhhh😃😃😃😃
supe!!!!!!!
Sadly this didn't helped me, because I don't find pick whip beside the path in my CC 2018 After Effects so I am lost how to move ahead with this tutorial
I'm not sure why the pickwhip isn't there for your version - Might be worth upgrading? Anyway, if you can not solve the issue of pickwhip, you can workaround by doing the following: Open the expressions in your child path (In this example, I am using layers named "Shape Layer 1" and "Shape Layer 2"), and use the expression:
thisComp.layer("Shape Layer 1").content("Shape 1").content("Path 1").path
Of course, you will need to rename "Shape Layer 1" to the name of the layer you are parenting to, and so on with the "Shape 1" and "Path 1" names. If you do this, you should be able to parent any shape path to another by hand without the pickwhip tool. Hope that helps and good luck!
@@lazerslab Ok. I was trying to parent it with the null object and failed attempting it. Let me try the way you have suggested me above. Otherwise I will try to upgrade it. Thank you once again. 👍
@@Naturalismforever You wont be able to parent the path to the null if that's what you were trying to do - you can parent a path to another path. You use the "create nulls from paths" script (located in the window tab at the top) to parent the path to nulls. Then you can parent those paths to other things, in this case, the audio levels. Any of these steps can be done without the pickwhip tool, it just requires that you physically type in the expression (the path - to- audio expression is visible in the video) Hope that helps!
@@lazerslab Aha ok. Let me try. I did bit research and found that pick wick besides path location is only available after 2020 versions and not available in previous versions. I think it's better to upgrade to 2021 or 2022 version AE. I appreciate for your quick response and thank you so much.
🔥