Lip-Syncing in After Effects: Best Practices

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  • Опубликовано: 21 ноя 2024

Комментарии • 67

  • @ross
    @ross  Год назад +14

    If you enjoyed this vid and want to learn more check out my free After Effects course for beginners! - ruclips.net/video/_zFCeXO6x2Y/видео.html

    • @mdomarfaruk7854
      @mdomarfaruk7854 Год назад

      This expression is not working. Kindly check.

  • @foxigami
    @foxigami 2 месяца назад

    As a programmer who does art and animation as a hobby, this tutorial made me so happy. Combining my work and my hobby together is awesome! Makes me want to see what else I can tweak with scripts :D

  • @hudgerrific
    @hudgerrific Год назад +30

    If you use this as the first line of the expression, you don't have to manually change the layer number each time:

    layerNum = index - parent.index;


    You just have to make sure the controller stays directly above the mouth layers.

    • @ross
      @ross  Год назад +5

      oh wow! i never knew!! thank you so much x

    • @rushoddtv
      @rushoddtv Год назад +4

      @@ross Awesome method! Simple and easy to use, especially with the index-based numbering.
      Also, if you bind "Copy Expression Only" to Ctrl+Tab, you can quickly copy and paste the expression without opening the expression box.

    • @Jixzl
      @Jixzl Месяц назад

      Thanks! I just put:
      layerNum = index;
      Because then what slider value you want can easily be determined by the layer number (index).
      Also, after you code the first opacity, press control+c when opacity is selected, then select all other mouth layers and press control+v.
      Alos add this to second line of slider code: Math.floor(clamp(value, min=*lowest layer number of visemes*, max=*highest layer number of visemes*));

  • @hellosabrinachaney
    @hellosabrinachaney Год назад +4

    I don't do a lot of character animation these days, but I love this tip so much I'm inclined to dive back in and try it!

  • @seanzoz
    @seanzoz 2 месяца назад

    Nice one 🤙now just pick_whip the slider value to a rotation value of the same or different null and use the rotation value to input your lip keyframes (also make them hold keyframes). This way you can keyframe like the wind using + and - hotkeys for rotation value (which now controls lips) and pg. up / pg. down keys to advance frames and "0" hotkey to ram render preview your work area as you go.

  • @Jeroen_Ech
    @Jeroen_Ech Год назад +1

    I bumped into this exact problem when animating my thesis film, and came up with a simular fix. Good you made a tutorial for futur animators!

  • @motiondarwin4049
    @motiondarwin4049 Год назад

    Wow Ross is back! I started in Ae world because I saw your tutorial of character animation 6 years ago. Thanks for all Ross!

  • @leomass
    @leomass Год назад +1

    Nice, professional, plugin free, and easy way to make lip sync in AE! 👏👏

  • @socola5424
    @socola5424 6 месяцев назад

    TY FOR THE TUTORIAL!! this is like, one of the very few times I've been practicing with after effects and this was super easy to follow!!

  • @ZorrotorFPV
    @ZorrotorFPV Год назад +5

    Hola, si a éste tutorial llegó un hispanohablante y le marca error en la expresión, es porque tienes el After en español. Así las cosas, el código quedaría
    layerNum = 1
    control = comp("nombre de la composición").layer("lnombre de la capa").effect("Control del deslizador")("Deslizador");
    if(control == layerNum)
    {value = 100;}
    else
    {value = 0;}
    Thank you very much Ross Plasskow.

    • @Alma-ms9bg
      @Alma-ms9bg 4 месяца назад +1

      Muchas gracias,justo tenia ese error,te lo agradezco :)

  • @VanessaRosaCarvalho
    @VanessaRosaCarvalho Месяц назад

    best lipsync tutorial!!!!!!!!!!!!!

  • @EyuCoder
    @EyuCoder Год назад

    dude i used to love your short story videos. i hope you make some

  • @EventHoriXZ0n
    @EventHoriXZ0n Год назад +1

    I'm doing the walk of shame back to this video because I figured time remapping wouldn't give me any glitches for my project. Now it did and I'm going what I should have done in the first place

    • @chickenshoot5328
      @chickenshoot5328 Год назад

      Click the * option (next to the Shy icon) on the layer with time-remapping, and your glitches will go away. That option is actually called "collapse transformations," which I didn't understand or need until AFTER I did tons of lipsync with time-remapping. It has saved the day on a new project with time-remapping.

  • @animatabledotco
    @animatabledotco Год назад +1

    Nice. And if you need one shape to be on two layers you can just assign the same layernum to them both.

  • @ethanhaveron5617
    @ethanhaveron5617 Год назад

    We better see you sooner than another few years. Just watched meat mysteries and realised you posted new vids!!

  • @mikeodeo
    @mikeodeo 5 месяцев назад

    This is *so much better*, thank you!

  • @klbv2d
    @klbv2d Год назад +2

    And you can also add this lines of code to be able to use slider control
    else if(control >= layerNum && control < layerNum + 1)
    {value = 100;}
    So the final rusult is:
    layerNum = 1
    control = comp("compname").layer("layername").effect("Slider Control")("Slider");
    if(control == layerNum)
    {value = 100;}
    else if(control >= layerNum && control < layerNum + 1)
    {value = 100;}
    else
    {value = 0;}

  • @benhnamte
    @benhnamte Год назад

    Missing this guy ❤

  • @flyingfishdesign62
    @flyingfishdesign62 8 месяцев назад

    Elegant and simple, nice! Thanks!

  • @Lucy-zc4tr
    @Lucy-zc4tr Год назад

    Perfect! Thank you so much.

  • @frederikeksteen2587
    @frederikeksteen2587 Год назад

    Great video as always! Thanks Ross.

  • @ArtnMotions
    @ArtnMotions 4 месяца назад

    Its great!

  • @YoIomaster
    @YoIomaster Год назад +3

    i have a problem, the slider hav decimals and i cannot hit perfect 2 or 3 or whatever since its something like 1,9842 or 2,4535. how do i prevent this from happening because this way i cannot control anyhting if i dont hit exactly 1,2,3 or 4

    • @stunella
      @stunella Год назад +3

      Yeah I just realised I have this same problem where it spams all the layers to get to the next slider key frame. The only solution I have so far is having two set key frames for one mouth movement and keeping them one frame of the previous and next changing mouth movement. That way it can't transition through all the slider numberss. Hope this helps

    • @YoIomaster
      @YoIomaster Год назад

      @@stunella I actually created a text field, loaded the content of the slider and rounded it, and refered to the text field with the mouths instead of directly to the slider. the text field as a middle man solved several issues with multiple work flows in the past and it keeps me going haha

    • @inimations909
      @inimations909 3 месяца назад +1

      here's an experssion to solve that problem: layerNum = 1;
      control = Math.floor(comp("Comp 1").layer("mouth ctl").effect("Slider Control")("Slider"));
      if(control == layerNum)
      {value = 100;}
      else
      {value = 0;}

  • @nara-qu7uv
    @nara-qu7uv Год назад

    perfect tutorial👏👏

  • @gerulfdosinger9869
    @gerulfdosinger9869 Год назад +1

    That's all great but what does it have to do with dinosaurs in space?

  • @alternatefuture_design
    @alternatefuture_design 10 месяцев назад

    WOOOOOWWWWW THAAANK YOUUUUUUU I LOVE YOUUUUU

  • @ThatMelaninLife
    @ThatMelaninLife Год назад

    Thank you!

  • @marceloaguirree
    @marceloaguirree 6 дней назад

    how do you make each keyframe more fast. or i can only make manually every keyframe in the slider

  • @nearsh0t_vids747
    @nearsh0t_vids747 Год назад

    I feel reborn. Thank you 🙏🏾

  • @chickenshoot5328
    @chickenshoot5328 Год назад

    Or... If you aren't advanced or patient enough for all this coding, use Time-remapping (or even make a slider, or use awesome plug-in SF Caddy) and then (most importantly) select the comp with your mouths in it, press the STAR option (next to the "Shy" button in your column, it's actually called "collapse transformations"), and then all of the lip-sync won't be glitchy. I say this after animating 15 episodes of a show with glitchy lipsync and finally stumbling on this solution. Collapse transformations makes top priority of rendering the movement from one key to another, getting rid of dropped frames or sticking frames. Seriously. [No disrespect to this super informative video, I just want to put this really necessary step out there for lipsync no matter which option you choose]

    • @ComboGaminFan
      @ComboGaminFan Год назад

      Do u know how to switch mouth animations with null layer

    • @saibala9109
      @saibala9109 3 месяца назад

      Thank you so much brother _/|_ you made my day simple :)

  • @slight987
    @slight987 Месяц назад

    Cool but how to synchronize with an audio track after this ?

  • @elibabaa
    @elibabaa Год назад

    Works great if you have a single character to lip sync with, what if you have multiple characters using the same lip composition? would you have to change the composition name for each character? It seems more stressful tho, except i don't totally understand. I'll be glad if you can throw more light. @Ross

  • @fausild
    @fausild Год назад

    So nice! Thank you very much ^-^

  • @michaelfung4285
    @michaelfung4285 3 месяца назад

    When I tried this the mouth kept disappearing because if the keyframes aren't right next to each other the slider value becomes a decimal and all mouths have 0% opacity. How do I stop the slider from using decimals between keyframes? As a hotfix I'm using Math.floor() but that feels a little bit jank and I'd love to know what I'm missing here.

  • @WilliamLittlejohn-np2ht
    @WilliamLittlejohn-np2ht Год назад

    Nice

  • @Redballoon_Cartoons
    @Redballoon_Cartoons Год назад

    This is way more effort than time remapping? Especially if I have 20 MOUTHS
    THE ANIMATION aspect is relatively the same - but the set up of urs is way more tedious ?

  • @ampersandelmagonivel9947
    @ampersandelmagonivel9947 Год назад

    Gracias :B

  • @bilberryfashion
    @bilberryfashion Год назад

    I did all the steps but couldn't link audio to the null object someone tell me now please 🙏🏻 😂

  • @maxmagnus777
    @maxmagnus777 Год назад

    hi, what glitches are you getting ?
    Also I have 50 mouth shape layers so this method may be a bit tedious. Automating layer index may solve this. Perhaps copy paste would work here for all the layers?

  • @iCookMe
    @iCookMe Год назад

    A Gem!

  • @789asd2hihi
    @789asd2hihi Год назад

    좋아요~

  • @CrazyEyezdotpng
    @CrazyEyezdotpng Год назад +3

    Why do all of you youtubers never show how to create layers...

  • @01234fida
    @01234fida Год назад

    My man was gatekeeping stuff from us for 9 years....

  • @slynnm
    @slynnm Год назад

    thanks, you are genius!

  • @MMAKOTV
    @MMAKOTV Год назад

    “Copy and paste this script”
    Shows completely unreadable script. Use letter bordering or drop shadow or put the words over a solid color. Make it easier for the viewer. Good video though

    • @ross
      @ross  Год назад +2

      its in the video details

  • @hvaranhvaran
    @hvaranhvaran Год назад

    Try using Adobe Character Animator for this. It will save you LOADs of time

    • @balls6906
      @balls6906 Год назад

      Character Animator is terrible and the automated lip sync feature has bad results, so you may as well do it manually, and if you're doing it manually then use a better programme. Saying that, Adobe Animate has good lip syncing, but a completely different way of working

  • @benyo5720
    @benyo5720 2 месяца назад

    dude....if u have all phases as paths....just please...why u just dont use keyframes on paths on the ONE shape layer....geeez.....no scripts, no problems...

  • @BitmapImpact
    @BitmapImpact Год назад

    Thank You!

  • @MKD-Edukacija
    @MKD-Edukacija 6 месяцев назад

    help : when I move the head with puppet tools, than the mouth characters don't follow the head movements. (Mouth is parenting with the Head). How to solve that?

  • @WilliamLittlejohn-np2ht
    @WilliamLittlejohn-np2ht Год назад

    Nice