Tbh I think the appeal of Koopa’s Tycoon Town comes from people who hate monopoly. It’s love comes from the fact that you can steal people’s land at any moment by outbidding them, it’s a constantly swaying economy, unlike the slow destruction of monopoly
I'm super glad you mentioned Mario Party 8's great writing, but you forgot to mention what is undeniably the funniest line in the game: "SOMEBODY ORDER A CARTFUL OF STUPID?"
The whole game in general is super charming, from the ui, to the sounds, to the designs of the boards, the minigames and the MUSIC, just chock full of bangers. I wish MP8 was recognized by Nintendo a lot more, would love a dlc for jamboree that remasters some boards and minigames from 8.
There was a hilarious game I played on this board a couple months ago where three of us were all fighting over one of the lucky space hotels, but then the last 5 turn event put coins on all the spaces and the one guy who wasn’t in the lucky zone happened to have two double dice candies so he just completely obliterated the economy by getting all the coins, while getting ALL THE HOTELS ON THE BOARD while the rest of us just watched in fear. Made even better by the fact he’s super nonchalant and doesn’t give the slightest crap about ever winning in mario party lmao. Gotta be in the top 5 mario party moments I’ve ever had
Man, I regret not getting into MP8 back when it came out. This board sounds like an amazing power trip and a good way for kids to learn that shareholders and people generally richer than you will eff up your life.
It doesn't play like a *typical* MP board. The nature of Tycoon Town being in a MP game would, by definition, qualify it as playing like a MP board. And yes, I'm fun at parties...
@@LucastheEnby It's indeed funny that the best MP board doesn't even play like any other MP board with the exception of Windmillville. Instead of the usual chase after the star in a circle/lineair path you now choose which path you wanna take and which star space you wanna invest in. So weird when I think about that.
@@LucastheEnby by definition it would play like a Mario party board because it is a Mario party board. Again, it doesn’t play like a typical Mario party board
@@davidzendzian3049 now see it would be a counter argument if you were saying they were a curse. But they were not saying that the party crashers are like the best or whatever which is what your comment is implying they said. So it’s just a statement you’re making, not a counter argument.
@raphaelhenker8771 Teamfight Tactics, a gamemode in League of Legends that is more of a tactical board game (?). On the 20th of this month, a new season is being released based off Arcane.
Generally a good video, but I will _not_ accept this Haunted Hideaway slander. It's a fun board! It hits what I'd consider a pretty good amount of randomness, and I really like how you can use the rules of the mansion generation - 3•4 grid, three (on rare occasion 2) dead ends - to try and deduce what the unseen parts of the board must be like.
First of all, i will always approve a yakuza reference, second, man, damn, that's some real production value you put on the video. It is not my particular style of such high energy narration and screen action, but i can really appreciate how you used the game assets instead of some generic ones, it really shows commitment and a care for quality, it's very respectable and admirable. In regards to the script, totally agree! i now know why this was my favorite map in MP8, really solid analysis man, props, i am expecting your next video c: !
Thank you!! I always try to give the vibe of the game when editing that game, at least as best as I can (shout out to spriters resource, they are my best friend) I appreicate the comment! - The editor
Even without the Springos, the money land spaces are interesting. If you get one early, you have a decision: you can put in 1 coin to have a cheap 3 stars, but doing so garuntees the next person to get there will outbid you
LUCKY SPACE ABUSE ISN'T OVERPOWERED The way you described candy use in Tycoon is the same for every other board. The video is well made, but a common issue people think is that Lucky Space is seemingly broken on every board. The problem is that the space actually has plently of counterplay involved on every board & can be a hinderance if you try relying on that space. The biggest counter is Springo where you are forced to now share the space with the springo user. If that Springo user is ahead/tied with you, you basically help that person get ahead. You acknowledge this on Tycoon Town, but seem to not on every other. For Slowgo, that's also where your argument falls apart. It's not on every board eg Bootyboard walk & Hideaway, but also alot of the time you are better off using the Slowgo for anything else. For Perplex Express, the vents can be taken instead and means you can get 2 stars quick instead of 1 star while being set back spaces, especially if the lucky space was near the end. And that's just one example/board, you also have things like Warped Orbit where instead of using the Slowgo for safety in just the Lucky, instead can aim for the "Force everyone to one space" or "Reverse path orientation" to instead set up a huge star steal and be safe, on top of either having to get lucky with the junctions. Even for things not necessarily game changing, the slowgo just gives so many opportunities for not just the lucky and benefits every board. Another issue in also trying to rely on Lucky space is that you are very vulnerable. Even ignoring the Duelo with competent players, you can still face issues like in Perplex, Bowser space can be timed where that lucky player now has to rely on always getting the slowgo every lap and risk both losing a star + being far away. You skip movement opportunities and saving slowgo for emergencies just for that star and anything to keep your lead like forcing bowser is also lost. Haunted Hideaway also has these issues mentioned, but also the board has consistent design, where you can always guess where the star rooms are after a few rooms. Saying this sense not only does the lucky room potentially set you back, but it also means you are out of the running for any players rushing to those rooms with their movement dies and you still have to roll high to even get the star.
Thank you for the well thought out response! I do still wish that Perplex Express was devoid of the Lucky Space - I think the loop it creates is absolutely vicious and the need to avoid counterplay is downplayed as BOTH players benefit from going to the lucky route as opposed to Tycoon Town, where only one of them is getting out okay, or that other such strategies to inhibit players would kind of be the norm for the board even without the lucky space due to the vent system. It feels very mindlessly powerful in that specific instance. While I agree that counterplay exists, I do feel that the existence of the Lucky Space is overall a detriment to the health of the game. Is it something that can be abused if totally tunneled into? Sure, but at that point you've stopped playing Mario Party. I will admit I am VERY intrigued by the eventual meta of Haunted Hideaway. It's very rare someone really goes into its deeper intricacies in my experience and sounds really cool! I'd love to eventually know more about that one. Thank you for outlining so much of it!
@littlebabyman8494 3 is basically the most "skill based and chaotic" mario party game in the franchise (I am not sure if that's true. I haven't dived too deep into gamecube era, but even asking around, 3 is still considered this) It is considered so and is so popular because of how much strategy there is on every board and how much there is to consider with the items. I'll just give one aspect of how 3 works, just know that this line of thinking applies to a lot more things in the game such as different items, how to tackle the different boards, etc + these are things people quickly picked up on. The Reverse mushroom Potentially the most broken item in the game because it gives you so much more access to the board and allows you to abuse mechanics. The most infamous example of this is with Boo. You can go through Boo and back again within a span of 2-3 turns repeatedly to keep ripping resources away from the other players. It is really good and honestly more broken than the Slowgo & Lucky space combo (Mathematically you are going +2/+1 in stars by stealing once instead of lucky space only really giving you a +1 /+0 in stars), but despite this there is a lot to keep in mind and it is still not that overpowered. A) Often you'll only be able to pass by Boo once or twice at best since Boo is really out of the way towards a lot of star spaces on most the boards & it's just a lot faster and more consistent to just get the stars normally. The boards are also very random/movement heavy, so there are a lot of things that have to go right to even end up at Boo. (Chilly Waters is kinda the only board that breaks this rule with the snowballs giving you a lot of spaces and assuming you play smart/get lucky you're kind of always guranteed to reach the Boo space multiple times per game. It's still quite out of the way and is still kinda more worthwhile/more consistent to mainly go for stars anyway, especially since you're eventually going to pass Boo as well with more resources, like having the money/items to steal more) B) People mainly want consistency and just get movement items instead, especially with Golden Mushrooms (triple dice rolls) being cheap where they cost 10 coins and other items like warp blocks/cursed mushrooms can also be stocked up on, especially for emergencies/clutch scenarios. And also with items, that also means you'll likely only be able to steal 1, maybe 2 stars at best considering people usually will try and get a repellent by the time you get to Boo & you even have the coins for it to begin with. Still really good, especially if you know they are vulnerable and they don't know how to counter it, but not as broken as you would think & there's still more to counter this strat, but the comment is already pretty long xx. Despite all this, the Reverse Mushroom is still one of the best items for it's other function. Travelling. Other than using it to screw other players, it ignores junctions so you can pick where to go. Meaning you can do things like recover from bad rng, have another chance at triggering an event you want, reposition yourself for stars, etc. The item has so much more application than just abusing Boo.
I always like the boards, where the star position is fixed more than the standard concept where the stars position is changing constantly. this is because it is so frustrating when somebody snatches away the star right before you and it then spawns behind you. In Boards like tycoon town every position is set in stone and you can strategize directly from the start and RNG won't screw you over (as much). and since this applies to all you can always factor in how opponents might react. It is just a more predictable game state and therefore the win feels more earned. another map I like for the same reason is DKs stone statue from MP DS. it was my first MP game and I sunk my most time in it. there the star is also fixed on the end of the map, but you can buy as many stars as you want. My best experieces there are when you can get stars for 5 coins. the star count just went to the moon and Challenged myself to set a highscore on the map. I think it was in the upper 30s or lower 40s in a 10 turn round.
7:24 YES, IT IS WRONG TO HATE ON IT! Me and my siblings loved that board the most in 6 until we unlocked Clockwork Castle, it might be just because we could get a bunch of stars at night.
so i feel the need to as a fan of Windmillville to stick up for Tycoon Towns older and less polished brother. i know people hate on it for the alternating junctions, primarily but also i personally feel the way the junctions work contributes to the very low star total on windmill ville, and makes for a lot of really good orb places for traps which for windmillville are mostly permanent traps that play games with money position or orbs themselves, and importantly given the way orb throwing range works you can toss and orb down only the open path if you for reason think you might not make it and somebody else will, or if your getting forced to go an unpreferred direction you can leave and amp behind you at before the junction your about to flip to attempt to limit how much they can benefit from the junction. compared to Tycoon Town given the windmills don't upgrade like the hotels theirs a maximum of 11 stars up for grabs, compared to the 15 on the main board before factoring in lucky space secret hotels, which at least in my realtively mimimal experience tends to mean bonus stars remain important in a way they usually just arent on Tycoon Town. this is not to say windmillville is perfect but its also severely overhated, frankly if Flutter or whatever the space jumper/swapper orb in MP7 is was on Windmillville itd be significantly less annoying with the toggle junctions. This is all before getting own bowser time keeps total lockouts from sticking by either removing everyone's investments entirely taking that star off the board temporarily, simply taking away everyone's coins, removing coins from the highest investment on a windmill and so on, creates this interesting push and pull when you invest when bowser time is close, do i hold and risk getting scammed by bowser or invest or risk losing a star to the event, coupled with the sheer amount the orbs system lets players build their own chaos and for as many good places to take control of there are on the board questions of do i avoid picking a fight with somebody and take the equally good spot nearby instead of overwriting and so on.
Horror Land: I like the board, but superstars definitely made it way better Pagoda Peak: a solid board Waluigi's Island: I actually hate this board... Honestly the center action time gimmick was my major frustration. Egad's Garrage: I actually think Egad's Garage is better than Towering Treetop... and is also a solid way to introduce Day and Night Cycle in a simple and fun way.
@@goldenyoshistar1 Superstars made Horror Land worse IMO. In the original, the Whomps move to block whatever path a player chooses, encouraging players to alternate paths and explore everywhere, and making it possible for the path you wanted to take to get blocked off at night. In Superstars, the Whomps never move unless you pay them, but you can only do so in the day, and the paths they start off blocking are only interesting at night, so no one ever wants to pay to take a path with things they can't even use, like the two Boos that only work at night or the "dance until daytime" spot. It's less strategic, less exciting and less fun.
@@AgentXRifle I think the boards in MP 1-3 in both Superstars and Jamboree just got improved. If Nintendo had released a full remake which released all N64 boards but upgraded in the style of Superstars, Honestly, all of them would be way improved. Heck Project Party/Party Project actually improves some of those specific boards and those are FAN-Made. Heck, there is even a version of Tycoon Town in Project Party and I actually had fun on that board. I enjoyed it far more than the official MP8 version. HECK let's take it a step further. Make a Mod that replaces Windmilleville with Tycoon Town, and everything with it, and I bet the board would be way better. Take the Item system of 7 + the superior Bowser and DK spaces, + It's good path direction. - lucky spaces... + Bowser Time and the board goes from Honestly a 1-star board to an actual 3-star board for me. It's not the perfect 5-star board for me. I don't like the gimmicks of both those boards in general, but it would be better if the board got an overhaul. HECK, I'd take a board gimmick that focused on purchasing Stars from Hotels or turned the Hotels into Koopa Banks. Make a reference directly to the Koopa Bank, Koopa Troopa's roll from early on in Mario Party's History.
@ hootnanny is now a space, which literally ruins the main gimmick of the game. Hootnannies in MP2 were epic, hilarious and game changing! The train tickets are OP and should not be in, at least the price rises! The bank has been removed (custom dice need to be removed or be rare/expensive for banks to come back) which would help with the economy (superstars/jamboree is way too easy to make coins) No cowboy hats! 🤠 so easy to give characters costumes for each level and they never did it. Mario Party 2 versions are just superior in almost every way!
i would actually like to defend the lucky space in haunted hideaway and perplex express specifically. for haunted hideaway, you mention that someone finding king boo first and getting booted from the mansion is a negative, but i’d argue that’s a very good nerf for the space - and i’d argue that it is the purest form of a LUCKY space. you have to be lucky to find it, lucky to land on it, and lucky to be the one to reach king boo. and as for perplex express, there’s a mechanic in the board that nerfs the slowgo strat: the train car shuffle. you can hoard as many slowgos as you want, but eventually kamek’s re-ordering of the train cars is gonna place the lucky space closer to you than an item shop, and you WILL roll past it. i’d also argue that booty boardwalk and warped orbit have nerfs to it too. booty boardwalk’s lucky space star is free!… as is the star captain goomba gives you. yes it cuts the walk in half, but you still have to get to captain goomba, and hope that someone behind you don’t have a blowaway to send you back to the start. warped orbit puts it behind a junction, and the gimmick with those junctions is that they’re RANDOM. even with a slowgo, it’s a 50/50 shot to get to it anyways, and on warped orbit specifically, you do NOT want to waste coins on a slowgo when your money is much better spent on the bowser or bullet bill. i… have no defense of it for dk’s jungle, but that’s the most Mario Party of all the boards in this title, and tbh is my least favorite board anyways.
you'd have to hit the happening a number of times in perplex to get the lucky space past the star tho and i don't understand the point in boardwalk, it's not that huge if you get blown back if you already hit the lucky space and got the star.
i have a defence for dk's board it's a big board. that's basically it. you're kinda better off going for the dk and bowser spaces with the slowgo and go around the board normally with how big it is
I agree that Tycoon Town is peak, however, I will NOT abide Faire Square slander. It's one of the few boards in the series my friends and I consistently find fun to do 50 turn games on just because of how much fortunes can change each turn.
This is my FAVORITE board for this version of Mario Party. My brother's is Boo's Mansion. He likes the randomness of that board. I like the meanness of this board. XD I remember one time doing a *50 turn* game on Tycoon Town with two other human players. My gods it got nasty...
Never heard of it but "over 30" yep that checks, really cool board I'd love to see it adopted as a staple mode for the series, have one stage like it each game
I remember when I was a kid, my two favorite boards was Shy Guy's Perplex Express and KoopalsTycoon Town but when looking back when I saw video people play shy guy Perplex Express I see how broken lucky space was
Ah yes the board that caused me to have to buy a new tv because it had a Wii remote stuck in it thanks yoshi (after stealing my hotel) Ah yes can’t be Mario party with this level of anger
How would you recommend to fix the lucky spaces of this game? Would you 1. Remove them? 2. Change them, the mechanics of how they work, or the entire board? 3. A secret, miscellaneous, anything else thing?
I think removing it entirely from Perplex Express makes that board potentially incredible. Otherwise, potentially only make them show up if you're in 4th or are a certain distance from 1st place in stars or something. Couple possibilities you could do there without any deeper thought.
as long as the 100 coin limit is removed i don't think It would be that much worse, idk how you would fit the buddies with the hotel gimmick and i imagine there wouldn't be star stealing traps
Are there Seven Koopa Hotels? How many are there in all? I am a Faire Square fan. Yes, the ability to steamroll the competition with a big move is a joy I don’t tire of and so too the rotating cups test. I’m a GCN kid, first console ever, Sunshine bigtime design defender.
7:29 as a Mario Party 6 fan... I think Faire Square is 6's weakest Board. Mainly because of how you literally have no reason to go anywhere else but the center loop. Legit, there is no point. Sacrifice Happening for Minigame and Orb, and just keep looping the middle and using Yellow Orbs to lay a trap zone, and dominate. as For King Boo's Haunted Hideaway, I actually love this board and find this to be 8's best board. It's a really fun board that deserves so much praise. Much more than Tycoon Town.
If the stars are expensive you can play the switcharoo game at night, and if there are a bunch of traps you aren’t a sitting duck like in Castaway Bay.
@runningoncylinders3829 it's honestly better to play the long game and focus on setting up traps in the center area. Even if stars cost 40 coins, you can easily build it up and make it a deadly zone for opponents.
I agree with King Boo's Haunted Hideaway. That was my favorite board in MP8. Had the highest replay value and I had the most fun on the board. I really love the fact that there's is virtually no strategizing and it's almost completely luck. All the items make sense on this board. Finding pitfalls or King Boo brought me and my mom much laughter. Also the board always change layout when a person finds King Boo, so it's never the same.. Me and my mom would play that board more often than the other 5. Koopa's Tycoon town is 2nd for me but it doesn't feel as much fun to play a certain amount of turns while with King Boo's board, it still does even at the max amount of turns.
@@ClaysonAntoons It also makes each order of the players on who goes first not matter. because the next player who has the advantage is actually the player who enters the mansion second. At the same time, Lucky Spaces actually act as a shortcut to King Boo, while Bowser and DK will hijack the pitfalls and act as a free star gain or star loss. and honestly, I'm fine with the star loss here. With how easy it is to get stars from King Boo... at the cheap price of 10 coins... It just works. Tycoon Town is actually 6th place for me in terms of Mario Party 8... one of the worst boards I've ever played. well... Goomba's Greedy Gala, Bowser's Magma Mountain, and Waluigi's Island rival it in terms of how bad it is.
@@goldenyoshistar1 Yea turn order don't matter much here. And I love the Dk/Bowser events on this board. However when Bowser is present in the pitfalls the bowser music keeps playing (like in the Shy Guy train board), which can really make you nervous, and I like it. I am a fan of the lucky space here too. Great shortcut to king boo. I can respect your dislike for Tycoon town. I saw your video on it and I do dislike those other boards you mentioned.
We need a remake of this board. Hopefully on a Mario Party game that is considered one of the best. The franchise is going in the right direction so far.
I would make fun of Tycoon Town lovers for being capitalist or whatever but I’m a King Boo’s Haunted Hideaway fan so I have ZERO legs to stand on, I am far more evil (Plus I actually find tycoon town pretty fun~) Edit: WOW called out in the video! Tragic!
Look the moment I hit 30 I realized "I need this for me so I don't feel shut out. I can't just talk about Mario Party 2 forever... I mean I can TRY but..." My pleasure!
What changes would you make to the board, imagine tycoon town without lockdown, playable dk, maybe dueling for hotels? A video about remaking boards would be cool
Donkey Kong CAN affect the lucky space hotels, you just need to have all 5 main hotels have 100 coins each from your own investing as you land on DK, though good luck doing that. If THOSE 2 hotels are also full of money, he will not do anything.
Tycoon town is one of my favorite board In Mario party 8 but it kinda reminds of the gimmick that was done poorly in the last game and they took that and changed it in a way to be fun in a good way then a bad way.
Me and my dad like to play this board a lot 20 turn game feels perfect for us it’s just a blast every time and this is probably my favourite border in the entire franchise. hot take I know
gotta say, the joke involving E. Gadd... You do realize Boos have consistently giving him hell, right? Why the hell would he let them roam free in his lab? Not only that, the only time he was living in peace with them was in areas affected by the Dark Moon, where they were friendly and helpful (until, you guessed it, one Boo in particular destroyed it, took control of them, and proceeded to nearly destroy the fabric of their dimension). He won't escape the allegations becuase the allegations don't even stick.
@@LordTyph Although you gotta remember how he treated his toad assistants. He stuck EVERY one of them in a place that preys on their Phobias. That doesn’t happen by accident.
I remember playing a 50-turn game on this board with Hard CPUs, and it was glorious. It was a brutal 3-hour slugging match of capitalism that wore me down as we built up the town. Perhaps the best Fortune Street experience I’ve ever had.
In terms of Mario Party boards, it definitely is one of the best. That said, I would argue Waluigi's Island is the best traditional board, purely because everything on the board is designed to actively make the game more chaotic. It is suffering incarnate.
I wish Boo were easier to get to, that's my main issue with Waluigi's Island. It is VERY easy for the frontrunner of a WI game to lock it down quickly by just having a Boo Repellant, because Boo is so difficult to get to due to both needing to pass the skill check at the multi-junction and correctly guess the 50/50. It's very funny, but I do think it leads to a more stagnant gamestate where sometimes all you do is stand on Chaos Island and hope it goes "oops all Chance Time". It's quite funny, I would probably call it the most "Mario Party" board, but I dunno if it's the "best", I don't think it interacts with 3's item system as well as some other boards in that game.
Tycoon Town enjoyers could have even more of their virtual Monopoly action if they simply took the Fortune Street pill.
Hello fellow Fortune Street Enjoyer
Oh, that brings back memories. I used to play that game with my parents every week.
...Fortune street for switch when? Please?
Tbh I think the appeal of Koopa’s Tycoon Town comes from people who hate monopoly. It’s love comes from the fact that you can steal people’s land at any moment by outbidding them, it’s a constantly swaying economy, unlike the slow destruction of monopoly
I'll never play it, but Fortune Street has SO MUCH GOOD MUSIC!!!
@@purpleisdebeste Fortune Street also lets you do that to an extent
I'm super glad you mentioned Mario Party 8's great writing, but you forgot to mention what is undeniably the funniest line in the game:
"SOMEBODY ORDER A CARTFUL OF STUPID?"
Some of the writing is so weird, but so charming
The whole game in general is super charming, from the ui, to the sounds, to the designs of the boards, the minigames and the MUSIC, just chock full of bangers. I wish MP8 was recognized by Nintendo a lot more, would love a dlc for jamboree that remasters some boards and minigames from 8.
I’ll remember that
There was a hilarious game I played on this board a couple months ago where three of us were all fighting over one of the lucky space hotels, but then the last 5 turn event put coins on all the spaces and the one guy who wasn’t in the lucky zone happened to have two double dice candies so he just completely obliterated the economy by getting all the coins, while getting ALL THE HOTELS ON THE BOARD while the rest of us just watched in fear. Made even better by the fact he’s super nonchalant and doesn’t give the slightest crap about ever winning in mario party lmao. Gotta be in the top 5 mario party moments I’ve ever had
seems your comment got cutoff
@@BrandonSwinney-j2v don't worry, he gets stronger when his iceblock breaks.
Man, I regret not getting into MP8 back when it came out. This board sounds like an amazing power trip and a good way for kids to learn that shareholders and people generally richer than you will eff up your life.
Tycoon Town being Peak is the best opinion to have
what's funny is it doesnt even play like a mario party board
It doesn't play like a *typical* MP board.
The nature of Tycoon Town being in a MP game would, by definition, qualify it as playing like a MP board.
And yes, I'm fun at parties...
@slightlysaltysam7411 I said "doesn't **play** like a mario party board" I am not denying it is a mario party board
@@LucastheEnby Okay, I slightly modified my original statement (which was also true) so it's clearer to you what I meant.
@@LucastheEnby It's indeed funny that the best MP board doesn't even play like any other MP board with the exception of Windmillville.
Instead of the usual chase after the star in a circle/lineair path you now choose which path you wanna take and which star space you wanna invest in. So weird when I think about that.
@@LucastheEnby by definition it would play like a Mario party board because it is a Mario party board. Again, it doesn’t play like a typical Mario party board
13:56 On the real (Wii) game you can't buy Springo Candy on this board, 1st and 2nd place have a chance of picking it up from the Candy Pickups.
You picked up on my fancy editing (it's just an editing trick I did) - the editor
@@LucastheEnbyEditor, put Vernias's face on the Springo Candy.
@@autobotstarscream765 the party crashers and their consequences have been a blessing for the human race
@@FranXiT Counterargument, the underdogs are better
@@davidzendzian3049 now see it would be a counter argument if you were saying they were a curse. But they were not saying that the party crashers are like the best or whatever which is what your comment is implying they said. So it’s just a statement you’re making, not a counter argument.
Tycoon Town gives great Fortune Street vibes, without the torture that is playing Fortune Street
Concert yesterday along with a peak Bowser vs. Eggman yesterday, Tycoon Town vid today, and new TFT season tomorrow? Goated lineup. Thanks, D4!
@@scarlightprince whats TFT?
@raphaelhenker8771 Teamfight Tactics, a gamemode in League of Legends that is more of a tactical board game (?). On the 20th of this month, a new season is being released based off Arcane.
Ngl the boo map is good… if you implicitly understand some of the rules and treat it like neon heights with risk assessment
Haunted Hideaway is great for longer games when you know the rules of the random board generation
ZZ single handedly increased the board’s public opinion pfff based though hideaway is great
@megarotom1590 Maybe so but it's also one of the only boards you can't reliably farm lucky spaces to win
Generally a good video, but I will _not_ accept this Haunted Hideaway slander. It's a fun board! It hits what I'd consider a pretty good amount of randomness, and I really like how you can use the rules of the mansion generation - 3•4 grid, three (on rare occasion 2) dead ends - to try and deduce what the unseen parts of the board must be like.
Love Mario Party 8 and especially this board!
First of all, i will always approve a yakuza reference, second, man, damn, that's some real production value you put on the video. It is not my particular style of such high energy narration and screen action, but i can really appreciate how you used the game assets instead of some generic ones, it really shows commitment and a care for quality, it's very respectable and admirable.
In regards to the script, totally agree! i now know why this was my favorite map in MP8, really solid analysis man, props, i am expecting your next video c: !
Thank you!! I always try to give the vibe of the game when editing that game, at least as best as I can (shout out to spriters resource, they are my best friend)
I appreicate the comment! - The editor
One of the best maps in Mario Party History. You cant change my mind.
Mario Party 8 boards, my beloved
Even without the Springos, the money land spaces are interesting. If you get one early, you have a decision: you can put in 1 coin to have a cheap 3 stars, but doing so garuntees the next person to get there will outbid you
I love that my childhood Mario Party games are 4,5,6. Thank you, mother.
LUCKY SPACE ABUSE ISN'T OVERPOWERED
The way you described candy use in Tycoon is the same for every other board.
The video is well made, but a common issue people think is that Lucky Space is seemingly broken on every board. The problem is that the space actually has plently of counterplay involved on every board & can be a hinderance if you try relying on that space.
The biggest counter is Springo where you are forced to now share the space with the springo user. If that Springo user is ahead/tied with you, you basically help that person get ahead. You acknowledge this on Tycoon Town, but seem to not on every other.
For Slowgo, that's also where your argument falls apart. It's not on every board eg Bootyboard walk & Hideaway, but also alot of the time you are better off using the Slowgo for anything else.
For Perplex Express, the vents can be taken instead and means you can get 2 stars quick instead of 1 star while being set back spaces, especially if the lucky space was near the end. And that's just one example/board, you also have things like Warped Orbit where instead of using the Slowgo for safety in just the Lucky, instead can aim for the "Force everyone to one space" or "Reverse path orientation" to instead set up a huge star steal and be safe, on top of either having to get lucky with the junctions. Even for things not necessarily game changing, the slowgo just gives so many opportunities for not just the lucky and benefits every board.
Another issue in also trying to rely on Lucky space is that you are very vulnerable. Even ignoring the Duelo with competent players, you can still face issues like in Perplex, Bowser space can be timed where that lucky player now has to rely on always getting the slowgo every lap and risk both losing a star + being far away. You skip movement opportunities and saving slowgo for emergencies just for that star and anything to keep your lead like forcing bowser is also lost.
Haunted Hideaway also has these issues mentioned, but also the board has consistent design, where you can always guess where the star rooms are after a few rooms. Saying this sense not only does the lucky room potentially set you back, but it also means you are out of the running for any players rushing to those rooms with their movement dies and you still have to roll high to even get the star.
Thank you for the well thought out response! I do still wish that Perplex Express was devoid of the Lucky Space - I think the loop it creates is absolutely vicious and the need to avoid counterplay is downplayed as BOTH players benefit from going to the lucky route as opposed to Tycoon Town, where only one of them is getting out okay, or that other such strategies to inhibit players would kind of be the norm for the board even without the lucky space due to the vent system. It feels very mindlessly powerful in that specific instance. While I agree that counterplay exists, I do feel that the existence of the Lucky Space is overall a detriment to the health of the game. Is it something that can be abused if totally tunneled into? Sure, but at that point you've stopped playing Mario Party.
I will admit I am VERY intrigued by the eventual meta of Haunted Hideaway. It's very rare someone really goes into its deeper intricacies in my experience and sounds really cool! I'd love to eventually know more about that one. Thank you for outlining so much of it!
@DesigningFor Appreciate you actually reading and responding
@@StaminaLoss How does 3 work?
@littlebabyman8494 3 is basically the most "skill based and chaotic" mario party game in the franchise (I am not sure if that's true. I haven't dived too deep into gamecube era, but even asking around, 3 is still considered this)
It is considered so and is so popular because of how much strategy there is on every board and how much there is to consider with the items.
I'll just give one aspect of how 3 works, just know that this line of thinking applies to a lot more things in the game such as different items, how to tackle the different boards, etc + these are things people quickly picked up on.
The Reverse mushroom
Potentially the most broken item in the game because it gives you so much more access to the board and allows you to abuse mechanics.
The most infamous example of this is with Boo. You can go through Boo and back again within a span of 2-3 turns repeatedly to keep ripping resources away from the other players. It is really good and honestly more broken than the Slowgo & Lucky space combo (Mathematically you are going +2/+1 in stars by stealing once instead of lucky space only really giving you a +1 /+0 in stars), but despite this there is a lot to keep in mind and it is still not that overpowered.
A) Often you'll only be able to pass by Boo once or twice at best since Boo is really out of the way towards a lot of star spaces on most the boards & it's just a lot faster and more consistent to just get the stars normally. The boards are also very random/movement heavy, so there are a lot of things that have to go right to even end up at Boo. (Chilly Waters is kinda the only board that breaks this rule with the snowballs giving you a lot of spaces and assuming you play smart/get lucky you're kind of always guranteed to reach the Boo space multiple times per game. It's still quite out of the way and is still kinda more worthwhile/more consistent to mainly go for stars anyway, especially since you're eventually going to pass Boo as well with more resources, like having the money/items to steal more)
B) People mainly want consistency and just get movement items instead, especially with Golden Mushrooms (triple dice rolls) being cheap where they cost 10 coins and other items like warp blocks/cursed mushrooms can also be stocked up on, especially for emergencies/clutch scenarios.
And also with items, that also means you'll likely only be able to steal 1, maybe 2 stars at best considering people usually will try and get a repellent by the time you get to Boo & you even have the coins for it to begin with. Still really good, especially if you know they are vulnerable and they don't know how to counter it, but not as broken as you would think & there's still more to counter this strat, but the comment is already pretty long xx.
Despite all this, the Reverse Mushroom is still one of the best items for it's other function.
Travelling.
Other than using it to screw other players, it ignores junctions so you can pick where to go. Meaning you can do things like recover from bad rng, have another chance at triggering an event you want, reposition yourself for stars, etc. The item has so much more application than just abusing Boo.
I was 14 when Mario Party 8 came out and I was called out as being too old to know how Mario Party works 😭 1:53
Just came across your videos and I love the Mario Party essays very chill to watch and interesting
Low key love tycoon town on 50 turns. The mad dash to lock down hotels and the shenanigans pulled to break those holds is delightful
The mall board in jambore is also peak gaming.
I always like the boards, where the star position is fixed more than the standard concept where the stars position is changing constantly. this is because it is so frustrating when somebody snatches away the star right before you and it then spawns behind you. In Boards like tycoon town every position is set in stone and you can strategize directly from the start and RNG won't screw you over (as much). and since this applies to all you can always factor in how opponents might react. It is just a more predictable game state and therefore the win feels more earned.
another map I like for the same reason is DKs stone statue from MP DS. it was my first MP game and I sunk my most time in it. there the star is also fixed on the end of the map, but you can buy as many stars as you want. My best experieces there are when you can get stars for 5 coins. the star count just went to the moon and Challenged myself to set a highscore on the map. I think it was in the upper 30s or lower 40s in a 10 turn round.
I’m nostalgic for 8, as it was my first Mario Party. And it’s an underrated gem.
7:24 YES, IT IS WRONG TO HATE ON IT! Me and my siblings loved that board the most in 6 until we unlocked Clockwork Castle, it might be just because we could get a bunch of stars at night.
Snowflake Lake > Pyramid Park
so i feel the need to as a fan of Windmillville to stick up for Tycoon Towns older and less polished brother.
i know people hate on it for the alternating junctions, primarily but also i personally feel the way the junctions work contributes to the very low star total on windmill ville, and makes for a lot of really good orb places for traps which for windmillville are mostly permanent traps that play games with money position or orbs themselves, and importantly given the way orb throwing range works you can toss and orb down only the open path if you for reason think you might not make it and somebody else will, or if your getting forced to go an unpreferred direction you can leave and amp behind you at before the junction your about to flip to attempt to limit how much they can benefit from the junction.
compared to Tycoon Town given the windmills don't upgrade like the hotels theirs a maximum of 11 stars up for grabs, compared to the 15 on the main board before factoring in lucky space secret hotels, which at least in my realtively mimimal experience tends to mean bonus stars remain important in a way they usually just arent on Tycoon Town.
this is not to say windmillville is perfect but its also severely overhated, frankly if Flutter or whatever the space jumper/swapper orb in MP7 is was on Windmillville itd be significantly less annoying with the toggle junctions.
This is all before getting own bowser time keeps total lockouts from sticking by either removing everyone's investments entirely taking that star off the board temporarily, simply taking away everyone's coins, removing coins from the highest investment on a windmill and so on, creates this interesting push and pull when you invest when bowser time is close, do i hold and risk getting scammed by bowser or invest or risk losing a star to the event, coupled with the sheer amount the orbs system lets players build their own chaos and for as many good places to take control of there are on the board questions of do i avoid picking a fight with somebody and take the equally good spot nearby instead of overwriting and so on.
YES. MORE MARIO PARTY VIDEOS.
I will not stand for Faire Square slander.
AMEN!!! Faire Square enjoyers on top
I miss mario party having a host
Imagine how each game could have a new one with new designs and voices
Not huge into this era of Mario Party but I don’t even think I played enough of 8 to play this board. I’ll give it another shot.
Horror Land: I like the board, but superstars definitely made it way better
Pagoda Peak: a solid board
Waluigi's Island: I actually hate this board... Honestly the center action time gimmick was my major frustration.
Egad's Garrage: I actually think Egad's Garage is better than Towering Treetop... and is also a solid way to introduce Day and Night Cycle in a simple and fun way.
@@goldenyoshistar1 Superstars made Horror Land worse IMO. In the original, the Whomps move to block whatever path a player chooses, encouraging players to alternate paths and explore everywhere, and making it possible for the path you wanted to take to get blocked off at night. In Superstars, the Whomps never move unless you pay them, but you can only do so in the day, and the paths they start off blocking are only interesting at night, so no one ever wants to pay to take a path with things they can't even use, like the two Boos that only work at night or the "dance until daytime" spot. It's less strategic, less exciting and less fun.
^this!
Superstars Horror land and Jamborees Western Land are worse VS their MP2 counterparts.
Good thing 2 is still the best!
@@AgentXRifleI agree for Horror Land,
but Jamboree's Western Land being worse than MP2's?! how?!
@@AgentXRifle I think the boards in MP 1-3 in both Superstars and Jamboree just got improved. If Nintendo had released a full remake which released all N64 boards but upgraded in the style of Superstars, Honestly, all of them would be way improved. Heck Project Party/Party Project actually improves some of those specific boards and those are FAN-Made. Heck, there is even a version of Tycoon Town in Project Party and I actually had fun on that board. I enjoyed it far more than the official MP8 version. HECK let's take it a step further.
Make a Mod that replaces Windmilleville with Tycoon Town, and everything with it, and I bet the board would be way better. Take the Item system of 7 + the superior Bowser and DK spaces, + It's good path direction.
- lucky spaces...
+ Bowser Time
and the board goes from Honestly a 1-star board to an actual 3-star board for me. It's not the perfect 5-star board for me. I don't like the gimmicks of both those boards in general, but it would be better if the board got an overhaul.
HECK, I'd take a board gimmick that focused on purchasing Stars from Hotels or turned the Hotels into Koopa Banks. Make a reference directly to the Koopa Bank, Koopa Troopa's roll from early on in Mario Party's History.
@ hootnanny is now a space, which literally ruins the main gimmick of the game. Hootnannies in MP2 were epic, hilarious and game changing!
The train tickets are OP and should not be in, at least the price rises! The bank has been removed (custom dice need to be removed or be rare/expensive for banks to come back) which would help with the economy (superstars/jamboree is way too easy to make coins)
No cowboy hats! 🤠 so easy to give characters costumes for each level and they never did it.
Mario Party 2 versions are just superior in almost every way!
i would actually like to defend the lucky space in haunted hideaway and perplex express specifically. for haunted hideaway, you mention that someone finding king boo first and getting booted from the mansion is a negative, but i’d argue that’s a very good nerf for the space - and i’d argue that it is the purest form of a LUCKY space. you have to be lucky to find it, lucky to land on it, and lucky to be the one to reach king boo. and as for perplex express, there’s a mechanic in the board that nerfs the slowgo strat: the train car shuffle. you can hoard as many slowgos as you want, but eventually kamek’s re-ordering of the train cars is gonna place the lucky space closer to you than an item shop, and you WILL roll past it.
i’d also argue that booty boardwalk and warped orbit have nerfs to it too. booty boardwalk’s lucky space star is free!… as is the star captain goomba gives you. yes it cuts the walk in half, but you still have to get to captain goomba, and hope that someone behind you don’t have a blowaway to send you back to the start. warped orbit puts it behind a junction, and the gimmick with those junctions is that they’re RANDOM. even with a slowgo, it’s a 50/50 shot to get to it anyways, and on warped orbit specifically, you do NOT want to waste coins on a slowgo when your money is much better spent on the bowser or bullet bill.
i… have no defense of it for dk’s jungle, but that’s the most Mario Party of all the boards in this title, and tbh is my least favorite board anyways.
you'd have to hit the happening a number of times in perplex to get the lucky space past the star tho and i don't understand the point in boardwalk, it's not that huge if you get blown back if you already hit the lucky space and got the star.
i have a defence for dk's board
it's a big board. that's basically it. you're kinda better off going for the dk and bowser spaces with the slowgo and go around the board normally with how big it is
Notices Koopa’s first line at 4:33:
“LIES! THE FILTHY EDITOR LIES!!!” - A guy in his 20s.
I would never lie about waluigis balling, ever how dare you! /J - the editor
I agree that Tycoon Town is peak, however, I will NOT abide Faire Square slander. It's one of the few boards in the series my friends and I consistently find fun to do 50 turn games on just because of how much fortunes can change each turn.
This is my FAVORITE board for this version of Mario Party. My brother's is Boo's Mansion. He likes the randomness of that board. I like the meanness of this board. XD I remember one time doing a *50 turn* game on Tycoon Town with two other human players. My gods it got nasty...
17:37 considering how they hop on to the first car with a turtle or ape that reserve a seat for them i wouldn't make them my role models.
Stanger danger is harmful and it's *people* they know.
@@goodpeople25 i bet they don't know those specific koopas tho
@@mrpiccionedivino5598 Stanger danger is harmful.
The children, they yearn for Fortune Street.
*I'M* rich, and *YOU'RE* NNNNOT!
@@dariusbrawl3759 I wasn’t hopeful they would, but they said it! Yelled it!
i have been waiting for you to talk about peak
Another Mario Party video from DF? Must be a day that ends in Y.
Maybe that’s why Party Project(Mario Party at home but not really I guess??) ported Tycoon Town into its system.
0:17 notice how he didn't mention Bowser Land :3
0:37 i mean
Yeah? He's a Ghost hunter
And boos are by far the worse ghost to encounter as the more there is the more powerful they get
I hope it returns in the next game
Never heard of it but "over 30" yep that checks, really cool board I'd love to see it adopted as a staple mode for the series, have one stage like it each game
This board, along with just how ⚡FAST⚡ the characters movement is on the board, makes MP8 probably my favorite Mario Party.
I have played that board a lot, but I have never seen that lottery space before
I remember when I was a kid, my two favorite boards was Shy Guy's Perplex Express and KoopalsTycoon Town but when looking back when I saw video people play shy guy Perplex Express I see how broken lucky space was
"Fair and square" yoshi owning 100+ stars on it
13:36 my PTSD hurts.
I will never forgive my dad for selling my Wii and locking me from the Tycoon Town crack
Ah yes the board that caused me to have to buy a new tv because it had a Wii remote stuck in it thanks yoshi (after stealing my hotel)
Ah yes can’t be Mario party with this level of anger
3:05 Didn't have to do us dirty like that. In this economy it feels more like a fever dream than a fantasy 😭
I refuse to tolerate King Boo's Haunted Hideaway slander!
How would you recommend to fix the lucky spaces of this game? Would you
1. Remove them?
2. Change them, the mechanics of how they work, or the entire board?
3. A secret, miscellaneous, anything else thing?
I think removing it entirely from Perplex Express makes that board potentially incredible. Otherwise, potentially only make them show up if you're in 4th or are a certain distance from 1st place in stars or something. Couple possibilities you could do there without any deeper thought.
@@DesigningFor Randomize them then? That would be BRILLIANT! I wouldn't mind it working like the Lucky Blocks =)
Imagine this board remade in jamboree with the jamboree economy
as long as the 100 coin limit is removed i don't think It would be that much worse, idk how you would fit the buddies with the hotel gimmick and i imagine there wouldn't be star stealing traps
I just bought this in real life for $50 and played it with my friends and one Thank you for this video It is the only reason why I bought it
Are there Seven Koopa Hotels? How many are there in all? I am a Faire Square fan. Yes, the ability to steamroll the competition with a big move is a joy I don’t tire of and so too the rotating cups test. I’m a GCN kid, first console ever, Sunshine bigtime design defender.
There are in fact 7 Koopa hotels. The real question is which one is the princess a permanent guest at?
@@shanegiorgio4713I dare ya to find her if ya can!
I’d say the Center one.
@@shanegiorgio4713 Best check the Enclosed Instruction Book for the answer to that one...
Idk what to comment. Koopa’s Tycoon Town is just that good
I love this board, as soon as I saw the thumbnail I clicked right off the other video I was watching
7:29 as a Mario Party 6 fan... I think Faire Square is 6's weakest Board. Mainly because of how you literally have no reason to go anywhere else but the center loop. Legit, there is no point. Sacrifice Happening for Minigame and Orb, and just keep looping the middle and using Yellow Orbs to lay a trap zone, and dominate.
as For King Boo's Haunted Hideaway, I actually love this board and find this to be 8's best board. It's a really fun board that deserves so much praise. Much more than Tycoon Town.
If the stars are expensive you can play the switcharoo game at night, and if there are a bunch of traps you aren’t a sitting duck like in Castaway Bay.
@runningoncylinders3829 it's honestly better to play the long game and focus on setting up traps in the center area. Even if stars cost 40 coins, you can easily build it up and make it a deadly zone for opponents.
I agree with King Boo's Haunted Hideaway. That was my favorite board in MP8. Had the highest replay value and I had the most fun on the board. I really love the fact that there's is virtually no strategizing and it's almost completely luck. All the items make sense on this board. Finding pitfalls or King Boo brought me and my mom much laughter. Also the board always change layout when a person finds King Boo, so it's never the same.. Me and my mom would play that board more often than the other 5. Koopa's Tycoon town is 2nd for me but it doesn't feel as much fun to play a certain amount of turns while with King Boo's board, it still does even at the max amount of turns.
@@ClaysonAntoons It also makes each order of the players on who goes first not matter. because the next player who has the advantage is actually the player who enters the mansion second.
At the same time, Lucky Spaces actually act as a shortcut to King Boo, while Bowser and DK will hijack the pitfalls and act as a free star gain or star loss.
and honestly, I'm fine with the star loss here.
With how easy it is to get stars from King Boo... at the cheap price of 10 coins... It just works.
Tycoon Town is actually 6th place for me in terms of Mario Party 8... one of the worst boards I've ever played.
well... Goomba's Greedy Gala, Bowser's Magma Mountain, and Waluigi's Island rival it in terms of how bad it is.
@@goldenyoshistar1 Yea turn order don't matter much here. And I love the Dk/Bowser events on this board. However when Bowser is present in the pitfalls the bowser music keeps playing (like in the Shy Guy train board), which can really make you nervous, and I like it. I am a fan of the lucky space here too. Great shortcut to king boo. I can respect your dislike for Tycoon town. I saw your video on it and I do dislike those other boards you mentioned.
If there was ever a reason to go to the Star Carnival, *this board* would be it baby. It's **THAT** good ^_^
We need a remake of this board. Hopefully on a Mario Party game that is considered one of the best. The franchise is going in the right direction so far.
I would make fun of Tycoon Town lovers for being capitalist or whatever but I’m a King Boo’s Haunted Hideaway fan so I have ZERO legs to stand on, I am far more evil
(Plus I actually find tycoon town pretty fun~)
Edit: WOW called out in the video! Tragic!
@@purpleisdebeste finally someone else who loves king boos haunted hideaway.
"In case you're over 30, under 15, or..."
Yay, thank you for keeping things accessible for us old people! : D
Look the moment I hit 30 I realized "I need this for me so I don't feel shut out. I can't just talk about Mario Party 2 forever... I mean I can TRY but..." My pleasure!
The fantasy of real estate ownership got me, ngl. Im not going to be able to buy a house for at least another 4 years, now im sad.
3 Mario Party vids in a row?!?
What changes would you make to the board, imagine tycoon town without lockdown, playable dk, maybe dueling for hotels? A video about remaking boards would be cool
Fantastic video, even better board :)
Did Bowser did a Rocky Horror Picture Show reference?! 17:28
Tycoon Town and the Train were my favorite
This board is the GOAT
my favourite koopa’s tycoon town fact is season 10 of jet lag the game accidentally ripping it off
We need a video about the mushroom tickets and the luigi jamboree body
Donkey Kong CAN affect the lucky space hotels, you just need to have all 5 main hotels have 100 coins each from your own investing as you land on DK, though good luck doing that. If THOSE 2 hotels are also full of money, he will not do anything.
Really?? Had no idea that's super weird
PLS do return to krokodile island! I HAVE WAITED FOREVER
MP8 getting some love 😁
Because Monopoly/Fortune Street
I'd like to see a ranking of all boards on a 50 turn game.
Banger
Tycoon town is one of my favorite board In Mario party 8 but it kinda reminds of the gimmick that was done poorly in the last game and they took that and changed it in a way to be fun in a good way then a bad way.
after seeing TRG's you should do a review on the actual greatest board in mario party history bowsers pinball machine
Me and my dad like to play this board a lot 20 turn game feels perfect for us it’s just a blast every time and this is probably my favourite border in the entire franchise. hot take I know
*_Capitalist Koopa_*
I played MP8 very little, but tiis the only board that I rem3mber from it
HAW HAW HAW!
@@MiloTheMightyDude Whoa!
I love this board but it's also the most friendship ruining board too 😂
I've never heard of this map in my fuckin life
gotta say, the joke involving E. Gadd...
You do realize Boos have consistently giving him hell, right? Why the hell would he let them roam free in his lab?
Not only that, the only time he was living in peace with them was in areas affected by the Dark Moon, where they were friendly and helpful (until, you guessed it, one Boo in particular destroyed it, took control of them, and proceeded to nearly destroy the fabric of their dimension).
He won't escape the allegations becuase the allegations don't even stick.
E. Gadd’s morality is something that the more you look into it the more you question it.
@@LordTyph Although you gotta remember how he treated his toad assistants. He stuck EVERY one of them in a place that preys on their Phobias. That doesn’t happen by accident.
I remember playing a 50-turn game on this board with Hard CPUs, and it was glorious. It was a brutal 3-hour slugging match of capitalism that wore me down as we built up the town. Perhaps the best Fortune Street experience I’ve ever had.
great video as usual but i was not a fan of how much text kept getting put on screen
Best board for sure
The street fighter virus is spreading and I am very happy.
"Gen Z get to enjoy the FANTASY of real estate ownership".
Hey... that' s my life... :,c
Mario party 8 is amazing
Pecko Pecko? 🐢
you’ll probably say this in the vid but the reason it’s so popular is because it’s the best board in the Mario party game all the gen z kids played
Well yeah but like. They could've been WRONG and said Goomba's Booty Boardwalk was the best one. They had a point with this one!
In terms of Mario Party boards, it definitely is one of the best.
That said, I would argue Waluigi's Island is the best traditional board, purely because everything on the board is designed to actively make the game more chaotic. It is suffering incarnate.
I wish Boo were easier to get to, that's my main issue with Waluigi's Island. It is VERY easy for the frontrunner of a WI game to lock it down quickly by just having a Boo Repellant, because Boo is so difficult to get to due to both needing to pass the skill check at the multi-junction and correctly guess the 50/50. It's very funny, but I do think it leads to a more stagnant gamestate where sometimes all you do is stand on Chaos Island and hope it goes "oops all Chance Time". It's quite funny, I would probably call it the most "Mario Party" board, but I dunno if it's the "best", I don't think it interacts with 3's item system as well as some other boards in that game.
@@DesigningForBoo Bells and item games, that is what makes it viable.
So why’d you chose to do Mario Party November?
the best MP8 board is Shy Guy's Perplex Express and I will brook NO opinions to the contrary