A Brand New World - Transport Fever 2 | EP 1
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- Опубликовано: 10 сен 2024
- We go over the map and other general announcements about the map and the start of the series.
Mod List: steamcommunity...
Map: steamcommunity...
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Its been like 2 years since i played TPF2, this map and your vid inspired me to play along with you!!
Looking forward for how this develops...
Just one thing, please, move and/or add stops to delivery routes, to adjust to the sizes of growing cities.
Of course! One of the hopes with having fewer cities in this playthrough is that keeping up and adjusting with city growth will be much easier.
Your TPF2 and RUclips skills are coming along nicely!!! Well done mate! This series could be fun and demonstrates that the game can be MUCH more than just random town & industry placement with a limited starting balance :) Cheers!
Thanks for the support! I am very excited to see what can be done in this game. It might not be perfect but that’s part of learning!
Ouch for Salt Lake City. Nice map and looking fwd to seeing how it goes.
I love your detailing! I am looking forward to tryiing it
love the map and thought process and city count (although maybe I'd put just a few more). I really want to get into the extended industry mods, but there are too many and all have problems... not to mention maybe go a little too far.
Thanks! Extended industries does open up the options a ton and can be overwhelming. I personally did not go too crazy with industry changing mods because I feel that there would be too many industries for the amount of cities we have. Also I do have plans to make smaller towns or villages in the future that I am excited to get to.
Thank you for sharing the map. Good luck on this one. Looks challenging.
The initial map should be linked in the description of this video
I might give this one a go myself, the map looks great.
Thanks! Hope you enjoy it!
So excited for this series! FYI the ‘w’ in Lowell is silent. ❤
I like the idea of grouping industries, I have been doing the same in my games recently and so far I find the appearance more satisfying.
It will be interesting to see your approach.
I figured since it would take 12-16 of each simple industry to supply the entire map, it would make sense to group them into 2-4 clusters across the map so the scale can be much more realistic
@@ultimatearchitect I agree. I have never really liked the "bitty" appearance of industries spread across maps. Resources tend to be localized by geography/geology.
It should allow you to create some impressive industrial zones.
Do you intend to delete unused industries?
I think I will after a while when I have enough money to consistently place industries. I have the random industries on the map now so it could provide unique challenges to build up those industries in certain areas if I can't think of a good place for them.
I think i have a good county name you should call it rushcliffe county because it has a lot of mountains and cliffs
Hope to see some big airports at some stage
That’s the plan!
County Durham 😊. Said like (durum) like how youd say the beginning of the pink pather theme ... Dur rum dur rum..
I found the map on steam but i cannot find it in the game menus? I have the Megalomaniac map size available but don't see the Map. Any help resolving this would be awesome! I love the loot of the map and would like to play along.
Hey, sorry for the late response, thanks for reaching out about this. It appears the map is on the workshop as a savegame and not a map. You should be able to find it under the load game menu instead of the map editor in game. I will try to upload it as just a map as well sometime in the near future so there is no confusion. Hope this helps!
@@ultimatearchitect thank you. I'll give that a try!
I hope you have enabled for old vehicle models to disappear once they are out of production. 🙂
I understand why I should enable that but I feel that it could take away opportunities in detailing or if we ever wanted to create some kind of "historic" line on the map
I have not played this game since it came out. I was kinda miffed that each city requires certain goods, instead of all the goods, as in Transport Fever 1. Do you think this was an improvement over the first game or indifferent?
Over time, as the cities grow they will slowly demand more resources until all 6 but you can also change that in the settings to only allow 2 or 4 resources per city. I personally like the customization the game allows when it comes with this setting because it allows different cities to have different “feels” and it helps to add more personality to the map
Old comment but you can also choose which cities get what goods if you want.
Yeah season 3 strated😂
Love this map! Is it possible to get the seed?
There should be a link to download the map in the description of the video
@@ultimatearchitect Thanks
try out the timetable mod
Houston just does not fit
How so? The name or the placement of the city?
@@ultimatearchitect Houston and the surrounding area is flat! lol
It does look a bit odd right now but I did flatten the terrain intentionally around that city since I am planning on it being the largest city. Hopefully it won't look too out of place for long
@@ultimatearchitect Nice, I really like your vid's so keep'em coming lol