I feel bad for the teammates on the DF Overwatch team who are fighting for their lives while one teammate is slowly panning their camera to soak in the graphical splendor. 😂
I really like the adaptive trigger feeling and can't wait to use it in the PvE coming out next year, but they're a major competitive disadvantage and can be disabled under options > controls > wireless controller > advanced > enable dualsense trigger feedback
@@dazza2350 It is not discomfort, it is that the added time to pull the trigger for some heroes and added vibration the controller/triggers provide a slight competitive edge to someone not using it. Like I mentioned, I can't wait to use it in the PvE next year (which will honestly be when Overwatch 2 actually becomes a sequel anyways).
The graphics are a lot more apparent with everything side-by-side like this. I could tell "this looks better somehow", but I couldn't really put my finger on what looked better specifically.
It's also quite a bit more demanding in terms of hardware resources. Maxed out on PC at 4K pushes me below 90FPS consistently while OW1 was probably closer to 150-160
I don't really care much about 4k, even don't care about high frame rate (60 is enough for me), what I find completely wrong is that 6 years after OW release (let's be honest, this is the same game) we console players still don't have a FOV slider, worst now considering games like Apex or COD have it since years ago
Too bad an pity there is no fov slider was expecting it at least on next gen . The performance is rock solid and could have taken on any field of view like on pc
As far as I am aware all the maps have time of day variations. They may be used depending on which season they are attached to. I don't know if you can access the different time of day variations in custom mode. Would be nice!!
Given previously with custom games where you could select seasonal event map variations I'd assume time of day variations will be an option once custom games can once again be created. (yay for this terrible release removing and breaking so much)
Y’all gonna do No Man’s Sky on the Switch right? I’m on a Lava planet and the draw distance and vistas are absolutely stunning for a machine that’s running on 2015 hardware. I can’t believe they got it to run as well as it does
Good news for us switch players, seems blizzard had actually enabled dynamic shadows for season 2, and, while probably still lower Res than overwatch 1's, definitely help with spotting out enemies and moving objects, without any extra framedrops I could feel, in fact, the UI is snappier aswell! I do find it odd that some objects only present for higher quality graphical modes, still cast shadows, even though there not visible on switch, such as bushes.
It was the weirdest thing when I first booted up season 2 and suddenly saw somebodies shadow who was sneaking up on me from the high ground. It runs the exact same and looks a lot better.
I would love it if DF did a comprehensive latency review on the PC version of Overwatch 2. Many players are complaining about the way the game seems to respond to KB&M inputs, and I wonder if it has something to do with the different graphic settings in the new engine. You guys rock!!!
wasn't it a bug where the controller aim smoothing setting was bleeding over to mouse? Setting it to 0 should fix it for now so it wouldn't be an inherent issue of OW2's engine.
@@guillermo9171 that's the thing, even Blizzard came out with a response and some settings suggestions, even saying the controller doesn't matter for PC, for me nothing I've tried makes the game as responsive as OW1 was before the update. I might need to reinstall windows and drivers, but that makes 0 sense to me tbh. I just don't have the equipment or the knowledge to test latency caused by the game engine. Pretty sure all other things like network and mouse work just fine given I had no issues with OW1 for over 2 years with the saw gaming setup.
For me, it’s balanced or frame rate mode. The menus updating at 60fps feels so much better than 30. I can deal with the slight, not even discernible during regular gameplay, downgrade in resolution.
My experience is not really corresponding with DF reports personally. On Series X Resolution mode often dips way below 60 (probably to around 40ish) in multiplayer matches, and some people report 120fps mode dips heavy too but that i did not noticed (outside of very rare drops to around 100-110 when action is especially hectic, which is not that big of a deal especially with VRR), however 120fps mode noticeably uses lower graphics settings and suffers from very heavy stutters when player joining ongoing match or at the very start of one (still for such a impressively smooth overall experience i consider those a minor issues giving the fact like 95% of the time OW2 runs at perfect 120) The biggest issue on Xbox is the fact what that game has a wrong Xbox Live listing and tracks achievements as Overwatch 2 AND Overwatch Origins Edition, so every time player gets achievement online services register said achievement for 2 games at the same time causing game to freak out and kick player on the log in screen, which is kinda funny to be honest
@@olskid9546 Serious question, what's the point of having all three of those consoles? A Switch instead of the redundant Series S would be a better choice, no? Unless it's for a bedroom or something.
For those on Xbox Series X the framerate mode is bugged. After playing about 6 games the framerate will drop substantially to the 80s-90s. Only way to fix it is by restarting the game.
Hi DF, you missed a bug on Series X where the frame rate drops to ~70 fps after a few matches, and stays there until restarting the game. Blizzard haven't even acknowledged the issue, so maybe you could do a video and bring some attention to it?
For all of the technical advancements, making the lighting 'more realistic' just feels so flat. Maybe chasing technical buzzwords isn't as important as artistic styling. Still, the framerate and sharpness are awesome upgrades. I just don't think it feels as stylish as the first. Like some of the life got knocked out of it in the name of 'technically correct.'
Game Engine they using there own from the original Overwatch 2 and I bet things would look better if most games were made using the Unreal Engine 5! I do notice that and it's how much money you put into your game and with Microsoft/Xbox there next game won't have a budget and I believe games will fi ally be Next Gen on Consoles!!
Could've sworn it was just the UI, Health and Character image, that was in 4k if I remember correctly on their old video. It was basically nothing improved at all.
@@CowCommander1 You’re right about that. I remember their old video covering the PS4 Pro patch. But I’m curious as to whether the OW2 “patch” changed much, or if it’s basically the same. Judging by my own eyes, it looks like OW2 still runs at 1080p max for all gameplay on PS4 Pro, even in 4K output modes. Somewhat disappointing, as I had expected them to at least bump it up to 1440p or something for the PS4 Pro. I guess they didn’t care enough for the PS4 Pro versions 😞
Glad to see gameplay in Resolution mode is 60 Hz. When I loaded the game up and noticed it was running at 30 Hz, I didn't even bother testing it in game. I immediately switch it to framerate mode.
Stick to the balanced or resolution mode is you’re on a 60hz television. Framerate is for 120hz users. 60hz won’t get a benefit and have worse image quality
@@Cruxis_Angel I'm on a 120 Hz display. I just saw when launching the game that it was 30 Hz and was appalled. I didn't realize at the time that it was just menus. I was glad to find out that gameplay was 60 Hz.
Those "simple lighting changes" is a new Global Illumination System that gets baked on the competitive maps (and changes every season), but will be dynamic in the PVE.
I've played OW on and off since it's launch, but I havent enjoyed it as much as this in many years now (playing on PC and XSS). The visual upgrades are very subtle, but noticeable in many instances. I suppose it's a hard thing to balance because of the nature of OW as a competitive game. Many people on PC aim to get 300-500fps for less input lag, so use a mix of settings to achieve it. If too much was changed and you weren't able to scale the settings down to achieve the same level of input latency, I think it would annoy a lot of existing ranked players. It's an e-sports game at the end of the day, so clarity is much more important than texture detail and lighting. Performance on the XSS is also much better than I expected, but I'm fairly terrible with a controller lol
Even if Series S dropped to 1280*1080 to hold 120fps, it would be impressive for a modern game. Really makes you question the reasons for some games running at just 30fps even on series X.
@@SalveMonesvol Just because a 6 year old game that only needs to render 10 characters on screen can achieve good performance, doesn't mean new and cutting-edge games can all magically achieve 60 FPS on consoles with no barriers.
It honestly makes no sense to give it a "2" title. The could have added a ":" and gave it some title like champions edition. But from what alot of people I know just arent into this update. I think they were expecting a whole new game.
Had they just called it overwatch: champion edition. They wouldn't have even remotely grabbed anyone attention. It would just be the same people who been playing over watch for 5 years playing the champion edition. Calling it Overwatch 2 put the game back into the public attention. And depending on who you ask. It basically a whole new game.
@@tyrcipher8811 If anything it feels more like a seasonal update like in Apex Legends or Warzone, where it's the same game but the entire map and even game modes is different.
@@GenerationZ313 Maybe. But I haven't played the original since the beta. So there enough changes in this for me that go beyond just a seasonal change.
@@tyrcipher8811 Calling something like Champion Edition just an example. But terminology like this has worked in the past for other games. Look at Street Fighter 5, they have 3 different versions of the game on PS4/Xbox but the core base game is there just each release just kept adding more and more content it also still gets attention and has continued to grow.
@@Shikaku11373 Street Figther is a franchise that is known to resell SUPER Ultra mega edition of evey game, and Capcom have gotten massive crap for it. But comparing this to Street Figther isn't the same. Street Figther 5, which is not on Xbox, is exactly the same now as when it was released. Overwatch 2 is vastly different from when Overwatch 1 released. Street Figther 5 still get attention cause of it yearly evo competition, not cause it releases glorified game of the year editions. Interest in Overwatch have continued to fall since it release, and it tournaments aren't even remotely as popular as Street Figther EVO. Overwatch need this 2 release to stay relevant, and to bring fresh eyes to the franchise. EDIT: The developers have announced Overwatch 2 has had 25 million players, tripling Overwatch 1 daily player count...
Thanks for the framerate test. I was on reddit to see which mode was best for PS5 and it's all balanced and frame rate mode, then I play in resolution and I'm pretty sure it's locked. It's wild how people are so obsessed with framerate they just completely disregard the resolution modes.
I don't see why it's sad. These consoles are made to a specific price point. I'm rather certain that Sony, Microsoft, and even Nintendo are capable of making a machine that runs games at 4k 60 across the board. But of course there is an increased cost. I don't remember the specs, but considering the relatively low TDP and shared vram/ram that these consoles use, they are extremely impressive machines. Underclock a 2070 to Series X levels, then have your RAM and VRAM as one pool of memory (only like 13GB or so at that), and have your CPU and GPU run on the same bandwidth. Come back and tell me if you can play Overwatch 2 at 4k 60fps at that point. Also let me know if you can buy all the parts for $500.
Hi DF team, HDR has been really wacky for me on Xbox series X in overwatch 2. I’ve opted to turn it off. Might be worth doing a video on just that. Are we sure it’s working properly?
Go into your TV settings, change the black level to low. On PS5 it's selecting black level low with auto, but on Series X it's selecting high black level, which makes the image look washed out.
The HDR implentation is not really well done. I think its a tone mapping or something. I guess there is something in their pipeline that they need to overhaul and they did not have time for it.
Awesome to see a game with perfect performance on all consoles. I wish more games would be optimized to this degree. I would definitely use Balanced mode, because I want my menu screens to animate at 60 fps as well. 30 just doesn't do these characters justice.
@@kidShibuya Any game that runs smooth on a device is considered optimized. It is a new game in a new engine. I play on an Xbox One S and game plays very well and smooth other than some occasional server lag. You can say it is not a new Game all you want but you are wrong. The sprays menu took 5-10 secs the load in Overwatch, but loads almost instantly in Overwatch 2.
Personally, I had a performance increase. That said I'm on a 3080 and a lot of ppl with "borderline playable PCs" ( Geforce 1060 etc. ) reported problems.
I'm not quite sure if there is performance increase or not, but for sure it's still running at well above 200fps now in most demanding situations. But then again i play with everything set to low, can't say anything about the enhancements.
@@TheNerd gtx 1060 is not "borderline playable PC" for overwatch, this is not 2019-2022 triple A games. You can get 300fps provided you've enough cpu power.
@@TheNerd I have a 5600x and a 2070. Its still very playable but I get dips where I never did in OW1. Also, simply comparing OW2's graphics to most other current games, the performance seems drop for seemingly no reason at points. It's not like OW2's graphics are incredible or anything .
There is a bug where if you use 120hz on Xbox and use a wireless controller, with a wired headset, it will make your controller become unresponsive at random! So that’s nice.
@@manada00 It doesn’t happen if you plug your controller in, and if you quickly unplug your headset and replug it stops it temporarily. :-/ We’ve been trying to get Blizzard to notice us on the forums!
Please make a video on SCORN and explain why is it that this game feels like it plays at 30fps on a Series X even on a 120hz screen and VRR on!! Please!
I’m curious as to whether the overwatch 1 skins in overwatch 2 have been touched up at all, like is lucio’s ov1 hair slightly better in ov2? Or are the ov1 skins just the original models and nothing more?
I have a fear that we will go back to 30 fps standard once last gen gets left behind, so I haven’t minded this longer-than-normal cross-gen period. With VRR and 120hz displays, even making 45 fps the new 30 would be a huge improvement.
i still think the shadows look better in the old game. the tint mapping was a lot more obvious. now the shadows look like mid 2010's. sharp, not much color apart from black.
For some reason my game drops all the way to 60fps pn framerate mode unless i restart the game then it will go back to 120 but drop again. On a series X btw
@@Aribbonofsoundmen who gives a shit? Because you know them people should change their personal opinions and not give criticism?? What are you 14?? That’s not how the real world works nobody gives a shit if you know them.
I understand why overwatch 2 on switch is 30fps only, but it would have been great to see a 60fps mode. This is a competitive game, and for myself I would gladly have given up any presentation fidelity to hit that frame rate.
Sorry but if you buy a Nintendo for anything other than the exclusives then that's where you went wrong. It always makes me laugh to see people upset about performance issues on their consoles.
@@Cruxis_Angel I have an Xbox one X so I can play Overwatch 2 at 60fps.. I prefer playing it on Switch due to Gyro aiming improving my aim substantially than using sticks at 60fps
I feel like McCree could have gotten longer hair, crazy its been like 4years since I've played this game but I liked it alot. I will be jumping back in, maybe I can join the Toxic chatter now that I'm older and tested
Dlss is not possible, because is only for nvidia gpu's and it deppends of Tensor cores. Also if you put a similar tech like FSR on a competitive game (Specially on consoles), the imput latency is compromised. So you can feel the game jitter
Which would mean they would need to remake every single texture in the game, for a game where 90% of all players turn the graphics settings down to low anyway.
@@TheNerd that's not right, Nvidia has the majority of the market. But only a few percent of the gamers had access to an RTX graphics card. So, dlss is still restricted by the percentage of people with RTX (the minority). The major inconvenient is the price (that a few months ago was on the sky)
@@LethalTigerX Not wrong, but more ppl should have payed attention in school. Sounds harsh, but most people still have a GTX 1060 and the 2060 was a pretty good deal at the time and still people were like "nah too expensive". It's always the same: Blaming others instead of improving yourself. the "4090 Price rage" is the best example. If you adjust for inflation the 4090 is $30 more than the 3090.... At this point the 1060 is so old, that you are barely able to play modern games and people are still waiting until the end of time to upgrade, instead of simply buying a new computer. Prices will always go up. It's simply how economy works. And on top of that people will say "nah I can play this (very simple game) at 60FPS. I'm okay... I can wait 10 more years.... I paid $1700 for my 3080 12GB. And you know what? I dont give AF. Why? I'm gonna prbly play 5000 hrs on it. Do the math per hour compared to Netflix, Cinema etc. Gaming is cheap even if you pay like $3000 for a PC.
I would've prefered Switch to maybe target 720p and get a higher fps, but it's ok, same as OW1. Pretty good to have that port for some portable matches when I'm away from my PC.
As someone who played Overwatch at launch and never since and who doesn't plan to ever touch Overwatch 2 so I have no investment/my opinion doesn't matter at all, I feel like the changes to the character designs are worse. I can appreciate the higher res textures, higher poly counts, and new rendering features, but the original designs were iconic. The new ones look like they took those designs and just plastered bits of extra armor everywhere/gave them slightly less interesting haircuts.
That meme is a couple days old and already died a couple hours after launch when literally tens of millions of people tried playing the game AND Blizzard Servers suffered from DDos attacks. Other Games are unplayable with less than 1% of Overwatchs playerbase, so comments like this are kinda stupid.
I've been playing it both on PS5 and Switch and I honestly prefer to play it on Switch. Gyro Aiming makes a huge difference, it is better to play even at half (or even quarter) frame-rate. I wish they put gyro aim on PS5, because the controller can easily do it.
It's why I prefer the UI res to be the same as internal. 4K UI just made the 1080p OW gameplay look noticeably less sharp than it could have been on Pro.
Shame you didn't mention the blatant memory leak on both major consoles. The longer you play the worse the performance gets. Happens on Xbox and PS5. Restarting game fixes it.
i dont get why menus dont work at 60fps in res mode the background seems to be an image in the character selection, even if they increase character fidelity on that screen, its literally only rendering one character, how the hell does that not work at 60fps? id personally find the switch in framerate annoying and would use balanced just because of that
@@theelusivememe1772 I wish they kept the 6v6 as an option in matchmaking but perhaps that would have fractured the player base.. But I like the new 5v5 as well, even though I do feel more stressed when I'm tank.. Good thing I'm a support main so Flex works in my favour 90% of the time
@@gipmi1667 thats the issue, to me, its just a generic cashgrab rushed out the door and worse than OW1. Tried it on ps5 and xsx. No enjoyment. But hey, to each their own..
@@dadrising6464 I'm not ow 1 player so this is completely new for me, alot of ow1 players is frustrated how the game have changed, hope the dev could do anything for the old player. (I wonder what happened to the ps4 physical disc 🤣)
If you have played overwatch on PS4 before and now want the PS5 version, you have to find it on the store. Otherwise you'll only have the option to download the PS4 version
you didn't mention this but the switch version has massively decreased poly count on models. probably less than a quarter of the tris in the full versions
Switch is now unplayable especially on new maps. Sub 15 fps when all characters on screen and extreme lag. You literally can’t do anything it’s unplayable
Are you sure that you can't do 4k on the series S because I wnet into system settings enable 4k and saw a noticeable bump in quality and it also unlocked hdr
I feel bad for the teammates on the DF Overwatch team who are fighting for their lives while one teammate is slowly panning their camera to soak in the graphical splendor. 😂
if you call those good graphics I guess all you played before was minecraft
@@thepirate4095 did he call them good graphics?
@@thepirate4095 reading is a skill not everyone has ig 😂
@@thepirate4095 mf invented a sentence to argue
what splendor? 💀
I really like the adaptive trigger feeling and can't wait to use it in the PvE coming out next year, but they're a major competitive disadvantage and can be disabled under options > controls > wireless controller > advanced > enable dualsense trigger feedback
I haven't experienced any discomfort with it on comp
@@dazza2350 It is not discomfort, it is that the added time to pull the trigger for some heroes and added vibration the controller/triggers provide a slight competitive edge to someone not using it. Like I mentioned, I can't wait to use it in the PvE next year (which will honestly be when Overwatch 2 actually becomes a sequel anyways).
Imagine adding Adaptive Trigger support instead of Gyro Aiming scheme from the Nintendo Switch version...
@@AL2009man Imagine having to play with aim assist at all...
"Major competitive disadvantage " is seriously stretching it lol
The balanced mode really needs unlocked framerate on VRR monitors. Especially on PS5. It would run easily around 100fps.
very true
Why especially on PS5? It's literally a weaker console than the series X
@@timealone7906 doesn't matter if PS5 or XsX they are almost same... it's just that PS5 is what I have but both would profit...
@@timealone7906 they're almost the same but the ps5 has better games ez pick
Yea we fan pick them on pc@@Mr.BananaManYT
The graphics are a lot more apparent with everything side-by-side like this. I could tell "this looks better somehow", but I couldn't really put my finger on what looked better specifically.
It's also quite a bit more demanding in terms of hardware resources. Maxed out on PC at 4K pushes me below 90FPS consistently while OW1 was probably closer to 150-160
@@erikhendrickson59 what are your specs?
@@erikhendrickson59my 1650 got 100+ on epic and it went to 60 and below on high with ow2. The game's ass anyway
I don't really care much about 4k, even don't care about high frame rate (60 is enough for me), what I find completely wrong is that 6 years after OW release (let's be honest, this is the same game) we console players still don't have a FOV slider, worst now considering games like Apex or COD have it since years ago
I understand not caring about resolution but frame rate is pretty big for a competitive game like this lol
@@theanimerapper6351 60fps is fine
@@monkeydtron well the switch is only 30
@@monkeydtron Not at all, 60fps feels horrible to play after experiencing 120fps
@@theanimerapper6351 well on pc I’m getting over 200 fps
Too bad an pity there is no fov slider was expecting it at least on next gen . The performance is rock solid and could have taken on any field of view like on pc
I could've sworn the OW1 beta test had an FOV slider on console.
but it does? I have it set to 103
As far as I am aware all the maps have time of day variations. They may be used depending on which season they are attached to. I don't know if you can access the different time of day variations in custom mode. Would be nice!!
Given previously with custom games where you could select seasonal event map variations I'd assume time of day variations will be an option once custom games can once again be created. (yay for this terrible release removing and breaking so much)
@@Keggler You still can in OW2. For example "King's Row Winter" is available in the Custom Game creator.
Y’all gonna do No Man’s Sky on the Switch right? I’m on a Lava planet and the draw distance and vistas are absolutely stunning for a machine that’s running on 2015 hardware. I can’t believe they got it to run as well as it does
Good news for us switch players, seems blizzard had actually enabled dynamic shadows for season 2, and, while probably still lower Res than overwatch 1's, definitely help with spotting out enemies and moving objects, without any extra framedrops I could feel, in fact, the UI is snappier aswell! I do find it odd that some objects only present for higher quality graphical modes, still cast shadows, even though there not visible on switch, such as bushes.
It was the weirdest thing when I first booted up season 2 and suddenly saw somebodies shadow who was sneaking up on me from the high ground. It runs the exact same and looks a lot better.
As a Series S user, couldn't be happier with resolution mode. 1440p 60fps? Kickass 😁.
Edit: been playing a LOT. Truly runs fantastic.
1440p60 gameplay is a huge win for Series S users. Nice sweet-spot in visuals to performance considering the price of the little system.
Pretty sure overwatch 2 on switch got it's dynamic shadows removed, which is a bummer as now being pounced on is much easier than in overwatch 1.
I would love it if DF did a comprehensive latency review on the PC version of Overwatch 2. Many players are complaining about the way the game seems to respond to KB&M inputs, and I wonder if it has something to do with the different graphic settings in the new engine. You guys rock!!!
wasn't it a bug where the controller aim smoothing setting was bleeding over to mouse? Setting it to 0 should fix it for now so it wouldn't be an inherent issue of OW2's engine.
@@guillermo9171 I remember reading about a bug early on with dynamic resolution causing additional input latency
@@jeffjoraj idk, I heard dynamic res caused heavy framerate stutter, which some ppl call "lag" but not specifically latency unless I missed it.
@@guillermo9171 that's the thing, even Blizzard came out with a response and some settings suggestions, even saying the controller doesn't matter for PC, for me nothing I've tried makes the game as responsive as OW1 was before the update. I might need to reinstall windows and drivers, but that makes 0 sense to me tbh. I just don't have the equipment or the knowledge to test latency caused by the game engine. Pretty sure all other things like network and mouse work just fine given I had no issues with OW1 for over 2 years with the saw gaming setup.
@@guillermo9171 I actually misremembered, it was more like a floaty crosshair.
You can disable adaptive triggers, though it might be in the per hero section. I recently disabled adaptive triggers for Mercy.
You disable it on your ps5 settings to always
yeah i have it disabled for everyone
For me, it’s balanced or frame rate mode. The menus updating at 60fps feels so much better than 30. I can deal with the slight, not even discernible during regular gameplay, downgrade in resolution.
My experience is not really corresponding with DF reports personally. On Series X Resolution mode often dips way below 60 (probably to around 40ish) in multiplayer matches, and some people report 120fps mode dips heavy too but that i did not noticed (outside of very rare drops to around 100-110 when action is especially hectic, which is not that big of a deal especially with VRR), however 120fps mode noticeably uses lower graphics settings and suffers from very heavy stutters when player joining ongoing match or at the very start of one (still for such a impressively smooth overall experience i consider those a minor issues giving the fact like 95% of the time OW2 runs at perfect 120)
The biggest issue on Xbox is the fact what that game has a wrong Xbox Live listing and tracks achievements as Overwatch 2 AND Overwatch Origins Edition, so every time player gets achievement online services register said achievement for 2 games at the same time causing game to freak out and kick player on the log in screen, which is kinda funny to be honest
@@olskid9546 Serious question, what's the point of having all three of those consoles? A Switch instead of the redundant Series S would be a better choice, no? Unless it's for a bedroom or something.
I play on samsung tv too but game also has framerate dip indicator which shows up when dips below 115fps/55fps occur
Should have just called it Overwatch Reborn.
For those on Xbox Series X the framerate mode is bugged. After playing about 6 games the framerate will drop substantially to the 80s-90s. Only way to fix it is by restarting the game.
Can confirm. Happens to me too. I thought they would have addressed it by now, it's been months!
Been happening since ow2 launched. Got to the point where I just play on ps5 instead to keep stable 120fps
This entire time I thought my monitor was bugged but I’m glad I’m not the only one experiencing this, it’s been a pain in the ass
I’m actually thinking about getting a ps5 for this reason
Hi DF, you missed a bug on Series X where the frame rate drops to ~70 fps after a few matches, and stays there until restarting the game. Blizzard haven't even acknowledged the issue, so maybe you could do a video and bring some attention to it?
For all of the technical advancements, making the lighting 'more realistic' just feels so flat. Maybe chasing technical buzzwords isn't as important as artistic styling. Still, the framerate and sharpness are awesome upgrades. I just don't think it feels as stylish as the first. Like some of the life got knocked out of it in the name of 'technically correct.'
Game Engine they using there own from the original Overwatch 2 and I bet things would look better if most games were made using the Unreal Engine 5! I do notice that and it's how much money you put into your game and with Microsoft/Xbox there next game won't have a budget and I believe games will fi ally be Next Gen on Consoles!!
11:00 how did you capture the exact same game on Switch and Series X! That's what surprised me the most
Overwatch has server side replay saves, so they played the game and then watched a replay on different consoles to record the footage
So, were there any improvements/changes to PS4 and PS4 Pro? Was hoping this video would have covered that too.
Could've sworn it was just the UI, Health and Character image, that was in 4k if I remember correctly on their old video. It was basically nothing improved at all.
@@CowCommander1 You’re right about that. I remember their old video covering the PS4 Pro patch. But I’m curious as to whether the OW2 “patch” changed much, or if it’s basically the same. Judging by my own eyes, it looks like OW2 still runs at 1080p max for all gameplay on PS4 Pro, even in 4K output modes. Somewhat disappointing, as I had expected them to at least bump it up to 1440p or something for the PS4 Pro. I guess they didn’t care enough for the PS4 Pro versions 😞
Glad to see gameplay in Resolution mode is 60 Hz. When I loaded the game up and noticed it was running at 30 Hz, I didn't even bother testing it in game. I immediately switch it to framerate mode.
Stick to the balanced or resolution mode is you’re on a 60hz television.
Framerate is for 120hz users. 60hz won’t get a benefit and have worse image quality
@@Cruxis_Angel I'm on a 120 Hz display. I just saw when launching the game that it was 30 Hz and was appalled. I didn't realize at the time that it was just menus. I was glad to find out that gameplay was 60 Hz.
Don't think we didn't catch that Street Fighter 6 Beta icon 👀 I'm waiting for the DF analysis!
I'm surprised that no one noticed the missing normal map decals. It's mostly noticeable in the ship spawn.
Those "simple lighting changes" is a new Global Illumination System that gets baked on the competitive maps (and changes every season), but will be dynamic in the PVE.
I've played OW on and off since it's launch, but I havent enjoyed it as much as this in many years now (playing on PC and XSS). The visual upgrades are very subtle, but noticeable in many instances. I suppose it's a hard thing to balance because of the nature of OW as a competitive game. Many people on PC aim to get 300-500fps for less input lag, so use a mix of settings to achieve it. If too much was changed and you weren't able to scale the settings down to achieve the same level of input latency, I think it would annoy a lot of existing ranked players. It's an e-sports game at the end of the day, so clarity is much more important than texture detail and lighting. Performance on the XSS is also much better than I expected, but I'm fairly terrible with a controller lol
Even if Series S dropped to 1280*1080 to hold 120fps, it would be impressive for a modern game.
Really makes you question the reasons for some games running at just 30fps even on series X.
It's a port of a game from 2016, it's not really pushing state of the art rendering.
@@James2t3 I know, but still no excuse for dropping below 60fps on series X even if it has to lower resolution under 1440p to stay solid.
Gotham knights for example
@@SalveMonesvol Just because a 6 year old game that only needs to render 10 characters on screen can achieve good performance, doesn't mean new and cutting-edge games can all magically achieve 60 FPS on consoles with no barriers.
@@Il_Exile_lI Look at the new Call of Duty. Much more graphically complex than this, many more players.
Really cant wait for your plague tale Requiem Tech Analysis!!
It honestly makes no sense to give it a "2" title. The could have added a ":" and gave it some title like champions edition. But from what alot of people I know just arent into this update. I think they were expecting a whole new game.
Had they just called it overwatch: champion edition. They wouldn't have even remotely grabbed anyone attention. It would just be the same people who been playing over watch for 5 years playing the champion edition.
Calling it Overwatch 2 put the game back into the public attention. And depending on who you ask. It basically a whole new game.
@@tyrcipher8811 If anything it feels more like a seasonal update like in Apex Legends or Warzone, where it's the same game but the entire map and even game modes is different.
@@GenerationZ313 Maybe. But I haven't played the original since the beta. So there enough changes in this for me that go beyond just a seasonal change.
@@tyrcipher8811 Calling something like Champion Edition just an example. But terminology like this has worked in the past for other games. Look at Street Fighter 5, they have 3 different versions of the game on PS4/Xbox but the core base game is there just each release just kept adding more and more content it also still gets attention and has continued to grow.
@@Shikaku11373 Street Figther is a franchise that is known to resell SUPER Ultra mega edition of evey game, and Capcom have gotten massive crap for it. But comparing this to Street Figther isn't the same. Street Figther 5, which is not on Xbox, is exactly the same now as when it was released. Overwatch 2 is vastly different from when Overwatch 1 released. Street Figther 5 still get attention cause of it yearly evo competition, not cause it releases glorified game of the year editions. Interest in Overwatch have continued to fall since it release, and it tournaments aren't even remotely as popular as Street Figther EVO.
Overwatch need this 2 release to stay relevant, and to bring fresh eyes to the franchise.
EDIT: The developers have announced Overwatch 2 has had 25 million players, tripling Overwatch 1 daily player count...
Thanks for the framerate test. I was on reddit to see which mode was best for PS5 and it's all balanced and frame rate mode, then I play in resolution and I'm pretty sure it's locked. It's wild how people are so obsessed with framerate they just completely disregard the resolution modes.
When it comes to competitive shooters 120fps>60fps for sure.
In single player games i go for best visuals so long as its 60 fps as i wont play 30 fps anymore and then if its multiplayer i always go for 120
It’s because the menus are 30fps on resolution mode. There is a very noticeable input delay when compared to the gameplay frame rate.
@@TheToxicity Yeah best bet would be balanced when going through menus and then resolution when binging through matches
When he called New Queen Street(Toronto) but showed Midtown(NY)... XD
Analysis starts at 7:53
analysis is only when i see funny fps number go up and down
Nice to know dva wasn’t nerfed and instead improved
From easy to very easy
Maybe the Balanced mode suits better on Custom Games, where there's a lot of chaos and could be a good place to benchmark framerate.
Didn't even know that the different modes existed... Thanks for that😁
It's truly sad that the current-gen consoles can't even run Overwatch at stable 4K 60fps.
I don't see why it's sad. These consoles are made to a specific price point. I'm rather certain that Sony, Microsoft, and even Nintendo are capable of making a machine that runs games at 4k 60 across the board. But of course there is an increased cost.
I don't remember the specs, but considering the relatively low TDP and shared vram/ram that these consoles use, they are extremely impressive machines. Underclock a 2070 to Series X levels, then have your RAM and VRAM as one pool of memory (only like 13GB or so at that), and have your CPU and GPU run on the same bandwidth.
Come back and tell me if you can play Overwatch 2 at 4k 60fps at that point. Also let me know if you can buy all the parts for $500.
Hi DF team, HDR has been really wacky for me on Xbox series X in overwatch 2. I’ve opted to turn it off. Might be worth doing a video on just that. Are we sure it’s working properly?
We don’t care about you
I'm finding it way too bright personally.
On PC, it just feel like a curve mapping the original pipeline to a larger brightness range. It doesn't even look really better than Auto HDR
Go into your TV settings, change the black level to low. On PS5 it's selecting black level low with auto, but on Series X it's selecting high black level, which makes the image look washed out.
The HDR implentation is not really well done. I think its a tone mapping or something. I guess there is something in their pipeline that they need to overhaul and they did not have time for it.
Awesome to see a game with perfect performance on all consoles. I wish more games would be optimized to this degree. I would definitely use Balanced mode, because I want my menu screens to animate at 60 fps as well. 30 just doesn't do these characters justice.
lol. Running a 2016 game on modern consoles is what passes for "optimisation" now..
@@kidShibuya Any game that runs smooth on a device is considered optimized. It is a new game in a new engine. I play on an Xbox One S and game plays very well and smooth other than some occasional server lag. You can say it is not a new Game all you want but you are wrong. The sprays menu took 5-10 secs the load in Overwatch, but loads almost instantly in Overwatch 2.
As a PC player, the visual upgrades seem rather minor while the performance drop seems disproportionate to the enhancements.
Personally, I had a performance increase. That said I'm on a 3080 and a lot of ppl with "borderline playable PCs" ( Geforce 1060 etc. ) reported problems.
I'm not quite sure if there is performance increase or not, but for sure it's still running at well above 200fps now in most demanding situations. But then again i play with everything set to low, can't say anything about the enhancements.
@@TheNerd gtx 1060 is not "borderline playable PC" for overwatch, this is not 2019-2022 triple A games. You can get 300fps provided you've enough cpu power.
@@TheNerd I have a 5600x and a 2070. Its still very playable but I get dips where I never did in OW1. Also, simply comparing OW2's graphics to most other current games, the performance seems drop for seemingly no reason at points. It's not like OW2's graphics are incredible or anything .
My box of plastic is better than your box of plastic 😎
Bro just explained twitter
Yeah well one time I put a box of plastic up my ass
🍺
'the technical aspect take a back seat here' lmao. what a way to say nothing happened
There is a bug where if you use 120hz on Xbox and use a wireless controller, with a wired headset, it will make your controller become unresponsive at random! So that’s nice.
Shits been happening to me😂😂😂, i thought my controller was broken or something
LMFAO. Now that's *QUALITY* 👌🏿
No issues on PS5 120fps
@@manada00 It doesn’t happen if you plug your controller in, and if you quickly unplug your headset and replug it stops it temporarily. :-/ We’ve been trying to get Blizzard to notice us on the forums!
@@underapurplesky thanks for the work around man. Hopefully they fix this soon
You had me at "+ Switch"
Impressive that they made all the maps and character designs uglier across the board that takes skill
Please make a video on SCORN and explain why is it that this game feels like it plays at 30fps on a Series X even on a 120hz screen and VRR on!! Please!
nobody plays on xbox ...move on kid
@@CocoChris13 I own a PS5, a Series X and a Gaming PC!
Grow up!
@@Tiago-zg7vl they're just a kid. I clicked on their profile and saw all of their comments about going after Xbox because they're a kid
I’m curious as to whether the overwatch 1 skins in overwatch 2 have been touched up at all, like is lucio’s ov1 hair slightly better in ov2? Or are the ov1 skins just the original models and nothing more?
Just downloaded this ....never played the original...my kids love it
I honestly kind of wish 60 would be the new 30 and 120 the new 60 this console gen lol. I don’t care if visuals will take a hit
I have a fear that we will go back to 30 fps standard once last gen gets left behind, so I haven’t minded this longer-than-normal cross-gen period. With VRR and 120hz displays, even making 45 fps the new 30 would be a huge improvement.
@@noahallison4079 we 100% will go back to 30 in many games unfortunately. And yea, I’d like to see more 40fps games
i still think the shadows look better in the old game. the tint mapping was a lot more obvious. now the shadows look like mid 2010's. sharp, not much color apart from black.
13:05. The burn is strong in this one.
"Cataferal" meaning playing Feral druid in Cataclysm, respect for that :D
12:00
THE KNIFE!
THROW THE KNIFE!!!!!!
XD
For some reason my game drops all the way to 60fps pn framerate mode unless i restart the game then it will go back to 120 but drop again. On a series X btw
Character design took a nosedive in this one.
I know some of the developers and they tried their best, stop being insensitive.
absolutely, most of the characters look worse
@@NicolasSilvaVasault excuse me?
@@Aribbonofsoundmen who gives a shit? Because you know them people should change their personal opinions and not give criticism?? What are you 14?? That’s not how the real world works nobody gives a shit if you know them.
@@Aribbonofsoundmen I think they’re saying the character design looks worse
Overwatch 2 on PS needs to implement the gyroscope control ASAP
Hope you guys make a video on scorn!
Why game looks like most boring trash ever.........
@@TristanTheVRGamecat
It's a horror puzzle game.... Probably not for you.
@@TristanTheVRGamecat nobody asked you
No man's Sky switch 🙏🏽🙏🏽🙏🏽🙏🏽🙏🏽🙏🏽🙏🏽🙏🏽
I had no idea the ps5 didn't have graphic/frame rate options on ow1, even the Series S had them.
Please make a video about Overwatch 2 PC optimized settings.
That moment when you realize that Paladins on Switch still runs at a near locked 60fps.....
I understand why overwatch 2 on switch is 30fps only, but it would have been great to see a 60fps mode. This is a competitive game, and for myself I would gladly have given up any presentation fidelity to hit that frame rate.
Considering Paladins runs at 60 fps on the switch, with a similar art style …
Unless it’s your only choice I would hard pass on the switch version. 30fps player going against someone on 120fps is a night and day advantage.
Sorry but if you buy a Nintendo for anything other than the exclusives then that's where you went wrong. It always makes me laugh to see people upset about performance issues on their consoles.
@@Cruxis_Angel
I have an Xbox one X so I can play Overwatch 2 at 60fps..
I prefer playing it on Switch due to Gyro aiming improving my aim substantially than using sticks at 60fps
I feel like McCree could have gotten longer hair, crazy its been like 4years since I've played this game but I liked it alot. I will be jumping back in, maybe I can join the Toxic chatter now that I'm older and tested
They could have up'd the texture resolution to at least next gen... and with DLSS n all of that shaz making games run super quick... why not?
Dlss is not possible, because is only for nvidia gpu's and it deppends of Tensor cores.
Also if you put a similar tech like FSR on a competitive game (Specially on consoles), the imput latency is compromised. So you can feel the game jitter
Which would mean they would need to remake every single texture in the game, for a game where 90% of all players turn the graphics settings down to low anyway.
@@LethalTigerX Nvidia still has almost 80% market share in the gaming space. So "Nvidia only" is "almost everyone".
@@TheNerd that's not right, Nvidia has the majority of the market. But only a few percent of the gamers had access to an RTX graphics card.
So, dlss is still restricted by the percentage of people with RTX (the minority).
The major inconvenient is the price (that a few months ago was on the sky)
@@LethalTigerX Not wrong, but more ppl should have payed attention in school. Sounds harsh, but most people still have a GTX 1060 and the 2060 was a pretty good deal at the time and still people were like "nah too expensive". It's always the same: Blaming others instead of improving yourself. the "4090 Price rage" is the best example. If you adjust for inflation the 4090 is $30 more than the 3090....
At this point the 1060 is so old, that you are barely able to play modern games and people are still waiting until the end of time to upgrade, instead of simply buying a new computer. Prices will always go up. It's simply how economy works. And on top of that people will say "nah I can play this (very simple game) at 60FPS. I'm okay... I can wait 10 more years....
I paid $1700 for my 3080 12GB. And you know what? I dont give AF. Why? I'm gonna prbly play 5000 hrs on it. Do the math per hour compared to Netflix, Cinema etc.
Gaming is cheap even if you pay like $3000 for a PC.
I would've prefered Switch to maybe target 720p and get a higher fps, but it's ok, same as OW1.
Pretty good to have that port for some portable matches when I'm away from my PC.
Conveniently ignore the biggest impossible port of no man's sky switch
How is the FOV?
Terrible. Non adjustable for console users. Also no mouse and keyboard support
A joke, you can't adjust it
A perfect console 60 👌just like looking out a window of a tiny submarine. Console perfection.
FOV is locked at 90, which is much better than most console games FOV but still a bummer that it’s locked. On PC you can go from 80 to 103.
hey! rainbow family! nice to know...
As someone who played Overwatch at launch and never since and who doesn't plan to ever touch Overwatch 2 so I have no investment/my opinion doesn't matter at all, I feel like the changes to the character designs are worse. I can appreciate the higher res textures, higher poly counts, and new rendering features, but the original designs were iconic. The new ones look like they took those designs and just plastered bits of extra armor everywhere/gave them slightly less interesting haircuts.
No Man's Sky Switch coverage please.
As someone that only played on the PS4, pretty big upgrade for me. I just can't get into the game yet.
That meme is a couple days old and already died a couple hours after launch when literally tens of millions of people tried playing the game AND Blizzard Servers suffered from DDos attacks.
Other Games are unplayable with less than 1% of Overwatchs playerbase, so comments like this are kinda stupid.
I've been playing it both on PS5 and Switch and I honestly prefer to play it on Switch. Gyro Aiming makes a huge difference, it is better to play even at half (or even quarter) frame-rate. I wish they put gyro aim on PS5, because the controller can easily do it.
Gyro aiming is such an underrated feature in games.
With a game looking like this, it would be a shame for the consoles to not meet their targets.
Honestly, the game doesnt deserve a 2 after it, its OW 1.5 at best. But with even shadier microtransaction features because Blizzard
The real Overwatch 2 is the new huge PvE mode, it just isn’t released yet. This is just the F2P PvP mode of the entire Overwatch 2 release.
@@kebbinator ah pretty much pulling a halo infinite, free multi pay story
@@OGaurabless Yes exactly right.
I remember that horrible ps4 pro patch where Blizzard literally just rendered the UI in 4k lol
It's why I prefer the UI res to be the same as internal. 4K UI just made the 1080p OW gameplay look noticeably less sharp than it could have been on Pro.
Old looks much better.
Dude, Digital Foundry has Street Fighter 6, but still has not released a video
I can feel the grids trying to get through my screen while watching the gameplay
I can feel your IQ falling down. I feel sorry for you.
Shame you didn't mention the blatant memory leak on both major consoles. The longer you play the worse the performance gets. Happens on Xbox and PS5. Restarting game fixes it.
@3:37 Freeze Frame!
Pls cover Gotham Knights ASAP with a fine toothed comb
I wish the next consoles get finally DisplayPort, my 4k monitor can only 60Hz on HDMI.
3:40
Niiiiiightime...DAYTIME!
An easy google search would have told you guys that the time of day on maps will change every season. These are not static lighting changes. 😐
i dont get why menus dont work at 60fps in res mode
the background seems to be an image in the character selection, even if they increase character fidelity on that screen, its literally only rendering one character, how the hell does that not work at 60fps?
id personally find the switch in framerate annoying and would use balanced just because of that
New hero design is biggest improvement.
I wish ow1 got a graphics upgrade and new heroes without destroying 6v6 balance
5v5 is so much better tho. I was weary about it as a tank main, but it definetly is more fun.
@@theelusivememe1772 nope, game is way worse now. Balance is dead. Ow2 devs harbor personal vendetta against several heroes
@@MrWizardGG literally everyone in the community like 5v5 more. You obviously havent played it. Non stop shields and cc in overwatch 1 was boring.
@@theelusivememe1772 I don't mind 5v5 but your delusional if you think everyone loves it
@@theelusivememe1772
I wish they kept the 6v6 as an option in matchmaking but perhaps that would have fractured the player base..
But I like the new 5v5 as well, even though I do feel more stressed when I'm tank..
Good thing I'm a support main so Flex works in my favour 90% of the time
Great game, really enjoyed it on my ps5 with 120fps
Shill...
@@dadrising6464 hope you enjoy the game too on whatever platform you played
@@gipmi1667 thats the issue, to me, its just a generic cashgrab rushed out the door and worse than OW1. Tried it on ps5 and xsx. No enjoyment. But hey, to each their own..
@@dadrising6464 I'm not ow 1 player so this is completely new for me, alot of ow1 players is frustrated how the game have changed, hope the dev could do anything for the old player. (I wonder what happened to the ps4 physical disc 🤣)
PayStation. 🤔🤣
If you have played overwatch on PS4 before and now want the PS5 version, you have to find it on the store. Otherwise you'll only have the option to download the PS4 version
you didn't mention this but the switch version has massively decreased poly count on models. probably less than a quarter of the tris in the full versions
In the battles the original did too. That’s old news.
Can we get gyro aiming & flick stick for PS5/4 & PC (also flick stick for Switch)? Also, I spy the SF6 beta.
flick stick I kinda get not implementing cause it's a radical advantage and has a steep learning curve but don't implementing gyro aim is stupid
No. Gyro is garbage
Wtf you talking about gyro aim is great. You just need to learn how to use it
@@-aexc- I mean, Fortnite went ahead & added flick stick. If anything, it gives controller players a fighting chance against mouse players.
@@Neoxon619
True, gyro closes the precision gap between Controller and mouse substantially..
It's not 1to1 but much better than just sticks
Switch is now unplayable especially on new maps. Sub 15 fps when all characters on screen and extreme lag. You literally can’t do anything it’s unplayable
Scorn releases
DF: Let's talk Overwatch 2!
Not gonna lie
I was taken back a bit when they were shooting at the blue team
Who’s idea was that? Bad guys are always red
just like in real life 💀
i hope everyone new or revisiting has some fun with the game
Every game now a days graphics = MOAR SHINY MOAR REFLECTIONS.
Overwatch 2 Hours later in the Day
Gameplay just like Teamfortress 2 but with heroes I wouldn’t call this a “sequel” per se it’s an Updated version cal, it Overwatch 2.0.
Good test.
Loving the 120hz mode on PS5, plays like a dream!
Are you sure that you can't do 4k on the series S because I wnet into system settings enable 4k and saw a noticeable bump in quality and it also unlocked hdr