This is the type of video that makes me wish I can like a video x1000 times this truly feels like it’s from a fan of the series, I have watched the other previews and this easily trumps them, my favorite part is how you also focused on how detailed the world is and how it’s told and how it’s connected to the story, this is something that is barely touched upon from the other previews, I’m really glad that SE brought you to cover the demo.
This is a very well detailed and concise piece. As a Final Fantasy fan who's played every numbered entry, it makes me relieved that you guys played this game even though I was always hype for it. I wanted a final fantasy fan or someone who understands the series very well to be able to play it and I'm so glad you guys had that opportunity!
I think every FF fan should watch this. You give us background information and not just gameplay which I really enjoyed and made me understand how AMAZING this title is going to be.
Final fantasy Union is really the best place for Final fantasy fans to be honest. They know their history. They've been through every game, and they're very detailed! I'm so relieved and glad they had the opportunity to play this game.
Being a fan is cool and all but when your console isn't included in the last 4 big releases its hard to care or support the series as a whole. And thats is a major issue with exclusives
Not sure i like the DMC/Dynasty warriors Muso style of combat , but it might be a decent game after all , iam just not that exited for it cause i have a feeling this game has already been dethroned by Xenoblade 3 and 2 before its even released.
@@UltraObama But what make FF great franchise wasn't the turn-based though? I think people was a bit disconnected at what is FF main theme and what make the franchise great.
I didn’t want to watch this because of spoilers, but was pleasantly surprised how you navigate carefully through and gave a ton of great background info as well. 🎉
Excellent work as always guys, thank you for the detailed breakdown. This did more for my excitement of the game than the trailers I'd seen so far. Thank you for the effort!
After watching the IGN review of the demo and then this... it makes me question if they were paying attention to anything. Thanks for the deep dive. Excited for Yoshi-P and his team to get the spotlight in a mainline offline entry.
The narrative's not the only thing that's dark here. I've been watching ff16 previews all day and for every one of them I had to notch the brightness almost up to max just to properly see what was going on in any scene.
I remember Tim Rogers saying that a lot of people in the Japanese games industry, SE in particular, were obessed with The Witcher 3 and Game of Thrones
I'm looking forward to this game. Everything looks great. I hope it does well. Personally, I like all main FFs, and many of the spin offs but I do admit that I miss the more traditional FF experience with the mediaeval setting and all. It's good to see that FF16 has taken a lot of inspiration from the original FF games, in terms of setting at least. I
If it's not turn based combat, it's not Final Fantasy. 15 and 7 remake were awful games. I barely even payed attention to materia in 7 remake. Just equip the best sword and button mash. Pathetic appeasement of the non existent attention spans of today's youth. I will likely skip it.
@@beerious8392 ??? It’s still a Final Fantasy game. Also, aren’t turn-based games doing the same shit as well? Equip the good-looking weapons, attack opponents wait for their turn to attack, heal party members over and over… Here in FFXVI the battles will be in real time and instead of staring at your enemy, you’ll have to strategize, find a pattern, counterattack, stagger and defeat. What the fuck is your problem with everyone else interested in this game? You clearly aren’t mature enough to let the series shine at its finest. Square Enix ain’t publishing a JRPG Final Fantasy anymore since the earliest Final Fantasy games were always meant to take place in action battles but it wasn’t possible due to hardware limitations. Now they’re melting down the PS5’s power to run this game. If you don’t like the new ones just because they aren’t turn-based, just download the old ones on a PC.
This is the best trailer for the game. It definitely eased some of my concerns. I keep telling myself "Trust YoshiP's team", but I've been burned by FF so many times over the last 20 years, and I still had my reservations. This has made me feel a bit less apprehensive.
Thank you for putting all this together! I've been biting my nails, hoping this game won't be a bait and switch like FFXV. Everything you've shown looks promising!
I’m just sayin, but everything I’ve seen of new gameplay footage square puts that “this was a special build for media outlets, final game may be different” disclaimer… don’t stop being skeptical of square just yet. They’re still the same company that sold you xv.
@@maninblack3410 A company isn’t just one person. The developers have been very vocal about what they have set out to do. They first created the story and characters and everything else came after, and you can tell that this is important to them because the dialogue and voice acting is on key. The team behind this know better than to blindside people with empty promises particularly Yoshida.
Finally got into the Final Fantasy franchise properly at the beginning of 2020. Previously I had only completed VII, VIII and I (All in around 2015 - 2016ish so no nostalgia here as all games were completed after adulthood). In 2020 I decided to complete all games (Started with XV and went back to I) and I currently only have XIII and its sequels to go so I'm super hyped for this, looks a lot better than XV that's for sure. I did, however, play XIV back in 2.0 when friends were playing it but I didn't really play it as a FF game, just as an MMO friends were playing and eventually got my way through Shadow Bringers over the years.
Many people found XV disappointing, and without spoilers, the XIII sequels are better than the original game. With that said, welcome to the fan base and I'm, glad to see you're excited too. Do you have a favorite so far?
@@jesseberg3271 VI, Mainly because there wasn't a single playable character I didn't enjoy and I loved that every character had their own unique combat style even if it did mean the balancing was off. That being said I'd put IV, V, VI, VII, IX, X and XIV all in A or S tier. I haven't played Endwalker yet though only up to and including all of Shadow Bringers.
@@The88shrimp see, VIII was and is my favorite, and that makes me part of a proud, stubborn, and persistent minority. :D But that's a good list. Another RUclipsr, I think, said that Shadow Bringer could be among the best FF Games of all time on its own, and I think he's right.
@@NWHSBL see, as I told The 88 Shrimp, my favorite is FFVIII, so I neither insist upon nor expect that people to have the same favorite game as I do. :D
It looks like a great action game and in all honesty I'll probably buy and play it. But, I mourn the loss of the slow, methodical nature of older Final Fantasy games. To get that fix now I'm just pushed into the arms of competing games!
I like having a big baddy a lot of the old style games that come out today like octopath traveler do not have that even tho i love the style just can't get into those games for the story.
I think that is what series / games like Octopath Traveler, Live A Live, Dragon Quest, Triangle Strategy and Tactics Ogre Reborn are for. As well as the Pixel Remasters!
I completely agree. They made party tactical games what they were to this day and it’s sad they shifted away from it. All they had to do was drop a new tactics or switch back to that style and it would do well.
Square always gets praised for reinventing the wheel when in reality we all just want the same old wheel with better graphics, a mature story, and minor system adjustments. I hope 16 tanks so we get turn based back.. it won’t.. but here’s hoping
Wow, Square Enix must be proud of what they have made so far to hand it over to FFU, being the lore and worldbuilding granularity king. Congrats on getting the exclusive play
I really like the variable difficulty mechanics. I remember playing Bravely Default for the first time where you can configure basic aspects of gameplay like choosing the frequency of random encounters or turning off all XP gains to decide just how strong you want to be at the moment, I couldn't help but think that these are the kinds of features contemporary games should strive to implement as to remove potential tedium without flattening the difficulty entirely. It's about respecting the player, I guess, especially their time.
Honestly depends on the game in question tbh As someone who's recently got into the souls games I'd hate something like this as it would defeat the point of the games.
@Nelo Blade Of Ranni 100%. People should be more thoughtful than the dude who made this thread. It's about design philosophy. If you have an exact vision of how you want the player to experience your game and it has been rigorously, deliberately balanced that way to engage the player according said vision - then you get games like dark souls. And it absolutely would have undermined the experience to have adjustable difficulty. If you're modern square Enix, and your goal is to cater to the widest possible demographic because you sold out years ago - then you give 20 accessibility options to cater to mlae everyone happy instead of being exacting about your vision. I take issue with this. Because it assumes the player knows what the best settings for them are. But very often, when left to the player they will choose settings that undercut the difficulty too much for themselves, robbing themselves of challenge and experimentation. The player isn't always right about whats good for their experience. They're often wrong. Furthermore, it's REALLY hard to balance a game properly even ONCE. Games fail at it all the time. Even aaa games. So imagine undermining that delicate balance by adding more difficulty modes or accibility options that undermine difficulty... Generally not a fan of accessibility and difficulties for this reason.
@@phillystevesteak6982 I don’t like dark soul for exactly your reasoning. A game that respect players on their times, skills and personal choices like FF16 gets my vote.
@Phoenix Playground were different breeds my boy. It's because I'm an artist. And I fundamentally don't believe the audience knows what's best for their experience. A great artist knows better than they do imo. I have countless examples from cinematic conteolled camera vs player controlled, to difficulty. That's ok, agree to disagree
@jg pliskin yes, but these are the only ones I know and the ones that started the channel. It's their dream, the rest are hired help. Why do you need to have a problem about people being happy for each other?
@@Wise_Crack17 what? None of my comments are negative. I was just curious who you were talking about. My only other comment is about square not making turn based rpgs which is what made them famous and the FF series is all about. Thats not negative
I'm glad you said what you did at the top about the Final Fantasy franchise history of evolution. Following the news about this game, I've had my reservations (and still do) about the story and combat. They aren't what I liked about the Final Fantasy games that I love. But I am trying hard to keep in mind that FFX, my favorite game of all the video games, was made by a group of talented creatives looking to rethink what a Final Fantasy could mean, and here with XVI, we have a team of people who have proven their talent tacking a similar mission. This game may not be what I want most out of a Final Fantasy, but that doesn't mean it won't be good.
They could of slapped a different name on this and people would of played it and then made an actual FF game or just stop using the name altogether. They are just using the Final Fantasy name for a previous project that had been canceled.
@@luistorres9331 Riiiiight, Yoshi P, the director of FF14 & known perfectionist, was actually working on something completely unrelated to FF and then turned it into an FF game. GTFOH lmao
@@YetiCoolBrother How about you do some research first before trashing me. Final Fantasy 14 was his first Final Fantasy. He came from Dragon Quest. After being on 14 for a while he and 3 others wanted to make an action rpg. They were given the green light but then were canceled and sent back to work on 14. They were able to improve 14 and now this new final fantasy was derived from that same project, with the only difference is they went outside for help with the battle system. They hired Ryota Suzuki from Devil May Cry.
@@luistorres9331 What about not spreading misinformation? There's literally 0 evidence to claim that the cancelled game you're talking about has basically turned into FFXVI. I mean, of course they may have brought a few ideas from that canned project into XVI here and there but... that's obviously a normal thing in this industry. Devs don't erase their minds and all the knowledge they gathered from previous works when making a new game, you know. It is natural that some concepts or ideas end up being brought back when a new project is greenligthed. But still, this is just a claim with literally 0 evidence. Just deal with it, honestly, instead of creating a headcanon to convince yourself that "FFXVI isn't a real FF" and that type of dumb stuff. FF has always experimented and changed things with each new game. There's a reason that for better or worse a good part of the online community of FF is fragmented into different groups rallying behind different entries, don't you think?
my one biggest concern was that it just wouldn't feel like a final fantasy game, but you know what, from what you showed in this video, I really think they have cleverly managed to hit the sweet spot of capturing the feel of a final fantasy game, but still like a modern version
Regarding the "JRPG term controversy", I found an interesting take on Maximillian Dood's reaction video that I wanted to share with you: "About the JRPG thing, I have a bit of a unique perspective I'd like to share. I lived 8 years in Japan. Went over there to try and break into the industry... actually did it for a couple of years and worked at a very well-known company for a couple of years (not Square Enix). Anyway, I think the term JRPG was taken as offensive for Japanese developers for a number of reasons. It's not as simple as the negative connotations that sprung up at around the same time as FFXIII, though that's obviously a big part of it. What happens is that, for the longest time (and even today), they've used the term "youge" as a derogative for western games. They didn't even consider them "games" proper (see, "videogames", according to them, were "a Japanese thing" -- and I'm quoting Hideo Kojima here.) I was actually shocked at how disdainful the term "youge" actually was when I went there. Well, right at the time FFXIII came out, the Japanese game industry was declining rapidly in terms of market share. They needed to sell games in the west to survive, but they weren't doing it well. Today, the Japanese game industry is a cell-phone gacha fest, a shadow of its former self. Western developers were putting out console games, good ones, and selling gang-busters. And now Japanese developers were like "how are we supposed to compete with this? It's not fair! We don't have the budget, we don't have the sales!" And it's against this backdrop that the term JRPG began to be used. Regardless of the negative connotations it had over here, over there it was much worse, because 1) they were losing literally 90% of the market, 2) they'd always thought of themselves as making RPGs and 3) they had the term "youge" as an analog. So they automatically assumed that JRPG was as bad as "youge", and, especially as you're losing almost all of your market, that's gotta sting. What I think is that the term was being used negatively by some people at the start, but not all of them, and certainly it's become purely descriptive nowadays. But in Japan they resented the rebranding of the genre, and assumed it was like when they rebranded western games as "youge". The Japanese game industry narrative is this: "RPGs" were not intuitive and could not be enjoyed by a mainstream audience until the Great Yuji Horii came and made Dragon Quest; and they were a hit in Japan but not in the West, because the games were, in FF creator Hironobu Sakaguchi's words, too "complex" for Western audiences (nevermind that the genre originated in the West - but prejudice is never rational). However, thanks to the cutting-edge graphics pioneered by Final Fantasy, they started selling in the West, too. "Final Fantasy" is the big Japanese RPG franchise that sells in the West, too. Anyway, Yoshi P in particular has to have taken the JRPG classification personally, as he was one of the few Japanese gamers who actually did appreciate Western games. He played the original Ultima Online! He played Everquest! So for him to hear that term, and having "youge" as a point of reference, it must have really been awful. Its...complicated... Japanese society as a whole has both disdain and admiration -both superiority and inferiority complexes- with regards to the West. I would have trouble understanding it if I did not have very specific point of reference myself. Well, here's hoping someone takes the trouble to read this post, and that it helps shed some light on the issue."
Hopefully there won't be too many ★ Cinematic Strikes, or at least not just ones that are "here's a slowmo action sequence, u have 10 seconds to press one specific button to win" kinda QTEs. Dunno how to feel about the excesive amount of damage numbers popping on the screen during battle, but otherwise, it's looking pretty good. Here's hoping for more info on any sort of party system coming soon, or about the world structure since it's not gonna be open world.
As a longtime fan of the series I have always found that each entry having its own vision and differing from each other is one of its greatest strengths. Maybe it sometimes hits a little different but I appreciate it all the same.
Dragon Quest might have consistency on its side, and I do love DQ, but Final Fantasy is the GOAT because its best entries set trends and re-defined the genre. I'll always respect that.
3:50 Off topic but i would like to see someone do a "7 degrees of Kevin Bacon" JRPGs as a whole like this because of all of the mergers and people leaving companies in groups and getting hired at a new place together or starting their own place. Half of modern Final Fantasy came from people who worked on Chrono Cross, but half of that development team left to make Baten Kaitos and we get Xenoblade and Eternal Sonata from BK. Koudelka and by extension Shadow Hearts came from the Secret of Mana team. The Mana team also is responsible for Ever Oasis and the Zelda remakes on the 3DS. Mario RPGs can be traced back to FF Mystic Quest. Chrono Trigger being made by Dragon Quest staff and DQ games being developed by different developers really opens a can of worms. Heartbeat made DQ6&7 and Heartbeat dissolved into Genius Sonority who made Pokemon Colleuim and XD. Level 5 did DQ8&9 and Akihiro Hino did direct them so we get Ni No Kuni from that. My head hurts now.
Thank you so much for this super high quality content! This continues to be the best FF channel on RUclips. I can’t wait to follow all your FF16 content leading up to, and following, the games release.
Very well done. This is a far superior method of building hype to a game instead of just showing story beats and cutscenes. This game looks like it will be very fun. Stay Friendly And Neighborly.
As a Final Fantasy fan I love to see ever changing gameplay of the series and how it evolves. FFXVI seems very interesting because looks like the evolution of both FFVII R and FFXV and I'm all here for it
Going bold instead of just reading what works has always been what they've done. I still remember a friend who thought the way FF7 turned out meant the death of FF, and loved Phantasy Star IV more. So there has dissenting opinions even back then, much as people might not believe it to be true. Every FF has its own camp of fans, that is just an unavoidable truth, no matter how reviled some entries have been to the "wider" fanbase. I just hope they continue to make bold new games for now and forevermore. And I hope your channel will be there for as long as you're able to give us the goods on how this series changes and evolves.
I don’t get this sentiment. How can them turning ff into one of the most popular genres be “bold” instead of an obvious attempt at being more broadly appealing? There hasn’t been a AAA turn based game in 20 years, it would be far more bolder to make a classic game. I get being excited for it, I get wanting to play it, that was square’s goal in changing it… but how on earth is it bold? Genuine question if you have an answer.
@@maninblack3410 Think, you said it yourself. FF has always had the turn based formula baked in way or another. The departure entirely from that risks disappointment and poor reception, just because the genre is popular does not mean there are no risks in the transition.
@@nanad3119 there aren’t any. FF15 was already an action game, being *more* of an action game does not impose risk. Again, if you’re all for FF being an action game that’s one thing, but this is the opposite of bold. It’s catering to mass appeal. Quick edit: final fantasy hasn’t been turn based or atb in 20 years. You’re seriously kidding yourself if you think them chasing fads at the cost of traditional final fantasy is “bold,” it’s basically square enix’s only tradition since the merger
@@maninblack3410 There is a risk, even the developers have had numerous discussions on it. Now you are being silly, so what exactly are you complaining about? Chasing fads? I didn't know action games were a recent genre. Again, turn based or ATB has always been implemented in some form up till now. There is always the risk of alienating fans of the series when change is made, but ff always tries to mix things up. Not liking action games is your prerogative, don't equalize it to chasing fads.
@@nanad3119 are you actually kidding? When was the last time final fantasy has been turn based? Literally what are you talking about? “Uhh final fantasy is actually being very bold by not being a traditional jrpg” meanwhile there literally hasn’t been a traditional ff jrpg since 10 and action games are on the *absolute* rise (Witcher, souls/eldin ring, dmc, bayonetta, like wtf are you talking about? Lmao) Edit: idk if I said it in this comment thread and I can’t be bothered to check, but I *love* all of the action/arpg games I listed above, I *used* to love final fantasy because it *was* the best turn based/atb jrpg that existed until 10. It isn’t anymore and it was so big that it killed the classic jrpg genre just by stopping
I’m (kind of) excited for the game but I feel like I’m going to miss the “team” format. There is something about saving the world with your friends that means something to me. I also feel like there is a lack of femininity and feminine energy in the gameplay I’ve seen. I felt that way too with 15, which had two girls really - the “love” who was basically irrelevant and Cindy who was basically a hooters mechanic. I need strong female warriors in my games. I need characters like Tifa…like Yuna, and Rikku. I need Lightning. 🤷🏻♂️
Yeah, tbh that's my only gripe about 16... I passed over XV because literally no fem character mattered in the greater narrative. I do hope Jill has an interesting arc.
Thank you for the in-dept info, I'll differently wait tell it's on a big sale to pickup but I'll give it a chance when it's cheap. I know I'm apparently extremely in the minority, But I miss the turn based FF games.
I don't think it is that extreme of a minority. But a bigger negative will be the implied railroad linear roleplay. if that is the case with a very limited hub and spoke design, then I am not touching this. If not ... then maybe. But twitchy reaction based gameplay in a RPG always feels out of place for me, depending on how much it deviates on relying on player skills instead of character skill. And the fact that they took away the party management and you do not even have any permanent party member but that dog ... that is another big negative from the focusing for FPS shooter players. And with how greedy and douchebag square has been, I am not holding my hope high.
Excellent detail and analysis as always. It seems Square learned a great deal from the marketing fiasco of FFXV and are looking to finally leverage earned media from our beloved community. This channel is excellent and fully encapsulates the enthusiasm of the Final Fantasy community.
@@Praisestothemosthigh369 Yeah. All of the supplimental lore they used to promote: Kingsglave, the anime, etc. It's probably why so much of the core story was relegated to DLC. They had to get a return on that investment somehow.
@@Suitonryu dam i didn’t know any of that or about an anime ! I played just the game and it made sense to me lol kinda ! But I lll really enjoyed that game especially the music it was def a great one and alot of people i know hated it !
Basically, the main game is simply about Noctis and his friends seemingly aimlessly traveling the world to prevent Ardyn from doing stuff. They fail spectacularly. They have to settle for defeating him later when the damage was done. The backstory for why they have to undergo this is relegated to side media and Ardyn’s DLC.
I just wish Final Fantasy games still offered high quality turn-based rpgs. I'm not against their action rpg's at all and am happy for them to still be made. I'm always happy to try each entry before judging them but man, I wish they went back to their gameplay roots. I don't think any of these games regardless of how pretty they look will ever match the fun of the old-school FFs.
I felt that they have lost confidence of what FF really is at the end of the day. If i really wanted to play something like FFXVI - i reckon other established IPs would play better and more confidently.
@Colby S it would sell a lot, they are clueless if they think it wouldn't, there's a reason Dragon Quest sells more than FF in Japan. They are targeting a younger generation and focusing on the western players, that's fine i get that but at the same time they lose lots of older fans. They will always lose or gain people when deciding for a combat style. I'm ok with action rpg, i just wish for them to still give us a tb or atb numbered one from time to time, totally alienating fans that have been here for 30 years or longer is never a good thing.... The feeling and pace of playing it is not the same, i used to chill while playing FF, now i don't and while i still enjoy it, the gameplay special feeling is not there anymore. That said, ARPGs are fine, new fans are welcome but forgeting/ignoring the loyal old school ones is not.
So playstation access did a similar video today. While their video was fun they are obviously biased since their job is to hype the project and move units. Your review is unbiased. It's nice to know things are meeting your approval as a fan of the series
I’ve played every and beaten every Final Fantasy game from the original on NES up to FFXV on my PS4, and I absolutely love the way XVI is shaping up. I can’t wait to see what they have to offer.
Really solid video that breaks things down in a much more granular way than a lot of the other coverage out there. it's also really nice to see more positive coverage from avowed long time fans of the series. So many people who are complaining about the direction of FF16 are trying to create and promote this narrative that ALL of the long time FF fans don't like the direction FF16 is taking or that ANYONE who's a real/true fan of the series doesn't like the action game style gameplay. As someone who has literally played and enjoyed the series since FF1 (even if I haven't loved every single game), I'm really looking forward to FF16 and am actually glad they're making the game they want to make instead of trying to remake the same thing they made 30 years ago.
Thank you for sharing!!! I’m loving what I’m seeing. Some things reminds me of Lightning Returns battle system which is cool because I loved that game.
No. Lighting returns was a good game. This battle system is like something from devil may cry unfortunately. I guess every part of it will be super dark and have 0 class Ff beauty
@@DaddynHay *note* I said some things remind me of Lightning Returns. Some things. Specifically switching between Eikons in order to let the special attacks of other Eikons recharge. That reminds me of Lightning Returns when you would get into a rhythm with the ATB with the Garbs and switch out to ensure Lightning never ran out of ATB. I have never played a DMC game, so I have absolutely no clue how those work. I wouldn’t write XVI off just yet, but that’s me. I think it looks great.
Wow......the game LOOKS so good, I can't even tell what's a Cutscene movie or gameplay graphics. I haven't played a new FF game since FF12, but I just might have to play this one.
You were not missing much on FF13 or FF15 since I found those lack luster. Hope this puts single player FF mainline back on track. FF7R was good but I mean like new numbered titles.
your review of the demo definitely makes me excited for the game. Sad there's no turn-based mechanisms, but the combat seems unique enough to make it exciting to try! Thank you for all the details!
FFVII Remake was the nail in the coffin for mainline turnbased combat. Although turnbased mode was available, only a tiny percentage of the player base used it according to their metrics, and the game like the original FF7 attracted a huge number of non-FF players.
I'm a bit wary and will keep an eye on this title... It seems like _every single game_ these days uses those diamond shaped widget things in the bottom left and right corner to represent abilities. It's not that I don't like this mechanic, it's just that it seems like every game is blending into one genre these days. I'm not sure how I feel about it. Yes, turn-based can be slow at times and entering battles can interupt the flow of a game, but it can also be super fun and strategic. Different gameplay styles have their place, and I'm just not sure I'm a fan of the pure action RPG direction the FF games have been going. If I want an action RPG, I'll play Bloodborne or Elden Ring or God of War or even the Hogwarts game. Are we just done with turn-based FF games?
We will never get a turn based FF mainline game again. They moved on to flashy moves and fire bursts. They can use words like strategic and abilities but it’s still button mashing. They turned the franchise into something that looks like everything else. Nothing is unique at all. I hate to say it but I hope it fails and the franchise goes back to what works.
So the gameplay sound really similar to Kingdom Hearts but improved. I'm all for it! KH is my favorite franchise even though I love FF and for having played FF14 for years I trust Yoshi P and his team
Well this eased my concerns greatly. :) Being able to enjoy the game without having to worry about button mashing is right up my alley~ That's a pretty great accessibility feature for me. And it sounds it has some great ones in general, that's really awesome.
I'm super old school, been playing rpg games since dragon warrior 1 on nes. Sometimes these new action rpg games just remind me of a fighting game. I know it's way more to final fantasy than fighting, idk i was absent from gaming for awhile. FF15 was awesome, 7R I'm on now, cant wait for 16. I still download my missed rpg games from 25 years ago for my turn base fix.
Thanks for the breakdown, the battle system seems to be very fun and satisfying to play! :) On top of a promising story setting, characters, lore and music... I feel like FFXVI might become my favorite FF (FFX still wins for now).
I wonder if there's an option to make it so you don't have to hold R2 to activate Eikon attacks such as "Gouge" or "Wicked Wheel" ? I prefer a press R2 once then use the Eikon attacks, then press R2 again to go back to normal attacks wheel.
As an Old who was a Final Fantasy fan since the first one in the late 80's, I think this thing about every Final Fantasy game being different since the beggining is bull. They brought some new things but they kept more than they changed. Back then the changes felt like they added to the formula and not completely changed it, turning it into a completely new genre. I liked FFXII and FFXV but it's sad that the FF of the 90's is dead and has been dead for more than two decades... and no, Bravely Default and Octopath Traveler can't replace traditional FF, they don't measure up. Judging from this video this looks like another Action game with the Final Fantasy name on it. Might be good but I miss what Final Fantasy used to be.
After being a ff-fan for decades, I can finally say that I won't get this. What's final fantasy about smashing the circle button and timing the square button in a fight? All these big animations and no final fantasy substance to find in these ifrits, garudas and ramuhs... There are no team mates to heal, to guard, to boost, to rely on, just Devil May Cry, God of War, western action game mechanics seen back in 2005. The actions looks gorgeous but it's unfortunately a big no from me. Their golden age was over 10 years ago. *rant over* Thank you for that breakdown though
What’s Final Fantasy about mashing the X button for 90% of its playtime. You know like how the majority of the games have been before? This system has more depth and engagement than whatever else they have tried before.
shout-out to IV VII and X for their innovation they're actually my favorite 3 games in the franchise X is even my favorite game of all times by far and has remained so from launch to this day hopefully XVI's change to action combat gets more acceptance over the years right now all it gets is hate and called diminutive names like "button masher" and other stereotypes that Yoshi-P and probably the rest of the XVI were trying to avoid in the first place but sadly just walked into the opposite side of the toxicity honestly it feel like modern FF games just can't escape the hate anymore no matter what they do
There is a difference between evolve and change. There is a difference between “pushing the boundaries” and “replacing the formula with a new one.” Making the next main Zelda game a turn-based battle system or a racing game is not evolution. It’s the abolishment of anything that the name “Zelda” represents. Final Fantasy XVI does not look like a Final Fantasy game. It looks more like a mix of Devil May Cry and Dark Souls with Final Fantasy lore.
that has been talked about already by the devs. party member cannot be controlled and they do not take resources to maintain. torgal the dog is the only constant party member you can actually command. they decided this because largely party members in an action game are difficult to do. you either make them too smart or too dumb. The devs wanted the players to focus more on the character action combat rather than babysit A.I. essentially.
@@UltraObama I actually love action rpgs so that's not a problem for me at all. If you prefer the turn-based, I'd recommend some octopath or bravely default. triangle strategy is also really good
@@UltraObama tbh, FF7R is my favorite combat system they've done. I get that it isn't what everyone wanted but I found the hybrid model very expressive and exciting. I'd have no problem with it becoming the new default.
This game looks absolutely phenomenal!!!! June can’t get here soon enough? Dis they happen to mention if there will be a demo available for the consumers sometime soon?
Square Ex.. we want you to push boundaries when working on FF projects... If you can't, go join the Dragon Quest team... Lol I just find it refreshing how Dragon Quest has stayed as true to its roots as it has. When i want an actual turn based rpg like i grew up with, i can rely on DQ.
Best breakdown I’ve seen/heard yet bc it covers what it was like to play the game, but also emphasizes the context of how it slots into FF as a series and its evolution on the whole. Thank you! This has somewhat eased my apprehension as a traditional FF and turn based fan who’s played the modern games and been disappointed by 13 and 15 specifically in both gameplay and narrative structure (also didn’t love DMCV even tho I do like action games/RPGs like NieR, Souls etc.). The depth and variety of the combat looks promising, I only hope the character development and story cohesion is there to support a grand, heartfelt FF adventure like I grew up loving. If this game hits, it could do what FFXV tried to in bringing new fans who aren’t into turn based games or even JRPGs into the franchise as a wholly new modern entry (and not a - albeit fantastic - remake/reimagining like FFVIIR)
I have accepted that I’m not getting my turn base anymore. I loved having to plan out each turn… now it’s been reduced to button mashing. And it’s only one person now…
Without the "Final Fantasy XVI" in the title, no one would say that this is a Final Fantasy game. Any three random words as name for this game (like "Light of Destiny") would have done as well. It looks more like DMC than FF
Really enjoy your takes here, very unique approach and thorough. Happy to see someone carving their own path opposed to following preview gaming scripts 🔥
For me the fun thing about the Final Fantasy franchise has always been the class system. While you address the lack of turn based battle systems in the latest IPs, which is often expressed by a certain part of the fan base, I do not see this specific lack of class systems addressed, neither by you nor the devs. The problem about the latest IPs for me is not necessarily the lack of medieval setting nor the lack of turn based combat but specifically the class systems. Which is why I never liked FF8 for example and why I did like FF12. Besides that I do think this supposed evolution in battle mechanics is a dire 'evolution', if I want to play Mortal Kombat or DMC, I will pick up those games instead. I guess I can safely ignore the future of this franchise if this combat system is considered to be progression.
While I’m very excited about FFXVI, one thing has got me worried. We’re about 3 months away from the game’s released and in all the promotional material so far, including this latest preview, we’ve had practically nothing when in comes to exploration gameplay. No environment exploration, no interactions with npcs, no towns, no shops, no quest menus or interface… are these things even going to be there? If they are, how fleshed out are they going to be? They seem to be so absolutely focused on the combat and icon set pieces… which is fair enough but where’s the rest. This is starting to sound a lot like the last two God of War games for example and, whilst they’re great games, that’s not really what I want from a main line ff game… I’m kinda worried…
There haven’t been quality towns/cities since 9. I mean, that’s not super fair, 12’s few cities were great but… they were very blocky… being the first game solely relying on in game models and not pre-rendered backgrounds. We finally get to the type of fidelity where square can create in game works of art in the form of beautiful medieval or cyberpunk or Victorian steampunk cities and they give us… linear corridors in 13, a giant empty wasteland in 15, and dmc in 16. And that length of time spans the same amount of time it took them to make ff1-ff9… 7R looked great… but it was one city and they didn’t have to come up with any original designs lol.
@@DonGroggy cancel your pre order and get your money back. You can always buy it later (used) if you really want it. Edit: I’m realizing I might have read your comment wrong. Maybe you’re saying you will never pre order it based on this, but I originally thought you were saying you never would’ve preordered it. My bad
@@maninblack3410 i dont even own a ps5 so... I was just trying to express the fact that what square has been showing us isnt enough to make us buy the game, even though the comment section is full of hype somehow.
All I wanted was a party system and changing members. This game failed what I think is a REQUIREMENT of mainline FF games. controlling one character only really kills it for me. FF7 remake accomplished this with flying colors with an action system so the switch to action combat is no excuse.
controlling one character is ok IF we at least get a mediocre of controlling the types of action and party loadout of the other party member. The fact that there is no permanent party member other than that dog turns me off as well. And I don't think FF7 remake combat is that great, it is still too dependent on twitchy reaction based combat that emphasizes player reaction instead of character skills.
When an interview said 'the ability system is inspired by FF5's job system' I was relieved. It gave me the impression that they were implementing enough Final Fantasy elements into the battle system that it would feel like more like a Final Fantasy than a Devil May Cry or Bayonetta. When watching this video, that relief is gone and has returned back to a feeling of uncertainty. Its only the demo, but it seems so overwhelmingly focused on the action gameplay.. I'm still going to pick up the game with a cautiously open mind. I really hope the full game delivers on the 'Final Fantasy Feel'.
But the statement is true, you can use the Ability Tree to MASTER the Eikon Abilities (the ones with cooldowns) and then equip them as you like on whichever Eikon you equipped. So you can have Phoenix with Titan's Windup skill and Garuda's Gouge for example. The Ability Tree can be reset at anytime, so you can build Clive however you want to ;-). That sounds super cool I would say! Regular magic spells, stagger system, party members, limit breaks are there as well.
@@Makuro_XIII party members might as well not be there considering you cant control them or seemingly cant equip gear and abilities to them. Thats the biggest disappointment in a FF game for me in a looooong time. especially right after FF7R showed that controlling a whole party in action combat is not only possible but extremely fun.
@@Makuro_XIIIexcept it is still a twitchy reaction based combat that seems to relies more on player skills than character skills. So not cool to me. All the upgrades seems to be in the flashy graphic departments, which is not that important to me when the core mechanics deviates so much from an actual RPG that should emphasize character skills instead of player skill And what party member? And stagger if done in the FF7 remake way simply sucks in the most sensely manner.
@@Jinkypigs "seems to relies more on player skills than character skills" My guy, that's a good thing. The older FFs has never been difficult and most of the time you just spam character skills to get over most battles ASAP.
You guys can't do stuff like this. This raises the bar on EVERYBODY else. I was kinda on the fence and 16 but this breakdown combined with the way you framed it within the history of the franchise has me hype. The summer gaming drought is done for this year 😎
@Dracobyte after seeing Babylon's Fall and Valkyrie Elysium, I wasn't really on board with new IPs coming from Square (even though 16 comes from the Final Fantasy franchise). Even Stranger in Paradise was pretty lack luster to me so I found it hard to get excited about this one.
@gorimbaud that's true, they were just bringing it back. Either way, didn't really dig it. We did get a digital Valkyrie Profile: Lenneth out of it, so silver lining.
As someone who has played every game since the first, this video does an incredible job of making comparisons to earlier games/game systems in the franchise. Even though I haven't played the game, your comparisons and explanations really helped me understand what you experienced during your playtime. Thanks for taking the time to make this as this clearly took a lot of thought and effort. I am very excited for the game and happy to see that fans of the series are enjoying what they are seeing so far.
It looks good and people are hyped and bla bla. But let's call it what it is. This is not evolving a genre, it's simply conforming to what's popular. There are still amazing turn based games being released to this day, including by the same company, so saying "it makes no sense to go through command prompts" is just not true.
This is pretty much what I was expecting, a very good action game that I'm not at all interested in playing. The only plot twist is the "easy mode" rings. Very good review though
This is shaping to be the very best Final Fantasy game. Day one for me. Just 16 weeks. I like how great this looks and seems that combat will be blast to play. I am taunting now "Bring it on!" And amazing video, one of the best preview i have seen. I sub to channel.
I love that you get to fight Chirada and Suparna, which of course means that you're in Garuda's castle here in the demo. This is super hype.
Which of course was shown explicitly later. It's just exciting to see that extensive FFXIV knowledge will provide a lot of additional context in XVI.
This is the type of video that makes me wish I can like a video x1000 times this truly feels like it’s from a fan of the series, I have watched the other previews and this easily trumps them, my favorite part is how you also focused on how detailed the world is and how it’s told and how it’s connected to the story, this is something that is barely touched upon from the other previews, I’m really glad that SE brought you to cover the demo.
You can share the video, then others will like it.
This is a FF-focused channel, so of course they'll be more detailed and be more knowledgable.
@@notmousse yeah! So much this.
You can share the video so more people can watch it!
Primalliquid made a good review too
This is a very well detailed and concise piece. As a Final Fantasy fan who's played every numbered entry, it makes me relieved that you guys played this game even though I was always hype for it. I wanted a final fantasy fan or someone who understands the series very well to be able to play it and I'm so glad you guys had that opportunity!
Please share the video!
I think every FF fan should watch this. You give us background information and not just gameplay which I really enjoyed and made me understand how AMAZING this title is going to be.
Final fantasy Union is really the best place for Final fantasy fans to be honest. They know their history. They've been through every game, and they're very detailed! I'm so relieved and glad they had the opportunity to play this game.
I'm a FF fan, but being a fan didn't make it do anything for me. It seems like a neat game though.
Being a fan is cool and all but when your console isn't included in the last 4 big releases its hard to care or support the series as a whole. And thats is a major issue with exclusives
You can share the video so more people can watch it!
Not sure i like the DMC/Dynasty warriors Muso style of combat , but it might be a decent game after all , iam just not that exited for it cause i have a feeling this game has already been dethroned by Xenoblade 3 and 2 before its even released.
As a Final Fantasy fan - I find the quality and detail of your videos insane. Always a joy to watch!
And now FF 16 is gold!
This game looks so much better after watching your gameplay breakdown. Not even IGN or Gamespot did a detailed gameplay breakdown, so I thank you!
I hope you can share this video.
@@UltraObamait's not for you
@@UltraObama I understand and empathize with you. I hope that there is a future game that is more traditional for sure.
@@UltraObama But what make FF great franchise wasn't the turn-based though? I think people was a bit disconnected at what is FF main theme and what make the franchise great.
@@nowaylater6950 I mean it kinda does since everything after the turned based was trash stories.
I didn’t want to watch this because of spoilers, but was pleasantly surprised how you navigate carefully through and gave a ton of great background info as well. 🎉
Excellent work as always guys, thank you for the detailed breakdown. This did more for my excitement of the game than the trailers I'd seen so far. Thank you for the effort!
Please share the video!
Hey Dan I’m waiting for your thoughts on what we know so far of FFXVI.
After watching the IGN review of the demo and then this... it makes me question if they were paying attention to anything. Thanks for the deep dive. Excited for Yoshi-P and his team to get the spotlight in a mainline offline entry.
The narrative's not the only thing that's dark here. I've been watching ff16 previews all day and for every one of them I had to notch the brightness almost up to max just to properly see what was going on in any scene.
Amazing so happy you guys got to try it out hype increased by 100%
They did an awesome job!
I remember Tim Rogers saying that a lot of people in the Japanese games industry, SE in particular, were obessed with The Witcher 3 and Game of Thrones
Very well made video mate! I'm super excited for XVI
I'm looking forward to this game. Everything looks great. I hope it does well. Personally, I like all main FFs, and many of the spin offs but I do admit that I miss the more traditional FF experience with the mediaeval setting and all. It's good to see that FF16 has taken a lot of inspiration from the original FF games, in terms of setting at least. I
I am hyped too!
If it's not turn based combat, it's not Final Fantasy. 15 and 7 remake were awful games. I barely even payed attention to materia in 7 remake. Just equip the best sword and button mash. Pathetic appeasement of the non existent attention spans of today's youth. I will likely skip it.
@@beerious8392 ??? It’s still a Final Fantasy game. Also, aren’t turn-based games doing the same shit as well? Equip the good-looking weapons, attack opponents wait for their turn to attack, heal party members over and over… Here in FFXVI the battles will be in real time and instead of staring at your enemy, you’ll have to strategize, find a pattern, counterattack, stagger and defeat. What the fuck is your problem with everyone else interested in this game? You clearly aren’t mature enough to let the series shine at its finest. Square Enix ain’t publishing a JRPG Final Fantasy anymore since the earliest Final Fantasy games were always meant to take place in action battles but it wasn’t possible due to hardware limitations. Now they’re melting down the PS5’s power to run this game. If you don’t like the new ones just because they aren’t turn-based, just download the old ones on a PC.
This is the best trailer for the game. It definitely eased some of my concerns. I keep telling myself "Trust YoshiP's team", but I've been burned by FF so many times over the last 20 years, and I still had my reservations. This has made me feel a bit less apprehensive.
Hey, you may have been burned by FF, but have you ever been burned by YoshiP? I'd assume not
@@randomcatname7792 I haven't, which is why i was still planning on buying the game despite my reservations.
Good for you. Sadly for me it raised even more concerns.
@@Jinkypigs how so?
20 years??
Thank you for putting all this together! I've been biting my nails, hoping this game won't be a bait and switch like FFXV. Everything you've shown looks promising!
I’m just sayin, but everything I’ve seen of new gameplay footage square puts that “this was a special build for media outlets, final game may be different” disclaimer… don’t stop being skeptical of square just yet. They’re still the same company that sold you xv.
Skepticism may be warranted, but the flop XV was will probably force carefulness and a higher-quality, true-demo demo.
@@maninblack3410 A company isn’t just one person. The developers have been very vocal about what they have set out to do. They first created the story and characters and everything else came after, and you can tell that this is important to them because the dialogue and voice acting is on key.
The team behind this know better than to blindside people with empty promises particularly Yoshida.
Beautifully done. Very glad SE provided you with the demo as this is the best coverage I've seen and explores aspects beyond the action gameplay.
Finally got into the Final Fantasy franchise properly at the beginning of 2020. Previously I had only completed VII, VIII and I (All in around 2015 - 2016ish so no nostalgia here as all games were completed after adulthood). In 2020 I decided to complete all games (Started with XV and went back to I) and I currently only have XIII and its sequels to go so I'm super hyped for this, looks a lot better than XV that's for sure.
I did, however, play XIV back in 2.0 when friends were playing it but I didn't really play it as a FF game, just as an MMO friends were playing and eventually got my way through Shadow Bringers over the years.
Many people found XV disappointing, and without spoilers, the XIII sequels are better than the original game.
With that said, welcome to the fan base and I'm, glad to see you're excited too.
Do you have a favorite so far?
I too am interested to see if you have picked a favorite... And it better be the same as mine! (Just kidding, of course ;) )
@@jesseberg3271 VI, Mainly because there wasn't a single playable character I didn't enjoy and I loved that every character had their own unique combat style even if it did mean the balancing was off.
That being said I'd put IV, V, VI, VII, IX, X and XIV all in A or S tier. I haven't played Endwalker yet though only up to and including all of Shadow Bringers.
@@The88shrimp see, VIII was and is my favorite, and that makes me part of a proud, stubborn, and persistent minority. :D
But that's a good list.
Another RUclipsr, I think, said that Shadow Bringer could be among the best FF Games of all time on its own, and I think he's right.
@@NWHSBL see, as I told The 88 Shrimp, my favorite is FFVIII, so I neither insist upon nor expect that people to have the same favorite game as I do. :D
It looks like a great action game and in all honesty I'll probably buy and play it. But, I mourn the loss of the slow, methodical nature of older Final Fantasy games. To get that fix now I'm just pushed into the arms of competing games!
I like having a big baddy a lot of the old style games that come out today like octopath traveler do not have that even tho i love the style just can't get into those games for the story.
I think that is what series / games like Octopath Traveler, Live A Live, Dragon Quest, Triangle Strategy and Tactics Ogre Reborn are for.
As well as the Pixel Remasters!
Same
I completely agree. They made party tactical games what they were to this day and it’s sad they shifted away from it. All they had to do was drop a new tactics or switch back to that style and it would do well.
Square always gets praised for reinventing the wheel when in reality we all just want the same old wheel with better graphics, a mature story, and minor system adjustments. I hope 16 tanks so we get turn based back.. it won’t.. but here’s hoping
Wow, Square Enix must be proud of what they have made so far to hand it over to FFU, being the lore and worldbuilding granularity king. Congrats on getting the exclusive play
I really like the variable difficulty mechanics. I remember playing Bravely Default for the first time where you can configure basic aspects of gameplay like choosing the frequency of random encounters or turning off all XP gains to decide just how strong you want to be at the moment, I couldn't help but think that these are the kinds of features contemporary games should strive to implement as to remove potential tedium without flattening the difficulty entirely. It's about respecting the player, I guess, especially their time.
You will be able to unlock hard mode after beating the game once!
Honestly depends on the game in question tbh
As someone who's recently got into the souls games I'd hate something like this as it would defeat the point of the games.
@Nelo Blade Of Ranni 100%. People should be more thoughtful than the dude who made this thread.
It's about design philosophy. If you have an exact vision of how you want the player to experience your game and it has been rigorously, deliberately balanced that way to engage the player according said vision - then you get games like dark souls. And it absolutely would have undermined the experience to have adjustable difficulty.
If you're modern square Enix, and your goal is to cater to the widest possible demographic because you sold out years ago - then you give 20 accessibility options to cater to mlae everyone happy instead of being exacting about your vision.
I take issue with this.
Because it assumes the player knows what the best settings for them are. But very often, when left to the player they will choose settings that undercut the difficulty too much for themselves, robbing themselves of challenge and experimentation. The player isn't always right about whats good for their experience. They're often wrong.
Furthermore, it's REALLY hard to balance a game properly even ONCE. Games fail at it all the time. Even aaa games. So imagine undermining that delicate balance by adding more difficulty modes or accibility options that undermine difficulty...
Generally not a fan of accessibility and difficulties for this reason.
@@phillystevesteak6982 I don’t like dark soul for exactly your reasoning. A game that respect players on their times, skills and personal choices like FF16 gets my vote.
@Phoenix Playground were different breeds my boy. It's because I'm an artist. And I fundamentally don't believe the audience knows what's best for their experience. A great artist knows better than they do imo. I have countless examples from cinematic conteolled camera vs player controlled, to difficulty. That's ok, agree to disagree
The Eikon combat reminds me of playing as the Tailed Beasts in the Naruto 3D fighting games. Pretty cool
Seeing you two make a video like this is so cool! Very happy for you both!
Two? Only one person speaks and id imagine more than 2 people are involved in production
@jg pliskin yes, but these are the only ones I know and the ones that started the channel. It's their dream, the rest are hired help. Why do you need to have a problem about people being happy for each other?
@@aroccoification ahh, I see your other comments. You know positivity won't kill you.
@@Wise_Crack17 what? None of my comments are negative. I was just curious who you were talking about. My only other comment is about square not making turn based rpgs which is what made them famous and the FF series is all about. Thats not negative
I'm glad you said what you did at the top about the Final Fantasy franchise history of evolution. Following the news about this game, I've had my reservations (and still do) about the story and combat. They aren't what I liked about the Final Fantasy games that I love. But I am trying hard to keep in mind that FFX, my favorite game of all the video games, was made by a group of talented creatives looking to rethink what a Final Fantasy could mean, and here with XVI, we have a team of people who have proven their talent tacking a similar mission. This game may not be what I want most out of a Final Fantasy, but that doesn't mean it won't be good.
I hope the demo gets more people interested.
They could of slapped a different name on this and people would of played it and then made an actual FF game or just stop using the name altogether. They are just using the Final Fantasy name for a previous project that had been canceled.
@@luistorres9331 Riiiiight, Yoshi P, the director of FF14 & known perfectionist, was actually working on something completely unrelated to FF and then turned it into an FF game.
GTFOH lmao
@@YetiCoolBrother How about you do some research first before trashing me. Final Fantasy 14 was his first Final Fantasy. He came from Dragon Quest. After being on 14 for a while he and 3 others wanted to make an action rpg. They were given the green light but then were canceled and sent back to work on 14. They were able to improve 14 and now this new final fantasy was derived from that same project, with the only difference is they went outside for help with the battle system. They hired Ryota Suzuki from Devil May Cry.
@@luistorres9331 What about not spreading misinformation? There's literally 0 evidence to claim that the cancelled game you're talking about has basically turned into FFXVI. I mean, of course they may have brought a few ideas from that canned project into XVI here and there but... that's obviously a normal thing in this industry. Devs don't erase their minds and all the knowledge they gathered from previous works when making a new game, you know. It is natural that some concepts or ideas end up being brought back when a new project is greenligthed. But still, this is just a claim with literally 0 evidence.
Just deal with it, honestly, instead of creating a headcanon to convince yourself that "FFXVI isn't a real FF" and that type of dumb stuff. FF has always experimented and changed things with each new game. There's a reason that for better or worse a good part of the online community of FF is fragmented into different groups rallying behind different entries, don't you think?
my one biggest concern was that it just wouldn't feel like a final fantasy game, but you know what, from what you showed in this video, I really think they have cleverly managed to hit the sweet spot of capturing the feel of a final fantasy game, but still like a modern version
it isn't
@@marcusclark1339 okay
It’s never going back to turn based move on
@@Jonathan-mr8pz I dont mind it being action or turn based, as long as the story is good
what is final fantasy game?
Regarding the "JRPG term controversy", I found an interesting take on Maximillian Dood's reaction video that I wanted to share with you:
"About the JRPG thing, I have a bit of a unique perspective I'd like to share. I lived 8 years in Japan. Went over there to try and break into the industry... actually did it for a couple of years and worked at a very well-known company for a couple of years (not Square Enix).
Anyway, I think the term JRPG was taken as offensive for Japanese developers for a number of reasons. It's not as simple as the negative connotations that sprung up at around the same time as FFXIII, though that's obviously a big part of it.
What happens is that, for the longest time (and even today), they've used the term "youge" as a derogative for western games. They didn't even consider them "games" proper (see, "videogames", according to them, were "a Japanese thing" -- and I'm quoting Hideo Kojima here.) I was actually shocked at how disdainful the term "youge" actually was when I went there. Well, right at the time FFXIII came out, the Japanese game industry was declining rapidly in terms of market share. They needed to sell games in the west to survive, but they weren't doing it well. Today, the Japanese game industry is a cell-phone gacha fest, a shadow of its former self.
Western developers were putting out console games, good ones, and selling gang-busters. And now Japanese developers were like "how are we supposed to compete with this? It's not fair! We don't have the budget, we don't have the sales!" And it's against this backdrop that the term JRPG began to be used. Regardless of the negative connotations it had over here, over there it was much worse, because 1) they were losing literally 90% of the market, 2) they'd always thought of themselves as making RPGs and 3) they had the term "youge" as an analog. So they automatically assumed that JRPG was as bad as "youge", and, especially as you're losing almost all of your market, that's gotta sting.
What I think is that the term was being used negatively by some people at the start, but not all of them, and certainly it's become purely descriptive nowadays. But in Japan they resented the rebranding of the genre, and assumed it was like when they rebranded western games as "youge". The Japanese game industry narrative is this: "RPGs" were not intuitive and could not be enjoyed by a mainstream audience until the Great Yuji Horii came and made Dragon Quest; and they were a hit in Japan but not in the West, because the games were, in FF creator Hironobu Sakaguchi's words, too "complex" for Western audiences (nevermind that the genre originated in the West - but prejudice is never rational). However, thanks to the cutting-edge graphics pioneered by Final Fantasy, they started selling in the West, too. "Final Fantasy" is the big Japanese RPG franchise that sells in the West, too.
Anyway, Yoshi P in particular has to have taken the JRPG classification personally, as he was one of the few Japanese gamers who actually did appreciate Western games. He played the original Ultima Online! He played Everquest! So for him to hear that term, and having "youge" as a point of reference, it must have really been awful.
Its...complicated... Japanese society as a whole has both disdain and admiration -both superiority and inferiority complexes- with regards to the West. I would have trouble understanding it if I did not have very specific point of reference myself.
Well, here's hoping someone takes the trouble to read this post, and that it helps shed some light on the issue."
When you talked about how the CD is on the summon skills, I realized, that 16 is a single player 14 summoner adventure.
Considering that the Kingdom Hearts team helped out making this combat, I can only imagine at how fleshed out combat may feel in KH4
These are great footages you've captured. My goodness the gameplay looks amazing.
So happy for you guys that you got the chance to play it. :D So excited for the game.
This game is one of two reasons I got a ps5 I’m glad you got the chance to play and show off what we’re all eagerly awaiting.
Hopefully there won't be too many ★ Cinematic Strikes, or at least not just ones that are "here's a slowmo action sequence, u have 10 seconds to press one specific button to win" kinda QTEs.
Dunno how to feel about the excesive amount of damage numbers popping on the screen during battle, but otherwise, it's looking pretty good.
Here's hoping for more info on any sort of party system coming soon, or about the world structure since it's not gonna be open world.
As a longtime fan of the series I have always found that each entry having its own vision and differing from each other is one of its greatest strengths.
Maybe it sometimes hits a little different but I appreciate it all the same.
Dragon Quest might have consistency on its side, and I do love DQ, but Final Fantasy is the GOAT because its best entries set trends and re-defined the genre. I'll always respect that.
I too love that in the franchise
All I know I haven’t been this hyped for characters/story in a Final Fantasy main entry (aside from FFXIV) in many decades.
3:50 Off topic but i would like to see someone do a "7 degrees of Kevin Bacon" JRPGs as a whole like this because of all of the mergers and people leaving companies in groups and getting hired at a new place together or starting their own place. Half of modern Final Fantasy came from people who worked on Chrono Cross, but half of that development team left to make Baten Kaitos and we get Xenoblade and Eternal Sonata from BK. Koudelka and by extension Shadow Hearts came from the Secret of Mana team. The Mana team also is responsible for Ever Oasis and the Zelda remakes on the 3DS. Mario RPGs can be traced back to FF Mystic Quest. Chrono Trigger being made by Dragon Quest staff and DQ games being developed by different developers really opens a can of worms. Heartbeat made DQ6&7 and Heartbeat dissolved into Genius Sonority who made Pokemon Colleuim and XD. Level 5 did DQ8&9 and Akihiro Hino did direct them so we get Ni No Kuni from that.
My head hurts now.
Thanks for the info!
Thank you so much for this super high quality content! This continues to be the best FF channel on RUclips. I can’t wait to follow all your FF16 content leading up to, and following, the games release.
Very well done. This is a far superior method of building hype to a game instead of just showing story beats and cutscenes. This game looks like it will be very fun. Stay Friendly And Neighborly.
Indeed it is!
As a Final Fantasy fan I love to see ever changing gameplay of the series and how it evolves. FFXVI seems very interesting because looks like the evolution of both FFVII R and FFXV and I'm all here for it
Going bold instead of just reading what works has always been what they've done. I still remember a friend who thought the way FF7 turned out meant the death of FF, and loved Phantasy Star IV more. So there has dissenting opinions even back then, much as people might not believe it to be true. Every FF has its own camp of fans, that is just an unavoidable truth, no matter how reviled some entries have been to the "wider" fanbase. I just hope they continue to make bold new games for now and forevermore.
And I hope your channel will be there for as long as you're able to give us the goods on how this series changes and evolves.
I don’t get this sentiment. How can them turning ff into one of the most popular genres be “bold” instead of an obvious attempt at being more broadly appealing? There hasn’t been a AAA turn based game in 20 years, it would be far more bolder to make a classic game.
I get being excited for it, I get wanting to play it, that was square’s goal in changing it… but how on earth is it bold? Genuine question if you have an answer.
@@maninblack3410 Think, you said it yourself. FF has always had the turn based formula baked in way or another. The departure entirely from that risks disappointment and poor reception, just because the genre is popular does not mean there are no risks in the transition.
@@nanad3119 there aren’t any. FF15 was already an action game, being *more* of an action game does not impose risk. Again, if you’re all for FF being an action game that’s one thing, but this is the opposite of bold. It’s catering to mass appeal.
Quick edit: final fantasy hasn’t been turn based or atb in 20 years. You’re seriously kidding yourself if you think them chasing fads at the cost of traditional final fantasy is “bold,” it’s basically square enix’s only tradition since the merger
@@maninblack3410 There is a risk, even the developers have had numerous discussions on it. Now you are being silly, so what exactly are you complaining about? Chasing fads? I didn't know action games were a recent genre. Again, turn based or ATB has always been implemented in some form up till now. There is always the risk of alienating fans of the series when change is made, but ff always tries to mix things up. Not liking action games is your prerogative, don't equalize it to chasing fads.
@@nanad3119 are you actually kidding? When was the last time final fantasy has been turn based? Literally what are you talking about?
“Uhh final fantasy is actually being very bold by not being a traditional jrpg” meanwhile there literally hasn’t been a traditional ff jrpg since 10 and action games are on the *absolute* rise (Witcher, souls/eldin ring, dmc, bayonetta, like wtf are you talking about? Lmao)
Edit: idk if I said it in this comment thread and I can’t be bothered to check, but I *love* all of the action/arpg games I listed above, I *used* to love final fantasy because it *was* the best turn based/atb jrpg that existed until 10. It isn’t anymore and it was so big that it killed the classic jrpg genre just by stopping
I’m (kind of) excited for the game but I feel like I’m going to miss the “team” format. There is something about saving the world with your friends that means something to me. I also feel like there is a lack of femininity and feminine energy in the gameplay I’ve seen. I felt that way too with 15, which had two girls really - the “love” who was basically irrelevant and Cindy who was basically a hooters mechanic. I need strong female warriors in my games. I need characters like Tifa…like Yuna, and Rikku. I need Lightning. 🤷🏻♂️
Best female char in 15 was for me Iris, too sad she was part of the grp too short
Yeah, tbh that's my only gripe about 16... I passed over XV because literally no fem character mattered in the greater narrative. I do hope Jill has an interesting arc.
Thank you for the in-dept info, I'll differently wait tell it's on a big sale to pickup but I'll give it a chance when it's cheap. I know I'm apparently extremely in the minority, But I miss the turn based FF games.
I don't think it is that extreme of a minority. But a bigger negative will be the implied railroad linear roleplay. if that is the case with a very limited hub and spoke design, then I am not touching this. If not ... then maybe. But twitchy reaction based gameplay in a RPG always feels out of place for me, depending on how much it deviates on relying on player skills instead of character skill.
And the fact that they took away the party management and you do not even have any permanent party member but that dog ... that is another big negative from the focusing for FPS shooter players.
And with how greedy and douchebag square has been, I am not holding my hope high.
Excellent detail and analysis as always. It seems Square learned a great deal from the marketing fiasco of FFXV and are looking to finally leverage earned media from our beloved community. This channel is excellent and fully encapsulates the enthusiasm of the Final Fantasy community.
Fiasco ?? I loved ff Xv i didn’t know there was a fiasco ??
@@Praisestothemosthigh369 Yeah. All of the supplimental lore they used to promote: Kingsglave, the anime, etc. It's probably why so much of the core story was relegated to DLC. They had to get a return on that investment somehow.
@@Suitonryu dam i didn’t know any of that or about an anime ! I played just the game and it made sense to me lol kinda ! But I lll really enjoyed that game especially the music it was def a great one and alot of people i know hated it !
Basically, the main game is simply about Noctis and his friends seemingly aimlessly traveling the world to prevent Ardyn from doing stuff. They fail spectacularly. They have to settle for defeating him later when the damage was done. The backstory for why they have to undergo this is relegated to side media and Ardyn’s DLC.
@@iantaakalla8180 I have over 200 hrs on Xv and never knew this !! Smh I did get the royal pack and played the dlc up to ignis
I was excited already but this made me SO excited. Like "go out and get a ps5 now just to be ready for this game on release" excited.
I just wish Final Fantasy games still offered high quality turn-based rpgs. I'm not against their action rpg's at all and am happy for them to still be made. I'm always happy to try each entry before judging them but man, I wish they went back to their gameplay roots. I don't think any of these games regardless of how pretty they look will ever match the fun of the old-school FFs.
Well said! The older games had and still have a uniqueness to them
I felt that they have lost confidence of what FF really is at the end of the day. If i really wanted to play something like FFXVI - i reckon other established IPs would play better and more confidently.
@Colby S it would sell a lot, they are clueless if they think it wouldn't, there's a reason Dragon Quest sells more than FF in Japan. They are targeting a younger generation and focusing on the western players, that's fine i get that but at the same time they lose lots of older fans. They will always lose or gain people when deciding for a combat style.
I'm ok with action rpg, i just wish for them to still give us a tb or atb numbered one from time to time, totally alienating fans that have been here for 30 years or longer is never a good thing.... The feeling and pace of playing it is not the same, i used to chill while playing FF, now i don't and while i still enjoy it, the gameplay special feeling is not there anymore.
That said, ARPGs are fine, new fans are welcome but forgeting/ignoring the loyal old school ones is not.
Persona series has good turn based combat
Persona is the turn based king imo. Their combat feels snappy and engaging. Not sure if FF can make another good turn based combat.
Excellent video. I don't care for action RPGs, so this will be the first numbered final fantasy I'll skip. At least Square gave us OT2. I'm good.
How was that? It looks exactly the same as ot. The characters have the same classes, right?
So playstation access did a similar video today. While their video was fun they are obviously biased since their job is to hype the project and move units. Your review is unbiased. It's nice to know things are meeting your approval as a fan of the series
It seems Clive's Combat is a mix of Dante and Nero from DMC 5. This both makes sense and is interesting.
Gotta get that MOTIVATION!
Phoenix, Titan and Garuda are going to be this game's
Trickster, Royal Guard and Devil Bringer styles. That's actually pretty awesome
I’ve played every and beaten every Final Fantasy game from the original on NES up to FFXV on my PS4, and I absolutely love the way XVI is shaping up. I can’t wait to see what they have to offer.
Got the premium collectors edition pre ordered. To say um hyped about this game is an understatement.
This is the third preview I've watched today, and I finally understand what the game is about. Thanks so much for making the video.
Really solid video that breaks things down in a much more granular way than a lot of the other coverage out there. it's also really nice to see more positive coverage from avowed long time fans of the series. So many people who are complaining about the direction of FF16 are trying to create and promote this narrative that ALL of the long time FF fans don't like the direction FF16 is taking or that ANYONE who's a real/true fan of the series doesn't like the action game style gameplay. As someone who has literally played and enjoyed the series since FF1 (even if I haven't loved every single game), I'm really looking forward to FF16 and am actually glad they're making the game they want to make instead of trying to remake the same thing they made 30 years ago.
Thank you for sharing!!! I’m loving what I’m seeing. Some things reminds me of Lightning Returns battle system which is cool because I loved that game.
No. Lighting returns was a good game. This battle system is like something from devil may cry unfortunately. I guess every part of it will be super dark and have 0 class Ff beauty
@@DaddynHay *note* I said some things remind me of Lightning Returns. Some things. Specifically switching between Eikons in order to let the special attacks of other Eikons recharge. That reminds me of Lightning Returns when you would get into a rhythm with the ATB with the Garbs and switch out to ensure Lightning never ran out of ATB. I have never played a DMC game, so I have absolutely no clue how those work. I wouldn’t write XVI off just yet, but that’s me. I think it looks great.
Really disappointed they think turn based is dead, but still looking forward to 16 regardless
I mean the last FF to use Turn Based game was X, almost 20 years ago.
@@Dracobyte Yeah but there's still other SE properties that have used it since
@@Dracobyte LOST ODYSSEY
Vagrant Story vibes with the battle system 😊🎉
Horishi Minagawa worked as an art director on both this game and Vagrant Story.
Wow......the game LOOKS so good, I can't even tell what's a Cutscene movie or gameplay graphics.
I haven't played a new FF game since FF12, but I just might have to play this one.
You were not missing much on FF13 or FF15
since I found those lack luster. Hope this puts single player FF mainline back on track. FF7R was good but I mean like new numbered titles.
Do it! Also play 14 since many of the staff of 16 worked on that.
@@rezterralico4369 FF 14 is really good, specially because part of the staff of 16 worked there.
All gameplay and cutscenes are done in real time, and blend in perfectly.
Very happy to see. As soon as I see combat I knew we were in for a treat.
QTE get a bad wrap.
They work best in games like Bayonneta and Asura wrath.
Sounds like they have been done justice in this game can't wait
your review of the demo definitely makes me excited for the game. Sad there's no turn-based mechanisms, but the combat seems unique enough to make it exciting to try! Thank you for all the details!
Ff hasn't had turned based in a mane line titles for years.
Very sad indeed.
FFVII Remake was the nail in the coffin for mainline turnbased combat. Although turnbased mode was available, only a tiny percentage of the player base used it according to their metrics, and the game like the original FF7 attracted a huge number of non-FF players.
I see clive basically has the nero's devil breaker from DMC5.
This game is looking more and more what i hope ff xv action was suppose to be
I'm a bit wary and will keep an eye on this title... It seems like _every single game_ these days uses those diamond shaped widget things in the bottom left and right corner to represent abilities. It's not that I don't like this mechanic, it's just that it seems like every game is blending into one genre these days. I'm not sure how I feel about it. Yes, turn-based can be slow at times and entering battles can interupt the flow of a game, but it can also be super fun and strategic. Different gameplay styles have their place, and I'm just not sure I'm a fan of the pure action RPG direction the FF games have been going. If I want an action RPG, I'll play Bloodborne or Elden Ring or God of War or even the Hogwarts game. Are we just done with turn-based FF games?
I couldn’t agree more! And I’m afraid that we are done with turn based Final Fantasy…… Action is all the rage now….
We dont need strategy, just push all the buttons. Yoshi-P says so.
This is so true
Sad but true. Totally agrees.
We will never get a turn based FF mainline game again. They moved on to flashy moves and fire bursts. They can use words like strategic and abilities but it’s still button mashing. They turned the franchise into something that looks like everything else. Nothing is unique at all. I hate to say it but I hope it fails and the franchise goes back to what works.
So the gameplay sound really similar to Kingdom Hearts but improved. I'm all for it! KH is my favorite franchise even though I love FF and for having played FF14 for years I trust Yoshi P and his team
Well this eased my concerns greatly. :) Being able to enjoy the game without having to worry about button mashing is right up my alley~ That's a pretty great accessibility feature for me. And it sounds it has some great ones in general, that's really awesome.
Good to know you guys enjoyed it. I know I'm ready for ff16
awesome presentation! Thank you for this. Cant wait to play it!
I'm super old school, been playing rpg games since dragon warrior 1 on nes. Sometimes these new action rpg games just remind me of a fighting game. I know it's way more to final fantasy than fighting, idk i was absent from gaming for awhile. FF15 was awesome, 7R I'm on now, cant wait for 16. I still download my missed rpg games from 25 years ago for my turn base fix.
Thanks for the breakdown, the battle system seems to be very fun and satisfying to play! :)
On top of a promising story setting, characters, lore and music... I feel like FFXVI might become my favorite FF (FFX still wins for now).
Once this hits PC I'll be all over it
ngl, all these new action rpg's, especially the ff's, all just look like the same game
Thank you for this - even though I won't be playing it until it releases on PC (2024?), I'm very excited about it, and that's sure to only increase.
I wonder if there's an option to make it so you don't have to hold R2 to activate Eikon attacks such as "Gouge" or "Wicked Wheel" ? I prefer a press R2 once then use the Eikon attacks, then press R2 again to go back to normal attacks wheel.
As an Old who was a Final Fantasy fan since the first one in the late 80's, I think this thing about every Final Fantasy game being different since the beggining is bull. They brought some new things but they kept more than they changed. Back then the changes felt like they added to the formula and not completely changed it, turning it into a completely new genre.
I liked FFXII and FFXV but it's sad that the FF of the 90's is dead and has been dead for more than two decades... and no, Bravely Default and Octopath Traveler can't replace traditional FF, they don't measure up.
Judging from this video this looks like another Action game with the Final Fantasy name on it. Might be good but I miss what Final Fantasy used to be.
After being a ff-fan for decades, I can finally say that I won't get this. What's final fantasy about smashing the circle button and timing the square button in a fight? All these big animations and no final fantasy substance to find in these ifrits, garudas and ramuhs... There are no team mates to heal, to guard, to boost, to rely on, just Devil May Cry, God of War, western action game mechanics seen back in 2005. The actions looks gorgeous but it's unfortunately a big no from me. Their golden age was over 10 years ago. *rant over*
Thank you for that breakdown though
Thank you could not have said it better myself.
I'm getting it day one!
What’s Final Fantasy about mashing the X button for 90% of its playtime. You know like how the majority of the games have been before?
This system has more depth and engagement than whatever else they have tried before.
shout-out to IV VII and X for their innovation they're actually my favorite 3 games in the franchise X is even my favorite game of all times by far and has remained so from launch to this day
hopefully XVI's change to action combat gets more acceptance over the years right now all it gets is hate and called diminutive names like "button masher" and other stereotypes that Yoshi-P and probably the rest of the XVI were trying to avoid in the first place but sadly just walked into the opposite side of the toxicity honestly it feel like modern FF games just can't escape the hate anymore no matter what they do
Always the go to channel for anything Final Fantasy
There is a difference between evolve and change. There is a difference between “pushing the boundaries” and “replacing the formula with a new one.”
Making the next main Zelda game a turn-based battle system or a racing game is not evolution. It’s the abolishment of anything that the name “Zelda” represents.
Final Fantasy XVI does not look like a Final Fantasy game. It looks more like a mix of Devil May Cry and Dark Souls with Final Fantasy lore.
Was hoping to hear more about the party system or lack thereof. Is there any control or interactivity with folks like cid?
that has been talked about already by the devs. party member cannot be controlled and they do not take resources to maintain. torgal the dog is the only constant party member you can actually command. they decided this because largely party members in an action game are difficult to do. you either make them too smart or too dumb. The devs wanted the players to focus more on the character action combat rather than babysit A.I. essentially.
@@kossemoore3342 well that's a bit disappointing but not dealbreaking for me
@@paulweyer4339 yeah. Best i can say is give it a shot and see how you like it.
@@UltraObama I actually love action rpgs so that's not a problem for me at all.
If you prefer the turn-based, I'd recommend some octopath or bravely default. triangle strategy is also really good
@@UltraObama tbh, FF7R is my favorite combat system they've done. I get that it isn't what everyone wanted but I found the hybrid model very expressive and exciting. I'd have no problem with it becoming the new default.
It’s really cool seeing Yoshi’s work translated from a MMO to a hack and slash
This game looks absolutely phenomenal!!!! June can’t get here soon enough? Dis they happen to mention if there will be a demo available for the consumers sometime soon?
Yes. 2 weeks before launch!
Square Ex.. we want you to push boundaries when working on FF projects... If you can't, go join the Dragon Quest team... Lol
I just find it refreshing how Dragon Quest has stayed as true to its roots as it has. When i want an actual turn based rpg like i grew up with, i can rely on DQ.
This and ff7 rebirth are my most anticipated games in a long time
Best breakdown I’ve seen/heard yet bc it covers what it was like to play the game, but also emphasizes the context of how it slots into FF as a series and its evolution on the whole. Thank you! This has somewhat eased my apprehension as a traditional FF and turn based fan who’s played the modern games and been disappointed by 13 and 15 specifically in both gameplay and narrative structure (also didn’t love DMCV even tho I do like action games/RPGs like NieR, Souls etc.). The depth and variety of the combat looks promising, I only hope the character development and story cohesion is there to support a grand, heartfelt FF adventure like I grew up loving. If this game hits, it could do what FFXV tried to in bringing new fans who aren’t into turn based games or even JRPGs into the franchise as a wholly new modern entry (and not a - albeit fantastic - remake/reimagining like FFVIIR)
I have accepted that I’m not getting my turn base anymore. I loved having to plan out each turn… now it’s been reduced to button mashing. And it’s only one person now…
Yea, DQ 11 will prob be the last triple A turn based RPG, sadly even DQ is going action
Really excited for this one. One thing I'm curious about is how the world is connected. Is it stage-based? Or will it have zones, like Tales of Arise?
They said there will be zones...so basically like tales of arise but much bigger...some big and some small
Let's just hope the combat isn't absolute trash with passive skills that have *literally* no effect whatsoever like Arise
@@randomcatname7792 Suzuki doesn't make battle systems like the Tales team. I'd play Dragon's Dogma to get an idea of what he does.
@@randomcatname7792 dont worry the combat will be great because its FF and FF always has great combat and all Tales games are garbage
@@GooseGumlizzard FFXV exists so they're not *all* good
Also, Arise is so bad I choose to ignore that is a tales of game
Without the "Final Fantasy XVI" in the title, no one would say that this is a Final Fantasy game.
Any three random words as name for this game (like "Light of Destiny") would have done as well.
It looks more like DMC than FF
@Zéantunes DMC games don't insult the player with mindless QTEs
Really enjoy your takes here, very unique approach and thorough. Happy to see someone carving their own path opposed to following preview gaming scripts 🔥
For me the fun thing about the Final Fantasy franchise has always been the class system. While you address the lack of turn based battle systems in the latest IPs, which is often expressed by a certain part of the fan base, I do not see this specific lack of class systems addressed, neither by you nor the devs. The problem about the latest IPs for me is not necessarily the lack of medieval setting nor the lack of turn based combat but specifically the class systems. Which is why I never liked FF8 for example and why I did like FF12. Besides that I do think this supposed evolution in battle mechanics is a dire 'evolution', if I want to play Mortal Kombat or DMC, I will pick up those games instead. I guess I can safely ignore the future of this franchise if this combat system is considered to be progression.
100% agree. This is another action game. FF used to stand out as a different game not it’s the same thing as other games.
While I’m very excited about FFXVI, one thing has got me worried. We’re about 3 months away from the game’s released and in all the promotional material so far, including this latest preview, we’ve had practically nothing when in comes to exploration gameplay. No environment exploration, no interactions with npcs, no towns, no shops, no quest menus or interface… are these things even going to be there? If they are, how fleshed out are they going to be? They seem to be so absolutely focused on the combat and icon set pieces… which is fair enough but where’s the rest. This is starting to sound a lot like the last two God of War games for example and, whilst they’re great games, that’s not really what I want from a main line ff game… I’m kinda worried…
There haven’t been quality towns/cities since 9. I mean, that’s not super fair, 12’s few cities were great but… they were very blocky… being the first game solely relying on in game models and not pre-rendered backgrounds.
We finally get to the type of fidelity where square can create in game works of art in the form of beautiful medieval or cyberpunk or Victorian steampunk cities and they give us… linear corridors in 13, a giant empty wasteland in 15, and dmc in 16. And that length of time spans the same amount of time it took them to make ff1-ff9…
7R looked great… but it was one city and they didn’t have to come up with any original designs lol.
So true. Is there gonna be a class system or is everything linked to these eikons? I would never pre-order this based on what we've been shown here.
@@DonGroggy cancel your pre order and get your money back. You can always buy it later (used) if you really want it.
Edit: I’m realizing I might have read your comment wrong. Maybe you’re saying you will never pre order it based on this, but I originally thought you were saying you never would’ve preordered it. My bad
@@maninblack3410 i dont even own a ps5 so... I was just trying to express the fact that what square has been showing us isnt enough to make us buy the game, even though the comment section is full of hype somehow.
Ur right. Game looks really bad tbh. I might not even get it at this point
All I wanted was a party system and changing members. This game failed what I think is a REQUIREMENT of mainline FF games. controlling one character only really kills it for me. FF7 remake accomplished this with flying colors with an action system so the switch to action combat is no excuse.
controlling one character is ok IF we at least get a mediocre of controlling the types of action and party loadout of the other party member. The fact that there is no permanent party member other than that dog turns me off as well.
And I don't think FF7 remake combat is that great, it is still too dependent on twitchy reaction based combat that emphasizes player reaction instead of character skills.
The caliber of attention to detail and erudition on the subject displayed here are great. Thank you for this presentation.
"so ,,, you want to make a movie or a game ? .... these guys: " Y E S "
When an interview said 'the ability system is inspired by FF5's job system' I was relieved. It gave me the impression that they were implementing enough Final Fantasy elements into the battle system that it would feel like more like a Final Fantasy than a Devil May Cry or Bayonetta. When watching this video, that relief is gone and has returned back to a feeling of uncertainty. Its only the demo, but it seems so overwhelmingly focused on the action gameplay.. I'm still going to pick up the game with a cautiously open mind. I really hope the full game delivers on the 'Final Fantasy Feel'.
But the statement is true, you can use the Ability Tree to MASTER the Eikon Abilities (the ones with cooldowns) and then equip them as you like on whichever Eikon you equipped.
So you can have Phoenix with Titan's Windup skill and Garuda's Gouge for example. The Ability Tree can be reset at anytime, so you can build Clive however you want to ;-). That sounds super cool I would say!
Regular magic spells, stagger system, party members, limit breaks are there as well.
@@Makuro_XIII party members might as well not be there considering you cant control them or seemingly cant equip gear and abilities to them. Thats the biggest disappointment in a FF game for me in a looooong time. especially right after FF7R showed that controlling a whole party in action combat is not only possible but extremely fun.
@@Makuro_XIIIexcept it is still a twitchy reaction based combat that seems to relies more on player skills than character skills. So not cool to me. All the upgrades seems to be in the flashy graphic departments, which is not that important to me when the core mechanics deviates so much from an actual RPG that should emphasize character skills instead of player skill
And what party member? And stagger if done in the FF7 remake way simply sucks in the most sensely manner.
@@Jinkypigs "seems to relies more on player skills than character skills"
My guy, that's a good thing. The older FFs has never been difficult and most of the time you just spam character skills to get over most battles ASAP.
@@DawnAfternoon that's precisely why they liled the older FFs they didn't have to git gud
You guys can't do stuff like this. This raises the bar on EVERYBODY else. I was kinda on the fence and 16 but this breakdown combined with the way you framed it within the history of the franchise has me hype. The summer gaming drought is done for this year 😎
Why you were on the fence? Just an honest question.
@Dracobyte after seeing Babylon's Fall and Valkyrie Elysium, I wasn't really on board with new IPs coming from Square (even though 16 comes from the Final Fantasy franchise). Even Stranger in Paradise was pretty lack luster to me so I found it hard to get excited about this one.
@@acemeda4 valkyrie elysium wasn't a new ip
@@acemeda4 Square Enix just published those other games, this game is actually made by SE and its FF, they always give their all.
@gorimbaud that's true, they were just bringing it back. Either way, didn't really dig it. We did get a digital Valkyrie Profile: Lenneth out of it, so silver lining.
As someone who has played every game since the first, this video does an incredible job of making comparisons to earlier games/game systems in the franchise. Even though I haven't played the game, your comparisons and explanations really helped me understand what you experienced during your playtime. Thanks for taking the time to make this as this clearly took a lot of thought and effort. I am very excited for the game and happy to see that fans of the series are enjoying what they are seeing so far.
You're most welcome Aaron! Glad you found it useful ~Darryl
Thank you for such a detailed coverage! I'm really, really loving this!
It looks good and people are hyped and bla bla. But let's call it what it is. This is not evolving a genre, it's simply conforming to what's popular. There are still amazing turn based games being released to this day, including by the same company, so saying "it makes no sense to go through command prompts" is just not true.
This is pretty much what I was expecting, a very good action game that I'm not at all interested in playing. The only plot twist is the "easy mode" rings. Very good review though
This is shaping to be the very best Final Fantasy game. Day one for me. Just 16 weeks. I like how great this looks and seems that combat will be blast to play. I am taunting now "Bring it on!" And amazing video, one of the best preview i have seen. I sub to channel.
The fact that its a non open world is a nono for me, going to wait reviews and a sale.
Thk goodness there are game like tales of n trial