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Called By the Grave - Explaining Staples
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- Опубликовано: 23 июл 2023
- Called by the Grave goes into the category of an anti-handtrap.
editing by @ParfaitOperationalGuidebook
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#yugioh #shorts
/ theduellogs
/ hirumared
/ theduellogs
Called by the grave does not negate Photon Orbital’s search effect, yet everyone tries to anyway
because it activates as an equip spell right?
one of the reasons I can get away with playing Galaxy Eyes in MD lol
@@wBlack__- yes, it's search effect is an equip spell effect but it's effect to equip itself is a monster effect
Thanks for that
Thx I'll remember that the next time i visit 2018
The fact it's a common card in the set of Flames of Destruction......
good??? would you want this to be a 300 dollar secret rare you needed 3 off at the time?
You can get it in the Albaz Strike Structure as a common.
@@kingblacky11 ok but in its original core set printing its a common.
@@thezestylime0989no ones paying $300 for cards they’re gonna use in a actual duel💀
@@MrStinkyBumBumeldlich was a mandatory 2-3 copies when it was still at 100$
called by is actually a card i like, people thinks that its cancerous for the game as a broken going first card to stop hand traps or else a going second card to stop any immediate follow up. But i consider a million flood gates and a deck that is 1/4 hand traps even worse, and that shit barely ever gets hit on banlists.
I'll amen to that, brother
Thats because yu-gi players can get very salty because its a card that counters their deck. especially now days that called by is a one of card and you happen to have it at the right time
@@lordvika2526simple solution. Put it back to 3. That way they can’t complain that you have the one-of on an important turn
I mean how can ppl complain how tf else am I supposed to stop you from completely locking me out the game 🤣 we play in a format where you have to play board breaking decks at this point
i agree, but i also think its a card that shouldnt be limited/semi-limited, it feels like a sack when you get hit by it in the tcg, it should either be banned or at 3
It would have been funny to see it used in the series against kuriboh
I mean its not like its the kuriboh brothers... probably would of been better for sangan or witch of the black forrest. But that would be so f*cked. New protag "I use my new kuriboh varient." Call by the grave...
Actually, I think Kuriboh is too strong as its effect happens in the damage step so you can't use Called by the Grave against Kuriboh
@@Dave2kool4skool its a quickplay spell... and setting it in the anime (post battle city) makes it a quick play card. Except when it doesn't
@@jackryderproductions1030that can’t be used during the damage step lol
@@omgIoIwtf damn
It might be top 10 spells of all time.
Gravedigger's Trap Hole is an awesome alternative if you're running a trap based deck
True, 2000 burn dmg is really annoying eff. The only downside is that it doesn't destroy cards
Freaking busted card in a 8k format
@@drakevayer13well against tearlaments and other like archetypes that's amazing
And because it is a "hole" trap card, it is something traptrix play religiously, fuck it they can even activate it from the hand.
@@CrnaStrelaTraptrix can also play it from the deck as well thanks to Rafflesia.
"It deserves its hit in any format bc of how universally good the effect is"
>Maxx C at 3 copies in OCG and MD
WHY MOST PLAYERS QUIT. DUMB KONAMI
And the fact how every deck these days is a pile of generically good hand traps, because none of the traps but C are even touched by the banlist. 3 of Call wouldn't fix it, but it'd at least make "drawing the out" easier.
Needs to always be at 3 hand traps are rampant and out of control
You say this but called by at 3 just makes wombo combo decks much much better
cuz now instead of needing 1-2 handtraps you need 3 to stop them in their tracks
Except they’re not and most decks printed nowadays are more than capable of playing through at least 1 handtrap.
If your deck cannot do this, it sucks. Plain and simple.
If this card were at 3, no handtrap would ever resolve, which may sound good to you, but would result in extremely long combo decks being played, which I don’t know about you, sounds miles worse to me than getting ash’d every now and again
@@nsalieister3334 I'm under the belief 3 is too strong and 1 is close but a bit too weak. I like 2 honestly.
This means you'll rarely draw into both and be able to combo well, but still have to deal with at least 1 handtrap. Especially since most decks can play through a handtrap or sometimes two, but really struggle once the third one goes off.
Caled by at 2 is ok.
Me who plays Superheavy Samurai and knowing I can't run and had to deal the card: *cries in the corner
I play a random ass LIGHT/dragon-type deck(trying to make a blue eyes deck). I feel your pain
if i'd have a penny for everytime I used Called By to Negate my oponents Ash Blossom just for me to forget it negates it for two turns and get a surprise pikachu face when I try to use my Ash during next turn...
I also really just love the name and art work.
Bring it back to 3
I wish called by was at 2 I love that card since I hate been hand trapped
I take it you don't play MD then right?
@@CG-_-SUMDUMFUK i do but I also play TCG and it's limited to 1
@@PhantomHunter8122 you could also just use cross out cause it kinda does the same thing
@@CG-_-SUMDUMFUK Given you have the same hand trap in your deck...
@@CG-_-SUMDUMFUK if you have the same card because if not is useless
Chinook is a funny example to ise for handtraps lol
There’s been a couple of situations where I used called by to stop someone’s monsters effect that they have on the field by using called by to banish the same monster name they have in the graveyard
It came in clutch I was even surprised by it
I dont see a reason why called by the grave should be semilimited or limited but most handtraps are not
It's too generically good.
Your handtraps can only do their thing under certain conditions, but Called By can counter basically all of them with no thought
@@1stCallipostle i can see It very good considering Is not Just vs handtraps, they should make a called by only for hantraps
@@1stCallipostlefucking every handtrap universally good is the reason why it should be on 10
@@user-pz4tx7if9d Half of them are literally worthless depending on the matchup
Probably because it doesn’t just hit hand traps it goes after every graveyard effect so can act as a hand trap itself to disrupt graveyard focused decks
Called By to 3. Its the great equalizer for multiple hand traps. If your deck is halted by a single negate, then why not allow 3 of the out?
People also play Crossout Designator as a "3rd Called By". So it evens out.
One thing I love is baiting this out with beacon saver just so I can pop alghoul mazera for a Zombie Vampire next turn
Infinite Impermanence would like to know your location
Though do be careful when using this card as the negated effects of the monster that was banished by this effect also apply to you too.
someone please reply to this, i was versing a hero deck he went first, the first card activated the entire match was his poly, he uses poly for a fusion summon, i maxx c, he ash blossoms but i have called by the grave in my hand and it didn’t even give me the fucking option to activate it and he went on to get up DPE
Back to 2! 1 deck can have 12 hand traps and still be viable. I want more than 1 anti hand trap card
Yeah. Some cards being banned or limited to certain numbers just doesn't make sense. There are way more op cards that aren't banned or limited.
It should be at 0 with crossout. (alongside the obvious outliers like the roach in md, shifter, etc), the decks that fold to an ash blossom are either casual decks that this card doesn't help more than the other group: the degenerate combo decks that end on unbreakable boards or literal ftks. The tcg has a couple ftk combos legal at the moment, that see no actual play because of their weakness to common 1 for 1 handtraps, you do not want any cards that patch those weaknesses up existing. Does it suck that Snake Rain for Ogdoadic Venom Reptile pile also gets 4head-ed? Yes, but it's acceptable collateral damage, handtraps are the way we have interaction in yugioh nowadays with the current speed of the game. Also, for most tier 2 decks that aim to actually play yugioh, you can play around them too (going alternative combo lines like a negate before a must resolve search, or for Branded, the deck hit hardest by ash blossom, using the Nadir engine) instead of just drawing green card.
@@bigmen0 Hand trap Meta still be rampant, it needs to end
@@bigmen0honestly the only handtrap i kinda disagree with is Shifter. Mainly cause your deck has to be specifically built around it, so its not something that can be slapped into every deck. (Unlike say, Maxx C). But i do get it, i have won plenty of games with Crystal Beasts through just activating D Shifter alone.
@@bigmen0 I've won games due to Ash resolving against Branded, one of the best decks in the format lol.
Don't get me wrong, most good decks can definitely play through and Ash or Veiler here, but for other decks, they are held back only by handtraps.
The reason that it’s anti-handtrap is the reason why it should be on 5
There's lots of play against hand traps. I struggled to return to the meta until I realized thus fact
oh you haft to set it! ...
Both explanations are for going first though
Yeah, but stopping handtraps can be done in both going 1st or 2nd.
@@neonoah3353 true but that's mostly for going first. Handtraps are, usually, the least of your concern when you're going second, especially post board
@@prosamis that is literally the most common reason given for wanting to ban maxx c, but what if they drop maxx c on top of their full negate board.
same with floodgates.
OLEME EL DEDO: The card
when it comes to the ban list, CBTG should be at 2. Lots of decks can't function without certain monster effects going off in the graveyard or reviving monsters from the graveyards. Labrynth is one of those decks that pitch cards from their hand to set and activate their traps.
i think it's so much stronger going first though
finger
Fingie
kid named finger:
No joke I still want called by at 3.
I actually think this card should be kept at 3 because of the mass amount of combo decks should be balanced with these kinda cards.
Me that only run 3x imperm, 3x evenly match, and 3x dark ruler no more, going 2nd to break boards and then main phasing 2 to start my turn 😂😂😂
If handtraps are so common, their out needs to be untouched to curb their power.
I think it should be brought to three, just because of ash, droll, ghost belle etc. The fact that your searches can be stopped so easily is fine but having an answer to these hand traps should be more readily available in my opinion
Funny thing is, this card have been more universal use than you might think. If the opponent would activate a monster effect and have that same monster in the GY, you can chain CBTG to it to negate the effect. An additional use for it is when you go second, you can throw handtraps in and if the opponent respond with CBTG, it means the opponent cannot respond in your turn with the same handtrap, since CBTG negates all effect of cards with the same name until the end of the NEXT turn.
Still think it should be at 2 or none at all because it has the maxx c effect where it just feels unfair when youre opponent has it when its at 2 you actually play around it
I hope for the day TCG brings it back to 2. Screw all these damn hand traps! They should be the ones getting limited!
Nothing made me laugh harder than when I realized this card is basically kryptonite for any cyber dragon deck. Called By on OG Cyber Dragon and suddenly their entire deck has their effect negated.
wrong it only negates original name, though it would negate stuff like certain harpies, C39 utopia variants, NEX fusions.
One thing you forgot to mention is that called by the grave can not be used during the damage step to stop effects like honest.
Since it doesn't negate the activation of the card only the effect, and only things that be activated during damage step are cards that change attack or defense or cards that negate the activation of those effects.
Even if it negated activation it couldn't be used in dmg step. Because it's not a monster.
@@slenderman4788 wrong.
The only thing that can be activated during damage step is something that changes attack values like honest or rush recklessly or something can can negate the activation of those cards.
Since called by the grave only negates the effects of cards and not the activation it can't be used to stop cards in the damage step.
@@lordvika2526 Not "something" that can negate the activation, only monster effects, unless they also modify atk/def like the "forbidden" cards. For example, My Body as a Shield could not be used in the dmg step eventho it negates activation.
Counter traps also work during dmg step regardless.
Still want call by the grave at 2 in TCG man. Theirs soo man decks that pop off and soo many hand traps i feel like putting the card to two would help soo much
Be doing droll and lock bird really dirty by including ghost belle twice instead
This should be at 3.
The good ol days when it was at 3
It’s a shame a card like this is limited because of today’s format and meta cards. Instead of limited Ash Blossom and other hand traps, this card gets hit hard. Like seriously, if every hand trap is limited to 1, this card will still see play because it can remove cards from the GY like DD Crow, but might see slightly less play because hand trap are less consistent. And if Konami stops making every card have GY effect, this card will see very little play. This is one of those card that very few duelist will play during caveman Yugioh era.
Bro put ghost belle twice
with how many hand traps there are running rampant called by shoulder at least be at 2
I miss the long long ago when called by first came out and nobody played it. Because the game wasn't every deck needing a TKO or OTK to be viable.
Tear format would have been a bit less oppressive with called by at 2 or 3.
It should be at 3…
*2 ghost belle*
I know what this card is used for, however I just never seem to have it in my hand at the correct time.
Call by the grave, and ash blossom for that matter, isn’t a card I actively hate because unlike a certain other card *cough cough maxx c* it’s a slight hindrance to your main turn instead of actively giving the opponent the most ludicrous card advantage possible
You forgot negating a normal/special summoned monster’s effect if another copy of that master rests in the gy.
I wish it was at 2 when we got 3 ash blossoms hell even the OCG has it right to have it 2
They have Maxx C legal, which alone is an issue so big that it makes cbtg at 2 "fine". If your deck dies to ash, it sucks, sorry.
@@slenderman4788 🤓 all right nerd tell me a deck that doesn’t die to Ash
I feel like this card should be at 3 just because how annoying hand traps are
This gives me an idea for a new kind of card:
_Refused By The Grave_
Quick play spell
_Target 1 card in the GY: All cards in the GY with the same name as the target are either added to owners hands or shuffled into their owners decks (owners choice). Until the end phase of next turn, all cards with the same name as the target are, if they would be sent to the GY, instead either added to their owners hand or shuffled into the deck or extra deck (Owners choice). You can only activate 1 “Refused By The Grave” per duel._
bad idea. one sentence. non opt special summons from hand
@@skiffy8121
Fine, let me try THIS then:
_Refused By The Grave_
Quick play spell
_Target 1 card in the GY: All cards in the GY with the same name as the target are shuffled into their owners decks. Until the end phase of next turn, all cards with the same name as the target are, if they would be sent to the GY, instead shuffled into their owners deck. You can only activate 1 “Refused By The Grave” per turn._
Better?
@@ButFirstHeLitItOnFire yes. absolutely.
@@skiffy8121
Yeah, I feel like this would be a good counter to graveyard reliant cards, or a nifty way to recycle your own assets back into your deck.
@@ButFirstHeLitItOnFire ye it seems like a fun retrain
someone please reply to this, i was versing a hero deck he went first, the first card activated the entire match was his poly, he uses poly for a fusion summon, i maxx c, he ash blossoms but i have called by the grave in my hand and it didn’t even give me the fucking option to activate it and he went on to get up DPE
How hand trap heavy this current format is… it’s should be back at 3 in both ocg and tcg
With how many hand traps there are, called by should be at 3
At that point it would counter many common strategies harder than the handtraps its apparently meant to stop. There is a reason it has gone down to 1
Many but you have to consider how much would they be optimal on your hand and would they screw up your deck consistency if you only have 1 or 2 handtrap against a combo deck with 3 called by you're already lost if you open 3 4 handtrap with no starter you're also lose.
@@ensamvarg8504The reason would be that Crossout Designator is more expensive. Hence why they're called "komoney".
The only reason why I don’t usually run called by is it’s limited to 1. Don’t get me wrong It is really good against hand traps but I’d rather put in a card that will have more value like for engine/ extender. I personally prefer talents over called by.
Then start hitting hand traps komoney
I just wish it was at 2 in the TCG as well. Having to draw the 1-of makes it feel so sacky
Free my nigga called by
Why is it limited 2 in the ocg? Is the power level higher?
This card is: how dare the opponent try to interact personified. I think that this is the next card that should get banned after maxx c gets banned in MD.
I think it should be baned or at 3. Because if it is at 1 nobody playes around it and it becomes more unfair than it would be at 3. At 3 you know that your oppnent could have it and so you can play around it
Not to mention it’s not “once per turn”
Also Fenrir is good goind first and second. (?)
Equating "universally good" and "bannable" doesn't make a lot of sense
Pls @2 in tcg ❤
Maxx c will never be banned in master duel at this point
Tons of handtraps and only one called by the grave. I find it dumb that this card is limited while the sea of handtraps just keeps getting bigger.
Wait... TWO TURNS?????
yeah basically both the turn that person using and the opponent turn
Sometimes it doesnt trigger. Why?
Why do i set call by the grave when i can just use it from hand?
You can use it on your opponent’s turn if you set it
Is it bad I only just noticed it’s an old man in the card
My brain keeps making me see a blond woman
This card should be at 3
uncencored hand
isn't crossout designator a little better (less versatile but more consistent because it's not limited) than called?
For me its still dumb that it got nerved to 1 in the tcg
2 or 3 would be much better
Only reason it's limited in TCG is becase TCG made it a common.
It should be semi-limited
I still think it's kind of dumb for called by to be limited because if you play there you can brick on them
it does not deserve to be on the banlist because the hand traps dominate the meta game it's either you get ashed hit with effect veiler etc etc, it's annoying. called by gives people a chance to actually counter hand traps yet every time there is a counter to hand traps it gets hit instantly on the banlist
Eh I still feel like they should bring it back to 3.
Hot take, i feel like called by should get unlimited. Just because it isn't searchable and there is like a billion handtrap in the game.
Why would they touch this card at all? Should have left it at 3.
Called By is an example of good card design. Cards that are good to use going first or second so you don’t have to debate on whether it’s a dead card after game 1.
The fact that yugioh is so Hand Trap heavy means that i hate you can only play one, i think the OCG has the right idea by putting it at 2
The fact that a counter to all the bullshit like Ash Blossom is banned while Ash and all the others it can counter aren’t, just goes to show why modern yugioh is to big a headache to try to get into again.
Honestly, because its limited, all the toxic hand traps that made it need to exist should be too.
They have lead to so many non games, where i cant play because im being countered, and they cant play because they devoted half their deck to counters.
"Oh no, my shitty rogue deck dies to an ash, ban it! Toxic!"
We need 3 Called in Master Duel
Nah, called by at 3. If we're gunna have this saturation of graveyard effects in concert with milling being as efficient as it is, the format deserves more GY hate. And called by is p well balanced all things considered imo
I love this thing. As long as hand traps remain as dominant or has a staple Called By needs to be around, preferably at 2 and not 3, cause other wise the game just devolves into Hand Trap at choke point leading to a free win.
Still not justifiable to limit a card that much. We need more anti handtrap cards if theyre going to be limited like this. Spoken by a bad deck builder whos decks cant function after one or two negates.😅
I like how Crossout Designator counters hand traps in a more proactive way as you actually need a sense of awareness to either common hand traps in the meta or hand traps that actually impact you heavily to play the card, it’s got a much healthier interaction too
No one likes being hand trapped, but I do think that Called by is a little too easy to get value out of
I just wish crossout were cheaper in TCG cause £17 per copy is absurd for a 3 of staple
Congrats, you figured out why they're called "komoney".
Why do people even hate hand traps? Would you rather sit there doing nothing while your opponent completes their first-turn-kill combo without issue every single time you duel?
Honestly I'm gonna say it. It doesn't deserve any hits. It doesn't win games on its own. It doesn't do jack on its own. It requires your opponent to do something. Waking the Dragon or Witch's Strike can be game-winning if you resolve them but they requires your opponent to do something first, why does this card with its meager effect of stopping a single hand trap or single GY effect get limited/semi-limited? Back to 3. Now.
We don't need going first to be any better than it already is.
I absolutely hate hand traps. I think they ruined the game in many ways. CBTG is a card I consider to be a necessary evil to play current Yu-Gi-Oh.