Cyber Dragon Guardian 5/5 Great extender! Cyberdark Birth 5/5 Doesn't count as CD, but this would be too much. Also the effect cancels Cyber Dragon Nächsters effect completely, making it not toooo broken. Cyber Egg Printer 3/5 We definitly need a L1 Cards and the effect for CDragon is nice, but the CDark effect... dunno... Cybernetic Reinforcer 7/5 Would be banned in an instant. Making all Monster Machine, enabling Fortress Dragon AND giving a pop after summoning a machine fusion? OUCH! Cybernetic Reinforcment 4/5 Very good stable if implimentet. Pretty similar effect to many current archetypes. Cybernatik Counterattack 3/5 Sounds very good on paper, but most times I'm attack using CD, they first wiped my field. So, could be nice but very situational. Fat Cyberdragon 2/5 No lingering effect for the Cyberdragon name and pretty much a worse version of CDragon Cyber Armored Barrier Dragon 3/5 Some nice effects but too much discard you would only make a uuse of, if you have CD Herz on your hand for the search. - Don't mind it being a Pendulum. :D Cyber Bonding Laser Dragon 5/5 Pretty much on the edge of what should be allowed. I like the Powerbond effect it provides. - Also, still don't mind Pendulum... :D Cyber Dragon Proto-Nova 8/5 Discard Herz, add Emergency, add CD for Herz, discard CD for Summon, summon CD, XYZ, detatch CD, summon CD ... you still have your normal AND emergency... this is way too much
@@casteltheghettomonk4392 Yeah, we want support... But really, no necessary broken, with something functional is great, but... KoMONEY prefers to sell useless cards for Elemental Hero or unplayable Neos support instead of supporting decks that could really use a hand getting back on the scene.
I would Love a cyber anaconda, that works only on cydra fusion speals and like verte, this card could instead of chose a card to become dark type, you could chose any card to become a machine moster and than you could contact fusion with fortress, since verte only isnt banned on master duel, this would be awesome to cyber dragon, and i would love a retrein of cyber end dragon like they did to blue eyes ultimate dragon
I had some old Yugioh cards laying around, and found a playset of cyber dragons. I got really excited, looked into many CB lists, tested the deck on YGO and MasterDuel, went to buy the deck and found out to make it even slightly competitive with Zeus, King Reg all the good cards was like $250 bucks for the other 72 cards... for a tier 4 deck at best. Needless to say, the cards are back in the box and I'm playing pokemon competitively for $60 with a tier 1 deck. I think that's how Konami will listen.
Cyber Dark kinda need the cyber egg printer because i feel like we need to send cyberdark chimera into the graveyard in order to get 5 other cyber dark monster into the graveyard in order to summon cyber dark end dragon
I've messed around with a lot of ideas for support cards, the deck needs a lot more than just what would be considered "fair" cards by casual players at this point, with how far power creep is going lately. The closest I have come to making the deck strong but not OP are the 3 cards as follows. Link 1: 500 atk LIGHT Machine 1 non extra deck machine monster as material - Becomes cyber dragon on field and GY. - On link summon searches (or adds back from GY) a cyber spell/trap (or if made using a cyber dragon monster, can search/add back dupe instead). - Hard once per turn on summoning it and using search effect. - Hard lock to summoning machines only for entire turn when using search effect, (including before using effect and including the normal summon) so no gamma, no nibiru, no normal summon ash to make a synchro, etc. Level 3: cyber dragon monster LIGHT Machine - Specials itself for free if you control no cards (like og summon, but doesn't require opponent to have something on field). - Becomes cyber dragon on field and in GY. - On summon searches a cyber dragon monster. - In GY can attach itself as material to machine XYZ monster if a cyber dragon XYZ monster is summoned. - Hard once per turn both effects and inherent summon. Field spell: - Searches cyber dragon monster on activation. - When a cyber dragon monster is summoned can search for cyber spell/trap. - If cyber dragon monster summoned from extra deck can target 1 monster on either field, it becomes machine type for the turn. - Hard once per turn on all effects also hard once per turn on activating the card itself. With these 3 cards the deck becomes what is essentially a machine version of dragon link, dinos, sword soul, current cyberse decks, etc, but having an end board that ranges between slightly and significantly weaker than the end boards of those other decks. What I'm saying, is that despite how strong these 3 support cards might look, the end boards are still only close to average for the current tier 1.5 to tier 2 decks that are under zero (or absolute minimal) threat of a banlist hit. Going for an OTK without any protection/disruption along the way is also not as strong as it used to be, so cyber dragons being able to otk is not the big bad threat to balance that everyone seems so concerned about, especially with how fragile the combos to do this are. Any deck that can throw 2-4 monsters on the field can make accesscode to OTK and pop monsters and/or backrow along the way, so cyber dragons are not unique in that regard and frankly aren't even that strong for what is supposed to be their niche. So the support they should be getting can be much stronger than what a lot of people think it should be. Apparently I ended up writing a pendulum card here, but hopefully I've kept things spaced out enough to be simple and easy to follow.
@@twilor9515 ok so not a retrain more as so like upgrade , the one major flaw is that the mai ncyber drago nfusion are only two which is twin and end . twin has jus tit duble attack and end has price , their major flaw in this era of yugioh is PROTECTIOn from effect rather its monster spell or trap , i think make a updated version Barrier and Laser a Fusion monster and give a main dec kcyber dragon monster tha tmakes it easier to go into either one of them like "When this monster is used for the fusion of a cyber fusion monster .." having that on som new main deck monster when make the pacing of the deck like when it is used for a fusion monster give that monster "cannot be destoryed "x" card effect or whe nwhen this monster is use search yoru deck for one Evolution Burst or Reslute Burst card from your deck and add it to your hand but if you have a cyber dragon on the feild activate it from yoru deck instead
Another big problem we have within the Cydra deck is the problem of names, we have Cyberdragon monsters, Chimeratech monsters and to a lesser extent Cyberdark almost as a separate deck, and for example all the cards that work with Cydra monsters do not work well with Chimeratech monsters having to resort to patch solutions within the effects of these cards such as taking into account that they have attributes or attacks that relate them to the Cydra and not all of them contemplate this, so if they give us support Cydra often does not work because it does not solve the problem of handling three subarchetypes names, which should be included as in other decks, such as Branded that has cards that name other archetypes as Dogmatik, Bystial, etc., we need cards that say cyberdragon monsters, chimeratech and cyberdark, to solve its effects.
good point! I didnt think about this but it makes sense. Something that any future card designs should take into consideration so its compatible with all the cyber drag sub archetypes
i just thought of a card so hear me out “cyber funf this card’s name becomes cyber dragon while on the field or gy. when this card is special summoned, add one “cyber” card from the deck to your hand or set face up one continuous “cyber” spell/trap card. you can discard one card from your hand: special summon 2 “cyber dragon” cards from your deck, hand or gy to the field. you can only use each effect of cyber funf once per turn” the combo is: summon core search cyberload fusion, link summon to funf, renetwork set face up network, network banishes 2 cyber dragon cards, discard one card summon two cyber dragon cards, use them to summon nova, nova special summon core, core and funf to seiger, nova to infinity and cyberload fusion to rampage, boost rampage, attach any monster card that may annoy you and have a negate to anything your opponent has and attack for game PLEASE tell me what you think cause i think this is exactly what we need and it’s just one card
That card would be INSANE, i think its too much tho like to much power. I think having a card with the effect to get another cyber spell but also being able 2 discard a card to summon a cyber drag would be great. I doubt we would get something that OP but something similar would be greAttttt
@@nostalgicnighthawk yeah that’s the problem i tried to make it as balanced as possible like only having the effect to grab a cyber card and set face up a continuous cyber spell or trap but i just had to include infinity in there somewhere so i made him discard a card to summon them
I’m so happy to see this video! You mentioned that you saw more cards but only selected these ones for the video, did you see the Alternative Cyber End Dragon? I was expecting you to add it given how much it looks like you like the card but wanted to hear your thoughts on it anyhow
happy you like! Card look awesommme. I didnt actually see that when I looked up custom cards, surprising! Def sounds like a good card but if we get any type of support, i hope we get some cards that help us with consistency or playing through disruptions
the link monster is nice but I feel like cyber dragon need to stay more fusion card based a lot of their face ace monsters are fusion monster and the whole gimmick of the deck if getting out a unga banga big attack fusion monster with ridic high stats
@@nostalgicnighthawk i feel like what need is all those fusion cards Zane used in the anime agaisnt jaden, that would help us get to the extra deck fusion monster more faster and protect them or give them liek a extra effect if fusio na certian way. like it nice we have a link (siger) and a xyz (nova and infinity) but even they dont really support the main theme and faces ( outside of nova) but peopel would read hi mand jus tattackover it instead of popping it. knowing how konami is and how zane ace is cyber end dragon, we need more of twin and end and eternity card support that helps us achive getting to them faster and protect them. or more fusion verity of them.
How about the following cards.Cyber Laser Dragon 2.0 Light,Lvl7,3000 atk/0 Def. Machine. Effect One per turn you can destroy a card ignoring its effects. Cyber Barier Dragon 2.0 Light,machine,lvl7, 0 atk/3000 def. You can negate an attack as long as this card remains face up on the field. And Cybernetic Unit continues spell As long as you control one or more Cyber monsters this card can't be destroyed. 1You can send 2 Cyber monsters from hand or field to the grave and ss Cyber Laser Dragon 2.0 from hand or deck to the field. 2.(Quick effect)You can tribut 1 Cyber Dragon to ss one Cyber Barrier Dragon 2.0 from hand or grave yo the field face up in def position.
i like the synergy between the cards, we need some one to SS barrier and laser like you said. Lasers effect seems great since it can destroy basically anything, barriers effect might need some upgrade still!
Nostalgic Nighthawk Barier can stop one random atk With more then 3000 I guess he can be more anoing and also as long as he is face up on the field he's the only monster that can be targeted for an atk.....With 3000 def and the ability to stop a random atk he will be anoing to deal with
Or Cyber Rescue Quick Trap When the effect of a Cyber monster gets negated you can activate this card.That effect gets negated and you can ss a Cyber Rescue Dragon from Grave or deck. Cyber Rescue Dragon Lvl 10 0atk/0def Light. You can only ss this card with Cyber Rescue.When a Cyber card gets it's effect negated you can tribut this monster negate that card and your opponent can't play cards in response of Cyber cards until the end of Battle Pase. If this card was send to the grave by it's own effect you can ss it back.
how about this cydra monster *name of card "cyber dragon LGATO" attack :400 def:2100 lvl 4 MONSTER this card becomes "cyber dragon" on field and GY or Banished. if you normal or special summon "cyber dragon" (even if gets name on field) monster, expect during battle Damage step: you can special summon this card from your deck or hand, this card gains 500 attack for each cyber dragon(s) in your GY or banished also add 1 polymerization or 1 cyberload fusion from your deck to your hand. if this card GY (quick effect): you can special summon 1 monster from your "cyber or chimeratech " extra deck monster to defense position. BUT if it gets destroyed U CAN special SUMMON from your extra deck a "cyber or chimeratech"fusion monster in attack position AND attack directly to enemy life points also when gets banished you can get a cloakwork night directly from your deck to your side of the field and u use it instantly. you can use ALL the effect of "cyber dragon LGATO" once per turn BUT on opponents turn you can once per CHAIN u can use 1 OF those effects.once again
Truth be told most sounds good and even the broken one can come because the really try to keep cyber dragons slow truth be told if they gave cyber dragons a time of day i would start building a deck again
I love the idea of A Barrier and Laser retrain but not as pendulums. Please no pendulums, id sooner add a couple tuners and synchro cyber dragons than those.
@@nostalgicnighthawk Level 10 can use a rank 5 machine monster as a tuner. Banish 1 Cyber Dragon from your hand or graveyard negate all monster effects your opponent controls for your turn. Gains 200 attack for each banished Cyber Dragon monster. Atk/3000 Def/2500
NONSENSE, looll i would love it however I wonder if it would be OP. We can do a LOT of dmg however we dont have the protection so I can see a card like that not being that over powered.
@@nostalgicnighthawk maybe a spell like Neos fusion: that allows you to summon a fusion monster sending the materials from the deck but only with cyber monsters that list specific materials like Cyber End dragon or Cyber twin dragon, so you could only use the originals cyber dragon for the fusion summon without making a pre-errata future fusion, also an og Cyber dragon in your hand would be a brick because it send the materials only from the deck to the GY. Btw if every other fusion deck out there can do that, if even hero can do that, why we can't? I'm not asking to fuse my entire deck to summon Chimerateck on turn one, but it's unfair that we don't have this possibility while the others does.
@@vittoriomassaro8131 oo i like that idea! That actually seems pretty balanced and your right, like every other deck that fusion summons has a card that does that already
@@nostalgicnighthawk thanks! Also, i have some other ideas but i don't know if they would make the deck too broken, like a spell that let you summon a token on your opponent field and then it let you ad "Cyber dragon" from your deck. Or just print some of the ygo rush Cyber dragon support like Cyber processor, Cyber assault dragon and Cyber tactical dragon.
I've tryed the 2007 ver of Cyber dragon and you know what? SCREW IT! WE NEED A PRE-ERRATA FUTURE FUSION FOR CYDRA BACK! NOTHING IS MORE SATISFYING THAT FUSING AWAY YOUR ENTIRE DECK IN ORDER TO SUMMON ONE BIG OP MONSTER AND DEAL UP TO 30K OF DAMAGE IN ONE SINGLE HIT!
Hi, i wish u could do a video about this and feel free to add or edit some of the informations in these notes and maybe konami would listen someday. My thoughts to fix Yugioh 1. Remove pendulum and link mechanics from the game, this will remove extra monster zone and pends zone. 2. Ban all the over powered monsters, no more monsters that have trap effects and immunity to everything, boss monsters should have a cost to activate or negate anything also they can no longer negate everything, make them more specific like negate a monster eff or a spell... 3. No more one card combo, combos should be done by minimum of 2 cards also the more cards used to the combo the more powerful the combo is and vice versa. 4. Only 1 monster can atk directly, this will insure the interaction between the players in the game thus it would be more fun not the BS we see these days of 1 turn kill and the player who goes first wins by 99%. 5. No more powerful hand traps. 6. No more over powered searchers, search should come out of some cost, this will get card economy back to the game. 7. If u like this pls like and share and feel free to modify some points or add to them.
i dont disagree with all of your points however if all of these were incorporated it would be a whole new game! I think they should just make different formats similar to MTG. Maybe make a format where no pendulums exist. I would love to see some sort of blocked constructed so you can only make cards from certain sets. There are a lot of things they can do to the game to make it more fun!
@@nostalgicnighthawk im gonna be honest with u totally, i quit playing yugioh around the time links began to be a real problem not a solution for this game, back in the pends days i knew the game has gone in the wrong direction but still my love for the game kept me going but when the PC became too much I simply couldn’t play anymore coz I couldn’t enjoy anymore, the OTK and the dice roll decided the game was not a game for me so im waiting for the day that maybe konami would restore this game to its glory otherwise its a dying game for sure.
Cyber Dragon Guardian 5/5 Great extender!
Cyberdark Birth 5/5 Doesn't count as CD, but this would be too much. Also the effect cancels Cyber Dragon Nächsters effect completely, making it not toooo broken.
Cyber Egg Printer 3/5 We definitly need a L1 Cards and the effect for CDragon is nice, but the CDark effect... dunno...
Cybernetic Reinforcer 7/5 Would be banned in an instant. Making all Monster Machine, enabling Fortress Dragon AND giving a pop after summoning a machine fusion? OUCH!
Cybernetic Reinforcment 4/5 Very good stable if implimentet. Pretty similar effect to many current archetypes.
Cybernatik Counterattack 3/5 Sounds very good on paper, but most times I'm attack using CD, they first wiped my field. So, could be nice but very situational.
Fat Cyberdragon 2/5 No lingering effect for the Cyberdragon name and pretty much a worse version of CDragon
Cyber Armored Barrier Dragon 3/5 Some nice effects but too much discard you would only make a uuse of, if you have CD Herz on your hand for the search. - Don't mind it being a Pendulum. :D
Cyber Bonding Laser Dragon 5/5 Pretty much on the edge of what should be allowed. I like the Powerbond effect it provides. - Also, still don't mind Pendulum... :D
Cyber Dragon Proto-Nova 8/5 Discard Herz, add Emergency, add CD for Herz, discard CD for Summon, summon CD, XYZ, detatch CD, summon CD ... you still have your normal AND emergency... this is way too much
broo u LIKE pendulums! haha just kidding Yea i think some of these cards were BUSTED but i like the ideas. I appreciate the feedback!
@@nostalgicnighthawk always a pleasure bro :D
We need cyber dragon support bad. I'm tired of konami neglecting them. Make cyber dragons competitive again!
preeeeachhh!
We unfortunately cannot be competitive, for anybody side deck a fortress and reck you board.
Real talk you can see that they make cyber dragons so limited and is afraid to give them any real power
Problem with cyber dragons fans you want support every year for you archetype and must be broken !
@@casteltheghettomonk4392 Yeah, we want support... But really, no necessary broken, with something functional is great, but... KoMONEY prefers to sell useless cards for Elemental Hero or unplayable Neos support instead of supporting decks that could really use a hand getting back on the scene.
I would Love a cyber anaconda, that works only on cydra fusion speals and like verte, this card could instead of chose a card to become dark type, you could chose any card to become a machine moster and than you could contact fusion with fortress, since verte only isnt banned on master duel, this would be awesome to cyber dragon, and i would love a retrein of cyber end dragon like they did to blue eyes ultimate dragon
oo i love that idea! Love the idea to turn anything into a machine too
I had some old Yugioh cards laying around, and found a playset of cyber dragons. I got really excited, looked into many CB lists, tested the deck on YGO and MasterDuel, went to buy the deck and found out to make it even slightly competitive with Zeus, King Reg all the good cards was like $250 bucks for the other 72 cards... for a tier 4 deck at best.
Needless to say, the cards are back in the box and I'm playing pokemon competitively for $60 with a tier 1 deck. I think that's how Konami will listen.
Cyber Dark kinda need the cyber egg printer because i feel like we need to send cyberdark chimera into the graveyard in order to get 5 other cyber dark monster into the graveyard in order to summon cyber dark end dragon
yeaa i think both the light and dark builds could use this card!
With the link one machine recently announced, we need a continuous spell that is good enough to justify searching it over repair plant or emergency.
I've messed around with a lot of ideas for support cards, the deck needs a lot more than just what would be considered "fair" cards by casual players at this point, with how far power creep is going lately.
The closest I have come to making the deck strong but not OP are the 3 cards as follows.
Link 1:
500 atk
LIGHT Machine
1 non extra deck machine monster as material
- Becomes cyber dragon on field and GY.
- On link summon searches (or adds back from GY) a cyber spell/trap (or if made using a cyber dragon monster, can search/add back dupe instead).
- Hard once per turn on summoning it and using search effect.
- Hard lock to summoning machines only for entire turn when using search effect, (including before using effect and including the normal summon) so no gamma, no nibiru, no normal summon ash to make a synchro, etc.
Level 3: cyber dragon monster
LIGHT Machine
- Specials itself for free if you control no cards (like og summon, but doesn't require opponent to have something on field).
- Becomes cyber dragon on field and in GY.
- On summon searches a cyber dragon monster.
- In GY can attach itself as material to machine XYZ monster if a cyber dragon XYZ monster is summoned.
- Hard once per turn both effects and inherent summon.
Field spell:
- Searches cyber dragon monster on activation.
- When a cyber dragon monster is summoned can search for cyber spell/trap.
- If cyber dragon monster summoned from extra deck can target 1 monster on either field, it becomes machine type for the turn.
- Hard once per turn on all effects also hard once per turn on activating the card itself.
With these 3 cards the deck becomes what is essentially a machine version of dragon link, dinos, sword soul, current cyberse decks, etc, but having an end board that ranges between slightly and significantly weaker than the end boards of those other decks.
What I'm saying, is that despite how strong these 3 support cards might look, the end boards are still only close to average for the current tier 1.5 to tier 2 decks that are under zero (or absolute minimal) threat of a banlist hit.
Going for an OTK without any protection/disruption along the way is also not as strong as it used to be, so cyber dragons being able to otk is not the big bad threat to balance that everyone seems so concerned about, especially with how fragile the combos to do this are.
Any deck that can throw 2-4 monsters on the field can make accesscode to OTK and pop monsters and/or backrow along the way, so cyber dragons are not unique in that regard and frankly aren't even that strong for what is supposed to be their niche. So the support they should be getting can be much stronger than what a lot of people think it should be.
Apparently I ended up writing a pendulum card here, but hopefully I've kept things spaced out enough to be simple and easy to follow.
honestly I would love to see some of those cards! They seem good and fair at the same time.
@@nostalgicnighthawk glad you thought so, that was the main goal when I designed them.
bring back laser and barrier but make like a retrain of them, a more easier way to get them out faster
would love to see it
How would you retrain them? I am just curious. Same effects but without the spell or trap?
@@twilor9515 ok so not a retrain more as so like upgrade , the one major flaw is that the mai ncyber drago nfusion are only two which is twin and end . twin has jus tit duble attack and end has price , their major flaw in this era of yugioh is PROTECTIOn from effect rather its monster spell or trap , i think make a updated version Barrier and Laser a Fusion monster and give a main dec kcyber dragon monster tha tmakes it easier to go into either one of them like
"When this monster is used for the fusion of a cyber fusion monster .." having that on som new main deck monster when make the pacing of the deck like when it is used for a fusion monster give that monster "cannot be destoryed "x" card effect or whe nwhen this monster is use search yoru deck for one Evolution Burst or Reslute Burst card from your deck and add it to your hand but if you have a cyber dragon on the feild activate it from yoru deck instead
Somewhere out there you'll find a heal-deck Troll making a Build around Bonding cyber Laser + rainbow life just Because
Another big problem we have within the Cydra deck is the problem of names, we have Cyberdragon monsters, Chimeratech monsters and to a lesser extent Cyberdark almost as a separate deck, and for example all the cards that work with Cydra monsters do not work well with Chimeratech monsters having to resort to patch solutions within the effects of these cards such as taking into account that they have attributes or attacks that relate them to the Cydra and not all of them contemplate this, so if they give us support Cydra often does not work because it does not solve the problem of handling three subarchetypes names, which should be included as in other decks, such as Branded that has cards that name other archetypes as Dogmatik, Bystial, etc., we need cards that say cyberdragon monsters, chimeratech and cyberdark, to solve its effects.
good point! I didnt think about this but it makes sense. Something that any future card designs should take into consideration so its compatible with all the cyber drag sub archetypes
i just thought of a card so hear me out “cyber funf
this card’s name becomes cyber dragon while on the field or gy. when this card is special summoned, add one “cyber” card from the deck to your hand or set face up one continuous “cyber” spell/trap card. you can discard one card from your hand: special summon 2 “cyber dragon” cards from your deck, hand or gy to the field. you can only use each effect of cyber funf once per turn” the combo is: summon core search cyberload fusion, link summon to funf, renetwork set face up network, network banishes 2 cyber dragon cards, discard one card summon two cyber dragon cards, use them to summon nova, nova special summon core, core and funf to seiger, nova to infinity and cyberload fusion to rampage, boost rampage, attach any monster card that may annoy you and have a negate to anything your opponent has and attack for game PLEASE tell me what you think cause i think this is exactly what we need and it’s just one card
That card would be INSANE, i think its too much tho like to much power. I think having a card with the effect to get another cyber spell but also being able 2 discard a card to summon a cyber drag would be great. I doubt we would get something that OP but something similar would be greAttttt
@@nostalgicnighthawk yeah that’s the problem i tried to make it as balanced as possible like only having the effect to grab a cyber card and set face up a continuous cyber spell or trap but i just had to include infinity in there somewhere so i made him discard a card to summon them
some good turn one and easier to get to our fusion and protect the fusion cards more
I’m so happy to see this video! You mentioned that you saw more cards but only selected these ones for the video, did you see the Alternative Cyber End Dragon? I was expecting you to add it given how much it looks like you like the card but wanted to hear your thoughts on it anyhow
happy you like! Card look awesommme. I didnt actually see that when I looked up custom cards, surprising! Def sounds like a good card but if we get any type of support, i hope we get some cards that help us with consistency or playing through disruptions
the link monster is nice but I feel like cyber dragon need to stay more fusion card based a lot of their face ace monsters are fusion monster and the whole gimmick of the deck if getting out a unga banga big attack fusion monster with ridic high stats
i agree, links arent ideal unless its the link 1 we need. LOL unga bunga big DMG!
@@nostalgicnighthawk i feel like what need is all those fusion cards Zane used in the anime agaisnt jaden, that would help us get to the extra deck fusion monster more faster and protect them or give them liek a extra effect if fusio na certian way. like it nice we have a link (siger) and a xyz (nova and infinity) but even they dont really support the main theme and faces ( outside of nova) but peopel would read hi mand jus tattackover it instead of popping it. knowing how konami is and how zane ace is cyber end dragon, we need more of twin and end and eternity card support that helps us achive getting to them faster and protect them. or more fusion verity of them.
@@zuniversegaming3431 heros fusions ... 10000000 ] cyber dragon fisions? 6-7... too much fair.......
How about the following cards.Cyber Laser Dragon 2.0 Light,Lvl7,3000 atk/0 Def. Machine. Effect One per turn you can destroy a card ignoring its effects. Cyber Barier Dragon 2.0 Light,machine,lvl7, 0 atk/3000 def. You can negate an attack as long as this card remains face up on the field. And Cybernetic Unit continues spell As long as you control one or more Cyber monsters this card can't be destroyed. 1You can send 2 Cyber monsters from hand or field to the grave and ss Cyber Laser Dragon 2.0 from hand or deck to the field.
2.(Quick effect)You can tribut 1 Cyber Dragon to ss one Cyber Barrier Dragon 2.0 from hand or grave yo the field face up in def position.
i like the synergy between the cards, we need some one to SS barrier and laser like you said. Lasers effect seems great since it can destroy basically anything, barriers effect might need some upgrade still!
Nostalgic Nighthawk Barier can stop one random atk With more then 3000 I guess he can be more anoing and also as long as he is face up on the field he's the only monster that can be targeted for an atk.....With 3000 def and the ability to stop a random atk he will be anoing to deal with
Or Cyber Rescue Quick Trap When the effect of a Cyber monster gets negated you can activate this card.That effect gets negated and you can ss a Cyber Rescue Dragon from Grave or deck.
Cyber Rescue Dragon
Lvl 10 0atk/0def Light.
You can only ss this card with Cyber Rescue.When a Cyber card gets it's effect negated you can tribut this monster negate that card and your opponent can't play cards in response of Cyber cards until the end of Battle Pase.
If this card was send to the grave by it's own effect you can ss it back.
it will also be nice if they will make a RUSH DUEL Cyber Dragon card/s that can allowed to be maximum summoned. :)
the rush duel cards are awesome, i hope some of them migrate over to the TCG
I was looking for those rush duel cards, but couldn't find anyplace near by... Still those are pretty cool
The Rush Duel cards are only in osg I'm not sure but there not it release in tsg....
@@razielcroft-mo8ll Explains a lot :D
@@razielcroft-mo8ll hoping they modify them to work in the TCG tho. That would be nice to see
how about this cydra monster *name of card "cyber dragon LGATO" attack :400 def:2100 lvl 4 MONSTER
this card becomes "cyber dragon" on field and GY or Banished. if you normal or special summon "cyber dragon" (even if gets name on field) monster, expect during battle Damage step: you can special summon this card from your deck or hand, this card gains 500 attack for each cyber dragon(s) in your GY or banished also add 1 polymerization or 1 cyberload fusion from your deck to your hand. if this card GY (quick effect): you can special summon 1 monster from your "cyber or chimeratech " extra deck monster to defense position. BUT if it gets destroyed U CAN special SUMMON from your extra deck a "cyber or chimeratech"fusion monster in attack position AND attack directly to enemy life points also when gets banished you can get a cloakwork night directly from your deck to your side of the field and u use it instantly. you can use ALL the effect of "cyber dragon LGATO" once per turn BUT on opponents turn you can once per CHAIN u can use 1 OF those effects.once again
Truth be told most sounds good and even the broken one can come because the really try to keep cyber dragons slow truth be told if they gave cyber dragons a time of day i would start building a deck again
I love the idea of A Barrier and Laser retrain but not as pendulums. Please no pendulums, id sooner add a couple tuners and synchro cyber dragons than those.
i dislike pendulums GREATLY as well lmao
We need a synchro for Cyber Dragons called Cyber Dragon Beyond.
what would be the effect??
@@nostalgicnighthawk
Level 10 can use a rank 5 machine monster as a tuner.
Banish 1 Cyber Dragon from your hand or graveyard negate all monster effects your opponent controls for your turn. Gains 200 attack for each banished Cyber Dragon monster.
Atk/3000 Def/2500
Ok guys hear me out: what if we had a way to fusion from the deck? Like every other fusion deck right now
NONSENSE, looll i would love it however I wonder if it would be OP. We can do a LOT of dmg however we dont have the protection so I can see a card like that not being that over powered.
@@nostalgicnighthawk maybe a spell like Neos fusion: that allows you to summon a fusion monster sending the materials from the deck but only with cyber monsters that list specific materials like Cyber End dragon or Cyber twin dragon, so you could only use the originals cyber dragon for the fusion summon without making a pre-errata future fusion, also an og Cyber dragon in your hand would be a brick because it send the materials only from the deck to the GY.
Btw if every other fusion deck out there can do that, if even hero can do that, why we can't? I'm not asking to fuse my entire deck to summon Chimerateck on turn one, but it's unfair that we don't have this possibility while the others does.
@@vittoriomassaro8131 oo i like that idea! That actually seems pretty balanced and your right, like every other deck that fusion summons has a card that does that already
@@nostalgicnighthawk thanks! Also, i have some other ideas but i don't know if they would make the deck too broken, like a spell that let you summon a token on your opponent field and then it let you ad "Cyber dragon" from your deck. Or just print some of the ygo rush Cyber dragon support like Cyber processor, Cyber assault dragon and Cyber tactical dragon.
I've tryed the 2007 ver of Cyber dragon and you know what?
SCREW IT!
WE NEED A PRE-ERRATA FUTURE FUSION FOR CYDRA BACK!
NOTHING IS MORE SATISFYING THAT FUSING AWAY YOUR ENTIRE DECK IN ORDER TO SUMMON ONE BIG OP MONSTER AND DEAL UP TO 30K OF DAMAGE IN ONE SINGLE HIT!
What do you have against pendulums?
they make my head hurt XD
time to harrass konami to print those
konami plz make!
Awesome
Look up cyber nano dragon
hmm pretty cool! I like how it summons tokens too
❤Wow❤
cydra really need an archetypical floodgate to work with cybernetic revolution
Hi, i wish u could do a video about this and feel free to add or edit some of the informations in these notes and maybe konami would listen someday.
My thoughts to fix Yugioh
1. Remove pendulum and link mechanics from the game, this will remove extra monster zone and pends zone.
2. Ban all the over powered monsters, no more monsters that have trap effects and immunity to everything, boss monsters should have a cost to activate or negate anything also they can no longer negate everything, make them more specific like negate a monster eff or a spell...
3. No more one card combo, combos should be done by minimum of 2 cards also the more cards used to the combo the more powerful the combo is and vice versa.
4. Only 1 monster can atk directly, this will insure the interaction between the players in the game thus it would be more fun not the BS we see these days of 1 turn kill and the player who goes first wins by 99%.
5. No more powerful hand traps.
6. No more over powered searchers, search should come out of some cost, this will get card economy back to the game.
7. If u like this pls like and share and feel free to modify some points or add to them.
i dont disagree with all of your points however if all of these were incorporated it would be a whole new game! I think they should just make different formats similar to MTG. Maybe make a format where no pendulums exist. I would love to see some sort of blocked constructed so you can only make cards from certain sets. There are a lot of things they can do to the game to make it more fun!
@@nostalgicnighthawk if u played early yugioh u would’ve know that that was a totally different game
@@ICEMAN-Z8 ive been following for years I just sort of spectated and didnt play. It just keeps getting more and more powerful!
@@nostalgicnighthawk im gonna be honest with u totally, i quit playing yugioh around the time links began to be a real problem not a solution for this game, back in the pends days i knew the game has gone in the wrong direction but still my love for the game kept me going but when the PC became too much I simply couldn’t play anymore coz I couldn’t enjoy anymore, the OTK and the dice roll decided the game was not a game for me so im waiting for the day that maybe konami would restore this game to its glory otherwise its a dying game for sure.