Retarget Animations to Any Rig in Blender

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  • Опубликовано: 9 фев 2025

Комментарии • 95

  • @midnightcircus74
    @midnightcircus74 2 года назад +26

    Thank god dude this is exactly what I needed, I'm just starting off and animating is just too difficult. Being able to retarget these to more complex rigs allows me to do so much more with my time and accomplish more with my projects. Thanks again.

  • @aaronkaminski9138
    @aaronkaminski9138 Год назад +3

    Had no idea you could edit a metarig like that and not get a billion errors, that alone makes this video worth it

  • @PaladinVII
    @PaladinVII Месяц назад +1

    That's not just a tutorial on how to retarget animations, but an excellent tutorial on basic rigging with constraints! Thank you!

  • @sotosendocadu
    @sotosendocadu 10 месяцев назад

    I think I've never learned so much from any tutorial before (and I've been using Blender for years but I've never stopped to properly learn rigging like I should). Thank you, awesome work

  • @JazibAli360
    @JazibAli360 3 года назад +53

    Thats literally what I was searching. Appreciate it man. I just created a full on iron man IK rig with constraints and all. Just wanted to animate the rig quickly.

  • @robertionescu5652
    @robertionescu5652 2 года назад +5

    I searched a tutorial like this for 6 hours straight. Thank you so much :)!

  • @Chérisii
    @Chérisii Месяц назад

    TYSM! I have trying to do something like this for three days. Appreciate you

  • @olya541
    @olya541 3 дня назад

    Thank you very much for your tutorial! You literally saved my life

  • @NexusBaum
    @NexusBaum Год назад

    there's even more useful stuff in this than I thought I would find here :)

  • @nidhinravindran4223
    @nidhinravindran4223 3 года назад +3

    It worked I've been searching for a solution for 2 days. Thanks a lot

  • @nashonightmare
    @nashonightmare 2 года назад +1

    Thanks dude. This relieved my pain

  • @observingentity
    @observingentity Год назад

    Holy moly exactly what i needed. Thank you so much brother!

  • @monsoonsheep
    @monsoonsheep Год назад

    This is fantastic, much thanks for making it!

  • @teresashinkansen9402
    @teresashinkansen9402 8 месяцев назад

    I wish Blender implemented this by default, Its so useful. I don't like when great tools are plugins because with time they might end up not maintained inaccessible or simply no longer compatible with the latest Blender version.

  • @shane1qaz
    @shane1qaz 3 года назад +9

    Literally what I need for this commission I’m working on!!

  • @AliceMayMorgan
    @AliceMayMorgan 2 года назад

    Great tutorial! Exactly was I was looking for being new to blender, thank you very much!

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 3 года назад +6

    That Rokoko plug in is suddenly really popular.
    I going to try retarget to the Rigify generated rig.

  • @darkframepictures
    @darkframepictures 11 месяцев назад

    When importing mocap from mixamo or other sources, if the Rig comes in weird like that, try reimporting it with the automatically fix rotations checkbox applied in the blender import settings.

  • @AI_ART_Enjoyer
    @AI_ART_Enjoyer 2 месяца назад

    Thank you! This works just with Mixamo animation and bones or works also with other animations with different kind of armatures/bones?

  • @unrealdevop
    @unrealdevop 2 года назад +2

    Wish you would have showed us how to bake it or export it, I'm kind of lost as to what I should do now

  • @toapyandfriends
    @toapyandfriends 3 года назад +1

    😆Really nice, so nice in fact I use this tutorial to make and upload for CG trader to sell...thank you!😀

  • @kucklowmusic9184
    @kucklowmusic9184 2 года назад

    I cannot thank you enough for this video man !!!! SUbbed

  • @piggygames
    @piggygames 2 года назад

    thanks a lot i was looking for something like this, and finally I´ve founded it, it also works with bvh :)

  • @shoshoda
    @shoshoda 2 года назад

    ur a legit god

  • @Zaziggi
    @Zaziggi 3 года назад +2

    Awesome video - This is just what I needed for my current project!

  • @gamerzstencils6266
    @gamerzstencils6266 Год назад

    listening to your voice made me fall a sleep (not saying your voice bad or anything)🙂

  • @jamieyyoo7608
    @jamieyyoo7608 Год назад

    thank you so much for sharing your wisdom

  • @n666tion
    @n666tion 2 года назад

    Still really helpful to this day :D thanks aloooooooooot

  • @BrickFunPark
    @BrickFunPark 3 года назад +3

    Great tutorial, to the point and easily understandable 👍

  • @aviban69
    @aviban69 2 года назад

    Great tutorial like it I put for this sub

  • @RandomNoise
    @RandomNoise 2 года назад

    nice explanation!!

  • @RenoSydney
    @RenoSydney 3 года назад +2

    Fantastic tutorial! Thanks so much for this

  • @umbra492
    @umbra492 3 года назад +1

    You're a godsend.

  • @GabrielGBR1933
    @GabrielGBR1933 9 месяцев назад

    thanks for that,i wanted to port gangnam style to a game lol

  • @M2y0t2h4e7
    @M2y0t2h4e7 Год назад

    very helpful

  • @SAJMusicWorks
    @SAJMusicWorks 2 года назад

    Hey dude, I retargered animations over to the exact same carbon copy of the skeleton and now the animation is bouncing all over the place, this only happens to one of the animations, you have any idea why?

  • @parcas1542
    @parcas1542 2 года назад

    Graças, from Brazil

  • @nv7287
    @nv7287 2 года назад

    How can more than one animation be added to the rig? thanks nice video!

  • @ChristopherHemsworthCreative
    @ChristopherHemsworthCreative 3 года назад +1

    SUPER helpful. Thanks so much!

  • @AdamDonCosta
    @AdamDonCosta Год назад

    Rokoko still splits my character in to pierce after i try to retarget... even with limits on :(

  • @Wildduckpro
    @Wildduckpro Год назад

    Can this work for the epic fig rig. Or is it a handmade rig thing only?

  • @the_stray_cat
    @the_stray_cat 2 года назад

    can i get help? i keep getting errors when i install the Rokoko Addon.

  • @favkisnexerade
    @favkisnexerade 2 года назад

    any alternatives without requirements to login and stuff?

  • @Hekeda
    @Hekeda 2 года назад

    Help how do I fix rokoko duplicate target bone entries

  • @amitpoddar4774
    @amitpoddar4774 3 года назад +1

    Thanks alot for this add-on ,,,🙏🏻🙏🏻🙏🏻🙏🏻

  • @favkisnexerade
    @favkisnexerade 2 года назад

    this addon doesnt work and just crashes whe ntrying to retarget

  • @LUN4T1C-LEWD
    @LUN4T1C-LEWD Год назад

    really cool video and good explanation. I tried this to transfer FPS arms animations from one rig to another. But it does no work at all (arms are at the complete wrong spots, fingers doing some wild movements in all directions etc). Even tho the bonelist looks good and I've assigned almost all bones that were not recognized automatically. I can't change the target rig, as it needs specific bones, bone names etc for the game. what can I do? does anybody know of a good way to retarget FPS animations? tahnks!

  • @alocrisis
    @alocrisis 2 года назад

    Thanks for the tutorial but wen itried this 2 bones was repositioned after retargetting

  • @thephoenix8820
    @thephoenix8820 2 года назад

    My Character is not exactly doing what he should do. The arms are gonna be crazy. How can I fix it?

  • @dub47
    @dub47 3 года назад +3

    How do you retarget with a root bone? I can't seem to get Location to transfer to the pelvis/hips, only the root has Location

  • @thomasmaier7053
    @thomasmaier7053 3 года назад +2

    Nice, just what I needed! Small edit: you didn't tell people how to install the Rokoko plugin, which doesn't describe it on their page either.
    Also, it requires an account. I recommend bypassing that by changing the code to "logged_in = True".

  • @estudiounity9388
    @estudiounity9388 3 года назад +4

    Good tutorial, although I have a problem: the animation of the arms goes wrong. If you could give me the solution I would be grateful.

  • @meanmugger-y8e
    @meanmugger-y8e День назад

    i imported some fornite emote animation but i cant select it as a source

  • @jozovila5911
    @jozovila5911 2 года назад

    quick question, the rokoko live addon is for free but I still do need to pay for rokoko studio to use it, right?
    edit: nevermind you just have to log in to rokoko live inside of blender after creating an account, I thought you had to enable it inside of rokoko studio where it is locked as premium content

  • @dhananjaykupekar6892
    @dhananjaykupekar6892 3 года назад

    Awesome 😊😎✨

  • @qpaoziwu
    @qpaoziwu Год назад

    I ALWAYS THOUGHT THE HANDS WERE SUPPOSED TO BE CURVED SIDE UP

  • @bluelotuscoding
    @bluelotuscoding 10 месяцев назад

    This doesnt work for me and im using an armature thats reimported

  • @CoreyMcKinneyJr
    @CoreyMcKinneyJr 2 года назад

    Press F12? F12 renders the image for me.

  • @kristianmollermunar
    @kristianmollermunar 2 года назад

    thank you ❤❤❤

  • @gouravdas7557
    @gouravdas7557 3 года назад +1

    great video thanks.

  • @julienjean6329
    @julienjean6329 2 года назад

    Hi guys, I have one question, maybe someone can save my life : I'm making a wood box model for a client, he wants to integrate the model in a Dota mod throught Source Engine 2.
    This is an animated woodbox with a cell fracture. Apparently armature and bones are needed to make the animation work on this engine. It doesn't make sense to me to create bones for each individual pieces but anyway : is there a way to create and link bones from the cell fracture animation in Blender ? Or do i have to do everything by hand ? Thank you very much by advance

  • @ColinTCS
    @ColinTCS 2 года назад

    Getting no joy whatsoever installing that plugin. Getting errors attempting to activate it on pretty much any version of Blender 2.80 and up. :-(

  • @marcalamente
    @marcalamente 3 года назад

    Thanks! very useful

  • @foongpedq2238
    @foongpedq2238 3 года назад +1

    Thank you

  • @xyzz8722
    @xyzz8722 2 года назад

    How would this work with FPS viewmodels?

  • @sergeisarichev3651
    @sergeisarichev3651 3 года назад +1

    gold

  • @Restart-Gaming
    @Restart-Gaming 3 года назад +1

    I have a very challenging question I have a moose that has both IP animation and RM that I bought online only thing is for unreal the RM does not works its there but none working this is what the seller told me ( Hello! Unfortunately, to work in UE4, you need to redo the animation of the root movement in the original Blender3D file There is no other way to fix it.) would any one know how to fix? would be very helpful.

  • @Jaden-Hyung
    @Jaden-Hyung 3 года назад +2

    Quick question: So when I retarget the animation my model deforms and stretches completely. Any idea what’s causing this and how to fix it? I thinks it may have something to do with the armature modifiers but not completely sure. Greats video and explanation by the way! edit: ok I found what the problem was, basically all I had to do was transfer the weights from the original mesh as well as the armature.

    • @tracywankio9812
      @tracywankio9812 3 года назад

      Try Ctrl+A and apply scale after creating the rigify rig

    • @alexmouandjo8143
      @alexmouandjo8143 3 года назад

      Can you explain in details how you did it?

  • @reelperminute5278
    @reelperminute5278 3 года назад +1

    It seems easy, but many time Rokoko make it a mess even if both the models have identical Armature. And you can not make it right what ever you do. Though Im not sure if the problem is with Blender or Rokoko addon .

    • @satyamanu2211
      @satyamanu2211 Год назад

      Did u find any solutions for it yet?

  • @garymankey6186
    @garymankey6186 Год назад

    Did not load in Blender 3.6.1

  • @braveclem
    @braveclem Год назад

    I added anims for a gmod model that I imported,but the animation has some problems with the legs,I selected the bones and all,but the legs move kinda weird,is there any fix for this? It's only a legs problem,the rest works fine

  • @lucaspadilha893
    @lucaspadilha893 8 месяцев назад

    Retargeting toolbox isn't there

  • @tye4499
    @tye4499 3 года назад

    good video.Could you tell me how to delete bones please? much appreciated

  • @Visuwyg
    @Visuwyg 3 года назад +1

    How do I rename Bones on Mac OS? F12 doesnt work

  • @stylezmorales
    @stylezmorales 2 года назад

    Question to anyone here, I downloaded a character with rig but whenever I load the .blend file the body is off to the side doing it's own thing and the rest is stuck in it's pose while the rig is in the t pose. Would clearing out the vertex groups and reassign them as seen in the video? I'm still new and any advice is welcome 😁

  • @Moudjoulito
    @Moudjoulito 3 года назад +2

    Nice tutorial, how can i get a minifigur working, i'm currently using studio2.0 to convert lego minifigur and input to blender but i have a problem with it named "clutch power", so if someone know what i'm supposed to do, your help is welcome.

    • @JonathanKron
      @JonathanKron  3 года назад +1

      Hi, I have never worked with studio 2.0. IF you want a lego figure I would suggest Mecabricks because I know it works.

    • @Moudjoulito
      @Moudjoulito 3 года назад +2

      ​@@JonathanKron i have solved my problem but thanks for the answer.

  • @abrahamordonezzarco785
    @abrahamordonezzarco785 3 года назад

    im traing to mrigrate some generic animations to a rigify rig i have here and it makes all deformed :S is it causes im pointing to the IK ??

  • @anugrah6372
    @anugrah6372 3 года назад

    will it be able to retarget mr mannequin addons rig ?

  • @FengWei149
    @FengWei149 3 года назад +1

    How toninstall rokoko addons?

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 3 года назад

    Wounder if I can retarget Mr manniquien animations to a rigified armature if so yess

  • @Gameboy69-xc6ue
    @Gameboy69-xc6ue 4 месяца назад

    it just like Fortnite skin

  • @m1ssingn074
    @m1ssingn074 3 года назад +2

    ay bro cool vid, next time speak up i can barely understand you

    • @JonathanKron
      @JonathanKron  3 года назад

      Thanks and yes I will keep the loudness in mind next time :)

  • @IntahX
    @IntahX 2 года назад

    This techniques doesn't really work well with "IK" bones. It deforms them alot

  • @mangepelles
    @mangepelles 3 года назад

    why rokoko is asking me an account ?