Man, your tutorials are extremely informative and relaxing (!). No nonsense, good difficulty level, no music or other distractions. Continue with this, and you'll soon have all of the Godot community over here
For anyone reading this. Terrain is not officially supported in Godot currently. There is exploration being done on an implementation. The current public plugin that is available that is working on this is Terrain3D by Tokisan Games. This their terrain system available as a plugin. It should work with Scatter.
Nice. Have you also though about a workflow for building a non-flat terrain and it's texturing/painting? I have to do that in blender as of now, but it's a pain in the neck. Also would appreciate any ideas for optimization techniques for your environments in case the world is much bigger than the demo scene.
Yes this is the next step, I'm looking into a workflow for LODs and terrain. I wanna make it accessable to lower end hardware as well so it's gonna need a little more work before I wanna make a tutorial public!
That was pretty sweet! Thank you for the video and the excellent way you present. Combining this with Terrain3D I was able mock up my farm with the Proton Scatter plugin working great to fill in the grass and trees along the rain runoff river which is a mini forest.
Oh my god. Thank you so much. I was going insane looking for a way to create a simple level environment in godot. If you remake this guide and title it "How to setup a 3D level in Godot" you'll be drowning in views. You saved my sanity 😭
So, unfortunately this isn't working for me. The Proton Scatter add-on has some sort of error in the code that is preventing the Scatter Item from being able to implement itself. I thought maybe it was the blend file thing, but that was not this issue.
I have the same issue! Were you using Compatibility mode, rather than Mobile or Forward? I think that's the problem as I can't use those latter two with my version of Godot.
the addon has so much potential but it needs a lot of work i cant scale, or position. if i want to scatter i have to excessively scatter to bring it to size then i saved my scene i closed godot came back and the objects were gone . its super cool it comes with its own assets that is so dope because i can keep building onto the scene but if they disappear ill have to re do everything. its an awesome plug in but it needs a lot of work mainly in its functions.
great content, please produce more! smol request: is it possible to slow down a little bit when selecting settings in future videos? some were a little quick to process what happened, but if that is just me, please disregard my request. please keep teaching us you scholar of the gaming arts!
Unrelated but 7zip is a free, open-source file unzipper that can open anything winrar can without the popups and predatory pricing :) Windows can open most zipped files but 7zip can do the rest easily.
What about using plugin to sculpt terrain and doing a whole, realistic forest? Some like in Blair Witch game. I want to create this kind of forest but I don't know how.
I much appreciate the tutorial, thank you. Maybe you can help with this: Currently I can walk through the trees. Do you know how collision can be activated for an individual assets (like a pine tree) ? When you open the assets glb file, the does not seem to be collision as an option.
Got this all working and was amazing - I used the large stone and would like some more help on the collision - I see it comes by default with a ray trace so assume I just need to map this to the player height when they try and walk on a rock etc
Great demonstration of an interesting tool - thank you. This channel is excellent. I do wish that you would speak up a bit though, as it's hard to hear what you're saying a lot of the time. Thanks again.
I'm using a CSGCombiner3D to subtract a CSGBox3D from another CSGBox3D, how can I get the 2nd Box's material to show up in the "hole" that has been made by the combiner?
That is cool. Thank you showing us how to create natural forest scenes. Can you make a tutorial how to switch camera between first person to third person mod through GD-Script or C#?
Great tutorial. I only have 1 problem: I want my player to collide with the trees - and I don't know how I can and should do that. Do you have any advice?
Great tutorial! Really helpful but the shade in mine is a little darker and also i can't see anything after i ran the whole project. nothing is coming up from the preview either. Any Advice?
All the guides for godot either show how to create nature on top of a box or how to create an empty terrain with no nature. That's not what anybody wants. Terrain+Nature is the minimum viable product.
Man, your tutorials are extremely informative and relaxing (!). No nonsense, good difficulty level, no music or other distractions. Continue with this, and you'll soon have all of the Godot community over here
Please make a terrain tutorial
Very much this 😊
We are behind this request! 😂😂 please!!
Pls do
For anyone reading this. Terrain is not officially supported in Godot currently.
There is exploration being done on an implementation. The current public plugin that is available that is working on this is Terrain3D by Tokisan Games. This their terrain system available as a plugin. It should work with Scatter.
@@aerostorm_ is it free
Great tutorial! This is the basic 3D setup walkthrough I've been looking for.
You have the best tutorials of Godot on RUclips ❤
Lukky this is great! I look forward to a terrain tutorial when you have time. Thanks for your willingness to share your knowledge
Nice. Have you also though about a workflow for building a non-flat terrain and it's texturing/painting? I have to do that in blender as of now, but it's a pain in the neck. Also would appreciate any ideas for optimization techniques for your environments in case the world is much bigger than the demo scene.
Yes this is the next step, I'm looking into a workflow for LODs and terrain. I wanna make it accessable to lower end hardware as well so it's gonna need a little more work before I wanna make a tutorial public!
That was pretty sweet! Thank you for the video and the excellent way you present. Combining this with Terrain3D I was able mock up my farm with the Proton Scatter plugin working great to fill in the grass and trees along the rain runoff river which is a mini forest.
Oh my god. Thank you so much. I was going insane looking for a way to create a simple level environment in godot. If you remake this guide and title it "How to setup a 3D level in Godot" you'll be drowning in views. You saved my sanity 😭
i would really like to see the video with this and a custom terrain!!
You are a blessing! Thank you teaching Godot
Excellent tutorial! How do I make the character collide with the created trees?
awesome work!
هل يوجد أي نوع من طبع ونشر في موقع
So, unfortunately this isn't working for me. The Proton Scatter add-on has some sort of error in the code that is preventing the Scatter Item from being able to implement itself. I thought maybe it was the blend file thing, but that was not this issue.
I have the same issue! Were you using Compatibility mode, rather than Mobile or Forward? I think that's the problem as I can't use those latter two with my version of Godot.
the addon has so much potential but it needs a lot of work i cant scale, or position. if i want to scatter i have to excessively scatter to bring it to size then i saved my scene i closed godot came back and the objects were gone . its super cool it comes with its own assets that is so dope because i can keep building onto the scene but if they disappear ill have to re do everything. its an awesome plug in but it needs a lot of work mainly in its functions.
great content, please produce more!
smol request: is it possible to slow down a little bit when selecting settings in future videos? some were a little quick to process what happened, but if that is just me, please disregard my request.
please keep teaching us you scholar of the gaming arts!
Unrelated but 7zip is a free, open-source file unzipper that can open anything winrar can without the popups and predatory pricing :)
Windows can open most zipped files but 7zip can do the rest easily.
Thank you so much for your tutorial.
What about using plugin to sculpt terrain and doing a whole, realistic forest? Some like in Blair Witch game. I want to create this kind of forest but I don't know how.
Thanks, great job.
Terrain tutorial would be so useful
it is time to reboot the Slender games but on Godot instead of Unity
Can anyone confirm if Protonscatter works with 4.3? It keeps crashing for me and I can find little information on it
Yea
I much appreciate the tutorial, thank you. Maybe you can help with this:
Currently I can walk through the trees. Do you know how collision can be activated for an individual assets (like a pine tree) ? When you open the assets glb file, the does not seem to be collision as an option.
Got this all working and was amazing - I used the large stone and would like some more help on the collision - I see it comes by default with a ray trace so assume I just need to map this to the player height when they try and walk on a rock etc
How to use collision for trees
May the spirits bless you!
I'll have to donate to you soon 👌
how to use animated scenes in proton scatter
Great demonstration of an interesting tool - thank you. This channel is excellent. I do wish that you would speak up a bit though, as it's hard to hear what you're saying a lot of the time. Thanks again.
Very informative video, thank you. I subscribed.
I'm using a CSGCombiner3D to subtract a CSGBox3D from another CSGBox3D, how can I get the 2nd Box's material to show up in the "hole" that has been made by the combiner?
That is cool. Thank you showing us how to create natural forest scenes. Can you make a tutorial how to switch camera between first person to third person mod through GD-Script or C#?
I actually have a project in the works on switching controller types in realtime, didn't think there would be interest. Thanks for the Request!
@@lukky. Cool. It would be helpful if could share your knowledge of the GDScript or C# switching between two cameras I would appreciate it.
Excellent tutorial ,very helpful ,thanks a lot
the best tuorial my bro
When you downloaded the ZIP of the grass you specified certain files, can you comment on what you pick only to speed up downloads etc
do you know how to use occlusion culling with protonscatter? doesn't seem to work
Great tutorial. I only have 1 problem: I want my player to collide with the trees - and I don't know how I can and should do that. Do you have any advice?
Still no terrain tutorial :(
the polyhaven exr file doesnt read :--(
YESSSSSSSSSSSSSSS oh my god thank you!
Doesnt Work for me.
Im using v 4.0 of the Plugin (newest), and Godot v 4.1.3
Cool 😮
Great tutorial!
Really helpful but the shade in mine is a little darker and also i can't see anything after i ran the whole project.
nothing is coming up from the preview either.
Any Advice?
polyhaven textures arent working
You can fix the import error of .blend files by setting Editor > Editor Settings > FileSystem: Import > "Blender 3 Path"
Ohw that's where it is, i just set my 3d editor to blender though it would pick it up als import software aswell. That's for the tip!
Need more nature video 😍
Do these trees have collisions?
Were you able to do collisions for the tree?
great tutorial!, anyone know how to add collisions to the trees?
Did you figure it out?
@@stabbedbyapanda yeah so unless I missed something the particle items in the proton scatter addon aren’t able to use collision
@@Lazy2Dev
@@Lazy2Dev Did you figure it out??
@@stabbedbyapanda Did you figure it out??
Do a tutorial on the unrecord movement
OMG THANK YOU
Nice!
bro can you make game like gta in godot?
Your ability to make anything is limited by your funding, skill and creativity.
It would be nice if you showed how to scatter on something other than a completely flat plain. Rarely ever does someone use a plane for a game level
tutorials are meant to give you a basic idea so you can go explore on your own bro.
wow its like unreal engine
evolveduk allso makes this trees in TreeIt))
te imaginah
All the guides for godot either show how to create nature on top of a box or how to create an empty terrain with no nature. That's not what anybody wants. Terrain+Nature is the minimum viable product.
Hell yeah👍