Since this video is still being recommended to people, I thought I'd put it here that I made a sequel with discusses the best Shines in the game. ruclips.net/video/vx7lw_Q1S9E/видео.html If you enjoyed this one, I hope you enjoy that one just as much. ^^ Thanks a million for all the support.
I beat the Pachinko Game using a rocket nozzle, check out my first short video to see how I did it, if you'd like. Sorry if you find me posting about my video disrespectful, but I don't know where to start on youtube.
All true for worst and best ones but unlike intentions don't really exist anymore since Average Trey 4 years ago first person to get all shines under 3 hours makes that ✨ 💛 look simple both on getting there and getting it first try but the master discoveries probably didn't happen overnight if you didn't see it. But you just walk underwater. There was a trick to Lily Pad but the average player over a speedrunner wouldn't get it to understand the amazing 😉 😀 thing.
It always astonishes me that no one does the manta fight while under the huts. If you go underneath, the mantas can't touch you, they wander away from you, and you're close to the fountains for water. The piantas even say that they were safe under the huts
I was about to say the same thing. I remember having trouble with this level as a kid, but then discovering the huts were a safe zone. After that, it was super easy, barely an inconvenience.
Durian lady is easy. Just kick them over the water and you're good. Jump at the same time as you're kicking them and they just go flying off. The main problem with Sunshine is that there is a lot left to the player to find out. Not all moves are explained. It is charming for those of us who actually try everything, but for those who don't the game just becomes unnecessarily difficult.
@@CottidaeSEA It took me a while to figure out the optimal strategy to get it over, but yeah, once you figure it out, its easy as cake. I still hate anything to do with durians now, though. Why can't you just pick them up like everything else!?!
@@roshibomb4247 Yeah, I agree with that. It just doesn't make sense that you can't pick them up. Sure, they are spiky, but it's not like it's a cactus. It's more like a pineapple.
@@CottidaeSEA That's exactly what I was about to say. Mario can pick up a pineapple just fine, but a durian? Nope, gotta kick it around like a worryingly bouncy soccer ball, lol
@@CottidaeSEA bro this is so true. when I was a little baby playing this in like 2002 or 2003 or whenever, I could NOT beat the timed level to clean all the electric goop. That is because I didn't even know about the shotgun blast until I got the collection for Christmas LOL. I did it so fast earlier today and was so proud.
Funny enough, I genuinely consider the Manta Ray goop fight as one of my favorite levels to play. Remember as a kid playing it more than once on every playthrough of Sunshine.
same I actually love that boss battle, I think the problem is most people spam the hover nozzle (which is a mistake) if u stick to the spray nozzle you'll have a much easier time
The manta can be frustrating sure, but it's also very atmospheric. A suitably creepy boss to match the macabre undertones of Sirena Beach. Additionally, people appreciate a tough boss that requires skill to beat as opposed to one that's just unfairly hard, which makes the manta memorable. I think that's why he put it at number 10, the least bad on the list.
@@justjason3161 Seriously, it's not. When I got the switch version I beat that level first try, after not playing Sunshine for several years. It's a really stupid level, I'll admit that, but not hard.
I beat it on my third try. It took one death to learn that the angle you talk to them at matters, then another to learn I need to control my air movement. I never understood what was so awful about it.
I've been replaying it after such a long time, and I'm disappointed. There's too many moments where I'm just like "...bruh" and have to restart levels constantly.
There are so many shines in this game where I find myself going, “Ugh, I have to do this shine now?” By the time I got to the last three worlds, pretty much every shine received that reaction from me. And this is from someone who grew up playing the crap out of this game (although I don’t even think I got past Pinna Park as a kid, I didn’t know how to get to the remaining three worlds and I didn’t even know Yoshi was in the game until I watched a playthrough of the game as a teenager).
You forgot about that casino level, where you have to get to 777s, one of them totally random, the other can be manipulated with floodd, then you have to put together a shit puzzle where you think that you have already reached the sprite after 10-15 minutes, just to get a pipe to a relatively difficult secret area. I did it with 1 life back then and was really frustrated when I failed and had to do the whole casino routine again.
I just did this level like a minute ago haha I would’ve had no clue what to do if I didn’t read this comment first if I’m being honest. I got the star after 3 tries though thankfully:)
I refuse to believe anyone at Nintendo actually play tested any of the levels in this game before releasing it. That or they didn’t play test it enough.
sunshine’s development was rushed so that they could sell more gamecubes and the only levels they play tested were the required levels for normal completion of sunshine
@@alexanderkosten7611 i think that every mandatory level is actually pretty good, with the exception of the last one (corona mountain) and hotel delphino.
Sunshine was easily the most experimental of the 3D Marios. I think it resulted in some of the best mechanics, but a lot of the gimmicks it tried did not stick. And it tried a lot of gimmicks. Galaxy seems to have taken notes from Sunshine, cause Galaxy has its fair share of gimmicks like the ball or the Ray surfing, but they feel much more fun to use.
I've always thought of Fludd and Galaxy's Gravity Physics as equals, when they work they're fucking phenomenal but when they fail, dear god pray it's an easy level
it took me several attempts in All-Stars to beat it with how infuriating it is, also I didnt use that pipe that's at the end of it cause I damn well knew that pipe at the end of the toxic river of bullshit is a beginners trap
@@bulborb8756 that fucking pipe dude, why did they put it there? I remember making it to the end only missing the coin you have to jump for and I was like oh a reset pipe? No it fucking dumpsters you right back in delfino plaza.
Nintendo was ahead of the curve: Other games are only now getting to “gambling in video games” when Sunshine’s Pachinko machine has been making me slit my wrists for years.
@- Therealseandiggity For some reason you can't go to the right when you launch yourself into the machine, the furthest you can go is to the middle, so you have to charge it at the right time to launch yourself to the right when you are at the middle point and collect the two farthest coins, and just hold back for the nearest two and do nothing for the middle one. The Shine is the trickiest, hold back and go forward when you get below the middle coin bracket and just move through the pins into the opening of the Shine bracket.
When I was a kid I used to play Sunshine with my friend and I specifically remember the mission where you have to pop balloons on the rollercoaster. We tried that mission for what felt like hours and still couldn't do it. Now, as an adult, I did that mission on my first try.
Here’s a tip I’ve learned throughout the years regarding the #1 shine, if you take Yoshi into the tunnel by the Bianco statue, you so a spin jump out of that manhole and you can glide all the way to the platform with the banana. It makes it SO much easier and less tedious
Honestly, going back and playing the game in 3D All Stars, one of the more frustrating shines was Shine 8 in the Harbor with Yoshi. For whatever reason the fish you shoot with juice to make platforms never worked as they should and would go up as they became platforms and Yoshi would hover just shy of them. That one shine took hours of frustration
I would have included this one and omitted the manta rays. I also LOVE the pachinko one and would probably swap it with a Noki Bay level (either the secret in the bottle or the eel dentist one).
Nothing in the game indicated that Yoshi's slime had different effects based on the fruit. Once I understood that, I got it pretty quickly. But nearly everything with Yoshi is tedious and unforgiving. I didn't mind the Hotel Delfino level, because I was at least doing things to explore and 1 misstep doesn't mean you have to do everything again.
@@mathieumartel-chenard3642 or you can do it like me seriously ignore the enemies and use Yoshi's absolutely broken spin jump to go from platform to platform much quicker and easier in my opinion
@@YoshiRocks2244 Yoshi's fruit adventure is a terrible level if you solve it the way the game wants you to, but there's a really easy way around it so I wouldn't rank it here.
Mario sunshine make me feel sad because I want to love it but it’s filled with a lot of broken and frankly unfinished bullshit in this game. And I just with that Nintendo remade the game from the ground up so that it could truly shine (pun not intended).
PTSD when the sandbird turns to the side. Just unnecessary. If the Sandbird was shrine 8 and they spent more time on the Sandbird lore I think I'd have appreciated Gelato Beach more, but as is, it's the most boring and forgettable level. I hardly remember what the last 3 shines were...even KNOWING one of them was Shadow Mario.
Mysterious Hotel Delfino is actually my favorite shine in the game. Probably because I just like Hotel Delfino, but you did make some good points against it.
I thought that Sandbird Shine was fine. I never got to it as a kid so when I started playing sunshine on the 3D allstars collection I was dreading it. I then proceeded to beat the stage on my second try. I had more trouble with the first hidden platforming shine in biano hills.
Agree with you on the rest of these, but Manta Storm is one of my favorite Shines. It forces the player to think on their toes and alternate between kiting the boss and clearing goop away as they fight it. The 64 tiny mantas at the end becomes so chaotic, it feels like Mario is really up against an army and incredibly satisfying.
Definitely disagreed with some of these. The hotel shine I found pretty fun, I’m a big fan of puzzle oriented Mario levels, so I thought it was cool having to figure out a path through the hotel, even if it is linear. It’s closer to Luigi’s Mansion than Mario, but that helps spice things up. I also found that the sand bird was hardly any trouble. It only took me a few attempts, way fewer than most “secret of _____” shines. Manta Ray I disagree with but I can definitely see why some dislike it. Chucksters, that one “secret” shine, pachinko, and lily pad though... yeah I didn’t bother with any I didn’t need to. The trek to the lily pads is what really cements it as the worst Mario level. Not just in Sunshine, the worst Mario level period.
The lily pad one was really bad, it took so long to get there & if you miss a red coin, your priority is to grab the only 1-up in the level so you can try again without spending 5 minutes waiting.
To me, Hotel Delfino is the embodiment of "great idea, poor execution." In fact, I like the idea so much that I didn't even hate any of the shines you have to collect in it. It was the blue coins that finally made me realize just how much I actually hate navigating the place.
This game is my childhood. I used to have a huge bucket of Legos and would build scenes from this game with them. Excellent content btw bro. Keep it going!
[4:25] Watermelon Festival: The monsters on the beach can be killed by getting them to chase you and then watering the sprouts to pop up thus giving you the chance to stun the monsters and kill them.
Can you even charge shot in the Switch All Stars Version? I ran across it on accident all the time as a kid on GC, but I didn't notice it my entire playthrough this time around
Don't collect a single blue coin, then once you're at 95 shines, search up the locations of all 240. Since you haven't collected a single one yet, you don't need to worry about searching the video for just the ones you don't have, since you don't have any. Follow the guide completely, exit Corona Mountain once you get the 10 in there so that you can exchange your 240 blue coins for 24 shines, then re-enter Corona mountain and complete the boat ride, and boom, you're ready to fight Bowser with 119 shines.
I actually found Super Mario 64 more frustrating and broken. Sunshine was also super frustrating, but I found more genuinely fun moments compared to Mario 64.
@@teenageanx9735 I can easily forgive 64 because it was a frontrunner in this genre. Sunshine? Not so much. It's an okay game marred by some really strange design choices that should've been pretty obvious in the time era it came out in.
Omg, me too. I did it once and it despawned. I spent like 30 minutes after that trying to spin jump through the ceiling while holding the pineapple to no avail.
Mysterious Hotel Delfino was probably my favorite shine. At some points I admit it was unintuitive and I got stuck but as a whole it was just so different and I loved it.
That happened to me twice. Died the 1st time it happened but managed to salvage it the 2nd time it happened and got the shine. What was kinda funny though is the 2nd time it happened I landed on the pink blooper and I was originally using the green one, so I went from using the slowest one to rocketing off the dock on the fastest one just trying to get the shine.
@@Matanumi Yeah I had lot of trouble fighting it when I was kid until I decided to fight it at the shore where it can't leave goop and it became a lot easier, and after I discovered the shotgun blast it wasn't a problem at all, I just jumped and spammed that shit.
That shine course with the red coins, lily pad and toxic water isn’t that bad..Just stock up on lives, and don’t jump into the pipe at the end if you miss a red coin/s. If you jump or fall into the toxic water it resets to the start of the course rather than sending you back to the island (where you gotta go through all the yoshi boat hopping stuff again).
If you miss a coin you can walk back to the beginning of the stage, just walk carefully through the edge and start again, this way you don’t have to die over and over again and you can collect the remaining coins
The Manta Ray was actually my favorite boss in Sunshine back when I played the game in my kid years. I remember actually imposing challenges on myself like never refilling FLUDD, never taking out Manta’s smallest forms until they all start beelining me, or never going out of my way to wash away the Plasma Sludge.
Mysterious Hotel Delfino was one of my favorites as a kid. It was so cool exploring the hotel it was like a maze. Not counting that fruit wall clip that takes the fun out of it 😤
My list: 10. Mysterious Hotel Delfino: This mission is just boring to me. Hence why I always use the Flippity-Do-Da 9. The Red Coin Fish: The physics of underwater suit always get on my nerves. 8. Secret of Ricco Tower: I feel like the slopes are fine but like Mysterious Hotel Defino, this level is just extremely boring 7. The Goopy Inferno: The path underneath the village is just plain uninteresting and the fact that there's little to no enemies and the fact that you can essentially skip this level by pulling water out of the river makes this level extremely easy once you know what to do. 6. Watermelon Festival: Fuck Cataquacks 5. Eely Mouth's Dentist: Take the boringness of Secret of Ricco Tower and combine it with the terrible physics of the underwater suit and you get what is by far the worst boss level in the game 4. The Shell's Secret: If you can't make super precise jumps, you're gonna have a bad time 3. Pachinko: Do I need to say anything else? 2. Secret of the Village Underside: *I'M A CHUCKSTER!* 1. The Death River: Okay sure, the Pachinko level has terrible physics but at least the area isn't *INSTANT-DEATH!*
At least you can glitch into the Watermelon Festival Shine in Episode 1 and glitch Yoshi straight to the Lily Pad River pipe by glitching out of bounds and walking to the pipe, albeit jumping every other second lest you die, but you still can do it. The Chuckster Shine can burn in hell and Episode 6 of Noki Bay is an underrated hell that nobody seems to talk about.
Surprised to see you didn't include the final Pico Harbout level in here. You need first to get yoshi for it, which requires jumping up onto the silos and ground pounding them in alternating orders to get the right fruit because the fruit they give you are randomised. You also need to make sure the space where the fruit lands is clean because otherwise subsequent fruits will bounce off of each other and fall into the nearby water. Then you will need to get yoshi over a platforming section involving spraying cheep cheeps just at the right time to create platforms which carry you up the pillars, the final one of which has goo on it only yoshi can remove. And logically every mistake in your platforming is punished in Sunshine manner because yoshi dissolves in the down-below sea water. It's one of those levels which perfectly highlights how Sunshine would have been better of without Yoshi completely. Fuck this level.
Just get to that palm tree on the left eat the fruit and use the pink juice for the platform type that goes upwards. Purple goes backwards. If you get the upwards juice you can just ride up to the top rather easily. If you are using purple juice only you are making that Shine way harder on yourself for no reason. It's not that hard if you change juice types as they intended.
@@cartergamegeek or just use Yoshi's absolutely op spin jump the steel platforms are spaced perfectly for you to get from one to another without the enemies
The Manta Storm is certainly hard, but you can use the huts for cover. Plus, my sister and I would always save the tiny raging ones for the hotel grounds since there's nearby water and sprayable coins. It's a lot easier with some patience if you don't want to use the wide spray feature. Blooper surfing is definitely hard, but that's why there's multiple colors for different handling. Also, you can survive a wall if you don't hit it straight on, and aren't going full speed from when you're pressing up. I know I struggled slightly with Ricco tower, but most of that is just learning to be patient instead of crazy jumps when you wouldn't even realistically be able to land on the spot. Watermelon festival is made easier by using dune buds to kill the lower tiered beach cataquacks. And then either carefully using the cliffside path for some distance or dazing the upper tiered cataquacks. Rollar Coaster is fun. But it's the same time limit as the mecha bowser fight, three laps. Sand Bird is certainly harder, but another level that just takes patience. But it was one where I came back to later instead of forcing myself to finish it immediately. Chucksters are again, a matter of patience. Pachinko was hard, but i never hated it. Water Lillies of Death certainly deserves top spot. But if you try your best to get as many coins on the first ride, you can inch your way back on the edges to jump to the rest and hover back to safety. Though that video footage looks completely media'd up to look like someone with absolutely no concept of boat physics.
A way I came to outcome Pinna 8 was this method: You hold down the trigger just right before it clicks and then wait for the right time and press the trigger down fully and the rocket will shoot perfectly straight and speed runners do it. If I didn’t explain it well enough there is a tutorial on how to do it.
I would just always follow the water stream close to the structure fluud was on, stand near the fire till i got attacked by a enemy and damage boost over to the platform.
I disagree with sooo much in this video. Some of the levels you mentioned, sure, but you also included some of my favorite levels in the whole game for me (roller coaster, squid racing and sandbird). Still, I love how Sunshine creates so much discussion still and that opinions are so divided. Sunshine is one of my favorite games of all time (I've been playing games since the Famicom days) but I can definitely see all the flaws in the game, but overall I just love this game and having an amazing time with the switch release. (Except the camera being switched and it is very very very difficult for me to get used to)
@@tyisinfinite And the corners of slopes isn't an issue for me cause I just wait for the last second to get to the next corner. Seriously it feels to me more often that mario's wearing some sorta cheat-cleats, being able to balance at an 85 degree angle on solid glass.
Yeah, but most of the shines in this video are easy once you know what to do. For example, in the video he's trying to get rid of the manta by hovering over it (I cant think of a worse way to kill the manta) XD.
Yeah, the Rico Harbor secret level was probably the easiest one for me if not the first Bianco Hills one. Would have replaced it with the Noki Bay secret level.
PSA: stop pushing forward on the analogue stick when surfing blooper. You'll have more time to collect the red coins, and you *won't die if you collide*. It's counterintuitive, because the first blooper shine is for a race, where pushing forward is essential.
Actually, any secret stage just boots you to the beginning of the stage if you die in Sunshine. Which automatically makes them better than Winged Mario Over the Rainbow in 64, whose punishment is far more brutal than a lost life. Fun fact, I imagine Sunshine's secret stages being the reason why you keep all the 1-ups you've collected after you shut down the game, compared to everything else which resets you back to five lives.
Even though Sunshine is my all time favorite Mario game, I can easily say that it's one of the most unforgiving. It took me YEARS to finally get that Pianta Village Fluff Festival shine.
The Manta Storm is my favourite boss in the game and one of my most memorable bosses in any game. I love letting them multiply to the point so that they massively outnumber me. I love the chaos and the feeling of powerfully beating those odds
That ending was perfect. That was hilarious. I remember being infuriated with that Shine on GameCube. I'm probably just going to skip it, beat Bowser, and call it a day on Switch.
@- Therealseandiggity me and a buddy of mine ended up collecting all of the Moons in Odyssey. It's a really great game. On my GC Sunshine file, I got 118 Shines, Blue Coin Shines were all that remained. Galaxy I got 120 and (maybe?) played through it with Luigi. With N64, I never got close to 120 - maybe 80-90 Stars. 😅
the mysterious hotel delphino was actually my favorite level as a kid, I was really eager to try and get inside all those rooms and I felt really proud for finding each next hidden pathway. To each his own I guess!
Idk the watermelon mission was never that difficult imo. The cataquacks can just get sprayed so they don't break the watermelon and if you spray the watermelon on that small bridge it can move a bit easier than moving it with Mario.
You can also kill them by spraying the plants to spawn sand sculptures, launching the cataquacks in the air so they splat and die upon landing. This doesn't work with the ones on the middle area around the sand bird egg tower, but the lower ones you can easily clear a path with. All that doesn't help that bridge that requires very minute movements though since the melon is as wide as the bridge lol
Plus those cataquacks on the beach floor near where you drop watermelon off at you can make them disappear with nearby little plant things that you used to trip wiggler boss. It's tedious but makes it so much easier.
For me, none of the shines in sunshine were even remotely difficult. If a 13 year old can beat all of these within 1-2 Lives, you people definitely succ at games
it's not that its difficult it's just that when you push the watermelon down the hill it can go in any direction it could either go in a spot that doesn't have too many cataquacks or a spot with too many of them it's just tedious
@@nicholascassar4520 If you're an idiot it's tedious. Lightly push it down the hill in front of where you found it, spray the cataquacks, lightly push the Mellon down the small gap and succeed. Unless you have a trigger finger, or didn't know the cataquacks could be sprayed, there is no excuse for not first-timing this one.
Yesterday I finished this game for the first time in my life, and indeed it had a lot of frustrating moments, the ones that I want to highlight more that were not mentioned in this video are: Corona Mountain, The Secret of the Dirty Lake, and The Caged Shine Sprite
Fun fact. The NPC that tells you about the painting in the Mysterious Hotel Delfino DOESN'T do it in the french version. They say that there are graffitis and that it worries them. They NEVER mention the painting. How was I supposed to figure out what to do ?!😭
Tell you what. The secret stages would be far, far less frustrating if Mario actually had a long jump in this game. For some reason he doesn’t, despite having it in every other 3D Mario Game, even in Mario 64 which came out before Sunshine.
Johnny Waffles I realized bc I'm playing on the switch I don't press "Y" to look up I had to Press toggle. Lol but that doesn't mean I beat any of the levels 😅😅🙃
Most of these Shines are not bad or the worst... just difficult. This looks more like a top 10 most difficult list. I agree that in some cases the difficulty is overbearing, the sliding mechanics are wonky, and that some are absolutely justified choices (the watermelon festival, pachinko), but the roller coaster balloons, the manta storm, and the Mysterious Hotel Delphino are all fun. I'm surprised the Corona Mountain level (particularly with the boat section) didn't make the list.
I kinda love this game exactly because its difficult. It feels so rewarding when you finally got the shine you worked 20 minutes for. And the mechanics aren't so bad once you get used to them.
There’s a glitch in Mysterious Hotel Delfino that can just take you straight to the end of the course. This isn’t a joke. Speed runners use this glitch.
Fruit clipping. You just clip into the pool because you can use fruit to push you past a error in the window. You need a good special back flip but fruit clipping is not hard to learn.
@@Elite_Teach Yes, but from what I've seen in Mario games (M 64 and Sunshine) a lot of the glitches are literally harder to perform than actually just beating the level normally.
As someone who is new to the Sunshine series, I am nervous af about some of these levels. I managed to finish the pachinko machine and the ricco tower stage.. but that SAND BIRD scares me.
No 1 is so deserved. I hated it back in 2002. 😂 Now, I cleared it with quite ease. I cheesed with the Yoshi to the pipe glitching trough a wall and walked under water with a help from a guide. Thank god I never tried that pipe in the level. It wasn’t that tempting. I did not remember what it was for. But I indeed remember all the times I sneaked back on the sidewalls of the water canal to get a second and third attempt to get red coins. It was time consuming and nerv wreacking, but it worked. Anyhow, I was able to count out that purpose of that disturbing pipe without even trying it now in 2020. I learned a cheesy trick where you are able to walk under water in the water canal and pick most of the red coins. That was my strategy to clear this level. You had to ride it trough to the other side to reach this spot to jump under though. I kept dying while trying to get under the water correctly. I succeeded some times but died later on trying to get the coins without trigger the deadly water surface. Eventually I figured this level out. Instead of trying to stear the leaf that was nearly impossible, I just help it onward to bounce by the river walls! I succeeded to get all 8 red coins the intended way in one run for the first tine ever. 🙈😅🙏😱 Amazing!!
@@blazebentleylim3565 Yeah, you can just ground pound the button without going on a blooper. You've got enough time to do it with the hover nozzle, turbo nozzle, and maybe with the rocket nozzle too, though it's pretty hard.
Am i the only one who does "Red Coins on the Water" without getting on a blooper at all? I just find it easier and i have plenty of time to get all of them
I know this is an unusual opinion but I think Yoshi's Fruit Adventure is the hardest and most frustrating shine in the game. Spraying the jumping fish with yoshi juice is super finicky. Hit the fish at the wrong height and you have to wait almost a minute for the platform to despawn and for the fish to swim back. And you have a time limit with Yoshi's juice slowly depleting, so you really can't mess up more than a single fish spray and expect to have enough time to make it to the shine with yoshi. And the worst part about the shine is that every time you fail, you have to swim all the way back to shore, climb up to the top, ground pound the fruit containers and pray that a durian comes out, kick it over to the yoshi egg, spray the first fish, and wait for the platform to move. It takes almost three minutes just to try again! I found this way harder than both the pachinko and lily pad shines. Does anyone else find this shine frustrating?
A few observations from my very first play-through a few weeks ago: 1) Pachinko machine: got it in 3 tries so was very surprised by its infamy. Didn't feel as luck either 2) Watermelon and balloon level: also within 3 - 5 attempts so no frustration. 3) Manta ray - actually fun! Though it helped massively that I had seen at a gdq that "sprinkler" attack works great to cover a large area. 4) More annoying were indeed the sandbird, ghost hotel search, chucksters and blooper race. But nothing game breaking. 5) Very frustrated by getting to lillypad level, level itself was meh (like 10-15 tries). 6) HATED some of the secret levels and the wonky physics of slopes, cubes and perspective. Cost me way too many deaths. 7) Although no one mentions it I really struggled cleaning the teeth of the eel; I just couldn't position myself well above the exact tooth. Anything involving the underside of Pianta village was also a pain. But nonetheless, still happy with my 120 shines :)
I'm glad I'm not the only one who thinks the lily pad level and pachinko machine are hellholes. The lily pad level I got sent back to the beginning and I thought maybe the stuff Yoshi sprayed on the pipe made it clear permanently. Nope. You have to do the same damn thing. Over and over again.
Fantastic video and one of the few of these type that I agree with every single point. Mario Sunshine is such a great game, I'd love to take a nice VR vacation in it, but these Shines are maddeningly difficult.
I finally beat the game after so many years, but man this the most fun and most frustrating Mario I have ever played. I really love this game, but I will forever hate the chuckster level.
Just played it for the first time, I love the tropical theme, music and freedom of movement the game gives you, but the physics really let it down in certain moments. Also the blue coins are a nightmare to collect and could have been made way easy easier if they put a counter on the level select screen so you know how many you're missing in that level!
The best way to put it is backwards. Collect 8 reds to spawn the Shine. Touching the water is instant death, so avoid doing that. If you miss one coin or more, you can go back walking on the tight sides of the stage. Be careful not to fall off or you die. Of course, if you already have lots of lives, you are given more chances to do it. The pipe at the end is a troll: it takes you back to Delfino Plaza, in front of the Pianta statue, and you must return to the stage. Naturally, the same happens after a Game Over when you die too many times. The stage is reached through a pipe on an isle located quite far from land. The pipe is also covered in honey which only Yoshi can remove. You must carry Yoshi there via a couple glitchy boats. Yoshi is found on top of a building, which isn't that bad, but bring him the correct piece of fruit to make him hatch from his egg (yes, I just assumed his gender). Oh, don't forget that Yoshi disintegrates whenever he falls in water. If he does, you need to hatch him again. It's fair-ish that you need to star from the beginning when you yourself mess up and make Yoshi fall in water. It's not fair at all when the game messes up for you because the sloppy engine pushes yoshi off the boat for whatever reason. I believe motion and collision detection were handled by drunk programmers.
I don't remember a single mushroom in that one. I don't understand the hate towards Pachinko. It wasn't easy but it's also not #2 worst shines. Some of the "secret of" stages with red coins were far worse (looking at you sand levels)
One thing that i hate about sunshine is the fact that the game has to take a life from you when you fail a timed challenge. Like wth all i was doing was helping a pianta with a chore how does it make sense that mario dies for running out of time?
Since this video is still being recommended to people, I thought I'd put it here that I made a sequel with discusses the best Shines in the game. ruclips.net/video/vx7lw_Q1S9E/видео.html If you enjoyed this one, I hope you enjoy that one just as much. ^^ Thanks a million for all the support.
thanks
I beat the Pachinko Game using a rocket nozzle, check out my first short video to see how I did it, if you'd like. Sorry if you find me posting about my video disrespectful, but I don't know where to start on youtube.
Now THAT sounds like a challenging list to make!
All true for worst and best ones but unlike intentions don't really exist anymore since Average Trey 4 years ago first person to get all shines under 3 hours makes that ✨ 💛 look simple both on getting there and getting it first try but the master discoveries probably didn't happen overnight if you didn't see it. But you just walk underwater. There was a trick to Lily Pad but the average player over a speedrunner wouldn't get it to understand the amazing 😉 😀 thing.
I keep thinking that the next shine is the Red Coins on the lake.
Arson EXC lmao me too
Same
Thanks for the likes, I see that most find this most relatable.
Right!
yeah that would have been a much better way to do each number if he had actually used the shine in the menu
It always astonishes me that no one does the manta fight while under the huts. If you go underneath, the mantas can't touch you, they wander away from you, and you're close to the fountains for water. The piantas even say that they were safe under the huts
We weren't this observant at 9 years old
just spin to win on the beach wth
I was about to say the same thing. I remember having trouble with this level as a kid, but then discovering the huts were a safe zone. After that, it was super easy, barely an inconvenience.
@@Kaitzurr yeah plus you are at a constant water refill area. Gotta thank Chuggaaconroy for that tip in his LP
Was definitely the intended strategy and was how my family did it when I was younger
Developers, making the watermelon grinding level:
"Hey, you remember the durian lady? Let's make that worse."
Durian lady is easy. Just kick them over the water and you're good. Jump at the same time as you're kicking them and they just go flying off.
The main problem with Sunshine is that there is a lot left to the player to find out. Not all moves are explained. It is charming for those of us who actually try everything, but for those who don't the game just becomes unnecessarily difficult.
@@CottidaeSEA It took me a while to figure out the optimal strategy to get it over, but yeah, once you figure it out, its easy as cake. I still hate anything to do with durians now, though. Why can't you just pick them up like everything else!?!
@@roshibomb4247 Yeah, I agree with that. It just doesn't make sense that you can't pick them up. Sure, they are spiky, but it's not like it's a cactus. It's more like a pineapple.
@@CottidaeSEA That's exactly what I was about to say. Mario can pick up a pineapple just fine, but a durian? Nope, gotta kick it around like a worryingly bouncy soccer ball, lol
@@CottidaeSEA bro this is so true. when I was a little baby playing this in like 2002 or 2003 or whenever, I could NOT beat the timed level to clean all the electric goop. That is because I didn't even know about the shotgun blast until I got the collection for Christmas LOL. I did it so fast earlier today and was so proud.
Funny enough, I genuinely consider the Manta Ray goop fight as one of my favorite levels to play. Remember as a kid playing it more than once on every playthrough of Sunshine.
It's one of my favorites also
same I actually love that boss battle, I think the problem is most people spam the hover nozzle (which is a mistake) if u stick to the spray nozzle you'll have a much easier time
The manta can be frustrating sure, but it's also very atmospheric. A suitably creepy boss to match the macabre undertones of Sirena Beach. Additionally, people appreciate a tough boss that requires skill to beat as opposed to one that's just unfairly hard, which makes the manta memorable.
I think that's why he put it at number 10, the least bad on the list.
It scared me as a kid, but I also loved and replayed it a lot for some reason
Same! It's one of my favourite levels too, and is very easy if you learn to spam spray flud.
Replaying this since they released it on the switch, I have no fucking idea how I played this as a child.
so true. hahahaha i thought the same.
I find it the most peaceful of the three so far >< I am not too far, though, so it’s bound to get much more difficult.
It’s so fucking hard
Pause
Same, I wasn’t a kid, but I still shouldn’t have been able to do some of these lol
"I'm a chuckster!"
~Chuckster, 2002
Jorge Juarez honestly that level wasn’t to bad
That is like saying I am human
~human 2020
@@justjason3161 Look at the I'm a Chuckster compilation video
@@justjason3161 Seriously, it's not. When I got the switch version I beat that level first try, after not playing Sunshine for several years. It's a really stupid level, I'll admit that, but not hard.
I beat it on my third try. It took one death to learn that the angle you talk to them at matters, then another to learn I need to control my air movement. I never understood what was so awful about it.
I've been replaying it after such a long time, and I'm disappointed. There's too many moments where I'm just like "...bruh" and have to restart levels constantly.
Vailskibum94 hello I didn’t except you here
Yeah it’s rly annoying. The one up system I really don’t like in 3D mario. Glad they ditched it in Odyssey
I swear I must be playing a different game than all you people. With the exception of three shines I've run into none of these problems.
Hello
There are so many shines in this game where I find myself going, “Ugh, I have to do this shine now?” By the time I got to the last three worlds, pretty much every shine received that reaction from me. And this is from someone who grew up playing the crap out of this game (although I don’t even think I got past Pinna Park as a kid, I didn’t know how to get to the remaining three worlds and I didn’t even know Yoshi was in the game until I watched a playthrough of the game as a teenager).
You forgot about that casino level, where you have to get to 777s, one of them totally random, the other can be manipulated with floodd, then you have to put together a shit puzzle where you think that you have already reached the sprite after 10-15 minutes, just to get a pipe to a relatively difficult secret area. I did it with 1 life back then and was really frustrated when I failed and had to do the whole casino routine again.
My god yes I finished that level today and I kept dying and had to retry the level so collectively I spent 40 mins doing that God damn puzzle
I just did this level like a minute ago haha I would’ve had no clue what to do if I didn’t read this comment first if I’m being honest. I got the star after 3 tries though thankfully:)
That level is the absolute worst one!
I ended up using a very easy glitch that allows you to get to the pipe without the slot machines.
I must have got luck on that one then, because I did it in a couple minutes
Lucky*
I refuse to believe anyone at Nintendo actually play tested any of the levels in this game before releasing it. That or they didn’t play test it enough.
So TRUE
@@heyitsjustme5705 wouldn’t surprise me one bit.
sunshine’s development was rushed so that they could sell more gamecubes and the only levels they play tested were the required levels for normal completion of sunshine
@@WitchVillager Given "Scrubbing Sirena Beach" and other crimes against humanity, I doubt they even did that much.
@@alexanderkosten7611 i think that every mandatory level is actually pretty good, with the exception of the last one (corona mountain) and hotel delphino.
Sunshine was easily the most experimental of the 3D Marios. I think it resulted in some of the best mechanics, but a lot of the gimmicks it tried did not stick. And it tried a lot of gimmicks. Galaxy seems to have taken notes from Sunshine, cause Galaxy has its fair share of gimmicks like the ball or the Ray surfing, but they feel much more fun to use.
I've always thought of Fludd and Galaxy's Gravity Physics as equals, when they work they're fucking phenomenal but when they fail, dear god pray it's an easy level
@@_antisocialmedia6377 agreed
@@_antisocialmedia6377Galaxy is a way better game than Sunshine though and it’s not close
Mans trying to stand upside down
"Will be slipping at the mere notion of a slightly curved surface"
The lily pad shine is the most Infuriating shine in the whole game. I've only completed it once. If I tried it again I would lose my sanity
RYK3R Official omfg love your icon i haven’t thought of the iconic Marshall face in forever HAHAHAHA
@@CloveAndHerKnives haha glad you like it. Golden age of RUclips.
the only reason im not gonna 100% the game
it took me several attempts in All-Stars to beat it with how infuriating it is, also I didnt use that pipe that's at the end of it cause I damn well knew that pipe at the end of the toxic river of bullshit is a beginners trap
@@bulborb8756 that fucking pipe dude, why did they put it there? I remember making it to the end only missing the coin you have to jump for and I was like oh a reset pipe? No it fucking dumpsters you right back in delfino plaza.
Nintendo was ahead of the curve: Other games are only now getting to “gambling in video games” when Sunshine’s Pachinko machine has been making me slit my wrists for years.
I actually beat it on my first try yesterday
Rune Doom I beat the poison lily pad ride I was so stressed but I did it my 4th try
And the king boo boss fight is literally gambling
I beat the Pachinko Game using a rocket nozzle, check out my first short video to see how I did it, if you'd like
@- Therealseandiggity For some reason you can't go to the right when you launch yourself into the machine, the furthest you can go is to the middle, so you have to charge it at the right time to launch yourself to the right when you are at the middle point and collect the two farthest coins, and just hold back for the nearest two and do nothing for the middle one. The Shine is the trickiest, hold back and go forward when you get below the middle coin bracket and just move through the pins into the opening of the Shine bracket.
The worst in my opinion is cleaning the eel’s teeth or just the underwater levels in general
First time I played the game when I was like 7 I could not get past that level, tried it probably 30-40 times and could never beat it lol
XSupremePipeBobX Haha that’s so funny I know the struggle, luckily I had an older cousin that could beat those levels for me 😂
The underwater levels aren't very interesting but at least they're easy as all hell
The red coin fish! I totally hate it
I was able to pass that level on the second try😅
When I was a kid I used to play Sunshine with my friend and I specifically remember the mission where you have to pop balloons on the rollercoaster. We tried that mission for what felt like hours and still couldn't do it.
Now, as an adult, I did that mission on my first try.
Here’s a tip I’ve learned throughout the years regarding the #1 shine, if you take Yoshi into the tunnel by the Bianco statue, you so a spin jump out of that manhole and you can glide all the way to the platform with the banana. It makes it SO much easier and less tedious
Honestly, going back and playing the game in 3D All Stars, one of the more frustrating shines was Shine 8 in the Harbor with Yoshi. For whatever reason the fish you shoot with juice to make platforms never worked as they should and would go up as they became platforms and Yoshi would hover just shy of them. That one shine took hours of frustration
you're supposed to jump on the cliff to get the coconut/melon to change direction
I would have included this one and omitted the manta rays. I also LOVE the pachinko one and would probably swap it with a Noki Bay level (either the secret in the bottle or the eel dentist one).
Nothing in the game indicated that Yoshi's slime had different effects based on the fruit. Once I understood that, I got it pretty quickly. But nearly everything with Yoshi is tedious and unforgiving. I didn't mind the Hotel Delfino level, because I was at least doing things to explore and 1 misstep doesn't mean you have to do everything again.
The platforms movement properties depend on what juice you're using
@@mathieumartel-chenard3642 or you can do it like me seriously ignore the enemies and use Yoshi's absolutely broken spin jump to go from platform to platform much quicker and easier in my opinion
I see a suspicious lack of yoshi's fruit adventure
Yoshi's Fruit Adventure isn't too bad. I actually liked it.
was thinking the same thing lmao
It’s pretty easy if you make Yoshi eat a coconut. The problem is that the game never hints you have to do that.
@@jacksonm.1754 Yeah, as there's coconuts on that tree to the left.
@@YoshiRocks2244 Yoshi's fruit adventure is a terrible level if you solve it the way the game wants you to, but there's a really easy way around it so I wouldn't rank it here.
Mario sunshine make me feel sad because I want to love it but it’s filled with a lot of broken and frankly unfinished bullshit in this game. And I just with that Nintendo remade the game from the ground up so that it could truly shine (pun not intended).
@Slawsers shit ;-;
Hello again
I absolutely love it myself
hindu_frappe it’s not broken
@@NiightDJ your telling me the collision on the pachinko machine isn’t broken? Ok buddy
I *instantly* became anxious just at the first glance of Sand Bird
PTSD when the sandbird turns to the side. Just unnecessary. If the Sandbird was shrine 8 and they spent more time on the Sandbird lore I think I'd have appreciated Gelato Beach more, but as is, it's the most boring and forgettable level. I hardly remember what the last 3 shines were...even KNOWING one of them was Shadow Mario.
Mysterious Hotel Delfino is actually my favorite shine in the game. Probably because I just like Hotel Delfino, but you did make some good points against it.
My favorite too. So unique and felt really cool discovering the hidden secrets
It's a cool level in concept. i just wish the npcs in the game gave better hints as to what you need to do.
Yeah it got me close to getting the 100 coin shine (if theyre in the game) i was just mising a few coins
Sirena beach was gorgeous. I could sit in that level for hours looking at the sunset
Yeah, I liked it because I very quickly discovered all of it on my own but I could see how it would be obtuse
I thought that Sandbird Shine was fine. I never got to it as a kid so when I started playing sunshine on the 3D allstars collection I was dreading it. I then proceeded to beat the stage on my second try. I had more trouble with the first hidden platforming shine in biano hills.
Are you okay?
Switzy Blitzy
Yeah, why?
Same for me I died a few times because of the blue coins though.
I agree with this guy. Sandbird isn't that bad
Same here except I didn't have it as a kid. Only Gamecube game I had was Sonic Adventure 2 at my Grandmas place
Weird, I loved Mysterious Hotel Delfino. One of the most fun and satisfying shines to figure out as a kid.
Same here! It felt like an interactive CSI episode or something, I quite enjoyed it too.
Same here! I always found that shine to be really fun
Agree with you on the rest of these, but Manta Storm is one of my favorite Shines. It forces the player to think on their toes and alternate between kiting the boss and clearing goop away as they fight it. The 64 tiny mantas at the end becomes so chaotic, it feels like Mario is really up against an army and incredibly satisfying.
I didn’t realize this game was gonna make me rage lol
- Therealseandiggity I feel you bro. Sometimes a man just has to express his rage verbally lol
Definitely disagreed with some of these. The hotel shine I found pretty fun, I’m a big fan of puzzle oriented Mario levels, so I thought it was cool having to figure out a path through the hotel, even if it is linear. It’s closer to Luigi’s Mansion than Mario, but that helps spice things up. I also found that the sand bird was hardly any trouble. It only took me a few attempts, way fewer than most “secret of _____” shines. Manta Ray I disagree with but I can definitely see why some dislike it.
Chucksters, that one “secret” shine, pachinko, and lily pad though... yeah I didn’t bother with any I didn’t need to. The trek to the lily pads is what really cements it as the worst Mario level. Not just in Sunshine, the worst Mario level period.
Same. The puzzle ones you had to figure out were super interesting to me, even if they took me a while. It was the "secret of" levels that I dreaded.
I agree the hotel maze one is one of my favorites. It's not that hard and pretty clear in my opinion!
The lily pad one was really bad, it took so long to get there & if you miss a red coin, your priority is to grab the only 1-up in the level so you can try again without spending 5 minutes waiting.
@@emmamora7can you avoid needing to do it?
To me, Hotel Delfino is the embodiment of "great idea, poor execution." In fact, I like the idea so much that I didn't even hate any of the shines you have to collect in it. It was the blue coins that finally made me realize just how much I actually hate navigating the place.
This game is my childhood. I used to have a huge bucket of Legos and would build scenes from this game with them. Excellent content btw bro. Keep it going!
THE the thing about sunshine is that it has so many good levels, but also a lot of bad and boring levels. I’m glad they improved in galaxy!
[4:25] Watermelon Festival: The monsters on the beach can be killed by getting them to chase you and then watering the sprouts to pop up thus giving you the chance to stun the monsters and kill them.
There called cataquacks
The manta ray boss is actually stupid easy when you learn charge shots
It took me 172736382 lives to learn charge shot smh
Can you even charge shot in the Switch All Stars Version? I ran across it on accident all the time as a kid on GC, but I didn't notice it my entire playthrough this time around
@@EmergencyProgram314 yes you have to press the R button
I just did spin jump shooting
@@crane8124 What do you guys mean by “charge shot?” If you guys are talking about the backflip that shoots water like a shotgun, then I understand.
The "last" blue coin shines.
Those are the 10 worst.
Don't collect a single blue coin, then once you're at 95 shines, search up the locations of all 240. Since you haven't collected a single one yet, you don't need to worry about searching the video for just the ones you don't have, since you don't have any. Follow the guide completely, exit Corona Mountain once you get the 10 in there so that you can exchange your 240 blue coins for 24 shines, then re-enter Corona mountain and complete the boat ride, and boom, you're ready to fight Bowser with 119 shines.
I don’t find how the manta ray boss is hard... just lure it to the beach and spam your spin jump + fludd
Or just use the shotgun blast, you can kill around 5-7 of the little ones and clear a ton of goop
Yeah shogun blast carries so hard against this boss. It actually threw me off how easy it was since as a kid i had so much trouble beating it
I just hovered and occasionally moved around when they turned pink.
Eyy! That's how I beat it!
Sitting in a pool or near a pool helps as well.
I love the manta boss personally. It's one of the games' cleverly hidden platforming challenges.
playing this game for the first time this year, Sunshine is probably the most frustating game of the 3D All-Stars
I actually found Super Mario 64 more frustrating and broken. Sunshine was also super frustrating, but I found more genuinely fun moments compared to Mario 64.
@@teenageanx9735 I can easily forgive 64 because it was a frontrunner in this genre. Sunshine? Not so much. It's an okay game marred by some really strange design choices that should've been pretty obvious in the time era it came out in.
I’d say Super Mario 64 is the most frustrating because of that fucking camera, like holy shit you'd expect them to give a fuck and fix it.
I thought I had to throw the pineapple up through the attic hole until several years later
BatofDestiny did you ever do it?
Omg, me too. I did it once and it despawned. I spent like 30 minutes after that trying to spin jump through the ceiling while holding the pineapple to no avail.
Mysterious Hotel Delfino was probably my favorite shine. At some points I admit it was unintuitive and I got stuck but as a whole it was just so different and I loved it.
Right? I thought it was so fun and so much different than anything else in the game
The Lily Pad one was created by a sadist. ESPECIALLY due to the trick pipe at the end.
We can only hope the salaryman responsible committed seppuku for the dishonor.
Right?? That is the embodiment of asshole design
Playing this game when I was young, I took one glance with some specific levels like Pachinko and the Lily pad and noped after the first few tries.
Fun fact
Red Coins on the Water can go wrong another way. You can land in the dock and land on ANOTHER blooper. Likely leading to death.
That happened to me twice. Died the 1st time it happened but managed to salvage it the 2nd time it happened and got the shine. What was kinda funny though is the 2nd time it happened I landed on the pink blooper and I was originally using the green one, so I went from using the slowest one to rocketing off the dock on the fastest one just trying to get the shine.
For me the manta wasn't only tricky to battle but unsettling. That creeping shadow certainly leaves you spooked!
The easy way is to hang around water where it can't leave traces of electric goop, stand And hover shot....shine get
Just do the jump spin spray over and over again and its easy as fuck
@@Matanumi Yeah I had lot of trouble fighting it when I was kid until I decided to fight it at the shore where it can't leave goop and it became a lot easier, and after I discovered the shotgun blast it wasn't a problem at all, I just jumped and spammed that shit.
That shine course with the red coins, lily pad and toxic water isn’t that bad..Just stock up on lives, and don’t jump into the pipe at the end if you miss a red coin/s. If you jump or fall into the toxic water it resets to the start of the course rather than sending you back to the island (where you gotta go through all the yoshi boat hopping stuff again).
If you miss a coin you can walk back to the beginning of the stage, just walk carefully through the edge and start again, this way you don’t have to die over and over again and you can collect the remaining coins
“Popping like a balloon if someone even looks at it wrong!” Hahaha 🍉
The Manta Ray was actually my favorite boss in Sunshine back when I played the game in my kid years. I remember actually imposing challenges on myself like never refilling FLUDD, never taking out Manta’s smallest forms until they all start beelining me, or never going out of my way to wash away the Plasma Sludge.
The Legendary Sand Bird has this weird implication of deeper lore that just sticks with me.
Mysterious Hotel Delfino was one of my favorites as a kid. It was so cool exploring the hotel it was like a maze. Not counting that fruit wall clip that takes the fun out of it 😤
My list:
10. Mysterious Hotel Delfino: This mission is just boring to me. Hence why I always use the Flippity-Do-Da
9. The Red Coin Fish: The physics of underwater suit always get on my nerves.
8. Secret of Ricco Tower: I feel like the slopes are fine but like Mysterious Hotel Defino, this level is just extremely boring
7. The Goopy Inferno: The path underneath the village is just plain uninteresting and the fact that there's little to no enemies and the fact that you can essentially skip this level by pulling water out of the river makes this level extremely easy once you know what to do.
6. Watermelon Festival: Fuck Cataquacks
5. Eely Mouth's Dentist: Take the boringness of Secret of Ricco Tower and combine it with the terrible physics of the underwater suit and you get what is by far the worst boss level in the game
4. The Shell's Secret: If you can't make super precise jumps, you're gonna have a bad time
3. Pachinko: Do I need to say anything else?
2. Secret of the Village Underside: *I'M A CHUCKSTER!*
1. The Death River: Okay sure, the Pachinko level has terrible physics but at least the area isn't *INSTANT-DEATH!*
I found the secret of the village underside really easy tbh. I can agree with pretty well everything else though.
wait you're supposed to use a path underneath the village in The Goopy Inferno?
@@matehiqu9905
*Always has been*
At least you can glitch into the Watermelon Festival Shine in Episode 1 and glitch Yoshi straight to the Lily Pad River pipe by glitching out of bounds and walking to the pipe, albeit jumping every other second lest you die, but you still can do it. The Chuckster Shine can burn in hell and Episode 6 of Noki Bay is an underrated hell that nobody seems to talk about.
I feel like this a cry of pain against these specific levels after streaming this game
That lily pad level is such a pain still to this day
I am playing it on this day. Can confirm.
Surprised to see you didn't include the final Pico Harbout level in here.
You need first to get yoshi for it, which requires jumping up onto the silos and ground pounding them in alternating orders to get the right fruit because the fruit they give you are randomised. You also need to make sure the space where the fruit lands is clean because otherwise subsequent fruits will bounce off of each other and fall into the nearby water. Then you will need to get yoshi over a platforming section involving spraying cheep cheeps just at the right time to create platforms which carry you up the pillars, the final one of which has goo on it only yoshi can remove. And logically every mistake in your platforming is punished in Sunshine manner because yoshi dissolves in the down-below sea water.
It's one of those levels which perfectly highlights how Sunshine would have been better of without Yoshi completely. Fuck this level.
Just get to that palm tree on the left eat the fruit and use the pink juice for the platform type that goes upwards. Purple goes backwards. If you get the upwards juice you can just ride up to the top rather easily. If you are using purple juice only you are making that Shine way harder on yourself for no reason. It's not that hard if you change juice types as they intended.
@@cartergamegeek or just use Yoshi's absolutely op spin jump the steel platforms are spaced perfectly for you to get from one to another without the enemies
The Manta Storm is certainly hard, but you can use the huts for cover. Plus, my sister and I would always save the tiny raging ones for the hotel grounds since there's nearby water and sprayable coins. It's a lot easier with some patience if you don't want to use the wide spray feature.
Blooper surfing is definitely hard, but that's why there's multiple colors for different handling. Also, you can survive a wall if you don't hit it straight on, and aren't going full speed from when you're pressing up.
I know I struggled slightly with Ricco tower, but most of that is just learning to be patient instead of crazy jumps when you wouldn't even realistically be able to land on the spot.
Watermelon festival is made easier by using dune buds to kill the lower tiered beach cataquacks. And then either carefully using the cliffside path for some distance or dazing the upper tiered cataquacks.
Rollar Coaster is fun. But it's the same time limit as the mecha bowser fight, three laps.
Sand Bird is certainly harder, but another level that just takes patience. But it was one where I came back to later instead of forcing myself to finish it immediately.
Chucksters are again, a matter of patience.
Pachinko was hard, but i never hated it.
Water Lillies of Death certainly deserves top spot. But if you try your best to get as many coins on the first ride, you can inch your way back on the edges to jump to the rest and hover back to safety. Though that video footage looks completely media'd up to look like someone with absolutely no concept of boat physics.
A way I came to outcome Pinna 8 was this method: You hold down the trigger just right before it clicks and then wait for the right time and press the trigger down fully and the rocket will shoot perfectly straight and speed runners do it. If I didn’t explain it well enough there is a tutorial on how to do it.
Ey, ey, don't you dare bad mouth Mysterious Hotel Delfino, that stage is dope.
#1 should have been "the final blue coin shine."
7:08 *insert Chuggaaconroy screaming "MURDERER!!!"*
I mean- the pianto village shine with the inferno goop everywhere took me HOURS To finish- I nearly threw my controller at the wall
I would just always follow the water stream close to the structure fluud was on, stand near the fire till i got attacked by a enemy and damage boost over to the platform.
You can dismount the blooper by jumping on the umbrella
I disagree with sooo much in this video. Some of the levels you mentioned, sure, but you also included some of my favorite levels in the whole game for me (roller coaster, squid racing and sandbird).
Still, I love how Sunshine creates so much discussion still and that opinions are so divided. Sunshine is one of my favorite games of all time (I've been playing games since the Famicom days) but I can definitely see all the flaws in the game, but overall I just love this game and having an amazing time with the switch release. (Except the camera being switched and it is very very very difficult for me to get used to)
3:08 really? Those were easy for me, especially when you find out to abuse the corners of any rotating platform.
Same
@@tyisinfinite And the corners of slopes isn't an issue for me cause I just wait for the last second to get to the next corner. Seriously it feels to me more often that mario's wearing some sorta cheat-cleats, being able to balance at an 85 degree angle on solid glass.
Yeah, but most of the shines in this video are easy once you know what to do. For example, in the video he's trying to get rid of the manta by hovering over it (I cant think of a worse way to kill the manta) XD.
Yeah, the Rico Harbor secret level was probably the easiest one for me if not the first Bianco Hills one. Would have replaced it with the Noki Bay secret level.
PSA: stop pushing forward on the analogue stick when surfing blooper. You'll have more time to collect the red coins, and you *won't die if you collide*.
It's counterintuitive, because the first blooper shine is for a race, where pushing forward is essential.
Actually, any secret stage just boots you to the beginning of the stage if you die in Sunshine. Which automatically makes them better than Winged Mario Over the Rainbow in 64, whose punishment is far more brutal than a lost life. Fun fact, I imagine Sunshine's secret stages being the reason why you keep all the 1-ups you've collected after you shut down the game, compared to everything else which resets you back to five lives.
Even though Sunshine is my all time favorite Mario game, I can easily say that it's one of the most unforgiving. It took me YEARS to finally get that Pianta Village Fluff Festival shine.
The Manta Storm is my favourite boss in the game and one of my most memorable bosses in any game. I love letting them multiply to the point so that they massively outnumber me. I love the chaos and the feeling of powerfully beating those odds
I was there for red coins on the water on stream, I felt it all
Honorable mention to Yoshi's Fruit Adventure where they don't give you any indication on what you're supposed to do
That ending was perfect. That was hilarious. I remember being infuriated with that Shine on GameCube. I'm probably just going to skip it, beat Bowser, and call it a day on Switch.
@- Therealseandiggity me and a buddy of mine ended up collecting all of the Moons in Odyssey. It's a really great game. On my GC Sunshine file, I got 118 Shines, Blue Coin Shines were all that remained. Galaxy I got 120 and (maybe?) played through it with Luigi. With N64, I never got close to 120 - maybe 80-90 Stars. 😅
I loved all of them. The easy red coin levels helped me relax between the rage inducing ones.
Dang this is a great video teal and I’m glad your making great content. Keep it up man and I can’t wait for your next stream opal!
the mysterious hotel delphino was actually my favorite level as a kid, I was really eager to try and get inside all those rooms and I felt really proud for finding each next hidden pathway.
To each his own I guess!
Idk the watermelon mission was never that difficult imo. The cataquacks can just get sprayed so they don't break the watermelon and if you spray the watermelon on that small bridge it can move a bit easier than moving it with Mario.
You can also kill them by spraying the plants to spawn sand sculptures, launching the cataquacks in the air so they splat and die upon landing. This doesn't work with the ones on the middle area around the sand bird egg tower, but the lower ones you can easily clear a path with.
All that doesn't help that bridge that requires very minute movements though since the melon is as wide as the bridge lol
Plus those cataquacks on the beach floor near where you drop watermelon off at you can make them disappear with nearby little plant things that you used to trip wiggler boss. It's tedious but makes it so much easier.
For me, none of the shines in sunshine were even remotely difficult. If a 13 year old can beat all of these within 1-2 Lives, you people definitely succ at games
it's not that its difficult it's just that when you push the watermelon down the hill it can go in any direction it could either go in a spot that doesn't have too many cataquacks or a spot with too many of them it's just tedious
@@nicholascassar4520 If you're an idiot it's tedious. Lightly push it down the hill in front of where you found it, spray the cataquacks, lightly push the Mellon down the small gap and succeed. Unless you have a trigger finger, or didn't know the cataquacks could be sprayed, there is no excuse for not first-timing this one.
Yesterday I finished this game for the first time in my life, and indeed it had a lot of frustrating moments, the ones that I want to highlight more that were not mentioned in this video are: Corona Mountain, The Secret of the Dirty Lake, and The Caged Shine Sprite
That fucking canoe that's impossible to steer in Corona Mountain, man
Mario sunshine is always good shit. Glad to see a video on it from you Opal boi
Fun fact. The NPC that tells you about the painting in the Mysterious Hotel Delfino DOESN'T do it in the french version. They say that there are graffitis and that it worries them. They NEVER mention the painting.
How was I supposed to figure out what to do ?!😭
7:43 that level is going to be like hell because my joy con controllers walking to the left automatically 😳
Tell you what.
The secret stages would be far, far less frustrating if Mario actually had a long jump in this game. For some reason he doesn’t, despite having it in every other 3D Mario Game, even in Mario 64 which came out before Sunshine.
Stuck on all the "secret of" levels also i can't look at the sun for Noki bay 😭😭😭
You need 20 shines for the sun to work
I havent passed the the secret of the dirty lake nor the one in noki bay.i hate those
@@kekeprom the noki bay one is the worst one in the game
Johnny Waffles I realized bc I'm playing on the switch I don't press "Y" to look up I had to Press toggle. Lol but that doesn't mean I beat any of the levels 😅😅🙃
Most of these Shines are not bad or the worst... just difficult. This looks more like a top 10 most difficult list. I agree that in some cases the difficulty is overbearing, the sliding mechanics are wonky, and that some are absolutely justified choices (the watermelon festival, pachinko), but the roller coaster balloons, the manta storm, and the Mysterious Hotel Delphino are all fun. I'm surprised the Corona Mountain level (particularly with the boat section) didn't make the list.
I kinda love this game exactly because its difficult. It feels so rewarding when you finally got the shine you worked 20 minutes for. And the mechanics aren't so bad once you get used to them.
Agreed. I feel immensely satisfied with getting most of them except for the poison river.
That lily pad level seriously had me questioning if I could 100% this game. Thank god I managed to do it, after god knows how many tries!
I immediately disagree with the mantra ray level, that was an interesting and fun boss, even if it is a bit of a challenge
Mysterious hotel delfino is a great one. I always felt like some kind of spy, sneaking through secret passages and figuring out the path for myself
I love the level to because it requires you to think outside the box
There’s a glitch in Mysterious Hotel Delfino that can just take you straight to the end of the course. This isn’t a joke. Speed runners use this glitch.
Fruit clipping. You just clip into the pool because you can use fruit to push you past a error in the window. You need a good special back flip but fruit clipping is not hard to learn.
But still, if you have to resort to a glitch to beat the level easily it defeats the purpose of playing the game
@@Elite_Teach Yes, but from what I've seen in Mario games (M 64 and Sunshine) a lot of the glitches are literally harder to perform than actually just beating the level normally.
Damon Prince good point, but it is definitely a bit tedious doing it the intended way
Depressed Luigi I has to use a glitch to beat the Death River lol
As someone who is new to the Sunshine series, I am nervous af about some of these levels. I managed to finish the pachinko machine and the ricco tower stage..
but that SAND BIRD scares me.
No 1 is so deserved. I hated it back in 2002. 😂
Now, I cleared it with quite ease. I cheesed with the Yoshi to the pipe glitching trough a wall and walked under water with a help from a guide.
Thank god I never tried that pipe in the level. It wasn’t that tempting. I did not remember what it was for. But I indeed remember all the times I sneaked back on the sidewalls of the water canal to get a second and third attempt to get red coins. It was time consuming and nerv wreacking, but it worked. Anyhow, I was able to count out that purpose of that disturbing pipe without even trying it now in 2020.
I learned a cheesy trick where you are able to walk under water in the water canal and pick most of the red coins. That was my strategy to clear this level. You had to ride it trough to the other side to reach this spot to jump under though. I kept dying while trying to get under the water correctly. I succeeded some times but died later on trying to get the coins without trigger the deadly water surface.
Eventually I figured this level out. Instead of trying to stear the leaf that was nearly impossible, I just help it onward to bounce by the river walls! I succeeded to get all 8 red coins the intended way in one run for the first tine ever. 🙈😅🙏😱
Amazing!!
Nice bro, going to try it that way
I tried that glitch and died immediately after I went out of bounds before I could even move.
The blooper red coins shine isn't that bad when you consider that you don't have to use a blooper.
........ You.... What?
@@blazebentleylim3565 Yeah, you can just ground pound the button without going on a blooper. You've got enough time to do it with the hover nozzle, turbo nozzle, and maybe with the rocket nozzle too, though it's pretty hard.
Am i the only one who does "Red Coins on the Water" without getting on a blooper at all? I just find it easier and i have plenty of time to get all of them
Yes
I've never done that before, but now I want to
I know this is an unusual opinion but I think Yoshi's Fruit Adventure is the hardest and most frustrating shine in the game. Spraying the jumping fish with yoshi juice is super finicky. Hit the fish at the wrong height and you have to wait almost a minute for the platform to despawn and for the fish to swim back. And you have a time limit with Yoshi's juice slowly depleting, so you really can't mess up more than a single fish spray and expect to have enough time to make it to the shine with yoshi. And the worst part about the shine is that every time you fail, you have to swim all the way back to shore, climb up to the top, ground pound the fruit containers and pray that a durian comes out, kick it over to the yoshi egg, spray the first fish, and wait for the platform to move. It takes almost three minutes just to try again! I found this way harder than both the pachinko and lily pad shines. Does anyone else find this shine frustrating?
But the Real question is: why does he have flood in the "secret of" level ?
If you return for the second time you have to collect red coins with fludd
A few observations from my very first play-through a few weeks ago:
1) Pachinko machine: got it in 3 tries so was very surprised by its infamy. Didn't feel as luck either
2) Watermelon and balloon level: also within 3 - 5 attempts so no frustration.
3) Manta ray - actually fun! Though it helped massively that I had seen at a gdq that "sprinkler" attack works great to cover a large area.
4) More annoying were indeed the sandbird, ghost hotel search, chucksters and blooper race. But nothing game breaking.
5) Very frustrated by getting to lillypad level, level itself was meh (like 10-15 tries).
6) HATED some of the secret levels and the wonky physics of slopes, cubes and perspective. Cost me way too many deaths.
7) Although no one mentions it I really struggled cleaning the teeth of the eel; I just couldn't position myself well above the exact tooth. Anything involving the underside of Pianta village was also a pain.
But nonetheless, still happy with my 120 shines :)
Pachinko is the only one I agree with, everything else on the list is easy
Pachinko is hella easy, just need to learn that there's invisible barriers and work your way around them.
I'm glad I'm not the only one who thinks the lily pad level and pachinko machine are hellholes. The lily pad level I got sent back to the beginning and I thought maybe the stuff Yoshi sprayed on the pipe made it clear permanently. Nope. You have to do the same damn thing. Over and over again.
Sand bird I was playing on my switch in Denny’s and i beat it, Thanks Dennys (:
I just finished getting all 120 Shines and I can confirm that this list is completely accurate
I am playing on switch and I found that most of these are actually easy except for the mysterious shines. Freaking hate those
Fantastic video and one of the few of these type that I agree with every single point.
Mario Sunshine is such a great game, I'd love to take a nice VR vacation in it, but these Shines are maddeningly difficult.
I finally beat the game after so many years, but man this the most fun and most frustrating Mario I have ever played. I really love this game, but I will forever hate the chuckster level.
Just played it for the first time, I love the tropical theme, music and freedom of movement the game gives you, but the physics really let it down in certain moments. Also the blue coins are a nightmare to collect and could have been made way easy easier if they put a counter on the level select screen so you know how many you're missing in that level!
Why does everybody hate the lily pad shine
its not that hard, in fact i only died 3 times until i got the hang of it
The best way to put it is backwards.
Collect 8 reds to spawn the Shine. Touching the water is instant death, so avoid doing that. If you miss one coin or more, you can go back walking on the tight sides of the stage. Be careful not to fall off or you die. Of course, if you already have lots of lives, you are given more chances to do it.
The pipe at the end is a troll: it takes you back to Delfino Plaza, in front of the Pianta statue, and you must return to the stage. Naturally, the same happens after a Game Over when you die too many times.
The stage is reached through a pipe on an isle located quite far from land. The pipe is also covered in honey which only Yoshi can remove.
You must carry Yoshi there via a couple glitchy boats. Yoshi is found on top of a building, which isn't that bad, but bring him the correct piece of fruit to make him hatch from his egg (yes, I just assumed his gender).
Oh, don't forget that Yoshi disintegrates whenever he falls in water. If he does, you need to hatch him again.
It's fair-ish that you need to star from the beginning when you yourself mess up and make Yoshi fall in water. It's not fair at all when the game messes up for you because the sloppy engine pushes yoshi off the boat for whatever reason.
I believe motion and collision detection were handled by drunk programmers.
That one may be frustrating, but it also supplied you with plenty of easy to get mushrooms. Pachinko on the other hand...
I don't remember a single mushroom in that one.
I don't understand the hate towards Pachinko. It wasn't easy but it's also not #2 worst shines. Some of the "secret of" stages with red coins were far worse (looking at you sand levels)
One thing that i hate about sunshine is the fact that the game has to take a life from you when you fail a timed challenge. Like wth all i was doing was helping a pianta with a chore how does it make sense that mario dies for running out of time?