The Secret to Mario Sunshine’s Most Frustrating Level: The Pachinko Machine

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  • Опубликовано: 16 сен 2024

Комментарии • 404

  • @SwankyBox
    @SwankyBox  2 года назад +93

    This level keeps you up at night, but Helix can help with that! Visit helixsleep.com/swankybox to get up to $200 off your Helix mattress, plus two free pillows!
    Once again a big thanks to Helix for sponsoring!

  • @sagacious03
    @sagacious03 2 года назад +642

    So in conclusion, if this machine didn't have the forced momentum, it would have been fine? Anyway, neat video! Thanks for uploading!

    • @j-yoshi64_justcallmej
      @j-yoshi64_justcallmej 2 года назад +51

      I had no idea about the forced momentum thing, so I knew this video would be very helpful in understanding why the level pained me so.

    • @KairuHakubi
      @KairuHakubi 2 года назад +54

      you still have the wonky pin mechanics, but they're dealwithable.

    • @BigEvy
      @BigEvy 2 года назад +7

      It would have been too easy. If your fludd gets taken away and you didn’t have the massive gravity in there , then it would be reasonable.

    • @chgjake2230
      @chgjake2230 2 года назад +9

      It would be much better. Still not great, but better.

    • @kookeekwisp
      @kookeekwisp 2 года назад +1

      All it needs is a very short timer, or a set path for mario to take that more matches the curve of the top

  • @EnigmaticGentleman
    @EnigmaticGentleman 2 года назад +664

    I never was really bothered by the Pachinko Machine, It drained lifes sure, but its never taken more than 10 minutes. I think it overshadows the true worst level, the Lliy Pad Ride to Hell

    • @thfacts
      @thfacts 2 года назад +62

      Came here to say anyone who has 100% knows the lilly pad is satan's playground haha

    • @callmecharlie4250
      @callmecharlie4250 2 года назад +18

      L i l l y p a d

    • @Tobunari
      @Tobunari 2 года назад +72

      EXACTLY.
      At least with the Pachinko machine you are aware of how you're going to die.
      With the Lily pad ride, you don't know the water is poisonous, aside from the sign. You've been conditioned to know that Water is your friend, because it's been your primary tool of use.
      So if you fall in, your expectation would be to swim back up and ty again.
      Plus, there's that pipe, you'd expect it to take you back to the start, but instead it would take you back to Isle Delphino, which means the whole yoshi sequence would have to be redone.

    • @mabelsan1133
      @mabelsan1133 2 года назад +36

      @@Tobunari that moment with the pipe is possibly the cruelest trick in the whole series 😭😭

    • @google_cheese
      @google_cheese 2 года назад +7

      Are you guys for real??? This is so much worse than Lilly pad

  • @pokedude900
    @pokedude900 2 года назад +147

    I actually managed to figure this out as a kid. Well, the part about needing to wait for the launch sequence to finish, anyway. Didn't know it was tied to your X coordinate in addition to landing. But it was never more than a minor annoyance for me after the first few attempts.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад +1

      I believe that maybe someone else, maybe himself, uploaded a video explaining exactly how the pinball machine works in the game. I believe that I saw it somewhere on RUclips. They probably knew already that it cause a lot of trouble for players, even in the future.

  • @Wesley-76
    @Wesley-76 2 года назад +81

    I finally played it not long ago, it wasn't that bad tbh, but I wondered why the controls were wack sometimes. I noticed the beginning force and how weird it was, so I played with it to get the coins. Didn't know the force covered the entire left side though, I just thought it was a side effect of being in the air after getting pushed. This makes more sense!

    • @pickk90
      @pickk90 2 года назад +6

      Yeah the trick is to not fight the physics. The laucher itself will never send you to your death

    • @Wesley-76
      @Wesley-76 2 года назад +4

      @@pickk90 Right, I had to play with it to get the feel for it. Was weird, but it worked. I'm interested to see how the other hard levels play, if they're overexaggerated, underexaggerated, or spot-on

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      Probably other people knew about it pretty quickly but did not feel like saying anything. If they did say anything about it, they commented it on completely other videos not even related to the correct subject matter like I have been doing recently.

    • @ps4pro668
      @ps4pro668 2 года назад +1

      Yeah I thought the same, too. Sure I died a couple times but I eventually let my self land on those pole things and I would jump to the two red coins on either side of me, and a few attempts at getting the rest of the coins and I beat the level.

  • @SatanicBarbeque
    @SatanicBarbeque 2 года назад +70

    God the pachinko machine still haunts my subconcious to this day

  • @nicksterwixter
    @nicksterwixter 2 года назад +37

    Yeah I always knew there was something really bizzare about the way Mario behaved coming off that launchpad so I'm so glad you explained it! It's all just so unnecessarily frustrating.

  • @alxjones
    @alxjones 2 года назад +112

    I've never played through all of Sunshine so whenever I saw people playing this level, I could never understand why they had so much trouble. It makes much more sense now knowing that it forces you into the center of the machine.

  • @TheBlueFire980
    @TheBlueFire980 2 года назад +21

    I remeber coming back to this game after years and realizing you can wall jump after the jump to make collecting the red coins way easier

  • @deltadevlin
    @deltadevlin 2 года назад +121

    Imagine being bold enough to call this the most frustrating level when the lilypad level exists.

    • @Ars-Nova258
      @Ars-Nova258 2 года назад +6

      Personally the lily pad was more tedious than frustrating to me as when my sister and I played the lilypad level we got the coins and just walked along the side bar to the Shine Sprite.
      Took a while but it’s preferable to this stage.

    • @GamingintheAM0801
      @GamingintheAM0801 2 года назад +7

      The Pachinko level was worse in my opinion, because I couldn't even tell what I was doing wrong thanks to the forced momentum. At least with the lilypad level I could pinpoint where things fucked up each time.

    • @BladeCrossEXE
      @BladeCrossEXE 2 года назад +3

      The lilypad was "more difficult" and more stupid in design in that the water just kills you instantly (they could've at least shown an electric wire or something in the water), but with that one, if you miss, you can theoretically save yourself using the sides of the track. The pachinko machine, you drop to your death. But getting over TO the LilyPad stage was evem more tedious, which makes it even more frustrating.

    • @Guardian-of-Light137
      @Guardian-of-Light137 Год назад +2

      I said this to another comment already but it bears repeating here.
      Just walk on the sides slowly and hover over to a red coin then grab the ledge on the opposite end. If you're really scared about walking off just hang on to the ledge and shimmy your way over till you're near a red coin. It's so freakin easy. (Obviously this doesn't apply for speedrunners so those guys get a pass to say Lily pad is hard but even then it's really not that difficult if you understand basic momentum.)

    • @berkeleycreager3601
      @berkeleycreager3601 6 месяцев назад

      At least Lily pad works

  • @PastaMaster115
    @PastaMaster115 2 года назад +16

    Wow. So this helps so much with learning how the screwed up mechanics in this level actually work so they can be used to my advantage now. Thanks so much! I've always wanted a real explanation for how it works.

  • @IndyGibb
    @IndyGibb 2 года назад +11

    I love how he needs a bed for two people. Swanky and Box.

  • @bingobo2551
    @bingobo2551 2 года назад +19

    Pachinko stage isn’t as hard as the other infamous levels in sunshine. But thats mostly because I made 2 levels that are basically sequels to this stage in smm2 like 2 years ago.

  • @drgamenstein3032
    @drgamenstein3032 2 года назад +2

    It's weird you mentioned remembering the pachinko machine being easy as a kid, since I remember it that way too. I also used the Jet nozzle instead of the hover nozzle though, which I've never seen anyone else try. I remember if you jump and use the Jet nozzle before you land back on the springboard launcher, it gives you just enough height to grab the ledge at the launcher's mouth, and from there you can just jump into the left side pockets without wonky momentum.
    That said I only remember doing this because of this video, I should try it again, and see if it holds true. Maybe the frustration just comes from playing with the wrong nozzle, or maybe I just have the making of a VG Creepypasta.

  • @yurei4414
    @yurei4414 2 года назад +27

    I eid this level easly by using the Rocket Nozzle in my second playtrough, I spammed jumps and did it pretty easly.
    It's even easier to get to the level, just time a jump out of the water with the rocket jump.

    • @Dashiell777
      @Dashiell777 2 года назад +4

      Surprisingly a lot of lets players don't use the rocket nozzle that much like in Bianco Hills when there getting the red coins. I don't know why considering it makes some of the missions easier

    • @KairuHakubi
      @KairuHakubi 2 года назад +3

      @@Dashiell777 I thought rocket was how you were SUPPOSED to get in, and I always assumed it was a lot easier to have hover nozzle in most challenges since it gives you fine-tuned control... but in this one, control is out the window.

    • @Dashiell777
      @Dashiell777 2 года назад

      @@KairuHakubi well other let's player's don't use it even if they fall of trying to get the red coins they just cut until they get the red coins which doesn't make sense

    • @KairuHakubi
      @KairuHakubi 2 года назад

      @@Dashiell777 wanna try that again

    • @Dashiell777
      @Dashiell777 2 года назад

      @@KairuHakubi what do you mean

  • @metalmario1231
    @metalmario1231 2 года назад +3

    thing about the river for me is that if i missed a coin or something i'd just walk along the sides and go from side to side with the hover nozzle...seemingly more effort but it keeps an attempt active rather than having to go back

    • @Dashiell777
      @Dashiell777 2 года назад +1

      I've tried that and Mario kept walking of the cliff

    • @Mmmeeee4
      @Mmmeeee4 2 года назад

      @@Dashiell777 you know you can walk slowly right?

    • @Dashiell777
      @Dashiell777 2 года назад

      @@Mmmeeee4 I've try that and I kept falling fall on 3d all stars

  • @RaiuTheEevee
    @RaiuTheEevee Год назад +2

    The fact that you got sent into the purple pocket instead of straight to the pit of death says so much about your luck

  • @RaphBlade7
    @RaphBlade7 2 года назад +8

    Ironically, I just beat the Pachinko machine just the other day when I was playing Super Mario Sunshine on the Switch. Personally I found it only mildly frustrating (the hardest part is getting Mario into the right slot to get the Red Coins without falling out of the machine and issues with using the Hover Nozzle inside the Pachinko machine). Never realized part of the problem was the forced momentum.

  • @emperorjack8946
    @emperorjack8946 2 года назад +9

    As a kid, I beat this easily. As an adult, no thank you.

    • @CyanicCore
      @CyanicCore 2 года назад

      I get it, though in some cases this can vary by game and genre. Trying SSU after a few years was TERRIBLE.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад +1

      The game creators made sure that a certain launch path was programmed into the game to allow anyone to beat it, even years later after stopping from playing it.

  • @SpeedrunningSimplified
    @SpeedrunningSimplified 2 года назад +9

    There's a switch on the console that solves this level every single time without fail.
    The Power Button.

    • @TheFriok
      @TheFriok Месяц назад

      Instructions unclear. Super Mario Sunshine turned off and the save data got corrupt, also Luigi is playable. Help me

  • @youtubeuniversity3638
    @youtubeuniversity3638 2 года назад +4

    New way to worsen it: make the force force you straight to the opposite end of the machine instead of middle!

  • @steam-powereddolphin5449
    @steam-powereddolphin5449 2 года назад +2

    Any obscure mechanics behind the lily pad ride? Or does all the pain radiate from obvious places?

  • @catholiccontriversy
    @catholiccontriversy 2 года назад +8

    It's weird, I loved that level. I also love the mine car levels in DKC, so I'm just weird I guess. I also like pinball and pachinko in real life though, so that might be why.

    • @hitkid2456
      @hitkid2456 Год назад

      Idk, but this level was always a riot for me. I loved seeing Mario just drop to his death and bonk his head after get shot out.

  • @Crust_Crease
    @Crust_Crease 2 года назад +5

    I have never had problems with the pachinko machine.
    I've died a few times over the years sure. But I've died the same amount to other levels.
    I'd say it's on par with the Lilly pad shine that you have to escort yoshi to.

    • @legendslayer6558
      @legendslayer6558 2 года назад +1

      ngl i literally never touched the game again after this level, pissed me off too much

  • @JetpackCat1106
    @JetpackCat1106 2 года назад +1

    I played this game again last year and I did notice something funny about the way Mario moved in the air. I’m glad I know the truth now.

  • @SaltedNeos
    @SaltedNeos 2 года назад +1

    The other coin on the bottom of the machine was ALSO obtainable without using the launch pad, you can wall jump off the back off the machine to hover up there by standing on that non-sloped part.

  • @AngryMax
    @AngryMax 2 года назад +5

    Maybe this is a strange takeaway, but I like your thumbnail lol. I just think the SMG Mario skull on top of SMS Mario is pretty clever!

  • @jerco9766
    @jerco9766 2 года назад +1

    I haven't played much sunshine as a kid, but whenever someone mentions sunshine or its levels, my mind always comes to this hellish level.

  • @jangonzaleztorres5208
    @jangonzaleztorres5208 2 года назад +1

    "Thats enough sunshine for one day" one of the best quotes ive ever heard, nice

  • @TheDigileet
    @TheDigileet 2 года назад +2

    RTgame streamed this recently and he did the pachinko machine in one or two tries. Next day he rage quit just trying to climb to the top of Noki Bay, which I have no problem doing.
    This is a strange game.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      It is the same case for Super Mario Galaxy as well. The spider boss might be easy for some people and harder for others. There is even a straight direct way of beating him very quickly, before he can even recover, and without taking any damage if you are fast enough. It also might be the reason why the spider boss was being demonstrated to the public(?) at E3 prior to the game being made available for purchase as well. There was crystal clear footage of it being shown that I think I saw on RUclips.

  • @TheArseen
    @TheArseen 2 года назад +2

    I get the left top coin by simply holding left on the analogue stick when launched up, adjusting a bit if needed.

  • @SomeGuy712x
    @SomeGuy712x 2 года назад +1

    Yeah, I figured out the stupid momentum thing affecting the left half of this machine very early on in my attempts at it. Also, strangely enough, I have never died to this Pachinko Machine. Whenever I was falling towards the drain below, I paused while on the slopes leading to the drain and exited the course. At least it doesn't take very long to get back to the Pachinko Machine, unlike that dumb brown leaf challenge (at least until I learned of the glitch to get Yoshi there much more quickly). And, it only took me 5 tries total to beat the Pachinko Machine.

  • @semaj35
    @semaj35 2 года назад +9

    leave it to swankybox to scientifically and logically explain how and why the pachinko machine sucks and then use that knowledge to make it as outrageous as possible

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      There is no other way that it can possibly be explained any simpler unless you read what the statements are surrounding the creation of the pinball machine as explained by the game level designers. Their explanation makes perfect sense as you are reading It as well. I believe that he found the explanation, and tried to explain it as best as he could. I believe that he already partly planned out the video content in advance, minus other content included after the fact.

  • @mamaluigigamer99
    @mamaluigigamer99 2 года назад +1

    One of the many reasons I watch SwankyBox is cause he makes smooth transitions from the video and the sponsorship. It’s like we were hit by a smooth criminal

  • @TheDeepThinker-sq3iy
    @TheDeepThinker-sq3iy 2 года назад +2

    I sort of kind of still remember this level.... memory is kinda grainy/fuzzy though. but I think ONE way to beat this course with relative ease is... DIVING at the red coins! its possible to jump in the bouncy thing while facing to the left. once you reach the top press B to like lunge to the left. please note however... while it is kinda easy, this still DOES take TRIAL and ERROR, but eventually you do get the FEEL of where the landing is gonna be. the one where it should take longest to get with this method is the bottom left. then for the rest, use the hover nozzle as needed. just ALWAYS start with the ones on the left first... that way, if you screw up you wont be losing the effort you had spent getting all of the other coins(not that I even had to mention that... but, well... just so the more you could know).
    Also... one interesting fact about that wind enemy. you can squirt it with the default fludd nozzle to make them go away! the BEST way to hit it would just be to zoom look at it then just fire away at it. though.. these enemys don't appear here under normal circumstances, so am not sure if you didn't try it because the game doesn't let you or if you just legit did not know that or not.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад +1

      I believe that he already knew that already, and actually has content on his other possible channel using the water to defeat them. He also specifically said that he would upload this content for this channel, and leave the other information on the other video talking about the subject matter.

    • @TheDeepThinker-sq3iy
      @TheDeepThinker-sq3iy 2 года назад

      @@joshernsteen2066 So... he just forgot to do that on this video? or.. did he just not do it to make it more challenging? not sure if you would know that, you just seem more informed about this guy than me, lol.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      @@TheDeepThinker-sq3iy I am honestly not sure exactly how to respond back to this except for what he clearly explained in the other video and that he was going to eventually create another channel on RUclips called SwankyBox.

  • @OmegaVideoGameGod
    @OmegaVideoGameGod 2 года назад +3

    Thank you Swankybox I always wanted to know why this level had weird physics

  • @Supergamer_SMM2
    @Supergamer_SMM2 2 года назад +12

    Yeah, That level is one of the hardest level I've played 😅

    • @Dashiell777
      @Dashiell777 2 года назад +2

      I always found it more frustrating than hard. Just like the perfect run

  • @GoldenDryBonesandStu
    @GoldenDryBonesandStu 2 года назад

    Woah, that is pretty intense. Glad that isn’t in the actual level.
    5:27 Rest in Sea of Sky, Stu

  • @greenstarlover1
    @greenstarlover1 2 года назад +6

    The level would be SO much better if the launch finished after the initial ramp, and did NOT forced push you halfway across the machine.
    Someone mod this please.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад +1

      I believe that they purposely intended for the pinball machine to do that when Mario gets launched into the air. They already apologized in advance if caused any problems for people playing the game. They might have tried other launch patterns when designing it, but Mario kept on clipping through the pinball machine; I believe.

  • @toonterraminegamer1234
    @toonterraminegamer1234 2 года назад

    Because if the push effect that the machine does, I previously made the conclusion that the machine forces you to the right after jumping on the trampoline. I did not know that the mysterious force wasn’t bound to the trampoline itself, so that was an interesting find.

  • @cranapple3367
    @cranapple3367 2 года назад +3

    Ten years later we finally know what happened to poor Arin.

  • @FunvoltGunvolt
    @FunvoltGunvolt 2 года назад +3

    Ah yes, the level that made Arin straight-up grab the Mario Sunshine case and break it

  • @waveburner1254
    @waveburner1254 2 года назад +3

    Hey Swanky, i was wondering If you could make a Video about the Beta room in the Delfino Airstrip.
    In case you don't know what i mean, If you use rocket storage near the tower at the Airstrip for about 3 to 4 Times you'll see a room stored above the room you find a Blue and Red coin When you revisit the area.

  • @pokemnfan1
    @pokemnfan1 2 года назад +2

    This has to be one of the most poorly-designed mechanics of any 3D Mario. It's totally invisible, doesn't abide by any natural logic or reason, and you will quickly die if you don't know what's going on. It looks and feels like a bug.

  • @p1nky793
    @p1nky793 2 года назад +2

    YAY MORE SUNSHINE

  • @dicksonmattxenoblade6491
    @dicksonmattxenoblade6491 2 года назад +1

    Fun Fact: You can actually also cheese the bottom left coin with a well placed spin jump, combined with using Fludd to get in the pocket.

  • @nateroberts455
    @nateroberts455 Год назад

    Pro tip: pull your joystick far right for the top middle, far right and hover nozzle for top right, pull to the left for top left and bottom left(depends when you start pulling), stop in between top middle and top right with hover then pull to the right for bottom right, don’t touch anything to get middle sprite

  • @callmeobsequious
    @callmeobsequious 2 года назад

    I remember Nathaniel Bandy mentioning this in a video (might have been Why Super Mario Sunshine triggers you? Don't remember) and while he didn't know the reason, he was aware that the reason for the difficulty was the push to the middle. Nice to know that it's caused by buggy momentum. And the adjusted Hell Machine was also fun to watch, lol.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      I believe that he actually knew the reason, he is just reading from a script that he made a while ago before creating this specific channel, I believe. He might have a another channel on RUclips with him clearing stating that he purposely is separating out the content, and listing what exactly he is going to upload on this specific channel regarding certain games. I know that he was going to calling it Swanky Box as well.

  • @RacingSnails64
    @RacingSnails64 2 года назад +1

    Ironically I found the lily pad challenge very doable. I only had to ride yoshi on the boat once, and the challenge itself took 5 tries at most. Plus, I had around 20 lives for backup.
    The pachinko challenge definitely feels janky though for the weird momentum property you described lol. I found ways around it by doing that walljump up the trampoline tube so I could keep my base momentum for some of the coins.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      The lily pad challenge was designed to be an easy experience if you knew how to steer Fludd well, and avoided the edges of the stage; which caused the Iily pad to pretty much sink. It was talked about by the people who designed the game as well as one of the easier mission to complete in the game if you slow down and take your time. The people who made the game also explained that they purposely designed the layout to try to save the person from playing the game from losing so many life's and to also calm the player down from feeling angry as well. They perfectly knew what they were doing as they were designing the game, and I think that they even knew about Nintendo making wireless controllers in the future as well. They definitely knew that someone else would make a wireless gamecube joy con controller. I know that I saw direct mention of them stating it. The game is party designed with that mind, I think based on what they were saying about it. They also definitely knew that the game would play at easier with using it compared to the other methods that they knew would be released in the future as well.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      It is insane how the show creators during the early 2000s knew about the future would be already. They were actually already preparing the Proud Family for the future already with official statements with them talking about the sequel to the show that is coming out on Disney Plus roughly when they said already. They already planned out the start of the series already with the first two of them being episodes that were made for the original show fully finished already, but did not get a lot of attention. I believe that the episode with American Dragon Long combined with Lilo and Stitch, that was made before the show got noticed by everyone, was already explained in full detail by both show creators. I did not want to bother finding out more about it, I think. I believe that I just watched the shows up to that point which explained both of the shows views points, and maybe did not dig up more information regarding it; but I could be slightly incorrect here. I believe it was also intended to be used by people to try to get them to watch the show, if they interested in what they saw as well. That much I knew I was understanding from what I was reading about it. They made 100% sure to arrange the script that particular way, which ironically was how they wanted the episode to end, with the two shows being combined, followed directly by the regular show ending; and the main show location and catchphrase being said of the American Dragon Jake Long. The episodes uploaded to Disney Plus are the trimmed down versions also made during the exact time period that have been around a while now to watch online through very specific websites.

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      You could have been watching the show at the same exact time you were playing Super Mario Sunshind as a kid. Maybe both the show creators knew about the game, and its influence on the shows views, and already explained somewhere else on the internet. I am very certain that we only watching the show because we did not believe that the game was real, and that the show was infact real. They also made sure that Lilo and Stitch would glue your eyes to the television the moment that you started to watch it as well.

  • @EdinMike
    @EdinMike 2 года назад +1

    I never really had a problem with the pachinko level, and didn’t know it was a problematic thing until I started seeing all the hullabaloo on the internet near on 20 years later. Maybe I got lucky the few times I played through Sunshine !

  • @BR-jw7pm
    @BR-jw7pm 2 года назад

    I too felt the lily pad stage was worse. Pachinko is terrible but it’s easy to reach whereas lily pad takes FOREVER to get to and there’s a troll in the level that tricks you into exiting, meaning you got to get to it AGAIN!

  • @0PercentImagination
    @0PercentImagination 2 года назад

    While the machine was certainly annoying I think I only died to it once, then again I always entered with the rocket nozzle which can really help. Watching you play the customised machine does make me wish the game had crouching (and by extension the backflip) as it would have certainly helped avoid the wind spirits.

  • @PokeMaster22222
    @PokeMaster22222 2 года назад

    0:19 Which is why I still think 64 DS is by far the best 3D Mario game ever made. It has next-to-zero bullshit stages or levels, it's almost completely non-linear, and it's thus very fun to play.
    I have no desire to ever play Sunshine, at all, or to ever play Galaxy again.

  • @ashwinkarnik115
    @ashwinkarnik115 2 года назад +2

    All the people saying "AcTuAlLy ThE pAcHiNkO lEvEl WaSn'T tHaT bAd" can go drown in lilypad water.

  • @KYLE1654-v7m
    @KYLE1654-v7m 2 года назад

    Lack of control of Mario and the glitches is why I always dread facing this thing.

  • @SegaDisneyUniverse
    @SegaDisneyUniverse 2 года назад +3

    As many times as I used to beat this level back in the day, I still dread doing it! And the fact that you made it even harder gave me anxiety!🤣 Also, I think the level with the leaf and the poison water is the most annoying in my opinion!

    • @joshernsteen2066
      @joshernsteen2066 2 года назад

      It actually may or may not be the level they were actually talking about putting in directly into the game, but thought it would be too difficult for the average player to be able to complete. They definitely agreed to talk further about the idea later on and possibly maybe preserve it for the future while they were still thinking about it(?) I was definitely doing some through digging on the game, even though we never even had the time to even play it. We never even bought it honestly thinking for some reason that the game did not even exist in the first place. The person playing the game trying to access the pipe(?) was roughly thinking the exact same thought as I was as well. I honestly do not remember where I saw the video at. All I know was that it was 100% honest and truthful. RUclips is not the only place to upload video content to, and it was not bound to event restrictions to be viewed like the Pokémon Go Fest video that one of the RUclipsrs made for Go Fest 2017. I was looking on the person's channel trying to find out more information, and it was not uploaded there at all. It specifically stated directly straight to the point of which types of pokemon to use against them in combat.

  • @CirkuitBreaker
    @CirkuitBreaker 2 года назад

    I think what people fundamentally don't understand about Mario Sunshine Pachinko is that you should never under any circumstances use FLUDD.
    You can get all 8 coins with the following jumps:
    1) Neutral jump
    2) Launch holding left after clearing the tube
    3) Same as (2), but spin
    4) Same as (2), but hold right
    5) same as (4), but spin
    You can entirely avoid landing on pins this way.

  • @CitrineOMarble
    @CitrineOMarble 2 года назад +1

    I'm with SwankyBox on having more issues with the Lilypad level than Pachinko. I will give it a close second however

  • @CyanicCore
    @CyanicCore 2 года назад +1

    I remember people complaining about this some 6 years back, but honestly it isn't nearly as bad as its reputation. Same goes for the lily pad, although... less.

  • @dr.c2195
    @dr.c2195 2 года назад

    Kudos to you for not referring to this as pinball. It seems that few people know the difference between pinball and pachinko. But they are very different games.

  • @richterbelmont8532
    @richterbelmont8532 2 года назад

    I found a guide for this online which actually made it a lot easier. Apparently there’s a method to the madness. Following the guide won’t get you a perfect run every time but it sure does make things a hell of a lot easier. That’s how I beat it on 3D all stars. I can’t remember if I beat it on GameCube or not. Was a long time ago.

  • @zackc5973
    @zackc5973 5 месяцев назад

    The pachinko machine is super busted and I still can't understand how it got past testing, but even as a kid, I weirdly found it a fun level. Always felt so good getting that 8th coin. The lillipad level to this day is the sole reason I dread replaying sunshine to 100%

  • @sinwav8404
    @sinwav8404 2 года назад

    1:09 Swanky is indeed a QUEEN YAAAAAAAAAASSSSSS

  • @XenoWars
    @XenoWars 2 года назад +1

    IMO, the geeen ones are the easiest to get. Just hold left so the momentum doesnt push you as much to get the left one, then hold right and hover when needed for the one on the right

  • @heroponriki5921
    @heroponriki5921 2 года назад +1

    I love the way he says paCHInko machine

  • @DavideoGames641
    @DavideoGames641 9 дней назад

    I haven't started the video yet, but I know exactly that you are going to talk about rigged physics. I played that level with my cousin, and the hardcoded speed boost was painfully obvious.

  • @thedraftingax5963
    @thedraftingax5963 2 года назад

    I’ve always hated that level. That’s the only sun sprite that I haven’t gotten, yet, besides the one in that warp pipe that you have to use Yoshi to spit fruit juice at the pipe, in order to get rid of it and keep an eye out on Yoshi's time limit, which makes you ride Yoshi again, once the tile limit runs out for him, making it really annoying for me by going back and forth and back and forth again.

  • @SterbsMcGurbs
    @SterbsMcGurbs 2 года назад

    And that's why developing a gambling habit from Mario Sunshine will always be one of my Pixel Portals.

  • @ArcRay20
    @ArcRay20 2 года назад

    video is about the weird effects of the machine, suddenly shifts into making it a self imposed edited challenge to make it more time consuming. that was neat though.

  • @laurenmontgomery421
    @laurenmontgomery421 2 года назад

    You know, an easy way to make this way worse is make the spawn area just a little higher. The intended think is to rocket jump and get it

  • @darknexxenby
    @darknexxenby Год назад

    they couldve so easily mitigated this by making the rightward force a simple launch, like the upward one, and tone it down so mario lands in the center while the stick is held neutral, so you truly have control

  • @andrewchapman3041
    @andrewchapman3041 2 года назад

    The reason I suffered so much on this level before seeing this video was the fact that i entered it with the rocket fludd pack which is essentially useless and made this kevel impossible

  • @justan324
    @justan324 2 года назад +1

    ahh this, i know alot of grumps fans remember this from their mario sunshine episode. arin deffently lost it then

    • @SwankyBox
      @SwankyBox  2 года назад +1

      Totally! The reason why Arin died was because of the forced momentum since it wasn't reset by going to the center again. It pushed him forward faster than usual, which then caused his backslide to be accelerated. It's absurd!

  • @zawarudo596
    @zawarudo596 2 года назад +3

    So it literally is just bad design. I freaken knew it.

  • @GoldPoptart
    @GoldPoptart 2 года назад +1

    YAY MORE SUNSHINE ❤️🌞
    Thank you Swanky 😉

  • @omegavladosovich6757
    @omegavladosovich6757 2 года назад +1

    Never had any issues. Easy challenge once you get used to the physics.

  • @hazzard_destroyer
    @hazzard_destroyer 2 года назад +1

    The floodless zones were a pain

  • @btf_flotsam478
    @btf_flotsam478 2 года назад

    I genuinely thought the bed stuff was a shitpost/meme, it was that smooth.

  • @Spectacular66
    @Spectacular66 2 года назад

    I didn't realize how glitchy Sunshine was until I replayed it on Super Mario 3D All Stars. I was so blind to it back in 2002. Luckily Nintendo learned from this experience...

    • @1Thunderfire
      @1Thunderfire 2 года назад +1

      It is unusually glitchy for a Mario game by which I mean even ordinary players could easily stumble on a glitch, not just dedicated glitch hunters. I guess there must have been serious time constraints. I still love it to death though.

  • @MissAshley42
    @MissAshley42 2 года назад

    The worst part of this level is that it clearly isn't broken. It's functioning exactly as intended. The only miscalculation was expecting players to accept the hamfisted attempt to make Mario into a pachinko ball.

  • @toxickle
    @toxickle 2 года назад

    I always just kept to the railing and used the hover nozzle on the lilly pad level. That is, after many attempts and dying countless times.

  • @MrMisterDerp
    @MrMisterDerp 2 года назад

    “And how can we make it worse?”
    Dear god no, please no

  • @HootyHoot_9
    @HootyHoot_9 2 года назад +1

    People always talking about how terrible the Pachinko level is... Has no one played the damn lilypads?! They're impossible to control, take too long and it's death, and it takes 15 minutes to get to the level every time you die.

    • @SomeGuy712x
      @SomeGuy712x 2 года назад

      Maybe not 15 minutes, but it does take far too long (unless you make use of a glitch that I'm glad I learned about). And yes, in my opinion, the brown lily pad challenge is nastier to me than the Pachinko Machine.

  • @NerdyChocolateLabradoodle
    @NerdyChocolateLabradoodle 2 года назад

    I don't think this stage was designed with the Hover Nozzle in mind. For starters, while hitting the entry point with the Hover Nozzle isn't particularly difficult, it does seem to be geared more towards launching into it with the Rocket Nozzle. Secondly, according to Chuggaaconroy, with enough precision and practice you can actually aim Mario into the slots using just the analog stick. To be honest, if the entry point was placed just a little bit higher so it couldn't be reached with the Hover Nozzle, players would actually do this stage the way it was likely intended and wouldn't have so much trouble with it.

  • @dudujencarelli
    @dudujencarelli 2 года назад

    You probably know this, but regarding the lilypad level. You don't actually need to spend hours reentering it after entering the first time. If you die, you respawn right back inside it. Unless, of course, you didn't stock up on extra lives.

  • @jayjasespud
    @jayjasespud 2 года назад

    This level actually made me quit my playthrough of Sunshine and I've never gone back.

  • @Turo602
    @Turo602 2 года назад +1

    I just recently 100% this game on Switch and while this level is a little frustrating, I didn't really have much of a hard time with it. It's like how people have overblown just how horrible the water temple is in Ocarina of Time. I died like 2-3 times before I completed this level. Yeah, it's a little glitchy but the learning curve isn't hard to figure out either. Now the lily pad level... Fuck that one.

  • @CC_-pn2og
    @CC_-pn2og 2 года назад

    i completely agree. yeah the pachinko machine is broken but I never thought of it as that hard until i heard people start talking about it. Also same for the sandbird. maybe its cause i used to play Mario sunshine so much, and eventually watched a tutorial and practiced speed running it. also nice to know. also also, you can technically get all the coins from the back. its just very tedious

  • @ragnose1
    @ragnose1 2 года назад

    imagine having trouble with either the lilypad or the pachinko machine... not me. Honestly thought both were fine and never had too many issues with em tbh...

  • @SuperKamehameha2
    @SuperKamehameha2 2 года назад

    I always got around the forced momentum but using the hover nozzle as soon as you shoot over the wall, it does help somewhat

  • @narwhaldadoge8431
    @narwhaldadoge8431 2 года назад

    In my life I have went to sleep and woken up in a different bed on the opposite side of my house for no reason at all. I was completely under the cover too even though it was made up.

  • @airmanon7213
    @airmanon7213 2 года назад +2

    You think the level would be more merciful if you were able to refill FLUDD?

  • @harusrl
    @harusrl 2 года назад

    that far left green peg coin is actually super easy if you simply hold left the whole time lol

  • @Andrew-ww1hz
    @Andrew-ww1hz 2 года назад +1

    Game Grumps: Too late. 8 years too late.

  • @Lizarius
    @Lizarius 2 года назад

    And here I thought you were going to move the destination of the force all the way to the right.

  • @VioletWhirlwind
    @VioletWhirlwind 2 года назад

    My parents used to have an ACTUAL Pachinko machine (everything worked except for the lights), and the launch momentum DID seem to make the ball tend to go to the right side more often, so, that's kinda realistic for it to do that in the game, I guess. XP (Note: I have not played Sunshine...yet.)

  • @ninjaydes
    @ninjaydes 2 месяца назад

    Maybe it was worse in the original, but I just held all the way left/right with or without fludd to grab most of the coins. I think the players overcomplicate this stage that is meant to be accessible pretty early on.

  • @noname-jt6kl
    @noname-jt6kl 2 года назад

    I never struggle ever on the lilypad one, takes at most 3 tries on every playthrough, even my first. This level is slightly harder, but even then I do it pretty quickly. The PAL version might be easier.

  • @GREENGUYYY1
    @GREENGUYYY1 2 года назад

    Everyone else talking about how hard the level is:
    *me trying to figure out why is there a floating pachinko in the middle of no where*

  • @ZaxorVonSkyler
    @ZaxorVonSkyler 2 года назад +1

    I feel like I'm the only one who never found The Pachinko machine or the lily pad levels hard. I honestly had more trouble finding blue coins then anything.