How to Switch Animation States Pt.2 (Set Up Weapons and Attacks in Unreal Engine)
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- Опубликовано: 8 сен 2024
- In this vid we build off of the last video and we add weapons and attacks for our character to perform! There are lots of ways to do this but in this example we set it up through Animation Blueprints!
Awesome!
Better than many paid courses I have watched. Thanks a lot!
Great videos man and super chill voice makes learning fun 😂 Have you done a gun aiming tutorial?
Thanks fam …yeah maybe this could help ruclips.net/video/QVcd_XCKnww/видео.htmlsi=Yxou8I3ZEWvMrEd1
@@quinnanthony thank you 🙏
This man is a brilliant teacher
ayeee thanks fam
@@quinnanthony NOOOO, Thank you brother. Everything you teach is very well explained and the learner knows exactly why they are doing what they are doing.
@@quinnanthony Is it possible to throw in a tutorial on powerups? eg the biggest thing in need is my character spawn a companion when they pass through a gate of sorts.
Aiming offset, thats what we need.
nice!!!!
SAVEDDDDDDDDDD ME
Great VID, this worked out perfect for me. I already had some attack combo blueprints setup so the indexing was a blessing lol. The issues I am having is that 1. I have to take a step in order to switch weapons. 2. The jumps don't reflect in game 3. I cant for the life of me figure out how to get the crouching blend spaces to sync, I pretty much just duplicated the jump with the blend space but that is a no go. Also since this an animation series can you add how to holster the sword and or the rifle? That would be awesome, Great Job Bro! Any chance you can make a vid on how to Parry like in a Souls Game?
thats a great vid idea i got u
Let’s GOOOO been waiting on this
Can you do an air tutorial next? Also maybe how to add a pick up function that way the player doesn’t spawn with gun and malee? Ty again for these tutorials
Aim * not air lol
May I ask, is there a way to hook in the new "Aim Offset" not the old (legacy offset)?
So I got everything to work besides the slide issue
Be sure to disable your characters movement before your attack and at the end of the code after attacking is set to false be sure to set your characters movement mode to walking
@@quinnanthony do I need any specific collision for it to trigger ? I’m set on ragdoll maybe that’s causing the issue? My bp is exactly how you have it set
@@StaxKarratGang hmmm .. i think the ragdoll may have somthing to do withi it ...i would have to look into it
@@quinnanthony hey so it’s triggering in a diff level but not my main one any idea what I could be doing wrong?
I can show u my code via discord if that helps