1 subtle difference between the 2 characters that almost no one mentions, is that Roy's nair is weight independent, while Chrom's is weight dependent. Meaning regardless of the opponent's weight, Roy's nair will have the same knockback. This makes it better for comboing. It also means that it'll kill Bowser in the corner at the same percent that it would kill pichu lol.
Which is apparently a programming bug since Roy is the exception. For Marth, Lucina and Chrom, Nair1 is weight independent but not Nair2, seemingly to make Nair1 connect more consistently into Nair2. For Roy, it's the opposite; Nair1 is not weight independent but Nair2 is.
@@MerryBlind from what I know about how moves are coded it's almost certainly intentional. The first and second hits of nair both have 3 hitboxes, so Roy's nair has the weight-depdence property flipped in 6 seperate places. We can never know for sure if it's a bug or not without asking the developers, but I think it's unlkely that all 6 hitboxes had this property swapped on accident but everything else about them stayed the same edit: not to mention this was never patched even though competitive players noticed it while the game was being patched
@@partonetrain7152 Maybe for some reason Roy’s Nair1 and 2 were not named properly or the same as the others which misled one of the programmers to mix them up. Who knows really. There are plenty of small bugs that have been known for a long time and never got patched so that doesn’t mean much.
They should have given Chrom the custom Dolphin Slash from Smash 4 that goes at an angle rather than upwards. Crescent Slash I think it was called. Would have been similar to Roy's.
I wanna add up that Roy having the air control he has makes sense since it’s more oriented towards having a sweet spot at the hilt but chrom not having air control makes it so that it’s harder for him to truly unlock his potential as a character
@@shiranuiprestonsaga8867 A good Palutena or Lucina can gimp Chrom basically for free, and lots of other characters can do it really well. If he burns his second jump, it's over.
@@tobyvision agreed Chrom's Soaring slash has the same issue as Ike Aether. I main Ike and trust me I know the pain of being in disadvantage with the character. I'm just saying it's more of a problem with the move only useable at a single angle. It's the same issue with Ike's QuickDraw but it only moves vertically any good player can abuse Chrom's disadvantage with ease because of it only moving one way.
All 3 of my mains beat Chrom offstage. 1. Marth: just run up to ledge and use counter. 2. Corrin: F-Smash... 3. Zelda: Either use Din's Fire or summon that Phantom. I don't even have to stand at ledge with this character.
It's not purely because of that, he lacks in kill power compared to Roy, and some of his moves are more inconsistent than Roy's despite not having a tipper. Nair 1 to nair 2 is not guaranteed on some characters meaning you can escape his best combo move, and the first hit of the dreaded up b doesn't always connect to the follow up hit leading to a big punish. If he were more popular than Roy you'd see issues like that get mentioned more often. He can sometimes be even more inconsistent ironically
@@LordHypnos4 While I agree his kill power isn’t as great as Roy’s that honestly isn’t really a flaw he has considering his kill power is still pretty good overall
@@LordHypnos4 I don’t agree with this at all ngl, it’s true that his nair doesn’t connect as well but chrom gets MAX spaced jair to be way less commital than Roy, and chrom has a much easier time getting jab fsmash, which is legit one of his best confirms because of its consistency from tech chases from either fthrow or fair. Chrom also has actual confirms from nair1 which aren’t true for Roy until much later percents because of how nair works. Final thing imo that gives chrom better kill power is his INSANE mix on his combo routes- he has loads of not quite true stuff with side b, nair1 jab extensions on platforms into silly looking stuff which you’d assume is less good than his just ‘true’ stuff but it forces panic options by giving space mid combo, which is why chroy in general get a lot of hard reads compared to characters with shorter and more predictable combo routes. Chrom does this a LOT better than Roy, whose combos often come down to nair nair fair fair or just up air strings and general don’t force panic options as much
@@instahswap literally every thing you said there is true for Roy too, and if you don't think Roy forces panic options watch Kola or Goblin or Mugen and listen to how top players talk about what its like to play against a Roy like Esam or Wadi. I'm not saying Chrom isn't good he's just not as good as his alternative and if he was you would see him more than Roy and you don't
Simple. Make Chrom and Ike's up B recovery snap ledge. Make it similar to Shulk and Mythra where you must either press B again or hold down to do the descending part of the move.
It’s funny that Chrom only has maybe 4-5 actual horrible matchups, but that number skyrockets the moment he gets put offstage. Chrom is still a very good and consistent character. By far one of the cleanest swordies.
Chrom is a better roy that can get invalidated by most of the cast due to his recovery. Roy has an easier time getting back offstage while also having an insane on stage presence. Meaning ironically Roy is a more well rounded character despite the fact that Chrom is suppose to be the more rounded one because he has no sour spot.
@@thatdude3977 no Roy is better because he could go off stage and make it back easier/quicker more efficient and chrom has to do a whole ass cut scene that puts him at disadvantage, he’s so easy to kill once off stage roy could choose high recoveries and low but chrom literally has one approach to edge and it’s so bad I wish they made it where he throws up the sword first
Chrom has some inconsistent moves as well, where nair 1 sometimes doesn't connect into nair 2 and the first hit of up b doesn't connect into.the jumping slash. And for Roy I believe his grounded up b is better, I'm not sure if Chrom also gets super armor on his and on what frame, but Roy's definitely kills a lot sooner and it makes touching his shield dangerous at like 120+
Chrom does get super armor on his up b starting at frame 10 and lasting until frame 30. He also has the super armor in the air, while Roy loses his super armor in the air.
Roy actually has quite a few combos and setups off his sour spots (not just the one shown here), so it's not even necessarily a bad thing when he hits them.
If Chrom’s up b just made him spin in mid air like Terry’s rocket tackle instead of soaring slash I feel like he would be insanely good probably top 10
Admittedly the recovery is a massive drawback for Chrom but the suicide stock potential when behind on a stock or ahead is also a major strength allowing snowballs. I think that IF Roy is better it is so much closer than most people think because people try playing Chrom like Roy with a consistent sword instead of playing Chrom as Chrom. Chrom's strength is precisely that he has no sourspots and can be played as a traditional swordie spacing moves at the tip of the sword range for repeated stray hits when winning neutral instead of purely looking for combos. Roy simply does not have this option in matchups. Two extremely simple examples of this is staying at the max range of ftilt and dtilt as Chrom in neutral. Unless those moves are parried they are essentially safe on shield and both do over 10% each as a safe poking move(Roy admittedly has a better dtilt for tech chasing purposes as the weak hit is extremely hard to tech in real game scenarios even at higher %s). Obviously this is a wishful scenario but 10 of those stray pokes and a character is around kill % even accounting for staleness. Honestly overall both have clear strengths and weaknesses as characters but I simply thing the Roy players play to their strengths more than current Chrom players do hence why we see the general feeling that Chrom is much worse than Roy.
Roy doesn't exactly struggle with his sweetspot mechanic like Marth does, but I do think Chrom would be significantly better than Roy if it weren't for his recovery. it's kind of a shame, but maybe it's for the best
the fact roy's sweetspots are easy to hit, i still think even if chrom had a roy up b, he would still be worse. its not like marth where his sweetspots are hard to hit. they are easy asf to land.
I've recently been getting my roy as high gsp as I can currently at 12.3 mil gap in elite! I started to do the same with chrom and see just how much weaker he is especially when it comes to recover options and disadvantage.
Recovery. If Chrom even had Ike Up B * Which is harder to mess with* he'd be better than Roy just with that. The sword toss up really does make a world of difference.
What kills me is I remember most people thought Chrom was better at the beginning while I always knew Roy was better from the start. But people neglect how important recovery can be. Also it's clear that even in theory Roy is better because you can hit harder. So if you have good spacing, you can kill extremely early and Chrom already can kill quite early.
People keep talking about Mac, Doc and Ganon when talking about the worst recoveries in the game, they all forget Chrom. Even Mac can mix up his recoveries.
Chrom also doesn't have a rising hitbox on soaring slash so if you just throw out a lingering hit box while above Chrom there isn't much he can do about it.
I actually agree. I like Chrom to wall people out but if my op knows how to exploit the recovery I switch. No Chrom main does the early up B tho unless the person is standing very close to ledge and doesn't have a counter or super armor smash attack.
Roy’s good hit box is so generous- when I play Chrom I don’t feel like I’m getting anything special by having regular hotboxes. Swords should have more sour spots in general though
In a cast where like only 3 characters have outright bad recoveries, being one of those is bad. Go figure. I don't think the sweet spots to big of an advantage, the characters are so fast as is they can make it work and he's not weak. But that recovery is just death.
I think one big thing Chrom has over Roy is the Up-B x factor, since he can combo you offstage and kill you both. Obviously works best when he's at high percent.
I know most people think chrom is just better but it's only his recovery that puts him below Roy, but I believe if he had the same recovery, Roy is still slightly better. Roy is more explosive and can kill you super early. His sour hits are a pain in the neck, but they're not as inconsistent as Marth. I think the reward you get offsets the cost by quite a margin. Like he has an advantage state that can bring you to 60-70% in one interaction, yet he can kill you at 50%. It's just insane. And then there are some moves that the consensus is chrom better, but like up air for example, I'd prefer Roy's. Chrom is the best juggling tool and good comboing, but Roy's does more damage, kills, and the sour spot is goated at high percents. Hitting up air with chrom at over 100% doesn't mean much, but hitting up air with Roy means either the opponent dies immediately, or you get a kill confirm. Like even rising sour spot up air combos into sweet spot up air. Idk maybe it's just my preference, but I've played both, and I still prefer Roy. On elite smash people don't edgeguard, yet I still died a lot with both recoveries. But I preferred Roy in the end because consistency is nice, but losing the game and then getting a lucky f smash at 40% on ledge and winning is nicer.
Spitting facts, on the casual level the characters are interchangeable, but the further into competitive you go and the better players you encounter, the worse Chrom gets. People underestimate just how much of a detriment his recovery is at the top level, and people underestimate just how valuable Roy's extra kill power is. Getting a kill at 70% over getting a kill at 90% is so much more valuable. Down tilt tech chases are stupidly broken and Roy benefits from it so much more. Its not just the recovery, down tilt is better due to what I just stated, side-b is so much more dangerous and useful, up-b is a better oos option, forward tilt is better, nair is better, jair is better, neutral b and up smash are better. People vastly underestimate Roy and I think its because nobody has really used Roy at his maximum potentially yet, even Kola/Saltone hasn't due to being kinda inconsistent, having a somewhat bad mental, and making a ton of mistakes, and people see this and blame it on the character. As a character, Roy is top 10, easily, probably top 5 if I really think about it, but no one has really been able to show it yet. Its similar to how Shulk we all know is top tier, but people have yet to truly show what Shulk can really do. Character's like Shulk and Roy are possibly top 5 as characters, but due to no one using them perfectly, they're not seen as such, and they probably never will be. Truth is that top players heavily alter how good characters are, like why Joker or Cloud are so highly ranked (Joker is still top 10 don't get me wrong), and why a character like Byleth moved up in people's minds. Same goes for Kazuya too, actually. I've seen Leo's Roy, I've seen Acola's Roy, I've seen Tea's Roy, I've seen Riddles' Roy, they are absolutely insane, and I feel like if a top 5 player really hard focused on maining Roy, more people would see Roy as a better character than they already do. Roy is a character that scales with how good the player playing them is. You can say that for all characters, but it really REALLY matters for characters like Roy/Marth (Which explains why Leo's Marth is on a level beyond everyone else's). Just looking at Roy's kit and stats overall, I can't see any characters being better than him as a character aside from Steve, Sonic, and maybeeeee Aegis (Though imo I think Roy is slightly better but I'm not gonna go to war over that, they're interchangeable). Long rant, but I genuinely think Roy still is underestimated as of now. Early on people saw him as high tier, as time went on he's slowly moved up the rankings, and I feel like he still has room to move up. A couple of top players already put him at top 5, but and nearly all put him in top tier, but I feel like its possible for a majority of people to one day see him as top 5 if a player out there really shows Roy at his best consistently.
As a 4 year chroy main, its a bit more nuancedthan this, because of roys sour spots and massive hit stun effect after his hits, he actually cant combo as well as chrom, and a lot of his confirms are not as consistent as chroms, since chrom can act out of every action a little faster, and never sour spots, so hes always in a position to convert properly. A basic example is jair being very di'able for roy, but chroms not mattering if you hold all the way out, and is actually probably usually a worse idea than if you just held in (depending on whether or not he reads/reacts to this). Its very nuanced but these little things make chroms gameplay feel faster and at times more oppressive, where roy is way stronger so hes just generally more indimidating and imposing. I would still argue at their core they are the same, and so i feel chroms a bit underrated still, but roy is a bit overrated. Someone whos also kind of roy cant be that bad, but someone whos also basically chrom cant be THAT good. I say roy is top 20 and chrom is probably a low high tier if anything. They both have exploitable recoveries chroms is just worse. Roys hitboxes are also literally just worse on some moves, not only does he sourspot but some moves just arent as good in that respect. Due to their respective differences both characters have unique combos and kill confirms despite all their shared stuff and similarities. A funny little combo roy has thats more reliable than chrom (which is rare) is at low percents with fair to fair to dair off stage. More because of his massive knockback increase. Roys sourspots can cause him to lose a lot of close games, (ive had 8 sour spots at the end of a close game and lost because of it despite constantly winning in neutral and maintaining advantage, where as with chrom that never would have happened.)
I don’t think you’re fast falling correctly if you can’t follow up with hits with Roy. The increased hit stun makes it easier to combo while the increased hit lag makes the fast fall harder to time. Just look at Kola combo
@@inediblemangoes7797 i never said that brother. Im pretty sure you read incorrectly. Ive been competing since melee, im no pro yet but i know how to play.
@@RurouniiJay you said chrom can act out of every action a little faster but that’s objectively untrue. Their ending and landing lag on all moves are the same. I was responding to that. Apologies if it came off as condescending but not sure what you mean by that then.
@@inediblemangoes7797 well because of the big hit stun you have to wait for that to be over, making it appear as if chrom gets to act first. Youre right when you look at the end lag it is, im just speaking on the effect it creates and the feel of it
@@RurouniiJay but the thing is Roy can actually combo as well as chrom in most situations as well as having more niche options like sour upair into uptilt due to his sour spots. And his jair can basically always sweetspot as long as you react to their di and choose between short hop and full hop irar (which isn’t hard with practice). And nair being weight independent for Roy makes Roy’s combo game better than chroms when doing nair strings. In addition to kill confirms like jab fsmash and jab side b for Roy. I was just stating a reason why you might not be able to follow up on combos (not saying this is the case) is improper fast fall timing since that was an issue I had from switching from chrom to Roy.
Hot take… Chrom has a bottom 2 recovery in the game. It’s between Doc & Chrom… you could even argue D Mario is better (not speaking of air speed just recovery options). Lil Mac has better recovery options/mixups and Ganon’s recovery is slightly better/less exploitable.
Unlike with Lucina and Marth, Roy's sweetspot actually makes his base kit better than his counterpart, as he can kill far, far earlier with the sweets, and combo for far longer with the sours. Marth has to keep a safe distance from his opponent, while Roy simply just has to get close for maximum damage. The only real advantage on Chrom's base kit is his retreating game, since Roy's sourspots send up and not out while Chrom pushes people away, but if you are forced to retreat with either of them, considering they are rushdown fighters, then you are already in a terrible position, so the one actual advantage is situational and only works if you are in disadvantage or on the back-foot in neutral. With two combo trees, lower kill percents, the situational ability to detonate bombs, a weight independent nair, and a recovery that isn't absolute dog-shit, I thoroughly believe that Roy is the better character. But Chrom-icide is pretty funny to watch...
Roy is different in that he hold his sword reverse hilt. Personally I like Chrom better than Roy but ultimately the difference is so miniscule (up-B not withstanding) that I change them out depending on how I feel that day.
@@sukmykrok3388 just because you ignore fundamental differences that makes one (Roy) an S-tier and the other one (Chrom) a B-tier doesn’t mean they’re not there
@mccodes I don't particularly care for tier lists. It's just another way to get into dick waving contests for no reason, lol! I is my own personal experiences which bring much more value to me than some half baked tier lists. Everyone has one. They're all worthless.
@@sukmykrok3388 Totally true that tier lists aren’t everything but respectfully if your experience is just a smash casual of course you’re going to not think they’re different, at the competitive level the characters are way different
Honestly Roy is definitely the better character but I have way more fun playing Chrom for some reason, even though getting edge guarded can be really frustrating lol
It's funny that Roy is better than Chrom because of his better recovery and potential to take stocks early with his sweet spot attacks, but it's the opposite with Marth and Lucina. Martha and Lucina both have the same recovery but Marth with the sweet spots is actually considered worse.
Everyone says Roy is better, and he is, but bruh, every time I play as Roy, I get so many sour spots. I know they have combo potential but when you get a sour spot on an f smash at high percent it’s so infuriating
I think Chrom is better its just depends on the players. its just the recovery from chrom what is worse in my eyes he has more combo potential and his hits connect better than roys you dont have to worry about the tipper with him just go in. and the biggest argument why I think so is chrom its really powerfull if he is in the lead he can always pull off a zero to death with his upb and even if you are in tuff spot like your opponent has a fresh stock and you are with chrom around 100% you can reset the game. the upb chrom is way better than people think in my opinion it is just really bad as a recovery it has other strenght for that
Ehh... that's a bit much. Chrom with a decent recovery would be really good, but not so much better than Roy as to close the gap between the him and the ultra-top tiers.
When ultimate first came out day one I was a chrom main. Back when he had his chrombo cheese that got nerfed out immediately. Honestly the logic behind Roy being better then chrom does not make any sense. Yes Roy has a better recovery. Roy’s recovery is still garbage and predictable. It’s better than chrome, but not by much. They can both be gimped by the same exact things. Both can be countered. Both can be gimped by projectiles. Both recoveries are bad. One bad recovery being slightly better then another bad one doesn’t justify that character being better. Also chrom is significantly better on stage if played correctly. Chrom is a traditional swordie. That means you get to space properly with him. Combine that with his absurd frame data, and unless you are really messing up, or you’re significantly worse than your opponent, you’re not getting really punished for most things if you play optimally. As a result you’re being put out off stage less often than Roy is, which is a form of mitigation for the worse recovery. In order to play roy optimally and use his crazy kill power you have to be in the other players throat the entire time. That kills a lot of his frame data because if you mess up or mash the wrong thing you are not nearly as safe on shield as chrom is, resulting in many more reversals and being put offstage more often. Also opponents will consistently live longer against Roy if you are not named goblin or kola and don’t have complete mastery of his kill setups and timings. Chrom you just have to space properly like Lucina, and your good. Forward tilt kills mad early is almost always free to throw out, etc. lastly my personal experience has always been I’m more successful with chrom. I went into a random arena the other day and haven’t played him in a long time just for fun and went on a 20 win streak before being booted out of the arena. Chrom was my first elite smash fighter when the game first came out. With Roy, I can’t even get him into elite smash. His combos are less consistent, his moves are less safe, effectively making his frame data worse, and he’s off stage more often, effectively mitigating the difference in recovery.
Ok but I've said this In another video. Chrom also is better at two framing the ledge with ftilt and his will kill. Same with fair. Chrom side b also kills more consistently and is better for damage. Spaced Bair is also better. Jab fsmash is better. Jab Bair is better. Dtilt tech chase ftilt is better.
I'd also say oos chroms is safer on whiff and retreat to Plat. I think roy is better but I also think chrom isn't THAT much worse. Because roy recovery still isn't good. So chrom on stage strength in some case are better or even with roy. I just think that the mus for roy or nearly identical I alot of cases. Chrom beats lilmac sure but roy does too qnd slightly better.
Give Chrom Lucina's up-b and he is immediately top 5 or even top 3. Chrom and Roy are both far from optimized yet. You never see much reverse-b or late nair one to f-smash, which are deadly for both characters. Roy is awful against some of the small characters, especially Pikachu and Olimar. If it weren't for Chrom's recovery, his matchup chart would be way better than Roy's.
@@thatdude3977 Roy is one of my mains. I think of him like Melee Falcon--you basically need to be in body contact with the opponent all the time. Unfortunately this backfires with some of the small/fast/thin characters who happen to be high in the meta.
I think Chrom is accually better because he does not have that stupid Sour spot Roy has. And when it comes to Final Smash. Chrom can dash and kill., Roys sucks.
I definitely consider myself a massive Chrom optimist. I dont deny that his recovery hurts him a lot, but him having the 4th highest air speed in the game, a phenomenal directional airdodge and most moves sending at a diagonal angle that his up b doesn't have to be used a good chunk of the time. I dont deny that Chrom is worse than Roy, but I dont think its nearly by as much as people say it is
My allegiance and loyalty to Chrom is there only because he’s the fighter we should’ve got instead of both Lucina and Roy, Lucina should’ve debuted in Ultimate and Roy should be Chrom’s echo, not the other way around
What I’m saying is that Roy should’ve never set foot on smash 4 and be brought back to ultimate with everyone is here and Lucina debuted in smash in Ultimate as well so they’re hated and not the FE character that deserves his spot the most right after Marth
Even if Roy didn't exist, Chrom is D-tier for the recovery alone. The countering-at-ledge cheese makes him the easiest character in the game to counterpick, making his tournament viability nonexistant.
1 subtle difference between the 2 characters that almost no one mentions, is that Roy's nair is weight independent, while Chrom's is weight dependent. Meaning regardless of the opponent's weight, Roy's nair will have the same knockback. This makes it better for comboing. It also means that it'll kill Bowser in the corner at the same percent that it would kill pichu lol.
Which is apparently a programming bug since Roy is the exception. For Marth, Lucina and Chrom, Nair1 is weight independent but not Nair2, seemingly to make Nair1 connect more consistently into Nair2. For Roy, it's the opposite; Nair1 is not weight independent but Nair2 is.
@@MerryBlind from what I know about how moves are coded it's almost certainly intentional. The first and second hits of nair both have 3 hitboxes, so Roy's nair has the weight-depdence property flipped in 6 seperate places. We can never know for sure if it's a bug or not without asking the developers, but I think it's unlkely that all 6 hitboxes had this property swapped on accident but everything else about them stayed the same
edit: not to mention this was never patched even though competitive players noticed it while the game was being patched
@@partonetrain7152 Maybe for some reason Roy’s Nair1 and 2 were not named properly or the same as the others which misled one of the programmers to mix them up. Who knows really.
There are plenty of small bugs that have been known for a long time and never got patched so that doesn’t mean much.
Chrom is better because he’s voiced by Matt Mercer
But Roy is voiced by Ray Chase 🤔
But seriously, both are fantastic VA's.
*Roy's scream has entered the chat*
Roy is better because of his star KO sound
red panda superiority
Honestly, true. Matt Mercer the goat
Roy sour spots don't matter because if he gets you with a sour spot, you're still close to Roy, which is the worst possible place to be
Video starts : recovery..... video ends
They should have given Chrom the custom Dolphin Slash from Smash 4 that goes at an angle rather than upwards. Crescent Slash I think it was called. Would have been similar to Roy's.
If they did that, he'd easily be top 5
@@asanijacquette5524 Give Chrom Lucina's up-b and he is top 5 or even top 3 immediately.
would be hardly able to touch his ass off stage
@@asanijacquette5524 Yeah, Roy is a top character even with that average recovery. Dolphin slash is soo good.
You can’t give a character like Chrom a good recovery or he would be good at literally everything.
I wanna add up that Roy having the air control he has makes sense since it’s more oriented towards having a sweet spot at the hilt but chrom not having air control makes it so that it’s harder for him to truly unlock his potential as a character
I thought the Chrom recovery flaws were overstated til I got hit with flood. You can just get deleted. Think he’s still underrated.
Flood isn't that bad if you can space around it. It's more about the predictable angle since Roy can Mix up more with his recovery.
@@shiranuiprestonsaga8867 A good Palutena or Lucina can gimp Chrom basically for free, and lots of other characters can do it really well. If he burns his second jump, it's over.
@@tobyvision agreed Chrom's Soaring slash has the same issue as Ike Aether. I main Ike and trust me I know the pain of being in disadvantage with the character. I'm just saying it's more of a problem with the move only useable at a single angle. It's the same issue with Ike's QuickDraw but it only moves vertically any good player can abuse Chrom's disadvantage with ease because of it only moving one way.
He was thought to be a top 10 or even top 5 character when the game came out but his flaws became apparent, I think his rating is right on point
All 3 of my mains beat Chrom offstage.
1. Marth: just run up to ledge and use counter.
2. Corrin: F-Smash...
3. Zelda: Either use Din's Fire or summon that Phantom. I don't even have to stand at ledge with this character.
Chrom has some of the best moves and stats in the game and is midtier purely because of 1 move it's so incredibly sad
It's not purely because of that, he lacks in kill power compared to Roy, and some of his moves are more inconsistent than Roy's despite not having a tipper. Nair 1 to nair 2 is not guaranteed on some characters meaning you can escape his best combo move, and the first hit of the dreaded up b doesn't always connect to the follow up hit leading to a big punish. If he were more popular than Roy you'd see issues like that get mentioned more often. He can sometimes be even more inconsistent ironically
@@LordHypnos4 While I agree his kill power isn’t as great as Roy’s that honestly isn’t really a flaw he has considering his kill power is still pretty good overall
Exactly. Honestly, he'd be so much better if he was more floaty but still retained that fast fall he has. He'd have more mix-ups.
@@LordHypnos4 I don’t agree with this at all ngl, it’s true that his nair doesn’t connect as well but chrom gets MAX spaced jair to be way less commital than Roy, and chrom has a much easier time getting jab fsmash, which is legit one of his best confirms because of its consistency from tech chases from either fthrow or fair. Chrom also has actual confirms from nair1 which aren’t true for Roy until much later percents because of how nair works. Final thing imo that gives chrom better kill power is his INSANE mix on his combo routes- he has loads of not quite true stuff with side b, nair1 jab extensions on platforms into silly looking stuff which you’d assume is less good than his just ‘true’ stuff but it forces panic options by giving space mid combo, which is why chroy in general get a lot of hard reads compared to characters with shorter and more predictable combo routes. Chrom does this a LOT better than Roy, whose combos often come down to nair nair fair fair or just up air strings and general don’t force panic options as much
@@instahswap literally every thing you said there is true for Roy too, and if you don't think Roy forces panic options watch Kola or Goblin or Mugen and listen to how top players talk about what its like to play against a Roy like Esam or Wadi. I'm not saying Chrom isn't good he's just not as good as his alternative and if he was you would see him more than Roy and you don't
Simple. Make Chrom and Ike's up B recovery snap ledge. Make it similar to Shulk and Mythra where you must either press B again or hold down to do the descending part of the move.
It’s funny that Chrom only has maybe 4-5 actual horrible matchups, but that number skyrockets the moment he gets put offstage. Chrom is still a very good and consistent character. By far one of the cleanest swordies.
Which mu are you talking about?
@@murakumo7771joker
Chrom is a better roy that can get invalidated by most of the cast due to his recovery. Roy has an easier time getting back offstage while also having an insane on stage presence. Meaning ironically Roy is a more well rounded character despite the fact that Chrom is suppose to be the more rounded one because he has no sour spot.
I think its just a player skill gap..
@@thatdude3977 no Roy is better because he could go off stage and make it back easier/quicker more efficient and chrom has to do a whole ass cut scene that puts him at disadvantage, he’s so easy to kill once off stage roy could choose high recoveries and low but chrom literally has one approach to edge and it’s so bad I wish they made it where he throws up the sword first
@@AndresAndr95 thats your opinion, my opinion is the better player should come out on top...
@@thatdude3977 if that was the case you'd see more chrom representation and you just don't
@@LordHypnos4 I think the smash community just has a low skill ceiling tbh play me online first to 5... we can settle it practically
This could have been a 5 second video that just said, "Roy has teh ph1re," and it still would have been accurate.
Chrom has some inconsistent moves as well, where nair 1 sometimes doesn't connect into nair 2 and the first hit of up b doesn't connect into.the jumping slash. And for Roy I believe his grounded up b is better, I'm not sure if Chrom also gets super armor on his and on what frame, but Roy's definitely kills a lot sooner and it makes touching his shield dangerous at like 120+
Chrom does get super armor on his up b starting at frame 10 and lasting until frame 30. He also has the super armor in the air, while Roy loses his super armor in the air.
@@branman968 roys is way more useful since you cant sdi out of it and the siper armor starts frame 6 or 5 making it super good for multihits and such.
I dont disagree.
I think Chrom is better because more discussion and comments helps Larry with the algorithm!
This
Roy actually has quite a few combos and setups off his sour spots (not just the one shown here), so it's not even necessarily a bad thing when he hits them.
Chrom is just a counterpick character basically
If chrom had Roy up B every Roy main would have played chrom instead no joke
Lmfao naw chrom is better anyday, its a skill gap in players tbh
@@thatdude3977 I would love to be proven wrong so you should go be the first to do it lol
@@spike6898 bet, I’ll be the first, I’m a solo chrom main, remember the name Manifest in 2 years 😎 🗡️
@@Man1fest135 No.
Just kidding lol I'll be watching
nah bro chrom mad boring, roy is fun
If Chrom’s up b just made him spin in mid air like Terry’s rocket tackle instead of soaring slash I feel like he would be insanely good probably top 10
Admittedly the recovery is a massive drawback for Chrom but the suicide stock potential when behind on a stock or ahead is also a major strength allowing snowballs. I think that IF Roy is better it is so much closer than most people think because people try playing Chrom like Roy with a consistent sword instead of playing Chrom as Chrom. Chrom's strength is precisely that he has no sourspots and can be played as a traditional swordie spacing moves at the tip of the sword range for repeated stray hits when winning neutral instead of purely looking for combos. Roy simply does not have this option in matchups.
Two extremely simple examples of this is staying at the max range of ftilt and dtilt as Chrom in neutral. Unless those moves are parried they are essentially safe on shield and both do over 10% each as a safe poking move(Roy admittedly has a better dtilt for tech chasing purposes as the weak hit is extremely hard to tech in real game scenarios even at higher %s). Obviously this is a wishful scenario but 10 of those stray pokes and a character is around kill % even accounting for staleness.
Honestly overall both have clear strengths and weaknesses as characters but I simply thing the Roy players play to their strengths more than current Chrom players do hence why we see the general feeling that Chrom is much worse than Roy.
Roy doesn't exactly struggle with his sweetspot mechanic like Marth does, but I do think Chrom would be significantly better than Roy if it weren't for his recovery. it's kind of a shame, but maybe it's for the best
the fact roy's sweetspots are easy to hit, i still think even if chrom had a roy up b, he would still be worse. its not like marth where his sweetspots are hard to hit. they are easy asf to land.
I've recently been getting my roy as high gsp as I can currently at 12.3 mil gap in elite! I started to do the same with chrom and see just how much weaker he is especially when it comes to recover options and disadvantage.
I use em both. It’s literally just Chroms poor recovery 😭
Great video, LL.
Recovery. If Chrom even had Ike Up B * Which is harder to mess with* he'd be better than Roy just with that. The sword toss up really does make a world of difference.
What kills me is I remember most people thought Chrom was better at the beginning while I always knew Roy was better from the start. But people neglect how important recovery can be. Also it's clear that even in theory Roy is better because you can hit harder. So if you have good spacing, you can kill extremely early and Chrom already can kill quite early.
If Chrom just threw his sword up like Ike he'd be way better.
Roy's been one of my mains since Melee and I still enjoy the character regardless of the game he's in
People keep talking about Mac, Doc and Ganon when talking about the worst recoveries in the game, they all forget Chrom. Even Mac can mix up his recoveries.
the fact i can edge guard chrome as meta knight by just jabbing the ledge is hilarious.
I made it into a LarryLaurr vid mom
Chrom also doesn't have a rising hitbox on soaring slash so if you just throw out a lingering hit box while above Chrom there isn't much he can do about it.
I actually agree. I like Chrom to wall people out but if my op knows how to exploit the recovery I switch. No Chrom main does the early up B tho unless the person is standing very close to ledge and doesn't have a counter or super armor smash attack.
Congrats on 100k 👏
Dang, I didn't know lucina was so much like her dad
Worse than the fighter they’re echoing?
@@tiermaster1357 she’s better though?
@@keithrobben1183 yeah by like 2 slots
@@keithrobben1183 lmao chrom is way better than lucina
Okay now befuddle them and make "Why Chrom is better than Roy"
Roy only doesn’t get true follow ups from DI away on jab against floaties. He still can get a true confirm on normal fallers and fast fallers.
Roy’s good hit box is so generous- when I play Chrom I don’t feel like I’m getting anything special by having regular hotboxes.
Swords should have more sour spots in general though
I find it ironic how you release this right after I start maining Chrom
In a cast where like only 3 characters have outright bad recoveries, being one of those is bad. Go figure.
I don't think the sweet spots to big of an advantage, the characters are so fast as is they can make it work and he's not weak. But that recovery is just death.
Recovery.
I think one big thing Chrom has over Roy is the Up-B x factor, since he can combo you offstage and kill you both. Obviously works best when he's at high percent.
Literally just make Chrom's up b grab ledge while rising like Pyra and you have a top 10 character on your hands
its dumb as fuck they didnt do that
I know most people think chrom is just better but it's only his recovery that puts him below Roy, but I believe if he had the same recovery, Roy is still slightly better.
Roy is more explosive and can kill you super early. His sour hits are a pain in the neck, but they're not as inconsistent as Marth. I think the reward you get offsets the cost by quite a margin.
Like he has an advantage state that can bring you to 60-70% in one interaction, yet he can kill you at 50%. It's just insane.
And then there are some moves that the consensus is chrom better, but like up air for example, I'd prefer Roy's.
Chrom is the best juggling tool and good comboing, but Roy's does more damage, kills, and the sour spot is goated at high percents. Hitting up air with chrom at over 100% doesn't mean much, but hitting up air with Roy means either the opponent dies immediately, or you get a kill confirm. Like even rising sour spot up air combos into sweet spot up air.
Idk maybe it's just my preference, but I've played both, and I still prefer Roy. On elite smash people don't edgeguard, yet I still died a lot with both recoveries. But I preferred Roy in the end because consistency is nice, but losing the game and then getting a lucky f smash at 40% on ledge and winning is nicer.
Spitting facts, on the casual level the characters are interchangeable, but the further into competitive you go and the better players you encounter, the worse Chrom gets. People underestimate just how much of a detriment his recovery is at the top level, and people underestimate just how valuable Roy's extra kill power is. Getting a kill at 70% over getting a kill at 90% is so much more valuable. Down tilt tech chases are stupidly broken and Roy benefits from it so much more. Its not just the recovery, down tilt is better due to what I just stated, side-b is so much more dangerous and useful, up-b is a better oos option, forward tilt is better, nair is better, jair is better, neutral b and up smash are better. People vastly underestimate Roy and I think its because nobody has really used Roy at his maximum potentially yet, even Kola/Saltone hasn't due to being kinda inconsistent, having a somewhat bad mental, and making a ton of mistakes, and people see this and blame it on the character. As a character, Roy is top 10, easily, probably top 5 if I really think about it, but no one has really been able to show it yet. Its similar to how Shulk we all know is top tier, but people have yet to truly show what Shulk can really do. Character's like Shulk and Roy are possibly top 5 as characters, but due to no one using them perfectly, they're not seen as such, and they probably never will be. Truth is that top players heavily alter how good characters are, like why Joker or Cloud are so highly ranked (Joker is still top 10 don't get me wrong), and why a character like Byleth moved up in people's minds. Same goes for Kazuya too, actually. I've seen Leo's Roy, I've seen Acola's Roy, I've seen Tea's Roy, I've seen Riddles' Roy, they are absolutely insane, and I feel like if a top 5 player really hard focused on maining Roy, more people would see Roy as a better character than they already do. Roy is a character that scales with how good the player playing them is. You can say that for all characters, but it really REALLY matters for characters like Roy/Marth (Which explains why Leo's Marth is on a level beyond everyone else's). Just looking at Roy's kit and stats overall, I can't see any characters being better than him as a character aside from Steve, Sonic, and maybeeeee Aegis (Though imo I think Roy is slightly better but I'm not gonna go to war over that, they're interchangeable).
Long rant, but I genuinely think Roy still is underestimated as of now. Early on people saw him as high tier, as time went on he's slowly moved up the rankings, and I feel like he still has room to move up. A couple of top players already put him at top 5, but and nearly all put him in top tier, but I feel like its possible for a majority of people to one day see him as top 5 if a player out there really shows Roy at his best consistently.
Thanks for making the video, for a while i was wondering exactly why people said roy was better than chrom. interesting..
As a 4 year chroy main, its a bit more nuancedthan this, because of roys sour spots and massive hit stun effect after his hits, he actually cant combo as well as chrom, and a lot of his confirms are not as consistent as chroms, since chrom can act out of every action a little faster, and never sour spots, so hes always in a position to convert properly. A basic example is jair being very di'able for roy, but chroms not mattering if you hold all the way out, and is actually probably usually a worse idea than if you just held in (depending on whether or not he reads/reacts to this). Its very nuanced but these little things make chroms gameplay feel faster and at times more oppressive, where roy is way stronger so hes just generally more indimidating and imposing. I would still argue at their core they are the same, and so i feel chroms a bit underrated still, but roy is a bit overrated. Someone whos also kind of roy cant be that bad, but someone whos also basically chrom cant be THAT good. I say roy is top 20 and chrom is probably a low high tier if anything. They both have exploitable recoveries chroms is just worse. Roys hitboxes are also literally just worse on some moves, not only does he sourspot but some moves just arent as good in that respect. Due to their respective differences both characters have unique combos and kill confirms despite all their shared stuff and similarities. A funny little combo roy has thats more reliable than chrom (which is rare) is at low percents with fair to fair to dair off stage. More because of his massive knockback increase. Roys sourspots can cause him to lose a lot of close games, (ive had 8 sour spots at the end of a close game and lost because of it despite constantly winning in neutral and maintaining advantage, where as with chrom that never would have happened.)
I don’t think you’re fast falling correctly if you can’t follow up with hits with Roy. The increased hit stun makes it easier to combo while the increased hit lag makes the fast fall harder to time. Just look at Kola combo
@@inediblemangoes7797 i never said that brother. Im pretty sure you read incorrectly. Ive been competing since melee, im no pro yet but i know how to play.
@@RurouniiJay you said chrom can act out of every action a little faster but that’s objectively untrue. Their ending and landing lag on all moves are the same. I was responding to that. Apologies if it came off as condescending but not sure what you mean by that then.
@@inediblemangoes7797 well because of the big hit stun you have to wait for that to be over, making it appear as if chrom gets to act first. Youre right when you look at the end lag it is, im just speaking on the effect it creates and the feel of it
@@RurouniiJay but the thing is Roy can actually combo as well as chrom in most situations as well as having more niche options like sour upair into uptilt due to his sour spots. And his jair can basically always sweetspot as long as you react to their di and choose between short hop and full hop irar (which isn’t hard with practice). And nair being weight independent for Roy makes Roy’s combo game better than chroms when doing nair strings. In addition to kill confirms like jab fsmash and jab side b for Roy. I was just stating a reason why you might not be able to follow up on combos (not saying this is the case) is improper fast fall timing since that was an issue I had from switching from chrom to Roy.
Hot take… Chrom has a bottom 2 recovery in the game. It’s between Doc & Chrom… you could even argue D Mario is better (not speaking of air speed just recovery options).
Lil Mac has better recovery options/mixups and Ganon’s recovery is slightly better/less exploitable.
Would Chrom be the better of the two if they just gave him Roy’s up b?
Unlike with Lucina and Marth, Roy's sweetspot actually makes his base kit better than his counterpart, as he can kill far, far earlier with the sweets, and combo for far longer with the sours. Marth has to keep a safe distance from his opponent, while Roy simply just has to get close for maximum damage. The only real advantage on Chrom's base kit is his retreating game, since Roy's sourspots send up and not out while Chrom pushes people away, but if you are forced to retreat with either of them, considering they are rushdown fighters, then you are already in a terrible position, so the one actual advantage is situational and only works if you are in disadvantage or on the back-foot in neutral. With two combo trees, lower kill percents, the situational ability to detonate bombs, a weight independent nair, and a recovery that isn't absolute dog-shit, I thoroughly believe that Roy is the better character.
But Chrom-icide is pretty funny to watch...
At the end of the day Chrom just has more style than Roy
Roy is different in that he hold his sword reverse hilt.
Personally I like Chrom better than Roy but ultimately the difference is so miniscule (up-B not withstanding) that I change them out depending on how I feel that day.
The difference is far from minuscule tho
@mccodes I play them both exactly the same only tweaking y the minor differences so I don't know what to tell you, lol!
@@sukmykrok3388 just because you ignore fundamental differences that makes one (Roy) an S-tier and the other one (Chrom) a B-tier doesn’t mean they’re not there
@mccodes I don't particularly care for tier lists. It's just another way to get into dick waving contests for no reason, lol! I is my own personal experiences which bring much more value to me than some half baked tier lists. Everyone has one. They're all worthless.
@@sukmykrok3388 Totally true that tier lists aren’t everything but respectfully if your experience is just a smash casual of course you’re going to not think they’re different, at the competitive level the characters are way different
Honestly Roy is definitely the better character but I have way more fun playing Chrom for some reason, even though getting edge guarded can be really frustrating lol
Chrom recovery can only happen in a party game like smash
Roy might be better than Chrom, but no one is cooler than Chrom.
Chrom is a top 15 char to me if he had a competent recovery
Is that why lavish beat kola ( chrom v Roy)
It's funny that Roy is better than Chrom because of his better recovery and potential to take stocks early with his sweet spot attacks, but it's the opposite with Marth and Lucina. Martha and Lucina both have the same recovery but Marth with the sweet spots is actually considered worse.
Marth being as lacklustre as he is and Roy being as cracked as he is in this game is a war crime. It's mindboggling that they didn't buff Marth more.
@@MerryBlind This game fucked marth over heavy with how it plays
Yes, its actually the same with roy and chrom
Hitting Roy’s sweet spots is infinitely easier that hitting Marth’s
@Merry Blind Yeah. They completely ignored dancing blade and F-Smash, bro. If they buffed those 2 moves alone he'd be undeniably top tier.
highkey, Chroms combo game is better than Roys
ACTUALLY ROY CAN BE EDGED GUARD BUT SOMETIME PEOPLE MAKES MISTAKES
Everyone says Roy is better, and he is, but bruh, every time I play as Roy, I get so many sour spots. I know they have combo potential but when you get a sour spot on an f smash at high percent it’s so infuriating
Be in the opponent's face, lol
Just wished Chrom had another up B, It sucks so bad that Roy is way higher in the tier list.
Fun fact: Chrom runs faster than Roy if you and an E at the end
Chrome would be better with Lucina's recovery. I mean, it's the same sword
I think Chrom is better its just depends on the players. its just the recovery from chrom what is worse in my eyes he has more combo potential and his hits connect better than roys you dont have to worry about the tipper with him just go in. and the biggest argument why I think so is chrom its really powerfull if he is in the lead he can always pull off a zero to death with his upb and even if you are in tuff spot like your opponent has a fresh stock and you are with chrom around 100% you can reset the game. the upb chrom is way better than people think in my opinion it is just really bad as a recovery it has other strenght for that
Chrom with Roy's recover would be the best character in the game (pre pmlg)
Ehh... that's a bit much. Chrom with a decent recovery would be really good, but not so much better than Roy as to close the gap between the him and the ultra-top tiers.
I like chrom better
When ultimate first came out day one I was a chrom main. Back when he had his chrombo cheese that got nerfed out immediately. Honestly the logic behind Roy being better then chrom does not make any sense. Yes Roy has a better recovery. Roy’s recovery is still garbage and predictable. It’s better than chrome, but not by much. They can both be gimped by the same exact things. Both can be countered. Both can be gimped by projectiles. Both recoveries are bad. One bad recovery being slightly better then another bad one doesn’t justify that character being better. Also chrom is significantly better on stage if played correctly. Chrom is a traditional swordie. That means you get to space properly with him. Combine that with his absurd frame data, and unless you are really messing up, or you’re significantly worse than your opponent, you’re not getting really punished for most things if you play optimally. As a result you’re being put out off stage less often than Roy is, which is a form of mitigation for the worse recovery. In order to play roy optimally and use his crazy kill power you have to be in the other players throat the entire time. That kills a lot of his frame data because if you mess up or mash the wrong thing you are not nearly as safe on shield as chrom is, resulting in many more reversals and being put offstage more often. Also opponents will consistently live longer against Roy if you are not named goblin or kola and don’t have complete mastery of his kill setups and timings. Chrom you just have to space properly like Lucina, and your good. Forward tilt kills mad early is almost always free to throw out, etc. lastly my personal experience has always been I’m more successful with chrom. I went into a random arena the other day and haven’t played him in a long time just for fun and went on a 20 win streak before being booted out of the arena. Chrom was my first elite smash fighter when the game first came out. With Roy, I can’t even get him into elite smash. His combos are less consistent, his moves are less safe, effectively making his frame data worse, and he’s off stage more often, effectively mitigating the difference in recovery.
larry i love you that’s all i wanted to say
Got you with the like and comment bro 👍
i genuinely think if chrom had roy upb, then chrom would actually be better than roy
Larry Lurr 👍
Honestly if they had the same up b chrom would be better because he has better combos
Chrom sucks damn I hate it lol why didn’t they just give him some type of dolphin slash even if it’s didn’t kill or anything 😂
If he had a weak Dolphin Slash I'd crack up
I love ❤️ Roy and glad he’s good in this game
Ok but I've said this In another video. Chrom also is better at two framing the ledge with ftilt and his will kill. Same with fair. Chrom side b also kills more consistently and is better for damage. Spaced Bair is also better. Jab fsmash is better. Jab Bair is better. Dtilt tech chase ftilt is better.
I'd also say oos chroms is safer on whiff and retreat to Plat. I think roy is better but I also think chrom isn't THAT much worse. Because roy recovery still isn't good. So chrom on stage strength in some case are better or even with roy. I just think that the mus for roy or nearly identical I alot of cases. Chrom beats lilmac sure but roy does too qnd slightly better.
Mfw LarryLurr uploads
I always lose to Chrom but not Roy
"chrom is more consistent" yeah more consistently edgeguarded, bro roy just needs to dash in to get the sweetspots its not rocket science
it’s literally just chroms recovery
Ong
The fact that this is even a debate lol Roy is definitely better r
He's worse because they made his 3D model dirty. Look at his face, he looks dead inside lol
ROYS RECOVERY IS BAD TO PICHU,PIKACHU AND STEVE,MIN MIN AND SONIC CAN EDGE GUARD ROY.SAME WITH JOKER.
Give Chrom Lucina's up-b and he is immediately top 5 or even top 3. Chrom and Roy are both far from optimized yet. You never see much reverse-b or late nair one to f-smash, which are deadly for both characters. Roy is awful against some of the small characters, especially Pikachu and Olimar. If it weren't for Chrom's recovery, his matchup chart would be way better than Roy's.
Roys sour spot makes the nair and jab combos not work half the time lol it all comes down to player skill, kinda like spargo and cloud...
@@thatdude3977 Roy is one of my mains. I think of him like Melee Falcon--you basically need to be in body contact with the opponent all the time. Unfortunately this backfires with some of the small/fast/thin characters who happen to be high in the meta.
roy sour spots aren't super likely huh?
Against fast/small characters it happens a lot. In some situations, Pikachu can punish Roy's sour spots on hit.
@@tobyvision i mean't aren't lol my b
When you play a good chrom it is very obvious roy struggles with range
@@thatdude3977yes that’s true. Playing the Roy Chrom mu can be actually pretty difficult just because of his range
I think Chrom is accually better because he does not have that stupid Sour spot Roy has. And when it comes to Final Smash. Chrom can dash and kill., Roys sucks.
Up B
Ub B is the answer
Roy agenda
Roy hit harder and has better recovery
#roysourboy
UP B
No chrom slander shall be tolerated
I don't understand why they gave him that up B
Chrom is better than Roy, he has better out of sheild- *FLASHBANG*... NO GOOD RECOVERY???
Chrom is better
proof: WoL
fight me
chrom is better because i play him (i'm the #1 player worldwide)
Bro
Fire sword, no fire Sword
Enough said
yes fire is edgy cringe. roy is way uglier too. chrom is a much better character design wise
Chrom is just cooler
I definitely consider myself a massive Chrom optimist. I dont deny that his recovery hurts him a lot, but him having the 4th highest air speed in the game, a phenomenal directional airdodge and most moves sending at a diagonal angle that his up b doesn't have to be used a good chunk of the time. I dont deny that Chrom is worse than Roy, but I dont think its nearly by as much as people say it is
My allegiance and loyalty to Chrom is there only because he’s the fighter we should’ve got instead of both Lucina and Roy, Lucina should’ve debuted in Ultimate and Roy should be Chrom’s echo, not the other way around
What I’m saying is that Roy should’ve never set foot on smash 4 and be brought back to ultimate with everyone is here and Lucina debuted in smash in Ultimate as well so they’re hated and not the FE character that deserves his spot the most right after Marth
Even if Roy didn't exist, Chrom is D-tier for the recovery alone. The countering-at-ledge cheese makes him the easiest character in the game to counterpick, making his tournament viability nonexistant.
salt