The Bloom Feature was Removed in Blender 4.2

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  • Опубликовано: 9 сен 2024

Комментарии • 222

  • @real2rek
    @real2rek Месяц назад +135

    Patiently waiting for update that removes 3d modelling.

    • @RyanKingArt
      @RyanKingArt  Месяц назад +12

      👍‍

    • @lucashaymaker5927
      @lucashaymaker5927 Месяц назад +1

      Lmao

    • @totheknee
      @totheknee Месяц назад

      Why would that happen? Blender is a 3D modelling and rendering software. Bloom is for noobs to hide low-rate production. Nothing wrong with being a noob, but the goal is usually to outgrow that stage at one point.

    • @StreamlinSCP
      @StreamlinSCP Месяц назад +21

      ​@@tothekneeyou taking this joke way too seriously

    • @Rdeemd
      @Rdeemd Месяц назад +12

      "Bloom is for noobs to hide low rate production" tell me you're brain dead without telling me you're brain dead lmfao 😭🙏

  • @genesis2303
    @genesis2303 Месяц назад +63

    Everyone talks about bloom but ambient occlusion also shared similar fate, and no one noticed that in EEVEE Next AO on floor material really makes big difference.

    • @CathodeRayKobold
      @CathodeRayKobold Месяц назад

      Did AO ever even work in Eevee? I'm on 3.4 and I can't get it to do anything noticeable.

    • @Tach_ion
      @Tach_ion Месяц назад +3

      @@CathodeRayKoboldIt did, can't tell what's going wrong

    • @susufrernlp93
      @susufrernlp93 Месяц назад +2

      You can find Ambiant occlusion in : Raytracing > Fast GI Approximation > Method > Ambiant occlusion.
      I don't know if this is as modular as before tho, because i got back to 4.1 (too much problem with 4.2).

    • @Sychyov
      @Sychyov Месяц назад

      ​​@@CathodeRayKoboldIt did work, just not when you had lots of direct light sources.
      AO worked best if you had tons of indirect lighting.

    • @HalganArts
      @HalganArts 19 дней назад

      @@susufrernlp93 How can you get back to older models from blender?

  • @blenderbreath7119
    @blenderbreath7119 Месяц назад +15

    For me Bloom is one thing I wish they didn't change, and also the modifiers section, I liked the one big panel with all the options available, rather than so many panel pop outs.

  • @PinkPlume
    @PinkPlume Месяц назад +31

    I was working on a scene doused with emission materials and this update turned off the lights.
    Very grateful for the tutorial, just wish that the compositor and Render Settings method could coexist instead of one replacing the other.

  • @domingoce
    @domingoce Месяц назад +11

    THANK YOU, GOAT. I WILL FOREVER MISS THE BLOOM FEATURE💔

  • @enjoyenjoy5721
    @enjoyenjoy5721 Месяц назад +56

    they removed thee most magical button in Blender. Hope there will be lots that let them know that we want Bloom back. They could have just added that extra glare in nodes imho.

    • @RyanKingArt
      @RyanKingArt  Месяц назад +7

      yeah I hope its brought back

    • @alesjelovcan6810
      @alesjelovcan6810 Месяц назад +1

      @@RyanKingArt no. lets not hope for that but lets hope community can survive this now proper conceptual grouping of functions. It's really hanging on to a bad habit.
      There is an addon for this already if you want the old behavior.
      ruclips.net/video/1TLjDpquI90/видео.html

    • @xanecosmo5061
      @xanecosmo5061 Месяц назад +4

      @@alesjelovcan6810 What do you mean "bad habit"?
      I wouldn't have that so called "bad habit" of using the Bloom feature if they didn't introduce it and made it easier and more convenient to use than the Glare node in the compositor.

    • @sugarrookieart
      @sugarrookieart 25 дней назад +1

      ​@@alesjelovcan6810 Thats a bit gatekeepy my dear. It really doesnt matter that much. It was a single useful button that people enjoyed using. That would never hurt anyone.

  • @samdavepollard
    @samdavepollard Месяц назад +7

    HUGE congrats on 250k subscribers, Ryan
    no channel deserves it more - your content is, and always has been, totally top-notch
    here's to 500k (which is totally going to happen, and that won't be the end of it)

    • @RyanKingArt
      @RyanKingArt  Месяц назад +2

      thank you so much! I appreciate it.

  • @no-one3795
    @no-one3795 Месяц назад +21

    I don't have any problem with it. It is good for me as I can use the same bloom on EEVEE and Cycles. But I hope that the dev improve it by adding some settings available on the original bloom.

    • @RyanKingArt
      @RyanKingArt  Месяц назад +2

      Yeah 👍‍

    • @philmehrart
      @philmehrart Месяц назад +1

      Someone will probably make an addon to bring the functionality back in a way, similar to how someone brought back the original modifier stack

  • @Domzdream
    @Domzdream Месяц назад +20

    When I used to be a Maya user for over 20 years, I sometimes noticed they removed certain features which I used on a constant basis. I really hate it when programmers subtract certain featrures that simply worked well, rather than ADDING onto what was already established as a working feature....
    Like, subtract those features guys. Add, or even replace! with a better one. Dont subtract! That to me is so silly. And frustrating.

  • @Max_Cypher
    @Max_Cypher Месяц назад +8

    I used bloom/emission constantly... I agree... the new "bloom" is inferior :( ... i also find it renders slower as well.

    • @RyanKingArt
      @RyanKingArt  Месяц назад +4

      Yeah

    • @tib-c9265
      @tib-c9265 Месяц назад +4

      Go to the Evee settings. Under Performance > Compositor, you can now use your GPU for compositing to speed things up.

  • @onkka4
    @onkka4 Месяц назад +67

    What were they thinking removing it though?

    • @RyanKingArt
      @RyanKingArt  Месяц назад +27

      yeah its really too bad.

    • @VJK102
      @VJK102 Месяц назад +15

      Possibly needed reworking for compatibility with the updated EEVEE

    • @alesjelovcan6810
      @alesjelovcan6810 Месяц назад +33

      it's not removed, it is moved to a proper area, which is compositing, post processing. yeah, previous version was more handy, just one checkbox.
      but there are already addons that produce common compositing effects in one click.
      the feature was moved because conceptually it's not a property of a rendering. it's post process effect. now you can have better matching with cycles. you can also mix it with other nodes to acchieve more fine grained result.
      overall this is much better

    • @lethn2929
      @lethn2929 Месяц назад

      @@alesjelovcan6810 It does make sense when you see it all working, just a bit of a change to the Eevee workflow that needs to be adapted to.

    • @Unad777
      @Unad777 Месяц назад +3

      @@alesjelovcan6810 with that. dev could have just make another one let's just say glow, special only for eevee. I mean, eevee it's not cycles.
      the compositor just make the render time longer. the old bloom didnt affect anything

  • @9b8ll
    @9b8ll Месяц назад +7

    Ah man as soon as we got autosmooth back in blender 4.2 bloom is gone!! Unless if you go the compositor. Two steps forward and one step back.

  • @themoprhingorb
    @themoprhingorb Месяц назад +4

    I find it increasingly difficult to learn Blender again, when the devs CONSTANTLY change the UI and the functionality of the software! One moment I'm following a tutorial on something, and the next thing I know the option I'm supposed to use has been removed.
    I used to model a little back in 2.78 and my gawd has the dumpster fire gotten a hold!!!
    Thanks for sharing your insights with us;)

    • @RyanKingArt
      @RyanKingArt  Месяц назад +2

      Yeah, I understand your frustration. I also find changes like this a bit annoying, because then people watching my older tutorials get stuck or don't know how to follow along. Personally I liked the old bloom better.

    • @themoprhingorb
      @themoprhingorb Месяц назад

      @@RyanKingArt Amen, brother!

  • @ShemoKam_3D
    @ShemoKam_3D Месяц назад

    I just recently upgraded from blender 3.2 to 4.2 and everything feels different 😂
    This videos was very helpful, thank you

  • @developeralley
    @developeralley Месяц назад +2

    Experienced EVEEE Next in Blender 4.2 quite slow on Ubuntu 2024. Works fast on Windows 11 based Blender. For now, on Ubuntu I've switched to Hydra Storm for shading and texturing, used EVEEE to test final render. Just like old days, when we used to texture in EVEEE and final render in cycles. It feels like djavu.

  • @renaissancejames
    @renaissancejames Месяц назад

    Thanks for covering this so quickly. I was surprised to see it missing.

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      yeah its too bad they removed it

  • @brosider3940
    @brosider3940 Месяц назад +1

    Thank you so much. I was just searching for it :D

  • @elvismokua
    @elvismokua Месяц назад +1

    Couldn't it anyway this has been helpful thanks....I don't know why they removed it

  • @pikachufan25
    @pikachufan25 Месяц назад +1

    i will miss the old Emission Jank... so easy to do - I wish they bring back a one click Solution again

  • @dowrito4
    @dowrito4 Месяц назад

    at first i got very upset when i couldnt find my fav "make it even more low quality 2008 type sht" button, but now i have more options at the price of having to use compositor. cool!

  • @the_turret09
    @the_turret09 Месяц назад +1

    Thank you so much for this video it helped a lot 🙏🙏

  • @microbry
    @microbry Месяц назад +2

    Hm, the emission objects are casting shadows. That doesn't really make sense. I guess you will need to turn off cast shadows on those specific objects to get the lighting better.

  • @CyberAtlasX1
    @CyberAtlasX1 Месяц назад

    Well at least you can still apply bloom effects. I can see why they removed it, because having 2 features that basically share the same functionality is kinda useless.

  • @Kyle-qn9ci
    @Kyle-qn9ci Месяц назад

    This new bloom makes working on game assets more irritating for me, the old version seemed more representative of how your model would actually look once it was imported into Godot or Unity.
    In any event, thank you for the tutorial

  • @joker777ize
    @joker777ize Месяц назад

    Short video and contains detailed information.
    Thanks❤

  • @roylavecchia1436
    @roylavecchia1436 Месяц назад +2

    I love your tutorial videos, but one thing that would help would be if you mention which version of Blender you are using for each tutorial so that we can follow along better. Thank you for the great tutorials.

  • @UnpluggedArena
    @UnpluggedArena Месяц назад +1

    always on point 👌👌

  • @graphguy
    @graphguy Месяц назад +1

    to all...
    off topic... but a question of hardware/OS if you will.
    As I have been learning B3D and moving on from more rudimentary tutorials and magnitude of my blends... I am seeing my 32GB RAM, RTX 2060, 11gen i5 really take a hit on performance.
    If it keep it simple it does fine, but once I start adding many different shaders, effects etc... it become fairly annoying.
    Thoughts?

  •  Месяц назад

    Thanks. We searched for "Bloom" settings but couldn't find them. I think they placed the "Bloom" effect in the "Compositor" interface so that both the "Cycles" and "Eevee" engine can use it.

  • @UnpluggedArena
    @UnpluggedArena Месяц назад +2

    Please make a video on ray portal as well

  • @Kartell-hp3gi
    @Kartell-hp3gi 27 дней назад

    hey man thank you so much!!!!

  • @learning_blender
    @learning_blender Месяц назад

    very comprehensive

  • @midorifox
    @midorifox 11 дней назад

    It was moved to the composting panel as a node. Why? Ask them, i think it has something to do with how it works now. "but I wanted it as an option" it's still there, it's just being moved.

  • @akiratiamat4061
    @akiratiamat4061 14 дней назад

    Somehow my Compositing Nodetree doesn't show any notes when i open it up .... how can i get back that "render layer" note 😅

  • @EricaCalman
    @EricaCalman Месяц назад

    Wish they’d kept it, but I guess it was always a compositing effect under the hood and to make evee more realistic should be in composite. The old one was really cool for some unrealistic but still cool effects tho.

  • @jamescolin4433
    @jamescolin4433 Месяц назад +1

    Super! How to make mirror shader with curve surface in Eevee Next 4.2?)

  • @travissmith7471
    @travissmith7471 Месяц назад

    Interesting. Thanks for sharing!

  • @jamus1217
    @jamus1217 Месяц назад

    I liked working with bloom and screen space reflections for simplicity :(

  • @jamaicaSF
    @jamaicaSF Месяц назад

    Thank U very much!

  • @X3libi
    @X3libi Месяц назад

    Hello, I had a question on procedural material and If I had to unwrap and bake them every time I want to change the mesh of a different object, Thank you, your videos are awesome!

  • @user-fu2ux1nt8z
    @user-fu2ux1nt8z Месяц назад

    I can't render bloom with transparent background now. Help please!

  • @Mr.H-mp2pk
    @Mr.H-mp2pk Месяц назад

    I hope some development make
    Addon for that

  • @Najmer95
    @Najmer95 Месяц назад

    Can u make tutorial about importing assets from blender to ue5? I have problem with my textures where my uv maps dont work in UE5 after import, cheers!

  • @MartKart8
    @MartKart8 Месяц назад +1

    I tried to append a cheese material, I leant from your tutorial into 4.2 and Blender closed down?

  • @gopinayakcreationsOffical
    @gopinayakcreationsOffical Месяц назад +1

    Hii sir Blender " ultimate Matrial Assets " in indian rupees Money please Reply me Sir

  • @TheAtomicSoul
    @TheAtomicSoul 8 дней назад

    How do I make an object glow without effecting the look of the object? 😭

  • @89ZY
    @89ZY Месяц назад

    Menarik juga hasilnya

  • @kazuhonkai
    @kazuhonkai Месяц назад

    when I've finished creating the glare/bloom effect on the compositor, the render is complete and the light has appeared on the compositor viewer.
    I want to apply it to the layout/viewport.
    However, when changing the shading compositor viewport setting from disabled, camera, or always, nothing has any effect.
    Am I missing something?

  • @CGSTUDENT15
    @CGSTUDENT15 Месяц назад +3

    Who knowsay be they will bring it back just like they did with the autl smooth feature 😅

    • @RyanKingArt
      @RyanKingArt  Месяц назад +2

      Haha yeah

    • @CGSTUDENT15
      @CGSTUDENT15 Месяц назад +1

      @@RyanKingArt may be enabling the bloom in render layer will Automatically add glare node in compositing 😅 like in the auto smooth case when we click on auto smooth ( in the rigth click menu ) it also add smooth by angle modifyer automatically.
      May be I m thinking too much about it 😅
      Sad news
      My computer hard drive got crashed and i also found that it also has some other problems. Now I m starting part time job to get a new one or repair a existing one. ( I m a college student that's why part time job ). So got a break from Blender 😢.....

  • @Mega_Master
    @Mega_Master Месяц назад

    Thank you man

  • @NeonMaster
    @NeonMaster Месяц назад

    How to make compositor effects in viewport and at render the same? I noticed that glare or bloom effect is different in viewport compositor and the final compositor, from the very moment it was added in blender

  • @FootySubject
    @FootySubject Месяц назад

    For some reason when I have an object (lets say a cube), when I give it a color and go into material preview mode the object is black. This thing wasnt happening in 4.0 where, I could see the color on the object. What is causing this? Appreciating every reply.

  • @MaximeLabate-vt2lb
    @MaximeLabate-vt2lb Месяц назад

    Thanks !

  • @AbhiL-mt2vi
    @AbhiL-mt2vi 18 дней назад

    how to clip shadow in blender 4.2

  • @Sultanchicken
    @Sultanchicken Месяц назад

    When I use node bloom applies to every material in the scene

    • @JimSeamanJRS
      @JimSeamanJRS Месяц назад

      That's the first thing I noticed as well. The way Ryan described it in this video, it applies to the lighter colors. I guess because it's only available for "scene". Why have a drop-down selection if there is only one available selection. Tells me, they might still be working on the conversion.

  • @mgproductions2007
    @mgproductions2007 Месяц назад

    I don't understand why they made this change, It feels like Blender 4.2 is just a series of 'they took this out' or 'they fully moved this function' keep having to look up tutorials to find where they moved things.

  • @rosalina5755
    @rosalina5755 Месяц назад

    i cant find glare help!i have the latest update

  • @dodyanimation2022
    @dodyanimation2022 Месяц назад

    Thank you

  • @David_KAYA
    @David_KAYA Месяц назад

    2:00 Bloom Jumpscare alert.

  • @Unad777
    @Unad777 Месяц назад

    compositor makes the render a little longer. wish they change it back to the old one

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      yeah I liked the old bloom better

  • @kaxhraseth8823
    @kaxhraseth8823 Месяц назад

    Hi, I am making a T-shirt mock up in blender. I want to join two planes but its showing no mesh data to join can you help me with this?

  • @haydricht6899
    @haydricht6899 Месяц назад

    Eevee is now just Cycles Lite. They really got rid of a lot of crucial features. Worst update they've done since they got rid of the pose menu.

  • @ArkIndustries3000
    @ArkIndustries3000 Месяц назад +2

    Where is crt shift b??

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      what do you mean?

    • @ArkIndustries3000
      @ArkIndustries3000 Месяц назад

      @@RyanKingArt normally in 4.1 if u hit crt+shift+b there will be four options of boolean operations but in 4.2 it is gone

    • @user-vd5px3xt1r
      @user-vd5px3xt1r Месяц назад

      its "Bool Tool" addon hot key

  • @SAMRAT_ANKIT_KR
    @SAMRAT_ANKIT_KR Месяц назад

    I am Indian. Like you tube video.
    Create all modifairs class ❤❤

  • @svisual8423
    @svisual8423 Месяц назад

    hey i have a problem . i added lens distortion using compositor and i turn on Transparent background (from Render properties>Film>Transparent). When i render it, the background is black . do you know how to solve this problem?

  • @kryttee
    @kryttee Месяц назад

    It's not genuine to call it removed it's just moved to glare effect in composite, although changed, but hopefully they revise it to work similarly as before.

  • @μαριαχατζηθεοδωριδου-ψ4χ

    i was watching the lemonade toturial and got so confused i couldnt fine bloom and ambient occlusion T-T

  • @B0BBY-303
    @B0BBY-303 Месяц назад

    The issue with using the glare node was that you couldn't really preview it in the viewport correctly due to there being an inherent disconnect between the intensity of the effect in the window and the render depending on the window size and resolution, which dictated the intensity of the effect (if I'm not mistaken). I don't know if they've fixed that since.

  • @roryoconnor8959
    @roryoconnor8959 Месяц назад

    Any advice on how to get rid of the grainy shadows?

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      turn up sample count and use jittered shadows option

  • @user-cl5mv6zj7q
    @user-cl5mv6zj7q Месяц назад +1

    HIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII CAN YOU PLEASE DO A LEAF TEXTURE PLEASEEEE

  • @Mr.H-mp2pk
    @Mr.H-mp2pk Месяц назад

    After they remove the addon
    They remove bloom effect !!

  • @Newemka
    @Newemka Месяц назад +3

    I think it's the best move to encourage people to learn compositing.

    • @ujwalvibing
      @ujwalvibing Месяц назад +1

      there are better compositing softwares

  • @janetmars
    @janetmars 25 дней назад

    anyway i can use glare in cycles render engine??

  • @corno_covana
    @corno_covana Месяц назад

    dude really i wanted make lightsaber but i cant now

  • @earthmatters2869
    @earthmatters2869 Месяц назад

    Rip bloom feature 😓😓🤧🤧🤧

  • @MarkCorder
    @MarkCorder Месяц назад

    I haven't seen much mention of the fact that the "Operator Presets" from some addons don't seem to be working right. For instance, on the A.N.T. Landscape generator, if you drop-down the Operator Presets, it just says "Missing Paths". It still works - but all those cool presets that made great starting points for landscapes are just gone.
    Apparently this may affect any addon that either has some presets built-in, or simply let you save your own customizations as a preset. It's always "Missing Paths"...
    I found mention of this on the Blender Developer's site, and read that it was "fixed in 4.3 and may be back-ported to 4.2" - so, I guess we'll see.

  • @butlerbb
    @butlerbb Месяц назад

    old was gold what that shit broh

    • @RyanKingArt
      @RyanKingArt  Месяц назад +1

      yeah I liked the old bloom feature better

    • @butlerbb
      @butlerbb Месяц назад

      @@RyanKingArt it was easy and fast now that slow in viewport and u need more time to do blood i think blender will be more harder in future

  • @SneakyyBoxing
    @SneakyyBoxing Месяц назад +3

    NO WHAT

  • @inu-dog-lover
    @inu-dog-lover Месяц назад

    The bloom feature was my favorite feature of Eevee, so I never able to understand why they removed it. So this video is very helpful, thank you very much!

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      yeah its really too bad

    • @TheAbyssalEnderling
      @TheAbyssalEnderling Месяц назад

      I believe it was removed as part of the Eevee rework. I don't know if that's true, but it makes the most sense to me.

  • @janetmars
    @janetmars 25 дней назад

    they make it even more confusing...so many shortcuts which is not friendly to beginners.

  • @totheknee
    @totheknee Месяц назад

    Such a great thing that overused bloom was removed. Hopefully people will pay more attention to good composition now, instead of relying on gimmicks.

  • @erosion01
    @erosion01 14 дней назад

    So basically viewport bloom is gone, (there is no alternative to viewport bloom)

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo Месяц назад

    bloom in real world is volumetric light effect

  • @arifinaja963
    @arifinaja963 Месяц назад

    What????
    But the new emission is cool thou, since i mainly use eevee

  • @zacksv
    @zacksv 5 дней назад

    😢😢 jeez why was it removed

  • @LifeLess1999
    @LifeLess1999 Месяц назад +2

    Bloom is better now with emissions casting light

  • @s.patterson5698
    @s.patterson5698 Месяц назад

    The only thing i don't like about the 4.2 version is that it constantly crashes. I never had a crash with 4.1.

    • @RyanKingArt
      @RyanKingArt  Месяц назад +1

      A new major release of Blender always has more bugs. They will now do bug fixes and release more stable mini-versions. For example: 4.2.1

  • @swampertnite7793
    @swampertnite7793 Месяц назад

    Bruh i install 4.2,it starting lagging like hell. Guess i won't be able to use it

  • @Di3Leberwurst
    @Di3Leberwurst Месяц назад

    *bloom feature was moved

  • @freddymuggs3902
    @freddymuggs3902 15 дней назад

    Just installed an add on in 4.2. Things are not as clear as before. Also, Cycles is gone. I think Ton is not in the building anymore and everyone is smoking weed. Maybe I'll stop donating.

    • @RyanKingArt
      @RyanKingArt  14 дней назад

      What do you mean cycles is gone? Cycles render is still in Blender.

    • @freddymuggs3902
      @freddymuggs3902 13 дней назад

      @@RyanKingArt Yes it is. I had to enable it. First time for that.

  • @dreamsandrealms4581
    @dreamsandrealms4581 Месяц назад

    What is point of these kind of "downgrades". Im just hating that with some versions of blender, they remove some functions or hide it. This is annoying when you doing older tutorials with newer version.

  • @BawonoSA173
    @BawonoSA173 Месяц назад

    This makes people wonder whether the one behind these feature removals are working double job under Elon Musk at the used-to-be Twitter

  • @intrastellar5245
    @intrastellar5245 Месяц назад

    Blender Devs wtf? -noooooo. bring the button back right now!

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      yeah I hope they bring it back

  • @Miniminer1999
    @Miniminer1999 Месяц назад +1

    Thats bullshit, if anything they needed to add bloom to cycles

    • @RyanKingArt
      @RyanKingArt  Месяц назад +1

      yeah I really liked the bloom.

  • @GorblinRat
    @GorblinRat Месяц назад

    whyyyyyy

  • @TheAbyssalEnderling
    @TheAbyssalEnderling Месяц назад

    Honestly, I prefer the Glare node. :)

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      ok

    • @TheAbyssalEnderling
      @TheAbyssalEnderling Месяц назад

      @@RyanKingArt I use Cycles anyway, but have been tempted to try the updated Eevee.

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      @@TheAbyssalEnderling yeah I use Cycles most of the time too.

    • @TheAbyssalEnderling
      @TheAbyssalEnderling Месяц назад

      @@RyanKingArt I like to add fog to scenes, so Cycles is my go-to render engine.

  • @azG-rz9bd
    @azG-rz9bd Месяц назад +1

    ؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟؟ 😐

  • @SumNumber
    @SumNumber Месяц назад

    Eh why remove that ? Too much work to get such a simple effect. Oh well , maybe they will see how the community reacts and put it back OR explain why it was so IMPORTANT to remove. :O)

  • @foxxdgd443
    @foxxdgd443 23 дня назад

    imo, this ABSOLUTELY ruined making glowing assets for games as now you have to spend 10 more minutes just to see the thing that once was a click, ngl this is one of the worst decisions ive seen in a while, this is the typa stuff adobe does with their softwares.

  • @williamrobbs
    @williamrobbs 27 дней назад

    Who tf is running Blender? They make everything harder after each update

    • @RyanKingArt
      @RyanKingArt  26 дней назад

      yeah I personally liked the old bloom better