Where is BLOOM in Blender 4 2

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  • Опубликовано: 6 сен 2024
  • #blendertutorial #blender3d #blender4.2
    This video shows you where Bloom is in Blender 4.2. Basically you have to go to the compositor and use the glare node.
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Комментарии • 90

  • @alesjelovcan6810
    @alesjelovcan6810 Месяц назад +25

    For people that absolutely cannot accept the new workflow and find the 3 extra clicks abhorrent, here is a community addon that brings back the old behavior:
    ruclips.net/video/1TLjDpquI90/видео.html

    • @grabbitt
      @grabbitt  Месяц назад +2

      pinned this. good work 😃

    • @PPK3K
      @PPK3K Месяц назад +4

      As someone who uses EEVEE over cycles and uses bloom a lot the old system was faster and better since you could edit it real time and no need to render l, composit and pray it works like you want it to

    • @alesjelovcan6810
      @alesjelovcan6810 Месяц назад

      @@PPK3K compositor works in viewport since 4.1

    • @PPK3K
      @PPK3K Месяц назад

      ​​@@alesjelovcan6810 oh. . . Where do you enable it? And still I have to add the node into compositor every time.

    • @foxxdgd443
      @foxxdgd443 Месяц назад

      it costs money bruh

  • @melficexd
    @melficexd Месяц назад +35

    It's uniform this way. Although bloom under EEVEE was convenient, now it is unified in a single solution, not two different things which had nothing to do the one with the other. And seems the compositor can work in real time now as well.

    • @sadhappy8860
      @sadhappy8860 Месяц назад

      I have been waiting for real time compositing for ages so this update has made me a happy bunny.

    • @kylejennings819
      @kylejennings819 Месяц назад

      I liked them being seperate because they looked different and i didnt need to render to see the full preview.
      Just adds a step in my motiongraphics eevee animations now and i have to render just to actually know what itll look like.

    • @JVillalbaAnimation
      @JVillalbaAnimation Месяц назад

      ​@@kylejennings819you don't need to render, you can activate the viewport compositor to have the same effect as before

    • @eobet
      @eobet Месяц назад +1

      It’s slower this way. 😑

    • @JVillalbaAnimation
      @JVillalbaAnimation Месяц назад

      @@eobet is two more clicks

  • @stevenchilders272
    @stevenchilders272 Месяц назад +19

    They shouldn't force us to use the compositor. Slows production.

  • @shteeve
    @shteeve Месяц назад +15

    i don't mind bloom being moved to compositor (although it is objectively less convenient), what i do mind is that this bloom implementation is missing most of the controls of the previous implementation and, as you've observed, looks worse. :(

  • @lauraa3992
    @lauraa3992 Месяц назад +5

    Thank you, Grant, for these videos about Blender 4.2. I'm taking baby steps to learn the craft alongside my day job. These short, to-the-point videos help me stay in touch with the development of the software and imprint notions I haven't worked much with.

  • @EmiliaHoarfrost
    @EmiliaHoarfrost Месяц назад +52

    I hate it >.< I used Bloom instead of Glare because it was easier not to get lost in the compositor x.x

    • @reaganmonkey8
      @reaganmonkey8 Месяц назад +10

      I usually have a bloom node in my compositor on my default Blender instance.

  • @kylejennings819
    @kylejennings819 Месяц назад +14

    That was dumb of the devs to remove.

  • @Slickstaff_Stainpants
    @Slickstaff_Stainpants Месяц назад +7

    i see "Use Nodes" being on by default hasnt caught on yet.

  • @AleksandarPopovic
    @AleksandarPopovic 3 дня назад

    And yes the bool and glare is the place of the picture editing not for 3D modeling, yes but for games, I think that stay there from the period of when Blender is made to be a Game engine

  • @natalya.artist
    @natalya.artist Месяц назад

    I spent the whole day searching, and the second day too, how to make a glow in version 4.2.🙏😇 Thanks a lot!!!! ❤

  • @schroedingersdog7965
    @schroedingersdog7965 Месяц назад

    Many thanks for this simple and direct demonstration of the 4.2 "bloom" technique. 👍

  • @MSINOPE
    @MSINOPE 3 дня назад

    I MADE IT TO HIGHLIGHTS NO WAYYYY (this is MSI btw)
    THANK YOU SO MUCHH!!!!!

  • @MrReactric
    @MrReactric Месяц назад +15

    Unfortunately this is not imporeved features. Previous bloom effect was perfect. I hate compositor nodes. Because you can not see the result quickly.

    • @graphguy
      @graphguy Месяц назад +2

      Agreed
      B3D developers need to submit proposed changes to users for evaluation with their justification.

    • @grabbitt
      @grabbitt  Месяц назад +7

      the compositor is actually very quick now

    • @CGSTUDENT15
      @CGSTUDENT15 Месяц назад +1

      Yeah it's quite faster than before 😊 ​@@grabbitt

    • @blurdy1284
      @blurdy1284 Месяц назад +5

      @@graphguy sorry but this is a very entitled stance to have. Blender is free software, they don't "need" your opinion before they change things. Most users probably haven't donated meaningfully to the foundation nor contributed any development time. Scattering random features makes for disorganized development. By adding it to compositing it likely streamlined things for them as well. I appreciate Grant providing a helpful video showing us the new way going forward

    • @MusicalGeniusBar
      @MusicalGeniusBar Месяц назад +2

      Stop taking away features 😡

  • @RU7T3D
    @RU7T3D 4 дня назад

    this was so helpful thanks

  • @firelizard2
    @firelizard2 Месяц назад

    Interesting. To be honest, I didn't even know about the Bloom setting in Render Properties, I found it in the compositor nodes first and have always done it that way.

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Месяц назад

    Big thanks for sharing the new method! It will take some time to get used to doing this, or maybe I will write a script for the setup!

  • @d_denragon
    @d_denragon Месяц назад

    Thanks, Grant. I was thinking on why my non-emission objects glow as well. I forgot to play with the Treshold

  • @cloverfield911
    @cloverfield911 Месяц назад +5

    Having to create nodes is rediculus!!!
    All u had to do before is just click on BLOOM!!

  • @haruka3203
    @haruka3203 18 дней назад

    I miss having bloom viewable in the viewport. I often take pictures and animate in the viewport....

  • @sabatheus
    @sabatheus Месяц назад +5

    No, it isn't straight forward. Straight forward was the checkbox for "Bloom".

  • @fabi3817
    @fabi3817 15 дней назад

    Wow, thank you that help! Sometimes I ask myself how people figure things like that out :D

  • @Yukinobi82
    @Yukinobi82 Месяц назад +1

    Ok but... i still want the Bloom option back 😂, there is too much steps to follow up now to get the Bloom to work 😴, i didnt liked the changes, ill stick with the older versions of Blender for now...
    Thank you so much for the tutorial and for showing us how to do Bloom effect in this new version of Blender.

  • @sonyauoi
    @sonyauoi 11 дней назад

    ty❤

  • @user-nq6zu5lw2o
    @user-nq6zu5lw2o Месяц назад

    Thank you very much for a wonderful lesson! 👍

  • @krissosful
    @krissosful 19 дней назад

    Many thanks for sharing!!

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 27 дней назад

    Does that mean the new bloom renders properly out with transparent backgrounds so it actually shows up? I remember in old Blender when you had bloom it was in the file but never showed up like when you did the same thing in other software.

  • @kizil_animation
    @kizil_animation Месяц назад

    Thanks for good lesson

  • @watchman1015
    @watchman1015 Месяц назад

    With my current project I have already managed to get nearly identical results as cycles with Evee Next. I had also reduced my animation render time from 4 hours in cycles to 50 minutes then 20 in Evee. Maybe I'm biased but I think the results are gorgeous.

  • @KenHeslip
    @KenHeslip Месяц назад +2

    Waiting for the addon to do all this. 😂

  • @khushvardhanrathore2329
    @khushvardhanrathore2329 19 дней назад

    what key u press tp get viewers tab? shift 8? add?

  • @rewdonaghy1305
    @rewdonaghy1305 Месяц назад +1

    Eevee next is the standard now? You don’t have to find it in the options?

  • @english_5359
    @english_5359 Месяц назад +7

    Blender team made a dumb decision.

  • @fuego09esmeralda
    @fuego09esmeralda Месяц назад

    Good to know... I was wondering what was this bloom thing everyone was talking about...

  • @ETArt1111
    @ETArt1111 Месяц назад +1

    I understand why but I’ve noticed that eevee lags and runs poorly on my souped up 4070 laptop so what was the point of all this? Why have cycles if you just turned eevee into cycles? All my renders will still take forever now anyways. Sticking to 4.1. What a disappointment

    • @Nebulous6
      @Nebulous6 Месяц назад

      I've noticed some serious Eevee lag in 4.2.0 as well. That and the Glare node is not quite the equivalent of legacy Bloom (e.g. the Threshold response is pretty different, bringing non-emissive surfaces into the mix too early).

  • @dudesteve
    @dudesteve Месяц назад

    would love to see you make a halo mega bloks action figure people never do how to on acton figures

  • @GrimbornWolf
    @GrimbornWolf Месяц назад +1

    Well guess I'll just add this compositor setup to my new default startup file so I don't need to do this every time

  • @PatoChu
    @PatoChu 6 дней назад

    Well thank god I used Cycles, EEVEE just looks more and more like a nightmare as each update rolls out.

  • @JohnMarston-co6ql
    @JohnMarston-co6ql Месяц назад

    did add ons Scatter object in Blender 4.2 deleted?

    • @grabbitt
      @grabbitt  Месяц назад

      check my other videos on changes to blender 4

  • @netrodex
    @netrodex Месяц назад

    why they removed something super simple and quick?! I swear somethings blender drives me crazy!

  • @ruudygh
    @ruudygh Месяц назад

    what?? so now we cant have realtime bloom in the viewport anymore?

  • @justalex4214
    @justalex4214 24 дня назад

    Replace a one click option with so many steps it needs a 3+ minutes tutorial video to know how to set up... one of the rare screw ups of the dev team

  • @korblborp
    @korblborp Месяц назад

    still not in a sane place like material properties

  • @KudoRedfox
    @KudoRedfox Месяц назад +1

    "Eevee Next is better" yeah no, it's a general downgrade and just clunkier AND runs much worse all for what? Half working ray tracing?

  • @calebgalvan6278
    @calebgalvan6278 Месяц назад +2

    Ugh

  • @zangle1782
    @zangle1782 Месяц назад

    Dude this is a horrible change. I miss being able to click "bloom" and have everything look awesome right away. This is way more complicated than it needs to be

  • @DimensionDoorTeam
    @DimensionDoorTeam 9 дней назад

    Rendering bloom on a single default cube in 4.2 is so slow. This is terrible.

  • @andziax6958
    @andziax6958 28 дней назад

    Ok, bye Blender.

  • @jasonhall8882
    @jasonhall8882 Месяц назад

    What about Realtime?... This is not an improvement.

    • @grabbitt
      @grabbitt  Месяц назад

      that's been with us since 4.1 you can go to the viewport shading settings

    • @jasonhall8882
      @jasonhall8882 Месяц назад

      @@grabbitt I can't find anything for bloom settings in the viewport, have you a handy screenshot of what I'm looking for ?..

    • @grabbitt
      @grabbitt  Месяц назад

      @@jasonhall8882 now doing a video releasing it tomorrow

  • @persiananimeworld-of7db
    @persiananimeworld-of7db 16 дней назад

    What is this😮
    Its so bad😤

  • @Unad777
    @Unad777 Месяц назад +7

    compositor is heavy as hell. the old bloom didnt affect the render time even if the bloom make your eyes blind. I hate this 🥲🥲

    • @grabbitt
      @grabbitt  Месяц назад +2

      It's very quick these days

  • @constantinezh7156
    @constantinezh7156 Месяц назад +4

    Lol everyone panicking bloom goooone

    • @CGSTUDENT15
      @CGSTUDENT15 Месяц назад +1

      Yes I think that doesn't make sense 😅🎉