Is Power Creep Destroying The Game? | League of Legends
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- Опубликовано: 8 фев 2025
- I've made a ton of videos about champions and in all of them I get a lot of comments that go along the lines of "power creep ruined the game". So I decided to make a video addressing that. Is Power Creep destroying League of Legends?
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#LoL #Champions #PowerCreep
what are the chances vars is going to mention about yugioh power creep in this video...
Everytime someone mentions yugioh, i remember when people bitched about the pendulums, meanwhile the zoodiacs were dominating xd
Lol tbh i really love when he uses ygo as a reference its too accurate
Give ghsotricks an out to godamn links godamnit.
This aged soo well xD
oof
"Everyone still only has one passive" You see, that's where you're wrong.
Passives back then: champion gains a passive shield if not damaged for 8 seconds.
Passives now: INNATE: Aphelios has access to an arsenal of 5 Moonstone Weapons, created by his sister Alune. He equips two weapons at any one time, one as his main weapon and one as his off-hand. Each weapon has a unique basic attack and passive effect.
Aphelios begins the game with Calibrum Calibrum as his main weapon and Severum Severum in his off-hand, with Gravitum Gravitum, Infernum Infernum, and Crescendum Crescendum queued in reserve. The queue order can be rearranged based on weapon usage.
The Hitman and the Seer 2.png
INNATE - MOONLIGHT: Weapons spawn with 50 Moonlight for ammunition, which is consumed on basic attacks Pix, Faerie Companion.png on-attack or to cast his abilities abilities. Abilities that cause Aphelios to attack do not cost additional Moonlight on top of their ability cost. Once his main weapon is exhausted of Moonlight, it is moved to the end of the queue and Aphelios assembles his next available weapon for 1 second to equip it from his reserve.
INNATE - WEAPON MASTER: Aphelios cannot improve his abilities with skill points. He starts the game with Phase Phase and gains access to abilities abilities at level 2. He gains access to Moonlight Vigil Moonlight Vigil at level 6, which improves automatically at levels 11 and 16. Instead, Aphelios may spend his skill points to gain Attack damage icon.png bonus attack damage, Attack speed icon.png bonus attack speed or
Armor penetration icon.png lethality.
@@Gorgutek1 so How many collective years of design experience did it takes to make this champ?
@@Rhyolite-hyena I know a lot of you all mains out there have input many hours into the champions and come up with some good ideas or feedbacks. But I would still take on with our highly experienced team with 200 years of collective experiences. YES, we released yuumi, aphelios, viego. Oh our masterpiece? The totally not roasted messy random piece of junk collected from neighbourhood bin, let me introduced you, our finest and newest work, LEAGUE CLIENT 2.0! it is really good! Those few hundreds bugs? It's ok, we have 200 years to back us up.
right. some of these new champs have fucking essays as a kit.
@@Gorgutek1
INNATE: Talon's abilities apply a Wound stack to enemy Champion icon.png champions and large Monster icon.png monsters hit for 6 seconds, stacking up to 3 times. Basic attacks and damaging abilities refresh the duration.
INNATE: Whenever an enemy Champion icon.png champion is killed by Viego or dies within 3 seconds of being damaged by him, a Mist Wraith spawns from their corpse for 8 seconds. Viego can basic attack a Mist Wraith to possess it, Heal power icon.png heal himself for 8% (+ 2.5% per 100 bonus AD) (+ 1.5% per 100 AP) (+ 2.5% per 100% bonus attack speed) of the target's maximum health, and Flash.png blink to its location after winding up for 1 second, during which he is Playful.png untargetable (except to Turret icon.png turrets).
PASSIVE: Viego's basic attacks deal bonus physical damage On-hit icon.png on-hit. The bonus damage has a minimum threshold and is capped at 80 against Monster icon.png monsters.
Additionally, damaging abilities apply a mark to enemies for 4 seconds. Viego's next basic attack against a marked target consumes the mark to strike twice, with the second strike dealing 20% AD (+ 15% AP) physical damage and Heal power icon.png healing him for 150% of the post-mitigation damage dealt, increased to 155% against monsters and reduced to 50% against Minion icon.png minions.
The second strike is affected by Critical strike icon.png critical strike modifiers and applies On-hit icon.png on-hit effects at 100% effectiveness.
I don't think the problem is having more options - I think the problem is too many powerful options. That's a terrible way to explain it, I suppose another way to say is that a "jack of all trades, master of none" is fine, but a "jack of all trades, master of all" is not, and some champions (like Yone) are becoming the latter. Idk
"Jack of all trades, master of none, is better than a master of one" I think this was the gist of the full quote.
yeah especially in higher ranks, my brain can only react so many things, you can't tell me "just dodge the seraphine ult, malphite ult, sylas qiyana ult, viego himself, plus samira. also dodge everfrost, pay attention to their zhonias, their summoner spells, where they live, what they had for breakfast, lunch, dinner" while im just there with my big sword and shoulder pads. its not bad to have options, but if the damage stays the same that's still more damage.
Jack ok all trades master in many/most
Sett, just Sett. His kit is basically ultimates.
Yones E is stupidly overloaded, it gives his enitre kit so much cohesion that its not even fun anymore.
I think people are just tired of every new champ being able to dash 6 times and 1 shot you while healing more then you can damage
yep, that's at least what i think when i see my tank build (with thornmail) get 2 shot and the enemy heal back to full
Yone in a nutshell
@@mttssst seriously tho why haven't they nerfed him still
@@skinnylegend1542 cuz op katana man brings players
@@skinnylegend1542 because riot be busy nerfing stride but seriously they should nerf easier yas
"Is Powercreep possible in a competitive game ?", Hearthstone, just Hearthstone
*cries in good stats for cost*
Hearthstone is an enigma in the card and competitive genre
That's why we play LoR my guy... It's fresh and it doesn't cause you an arm and a leg to get a competitively viable deck
For real. I loved that game for like 3 years and eventually it just got to be too much.
@@Wowthatsfunnylol121 same :/ i miss it sometimes but hey LoR is so much better
9:34 "it's not that champions are doing more damage, it's that they have more tools." Qiyana proceeds to 1 shot ekko.
Qiyana 0 3 0 in mid game, press R, 1000 dmg. Well, that's 200 collective years of experience right there.
@@WizzyTheDizzy I was watching my friend play Gwen, he fed hard in lane and went 0/4/2 and barely could CS, then mid game he chased a Sona into an ambush with Lillia and proceeded to (barely) 2v1 them through healing.
Not every new champion needs a dash, untargetability, lifesteal, a reset, a steroid and an execute, yet it feels like nearly every new champion does. Why does every champion need so many tools? It strips away the identity of the champion and their role and makes it very un-fun and repetitive to play against. Old champions still place firmly in the top of the tier charts so I can't say that new champions are just inherently better, however I think they do remove a lot of the strengths and weaknesses that used to be pretty clear for each champion. Playing around your strengths and your opponents weaknesses used to be the fun of the game. Overloaded champions remove this.
Ffs even older champions have this now go ahead and tell me "just kite the Darius" when he is fucking moving faster than hecraim
At least some new pjs like Lilia and Seraphine don't have those things for example
Those old champs place high on the tier charts because they've had stuff added to them (Xin W rework to give a recent example) or have had their numbers so ridiculously buffed that their kit being completely outdated doesn't really matter all that much anymore (Garen, Darius, Udyr to name a few).
@@dankmemes8254 well ranged champions also have more options to kite, gale force has a dash with twice the distance than stride breaker and around 500 damage in late game, everfrost or hextech belt, ludens give movement speed when hit
@@ultimatesonic47 that was just 1 example
'Feature creep doesn't exist-
'New champs neeeeeeed 15 dash's, %health damage, invisibility, and a shield on one ability otherwise none will play'
Like what?
i mean if riot cant keep simple champions and complex champions together for too long else the simple champions are either op or useless becauses there is not enough room to tune them so im all for feature creep to a point gwen is a pretty good example of it done well
yone is it done bad
The problem with the new "feature creep" is that it really hurts old champion designs and the more of it is added, the worse old champions get. Like take for example the move to give more and more champions untargetability, a lot of the older champions that rely on point and click abilities just have those abilities invalidated. I know it's said to be "giving more counter play and skill expression" but the counterplay is just invalidating the other player's ability to really do anything to you.
The counterplay without counterplay is the new champion philosophy
Jax is one of the oldest designs in the game and while he is not top tier he is at the minimum least viable, or good, cho gath while being modified over the years a bit has the exact same kit he did 6 years ago when I started, and he s still good, same thing with garen, gnar, anivia, vel koz, twitch , ashe, kalista.
And as we have been shown this season even grandpa udyr can be top tier with the right items, so no it doesnt affect them still all of them can be good in the right hands, they just dont get as much attention as the really flashy ones( should I even mention the 4 titans that are yas, lee, vayne and riven, who are all really good and have been good since they first introduced them to the game,except riven but that is another story).
So no, it doesnt affect them as much as you would think, or do people just forget how old some of those champs are?
Not being able to dodge or counter an ability ruins the power fantasy of the player getting hit. We can't have that.
@@akatosh5792 Udyr has and always was a Stat Check. Old Jax too but he had more play with his jumps. He waxes and wanes based on items and with the changes he's good now. Was he played last season though? I would say Udyr's return is a due to the feature creep of items because of how easy he is as a character, just a ball of stats that runs at people. You suddenly give him far more options and power with the items(because they have to give EVERYONE items not just kit changes) and this happens.
Besides he's being pulled behind the shed next year for a rework as I understand it so he's probably not gonna be able to do this.
I wouldn't mind feature creep if they'd stop releasing 5 champs every year and start reworking old/broken/glitchy champions for a little awhile..
Doesnt sell skins so its not a priority. Well according to Rito
@@phoenixflamegames1 if they rework and release new skins it will sell lol
actually riot wants to release one champ on each role per year mid only will get ad and ap champ.
Rumble when overheated literally just gets his mech recolored red
It makes him look like a fucking tomato
@@Okami400 I thought this sounded dumb but then I realized they reworked akali and made a fucking music video with millions of views and made league hella relevant again
Feature Creep is fine as long as you creep the features that don't ruin fun. Dashes, speed, and untargetability are very oppressive on the receiving end, resulting in the game being way less fun, especially when you're behind.
what features DON'T ruin fun? point-and-click abilities? stuns? roots? shields? health regen? omnivamp? No feature is fun when your enemy uses it against you.
I agree that the game is less fun when you are behind, but that is kind of the point, i think.
@@ziglaus the features that ruin fun are the ones with little to no counter play. how do you deal with that when you are behind and have no answers to it. everything else has counter play but high mobility and utargetability have no weaknesses.
@@Okami400 high mobility is countered by root and CC. Yet even in a game with so much mobility, champions with root aren't meta
@@ziglaus it is the fact that newer champions has more and more stuff with less less drawbacks
@@ziglaus because can't land Root If they are mobile, that's why Twisted Fate is very played, because point and click stun whenever you want, unlike Annie. Also maokai was very played until this patch with tank items Nerf and anti tank items buff, but he still is as ap support, now and then.
Feature creep IS power creep. Your own Volibear example proves it, he was given a new feature, and his winrate and playrate skyrocketed. Having more options makes you more powerful. You can cover your own weaknesses better, and add to your own strengths. Just adding a small dash to Darius made him insanely broken and removed most of his counter play.
@Brendan Yu Look at Azir he is terrible right now because his numbers have been lowered to the point that he's useless because he is so prominent in professional play. His kit is so flexible and powerful that pro players will use him if his numbers are in line with other champions because of his options.
In a similar vein Garen and Darius hold higher pick rates and win rates because the counter play that was designed into their kit is completely removed by buying one item. If you do not buy Stride Breaker on Darius you are simply making your life harder by not removing your ability to be easily kited.
100% agree, feature creep is power creep, champions do more things than they used to, making them stronger, trying to agrue that they arent one and the same is pretty naive imo
People learn.
That's why it doesn't matter a lot if Riot stops releasing too many champions.
@@personallothus473 i wish they just allowed the meta to form naturally, when a champion overperform/underperform they quickly balance, instead of letting players come up with counter picks, but then the champions that are consistently strong because they cant be countered they do nothing about it, like irelia or akali for example, when i want to play any invisible champion the only champion i have to ban is lee sin
I think that's a good point of view. But I think what Vars meant was that Riot is adding some "features" that could make or break the champion which is why he thinks it's a feature creep. If it's power creeping, then the champion has no potential weaknesses whatsoever to the point that you could do a nonsense stuff to a champion and could still win the game. It's like building a full defense build on an assassin and could still one-shot you or building full damage items on a tank and still be able to soak an insane amount of damage. In feature creeping, even though aatrox can outplay you with his insane heal and damage, you could still counter him with just an anti-heal and everyone has an access to it.
If they can do Lillia, a fun, non-overloaded champion, with a clear healthy playstyle, that doesn't make other similar champions obsolete, with an honest, simple-to-understand yet deep kit, then there is NO EXCUSE to recur to featurecreep.
You can't just look at Aphelios and say: "They had no choice". Power and featurecreep can be overcome with good game design. Period.
But aphelios is cool in his way. He isnt actually overloaded cuz he doesnt get to use everything at once. I mean with really good planning and timing he gets to use 4/7 weapons plus their abilities. But these are most not so oppressive depending on situation. You can clearly see where the balancing part lies. Not getting to use all at once with 0.1 sec between(unlike some other bad excuses of champs with dmg, cc, survivabilitu, dashes and alot more that just makes it pure unfun to play against)
this 100%. Riot still could release unique interesting champions without overloading them. They're just lazy
a better example of this would have been samira instead of aphelios, yes aph has ALOT in his kit but he is balanced with the fact that he has to change weapons, he cant use them when ever and he is really immobile v.s. someone like samira who has ranged and melee autos, a dash, a circle wind wall that does damange and a huge aoe moveable ultimate that basically has no cooldown. i think their issue is that they keep trying to make champs hybrids without consequences. yone can be a slayer or an assassian but produce almost the same damange with the same surivivabilty. along with giving to many champs get out of jail free cards to often. ekko's ult, yone's E, yasuos windwall etc...are all ridiculous and makes it completely frustrating to play against in a non fun way
@@mr.byggeee2226 I get what you are saying but playing against Aphelios is "okay so he has this and that weapon, so he has range and heal. Okay now he doesn't have range but has CC, okay now he doesn't have heal but has DPS, okay now he Has AOE... Etc" so many things you have to track with that guy it's unbearable. Lillia on the other hand you can see once and you know what she is all about, she has an AOE thingy, an other smaller AOE thingy that seems to have some sorry of sweet spot, a ball, and some fairy dust. You can literally show her to someone who has never heard of league but has some understanding of video games and they will be able to understand 80% of her kit. I don't think Aphelios mains understand half of the combinations he has...
I mean I hate Lillia a lot more than Apehelios and if I had to pick one of the two to keep it would always be him, he's more interesting and doesn't feel nearly as bad to play vs
4:30 - Thats not true. According to Riots own statistics the dmg in the game is by 30% higher across all classes in this season compared to last season.
Link?
Yeah, you can literally go back in time and watch footage of s3/4. was watching kha zix use multiple rotations of spells on an isolated TF to kill him. Now even a 1-4 kha with 1 lethality item would obliterate an isolated tf
@Big Musk
This, just this. Absolutely perfect example. I've played Kha since S4 and can confirm he only gets more op with time/items.
Just compares team fights up to season 6 and team fights now
League has power creep, not inclining heavily on champions. But this fking STUPID SEASON 11 with those bluntantly brain-dead items changes. Assassin can instantly slaughter any fragile champs with one lethal item, STRIDEBREAKERS and juggernauts(u know what I mean), heck, even a few days ago my aram games and I got Camille, with one triforce, I did half of enemy health in my second q, and I was behind.
Riot can still release unique champions without overloading them beyond reason. Best example: Lillia. The only stupid gimmick she has is her E being global, and it's just there for the sake of having a gimmick.
Seraphine's concept with the echo spells was interesting and definitely something Riot could've used to make an interesting spellcaster, if they didn't range creep the hell out of her spells.
Aphelios had quite a few ideas, that could've made him a fun and unique release, they just had to pick 2 of his weapons and build a full kit on top of that. Instead they chose to overload him beyond reason.
Samira's concept of building up your passive to unlock high power was a good starting point and something that could be used to design an interesting hypercarry, but again Riot decided to give her a stupid broken ultimate and make her gimmicky for the sake of it.
There's so many champions that could've been unique, but still balanced and not frustrating to play against. But Riot went full ooga booga and just made every new champion more and more frustrating to play against. Riot is just lazy.
For real lol, aphilos really should have just been his life steal pistol and his boomerrang one and he would be so cool
Samira's Ult is literally on a 3 second cooldown, that shouldn't be the case why can I see her ult 3 times in a row and kill my entire team
Lillia is probably my favorite champ design out of all released recently. The others have extreme overload and a lot less counterplay compared to older ones
@@kadachi16 I also like Sett. Dodge the middle. I like it.
@@AgentTex13 Stop talking bullshit when you don’t play the champ bro .
Samira ult was nerfed to an 8 second cd back when she was considered broken .
Basically what this video said is hey everyone has mobility now good luck playing older immobile adc's idk play kai'sa or something
like which immobile adc that are unplayable? the worst adcs (winrate) are : Aphelios (not old), Lucien (not immobile, but short ranged and balanced for mid tbh), Kalista (newer and mobile), xayah (not that old), Varus (that one is old, but shifts back into the meta when ever long range poke becomes viable again), and then Kai'sa [source: league of graphs, adc by winrate ordered, not included: Tahm Kench]
@@minutenreis I mean champs like Kai'sa have low win rates cause they have a lot of people who play them without the propper mechanics to play them to their full potential. That said I'd agree that Aphelios is either too strong or too weak and that Kalista is borderline unplayable being a buggy mess with a very high skill floor. Yet with older ADC's I mean champions such as Kog'maw which aren't exactly weak but his kit leaves a lot to be desired in the mobility depardment and his kit isn't very well suited to go with something such as galeforce. But you could say Ashe to a certain ammount too cause Ashe isn't excatly a 0 dmg champion she does trade a large ammount of the dmg in her kit in order to get more slows that you could use to easily kite lower mobility melee champs such as Darius and Garen. But with the newer items it is getting way harder and harder to kite those champions with slows alone because of the dash and slow that Stridebreaker gives them.
In conclusion it isn't as easy as "don't play old only play new" but in a class that already struggles against high mobility meta of newer champions the older champions without any mobility will only continue to struggle more until there will be a new mage bot meta till they change it up again.
Thats what riot wants for sure
@@minutenreis Twitch may not have a HORRIBLE winrate but he FEELS horrible to play, he is extremely unfun to play in the laning phase and even in the midgame. You could argue that Kog'Maw has similar problems but Kog has long range poke, waveclear, and cs'ing options.
teemo w goes brr
I completely disagree that feature creep is a "necessary evil" of sorts, and that they need to make crazier champions. Tristana, Jinx, Jhin and Draven all feel completely different despite being "squishy marksmen", and if you remove Tristana from the list, the remaining three are still very different "immobile squishy marksmen". No two supports feel the same and none cause feature creep (aside from the last 3 releases, which kind of solidifies the point).
The biggest problem is that Riot moved from a "is it fun to play with and against this champion?" mindset to a much lazier "how can we make people buy this champion?". They had to turn every role into a slayer or skirmisher because people like to see flashy plays, regardless if it would make the game healthier or not.
At the end of the day, that is fine. They tend to overbuff champions that lack that sort of gameplay, and thus keep everyone at a roughly 50% winrate. It doesn't matter that some champions are more niche as long as you can play them. What is a problem is that if you happen to not be a fan of slayer gameplay.... Well, the game hasn't been updated in a long ass time.
The last artillery mage to be released was Vel'Koz, in 2014 - we are literally approaching a 10 year gap since the last time an entire ARCHETYPE had a champion (Zoe is a burst mage, Xerath's rework was before Vel'Koz hit, and Vel's "rework" is closer to a big buff than a fundamental change to his kit). For a comparison, 3 months before Vel'Koz released Yasuo came up. Since Vel'Koz 10 other slayers were released, not counting champions that often play like slayers but aren't, such as Camille, Kai'sa and Samira or reworks.
Damage is also much higher this season, so while that's bad news for Tanks, that is even worse news for the immobile DPS classes that need to tank that damage while trying to dish out theirs. Good luck surviving that Zed's W+Q+E+AA, he doesn't need to ult'ya anymore.
This basically.
@@MerlinCross13 its kind of hilarious to me how the commenter wrote half a book worth of text and the first comment (yours) is just “this basically” 😂
@@phoenixflamegames1 To be fair, I'm already doing half a book elsewhere in a different comment chain.
The newer champs seem to have more agency or playmaking material, as if designed for high rank skill plays and highlight reels, where as the older ones are... well effective but not as solo powerful at times and when they are it's overtuned on numbers(Dairus to me is simple but has always been a bit of a Stat check) or given more powerful items(hello Udyr).
I couldn't agree more. Feature creep in a game like LoL does feel like power creep. Why pick a champion who has fewer options, when one with more is clearly stronger. And it's definitely not a "necessary evil".
I would also add to your point on their new design philosophy, in that it's not necessarily "How can we make people buy the new hotness" but more "Does it look great in Esports." Most of the champions now are character dashing around, taking people from 100% to 0 in a matter of seconds.
I hadn't realized its been so long since the Vel'koz and Xerath reworks. I do miss those kinds of champions.
You know, that's kinda sad. The new yordle mage was announced to be an artillery one, but Riot recently gave up on that promise. Now she's going to be "more tradiotinal"
Its not the fact that there is feature creep. It's more that champions are releasing with kits that have no weaknesses. For example Darius' kit still has the weakness of "kite him" prior to S11 whereas someone like Gwen really doesn't have an inherent weakness. There's no tradeoff for the gimicks and mechanics. Pyke for instance can't build HP. This is an inherent weakness in his kit for the amount of power the kit has. Even Yasuo and Yone have their damage nerf inherent to their kit. Veigo? Nope nothing, not even a resource bar
"Just kite Darius bro and he can't kill you bro" the adc before being rushed by Darius moving faster than hecraim
Gwen is still weak
@@dankmemes8254 Literally. Having a bunch of a abilities does mean they are stronger or harder to play again, they just don't like the fact they have to adapt to more characters.
@@minhminh-wp5lg Most pros consider her OP lol
@@lacunarikain2 you mean 1% of player who played lol
so Lilia must be op right
My english is not good
"All champions have one passive, three basic abilities, one ultimate"
Aphelios wants to have a word with you.
I found him crying in a corner about how bad of an ADC he became after riot gave him the nerf nuke.
he actually said most champions
@@GattlingCombo i hope he gets buffed
The only adc I ever enjoyed honestly
poor Aph got 9 nurfs in a row and is trash but Samira is still broken as hell .
@@darkki94 not really. Samira needs hard cc early to be good, and can be shut down her whole career by buying grievous early. She relies on lifesteal in all stages of the game. Also if she is laning with poor early support, she can be made useless pretty easily
I would argue that league items have definitely have creeped in power, with now everyone having a way to dash
Not that I mind, the more dashes are in the game, the more powerful Poppy becomes
@Brendan Yu indeed, a feature that makes Poppy creep in power
@Brendan Yu well, my man, have u not seen Darius with strikebreakers? That item killed his entire weakness away.
@@WizzyTheDizzy like Pyke with Prowler’s or Duskblade. Both remove his weaknesses in different ways. Prowler’s Claw makes his E unmissable and Duskblade removes any vulnerability after ulting, plus invisibility has no real counterplay
@@creak3293 yeap, it's even more so like disk blade in Kha zix hands, free passive proc without any hassle. At least the stupid mobility issue is mostly solved.
"all champions have one passive, 3 abilities and one ultimate" except when everyone get 2-3 passives, and udyr has no fucking spells
My objective: Focus on Vars words, my obstacle: Watching quiyana oneshotting ekko at 9:32
You know why season 5 below is very enjoyable? Because at that time there only few champs that has multiple dashes and the dmg back then are not that high.
I still maintain season 3 was the most fun I've had in the game to-date.
Yes and no. For most League veterans, season 5 being more enjoyable is mostly a combination of cluelessness and nostalgia.
Like, I loved the hell out of season 1, because I was 12, didn't know what I was doing, and frankly... didn't even care much.
And then there's also enjoyment tied to when champions you enjoyed were meta-favored.
As an Anivia main, I thoroughly enjoyed the short lived days of 90 AP Athenes, and then the s8-10 Seraphs greatness.
Teamfights were like dances, you give and take, you trade, throw whatever poke you can afford until you find an opening or make a mistake that tips the delicate balance in favor of one side.
Todays teamfights are more like "everyone go in except the ranged chars, press all the buttons and due to insane damage and low TTK, everyone hopefully probably maybe dies idk" and one side definitivly wins.
@@tatzecom hmmm how to invalidate that with 3 or less words oh yes.
1) ap master yi
2) old kassadin
3) old le blanc
4) black cleaver meta
5) old gragas
The list goes on and on and on, pick whichever choice you want.
@@heulg.darian2536 Even with the occasional bullshit like old kassadin and AP Yi, Teamfights in general used to be slower paced still. I've been watching a bunch of s10 montage compilations lately, and even just from s10 to s11, TTK has reduced a bunch.
It for sure wasn't as perfect as the nostalgia googles make it out to be, but it was more engaging this way for a bunch of people.
It is waaaay too much... The way "everything is more chaotic and explosive" (as he says) means that yes, no 2 games are the same, but also that strategy is less of a thing and that the game snowballs out of control. Also, maybe you can't make too many "immobile ADCs" without them feeling similar but to my eyes having "mixed damage, burst, escapes from everything, chase, the ability to also kill tanks and some defence" also makes champions feel hollow to me and without identity.
the selling point of the game has shifted entirely from team play days of old where if a game went to 45+ mins there was a purpose (because the game paced out like that) and maybe there was some griefing at play that would cause that, to nowadays where the focus is all on the carries and hyper carries and if the game goes longer than 35+ its just squarely griefing thats the cause and not team play from behind. Misbalancing the roles in the game has always been one of its greatest weaknesses, they just keep releasing easier features to appeal to a wider base of players via combining roles and giving different features to roles that didnt have those features before.
I find it a lot harder to pull off a troll build now too
I started playing in early season 2, and I'll agree nostalgia makes those days of league seem better. There was a lot of frustrating things to play against, I certainly remember playing against AP Sion, that had a 2sec point and click stun, and he could one shot pretty much anyone with his combo (stun, auto attach with lich bane, and exploding his shield). I still feel like a lot of the frustrations in the early days of league came down to numbers, like: "how can this champion deal so much damage abusing this build". These days when I play league and get frustrated, it's usually more often due to untargetablility, invulnerbility, stealth, thounsands of dashes, insane lifesteal, and there are still some stuff that just deals way too much damage. I agree that gameplay wise, Riot has been super creative and added tons of new fun champions and items, but at the same time, the game has been bloated with the amount of tools newer champions has got. The only reason old champions manage stay relevant, is by having so overturned stats that they just “stat check” people.
i love playing ADC and a top laner to "stat check" me .. i don't even have stats to begin with .
I miss the old days where reworks amounted to turning targeted qs into a skillshot, nowadays it’s “give it 4 dashes, invisibility, and make all the dashes do unreasonable amounts of damage to everybody for no reason”-oh wait that’s just akali
Lmao before I expanded your comment I was gonna comment abt how you just hate akali 😂
Akali dont have that mush one shot potentiol comperd to zed and qiana plus her earlly game is trash and her w can easlly counter by pink ward correct me if im wrong about last one and talking about dashes you shoulde know that her E is a very small dash and her ult does not that much damage again comper to other assasins and dont get me wrong akali is greal but people so much over reacting to her powers she is not that stronge and her earlly game is legit trash
Akali doesn't get spotted by pink wards now sadly.
@@rakaadian7393 oh my bad
God I fucking hate fighting Akali. Like swatting a mosqueto with a jetpack.
Rengar One Shots Me*
“Yeah. The game still feels the same.”
champ building full tank one shots me while ccing me the entire time*
"Ah damn, I mispositioned ahaha oops"
@@meethepie Dota2 in a nutshell.
@@Okami400 dota is at least honest, everyone is op so positioning matters for all characters, it is weird that league adds "skill" shots to make evading possible, then gives dashes to everyone so evading is trivial, then give low cds and mana costs to skill shots so they become spammable, making evading a matter or luck, based on who will predict the movement of the other
when you compare with skills shots in dota if you hit you get a big advantage, if you miss you waste half of your mana, dota is high risk high reward, lol has either high risk low reward for who is losing or low risk high reward for who is winning
@@devforfun5618 Thats just not true at all lol, so many broken abilities in dota would never exist in league. on top of that they are point and click making them even more bullshit lmao. positioning is just that much more important in dota than it is in league for the fact that league has mechanical outplay and dota is more strategic. Im not defending league, its still bullshit, but dota is far worse and no one realizes how spoiled we are in league.
Rengar always oneshotted you
most new characters have low cooldowns that promote aggressive laning phases and fast paced frantic fights. viego, gwen, and voli rework come to mind.
when older champions are pitted against these champs, they do not have the plethora of options that newer champs have to answer an engage.
old champs have a rotation of spells to fight or disengage, but are then zoned away or lose the trade.
it feels worse than stat checking when newer champs have scalings you can't see or truly grasp the gravity of unless you understand the champ fairly deeply or play them a couple times which i dont feel should be a requirement with new champions.
some people do not have interest in playing certain styles of champs and should not be forced to play them to get a firm grasp on their capabilities.
sorry this is a bunch of thoughts i had throughout the vid in no particular order and with no cohesion lmao
talking about the first point, viego and voli are supposed to be junglers so they need lower cd's to keep farming compare it to any other old jungler and you will see their cd's being similar, ok voli is top too now but is still easy to see how you should figh him, poke and short trades so he doesnt get the crit bite and avoid the thunder, i got the misfortune of facing viego in the toplane and is pretty unfair how he misses the first stun but just when you are ending your rotation he can dash again to stun you and win the fight or to run and if not he just gets in the fog and runs away, gwen is pretty simple dont pick a tank, her kit is in low cd because she will lose any short trade she faces so she has to force constant trades to get the advantage choose a dps toplaner like rumble or gnar so you can keep the pace with her low cd's, when she uses her invulnerability you cant run away because you will always be out of it, so you cant click her fiora, riven, akali, gnar, can jump into it and fight basically choose non point click dashes or jumps or movement speed buffs, if she dashes away she can get the cd reduced if she doesnt stop to attack you pantheon and fiora are really good against gwen since she cant burst you down fast because you can easily see when she will use her stacked q and block it or in fiora's case dash at her back
I love coming back ever so often to see the numbers of people waiting grow
I just think that champions are losing their identity which isn't good. Every champion starts resembling slayers which sucks for people who don't want to only play with and against them.
I agree, to a point. Since Riot decided to make games end sooner there has been a focus on adding damage while removing tankiness. since damage dealers being strong accelerates a game while tanks being strong can slow down the game.
Basically, if this game was balanced around competitiveness alone the losing team would be able to rely on the tanks to slow down the game in order to give their carries time to scale up (this use to be a standard part of league, you would have early game mid game and late game team comps). By removing tankiness from tanks and giving them damage instead, the losing team's carries no longer have time to scale, so games end faster. Before season 11 I would have agreed it was only feature creep, but with this focus on quick games, power creep was intentionally implemented. The damage numbers didn't change much but tankiness became more expensive while true damage, arm pen, and Mr pen all became more affordable and accessible.
As a famous streamer once said: FIX THE GAME! IT SUCKS PLAYING THIS S*** BUT I CAN'T QUIT CUZ I'M ADDICTED
Powercreep happened with the addition of new runes. Champions themselves are not much stronger but new runes are MUCH stronger than old runes and masteries combined.
Even when we compare old keystones we see difference like old grasp dealing 3% and healing for 1,5% while new Grasp dealing 4% and healing for 2% and also gives you 5 health.
Masteries before keystones were like "hehe boy, deal 1,5% more damage, take 1% more", they are not even comparable to nowadays runes.
ALL that make champions with damage runes deal much more damage to champions that chose damage runes themselves, so everything oneshots everything squishy.
"No power creep in lol" meanwhile average teamfight lasting 3-7 seconds till one team aces the other
As someone relatively new to the game, I've noticed most of the chamions that fill me and my teammates with despair are on the newer side, just sayin' xD
Except Master Yi and Veigar. Constant untargetability and outright nuking people by the time we hit midgame, oh joy.
I hate Nasus much more than veigar. He stacks easier (believe it or not) and he becomes unkillable while veigar blows up just as easily as you do.
@@phoenixflamegames1 Unless he builds tank.
Meanwhile Sylas with E W with 3 sec cd and miss everything but the passive do the rest
I was lucian and i destroyed sylas to the poing that he had like 30 percends hp and i was full hp so i got close guss what.... E,W,AA and i died not over powerd at all '_'
@@mahdihosseini5438 I hate the champs... Gwen can stay safe in her mist for about 8 seconds
Sylas has no Cd's and can miss everything but the passive deals a lot of dmg
Akali has a disgusting kit she can miss everything but the ability the most damage are costless and the second is her E (30 energy) he is a hit and run tactic because of the her passive and W it's nearly impossible to hit her and if you hit her it's fault of her, not because youre the godlike player...
I hate that the new champs the counter play is the player is behind the champ fails playing the champ, i fought against a Sylas recently and miss everything but he kills me just with the passive 889 damage only with the passive... that's bullshit
The most balanced champion recently is Rell and it's because lacks of damage and has a lot of CD
To kill a new champion like Akali or Sylas you need the jungler but the amount of dashes it´s impossible to catch them and depending of the jungler to kill a champ like Samira (when it was pick or ban) is not counterplay... i read that the philosophy of the new champs are the counterplay is lack of counterplay
@@SashaTheNun for akali's W you need to buy red trinket it well reavil her and you can hit her with skill shots plus her earlly game is trash 1 Q and you out of mana about other champions i agree they are over powerd but lets be honest they had no choice
I feel like its damage creep that I hate more. Being blown up as a tank even when you're ahead feels bad, and as an adc secondary player, I can say that being one shot if you think too hard about CC feels bad and makes lifesteal useless against certain teams.
i like how you say "its not that champions have more damage" when Qiyana completely obliterates Ekko
to be fair he face checked an assasin
@@ultimatesonic47 exactly, he had a whole 0.3 seconds to react to that
is this "marksman: is adc a dying class?"? or will that come at a later point in time?
I think that Shieldbow prevented them from dying as a class
@@blop-a-blop9419 what adc runs shieldbow? the only adc I can think of that regularly runs it is samira
@@soncscoot9929 typo, he intended to write guardian angel
@Random Username Suport mains are the worst type of people and i dont play botlane.
@Random Username nice suports already climbed the major will be bad overall
2:17 "everyone has just one passive"
To be honest? No
Some champs have so much passive effects that seems to empower or resolve everything
Samira is one of the worst cases as she has in just her passive three effects:
- empowered attacks on melee range
- style system prizing with movespeed
- suspending knocked enemies
Sometimes it's too much just from design
And yet, Riot believes that releasing new characters is better and more exciting than reworks.. have they noticed how excited we get seeing an old champ coming back to life? This just tells us that they don't understand their community.
Look at rell. Nobody cares about her.
@@Denchizo She looks similar to leona to me. I didn't even try her out yet. ^^
Rell and Lillia are an exception. People do care about the characters, they just have a very select niche of people. Rell is far more supportive similar to Taric. Lillia ended up being a niche farm heavy skirmisher
Ultimately the developers are less interested in balancing the game and more interested in selling new content
Personally I think your definiton of feature creep misses the point that if the feature is just more power then its really more power creep. Feature creep in this would be like if there were 200 maps and game modes that rotate out and you have to learn all of them. Champions having three effects per ability is power creep. Personally I think they either need to gut damage or gut the options newer champs have. They ripped abilities off irelia and akali after their reworks multiple times. If you have so many ways to do dmg and get stuff done then you need less dmg.
The place I really see the most damage is in the side modes, urf used to be way more fun and balanced because the abilities were "you deal some dmg" rather than triggering a million and one side effects with every cast.
its simple, they should ask to themselves how many options our champions have? and make the new ones not have more than them but also make them have different options
"Everyone still only has one passive"
*Akshan has entered the chat*
*_Allright, imma end this man's whole career :_*
1) items are power-creeped
- Rabadon from 25% to 35%AP
- Void Staff from 35% to 40%
- adcs get 100% crit without having to sacrifice armor pen nor lifesteal
- there's now an item that gives crit and lethality at the same time
- as if Sunfire cape wasn't perfectly overloaded already, it now gives Magic Resist, and 2 other bonus effects you can choose.
- streak's Gage +buffed BRK + Conqueror for bruisers
- CDR has become so common now that they had to transform it into Ability Haste so that every item can have it without it being completely OP, but nonetheless you can now reach 50% Cooldown Reduction with 100 Haste
2) Runes&Masteries are power-creeped
- I remember the first time I played on the preseason 6 patch with ThunderLord's Decree and thought to myself "wait, what happened, did I pick wrong runes or wrong items? why did I die so fast ?" ... at levels below 3
And Electrocute is now even stronger on single targets than TLD was at the time...
And don't get me wrong, I love the diversity of keystones in the new system ! but can't argue that they're not buffed
- They added 3 pure stat boosts, like old "runes" , on top of the "mastery"-like runes, which were supposed to already replace on themselves the runes&masteries of before... and already stronger... So yeah we not only gained options, we gained power, because there was no trade-off for those bonus options.
You could argue that as players get to know the game well, the learn to avoid getting killed, so you have to make things OP so that you can't predict them well enough to avoid dying... And that prevents the game from being boring. So yeah maybe, though i'm not sure it's justifiable in such proportions. I don't know to which extent it's necessary, but the way it currently is does feel like too much.
Anyways my main point here is to prove that power creep is real.
3) Champion spells like ultimates actually got stronger, notably for champions who have not benefited from feature-creep, (which proves that feature-creep IS power-creep ! alright gaining a dash is not dealing more damage, but whoever doesn't gain a dash will need more tankyness to survive the kiting !)
the most flagrant and undeniable example of this is Nasus' patch history, who has recieved only buffs since season 5 :
- increased base armor
- reduced Q cooldown
- increased Q stacking on larger targets
- increased range on W
- increased range on Q
- increased mana pool
- reduced base cooldown on Q
- R now also reduces Q's cooldown
- E Armor reduction goes from flat to % , without lowering values (so it's stronger against over 100 armor)
- R makes you tankier over time
- Base AD increased
- Passive lifestealincreased
- R's tankyess now is completely instantaneous
- E armor reduction increased
...
checkmate.
Nasus passive lifesteal is going to be nerfed next patch.
Still agree with what you said.
Big Up !
I mean, chess is still a popular and relevant game without constant updates
Fun fact: the original non effect blue eyes ultimate dragon has seen more tournament play than any of the more modern retrains since it can be cheated out of the extra deck with a few Tenyi cards c:
Just recently found all your stuff and I'm loving it. Keep it up!
"This is feature Creep, not Power" - Sona crying in a corner.
I tried coming back to the game. It feels way too chaotic but still meta enslaved, far too fast and aggressive, and even more time spent on wikis just trying to figure out what's happening. If this is the league I tried to get into, I'd probably bounce. Look I don't want to sit there and thing about all the random interactions about XYZ that gives me a 20% chance to reset my dash so I can dive the backline and blah blah blah. Sometimes I just want Udyr and punch people, or MF and shoot people.
sona being one of the top supporters by winrate you mean? or did you just mean the low amount of features of sona?
@@minutenreis Second. I came back about a month or so ago and I'm looking at Sona and Seraphine and going "Why would I play Sona?". Heck I'm going "Why play Sona, just play the cat".
From outward appearance they both just seem better. Now we can get into win rates and big brain tournament play but I think there is discussion to be had about newer champs looking and feeling like they invalidate older ones at times. Heck half the new guys seem to just stomp on Udyr, it just took a season where items are at their strongest for him to come charging back.
As someone coming back or a new player; why would I play someone who's kit feels undertuned?
@@MerlinCross13 actually sona is a better support champ than seraphine, seraphine is better in mid. and i mean you can still play simple champs mf and udyr have fairly high winrates lol. there is a BIG difference between simple and undertuned. along with that champs like mf, sona. and udyr are more meant for newer players to get understand the game, while leaving enough skill level to be able to play them at a high level.
@@tonguepop9453 Udyr is again a fluke. They didn't make the items with the intention it would make Udyr 'good' again, Especially not with the Rework in the works which is going to make him more complex more than likely. That's just what he does though, run around to auto stat check people. It's simple but you look at him and tell me he's on par with some of the new characters. Not the items, the characters. He wouldn't be rampaging if the item swing hadn't come back to him.
Likewise I came back with MF and saw Aphelios, Samira, and Senna(Who people still seem to not know what to do with, ADC, Support, Support INTO ADC) and just asked "Why play MF when these kits seem overloaded to point of just making me seem like a relic".
Are win rates important, sure. But it doesn't feel like MF has that level of win rate when coming back or being new, you just see overloaded kits and overtuned numbers. And this makes sense, you WANT them to be flashy and have many abilities, buffs, mini games, you want it to be fun and powerful for new characters otherwise you're not selling skins.
But damn if it doesn't feel like some characters are relic due to the features they seem to lack on the new standard characters. Win Rates aside, you look at Master Yi and tell a new player he's just as kit heavy as Yone or Viego(Who last I heard they still haven't fixed his buggy mess of a kit)
@@MerlinCross13 so again there is a big difference between undertuned/ancient/relic etc and simple. champs like mf, udyr, yi etc are MEANT for beginners to play. even in the tutorials of the game these are the champs that they offer newer players. if your new to the game or if your coming back after a long break and expect to just pick up extremely skill based and complicated champ off the bat then you are delusional and more then likely playing the wrong game. your complaining that older champs are out dated compared to the newer ones and me and another commentor are literally telling you they arent, their kits havent been tampered with because the game needs simplistic champs just as much as it needs super complex ones. what your comment is basically saying is that the game doesnt appeal to you anymore because of how complex it has gotten and you dont want to put the effort into learning it when thats what league has always been a skill based game with a hard learning curve.
Damn dude, you really grinding videos! Feel free to take a break sometime man
In my opinion, Aphelios is the only one that took power/feature creep too far. I find the new champions are extremely fun to play, and once they're brought into balance I don't usually mind playing against them.
Usually.
I mean right now, he is a perfect state. But yeah, he took power and feature creep too far on release, though he is fine rn
@@VedaangParammal I play him and yes he's currently in a good spot, but his design is so insane it doesn't feel like it even belongs in League.
@@distraction2803 I play him too and I love him, like the design is complex yes, but it is what makes him unique
Agreed, aphelios's downfall was imo due to clarity issues more than anything else simply because of how fundamentally different his kit is from normal champs. Sylas has a ton of cool and interesting stuff on his kit, including stealing ults (a gimmick that sounds broken) yet basically no one at this point really complains about him being overloaded because he has great clarity and has had some of his more toxic mechanics brought into line with the game state. They may not always nail it at the start, but they are very willing to admit when they messed up and try to fix their outliers.
Dragoon is a 200 years card, I think flashing it rather than the blue eyes would’ve been a lot more appropriate
Honestly, it's a bit complicated in a way.
Some people can act like League is now bad all they want, that is their own opinion and while there are definitely many things that are annoying as heck, they are either:
-Not as apparent as some would act like it is
-Has a counter that can be pretty exploited by other means than to auto-pilot or do your usual tactics
-Rely on the players skill to go over it
Now, these are subjective in a lot of areas, and the fact that some of these things rely on other players in your team to go over it can frustrate many players, but I wouldn't really say that they are "Destroying the game" or ruin it at all honestly.
Heck I still have a fine time no matter if I lose or not as I kind of treat it as most of them as a learning experience. If anything it's the peoples toxicity that makes me have a bad time but that can be fix with muting.
If I die, or fail something? I'll just type "MB" in chat to not let the flaming happen as easily and just try to work around my mistake.
Besides, so fucking what if my teammates are bad in normals/draft? Like I understand ranked because of the whole ranking system and LP, but at the same time, blaming them ain't going to solve anything, and calling them "Smooth brained" or shit like that only makes it worse in general.
I don't care if you are losing, or having a bad time, being an asshole or disrespectful in anyway, is never a good thing, especially since it can affect the mental of your entire team.
The fact that this game requires other teammates, along with the game having snowball potential is what makes people overexaggerate about the game being good or bad, and honestly it bothers the absolute fuck out of me when people actively try to make others stir away from league just because they themselves had a couple of bad games in Draft/Ranked.
Literally taking the memes they themselves create so fucking seriously because the memes themselves are just complaints disguised as jokes, which is why I never like League memes to begin with unless it's like "POV: You been grabbed by Bltz", "(Blank) Gaming" or just memes that aren't about complaining towards the state of the game.
So my answer?
In a way, it is making the state of the game a bit tighter, but it doesn't really ruin the game as a whole.
P.S.: Also fuck Reddit because it endorses toxic mentality in general.
hi yeah i playing LoL since S3 and yes featurecreap was go to crazy levels, but as Vars sayed LoL will be thiss time death. Even i crying as ADC role litelary died 4 years in past Its still fun (and moust importantly interesting) to play.
This is one of the most interesting comments I have ever seen on a League video, and I thank you for it. This is how I view the game and why I can't understand why so many people are so negative about it. A lot of the time, your fun and happiness is what YOU make it to be, and though others may try to take you down, it is in YOUR power to make it good. If you like the game, make it fun. If you don't, don't play.
my one and only point is akali, feature creep is going to happen but when certain champs do the job of 5 others making it to the point that if you can play that champ well there is not reason to play other champs over it, that is the problem we are having. Akali is a assassinsimulator
Shoutouts to my fellow players who actually enjoy simple kits of the old days over these overloaded modern champs clearly designed for HYPE 1337 FLASHY PLAYZ. The game has clearly gone from a slow pace strategy game to more of a fast twitch action game over the years and that saddens me so much.
I dont get why the low skill expression, point and click statcheck champs of the old days cant exist alongside the new ADHD playmaker champs of today. Unpopular opinion but reworks (both item and champion) are the worst thing ever because they completely erase playstyles that some people enjoyed. Just add your new shit and leave the old things alone for those of us who actually enjoy them...
I mean most reworks are very good. There's only a few like Aatrox and Akali that completely changed shit and made things worse. Warwick, Urgot, Poppy, Fiddlesticks, Kayle, and this Mundo one are pretty decent I think
6:25
It is important to note that feature creep *is* a kind of power creep, though.
If you have a gun that does 50 damage per second with a range of 1 and recoil of 4, if you release a second gun that does 50 damage per second with a range of 1 and recoil of 4 that also has "can ricochet off walls", that is as simple of an example of feature creep and power creep.
Having more options *is* power creep.
Heck, in the video you included the Blue Eyes example - that's an example of both power creep and feature creep. Having a card that can do X be replaced by a card that can choose to do X or Y is feature creep because of the increased options, but it is also power creep *because* of the increased options even being available.
The Darius comparison I feel goes against what you wanted to say since Stride broke him due to removing the way to deal with him
Bard is the proof they can add new features to the game without causing feature creep. There is Taliyah and Aurelion Sol too. All of that are recent releases and their kits have a gimmick on them. But they aren't crazy overloaded.
Yone's W deals hybrid damage, % health damage and shields him. What contribution this ability gives from a gameplay perspective other than eliminating options to fight him? Building health won't work, building armor won't work and bursting him down isn't as realistic of an option because that ability is making him tankier.
New features are a good thing when the champion coming with it miss some of the base features. Its a gimmick versus fundamentals point of view. You can release champions with gimmicks, but if the gimmicky champion don't lack any of the fundamentals his competition has, what is even the point of playing the non-gimmicky champions?
Yes. There so many unique champions that are not overloaded.
they need to make a rework year where no new bs is added and champs just get better ti plat with.
They would gain no money unless they added new skins to those champoons so as riot has said before it's not worth it to them as a company to focus on reworks, if you bought every skin for an old champion and it got reworked that's 0 gain for riot and sady they majorly care about gain over fixing old champions which I'm pretty sure we all want for the most part
@@trebull2284 yea and that's like what irks me. Profit matters but like a year dedicated to making the game more enjoyable would be nice.
@@udorino i mean they could take the time off of making new heros and just make more events or even pve modes for one of em but nope ritos plans are busy with veigo storyline etc
Rito destroys its own game all the time. With bad item design and other nonsense. I'm either really happy to be Gnar, or really unhappy, like when they changed Glacial Augment and removed Frozen Mallet.
pepl would prefer annie over gwen... one is a girl with teddy issues the other i a bug with a name that does 30-50% true dmg and cannot be killed (Gets penta in like 13:35)
Gwen still weak
@@minhminh-wp5lg lol maybe when bronzes play her not when high elo does
@@daguy462 49% winrate in master ?
@@minhminh-wp5lg wait a month or two ull see
Apparently the increase in mobility, healing, and cooldown reduction isn’t power creep. Also, ad assassins definitely have more damage since they used to only have 1 real item(yomus). Also, there has been increase in uninteractive mechanics (e.g. invulnerability, invisibility, yuumi, senna kench).
I can say it already in my opinion. Yes. (Still looking forward to the video ofcourse)
Looked for this after the Akshan reveal.
Yasuo: free shield; free crit
Yone: free dmg; free crit
Samira: free dmg in melee; cond'l Naut passive but at range AND with dash for error forgiveness; Sivir's entire passive, but stacking
Vars: "power creep? Nah"
(But forreal, baller video)
When the Item rework happened everyong got roughlyy 30% more damage and Anivia used to be a Control Mage and was and still is great at anti-seige but now she can burst down just about anyone who isn't a tank.
There are also a lot of hyper carries that are meant to have a weak early game and ramp up over the course of a game but now most of them can compete with lane bullies and early game champions who don't have there damage ramped up of the game and will fall off even harder it's why we don't see Renekton, Lucian, Draven.
True words right here. I hate the increase in damage. The new items are cool and add new ways to play, but they’re no fun to play against. TF with Everfrost, adcs with Galeforce (Jhin/Jinx biggest weakness is lack of mobility, which gets completely removed), Duskblade Yi/Kha with no counterplay to invisibility (except locking in a champion with true sight), Shieldbow on champs like Yone who already have huge shields, Kraken Slayer giving Vayne even more true damage that also synergises with Rageblade... it’s not fun. Assassins are really boring to play now too due to squishiness and lack of sustain, and you can’t even one shot an adc half the time, especially if they have an enchanter support, exhaust, Shieldbow, etc. I miss seasons 6-7 that had longer team fights and a healthier item system. Getting stunned for 2 seconds back then did some damage to you, but now any CC hits you and you’re guaranteed to die if you aren’t a tank. New champ designs are so cancer too, company is sleeping.
Short answer: yes
Long answer: yes, for non-burst champions like ADC or DOT mages. Anyone who can’t oneshot. Riot doesn’t give a damn about ADCs. They want flashy plays and one shots that look good spectating them, but it’s no longer fun to play unless you are the oneshotting guy.
what ur talking about? when i see an adc no matter which one I'm dead since they deal 1200 dmg in one AA and in a 1v5 I die because of the adc deals more true dmg than I can heal
Riot does not give a damn about adcs, thats why they immediatelly reworked garen after he showed up botlane, thats why ADC mythics are the strongest for multiple patches now, thats why IE is an insane item for like, the entire history of league XD That statement is stupid
But I agree that Riot does not give a fk about how the game feels to play and how balanced/broken characters are such as Yone,Samira for example, they only want 10 clowns in pro play smashing each other with 20 dashes so its funny to watch.... Spoiler alert, its not fun to watch xD League used to be a strategic game , if people want to one tap each other, go play Valorant/CS
“ADC mythics” are can be and are built by others like Yasuo for example. When you see ADC with so much damage it’s probably 25+ minutes into the game and you already lost. Try playing ADC and experience how sad is the gameplay. 90% of the time you either get constantly oneshotted or someone from your team already won the game for you. Nothing in between.
@@vkadiyski Yes, I agree, that does not change that they are broken, the items are disgustingly broken, Irelia builds shieldbow as well, assassins go crit items as well such as shaco essence reaver etc. they are equally broken on Yasuo/Yone/Tryndamere as on adcs :D Items are disgusting
@@vkadiyski Yasuo/Tryndamere/Yi and arguably Yone are *also* ADCs. They are melee ADCs ( so not Marksmen ) but still Attack Damage Carries that ( like Marksmen ) always either used crit or onhit as their main build.
And no. ADCs only spiking 25+ minutes into the game is a big'ol lie. Ever since the introduction of mythics, _Marksmen_ started spiking at their 1rst item. Some of them even can act as early game bullies yet never fall off, and those that fall off only fall off _compared to other ADCs_ but still scale a lot better than most classes. People acting like 1 item Jhin and Kaisa aren't bursting people down, like 1 item Cait isn't sieging people to oblivion, and 1 item Jinx and MF aren't shreddind through entire teams, and like early game Tristana isn't bullying everyone while still hyperscaling is getting tiring.
Unless the enemy team is stupidly fed ( but in that case, no single champion could have done anything anyway ), a decent Marksman player with the slightest modicum of peel will literally 1v9 games. Sure, they *do* need that slightest modicum of peel to work ( unlike bruisers or slayers who are more self sufficient ) but with that much teamfight-winning power they _need_ not to be self sufficient or they'd be bonkers broken.
Please stop whining about ADC. Marksmen have been the strongest class in the game for the entireity of League's life bar 2 patches or so, and Marksmen will probably be the strongest class in the game until the end of times, because the game is literally *built around them* . And it's not a problem IMO. Marksmen being nigh-mandatory makes for a better in-game dynamic but still, but let's not act as if they were weak.
As a support main playing e.g zyra usually I must just say.. Yone. What am I even vaguely supposed to do? It's depressing. All new champs tend to be something like this too. It's the reason why I'm more or less out now.
Vars: makes this I depth video about how the new game features are changing how we play league
People who lane against aphelios: 200 years
Am I the only person who likes dashes/un targetability /stealth / etc?
I find it makes the game way more fun and skill expressive
It definitely feels like newer champs are way way way stronger than older champs
For example yone feels like a direct upgrade to yasuo, akali feels like a better fizz, Seraphine is just Sona 2.0, Senna could very well be a better Caitlyn, etc etc.
Sure they are different champions but they are similar enough, and the newer champ is always more consistent and powerful over all than their older cousin
Exactly, akali IS a better fizz im a fizz main and akali main and theres crazy how nobody notices how akali and are the same but fizz is ironically riskier than her. Sometimes i find myself picking akali instead of him bcuz i know i will win the matchup with her but with fizz? Maybe
That last sentence is key. Newer champs have much, much better consistency because they almost always have ways to get around their weaknesses.
Great backgroud music Vars! I do love some pokeball factory remix
I think people are conflating "Power Creep" with "Damage Creep". Damage is one thing, but there are numerous ways a champion can be "Powerful". Mechanics, item synergies, stats relative to ease of use, team dynamics, etc. You can have mediocre stats and still be powerful. All these things are getting higher and higher each year, and it IS pushing away a lot of the older, weaker champions that can't keep up. It's why we have reworks
Very well formulated video essay. Lots of stuff I definately agree with, especially the "golden age of games" situation. Bonus points for the music!
What was the music xd? It´s great, as is with most of the music he uses but he never mentionms it in the description and it drives me freaking crazy!
@@zandromex8985 ruclips.net/video/DCxlp5BE_4w/видео.html There you go bud.
I've been following the artist for a long time and listened to tons of their music so it was luckily easy to identify for me.
@@zerodoskun7766 And what is the name of that artist?
@@zandromex8985 GlitchxCity, you can find her on spotify but she's also the one that uplooaded the video that I linked
Solution: buff everyone to absurd levels, if everyone is broken, no one is
@gorilla sauce toss that into urf and have some fun
I genuinely believe this would be the simplest way to improve the game.
@@DCminh-pe9wf I never said to buff everyone. The champions at the height of skill expression in the game are Akali, followed by Riven. Their potential power could be the benchmark by which all other champions are measured in their potential in gameplay. In other words, I'm not talking about buffing every champion's raw stats, I'm talking about giving every champion as much skill expression as the ones who have the most already, by adding more complexity to the ways you can execute their mechanics.
@@DCminh-pe9wf You can't really get rid of snowballing in a MOBA, though. It's not feasible for any game in which players gain statistical power from making advantageous plays.
Ah yes, the Dota method
Cant believe theyre letting gwen get away with percent health omnivamp and true damage on one fucking ability
Thank you for speaking out, rational stranger.
Excuse my ignorance but what does Power Creep mean?
I wanna know too
You’ll have to wait until the video ;)
I wont spoil it
Pain.
Thankfully Google exists
Power creep is undeniable. Just compare the speed of combat from then and now.
By definition, power creep sucks. Of course it's good to have new things, they can even shake up the old system or add new complexities to the game; however, when the new feature can quite literally give every benefit of the old feature, no one will want to play with the old stuff. If you were an RPG dev and made two classes that can do A and B respectively but made a class that can do A + B, who will use the old classes? It just sucks man.
why use sona when they released sera
This aged well
No if Bard can master the power of the 10000 chimes
power creep literally happpened in chess, crazy as that might sound, over the last few hundred years we've seen pawns and rooks get major buffs from the early to mid game, letting the new moves "castling", advance pawn moves, en passant, even promotion, the queen being buffed to move like both a bishop and rook,
I mean over the years there's been a ton of power creep in basically all games, except maybe checkers
Finally u did a genshin referece and not only super smash bros reff
“Power creep isn’t real”
Akshan: “Heroes never die.”
Instead of nerfing Lee, we should buff all the other 150 champions. And then, Lol will turn into Dota 2 and only the basement dwellers will remain playing this non-casual game.
DOTA2 players be like
"bro how can you not get invested into a videogame that requires you to spend 500 hours just to learn the basics, repress any other hobby you might have and constantly have to deal with a bickering army of salty players online just so you can call yourself "average" at it? Like legit why even playing videogames if you don't play games like these lmao"
Dota player here who plays League now
Dota is way more complex and fun to watch at the top level, but league is 100x easier to get new players in and teach friends how to play before they rage uninstall the game
@@akshayy_xd windrunner is popular because it is a lol champ
@@huanquocmanh416 hmm? Windranger is one of the og Dota heroes before league even was a game haha wym
@@akshayy_xd Isn't Dota2 much more toxic than league because I remember watching people play Dota2 in a netcafe and they rage so much. Maybe I'm wrong though
The fact that everyone now is more "bursty" kinda is power creep due to it leaving older champions in the dust. If champion X does 1000 damage over a second meanwhile champion Y does 1000 damage over 0.5 seconds is kinda still power creep. As in a direct fight champion Y will beat champion X in a fight, leaving champion X underpowered. The damage is the same for both champions but it leaves champ X in the dust. Granted its not all older champions, Udyr and Hecarim are two examples, but malphite, malz etc
Aswell feature creep imo sorta is a different form of power creep. Having tools to do something makes you more powerful due to the ability to take on more situations.
This’ll be good!!
Funny that you'd do this video now. Phreak noted during his latest patch rundown when looking at the recent Ryze base hp buff, that champions base stats seemed to follow an upward trend throughout the patches... and to be fair, he wasn't wrong. Used to be that very few champions broke the 2k HP@18. IIRC, Anivia and Sona even used to cap somewhere around 1620-1700, as opposed to around 1800 now.
Then you also have to consider how "unproblematic" old champions ( ie : those that didn't get super nerfed because they were introduced super overtuned ) have also typically seen their damage - even outisde of runes - going on an upward trend. Just look at Lux, whose base combo gained a whooping 45% additional AP ratio ever since she was realeased - even when she always has been a _decent_ pick at least.
The thing with feature creep the way LoL does it is that, new realeases being given so much more options and so much more outplay potential means older designs *need* to become that much better at their own jobs, lest their less adaptable kits make them overall worse alternatives. Making feature creep an unavoidable gateway into full blown power creep.
I must say that Riot does a pretty decent job making everyone coexist though, but I still feel like we're at a time where we really could benefit from a general pass on older concepts to bring them up to speed, be it only so their numbers don't have to be excessively increased for them to work.
given how everything snowballs worse than Nunu Q im gonna lean into League being a bit too power/feature crept, if you die one time because of a freaky level 3 gank to half the roster at this point the match now becomes a 20 minute shame contest between your team to see who can bitch at you the hardest before you surrender
Anivia wall and Jarvan ult are my metric for power creep. They were overpowered as fuck in the early days.
Riot does not give a damn about how the game feels to play and how balanced/broken characters are such as Yone,Samira for example, and its so sad. The damage in the game is insanely high, to promote random plays and kills, which is so dumb. Nothing feels tanky-ish, everyone oneshots. The only time you feel like you can survive something is if you play Malphite vs full AD, but at that point you are oneshotting the enemy team anyway...
They only want 10 clowns in pro play smashing each other with 20 dashes so its funny to watch and then it looks like a silver 3 solo Q game - Look at the last game of MSI Final.... Spoiler alert, its not fun to watch xD League used to be a strategic game , if people want to one tap each other, go play Valorant/CS
Your first sentence is not quite true. They care about how it feels to play, but not in the right way. They're focused on the game feel of playing with a champion, but then every other aspect of gameplay gets thrown under the bus for that. lol
it still a strategique game not to your eye anymore . if u don't want 10 random clown go find friend and go flex it a better environement .but they do care it just that number and people don't say the same : everyone is lunching hate and salt everywhere but they seems pleased to oneshot outplay , just hypocrite about getting oneshoted . yes it is sad and i don't like this stat too but if teh community don't get better they won't do something blatent .
and if they change the game people like you (not the same idea ) who say it was better before , or what new is bad , will say the same thing : is long, i'm bored , i don't feel any power in my hands.
at least try to be more objective and reduce opinion (or argument them POLITLY ) and i don't say that to you directly .
@@captaineflowchapka5535 I have never ever enjoyed oneshoting someone , neither getting oneshot :I
And I meant 10 clowns killing each other as an MSI Final Damwon vs RNG last game, thats how bad league looks
I agree, Id also say that power creep is another face of feature creep, so in a way your analysis aims to the real consequence of having a long running big game
Thank you very much, you did a great job again =D
Agreed! Feature creep is sort of the umbrella term for all other forms of creep :3
Is power creep destroying the game?
Yes, yes it is.
In a game like league not really because the game is balanced around item synergies with X champions and how you play Y build on a champion .
This is why even when some champions are very bad there always is multiple people reaching GM - Challenger with some random build that only he can use .
It’s all about game knowledge and willingness to learn , there was Challenger Udyr players in S10 , there was Challenger Sivir players in S10 and so on .
The average player copy pasted rune pages from Mobafire or porofessor and does not give a second thought .
Even with the current mythic items system .
It took 3 months for people to realize that Turbo chemtank tank Hecarim was busted , even when the build had 56% WR on every data site people still built Trinity force/Divine sunderer and it’s only when it starts popping in proplay that people spam it in soloQ .
Vars I gotta say it’s just been banger after banger when it comes to your videos. I have to start wondering if you will ever make a bad one. You make the parts of the game I hate the most easy to understand and put them in great words and while I don’t always agree with what you have to say I love the passion behind the videos and the great job you are doing on them.
The problem whit this type of champ is that they have to much potential whit too low skill man if samira had some skill it wud be ok, i think they shud make that when you use the same ability twice you lower your grade by 1 soo its harder to ult and esier to counter
This post makes me sad.
One thing that always stuck in my mind is a comment from an EVE Online developer, who said something to the effect of "If we left it up to the player base, every ship would end up with a million hit points and 99% resistance to everything."
I mean Power Creep ruins a lot of games. Simply because it makes money. RuneScape was pretty anti Power Creep and what happened? People just didn't buy the new stuff. You have to keep in mind Riot is a company and a companies goal is money. Op Champions sell skins simple as that and let's be honest 200 years isn't that long...
While champions are a big factor in the negative perspective on recent league I feel a bigger issue is how the season 11 item rework compounded on the issue. Darius is crazy but at least he was kitable but now with items with dashes you can't in most scenarios. There are plenty of other examples like this where a problematic champion only became harder to deal with and more abundantly showed up in games
I haven’t played league in years, but playing Wild Rift made me want to watch pro games.
Watching MSI every game had Rumble, Udyr, Tristana, Morgana, Viktor, ... I just laughed because from my point of view nothing changed.
One of the really big problems with power creep is the way it reduces the differences between class types. If a tank can burst an adc just like an assasin but also tank an assasin's combo then kill them, why the fuck would you play an assasin. Same thing with an assasins being able to do dps and burst. Why play a mage or adc when you can just play an assasin. I know that league isn't this bad and team comps with multiple classes are important but definitly in solo que you'll have a tank 1v1ing darius or other fighters and 1v9, when they are meant to be a support class, think ornn last season. How many times have you been playing a tank and the zed comes roams to your lane and then you get dove under tower solo by them, and you thought your class was supposed to counter them. Just very bad game design and can fuck drafting. Rell was just a good example of non power creep. Everyone complained that she did no damage when she came out, but she's a tank. Why should she do damage that's not her job, but it's almost expexted at this point that tanks do a lot of damage and your a bad tank if you don't.