Tanks: Why Do They Do So Much Damage? | League of Legends

Поделиться
HTML-код
  • Опубликовано: 29 сен 2024
  • We're well on our way through this class series so let's keep it going! Episode Four features the two Tank classes: Vanguard and Warden. The topic I want to cover for this video is why they do so much damage despite being... well... tanks!
    League Class Discussion Playlist: bit.ly/3tJth3I
    Support me on Patreon! bit.ly/3iy5pvu
    Donate to the channel! bit.ly/36TpIQP
    ~Editor (Aphrow)~
    Twitter: / aphrew
    Twitch: / afrew
    RUclips: / @aphrow
    Website: www.aphediting...
    ~Contact Links~
    Discord: bit.ly/33M2iev
    Twitter: bit.ly/3kv7CZU
    Twitch: bit.ly/2XNes31
    Candle.gg: bit.ly/3ndfU9r
    Email: varsverum@gmail.com (Business inquiries only)
    Graphics provided by: tofugraphics.c...
    #LoL #Tanks #Class

Комментарии • 2 тыс.

  • @NotSpecified
    @NotSpecified 3 года назад +3577

    "You can't draw aggro from players"
    *Picks Teemo top*

  • @PhilFromSchool
    @PhilFromSchool 3 года назад +474

    The problem is riot's obsession with giving every role "agency" instead of highlighting strengths
    2 of the 3 tank runes do damage
    And ALL of the tank mythics add damage instead of defense
    Some people (like myself) actually LIKE playing defense. but we're relegated to "slowly kill enemies" instead of "lol I never die ever"

    • @dominicbeckles6097
      @dominicbeckles6097 2 года назад +16

      I think that's because not many people want to play like that on top of which if you it used to be like that but unkillable tanks cause problems

    • @alanwayne7643
      @alanwayne7643 2 года назад +11

      I used to max out Nunu and Willump's Q because it made me nearly unkillable, but they just nerfed it to do less healing :l
      Feelsbadman.

    • @tsunamininja
      @tsunamininja 2 года назад +16

      @@alanwayne7643 I don't think I've ever seen someone call Nunu Nunu and Willump lol

    • @alanwayne7643
      @alanwayne7643 2 года назад +14

      @@tsunamininja they're 2 characters, and willump is the one dealing the damage lmao. Riot made that their champion name :p

    • @guyinbluu
      @guyinbluu 2 года назад

      *laughs in support tanks*

  • @architectsxiii5379
    @architectsxiii5379 3 года назад +47

    I remember the days when nautilus just came out. Did you know on his release, he was considered the best tank/CCer in the game, but did some of the least damage? Good times.. Tanks were tanks and not killers, lots of CC. ADC's did not 3 hit you either.

  • @AdrydYT
    @AdrydYT 3 года назад

    Was that a Golden Sun music in the background? It sounds so familiar and brought me feeling of great old memories that I can't quite say for sure if it's Golden Sun. Video is great and would get my like already, but the background music made me rewatch it. So gooooood!

  • @MordekaiserEnjoyer
    @MordekaiserEnjoyer 3 года назад +6

    *Vayne wants to know your location*

  • @hungrymusicwolf
    @hungrymusicwolf 3 года назад

    I think the issue with tanks is the idea that they should be able to lane against a top lane opponent and win, if you have as much utility as a tank and you also have the damage to deal with a top laner AND the gold to snowball those stats into being able to carry the game. The issue with a snowballing tank is that he has the damage to carry, the tankiness to be unstoppable (no counterplay) and the CC to force you to take all of his damage all the while you watch your damage being completely useless. Its a one sided game where only the tank plays, where a carry against carry is a dynamic quick outplaying the fight happens even if one side is ahead of the other.
    A tank should be just that, a tank, it should never carry through damage but through utilizing his engages and cc to set up and enable the damage dealers to win the fight or game. This then leads to them fitting only in the support role in a healthy meta, because you need damage to trade in a solo lane and the gold gained from winning trades gets you both more tankiness and damage thus leading to the issues mentioned before.
    I would argue that the game has added too much tank busting items (it used to be pretty much just last whisperer way back in the day and it didn't have crit chance back then) thus leading to tanks not feeling tanky in fights. They have done this to up the pace of the game, but this hurts tanks which need to take up the time of the enemy (and thus increasing game time). It has been a while but I do recall that tanks used to be a losing lane that scaled into team-fights with their utility, that might be an alternative way to simply putting them in support role, but riot has to be willing to slow down the game again a bit to allow for that.

  • @dimitarmatanski3712
    @dimitarmatanski3712 3 года назад

    When a sejuani just gets on your ass and starts killing you with sunfire

  • @kyouma6131
    @kyouma6131 Год назад

    Tanks could have some ability which buffed nearby allies as long as they are alive.
    This would be an effective "attack me and only me instead of everyone else".

  • @JoViljarHaugstulen
    @JoViljarHaugstulen 3 года назад

    5:10 Armor and MR scale multiplicative in the same way as AD and Attack speed scales multiplicatively together
    Example
    The formula for resistances is 100/(100+resistance) ----> damage multiplier 0/100/300/400 resistances is 1/0.5/0.25/0.2 damage multiplier (or 0%/50%/75%/80% damage reduction against that damage type)
    2 000 health + 0 armor -----> 2 000/1 = 2 000 effective health
    2 000 HP +100 armor ----> 2 000/0.5= 4 000 effective health
    2 000 HP + 200 armor ----> 2 000/(1/3) = 6 000 effective health
    2 000 HP +300 armor ---> 2 000/0.25 = 8 000 effective health
    2 000 HP + 400 armor ----> 2 000/0.2 = 10 000 effective health
    4 000 health + 0 armor -----> 4000/1 = 4 000 effective health
    4 000 HP +100 armor ----> 4000/0.5= 8 000 effective health
    4 000 HP +200 armor -----> 4000/(1/3) = 12 000 effective health
    4 000 HP +300 armor ---> 4000/0.25 = 16 000 effective health
    4 000 HP + 400 armor ----> 4000/0.2 = 20 000 effective health
    Every single point of armor/MR increases the damage needed to kill you by the same amount (if you have the same amount of HP) of course yes this is a simplified situation as resistances are more valuable with shields and heals (as they basically act like additional HP for them to multiply) while also of course being less useful with things like doing nothing against the other types of damage and also there being armor/magic penetration or reduction

  • @kingkeys05
    @kingkeys05 3 года назад

    This is a very well made video. Just found out your channel and I will be looking forward to more videos

  • @kraklos
    @kraklos 3 года назад

    i used to main ornn, and in season 10 it was a lategame unkilable damage dealer cc machine, but with the new items i just couldnt even survive in a fight long enough to use my second r, so i left playing tanks, and now with gwen it doesnt matter what kind of tank you are playing, you are dead before joining the fight

  • @Dracogame
    @Dracogame 3 года назад

    0:29 DPS is more popular because it's one that can more consistently carry games.

  • @BlyndAyngl
    @BlyndAyngl 3 года назад +1

    Lower thier damage to champs, give them better wave clear and anti siege abilities and that should give them a respectful spot in the game. They don’t need 5x a carry health aaand 80% of thier damage. Pick one

  • @poisonedoak6563
    @poisonedoak6563 3 года назад

    I play tanks. That’s how I play. The only reason tanks get so big is because you don’t focus them down before they can actually reach you. Also, Cho’Gath isn’t a vanguard or warden, it’s a specialist

  • @victoralejandrotrimmerestr3672
    @victoralejandrotrimmerestr3672 3 года назад

    at 7:43 you can hear something another voice if you listen close enough, maybe an error in recording

  • @LiquidSnake112
    @LiquidSnake112 2 года назад

    Im watching this after a shen player 1v5 my whole team while taking almost no damage

  • @xaserzx2508
    @xaserzx2508 2 года назад

    Amor and Magic resistance scaling IS linear. Every point adds one percent of EHP against the respective damage type. The damage received is just an inverse.

    • @deitachan7878
      @deitachan7878 2 года назад

      i believe the equation is dmg*(100/100+(stat)), so 100 armor is dmg * 0.5, etc, 1000 armor is 9% dmg, one point in armor from 0 only gives you 0.99% resistance not 1%

  • @yazesaaa5551
    @yazesaaa5551 3 года назад +404

    'It's not like you can cast a spell to make a person target you and only you' bro yes you can just type to the enemy yas zed yone akali etc dogshit mid ez game they get irl taunted

    • @amirhamizan9529
      @amirhamizan9529 3 года назад +42

      Or play teemo as tank. The globle taunt should keep your team some time to live

    • @buurzai
      @buurzai 3 года назад +1

      @@amirhamizan9529 You beat me to it :P

    • @sakissemer4366
      @sakissemer4366 3 года назад +3

      Well galio and rammus can do that(especially rammus with a point click taunt)

    • @spookyjr3968
      @spookyjr3968 3 года назад +5

      @@sakissemer4366 Now I miss old Galio ult. That AOE taunt, imagine how sick would that be in the current meta.

    • @lunaw2174
      @lunaw2174 3 года назад

      I had a Jhin taunt me by telling me how terrified he was of me, a fighter, coming barelling towards him full speed
      Made it far too fun to run after him to not go for just speeding towards him to mow him down

  • @biggiecheese2004
    @biggiecheese2004 3 года назад +1455

    "LoL doesn't have raid bosses"
    *1000 stack enemy Nasus at 15 min ghosting towards your nexus*

    • @misteriousgamers9290
      @misteriousgamers9290 3 года назад +129

      There is only 1 way beating that
      Leaving the game uninstalling and go into dota

    • @davidevans7477
      @davidevans7477 3 года назад +17

      Or a full tank build Darius....

    • @sspilex
      @sspilex 3 года назад +43

      @@davidevans7477 who still loses

    • @bluefox9436
      @bluefox9436 3 года назад +64

      @@davidevans7477 Darius only counters Nasus during the early and mid Game - If you're really up against a 1000 Stack Nasus you can just try to protect your ADC and hope that he'll be able to burst the Nasus down as quickly as possible since he'll just throw his armor shred on you and presses Q to send you back to the fountain

    • @OnlyDeathIsEternal
      @OnlyDeathIsEternal 3 года назад +32

      "15k hp Sion/Cho'gath appears behind you"

  • @wonderfuljinn1096
    @wonderfuljinn1096 3 года назад +327

    "Beeing invincible and oneshoting everyone is not exactly balanced"
    Yone be like: Oh did u say something?

    • @olsenfernandes3634
      @olsenfernandes3634 3 года назад +1

      "Nobody's talking about you, moron"

    • @felipeterranova2452
      @felipeterranova2452 3 года назад +3

      Assassins say hi

    • @khalilrahme5227
      @khalilrahme5227 3 года назад +12

      @@felipeterranova2452 assasins aren't invincible, one cc and they're done for

    • @felipeterranova2452
      @felipeterranova2452 3 года назад +27

      @@khalilrahme5227of course it's not literally invincible... But almost all of them have a "No you didn't" button with that saves them without needing any kind of sacrifice since many of them don't even use mana, they ain't op but they are the most unfun class to play against

    • @joshc.8489
      @joshc.8489 3 года назад +16

      Yone? Bitch please, have you seen Khazix with Duskblade upgraded R?

  • @VarsVerum
    @VarsVerum  3 года назад +1205

    MUNDO/NASUS/URGOT/VOLIBEAR ARE NOT TANKs GUYS THEY'RE JUGGERNAUTS.
    Oh also, Armor/MR scales logarithmically* mb. But that doesn't change the fact that LDR and Void Staff are broken :^)

  • @nurventilatoren
    @nurventilatoren 3 года назад +889

    Nowadays tanks aren't tanks anymore. They are Panzers.

  • @tegansumei9772
    @tegansumei9772 3 года назад +1837

    Nunu when he has a 250% AP ratio on his R 💀💀💀

    • @connerstewart7155
      @connerstewart7155 3 года назад +182

      and a 450% ap ratio when you turn 360 deg with his w

    • @robertpal9955
      @robertpal9955 3 года назад +95

      And has 1350 base damage on ult at level 6

    • @santiagobarrenecherodrigue2667
      @santiagobarrenecherodrigue2667 3 года назад +81

      And a full-ass heal of 75% Everytime that a minion or jungle monster is nearby in a fight, or a +50% healing if he is bellow 50% health

    • @1lik3Fir33mbl3m
      @1lik3Fir33mbl3m 3 года назад +71

      cause tanks are not meant to build ap items, cause they would be too squishy, so they gave them "useless" scaling stats (AP)

    • @santiagobarrenecherodrigue2667
      @santiagobarrenecherodrigue2667 3 года назад +23

      @@1lik3Fir33mbl3m boy zhonyas/demonic embrace/rylai? Health-AP(AR on zhonyas) items with good passives/actives?

  • @wreckwrack3197
    @wreckwrack3197 3 года назад +213

    "Rather than a massive party against one boss"
    The man has clearly never went up against a ridiculously fed Cho'gath

    • @darkki94
      @darkki94 3 года назад +19

      or Nasus

    • @aeroscantsee1665
      @aeroscantsee1665 3 года назад +1

      @@darkki94 duskblade and bloodthirster on Nasus xD

    • @heraldkurniaadi3753
      @heraldkurniaadi3753 2 года назад +7

      The moment when League of Legends suddenly feels a bit like Monster Hunter.

    • @EVERYTYME
      @EVERYTYME 2 года назад +1

      I've been a 20 stack chogath with cynderhulk! God i miss how much free HP that item gave cho

    • @noahattard322
      @noahattard322 2 года назад

      @@EVERYTYME that and force of nature before the shop revamp

  • @ozan____
    @ozan____ 3 года назад +68

    6:59
    fed cho'gath: "if you cover half of the screen they will attack you as they can't click anywhere else"

    • @amethysttheotter5943
      @amethysttheotter5943 3 месяца назад

      best feeling when 15 stacks 10k hp cho runs towards scared adc, not caring about any turrets, and while being not too fast, still being consistent enough to make sure to eventually catch them, and oneshot 85% hp lux with 15 hundrets true damage ult, that shit litterally was in my games as im cho main

  • @georgeasiago7143
    @georgeasiago7143 3 года назад +2193

    Honestly, you kinda hit the nail on the head. As a long time tank player, I feel like there's *so much* anti-tank in the game that I'm not durable enough to get more than 2, maybe 3 rotations of cc off in a fight, so now the only way to force carries to respect the tank is to give them more damage in exchange, which sucks. I *want* to be the giant meatwall for my team. I don't want to care about dealing damage and solo-killing some random ADC, I just want to soak damage and feel like an invincible demigod for a few minutes.

    • @luuk7daan
      @luuk7daan 3 года назад +303

      I remember the times when if I somehow got fed in lane as a tank, I could just decide to not care about a small mistake in positioning (on the other hand it only didn't matter if I could actually walk away or if my team was close enough for me to stall), nowadays it feels like you can get bursted down just as fast as your adc while full build. I can never get that same unkillable feeling and it feels like all I can do as a tank is stall for like an extra second or two to hope my team can capitalize on those seconds.

    • @AGuy-0751
      @AGuy-0751 3 года назад +138

      I agree, I'm not a longtime tank player but have mained zac since I started playing last year, I want to be a meat shield, idc if I do no dmg, but if don't, the adc three shots me and I get flamed for engaging even though it's my job

    • @TheRealHiltsy
      @TheRealHiltsy 3 года назад +128

      I use to Main Braum so that i could do EXACTLY THIS, but getting bursted in half a second with Unbreakable up is kinda getting boring now

    • @magicalmage85
      @magicalmage85 3 года назад +75

      There's just so much percent health damage too now that building tanky just feels like a problem into some enemies. Like if you're against a Viego then you're getting melted in a few seconds trying to stop a splitpush unless you're full armor, which of course leaves you open to literally any enemy magic champion in the game.

    • @periklisperperis6868
      @periklisperperis6868 3 года назад +20

      Well if 5 ppl focusing you and 1 guy is made to kill tanks its not surprising you die that fast. The point is in those seconds your team does something to kill the enemies

  • @michaandrzejsigismundfreih7900
    @michaandrzejsigismundfreih7900 3 года назад +600

    Because tanks aren't even tanks anymore with the new items, they're just bulky AoE burn dispensers. They can't really soak much damage anymore save for some exceptions (*couhgs* sion), so Riot tries to compensate that with making their every mythic a different flavour of sunfire cape, instead of giving them utility, which heavily distorts the class identity and creates toxic gameplay dymanics.

    • @marianoherrera6038
      @marianoherrera6038 3 года назад +135

      Are you saying that Riot doesn't know how to balance with their 200 years experience? 😂😂😂

    • @FurrySupportMain
      @FurrySupportMain 3 года назад +15

      I mean if you give tanks utility and cut their damage that just turns them into supports

    • @michaandrzejsigismundfreih7900
      @michaandrzejsigismundfreih7900 3 года назад +138

      @@FurrySupportMain I mean, tanks are by definiton a supportive class, and them existing in top lane allows them to get more tanky and have an even bigger impact on teamfights than a support would. I main tanks on top and support, and personally I never chose this class because I want to deal damage and assassinate the enemy ADC, but because I want to be a hard to kill giant that protects my allies and lays down crowd control, and I think that the vast majority of tank mains would agree with me.

    • @pizdzikakgarbaty3760
      @pizdzikakgarbaty3760 3 года назад +5

      I dont think so. Sion is not only exeption, tahm is unkillable 1v1 even 1v2 cause of his e

    • @FurrySupportMain
      @FurrySupportMain 3 года назад +19

      @@michaandrzejsigismundfreih7900 tanks that don’t do enough damage stop being picked top and start getting taken into support i mean a long time ago Nautilus was a top lane tank and after a few nerfs he got taken as support now no one sees him top

  • @curser63
    @curser63 3 года назад +586

    "Taric doesn't deal that much damage compared to other wardens."
    *My alacrity Taric that could chain cc the enemy while bonking them to death:* what did u say?

    • @Dingdong2730
      @Dingdong2730 3 года назад +35

      I think he does the same if not more than Braum. Yes Tahm Kench does more but that champ is sort of bullshit with a very poorly designed kit.

    • @t.e.fcastle1069
      @t.e.fcastle1069 3 года назад +13

      Bravado reacts only

    • @BrunoFrancaA
      @BrunoFrancaA 3 года назад +11

      I used to tank bonker like you, then I took an arrow in the knee.

    • @XDave05X
      @XDave05X 3 года назад +2

      to a braum taric main that goes 10/0/0 every game like me this is gold

    • @Dingdong2730
      @Dingdong2730 3 года назад +6

      @@XDave05X Taric and Braum absolutely bonks all engage supports, they certainly do damage if you dont kite them out. Wardens are sort of like juggernauts, and if you have played Tahm Kench or Taric top, you will know they can go even if not straight up beat champions like Garen, Darius and Mordekaiser

  • @legallyracist
    @legallyracist 3 года назад +641

    "You can't draw aggro from players"
    Galio and Shen: Watch and learn

  • @cosmicbrownie2312
    @cosmicbrownie2312 3 года назад +186

    The League tanks are as my friend calls the Gunbreaker class in FF14: The thicc dps.

  • @TheSwordofTheMorning1
    @TheSwordofTheMorning1 3 года назад +228

    I love tanks, I have always enjoyed being my team's wall. However, it annoys me to no end when I get melted. The reason I play tanks is not to do damage, it is to not die. All I would want for tanks is for them to do less damage but have greater survivability. Maybe make a tank mythic that lowers % health damage by 1-5%.

    • @Cudsmoky
      @Cudsmoky 3 года назад +44

      What do you think about a tank item that convert 50% of true damage to adaptative damage and mitigate from your own armor/mr.

    • @einemaus6855
      @einemaus6855 3 года назад +29

      Maybe A tank mythic that lowers the health %dmg by 2-5% but ALSO the damage the tank deals to champions...
      and maybe also per other legendary item.
      If its a new item, it could have an active like an aoe knights vow, where you get a portion of the damage your allies get at a certain location, and the aoe is deleted when you die. so you can protect your allies from a far, but just in a specific location, with you being able to change the spot once a minute, but only cast it to the spot you stand on at the moment.
      In my opinion tanks are not supposed to deal damage, but to soak it up. I think it would push tanks from the high damage threat that gets deleted quickly to a wall of meat to hide behind as an adc.
      As an adc main, i would enjoy such an item, because it would definetly make tanks more like the ones to defend their teams, instead of just being unfair in every scenario (either unfair for the tank cuz they cant tank the damage and get deleted quikly, or unfair to everyone else, cuz they deal to much damage). I think dealing redused damage to survive that long wouldnt be a bad trade for a real tank, but hopefully for champs like ezreael...

    • @Cudsmoky
      @Cudsmoky 3 года назад +2

      @@einemaus6855 playerbase would dislike this like the old gargoyle stoneplate with the debuff.

    • @manolismarinakis8444
      @manolismarinakis8444 3 года назад +7

      the problem is that with so much mobility and target access they will just ignore you. The item @Eine Maus described would be an alternative but the way the game is designed right now means that if you are not a threat they will just ignore you or just kill you last while you stand there watching 4 ally dead bodies behind you. I don't know why they chose that the way tanks should work is to decrease tankiness -.- , increase damage and leave cc untouched, I think that tankiness and cc should be the focus, but well...here we are

    • @manolismarinakis8444
      @manolismarinakis8444 3 года назад +2

      @@einemaus6855 I find your idea incredibly good!! It's a way for the tanks to fulfill their **role**, the tank killers to have a specific purpose and many many more good things... the problem is that Riot sells the fantasy that you will be able to kill anyone you want, without going out of your way, be it buying anti-tank items that inconvenience you, waiting really patiently for the time to go in etc... I love the idea of specific roles with purpose, powers and weaknesses that need teamwork and strategy to reach their maximum but that is not Riot's way for the past ~ 6 years... and tanks and traditional ADCs get to pull the short stick because their power fantasy can't exist.
      Tanks can't exist because if the edgy edgelord player must kill everyone easily, then there can be no real tanks and ADC because if the edgy edge lord must kill everyone easily then the "if I can stay safe then with constant dps I will eventually deal the highest amount of damage" can't stay safe so it can't ever deal the high amounts of damage it wants... also you are not the only one who can kill the tank because now everyone can kill the tank, remember?
      Supports can still support the ally that is carrying at the moment, fighters can kill most other people if they can get to them, mages mostly involve damage, burst and/or utility/waveclear so they are still needed and can carry

  • @lennertcommeine9152
    @lennertcommeine9152 3 года назад +409

    I mostly play tanks and i think its pretty sad how squishy they are if you compare them with previous seasons. I think the 'TANK' class just doesn't exist anymore because everything suddenly needs to do a billion damage. Still i miss the old days where there was less damage overall and you could accually help your team by being tanky without needing the damage.

    • @longstar5001
      @longstar5001 3 года назад +52

      Yeah i played lots of khazix back in the day and its just crazy how it used to take me a couple of spells rotations to kill a squishy but now its just downhill disintegrating people

    • @zorofeu9266
      @zorofeu9266 3 года назад +9

      The only ways to actual tank anything is by qbsolute denial. Like Braum, who can survive fir a few seconds (given 5hat he build full tank and has both his shield and his defens buffs up) or mundo who just can't get cced so easy or taric who makes people invincible.

    • @TigerKirby215
      @TigerKirby215 3 года назад +26

      There's two breeds of "tank" in League currently: the "I stack so much armor that damage literally doesn't exist" tank (Ornn, Malphite, Leona) and the "I'm an enchanter with a big health bar" tank.

    • @sighman9209
      @sighman9209 3 года назад +23

      Tanks are transitioning into Divers and Juggernaults... unfortunately. One of the reasons real ADCs are losing their purpose, because there used to be a time, when they were the only real role for the job of taking down tanks.

    • @kosviik9584
      @kosviik9584 3 года назад +57

      @@longstar5001 I used to main Zed.
      Back then: Equal items, I need to choose my engage well, get close to ult without using W or Flash because I may need that sticking power. I need to land triple Q so that my ultimate pop kills the ADC, unless they get Lulu, Janna or Soraka ulted.
      Now: Serrated Dirk, just flash-W to get in R range, I land, press E, auto, ignite, land one Q, and they die before my ultimate could pop, often through Lulu shield.
      Ridiculous. Playing assassins isn't skilled anymore. One shotting full health targets is not a skillful achievement, it's the bare minimum expected; and Riot made sure it is easier than ever.

  • @amilo5
    @amilo5 3 года назад +80

    Have you noticed something all the "tank buster" champions and items are balancing nightmares because they not only shred tanks but they shred the little defences the carrys have too. Thats the reason this game feels so broken s11.

    • @gergovogronics850
      @gergovogronics850 3 года назад +36

      As a support this is why it's a nightmare to play against a vayne.
      She can shred you AND shred your adc EVEN FASTER.
      If you mess up the engage you're probably dead.
      Also, i really feel like there is just way too much true dmg in the game. It isn't special or rare anymore.
      There needs to be an item that reduces true damage at this point.
      Almost every new champ has IN BUILT true dmg.

    • @pikminologueraisin2139
      @pikminologueraisin2139 3 года назад

      right

    • @KungKokkos
      @KungKokkos 2 года назад +11

      @@gergovogronics850 Playing a tank vs Vayne with truedamage % max health damage = "well I guess I'm going full AP"

    • @adriansantamaria8702
      @adriansantamaria8702 2 года назад +8

      @@gergovogronics850 I'm sorry but the anti-true damage item will never happen, and that sucks sometimes

  • @Kfo221
    @Kfo221 3 года назад +30

    I always felt like the more Feast stacks I had on Cho, the faster I would die. Glad I'm not the only who thinks that

  • @firestarwaca8336
    @firestarwaca8336 3 года назад +452

    The only thing that comes to mind when hearing "Tanks do to much damage" is:
    "Welcome to the League of Legends Champion Spotlight, featuring Orrn, the mage deathknight paladin hunter rogue warrior enchanter tank bruiser wizard warlock priest assassin gunslinger druid shaman necromancer ninja gunslinger bard monk robot conjurer blacksmith mystic warden god illusionist templar wizard."
    -LS

    • @Shiftinggers
      @Shiftinggers 3 года назад +20

      *Vayne waves*

    • @VeneficusCubes
      @VeneficusCubes 3 года назад +40

      Ornn is an example where he scales with level more than he scales with gold.
      Ornn is a champion after lvl 13. When his passive starts to % it's way into the late game.
      Full combo Ornn can deal up to 69% Max HP magic Dmg + flat physical. but he needs to be past lvl 13, hit his R point blank, and not get kited aby an enemy with literaly one more dash.

    • @Nipotazzi
      @Nipotazzi 3 года назад +28

      @@VeneficusCubes to be fair, Ornn is more of a support tank that does just enough damage in lane to defend himself and also get kills. Also the fact that his damage scales with health and tank items in the late game make him almost unkillable (seriously, with the tank mythic into a masterwork item and Tormnail/mask, or both, you are a walking indestructible frontline.)

    • @Hentai_Senpa169
      @Hentai_Senpa169 3 года назад +2

      Why does this sounds like an intro to a vainglory spoltlight

    • @VeneficusCubes
      @VeneficusCubes 3 года назад +6

      @@Nipotazzi only his E scales with armor/Mr.
      Ornn has no hp scaling.
      His passive after 5 upgrades simply grants him bonus 30% to all tank stats

  • @jacobnam4956
    @jacobnam4956 3 года назад +89

    because Ornn is chad and he stomps on adcs whenever and wherever he goes

    • @freddyfazbearscout1661
      @freddyfazbearscout1661 3 года назад +2

      More or less mid to late game. His early is really bad :(

    • @conecarina2566
      @conecarina2566 3 года назад +35

      @@freddyfazbearscout1661 You gotta hit that lvl 14 power spike
      "Welcome to Pimp your Myhic with Ornn, today we have another guest from the mid lane, the dashing, slicing, windwalling, adc destroying, Yasuoooo!"
      "Hello, its an honor to be here, i have managed to go 12/1 before 20 mins and thought you could help me upgrade my Immortal Shieldbow"
      "Why yes, you see, i already have plans on how to add more Bow to your Shieldbow, by adding extra propulsion on the sides i have increased the impact of the item, and its overall efficiency has increased twofold! Say hello to your newwww BLOODWAAAARRDDD"
      *Yasuo covering his mouth in shock and awe and crying in disbelief*

    • @freddyfazbearscout1661
      @freddyfazbearscout1661 3 года назад +5

      @@conecarina2566 True. Even if I did. Poor ol Ornn can't get to late game cause 2 reasons. Your team ints the enemy team or you int and they surrender. :( there was atleast 2 games that was a hard comeback but that is not the case for most games.

    • @onemackerel138
      @onemackerel138 3 года назад

      @Fisheryboi I want to try Ornn support, can you tell me how to play him? Like runes and build. I've never played Ornn, but I like his design very much, and I enjoy tank supports 😌

    • @onemackerel138
      @onemackerel138 3 года назад

      @Fisheryboi Thank you for the detailed answer, it's really helpful!

  • @Xanit
    @Xanit 3 года назад +59

    God, this game is so horribly designed. It's really, really out of hand.

  • @imeverywhere629
    @imeverywhere629 3 года назад +39

    "You have no other choice but to give them damage"
    How about making tanks feel like real tanks with better itemization by shifting their massive damage output to better tank stats? Lmao. Even when I play ADC I don't mind tanks being hard to kill, the problem is a full tank Malphite will oneshoot you out of R E W Q. I just rather see them do half the damage and be 2 times as hard to kill.

    • @falopa26
      @falopa26 2 года назад +5

      That’s the point, we don’t want damage, we want to feel unkillable, but that will be boring for most of the players, that’s why they make damage meta so people play the game, but we as tank players doesn’t enjoy the meta

    • @vaggeliskapsiotis7623
      @vaggeliskapsiotis7623 2 года назад +2

      lol have you heard of void staff cracken slayer and ldr tanks would be useless without dmg unless those items and some champions get nerfed everyone can be a tankbuster while losing close to no dmg on squishes

    • @Underworlder5
      @Underworlder5 Год назад +1

      @@falopa26 late reply, but i do find a certain satisfaction in being unkillable. ARAM is at its most fun when i shrug off the entire enemy team while my team does whatever they want with no pressure

  • @AtlasAdvice254
    @AtlasAdvice254 3 года назад +123

    I’d love to see a video on the support role in general. A) because it encompasses more than a single class. B) how it’s uniqueness affects the main lane it’s in, the additional lanes and the game as a whole. C) why it’s important to have one and not just share cs with a second carry in bot lane. And finally D) how skill level among supports vary since it’s a class more unique to enabling the team/disabling the enemy versus simply doing damage or scaling with items

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +3

      i feel like it's more unique for a role to _not_ encompass multiple classes ( see: bot carry ) than it is for one to do so ( see: support, top, mid, jungle ... so literally every role that isn't bot )

    • @xxx10353
      @xxx10353 3 года назад +1

      Answer: anything that keeps your carry alive and works with your combo there is nothing else to cover.

    • @scarletnoct5807
      @scarletnoct5807 3 года назад

      this implies support has a skill ceiling, anyone can play it and there is little to no skill expression since it's the best role in the game

    • @AtlasAdvice254
      @AtlasAdvice254 3 года назад +2

      @@scarletnoct5807 Youre actually smoking crack if you think that support has no skill ceiling lol several pro players have gone on record saying that the difference between a good and bad support in competitive can be game deciding. Youve gotta be gold or below

    • @scarletnoct5807
      @scarletnoct5807 3 года назад

      @@AtlasAdvice254 step one: insult
      step two: appeal to authority
      step three: bring up rank
      result: argument full of fallacies

  • @Legacyevolution
    @Legacyevolution 3 года назад +147

    In the same way Darius if played correctly can kill all 5 enemies, tanks if played correctly should be able to tank all 5 enemies. Tanks should possess more skills like pantheon E, (maybe to lesser extent) where being tanky is innate but tanking to the extreme is achieved only through skill expression, rather than stat checking.

    • @ultimatesonic47
      @ultimatesonic47 3 года назад +22

      zac and poppy are good examples, like recovering the shield or zac parts to resist more and using your cc to cut or delay the damage of the opponent zac can atleast cc 2 people for a lot of time delaying the damage of the enemy team almost at half, for poppy kiting dps bruiser with q or interrupting slayers and divers entrance with w or delaying the entrance of an anti tank or adc with her r if they had to much peel to kill him you get them away and kill their peel or fornt line with them out ofthe fight

    • @lilnoah3915
      @lilnoah3915 3 года назад +20

      THIS
      Just make tanks TANKS and instead of giving them damage give them a bit of peel like slowing as or giving damage reduction to nearby allies

    • @ultimatesonic47
      @ultimatesonic47 3 года назад +10

      @@lilnoah3915 the thing is, even if a tank could give defenses to an ally (taric) that ally will still be easier to kill than the tank so they will still ignore the tank

    • @ashenguard_1437
      @ashenguard_1437 3 года назад +19

      I mean if we’re all being honest darius shouldn’t be able to kill all 5 enemies because he’s naturally tanky and resetting true damage ultimates are pretty obnoxious but yea I guess so.

    • @lilnoah3915
      @lilnoah3915 3 года назад

      @@ultimatesonic47 but with the added survivability they will more likely survive burst. Plus there is some counterplay to the tank and to the dps

  • @phyrexian_dude4645
    @phyrexian_dude4645 3 года назад +114

    The "anime protagonist" syndrome strikes again when DPS gets angry because all their knife slice and dice gutting spectacle goes to shit because someone brought a chain mail to the fight. Then they get more tools to get over the chain mail and the guy with the chain mail decided to beff up to compensate. Now the guy with the knifes bitch about the buffed guy hit too hard.

    • @Cudsmoky
      @Cudsmoky 3 года назад +60

      Average"everyone should die in 3 sec why you live more than 4 sec soooo cringe" fan vs average "everyone behind the thicc wall" enjoyer.

    • @Thiago-lg8sp
      @Thiago-lg8sp 3 года назад +8

      @@Cudsmoky this. Just, this.

    • @rhel373
      @rhel373 2 года назад

      Well... yeah. Playing dps is kinda useless when every random pile of walking bonus hp can just hardcounter you with half an item for the entire game. Who would've though.

  • @opughdyang8264
    @opughdyang8264 3 года назад +85

    "tanks are all melee"
    Malphite: I'm gonna pretend you didn't say that.

    • @halfbl00d55
      @halfbl00d55 3 года назад +25

      I hate malphite q
      Ehy does it steal ms
      A mountain shouldnt be going zoom zoom

    • @jei3419
      @jei3419 3 года назад +3

      malphite shluld be fucking reworked

    • @bluefox9436
      @bluefox9436 3 года назад +1

      Tank Teemo intensifies

    • @lumitrybest6205
      @lumitrybest6205 3 года назад +1

      Thresh

    • @larsk.2148
      @larsk.2148 Год назад

      Bronze voices

  • @BonitoIncognito
    @BonitoIncognito 3 года назад +31

    As an adc main I love being one shotted by an ornn with just W E and autoattack 40 minutes into the game

    • @63cinema
      @63cinema 2 года назад +2

      The legendary q e w auto ult auto combo

    • @korpen2858
      @korpen2858 Год назад

      That heart steel hits so good

    • @BonitoIncognito
      @BonitoIncognito Год назад +2

      @@korpen28581 year later and I have no idea what this video is about but you made me chuckle with so little context I have XD

    • @paulomazzer
      @paulomazzer Год назад +1

      orn can t hit you since hes slower, theres an entire team betwen him and you, and theres is one player in the team desgn to baby sit the adcarry. So yes ! if you como up to an orn he should kill you easily...but really ! how did you mess up this bad?

    • @BonitoIncognito
      @BonitoIncognito Год назад

      @@paulomazzer I don't remember what's in the video and refuse to watch it again but do you know there is a lot more to a fight other than positioning? Catching even a .5 second stun gives him a chance to hit his E, maybe he wasn't in the teamfight from the beginning and is joining from behind. Maybe I was in a spot I couldn't escape his ult and that's how he got closer?

  • @marshall7781
    @marshall7781 3 года назад +34

    Because Riot would rather them do damage than soak up dmg 🙄

    • @kelzhikaru
      @kelzhikaru 3 года назад +15

      Tank items barely giving any HP, MR items are still hot garbage, and in teamfight, u die after others like 2s. Cool Riot. Very cool

    • @sahoko1868
      @sahoko1868 3 года назад +2

      Because you could just ignore them.
      Imagine : a Zac who jump in, deal a full combo doing 300 dmg, but having 5k hp and 300 each of resistances.
      Why bothering killing him of he's not a threat, in damage way ? He can still CC you, but if a bad coordination happen, you can just leave him out and don't consider a threat.

    • @spatz2219
      @spatz2219 3 года назад +4

      Because any time tanks are relevant the community cries and whines like no tomorrow

    • @atruescotsmanuth2481
      @atruescotsmanuth2481 3 года назад

      @@spatz2219 For some reason, riot only responds to whiny adc players when their role is pretty strong imo

    • @marshall7781
      @marshall7781 3 года назад +2

      @@sahoko1868 CC bro

  • @abeaid
    @abeaid 3 года назад +12

    Don't get me started on cho gath

  • @r.0.b.429
    @r.0.b.429 3 года назад +44

    Ngl the game has just gotten way too fast, everything is just at such a break neck pace now.

    • @OtherHarmony
      @OtherHarmony 3 года назад +1

      Except the average game duration is still 30 minutes…

    • @chillaxboi2109
      @chillaxboi2109 3 года назад

      @@OtherHarmony it was 40 before

  • @r100curtaincall
    @r100curtaincall 3 года назад +9

    I think the biggest issue in this regard is that riot is too over reliant on true damage. Not only does it add power creep in to the game but it is far harder to control and compensate for at its core. Nothing in the game should do true damage except where required for fill in math like darius/pyke’s execute for example. I’m fine with it being on a few long cd abilities like ahri’s Q for example, Because it’s only a small amount and it’s a reward every so often for skillful play. But there are a lot of situations where it is used where it should not be.

    • @gergovogronics850
      @gergovogronics850 3 года назад

      I also feel like there is too much true dmg in the game.
      A ton if champions have them in their kit and you can get true damage anytime with an item purchase. It isn't special or rare.
      It is getting to the point where there should be an item that reduces it.

    • @r100curtaincall
      @r100curtaincall 3 года назад +1

      @@gergovogronics850 Oh that’s exactly the thing is it’s intended to be-uncountable damage. But it was originally used carefully and in small amounts in examples listed above. Usually just as a small reward for skillful play, or to fill in the numbers in special cases. It needs to be pretty much taken out of the game and returned to that way. that’s why conquer was changed. And yet they turned around and made kraken slayer. Kleptomancy was over powered and then they turned that into an item as well, The collector. And don’t get me started on Galeforce. Many of the new items are cool in concept but they break the very fundamentals of the game at its core. They are specifically designed to force and incentivize fights for pro play to make it ‘exciting’ rather than tactical anymore. The result is the desired faster more artificially exciting game, but the side effects that the games become short and snowbally, that’s very few opportunities to have an upset or to recover with tactical clever play. Riot has not learned from its errors and insists on trying to make them work.

  • @randomperson-cq6lb
    @randomperson-cq6lb 3 года назад +29

    "LOL doesn't have raid bosses"
    illaoi mains : are you sure about that

    • @Juanofthedead92
      @Juanofthedead92 3 года назад +3

      laughs in nasus and yorick :D

    • @tanktopmaster1291
      @tanktopmaster1291 3 года назад +1

      They are both slow, old and basically useless

    • @randomperson-cq6lb
      @randomperson-cq6lb 3 года назад +1

      @@tanktopmaster1291 try doing baron/drake with illaoi in the enemie team, you'll get your shit ran thru

    • @randomperson-cq6lb
      @randomperson-cq6lb 3 года назад +1

      @@tanktopmaster1291 i rly hate that champ hope riot removes it soon, a lane bully that scales better than you give me a break

    • @tanktopmaster1291
      @tanktopmaster1291 3 года назад

      @@randomperson-cq6lbI get u. Illaoi is cancer to lane against. But there is a simple rule. Dodge her e and u win the trade. Get hit and u loose.

  • @Solarix1991
    @Solarix1991 3 года назад +55

    Vars: "all tanks are melee"
    Me, who builds tank Urgot: "Hmm yes very interesting."

    • @VarsVerum
      @VarsVerum  3 года назад +45

      urgot is not a tank.

    • @Megaman-2407
      @Megaman-2407 3 года назад +15

      techinally everyone is a "tank" if they build tank item

    • @ihala2141
      @ihala2141 3 года назад +11

      @@Megaman-2407 If qiyana builds tank she's Still not a tank my dude

    • @irasac1
      @irasac1 3 года назад +3

      @@Megaman-2407 try and make Jinx Tank

    • @alucard5841
      @alucard5841 3 года назад +11

      @@Megaman-2407 they'll tank, but they're still far from being a tank

  • @adhianand9063
    @adhianand9063 3 года назад +161

    Moral of the story: if you think tanks are way too overpowered then you are not itemizing properly.

    • @allykat5931
      @allykat5931 3 года назад +18

      Me as adc thats even: kraken,ldr, no peel, no damage vs tank probably takes 30 autos to half hp them

    • @allykat5931
      @allykat5931 3 года назад +4

      Doesnt always happen but happens too often if you dont get peeled you just do no damage. We need you tanks to enable us

    • @darkki94
      @darkki94 3 года назад +25

      you spelled "not playing vayne" incorrectly

    • @2BsYummySoles
      @2BsYummySoles 3 года назад +5

      @@darkki94 I think that's sort of the problem, playing a specific adc that is weak and not even good in most scenarios and needs a lot of her team to pick around her and enable her is the problem. Vayne is a gimmick, she either can hard carry, or she gets perma focused and shutdown with no chance of doing anything. And she's really abusable early game.

    • @jongahimer5338
      @jongahimer5338 3 года назад +5

      @@allykat5931 Me as a malphite main with the opposite problem. Full tank, 4/2, all in's draven, sheildbow saves him, he full heals in 4 autos and kills me on the 7th.

  • @dawidlol1337
    @dawidlol1337 3 года назад +83

    'Being invincible whilst one shotting everyone'
    Malphite: Allow me to introduce myself

  • @GehennaGates
    @GehennaGates 3 года назад +25

    Make tanks actually TANKY. Mages and Assassins and Divers shouldn`t be allowed to kill tanks.
    Make tanks UNKILLABLE other than to ADCs, Battel mages (Like Ryze and Azir and Anivia), and Skirmishers, this way you can nerf tanks damage and they will still be useful through CC.
    Riot wants every champion be able to do everything, that is so boring. Every new champ has damage, sustain, cc, dash, percent health damage. If they don't there is an item for it. This loses the identity of each champion every new champion to me is the same as an old one but with the abilities shuffled and under a new name.
    Like think, Viego, Gwen, Yone are all the same champion. High damage, high survivability, some sort of tank busting passive, a low cooldown dash and some sort of sustain. It's just boring.

    • @gergovogronics850
      @gergovogronics850 3 года назад +4

      I don't agree.
      Those champions have very different abilites and play styles.
      THE CLASSES are losing their identity. Not champions.
      Just like you said, every new champ can do everything. All of them are hybrids. They are all of the classes combined, classes are meaningless to them.

    • @scarletnoct5807
      @scarletnoct5807 3 года назад +2

      @@gergovogronics850 because classes have not mattered since I started playing in 2019, having classes outside of roles is an absurd idea. Get rid of class definitions entirely. this isn't an MMO

    • @luminomancer5992
      @luminomancer5992 3 года назад

      Riot themselves have talked about this, you might like this idea of a true tank, someone that only plays for the carry and is just unkillable CC dealer, but when riot have ever gone that way the champ has become less popular ,because players in soloQ need some agency, supports have already been one of the least played roles for a long time, imagine making half the toplane roster as unpopular as them. its good for a few, and that is respectable,but it just doesnt get the right reaction from the rest of the community

    • @gergovogronics850
      @gergovogronics850 3 года назад

      @@luminomancer5992 and a business wil always take the more popular approach
      (I mean they kinda have to)

  • @mawzip
    @mawzip 3 года назад +14

    As more of a top/supp main, I think that your opinion opened my eyes, actually. Since I'm not a very high elo player(*cough* gold 1 - plat 4 *cough*), when my friend were fuming about tanks being too tanky and doing too much damage, I didn't know what to respond. And since it is true that tanks kinda suck at tanking (maybe accept chogath and sion to *some* extent, but again - match with a vayne, the existence is pain), giving them more damage is the only way to make them enjoyable, as you said is as true as it gets.

  • @armanroyai6601
    @armanroyai6601 3 года назад +56

    (Un)fun fact! Ornn whilst building full tank still has a lvl 18 3000 dmg burst combo where you can barely move AND has most of the damage be %max health so building HP won’t save you!

    • @justsomeguy8947
      @justsomeguy8947 3 года назад +11

      Huh no wonder why the 0/3 ornn almost bursted down my 5/1 adc

    • @lilnoah3915
      @lilnoah3915 3 года назад +10

      And that’s why I fucking hate tanks. Why play assassins when tanks have an almost equal burst

    • @vinaayagamkarunagaran3439
      @vinaayagamkarunagaran3439 3 года назад +26

      @@lilnoah3915 as a tank main, I slightly disagree with you. Tanks ability to fight a single enemy is not purely on damage, it is also on their CC. If a tank can 1 v 1 someone who is squishy, the tank have a better chance of winning cause their are tankier and have cc which extends the fight which is unfavorable to most squishy champions. But in most of the game, tank stick with their team when teamfights happen because in a 4 vs 4 teamfight, its better to have a tank jungler compared to an assassin jungler, for example, would you prefer a Zac who can tank everything for you and CC enemy for you to finish them off or a Kha'Zix who just kills a priority target and runs away to avoid being CCed and bursted down. The main weakness for a tank is mixed damage in enemy team comp, a BoRK, someone who is mobile enough to kite the tank and true damage

    • @marshall7781
      @marshall7781 3 года назад

      @@lilnoah3915 lol

    • @TaconIStenen
      @TaconIStenen 3 года назад +25

      @@lilnoah3915 because tanks don’t have even remotely assassin-like burst? You’re high as fuck if you think a 8/0 Ornn will deal the same burst as a 8/0 Zed.
      Tanks are also a lot slower and less mobile, so they’re much, much easier to hit and lock down.

  • @kulovicz3152
    @kulovicz3152 3 года назад +45

    I am a tank main and what you said is 100% true. The main reason why tanks suck is recent item rework. Sunfire aegis is strong, yes, but you need to bear in mind that items such as Draktharr and Kraken slayer exist. Logically you would build tank items that can counter this, but none give you enough armour or health to counter true damage. This is why fighters became so popular because they combine tankiness, but also damage and CC. Especially most recently Dr. Mundo can be played as a tank only because his regeneration rewards him for building health, but his other abilities do not have to be scaled with AD or AP.

    • @thomasalberto613
      @thomasalberto613 3 года назад +1

      Yeah, there is no such thing as countering vayne with items lol

    • @desuordie4856
      @desuordie4856 3 года назад +4

      @@thomasalberto613 If I see a vayne as a tank these days I just build to counter her team and pray that she doesnt look at me too hard.

    • @Rhyolite-hyena
      @Rhyolite-hyena 3 года назад +14

      @Keshuel you don't even know Vayne's skills. It's %hp true dmg in a same sentence. About Kraken, it scales with ad, if you don't build armor, then every attack hurts, not just 3rd ones. Adcs like Tris Lucian Kaisa only take 10s to deal 30k dmg to a low armor(150) tank (I did a test in early ss, with a correct build no Bork, BT, RageBl or dumb s like that). Do you like to have full build hp to "counter" Kraken just to realize your 7k hp Mundo Sion Cho'gath only live as long as a Tryn ult? There is a thing called effective Hp, take a math class, then argue later.

    • @lawfulgoodnun1646
      @lawfulgoodnun1646 3 года назад +2

      @@thomasalberto613 the only item to counter vayne is frozen heart

    • @victormedina1316
      @victormedina1316 3 года назад +1

      as a malphite main when i see antitanks adc i build 2 ap items and fuck their ass

  • @longstar5001
    @longstar5001 3 года назад +18

    As the all wise hashinshin said " MAN YOU CAN PLAY A TANK, DONT YOU WANNA PLAY ORNN? I'LL PLAY ORNN, ORNN IS FUUUNN"

    • @Shiftinggers
      @Shiftinggers 3 года назад +1

      To be honest Ornn IS fun. There's nothing like putting the fear of God into a windshitter after your QWE sends him flying into the stratosphere

  • @matthewbaldock886
    @matthewbaldock886 3 года назад +38

    “There is no raid boss champion that you need 30 players to take care of”
    Katarina: Hold my beer

    • @kaischreurs2488
      @kaischreurs2488 3 года назад +10

      @Keshuel problem with hard cc is that unless it's point and click it's very hard to hit on her since she will just blink away.

    • @hamzasami8362
      @hamzasami8362 3 года назад +1

      @Keshuel i used to play leona support and mid kat would always get fed.
      By the time i can hit my E after she blink ults
      MY ENTIRE FUCKING TEAM IS DEAD BEFORE SHE IS STUNNED
      Fuck katarina and you should stop basing champions based on their performance in pro play. We arent pros and we are the common people that play for fucking fun. Playing against champions like kat is nOT fun. Anti heal does not solve healing problems by the way, dumbaSS
      Go build anti heal against a warwick and tell me how effective that is for you buddy

  • @Limrick1029
    @Limrick1029 3 года назад +5

    Bruh Sion is fun as fuck, people are just not willing to give my man a chance.

    • @Magnaos
      @Magnaos 3 года назад

      Ah, a man of culture as well

    • @oblivion.walker
      @oblivion.walker 3 года назад

      Nah man I always play inting Sion

    • @drewblackmatter6669
      @drewblackmatter6669 3 года назад

      In Noxus we call these people *COOOOWAAAAAAAAARDDDDSSSSSSSS*

  • @FX-gw9qi
    @FX-gw9qi 3 года назад +73

    I had a game today when the enemy team went 4 tanks and Samira, I won lane with 5/1 but then I got R'd by Malphite and at the end of the game I had 7/12...

    • @longstar5001
      @longstar5001 3 года назад +24

      So the enemy went 5 tanks?

    • @SevenRedSuns420
      @SevenRedSuns420 3 года назад +6

      @@longstar5001 LoooL nice one

    • @pawepajak7142
      @pawepajak7142 3 года назад +7

      i had same thing but those tanks were building full ap
      i couldnt kill them with zed while they poked for 500-700 dmg with one spell

    • @angeltripper8518
      @angeltripper8518 3 года назад +1

      Did you have Banshee's Veil?

    • @adrianbunea2006
      @adrianbunea2006 3 года назад

      Tanks should not have long range engage IMO

  • @raphaelmerino100
    @raphaelmerino100 3 года назад +14

    So I don't agree with Season 11 being Tank meta.
    Udyr is not a Tank, Hecarim is not a Tank.
    These 2 were abusing Their base damage being high enough that they could build tank while maintaining their damage.
    You could literally keep the items and nerf their base damage and the this "Tank Meta" would change, because the problem was not the items, it was the champions.
    Except on Sunfire but this was on Season 11 release.
    Tank meta states that anything can go Tank i.e Ekko Season 5.
    This is literally just Riot bad Balancement.
    But for real, don't play Tanks right now.
    Divine Sunderer buff was stupid, you literally can't do crap.

    • @minhminh-wp5lg
      @minhminh-wp5lg 3 года назад

      There is a reason why lol last 10 years

    • @huntercraft5674
      @huntercraft5674 3 года назад

      Divine Sunderer Urdyr... gets 1 punch at a tank and heals 45% of his HP while exploding 35% of the tank's hp

    • @raphaelmerino100
      @raphaelmerino100 3 года назад

      @@huntercraft5674 Divine Sunderer and Muramana needs a nerf.
      If Ez is a problem and has no item, either he needs a rework, or they need to make a Mythic for him.
      Getting stat checked is not fun.
      Specially with a item that is meant to counter tanks.

    • @huntercraft5674
      @huntercraft5674 3 года назад

      @@raphaelmerino100 i dont think of ez as a problem myself, Muramana has been nerfed a bit already and well, youre kinda right
      %hp true damage > armor and damage reflection
      same %hp true damage > even more armor and damage reflection
      somethings seem to have no counterplay(stat wise)

    • @desuordie4856
      @desuordie4856 3 года назад

      @@huntercraft5674 Consistent %hp damage on a whole is an issue tbh. Try to itemise against a Gwen. If you dont keep her at arms length you're just a health pot to her

  • @loganduncan4315
    @loganduncan4315 3 года назад +46

    I love tanks, but there are a few problems, I feel that they get this bad rap of being very easy. I would say they are difficult in since that if you can just lose one team fight with one bad engage or letting one of a thousand champs killing all your carries. But I get why people don't wanna play them. I think Riot screwed tanks by letting everyone get to do their thing. Like the day the assassins got cc tanks were going downhill. I feel the only one worth playing is Ornn. He scales better than the rest and does the most damage with good CC. Since he can lane it feels nice to play and I don't just lose by getting counter picked in the draft. nothing is worse than being a tank and behind. nothing is more useless. When I play tanks I look at my death recap and I see that 30% my health was truly damaged I am like how fun. Everyone in this game can just ignore all my items but I have no way to stop this. Not only that back in the day to beat true damage you stacked health instead of AR and MR but now almost all true damage is done as max health damage. you suck it up. I still love the class and I hope some day they are in a more fun state for everyone but as long as oneshotting everyone is the meta they can't be good or a large part of the player base gets mad when they stack lethality and it does nothing my 400 armor. LOVE THE VID, GOOD JOB AS ALWAYS,

    • @Aaron-cs3xl
      @Aaron-cs3xl 3 года назад +5

      I think you're right about tanks being irrelevant once everyone else got cc. If the only thing your class brings to the table is fulfilled just as well by other classes that also bring damage, why play a tank?

    • @tehrik0020
      @tehrik0020 3 года назад +16

      They get this bad rap because LoL players fundamentally fail to understand that skill expression isn't based on mechanics but on macro knowledge. A Garen player with a good macro is a better (and fundamentally smarter) player than any Zed/Irelia/Akali player with perfect mechanics and bad macro. Especially because due to how MOBAs are designed, learning a champion WILL ALWAYS be easier than learning the game's macro: people who claim to have higher IQ/skill level because their champion presses 6 buttons in order rather than 3 are just succumbing to a coping mechanism.

    • @bobnavonvictorsteyn9017
      @bobnavonvictorsteyn9017 3 года назад +4

      @@tehrik0020 hard agree never agreed with anything more man

    • @drewblackmatter6669
      @drewblackmatter6669 3 года назад +1

      @@tehrik0020 spoken like a true chad brother

  • @Dysonsfear771
    @Dysonsfear771 3 года назад +17

    Tanks should be the class that you need to avoid but you can't. Instead of disrupting the enemies they should just be in their way to deal damage to the rest of the team. Frozen heart, thorn mail, abyssal mask would be perfect items if they had BOTH resistances each so you could build them any time in the game no matter the matchup.
    Tanks should not be able to do damage but should be the last one standing in a teamfight (not in the way that the allies die but that its unkillable).
    Plus they only have 2 keystones, aftershock and GOTU wich make it very narrow for innovation. If there were more keystones for tanks that make you gain stats or hp for each attack or ability that hits you. Than you would avoid hitting tanks while they taunt you and farm up for late when you cant beat them giving a good balance foe the two sides.
    A lot is badly said ik but i hope you undersdood what i meant to say.
    Gl hf summoners!

    • @Andmau2552
      @Andmau2552 3 года назад +3

      Actually I've never thought about it but more runes for tanks would be incredible.

    • @desuordie4856
      @desuordie4856 3 года назад +3

      With how mobile enemies are in league you need to have disruption in the form of cc to prevent folks from getting to your backline. Or to allow your engagers to get to their backline. Its sad though that Riot thinks all tanks need damage rather than beefyness to accomplish that.

    • @Dysonsfear771
      @Dysonsfear771 3 года назад +1

      @@desuordie4856 if almost all tanks got galio W that would be a great balance of disruption and tankynrss

  • @ismaelomaribanez
    @ismaelomaribanez 3 года назад +28

    Maybe the way to go is make every hard cc from non tanks be conditional? like vaynes e. Say, make wukongs knockup only do so when you get hit by him AND his clone, or darius pull you only if you are bleeding, or jax only stunning with E if he was hit X times. What I mean is, tackle the reliability. make tanks THE reliable hard cc class. It will take a major overhaul of the game tho.... rito might not like.

    • @ChronicTHX
      @ChronicTHX 3 года назад +1

      Ok, but what about morgana ? What about zilean slow ? What about Lulu polymrph (ok I agree to remove that one)

    • @vitortakara7090
      @vitortakara7090 3 года назад +4

      @@CloudWalkBeta reliable CC is the bane of riot, so many stuns and other point and click CC got removed, taric E ww ult idk why riot doesn't like point and click stun if every new champ needs to have 3 dashes invulnerability and the ability to one shot you if u miss your CC

    • @Rexasblast
      @Rexasblast 3 года назад +8

      @@ChronicTHX I don't think this change would need to affect cc across the board, just for fighters who are replacing tanks with their cocktail of tankiness, damage, and cc. Morgana would be exempt from the proposed change.

    • @ChronicTHX
      @ChronicTHX 3 года назад +9

      @@vitortakara7090 this is the exact reason why Lulu and Pantheon are kinda popular and reliable in their roles. They can shut down anyone they want anytime by pressing one button after pinging assisst. Imagine if pantheon/lulu didnt exist to stop braindead picks like Yi in low elo . Riot wants more skill expression, bu they have to find a balance ffor the majority of players who can maybe stress out and miss a decisive skillshot in their daily non pro games. They just want every play to be an outplay but only give the broken kits to Slayers because dashy dashy flashy kill "wow look at the moves" while older champs might have less options to provide similar result (Why pick an assassin when u can have an assassinfighterdiverskirmisher like Yone?)

    • @desuordie4856
      @desuordie4856 3 года назад +2

      It isnt just reliable cc. I dont think Malphite vs Wukong was a good example for bruiders vs tanks since its more of feature creep. At this point Wukong's Ult is pretty overloaded to help him keep up with other bruisers. Meanwhile Malphite is basically the same since launch outside of a numbers going up and down.

  • @segafan2437
    @segafan2437 3 года назад +14

    Tanks are the class and playstyle that i enjoy most in leage of legends, having a fight be decided in less than a second because a Talon can just do that, or having a vayne kill you in 4 auto attacks while being literally untargetable in stealth the entire time regardless of how well you played until she appears, or what champion you are playing, is so incredibly unfun to experience.
    League is about being that fantasy, the hero who can slay an army themselves, the support who can turn the tides when everything seems hopeless and bring a victory back from the brink, the assassin who can swerve past the guard to eliminate their target and get out barely seen...the fantasy i want is to be an unstopable beast, a massive threat that needs to be carefully dealth with or i will mow a city over, which can only be done nowadays if you are very lucky with teamcomps, as you said, there are mandatory items for making tanks not exist and really unthreatening for so many champions.
    it does become very sad in those games where i cannot have that thrill of being the threat i play my favourite champions for, but sometimes you get outplayed, and that is okay, you can try again to get that play that sets up your team for the win...
    and then there are those games where you try and play Cho'gath/Malphite/Tahm Kench/Sion/Maokai/nautilus and the enemy has vayne top, lucian mid, yone botlane, Brand support and mordekaiser jungle, and you lose by straight default. where your entire kit does literally nothing, your crowd control is not enough and you die in less than 2.5 seconds the entire game.
    that is just the issue, why pick malphhite for his AoE knockup, magic damage burst and durability, when Yone has an eaier to hit, wider aoe knockup, more burst, more mobility, more durability with his lifesteal and shieldbow, both magic and physical damage, two shields...

  • @marinmarinhola
    @marinmarinhola 3 года назад +40

    They need to nerf tank damage but also weaken tank busting. That way, they can last forever but cannot do much in return.

    • @einemaus6855
      @einemaus6855 3 года назад +1

      Maybe give tanks a way to protect carrys aside from CC, maybe in a way that the carrys have to stay close to the tank to avoid taking damage, or redirecting damage to the tank. CC would not be affacted by it, so repositioning enemys would be more powerful. the protecting allys by making them stay close to you could be unique to one or a few champions, but it could also become an item, maybe (tepends on the strength) make it a new mythic (which might pair well with Anathemas chains). Also, they should buff knights vow to redirect more damage. But IF riot would make such changes, they would have to also buff enchanter supports significantly, because all i described have been tank supporter buffs.

    • @nunote2362
      @nunote2362 3 года назад +11

      if you did that the tank just wouldn't be able to do anything while the enemy ignores them, wipes their team and takes nexus while the tank slaps them with a wet noodle. Tanks need a way to make enemies want to hit them.

    • @Megaman-2407
      @Megaman-2407 3 года назад +2

      @@nunote2362 like rammus taunt?

    • @hi-i-am-atan
      @hi-i-am-atan 3 года назад +5

      @@Megaman-2407 rammus taunt is the exact opposite of an ability that makes you want to hit him
      in fact, he has it because you _don't_ want to hit him, because hitting him hurts you. beyond that, it does nothing that other forms of hard cc don't already do

    • @marinmarinhola
      @marinmarinhola 3 года назад

      @@nunote2362 then lower base damage but reduce cool downs to I crease CC uptime. That way they can't ignore tanks

  • @goldengolem4670
    @goldengolem4670 3 года назад +6

    "in league there are no raid bosses"
    *GAREN ILLOI DARIOUS SETT*

  • @Zeryphon
    @Zeryphon 3 года назад +5

    i rather want tanks to have more item choices and more resistances than damage. i am fine not dealing thousands of damage as malphite but i would like to survive longer against burst champions, if there was less burst/snowball potential in league adc's could shine more and if they did the damage a tank used to fill tanks can get tankier but do less damage. its like rock paper scissors: tank beats burst - burst beats dps - dps beats tank. i rather want a casseopeia or a jinx kill me as a tank than a jhin or khazix. i know being killed or oneshot by a khazix as a tank seems weird and should not happen but that doesnt change my point.

  • @Rtex-cz6go
    @Rtex-cz6go 3 года назад +10

    "You cant draw Aggro from players"... Let me tell you about Ctrl+6 spam. While playing Shaco or Lulu Ctrl+3 might have a similar effect

  • @ScarletStarManor
    @ScarletStarManor 3 года назад +7

    Yeah Tanks don't exist in league anymore, and not I have something to prove my point to show people now.
    I want Tanks being the way they used to be again.

  • @blazichaos7181
    @blazichaos7181 3 года назад +13

    TBH I would like to see more tanks with aggressive mitigation effects, as in "any one affected by X ability, has their damage reduced by Y% for 5 seconds" both directyl and indirectly (such as malphite being able to slow attack speeds) and maybe have more anti-mobility effects, not saying every tank should have a grounded effect but maybe some like voli's old W (which for anyone new was a roar that did a small stun around you BUT if you hit someone with it while they're dashing they take more damage), that way you can pull back on the damage and they can still be relevant both in laning (enemy doing less damage to them so they can cs without being stomped) and in teamfights as they are the annoying gnat whos difficult to kill since he's mitigating your damage which of course means if you decide to ignore him, you gonna have to deal with doing less damage.

  • @TigerKirby215
    @TigerKirby215 3 года назад +13

    Much like with manaless champions: for every Ornn there's a Malphite, for every Rell there's a Leona, and for every Braum there's a Tahm Kench.
    Champs like Ornn, Rell, Braum, Sion, Nunu, Sejuani etc. show that it's possible to make a tank who's just pure beef and CC and still have them be fun and balanced. But while those champs provide what most people would consider a reasonable amount of damage there's Leona, Shen, Gragas, Poppy, and of course good ol' full AP Malphite who do way too much damage while also being very hard to kill.
    This may be my bias as a Rell main but I would like for every tank to be like Rell. Very good at lockdown, very good at soaking up damage, but with obvious weaknesses that stop them from just walking out of any danger like the huge slabs of beef they are. I don't think Rell is the _perfect_ example of this (250 movement speed is such a pain in the ass) but I think that Nunu and Sion are good examples. If they engage at a bad time they'll be locked in the middle of the enemy team with nothing but their base abilities and raw stats to keep them safe. They don't have abilities like Malphite or Rammus that reward you for being in the middle of everyone which means that getting collapsed on is still a danger.

    • @TheThumbsUpGuy
      @TheThumbsUpGuy 3 года назад +1

      I personally think sej does far too much dmg early but I agree with everything else

    • @ArceusShaymin
      @ArceusShaymin 3 года назад +1

      I... think Poppy shouldn't be on that list. If you're taking "way too much damage" from a Poppy then she's either built Lethality (in which case she practically melts), or you mispositioned and she slammed you into a wall (which is ultimately your fault).
      You also have to remember that a lot of these champions have poor scalings, and *typically* don't do an unreasonable amount of damage unless they're fed out of their minds or the enemies are misplaying.
      Gragas builds AP Bruiser if he wants damage - if he's full tank then he's a CC bot who does moderate-to-okay damage. AP Malph is similar - he only seems tanky because he's probably killed you within a couple seconds. If he missed you with that ult then he's likely dead.
      Leona's/Nautilus's damage falls off hard in the mid game - they can have more capacity for damage output if they build damage - but again, they lose a huge potential for actually tanking.
      So on and so forth - the only real outliers which I can think of are Shen (who honestly only "tanks" well because he can dodge autos outright long enough to get in many rotations), and.... no, honestly I think it's just Shen. Maybe Sion, but that's because he naturally gains bonus HP which just stacks really nicely with bought resistances. Everyone else can be dealt with as long as you have the game sense.

    • @JustAguy006
      @JustAguy006 3 года назад

      @@ArceusShaymin Wut about Ornn? He's scales great, upgrades items, great amount of cc, pretty good damage, and can soak as much as Sion.

  • @Tryhard_Pants
    @Tryhard_Pants 3 года назад +13

    the only thing they need to do is switch around the damage numbers. tanks start dealing the damage current supports are dealing>bruisers take old tank's damage>assassins take old bruisers damage> supports are finally balanced.

    • @robertpal9955
      @robertpal9955 3 года назад

      *Lulu laughing in the background

    • @Weerknuffelbeer
      @Weerknuffelbeer 3 года назад +2

      So all ADC's have a 60% winrate?

    • @Tryhard_Pants
      @Tryhard_Pants 3 года назад +3

      @@Weerknuffelbeer adc as a role has been shit since 2017. Look at the top ads currently Kaisa and Samira 2 champions that need to be put down and ezreal an adc that can make use of the incredibly stupid bruiser items.

    • @RustingPeace
      @RustingPeace 3 года назад +6

      @@Tryhard_Pants we toplaners hate divine sunderer too

  • @jfk2074
    @jfk2074 3 года назад +23

    Instead of giving them more Damage, give them more Health regen, so that they are more unkillable. And if they could absorb Damage that others recieve(they recieve the Damage instead of the others), that would be like getting the aggro for pvp.

    • @alex2005z
      @alex2005z 2 года назад +1

      The second part is knights vow. It already is a thing. Nobody used it tho

  • @lemonkey658
    @lemonkey658 3 года назад +27

    as a tank player i must say the game feels really unfair when the carries gets items because your suppose to build items against their items but you cant build anything against true damage mixed with % max health dmg and an execute.

  • @manolismarinakis8444
    @manolismarinakis8444 3 года назад +7

    Riot has decided that having Tanks in the game is not fun and that the Tank power fantasy is not allowed, in contrast with every other role fantasy (except for ADC sometimes)... They have decided that no one should be really difficult to kill because people have fun when they kill, and YOU tank player, yes YOU, should also have fun while killing and not by surviving and having CC to help your team, because helping your team also isn't fun and you have fun only when you do everything yourself.
    As a Tank main I am really sad about this and this especially this season I feel like the game doesn't want me to play it... Please... let me be a tank, if I wanted a tanky fighter, I would have picked a tanky fighter...
    Also, please don't call it a Tank meta's when fighers are able to do enough dmg while being too tanky but at the same time tanks don't do enough but just survive 2 seconds longer... it's not the tanks that benefit the most nor the tank players that gain the most enjoyment.
    I think it is time to have item restrictions based on the intended role of the champion.
    Tanks should be able to be tanks but not have too many damage-item options, fighters should get a mix but not be able to become assassins with survivability or tanks with too much damage just from their kits, ADCs can have unique survival items that don't get instantly abused by assassins and skirmishers etc. This way champions can become more unique, you stop many kinds of unfun exploitations, you create more unique items without the fear that they will get cross-class use if you don't want to etc. Right now (with the exception of mages that already use basically only their intended items) I see that all classes have the same kind of power-to-game-state curve. Almost all tanks are great at mid game and fall later, crit ADCs get stronger with time, slayers get stronger with time etc... what if you had one tank have % resistance buffs and health rations(late game scaler) and another higher base damages, flat resistance bonuses and no health ratios(early-mid game that falls off) in a way pronounced, different but allowable as they both stay tanks, with cc and maybe protection because neither can buy high-damage items (so in no scenario can the first one just be "naturally tanky" but still buy enough damage to kill you easily and the second can't just exploit the flat resists to become just another fighter but with too much cc). Maybe you want a fighter with flat resists but that will be another, unique champion, with less cc and maybe more mobility or maybe you want a fighter with really high innate, kit based tankiness for late game but he has to get to 3-4 items because his "fighter items" don't give many resistances at the start and he cant "just buy the tank items"

  • @apollyon1311
    @apollyon1311 3 года назад +4

    Reading this video's title I realized... I hate more tanks than slayers. But someway somehow, being able to at least be able to attack a tank instead of having my existence completely negate by a slayer calms down my anger towards them.

  • @tigokok5774
    @tigokok5774 3 года назад +5

    I remember the first time I played with the new item reworks, I played full tank poppy and got oneshot by a lethality khazix while I had 3 tank items..

  • @apunnojustice7475
    @apunnojustice7475 3 года назад +7

    Actually, every champion has an ability to draw aggro from the enemy- either teabag or spam mastery and watch them all lose it

  • @jollyco-op3036
    @jollyco-op3036 3 года назад +7

    I think tanks should deal consistent damage over time, requiring them to keep people in a fight. No tank should deal burst damage (looking at you malphite).

    • @VocalMabiMaple
      @VocalMabiMaple 2 года назад +1

      when malphite does burst, he's not a tank. He's full ap and usually pretty easy to one shot. His tank/bruiser build gameplay consists of>
      R then use Q plus item slows to slap you to death while drain tanking with grasp

    • @gabkiu7538
      @gabkiu7538 2 года назад

      @@VocalMabiMaple damn, malphite full tank 3 levels above one shotting me as twitch is kinda infuriating

  • @victuvaporub
    @victuvaporub 3 года назад +5

    Mundo be like

    • @freddyfazbearscout1661
      @freddyfazbearscout1661 3 года назад +1

      I go wherever I please

    • @TaconIStenen
      @TaconIStenen 3 года назад +1

      Tbf Mundo kinda needs damage as a tank, he doesn’t bring a whole lot of disruption to a fight with CC like some other tanks so he kinda needs good damage

    • @victuvaporub
      @victuvaporub 3 года назад

      @@TaconIStenen yeah he needs damage but i don't think he should ignore cc, give a stupid slow and have so much damage in poke, being a tank

    • @TaconIStenen
      @TaconIStenen 3 года назад

      @@victuvaporub I agree the cc immunity is stupid, everything else feels justifiable

  • @SlimeHaruki
    @SlimeHaruki 3 года назад +4

    I miss the good old days when there was only two anti tank item and you only afraid of vayne or kogma now everyone can melt your 7000hp as sion while he is standing still

  • @iii1429
    @iii1429 3 года назад +4

    Hits concrete wall with head repeatedly:
    "Why does it deals SO MUCH DAMAGE?!"
    ...

  • @kilianstarzengruber6835
    @kilianstarzengruber6835 3 года назад +6

    It's just such a joy to CC everyone and to give one's life for the team to get the chance to dish out their dmg. Enabling the team is my greatest joy

  • @xenia1250
    @xenia1250 3 года назад +13

    "league doesn't have raid bosses"
    Irelia: I beg to differ

    • @dradamov
      @dradamov 3 года назад

      Irelia: builds bork, trinity
      "We tanks now, yo"

  • @Hellothere-ss4jq
    @Hellothere-ss4jq 3 года назад +5

    "7k hp 300 armor Cho'gath gets shredded in 5 seconds"
    -Goes into practice tool with a standard full Xayah build...it takes 6 seconds not viable, not worth using, trash tier, unplayable

    • @desuordie4856
      @desuordie4856 3 года назад +3

      Well remember Chogath is dealing with like 4 other Xayahs

    • @Rhyolite-hyena
      @Rhyolite-hyena 3 года назад

      TRUE, Tris can do that in 3~4s while having a defense skill as well

    • @Hellothere-ss4jq
      @Hellothere-ss4jq 3 года назад

      @@desuordie4856 no he's most likely contending with his own ultimate, on knife legs, on 2% of the cooldown

    • @Hellothere-ss4jq
      @Hellothere-ss4jq 3 года назад

      @@Rhyolite-hyena she's balanced right...right?

  • @99temporal
    @99temporal 3 года назад +4

    "it's not like you can cast a spell and suddenly the enemy has a fixation in attacking you"
    *Laughs in Rammus and Shen E*

  • @-.--Y..-U...S..-U..-.F
    @-.--Y..-U...S..-U..-.F 3 года назад +2

    Every fcking champion has %hp damage, true damage, %hp true damage, %current hp damage, %missing health damage, armor or magic pen, armor or magic resist reduction
    I miss season 1 to season 7 when there is only a few champs and items that deal this kind of stupid anti tank damage. I only play juggernauts now. At least they deal more damage and still tank more than tanks with their sustain.

  • @filthyfrunk5043
    @filthyfrunk5043 3 года назад +92

    Ah yes, a Vars video that might just validate my existence as a tank main

    • @SamuelArangoRivera
      @SamuelArangoRivera 3 года назад +3

      I feel you brother.

    • @Mwushs
      @Mwushs 3 года назад

      Don't main tank.

    • @nicunicu2869
      @nicunicu2869 3 года назад +1

      @@Mwushs tank Karth îs life

    • @Mwushs
      @Mwushs 3 года назад +3

      @@nicunicu2869 the only tank I play is Nunu cause snowballs go brrr

    • @filthyfrunk5043
      @filthyfrunk5043 3 года назад +14

      @@Mwushs No. I think I'll keep maining tank.

  • @thereaper7926
    @thereaper7926 3 года назад +11

    ,,All tanks are melee"
    Ezreal:,,chuckles"

    • @addyhill9803
      @addyhill9803 3 года назад

      Everyone can be durable if you build for it. That doesn't make them a tank tho

    • @thereaper7926
      @thereaper7926 3 года назад

      @@addyhill9803 you not getting the joke doesn't make everybody else not know that .

  • @DracoRekk
    @DracoRekk 3 года назад +3

    9:44 unless i am not mistaken, doesnt fiora have some true damage from vitals?

  • @Dizerel
    @Dizerel 3 года назад +8

    "Being invincible while oneshotting everyone isnt exactly good game balance"
    *Looks at Samira and Gwen and Viego and Yone and Sett*
    Riot loves releasing new champions with tons of defensive capabilities and still can kill you instantly, huh?

    • @falopa26
      @falopa26 2 года назад

      The funny part of this is that no one is really categorized as a tank

  • @ArceusShaymin
    @ArceusShaymin 3 года назад +2

    5:15 Small nitpick, but I believe the word you were looking for here is *logarithmically,* which is slightly more correct and less confusing (I say more correct instead of correct because I'm not sure whether or not resistances use a *literal* logarithmic scaling). While not technically incorrect, the word 'multiplicatively' implies accelerating returns per armor and mr, rather than the reality of diminishing returns. Alternatively, if you want to avoid using a mathematical term not everybody will fully understand (and admittedly also may not be entirely accurate), you could just say "armor and mr have diminishing returns up to a hard cap", which is slightly more wordy but waaaay clearer.
    Great video, though! I love these class discussions since it really goes to show how the design philosophy of MOBAs like LoL can't always be 1-to-1 correlated with other genres like MMOs. Sure, Taunt and Fear and Charm exist, but aggro generation on players in a MOBA really does come down to "if you aren't a threat, a good player will always ignore you".

  • @HydraneousHadokenPent-Striker
    @HydraneousHadokenPent-Striker 3 года назад +4

    When you run a tank as a Juggernaut or Fighter in top or jg they can just curb-stomp. People often don't know how to deal with the match-up, and their already high base damage gets amplified along with them not really having to deal with the diminishing returns of stacking too much armor or mr. If you do this in ranked your opponent wouldn't even realize you are top or jungle to try and counter-pick you in the first place. Sometimes I wonder why the off meta builds don't happen more often.
    Now I'm sure some bronze player or self proclaimed challenger player will try to explain why doing this doesn't work.

  • @ASwallie65
    @ASwallie65 3 года назад +5

    Hot take: I was actually fine with tank meta, or rather the tail end of the most recent S11 one, when anti-tank items were made stronger but the tanks themselves were still very powerful. I think when we got to the second to most recent Udyr nerf was when I personally thought it was "too much."
    Granted, I like most metas, because (another hot take) I like this game.

    • @hamzasami8362
      @hamzasami8362 3 года назад

      However i don't agree that voidstaff is overpowered. Mages dont deal damage over time rather burst. 40% magic pen does not burst tanks down and the tank would kill the mage in 3 abilities or less...

  • @TerribleWarwick
    @TerribleWarwick 3 года назад +13

    "tanks cant carry"
    Me, carrying whole team as sejuani or shen: "interesting"

    • @istvanroland7290
      @istvanroland7290 3 года назад +1

      what elo? on higher elo tanks cant really carry

    • @TerribleWarwick
      @TerribleWarwick 3 года назад

      @@istvanroland7290 unfortunatly low elo.. hardstuck silver

    • @OxOx_XoXo1
      @OxOx_XoXo1 3 года назад

      @@TerribleWarwick as you should be.

    • @amuujin5937
      @amuujin5937 3 года назад

      @@OxOx_XoXo1 lmao

  • @Macaulyn_97
    @Macaulyn_97 3 года назад +2

    I'm sorry, Taric doesn't deal damage? He has some really great DPS if he builds a lot of armor.

  • @DROX101
    @DROX101 3 года назад +1

    BEING INVENCIBLE WHILE ONE SHOTING EVERYONE ............. SETT BE LIKE =)

  • @hisbro10
    @hisbro10 3 года назад +9

    Why not do a video on mages and how they no longer exist in the mid lane.

    • @pertulippotato7769
      @pertulippotato7769 3 года назад +4

      Because he wanted to do this video

    • @AddingVer
      @AddingVer 3 года назад

      Just a questio from a newish player. Do you really all enjoy poking 1v1 with the enemy mid laner for 20 minutes? Like, how is it fun to play Victor vs Oriana. You just poke and farm. Isn't it more fun to play dunno, Sylas or Qiyana? Where you have to dodge stuff, react to enemy laner engage ecc

    • @bird2112
      @bird2112 3 года назад

      @@AddingVer what victor? league doesnt have a champion called victor

    • @hisbro10
      @hisbro10 3 года назад

      @@AddingVer mages have to be super strong in order to succeed in the mid lane. Most mages have left mid lane in it's entirety like Viktor heading top lane, brand and velcoz becoming full support. And karthus the one rock chick heading off to become a jungler

    • @pertulippotato7769
      @pertulippotato7769 3 года назад

      Bird
      Everyone knows he means Viktor stop bitching 'round

  • @dragonicknight5074
    @dragonicknight5074 3 года назад +4

    "All tanks are melees." Laughs with tank ezreal.

  • @ethernil
    @ethernil 3 года назад +3

    Tldr: they added op damage items and nerfed the hell out of tank items, wonder why even tanks build damage?