i think i understand why this video isnt as popular as your others but i still really liked this sort of podcast format. especially since i'm a megaten and persona fan lol also just to note, you probably know this already and are just joking about it but just in case... p5's "rotten adults" thing is a very japan/asia-exclusive youth culture (and also quiet adult culture i would presume) thing about being fed the fuck up with filial piety and how authority figures and people that are older than you go unquestioned due to that. p5 is very plainly a social commentary on japanese society and politics and its aesthetics and themes are very much centered around that. the reason that it works here is because we in the west are also dealing with similarly restrictive bullshit and restrictive cultural values upheld by old people, which lead to the same societal stagnation and unwillingness to change that p5 touches a lot on with yaldabaoth and the prison of sloth/regression
Nocturne actually had 3 re-release, Shin Megami tensei 3 Then the maniax release And then the chronicle release, which if I remember correctly, was only a limited release for the first raidou game (The remaster does let you start a savefile with whatever release you want, it's the only way to legally play Chronicle and base Nocturne outside of like Japan). Yeah, the re-released hell didn't start with Persona 4, even Persona 3 had the FES re-release with Aegis's side story and social link. Even the milking, Nocturne had so many weirdass collabs and a CD drama.
On SMT V, yeah that game really feels like a mess. I don't hate it, but I don't really think that it really follows well on the premise it sets in the first area. The character focus is also really tacked on, and for some reason, the game just hates the law faction and anything remotely close to them (even Dasai gets the short end of the stick when it comes to characterization trying really hard to make him unlikeable and really has the opposite effect). The game tries also way too hard to bait on the Nocturne Nostalgia, and it fails miserably at capturing what made it work. Also the funny return of the demon day one DLC, we love Atlus 🙃 Like, on you not understand what the apocalypse is about, a lot the info are just thrown randomly, and some bits, while they might seem very unnecessary, actually add a lot to understand what is going on and what stuff happened but they're locked conversation you have with the fiends in the true demon sidequest.
I have went from a casual fan who went through an entire hyperfixation of a lot of Persona content to a harsh critic after hearing valid criticism of the franchise, I would have to be ashamed to say that it does more than Pokemon will ever dare to in the main franchise, but it does a lot of that stuff wrong or it could have at least handled it better. Persona 4 is probably the best out of the entire franchise, with Persona 5 being tied with Persona 3 but for several different reasons and Persona's 1 and 2 are definitely products of their times. One of the harshest critics I have ever stepped across was GamingMagic13 and that was in a Top Ten video that I do not believe Persona was on the thumbnail of. Oh, the guy made a playthrough of the entire game, how interesting. Maybe you could watch that if you want to be really angry, though I have a feeling you do not so I would recommend someone or something else. Honestly, I am starting to get the feeling I should unsub from GamingMagic13.
True. Contemporary storytelling, especially urban fantasy when the game tries to be all socially relevant is difficult, but frankly, if you're not there for it, it's not gonna win you over. "Rotten Adults". Need I say more? It does a lot of stylistic things very well with pacing that's on-point for 90% of arcs, and isn't really paralleled in the way it portrays a nice long timespan for the game's story. Also, the gameplay Just Fucking Slaps. You don't break a Poke-Fan out of his reverie
@TheLudomancer If I were to remake the entirety of Persona 5, I would keep the gameplay and the aesthetic the same, maybe dial it up to 20 in some parts and dial it back to a 10 in others. Then swap Haru's and Yusuke's places in the story Then finally make Morgana's palace be the entirety of Mementos and give him an impersonal personal relationship with Yaldaboath. Give the player actual consequences for their actions and choices and lock them into the bad ending if they make fatally wrong choices. I would also like to give Joker a character and keep everyone's characters in a consistent spot, with all of the Arcana and relationship system being either isolated from the bigger narrative, subtlety being applied to the narrative, or being coordinated around the narrative. What I would remove: The entire romance system has got to go, along with some other scenes that aren't that important in the grand scheme of the narrative. Maybe, if people really want to, Atlas can sell them back to players as bonus DLC content in packs of 19.99, I don't care. Whatever isn't necessary beneficial to the game has got to go to the cutting room floor.
I love this podcast format I gotta listen to all of this when I’m off work
i think i understand why this video isnt as popular as your others but i still really liked this sort of podcast format. especially since i'm a megaten and persona fan lol
also just to note, you probably know this already and are just joking about it but just in case... p5's "rotten adults" thing is a very japan/asia-exclusive youth culture (and also quiet adult culture i would presume) thing about being fed the fuck up with filial piety and how authority figures and people that are older than you go unquestioned due to that. p5 is very plainly a social commentary on japanese society and politics and its aesthetics and themes are very much centered around that. the reason that it works here is because we in the west are also dealing with similarly restrictive bullshit and restrictive cultural values upheld by old people, which lead to the same societal stagnation and unwillingness to change that p5 touches a lot on with yaldabaoth and the prison of sloth/regression
Nocturne actually had 3 re-release,
Shin Megami tensei 3
Then the maniax release
And then the chronicle release, which if I remember correctly, was only a limited release for the first raidou game (The remaster does let you start a savefile with whatever release you want, it's the only way to legally play Chronicle and base Nocturne outside of like Japan).
Yeah, the re-released hell didn't start with Persona 4, even Persona 3 had the FES re-release with Aegis's side story and social link.
Even the milking, Nocturne had so many weirdass collabs and a CD drama.
On SMT V, yeah that game really feels like a mess.
I don't hate it, but I don't really think that it really follows well on the premise it sets in the first area.
The character focus is also really tacked on, and for some reason, the game just hates the law faction and anything remotely close to them (even Dasai gets the short end of the stick when it comes to characterization trying really hard to make him unlikeable and really has the opposite effect).
The game tries also way too hard to bait on the Nocturne Nostalgia, and it fails miserably at capturing what made it work.
Also the funny return of the demon day one DLC, we love Atlus 🙃
Like, on you not understand what the apocalypse is about, a lot the info are just thrown randomly, and some bits, while they might seem very unnecessary, actually add a lot to understand what is going on and what stuff happened but they're locked conversation you have with the fiends in the true demon sidequest.
I have went from a casual fan who went through an entire hyperfixation of a lot of Persona content to a harsh critic after hearing valid criticism of the franchise, I would have to be ashamed to say that it does more than Pokemon will ever dare to in the main franchise, but it does a lot of that stuff wrong or it could have at least handled it better. Persona 4 is probably the best out of the entire franchise, with Persona 5 being tied with Persona 3 but for several different reasons and Persona's 1 and 2 are definitely products of their times.
One of the harshest critics I have ever stepped across was GamingMagic13 and that was in a Top Ten video that I do not believe Persona was on the thumbnail of. Oh, the guy made a playthrough of the entire game, how interesting. Maybe you could watch that if you want to be really angry, though I have a feeling you do not so I would recommend someone or something else. Honestly, I am starting to get the feeling I should unsub from GamingMagic13.
True. Contemporary storytelling, especially urban fantasy when the game tries to be all socially relevant is difficult, but frankly, if you're not there for it, it's not gonna win you over. "Rotten Adults". Need I say more?
It does a lot of stylistic things very well with pacing that's on-point for 90% of arcs, and isn't really paralleled in the way it portrays a nice long timespan for the game's story.
Also, the gameplay Just Fucking Slaps. You don't break a Poke-Fan out of his reverie
@TheLudomancer If I were to remake the entirety of Persona 5, I would keep the gameplay and the aesthetic the same, maybe dial it up to 20 in some parts and dial it back to a 10 in others.
Then swap Haru's and Yusuke's places in the story
Then finally make Morgana's palace be the entirety of Mementos and give him an impersonal personal relationship with Yaldaboath.
Give the player actual consequences for their actions and choices and lock them into the bad ending if they make fatally wrong choices.
I would also like to give Joker a character and keep everyone's characters in a consistent spot, with all of the Arcana and relationship system being either isolated from the bigger narrative, subtlety being applied to the narrative, or being coordinated around the narrative.
What I would remove: The entire romance system has got to go, along with some other scenes that aren't that important in the grand scheme of the narrative. Maybe, if people really want to, Atlas can sell them back to players as bonus DLC content in packs of 19.99, I don't care. Whatever isn't necessary beneficial to the game has got to go to the cutting room floor.