Would be Great to get a Sample that targets VR, SRP, Screen Space Feature Pass Sample After Render Opaque (MultiView and MultiPass), but this is fantastic!!! 😀
I think it depends on if you're CPU or GPU bound. If it's CPU bound, use GPU occlusion culling, and vice versa. I don't think they work together but I could be wrong
I'd like to see the optimization of the 2d sprite overdrawing problem, it's when many semi-transparent sprites are located on the same axis along camera and "camera ray" tries to sort all of them to proper rendering. Everything else its a bait for unity-noobs
WE NEED MORE OPTION AS STOP PROCESS COMPILE COMPILED SCRIPTS OR NO NEED TO COMPILE , SEPERATE INPUT SETTING FOR EACH SCENE SEPERATE ,AND LIGHTING SETTING INSTEAD REPLACE SETTING WITH OTHER SETTING ,SAVE EACH INPUT SETTING SEPERATE INTO FILE , AND MORE AND MONO DEVELOP FOR SCRIPTTING AS UNITY 5 ,AND DISABLE PLUGINS IF NO NEED AND OR NEED TO USE OTHER PLUGINE(SWITCH BETWEEN PLUGINS THAT PROBLEM WITH OTHER PLUGIN)
Really appreciate these more in depth videos.
Would be Great to get a Sample that targets VR, SRP, Screen Space Feature Pass Sample After Render Opaque (MultiView and MultiPass), but this is fantastic!!! 😀
Nice, can't wait to try it out! Also the roadmap looks very promising!
28:55 Do I still need to mark objects as ocludeer static or ocludee static if I use gpu occlusion culling?
Hopefully and probably not
I think it depends on if you're CPU or GPU bound. If it's CPU bound, use GPU occlusion culling, and vice versa. I don't think they work together but I could be wrong
This is all amazing but is there ways to speed up the editor while working in 6? Things like unity terrain really cause my GPU to go crazy.
Can I use STP for VR-Games?
Resume @11:00
UNITY NEED SWITCH PRFILE SEETING FOR LIGHTING AND INPUT AND PLUGINS AND VISUAL SHADER UI(AS UNIGINE) TO BETTER INTERACTION AND EASY TO USE
Fellow Game Developers, where you at?
I'd like to see the optimization of the 2d sprite overdrawing problem, it's when many semi-transparent sprites are located on the same axis along camera and "camera ray" tries to sort all of them to proper rendering. Everything else its a bait for unity-noobs
WE NEED MORE OPTION AS STOP PROCESS COMPILE COMPILED SCRIPTS OR NO NEED TO COMPILE , SEPERATE INPUT SETTING FOR EACH SCENE SEPERATE ,AND LIGHTING SETTING INSTEAD REPLACE SETTING WITH OTHER SETTING ,SAVE EACH INPUT SETTING SEPERATE INTO FILE , AND MORE AND MONO DEVELOP FOR SCRIPTTING AS UNITY 5 ,AND DISABLE PLUGINS IF NO NEED AND OR NEED TO USE OTHER PLUGINE(SWITCH BETWEEN PLUGINS THAT PROBLEM WITH OTHER PLUGIN)
Stop shouting, you absolute belled
Unity it s best
29:12 rip nanite
dude tell me you are joking
What! Nanite is another thing. Don’t mix up with gpu culling
PLEASE EMBED UNITY NANITE ,NANO TECH INTO UNITY 6 UNLESS I WANT LEFT UNITY
Unity is dead.