Graphics rendering: Getting the best performance with Unity 6 | Unite 2024

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  • Опубликовано: 21 ноя 2024

Комментарии • 20

  • @simonnordon8421
    @simonnordon8421 Месяц назад +1

    Really appreciate these more in depth videos.

  • @davidblissett5315
    @davidblissett5315 Месяц назад +3

    Would be Great to get a Sample that targets VR, SRP, Screen Space Feature Pass Sample After Render Opaque (MultiView and MultiPass), but this is fantastic!!! 😀

  • @philippschmidt2750
    @philippschmidt2750 Месяц назад +1

    Nice, can't wait to try it out! Also the roadmap looks very promising!

  • @fv4202x
    @fv4202x Месяц назад +4

    28:55 Do I still need to mark objects as ocludeer static or ocludee static if I use gpu occlusion culling?

    • @INeatFreak
      @INeatFreak Месяц назад +1

      Hopefully and probably not

    • @bodardr
      @bodardr Месяц назад

      I think it depends on if you're CPU or GPU bound. If it's CPU bound, use GPU occlusion culling, and vice versa. I don't think they work together but I could be wrong

  • @ObiWineKenobi
    @ObiWineKenobi 21 день назад

    This is all amazing but is there ways to speed up the editor while working in 6? Things like unity terrain really cause my GPU to go crazy.

  • @wurstautomat832
    @wurstautomat832 Месяц назад

    Can I use STP for VR-Games?

  • @kwcnasa
    @kwcnasa Месяц назад

    Resume @11:00

  • @mehdibashirinejad7798
    @mehdibashirinejad7798 27 дней назад

    UNITY NEED SWITCH PRFILE SEETING FOR LIGHTING AND INPUT AND PLUGINS AND VISUAL SHADER UI(AS UNIGINE) TO BETTER INTERACTION AND EASY TO USE

  • @UnitCodesChannel
    @UnitCodesChannel Месяц назад

    Fellow Game Developers, where you at?

  • @hpr895
    @hpr895 Месяц назад

    I'd like to see the optimization of the 2d sprite overdrawing problem, it's when many semi-transparent sprites are located on the same axis along camera and "camera ray" tries to sort all of them to proper rendering. Everything else its a bait for unity-noobs

  • @mehdibashirinejad7798
    @mehdibashirinejad7798 27 дней назад

    WE NEED MORE OPTION AS STOP PROCESS COMPILE COMPILED SCRIPTS OR NO NEED TO COMPILE , SEPERATE INPUT SETTING FOR EACH SCENE SEPERATE ,AND LIGHTING SETTING INSTEAD REPLACE SETTING WITH OTHER SETTING ,SAVE EACH INPUT SETTING SEPERATE INTO FILE , AND MORE AND MONO DEVELOP FOR SCRIPTTING AS UNITY 5 ,AND DISABLE PLUGINS IF NO NEED AND OR NEED TO USE OTHER PLUGINE(SWITCH BETWEEN PLUGINS THAT PROBLEM WITH OTHER PLUGIN)

    • @nausic
      @nausic 24 дня назад

      Stop shouting, you absolute belled

  • @Sham-e6y
    @Sham-e6y Месяц назад +5

    Unity it s best

  • @GHX5777
    @GHX5777 Месяц назад +2

    29:12 rip nanite

    • @ChimpanzeeUltra
      @ChimpanzeeUltra Месяц назад +3

      dude tell me you are joking

    • @irtezamasud1079
      @irtezamasud1079 Месяц назад

      What! Nanite is another thing. Don’t mix up with gpu culling

  • @mehdibashirinejad7798
    @mehdibashirinejad7798 Месяц назад

    PLEASE EMBED UNITY NANITE ,NANO TECH INTO UNITY 6 UNLESS I WANT LEFT UNITY

  • @666222333111
    @666222333111 Месяц назад +1

    Unity is dead.