This talk as so few views. Too bad. I bet if the title would have been more descriptive of the whole talk more people would have watched it, since the upgrade pipeline from 2022/2023-BiRP to USRP in Unity 6 is only one part of the talk and the later half on how to do good lighting in HDRP and what they did Halibut is really good for newcomers or people that need refreshing on lighting (like me).
The presentation of Halibut was super interesting and accessible.
Finally. Awesome Presentation. Very much appreciated. 😀
Wow, 18 videos in one moment!
Fellow Game Developers, where you at?
24:56 - custom AI tool can we have more info on this part please? it feels like there are some magic happening there.
This talk as so few views. Too bad. I bet if the title would have been more descriptive of the whole talk more people would have watched it, since the upgrade pipeline from 2022/2023-BiRP to USRP in Unity 6 is only one part of the talk and the later half on how to do good lighting in HDRP and what they did Halibut is really good for newcomers or people that need refreshing on lighting (like me).
What are other game engines doing, what are they still doing? Zero action(ty unity)
We don't need this, we need unified rendering, coming as default, no built-in, urp and hdrp bs.