Transitioning from the Built-in Render Pipeline to URP and HDRP | Unite 2024

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  • Опубликовано: 25 ноя 2024

Комментарии • 9

  • @patépété
    @patépété Месяц назад

    The presentation of Halibut was super interesting and accessible.

  • @davidblissett5315
    @davidblissett5315 Месяц назад +2

    Finally. Awesome Presentation. Very much appreciated. 😀

  • @Sunterligth_amora_spirit
    @Sunterligth_amora_spirit Месяц назад +4

    Wow, 18 videos in one moment!

  • @UnitCodesChannel
    @UnitCodesChannel Месяц назад

    Fellow Game Developers, where you at?

  • @mykelbrisson228
    @mykelbrisson228 2 часа назад

    24:56 - custom AI tool can we have more info on this part please? it feels like there are some magic happening there.

  • @teh1archon
    @teh1archon Месяц назад +1

    This talk as so few views. Too bad. I bet if the title would have been more descriptive of the whole talk more people would have watched it, since the upgrade pipeline from 2022/2023-BiRP to USRP in Unity 6 is only one part of the talk and the later half on how to do good lighting in HDRP and what they did Halibut is really good for newcomers or people that need refreshing on lighting (like me).

  • @alperensisman6002
    @alperensisman6002 Месяц назад

    What are other game engines doing, what are they still doing? Zero action(ty unity)

  • @INeatFreak
    @INeatFreak Месяц назад +1

    We don't need this, we need unified rendering, coming as default, no built-in, urp and hdrp bs.