Unreal Engine 5.5 Is Here With Amazing New Features!

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  • Опубликовано: 23 ноя 2024

Комментарии • 59

  • @askNK
    @askNK  11 дней назад

    📗Learn Unreal Engine: humblebundleinc.sjv.io/55a4kD
    🌳UnrealSuper Game Asset Bundle: humblebundleinc.sjv.io/Dy04Wq

  • @skepticon666
    @skepticon666 Месяц назад +157

    Meanwhile, Autodesk is hard at work on their next big update... changing the logo again.

    • @reinantewhisper9333
      @reinantewhisper9333 Месяц назад +8

      Lmaooo xDD

    • @stefevr
      @stefevr Месяц назад +22

      that's not true... they also work hard at increasing the prices!

    • @Potatinized
      @Potatinized Месяц назад +6

      dont forget changing the UI slightly.

    • @ruudygh
      @ruudygh Месяц назад +5

      i suggest they change back to the previous artistic style logo, and call it a new version

    • @juanromero-fi2cf
      @juanromero-fi2cf Месяц назад +4

      Or... more boolean tools!!!!! 😅

  • @99joshmo
    @99joshmo Месяц назад +11

    I really gotta jump into learning Unreal, it blows my mind how they keep pushing the boundaries of options for the 3D art world

  • @deepelements
    @deepelements Месяц назад +10

    Dang Epic is not messing around. Love Unreal

  • @DavidBoura
    @DavidBoura Месяц назад +12

    Most amazing software ever.

  • @alyasVictorio
    @alyasVictorio Месяц назад +6

    3:44 YOOO!!! Nanite skeletal meshes is what we've been waiting for in, and its now here in Unreal Engine's 5.5
    Edit (Almost forgot 😅): Megalights had so many potential tho-, plus Epic greatly optimized Lumen and its Global Illumination since 5.4, which alongside Nanite skeletal meshes, I glad it helps greatly boosts UE5 games' performance

  • @generaljouf
    @generaljouf Месяц назад +14

    Hilarious IGN releases it as a 1080p with the shittiest RUclips compression

  • @FPChris
    @FPChris Месяц назад +3

    I would like to see a 5.5 rigging tutorial. I love using AccuRig to instantly rig characters but they are limited UE4 skeletons. Unreal needs to add an autorigger. That would be amazing.

  • @Potatinized
    @Potatinized Месяц назад +41

    While godot community is on fire and Unity is in their redemption stage, Unreal is in their own bubble improving at a ridiculous pace. The roadmap, man. It's almost scary.

    • @DemiSupremi
      @DemiSupremi Месяц назад +4

      Thankfully Godot being open source means it isn't really on fire, since the community can fork it.

    • @Hybred
      @Hybred Месяц назад

      ​@@DemiSupremi Check out Blazium, a fork of Godot. Looks very promising.

  • @ruudygh
    @ruudygh Месяц назад +17

    Did they fixed the shader compilation taking a long time?

    • @taiball4782
      @taiball4782 Месяц назад

      get a better CPU

    • @dineshdiabolic5451
      @dineshdiabolic5451 Месяц назад

      Get a Ryzen 5 or Ryzen 7.

    • @Mordynak
      @Mordynak Месяц назад +1

      Yeah. Get a better CPU.
      On a serious note, they have made loads of advancements in shader compilation for a while now.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Месяц назад +4

    I hope Megalight doesn't make the light update delay when we move the light source.

  • @AberrationTheory
    @AberrationTheory Месяц назад +3

    Since path tracer is now considered production ready, does it work with displacement?

  • @ujugamestudio
    @ujugamestudio Месяц назад +2

    Better and good Updates on here than GFS

  • @komalvishwakarma9740
    @komalvishwakarma9740 Месяц назад +3

    awesomee updates......go UE:5 go!!!😃

  • @hamidmohseni9905
    @hamidmohseni9905 Месяц назад +1

    Hope the mirror will be fixed too.

  • @mossonthetree
    @mossonthetree Месяц назад

    Thanks for the breakdown, really nice overview.

  • @FancyFun3433
    @FancyFun3433 Месяц назад +1

    The nanite stuff is really exciting. I can't wait to mess with it lol

  • @TimBorggrenDenmark
    @TimBorggrenDenmark Месяц назад

    Can i take any project before this version... And update to the newest, with no issue?
    And how?

  • @Tenchinu
    @Tenchinu Месяц назад

    would LOVE a good explination on that character creator node they showed.
    Could streamline so many things on the pipeline just with that alone

  • @avicohen2k
    @avicohen2k Месяц назад

    Wish they explaned more on how mega lights work, how are they so low on resources, whats the compromise? Anyway, since I use twinmotion and we still dont have nanite or ue level lumen, I doubt any of this will be seen there either..

  • @ZephrusPrime
    @ZephrusPrime Месяц назад +1

    NANITE SKELETAL MESHES IS REAL YO!!!!!!!!

  • @gu9838
    @gu9838 Месяц назад

    Megalights! lol nice

  • @Dremth
    @Dremth Месяц назад +1

    Based on what I've heard, the megalights are probably not going to be all they're cracked up to be. As I understand it, lighting in UE is already notoriously expensive.

  • @Unknown-ki8yk
    @Unknown-ki8yk 19 дней назад

    can someone tell me why when I installed the new version directly, the size on the disk is less than 40 GB, but a couple months ago when I installed it, it was more than 100 GB. What has changed?

  • @JarppaGuru
    @JarppaGuru Месяц назад +1

    no panic 5.6 coming and while you do your big game bfore its finish 6.0 boom

  • @maxg9357
    @maxg9357 Месяц назад +1

    maybe someday we'll see voxels appear in UE and we won't have to use a separate plugin for this, which is clearly insufficient

  • @doze3705
    @doze3705 Месяц назад

    No updates to the new motion graphics stuff?

    • @apoclypse
      @apoclypse Месяц назад

      He mentioned some near the end of the video.

  • @Finalfootagefilms
    @Finalfootagefilms Месяц назад

    Any word on BMD decklink 8k pro compatibility on M1/2/3 for MBPro users or they (Apple vs Epic) still plan to keep annoying beef and making it more difficult for us.

  • @eldaniels6730
    @eldaniels6730 25 дней назад

    Man, unreal's the goat.
    The only problem is that now companies have an excuse to push for even more realistic graphics, which means even LONGER development cycles, LONGER work hours, MORE crunch, MORE millions of dollars in production costs, MORE live service and microtransactions models to make as much profit as possible, more gorgeous but soulless games, more players getting pissed off at these companies... on and on and on the problems of modern gaming all because of a push for fidelity even though the costs are barely manageable.
    But at least, unlike sony and their PSSR, the changes epic makes to unreal are actually NOTICEABLE and absolutely worth it. They save time, they produce better looking results, and they improve performance.
    Dont buy a ps5 pro, it's not worth it, especially if you already have a ps5.

  • @ChaosFairy_
    @ChaosFairy_ Месяц назад +2

    Unity? Are you here???

  • @iva_creative
    @iva_creative Месяц назад

    2:50 who author video?

  • @ereceeme
    @ereceeme Месяц назад

    Just heard that Microsoft is going to use unreal for Halo.

  • @Copa20777
    @Copa20777 Месяц назад

    I really need a rig that can run unreal engine and by run i mean run all the interactions in real time.. my current machine can only run lighter DCC apps.. watching 4rmZambia 🇿🇲..

  • @African-AmericanGoose
    @African-AmericanGoose Месяц назад

    It's been a 3monthd and I'm still on Godot , idk if I'm ready for Unreal engine.

  • @Supreme-Emperor-Mittens
    @Supreme-Emperor-Mittens Месяц назад +9

    Don't care about all of that.
    Quixel MegaScans needs to remain FREE. That's far more important.

  • @HikingWithCooper
    @HikingWithCooper Месяц назад +1

    Dang. Still no "Easy to learn" feature. Maybe in 5.6.

  • @containedhurricane
    @containedhurricane Месяц назад

    Unreal Engine 5.1.1 keeps crashing on my RTX 3060 laptop. I hope the latest version of the game engine will be far more stable on low-end laptops like mine

    • @alyasVictorio
      @alyasVictorio Месяц назад +1

      I think 5.5 is way more optimized than 5.1, and I hope Nanite Optimized Shading (Nanite 2.0 with better optimization) is also added soon

  • @sanketvaria9734
    @sanketvaria9734 Месяц назад

    looks like Epic intends to replace,, blender, houdini, may etc.... and real world lol

  • @Creathrod
    @Creathrod Месяц назад +2

    Oh Yeah 😁✊🏿

  • @simsimsim-n2t
    @simsimsim-n2t Месяц назад +4

    goodbye godot

  • @CottonSimon-k9v
    @CottonSimon-k9v Месяц назад

    Klein Valleys

  • @NicoleSummer8
    @NicoleSummer8 Месяц назад

    Cool!❤