Unreal Engine 5.5 Released - With Interesting Features!

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  • Опубликовано: 23 ноя 2024

Комментарии • 19

  • @askNK
    @askNK  11 дней назад +2

    🌳Get Unreal Super Game Asset Bundle: humblebundleinc.sjv.io/Dy04Wq
    💡Learn Unreal Engine: humblebundleinc.sjv.io/55a4kD

  • @EveningStars0110
    @EveningStars0110 11 дней назад +10

    Megalights is HUGE. Unreal always had performance problems with light sources casting shadows, but many engines did as well (shadows are often disabled on minor light sources in many games regardless of the engine). This will make a huge difference.

  • @drdunford
    @drdunford 11 дней назад +2

    Forgot to mention this update allowing per instance material blending.
    "In Release 5.5, we now support mesh painting on Nanite mesh instances with minimal performance and memory overhead. Before 5.5, the use of Nanite prevented these common mesh painting workflows which allow local variation of appearance for instances of the same geometry.
    For 5.5, the Mesh Paint Tool has been extended to add a new Texture Color painting mode that paints to virtual textures stored on mesh components. This is to support workflows similar to vertex painting, but that scale with texture resolution instead of vertex count which works more efficiently with Nanite meshes. Support for copying between vertex and texture color painting has been added, and there is an option to auto propagate texture colors to vertex colors while painting."

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 11 дней назад +1

    I'm excited. Can't wait to start trying out these new features.

  • @simsimsim-n2t
    @simsimsim-n2t 11 дней назад +7

    unity is just a name now

  • @RaisyClutch
    @RaisyClutch 11 дней назад +1

    your introductions are always on Point, the Music is crazy

  • @ZephrusPrime
    @ZephrusPrime 11 дней назад +8

    I thought 5.5 was also suppose to have Nanite Skeletal meshes?

  • @Nieverton69
    @Nieverton69 11 дней назад +3

    nothing about nanite in skeleton mesh or in trees?

  • @khan_pro
    @khan_pro 10 дней назад

  • @ruudygh
    @ruudygh 11 дней назад +2

    How long we need to wait for UE 6.0?

    • @diaopuesto7082
      @diaopuesto7082 11 дней назад +2

      Around 7 ~ 8 years.

    • @veith3dclub
      @veith3dclub 11 дней назад +1

      i think long time, they try to make ue 6.0 like a mix between of Unreal and UEFN, so every game will be playable mobile as well .. will take some time i guess :) (I heard on a UE fest)

    • @Katyfrenam860
      @Katyfrenam860 11 дней назад

      At least 2026

    • @gokublack1203
      @gokublack1203 10 дней назад

      ue 5 isn't perfected yet

  • @Copa20777
    @Copa20777 11 дней назад +5

    Unreal facial animation from audio is so Unreal, Thanks Nk for being top notch consistent ❤4rmZambia, God bless you

  • @abdoulraoufgambo
    @abdoulraoufgambo 11 дней назад +1

    so cool !

  • @LittleBlue42
    @LittleBlue42 11 дней назад

    This isn't the final release of 5.5 though. They will be releasing hot fixes over the next few months. 5.5.1, 5.5.2 etc

    • @askNK
      @askNK  10 дней назад

      😀😂