@@kingjamesii404 it kinda came from people realising infinite wasn’t really that great. Kinda a “well if I was wrong there then where else am I wrong” situation 😅
Fun fact : the play testers for the first game didn't trust Atlas because he had a souther drawl voice so they changed his voice to an Irish one. so it's kinda neat that Sinclair who has a souther drawl voice and players don't trust him doesn't betray you
Good to see people appreciating bioshock 2 more than it was in the past. the story, character, and the combat was so good, it maybe don’t have the twist like 1 but it’s really good
I love Bioshock 2. I think it improved on many aspects of Bioshock 1. Being a big daddy. Carrying Little Sisters around. Doing everything to save your daughter. Having her actions be based on what she learns from your decisions throughout the game. Its great.
I seem to remember that mark meltzer was actually a character in an ARG website called something in the sea which was part of bio shock 2’s marketing before it launched. The ARG focuses on his attempts to find his daughter after she’s captured on the surface by a big sister and his hunt eventually leads to him finding out about rapture. It was really well done as an arg with great puzzles and an intriguing mystery.
I loved Something in the Sea! If you sent an IRL letter to Mark Meltzer, you got added to a mailing list for free swag! I got two Rapture Records vinyls (with 1 song, Rise Rapture Rise on it: side A a regular version and side B ends with a creepy Little Sister voice I think) as well as a membership card for the ARG character O.O. Lutwidge's International Order of the Pawns. (I'm Man O' War Pawn).
thats interesting because it immediately turned me off to this vid.... anytime a video game essayist uses words like "genius" or "perfection" it always puts me on edge... that kind of hyperbolic language being tossed around just makes an argument weaker imo cuz perfection is rly subjective in my opinion. also it always feels clickbaity... i mean he threw the word perfect in the thumbnail... im still gonna watch it but its incredible how the first thing this vid does is the exact thing i hate hearing from these kinds of vids.
My favorite Bioshock game and I think it's extremely underrated and I think it's bullshit how so much people hate this game and didn't pay attention simply because we are "Just in Rapture again"
I hate Bioshock infinite compared to Bioshock 1 and 2. The thing is the creepy/horror aspect is what made me play the games for the first time. I love infinite when I think of it as separate from 1 and 2. The story is amazing, the gameplay is great but its just not Bioshock for me...
I cant be the only one that would play 10+ games set in just Rapture alone. I would watch Shows/Movies/Animated anything for the stories of Rapture and the people in it. It's such an exspansive universe, even without the rando 1000 universes stuff in Infinite. Then if you get bored in a show BOOM💥 New universe, in cannon no less
@@indie_keegan a wonderful revelation isnt it. That we can have stories like Bioshock, rich with such beauty and depth; and yet still protract it with a real confirmed multiverse. How wonderful
The initial reception of BioShock 2 commercially and generally will always baffle me. I was 12 maybe when it came out and I thought I was the only one who felt this particular way about the game for a long time.
Yea it had a odd hate for a few years that almosg died with the remasters despuge the issues wuth remaster new people played 2 and found ut alit better than it was made out to be
Can’t say that I agree about it being as good or better than bioshock 1 story. However, it definitely does get way too much hate. Plus the gameplay is best in series by far
Personally, I think BioShock had the most going on thematically but BioShock 2 had the most emotionally compelling story and gameplay. I used to think BioShock Infinite was one of the greatest games ever made but at this point I think all it really had going for it was good visuals and atmosphere, which is something other two games had down anyway. That's my two cents.
Bioshock 2 is good however the Adam collecting mechanism sucks because if you die you gonna have to start again and wait for the bar to be full and you have to find that hole in the wall thingy in order to harvest/rescue little sisters whereas in bioshock 1 you just have to kill the big daddy and if you die it's alright because big daddy HP doesn't heal and after you killed big daddy you can rescue/harvest the little sisters right away
I personally found the villains in 1 far more interesting than in 2. Lamb felt more like a tedious annoyance, whereas most of Ryan's talks were interesting and felt like they fit in the setting perfectly. However, I do like the big daddy/sister bond and ending of 2 more. The gameplay and how you care for the little sisters also add to it. I think 1's story is better in terms of plot and worldbuilding, whereas 2 has a more emotional story.
'Bioshock 2 is perfection' YOU GOT ME BABY! I'M IN! Addendum - the ending where you become your daughters consciousness is one of the best endings in any video game ever
@@gothicm3rcy426 I will always consider Dead Space and Silent Hill 2 to have the best twists in a game ever. Bioshock was good but just seemed to come outta nowhere to me
@@gothicm3rcy426 Bishock 1’s plot is overrated, people only remember the plot twist and forget the rest of the game is pseudo-philosophical schlock with an underwhelming moral dilemma and lame ending.
I always thought how would that work, Delta remembers how his morality was before being turned into a big daddy? or he will just go "bonk that guy and pat that girl". Sad that we didn't saw the dad nor the daughter in any posterior installment
My first Bioshock game was Infinite and only recently played the 1st and 2nd one. The father-daughter connection I found lacking in Infinite, I found in Bioshock 2. I love Elizabeth, but Eleanor only appeared in flashes and I was so proud and happy to see her once she finally fights alongside Delta. Your actions shaping Eleanor's mindset and living through her in the ending was also really special.
Thank you for this, Bioshock 2 has been a major influence on me ever since I first played it when I was 12. Its a game that I hold so close to me because of how the story and the way you interact with the characters affected me so deeply. Bioshock 2 had such an importance on my life that I even named my dog Eleanor, lol. I love Bioshock 2 and replayed it so many times and I don't think I'll ever stop loving Bioshock 2.
Delta has to be one of my favorite game characters, the entirety of Bioshock 2 hit me like Bioshock 1 and Infinite couldn't reach, the story gets me so emotional even to this day and I have a habit of replaying it every single year, thanks for the love that this game deserves
Bioshock 2 will always be my favorite, all of the entries in the series are strong in their own ways, but I do feel people think less of 2 I also felt a little frustrated when playing Minerva's Den, I really liked the story but not so much the gameplay, I never really thought about that but you're right, its strong points are right at the beginning and right at the end. Amazing video as always! Very well put together
Only aspects of Minerva's Den gameplay that I really loved were the new splicer variants, the Lancer laser (though it doesn't serve a very unique role), the Lancer daddies, and the varied order in which we find weapons and plasmids. The unique turrets and security bots and the gravity well plasmid both felt like weird bits of overkill.
I love Sofia Lamb (specifically her speeches about collectivist philosophies) and Eleanor Lamb as characters. And the endings (especially the neutral ending) is one of the best endings in video game history
Bioshock 2 literally saved my life. I was 16, depressed, living with my narcissistic abusive mother, and thinking of ending it. Then I watched the first trailer for this game and because of my love for the first game, I stuck around to play it and managed to get through my dark period and kept the mantra that I only had to make it to 18 and I could leave and never come back. I'm happily married now, and I have Bioshock tattoos (Jack's chains, the Delta and Omega symbols and the Bird and the Cage) going down my forearms to remind me to never give up. It will always be my favorite game.
I actually played this one first. It made Bioshock 1 more difficult to get used to afterwards because it sucked not being able to use your weapon and your plasmids at the same time. Anyway, I’ve always liked the sequel more.
The exactly same thing happened to me, I was baffled when I disvored that this game was so overlooked by comunitty, I have never seen any problem whith it...
23:00 can we appreciate how the splicer dying, and his following corpse, caused collision issues with the alpha big daddy corpse (which is a prop and not a dead enemy), so much to the point where the alpha series corpse jumped into the air and got a fair bit of distance for a person in an armoured suit.
29:10 I love how the splicers the Little Sisters get ADAM from have angel wings and a halo on them in their vision. Its the perfect explanation on why the Little Sisters call people(specifically Jack in the first game) Angels.
A thought about Gil, I kind of wish his begging of "I will go outside!" Had some kind of truth to it. I wish there was a third option to simply let Alex loose into the sea, a sort of grey morality choice. You'd see him come back later at the end of the game, as a misshapen form in the distant ocean through some window pane, or maybe sitting eating more Adam laced flowers. Not particularly bothering anyone but just kind of existing.
I wish killing him was the good morality choice. First, it puts a spin on the sparing vs killing but most importantly to me, Gil's last wishes as a thinking man were to be killed. He knew what he would become and didn't want to live like that. Euthanizing a man turned monster rather than letting him live as an egomaniacal tyrant is a much better choice to me. Grace and Stanley's sparing make sense once you realize Grace's backstory and realize if it wasn't for Stanley, Delta and Eleanor wouldn't be together (which their bond is purely chemical and up for debate) and he's helpless, clearly not a threat.
This makes me immensely happy. When Bioshock first came out, I was enthralled with the failed utopia that was Rapture. Finding little audio diaries detailing how the groundwork for an incredible city fell to infighting and corruption. The famous twist of the first game threw me for a loop like it did countless others and I ended that campaign satisfied. Then, Bioshock 2 came out. The story of a Big Daddy trying to rescue his Little Sister struck a chord with me in a way I didn't expect. While present in the first game, Little Sisters would say happy and excited dialogue when I approached them. I was there to either protect or destroy them, but the idea of hurting them made something inside me twist in disgust. That was the breakthrough. I 'INSTINCTIVELY' wanted to protect and help them more than I did in the first game. Combined with the moving story of rescuing Eleanor from Dr.Lamb, it felt like more than just a typical 'go here/find person and save the day' story. It became a mission for a father to save his daughter from a fate worse than death. His urgency to find Eleanor and to get the hell out of Rapture comes across as YOUR OWN desperation because Subject Delta never says a single word This makes every action and reaction in his environment tell a silent story for the audience. He's an empty shell for the player to inhabit in the BEST POSSIBLE WAY. Other games have had similar storylines and some do it magnificently. Take TellTales The Walking Dead when you were in the role of Lee Everett trying to keep Clementine safe. A game that makes you WANT to protect someone you're looking out for because you've grown to care for them with just a compelling story and gameplay mechanics is a story that will be remembered for years to come.
In the end, the critical factor that made Bioshock 2 my favorite game in the trilogy… was Elenor. It is so rare for me feel entirely invested in a video game story and the motives of the character I’m playing as. As Jack, I’m playing as a guy who wants to escape Rapture and kills his betrayer. As Booker, I’m playing as a guy who wants to settle do a job and then goes to bizarre lengths trying to keep his past mistakes buried. As Delta, I’m playing as a guy who is trying to rescue his daughter that sees the world in him. The plot twists in the other two games were mind-blowing and had my jaw dropping for several minutes, but they don’t match up to the scene when Lamb smothers Elenor after we’ve finally caught up to her. We’ve spent the entire game trying to find this sweet innocent girl who is doing everything she can to reunite us, guiding us with her voice and sending gifts to help us. I felt ALL of Delta’s fury as he tried bashing down the glass door to stop Lamb. It’s one of the most immersive moments I’ve ever felt in a video game simply because I felt every strong feeling Delta had at that same time. And to have Elenor put on a Big Sister suit and help us in combat, added onto the ending where her entire morality has been shaped by our choices really seals it. Elenor’s incredible lure is the tipping point of what made Bioshock 2 my favorite game in the trilogy. I truly felt every bit of Delta’s desire to save her.
The original BioShock is one of only 2 times in a video game that a cutscene actually got me choked up. It was that moment at the end of the first bioshock's "good" ending, when you see yourself in the hospital bed and then all the little sisters cover your hand with theirs at the end of your life. That was so powerful. His just reward at the end is having all of them there to say goodbye
The two levels I most loved were "Fontaine Futuristics" and "Persephone". Visually speaking, they might not reach the standards of levels such as "Arcadia" or "Fort Frolic". But the feeling and symbolism in them, especially considering the recorders...it was quite breath taking.
I really feel this game is getting a resurgence in appreciation as of late, and I'm here for it. Loved the game whenit came out, been defending it for over 10 years!
Mark Meltzer was part of an online campaign before the game launched, was so much fun. Every week there were new clues to solve eventually leading to the discovery of Rapture.
I adore BioShock 2. I remember the discourse surrounding it after it came out. There were a lot of complaints about how it returned to Rapture, but little acknowledgement of the improvements it made to the primary formula and QOL changes that were implemented. I found myself more invested with the plot of this one, because of the bond Delta shares with Eleanor, instead of being a figurative fish out of water, like Jack, taking orders from Fontaine. Not that I don't love me some OG BioShock...
Perfection indeed. One of my favourite stories in videogames. Ending got me to tears decade ago ( that music! ) and now that I have daughter crawling around my soon starting fourth playthrough will be even more emotional. Coincidentaly daughter got named Minerva too :)
LOVE this video :) 10/10. Although I want to add that the little sisters /do/ occasionally break from their mental conditioning, I do agree that it breaking every time you gather is just a Video Game thing, but when walking back through Lamb's office to give Eleanor the big sister suit, you can see the conditioning lapse there, and there are several voicelines for the little sisters (Not while they're being attacked by the splicers or anything, just sort of idle voicelines for while they're either in the player's care or if they're woth another big daddy I guess?) where they're crying for their mothers and just being generally scared and confused. (The one where they cry for their mothers really sticks out to me as a show of their conditioning breaking for a moment, because there are several lines which imply that due to their conditioning they no longer even remember what a mom is, let alone that they used to have one.)
The marketing campaign leading up to the game/story was unforgettable for me. From the puzzles and codes, pieces of information, audio, etc. it was a level of hype that I hadn’t experienced before.
i absolutely loved minerva's den, while i do agree that the levels got a bit stale, the character of porter is one of my favorites. for me, the thinker using porter's own voice to make him trust it and reed's line about sigma's dedication to porter's cause was a subtle message about self love and acceptance, very fitting after porter's struggle to move on after his wife's passing
Bioshock will always be my all time favorite game , it came out when I was a kid and I watched my dad play the first game and when I bought my PlayStation it was the first game I got , the nostalgia playing it is unreal , now it’s something I play every year
Really liking these lore deep dives for Bioshock - I think that a sort of visual aid with character names, faces, and a general representation of the narrative structure would be a nice addition for this style of video. Like perhaps a still frame shaped like a detective board with photos of characters and string connecting them that is then overlaid every so often during the video. This however is by no means something sorely needed, your videos are super clear and always enjoyable to watch.
Mark Meltzer is seriously such a great character; the “There’s Something in The Sea” ARG did such a great job at building his character and made the payoff when you realise you’ve killed him as a Big Daddy so heartbreaking.
I will always prefer bioshock 1 because I feel that it’s a more interesting story focused on the society of rapture and exploring what happens when people with no morals are left with no oversight. But I think that bioshock 2 was the perfect follow up. The focus more on the people of rapture and how they react, how they help others or how they exploit others for their own goal. The change in ideologies from complete individualism to extreme utopian-altruism is an excellent choice, carrying on Ryan’s energy but in a new and exciting way. Also the more personal story of a big daddy and a little sister really fixes my biggest problem with bioshock 1, where jack (before you know the whole story) feels disconnected from raptures struggle. Being a big daddy really puts you into the story from the get go, and makes the story going forward feels even deeper than if you were disconnected. TLDR: bioshock 1 is focused on the society, bioshock 2 follows up beautifully by focusing on the people.
This game was my ascendence to gaming. I remember being 12 playing Bioshock 2 multiplayer and absolutely wrecking with the electro bolt crossbow combo.
What made me interested is that mark's story was that part in Dionysus park that hinting that this is taking time in the events of bioshock 2 we basically were following mark while he was searching for his little girl like when I first heard that "STOP that's my little girl!" Just behind that door I was like "holy- were following this guy?" And when I got to the level with Alexander when I noticed that name on the big daddy I swear I felt bad like if I had actually caught up with him I could have saved him.
Great video man ! Came here to understand more of the story that i may have lost after completing it. Just one correction, 16:28, harvesting the bodies is actually optional, you can rescue the little sisters doing it or not :)
Bioshock 2 is so underrated, my friends clowned on me for loving it back when it came out cause "it wasnt good cause theres no big twist". Like belive me, i went in for a story twist but ended up with emotional damage which was also great. Also playing as a big daddy was so sick.
God I love Tenembaum, her voice is crystal smooth, she is the rare combination of “Rapture Citizen”, “Alive” and “Genuinely Good Person” because the only people who fit that description are… nobody…. Sinclair was a good man, I’d argue that Grace Holloway was a good person, but her aliveness is questionable since now there isn’t Sophia to prevent Splicers from killing her, so she definitely is gonna die of unnatural causes.
Honestly for years I feel like I was amongst a minority of bioshock 2 lovers…now I’m seeing loads of videos of people finally realizing how it was basically the perfecT bioshock
It honestly is just better in almost every way and way more emotional to with the fantastic dlc I get the twist in 1 is fantastic but the story in the 2nd is just so so amazing
Bioshock 2 is an ageless gem, its story, worldbuilding, artstyle, and character arcs are absolutely top notch, and I feel like there isn't a game that has reached this far in the current time, there's a few like HollowKnight, but Bioshock 2 is something special of its own.
Bioshock 2 remains as my favorite game of all time and has yet to be touched by any game. its just my childhood and I cannot recreate the joy and craving for understanding this game gave me through any other games. its just beautiful In my eyes.
I recently replayed this game back to back with its predecessor in it’s entirety, not having touched them since I was about 13 years old. I remember thinking as I played through Bioshock 2 “this is like…better than i remember.” Both games are so special to me and this video could not have stated my feelings about this game any better. Thank you for putting the work and research into something like this. fuck bioshock infinite tho
I saw this vid, saw your channel and thought… “I know this guy”. I looked through your channel and realized you were playing For Honor a lot and I saw a bunch of your vids before! I think your channel’s evolution is great and I can’t wait to watch more from you!
Bioshock 2 was shat on by the community, now it's suddenly a good game with a great story. I'll never understand the change of heart from some people. It's always been an amazing game. Also, i'd love it if there were subtitles. At times it was difficult to understand due to Gingy speaking so fast, and the captions (auto captions) don't really translate it very well. Very good video though!! ^_^
Always has and will be my favorite Bioshock. Refreshing to see it getting the love it’s rightfully deserved especially Minerva’s Den arguably one of the best written pieces of art ever created.
You are the best at making these types of videos, period. Can't wait for the infinite video, personally it's my favorite of the 3 but I always love to hear other people's thoughts and criticism on it
Good for Milton not using Thinker to replicate Pearl. You can hear the pain when he orders it to stop. There is a song, and I can't remember what its called. Similar premise, the singer lost his wife but he doesn't want one more night with her, because he'd always want one more. It would never be enough.
I remembered playing bioshock 2 a while back, almost 9 years I'd say. Anyways the game really stuck with me, and when i saw the entire series for 9 dollars due too a sale, (80% off) i had too get it again. And boy oh boy reliving my memories, and finding new ones has been more than entertaining
I played Bioshock Trilogy on Switch last year and was absolutely blown away on how Bio1 lived up to the hype… but then was blown further away by 2. I really enjoyed the direction the team went as I really was fascinated with the whole BD/LS system and was ecstatic that 2 was gonna explore that at the forefront. The gameplay improvements were heavily welcomed, and even made Bio1 feel extra clunky on a replay lol. I really grew attached to the narrative and this new look into Rapture’s lore. So I was disappointed to read so many people found Bio2 to be the worst in the series for so long. But I’ve grown happy as I’ve seen increased reflection on the series, and how Bio1&2 really stand the test of time… unlike Infinite.
I played bioshock 2 first, so it has a special place in my heart. I dont really see 1 and 2 being separate from one another. The art blew me away, and I loved the fact that the first and second game looked so similar to each other. It's mainly learning about rapture and the people, while needing to deal with the current fallout. The information you learned was relevant as in the end, it's one world, with different stories.
Been playing this series for the first time lately. In Bioshock 1 I barely ever used the camera and it got way harder towards the end of the game, so this time I went all in on the camera and even late game enemies were melting like butter. I accidentally completed the whole game without dying once
8:46 If I may point out an error, I do not believe that this poster was in the first game. Gilbert Alexander and Sofia Lamb where created during the production of BioShock 2 and where introduced in BioShock 2. Unless this poster was added in the Remaster, it does not appear in the original.
Excellent video, you answered a few questions. I've had this trilogy in my library for years and finally got the time to enjoy it. Looking forward to your other work keep it up please.
Bioshock 2 is the first game in the series I've played, and even though my first time playing it scared me from playing it for a few years it will always be my favorite.
Did you know the slugs that tenebaum found can actually be found in the water in the certain levels i think it’s pretty awesome the way the game can remind you of the over arching story in subtle ways like this
The Bioshock 2 multiplayer while I did enjoy, I felt the money and energy spent on it would’ve been better off put into the single player experience. The DLC we only got one (and a MP map pack) and as someone who frequented the B2 Take2 forums we were promised more. Plus certain bug fixes were promised that would’ve resolved the fragmentation of the multiplayer community and made the DLC maps unplayable unless everyone had it. I’m still pissed over that last one. The game I still play now and then but not as much as 1. Main reason I don’t replay it as often is there being no game plus mode, which would’ve made the game perfect for me. Totally agree on your points between one and 2 and level design. B2 brought it as far as art direction and design for me also.
The BS2 multiplayer was only added due to the publisher pushing for it (cause it was so big at that time in the game industry). I agree that the money and energy should have been put into the game proper instead.
To be honest, I just like the fact that the story (excluding player choices) has the father being the good one and the mother being objectively in the wrong. I also think the twist of your daughter watching you as you make your way though Rapture and the fact she changes depending on the lessons you teach her. Changes from acting like an ass and dealing with the consequences (A bad ending) to "I have failed my daughter since I taught her to act like an asshole." Who are you to judge her for killing the little sisters in the end while they sleep when you killed them as they struggled in your hands when they smiled thinking you where going to be their new protector. Your actions effect on just the people in the here and now, but people down the line as well.
The fact that 2K made the decision to make the big boss enemies as the playable character Was by far, the best idea any game developer has had for a sequel concept And that is why _Infinite_ struggled comparatively. It’s just like Star Wars with RotJ struggling to live up to ESB
It's probably pretty crazy I have had thos game for years and never played it. I loved Bioshock and Infinite was different, not terrible. I bet I would love this one
Learning that Eleanor is Sofia Lamb’s daughter isn’t a twist; it was told to us in the opening scene when she said it to your face: “This is NOT your daughter. Her name is Eleanor, and she is MINE.” BioShock 2 doesn’t really have any twists; it doesn’t try to play mind games with you, and is straight up honest about things. One of the 1st game’s cons was the twist came too early, or the climax was stretched out too far for players like me to keep interested after the biggest revelation had been made, and after the Would You Kindly twist, the game goes downhill. BioShock 2 doesn’t have that problem; it just focused on telling a good story that is straightforward with what’s happening. It’s like a jigsaw puzzle; we know what it looks like from the box cover (prologue), and each piece of the puzzle (any new information) is simply an expansion on it all, which I think makes it more rewarding than BioShock 1’s. BioShock 1 was more of a “Who’s that Pokemon” sort of thing; you’re left to guess what’s going on, and when it’s revealed, you like “OHHHHH!!!”, but it lingers on that revelation because nothing else could top it...the game blew its load too early, so to speak.
I do love that all 3 bioshock games is the prodigal child destroying their parents empire (jack, Ryan’s son, Eleanor, Sophia’s daughter, and Anna/Elizabeth booker/Zachary’s daughter)
My favorite lines from Infinite were "You're Comstock's daughter. He wants you to follow in his footsteps." "Well I want a *puppy* but that doesn't mean I'm gonna get one!"
I think deep down at its core, Bioshock 2’s story is about a really REALLY messy divorce. I mean it’s not LITERALLY about a divorce but you have to admit that the themes of a broken/dysfunctional family are pretty prevalent in the narrative.
I just finished a book called Rapture, it does an awesome job at filling out the bioshock story line, I played 1 and two before reading the book, absolutely awesome.
You are the first person I've ever heard say that killing Stanley was a difficult decision. Alexander was a difficult decision -- Killing Stanley? It was as easy a choose as sparing Grace was.
I like how Bioshock 2 has been getting a lot more love from the community recently
I find it strange it feels like this happened all the sudden
@@kingjamesii404 it kinda came from people realising infinite wasn’t really that great. Kinda a “well if I was wrong there then where else am I wrong” situation 😅
@@Crazygamergal I like all of the games equally
Yeah, I remember when I told friends I liked that one the most. They thought I was joking.
Dude same! Good it's getting its due.
Fun fact : the play testers for the first game didn't trust Atlas because he had a souther drawl voice so they changed his voice to an Irish one.
so it's kinda neat that Sinclair who has a souther drawl voice and players don't trust him doesn't betray you
Bioshock 2 was my first Bioshock and I liked Sinclair immediately
@@doomslayer1210 Noice , he does have a nice voice
@@arthuredington6171 nice nice oisko heittää parikymppii
I trusted him because tenenbaum tells you that you can trust him.. and I trust tenenbaum
@@doomslayer1210 “Name’s Augustus Sinclair, sport. Esq.” loved him ever since
Good to see people appreciating bioshock 2 more than it was in the past. the story, character, and the combat was so good, it maybe don’t have the twist like 1 but it’s really good
Also can’t forget about Minerva’s Den
@@dantejordan4847 Arguably the best piece of Bioshock content
Minerva's Den's twist is arguably as good as the first one
@@dantejordan4847 One of the best dlcs ever made, without a doubt.
@@dantejordan4847 Greatest DLC of all time.
I love Bioshock 2. I think it improved on many aspects of Bioshock 1.
Being a big daddy. Carrying Little Sisters around. Doing everything to save your daughter. Having her actions be based on what she learns from your decisions throughout the game. Its great.
I seem to remember that mark meltzer was actually a character in an ARG website called something in the sea which was part of bio shock 2’s marketing before it launched. The ARG focuses on his attempts to find his daughter after she’s captured on the surface by a big sister and his hunt eventually leads to him finding out about rapture. It was really well done as an arg with great puzzles and an intriguing mystery.
This ARG was awesome! I was so obsessed with this game and it's release lolol
I loved Something in the Sea! If you sent an IRL letter to Mark Meltzer, you got added to a mailing list for free swag! I got two Rapture Records vinyls (with 1 song, Rise Rapture Rise on it: side A a regular version and side B ends with a creepy Little Sister voice I think) as well as a membership card for the ARG character O.O. Lutwidge's International Order of the Pawns. (I'm Man O' War Pawn).
@@survivordave Holy shit that's awesome I live in nz so not possible
Yeah. I think they put him in the game due to feedback from the fans.
@@survivordave damn thats so cool
You had me at "Bioshock 2 is perfection".
^
thats interesting because it immediately turned me off to this vid.... anytime a video game essayist uses words like "genius" or "perfection" it always puts me on edge... that kind of hyperbolic language being tossed around just makes an argument weaker imo cuz perfection is rly subjective in my opinion. also it always feels clickbaity... i mean he threw the word perfect in the thumbnail... im still gonna watch it but its incredible how the first thing this vid does is the exact thing i hate hearing from these kinds of vids.
@@kg7219 While I don't disagree with you, in this specific instance, he's right.
@@kg7219 i mean, please share with us your portfolio of wildly popular game content
Same
I like the idea of a big daddy slamming food items into his helmet visor to regain health in the middle of a firefight with splicers.
My favorite Bioshock game and I think it's extremely underrated and I think it's bullshit how so much people hate this game and didn't pay attention simply because we are "Just in Rapture again"
Bioshock is Rapture
Maybe that's why infinite was like "we must get away from the water. We go up!!"
I hate Bioshock infinite compared to Bioshock 1 and 2. The thing is the creepy/horror aspect is what made me play the games for the first time. I love infinite when I think of it as separate from 1 and 2. The story is amazing, the gameplay is great but its just not Bioshock for me...
I cant be the only one that would play 10+ games set in just Rapture alone. I would watch Shows/Movies/Animated anything for the stories of Rapture and the people in it. It's such an exspansive universe, even without the rando 1000 universes stuff in Infinite. Then if you get bored in a show BOOM💥 New universe, in cannon no less
@@indie_keegan a wonderful revelation isnt it. That we can have stories like Bioshock, rich with such beauty and depth; and yet still protract it with a real confirmed multiverse. How wonderful
The initial reception of BioShock 2 commercially and generally will always baffle me. I was 12 maybe when it came out and I thought I was the only one who felt this particular way about the game for a long time.
Yea it had a odd hate for a few years that almosg died with the remasters despuge the issues wuth remaster new people played 2 and found ut alit better than it was made out to be
If they had remastered the multiplayer along with it, I'd still be playing it to this day.
b2 an ds2 are my fav in the respective series'
Honestly I'd love to see multiplayer servers full on pc.
@@archieliam717 based
Can’t say that I agree about it being as good or better than bioshock 1 story. However, it definitely does get way too much hate. Plus the gameplay is best in series by far
Personally, I think BioShock had the most going on thematically but BioShock 2 had the most emotionally compelling story and gameplay.
I used to think BioShock Infinite was one of the greatest games ever made but at this point I think all it really had going for it was good visuals and atmosphere, which is something other two games had down anyway.
That's my two cents.
I think the game play itself is actually better in part 2. Andrew Ryan is really what carried the first game in my mind.
Bioshock 2 is good however the Adam collecting mechanism sucks because if you die you gonna have to start again and wait for the bar to be full and you have to find that hole in the wall thingy in order to harvest/rescue little sisters whereas in bioshock 1 you just have to kill the big daddy and if you die it's alright because big daddy HP doesn't heal and after you killed big daddy you can rescue/harvest the little sisters right away
@@JimTheCurator same, Infinite used to be perfection for me, but throughout the years, I came to appreciate Bio2 much more
I personally found the villains in 1 far more interesting than in 2. Lamb felt more like a tedious annoyance, whereas most of Ryan's talks were interesting and felt like they fit in the setting perfectly. However, I do like the big daddy/sister bond and ending of 2 more. The gameplay and how you care for the little sisters also add to it. I think 1's story is better in terms of plot and worldbuilding, whereas 2 has a more emotional story.
'Bioshock 2 is perfection' YOU GOT ME BABY! I'M IN! Addendum - the ending where you become your daughters consciousness is one of the best endings in any video game ever
nothing is better than "would you kindly"
the best ever twist in gaming history
@@gothicm3rcy426 I will always consider Dead Space and Silent Hill 2 to have the best twists in a game ever. Bioshock was good but just seemed to come outta nowhere to me
@@gothicm3rcy426 honestly i think the twist and story in general really falls apart towards the end
@@gothicm3rcy426 Bishock 1’s plot is overrated, people only remember the plot twist and forget the rest of the game is pseudo-philosophical schlock with an underwhelming moral dilemma and lame ending.
I always thought how would that work, Delta remembers how his morality was before being turned into a big daddy? or he will just go "bonk that guy and pat that girl". Sad that we didn't saw the dad nor the daughter in any posterior installment
My first Bioshock game was Infinite and only recently played the 1st and 2nd one. The father-daughter connection I found lacking in Infinite, I found in Bioshock 2. I love Elizabeth, but Eleanor only appeared in flashes and I was so proud and happy to see her once she finally fights alongside Delta. Your actions shaping Eleanor's mindset and living through her in the ending was also really special.
the most delusional take I've ever seen LMFAO
@@HugoStiglitz88 thanks glad to have made your day :)
I completely agree 👍
Thank you for this, Bioshock 2 has been a major influence on me ever since I first played it when I was 12. Its a game that I hold so close to me because of how the story and the way you interact with the characters affected me so deeply. Bioshock 2 had such an importance on my life that I even named my dog Eleanor, lol. I love Bioshock 2 and replayed it so many times and I don't think I'll ever stop loving Bioshock 2.
If I ever have a daughter you know what I'm calling her
definitely, its the hollowknight of its time.
Delta has to be one of my favorite game characters, the entirety of Bioshock 2 hit me like Bioshock 1 and Infinite couldn't reach, the story gets me so emotional even to this day and I have a habit of replaying it every single year, thanks for the love that this game deserves
Bioshock 2 will always be my favorite, all of the entries in the series are strong in their own ways, but I do feel people think less of 2
I also felt a little frustrated when playing Minerva's Den, I really liked the story but not so much the gameplay, I never really thought about that but you're right, its strong points are right at the beginning and right at the end.
Amazing video as always! Very well put together
Only aspects of Minerva's Den gameplay that I really loved were the new splicer variants, the Lancer laser (though it doesn't serve a very unique role), the Lancer daddies, and the varied order in which we find weapons and plasmids. The unique turrets and security bots and the gravity well plasmid both felt like weird bits of overkill.
@@cloudbroken I really, really liked the laser. The sound that it makes, man. So good.
@@cloudbroken it's cool, we can't all be born with good taste.
the story in 1 is great the whole way through.... the first 50% of 2 is great..... then its a mess
I love Sofia Lamb (specifically her speeches about collectivist philosophies) and Eleanor Lamb as characters. And the endings (especially the neutral ending) is one of the best endings in video game history
Bioshock 2 literally saved my life. I was 16, depressed, living with my narcissistic abusive mother, and thinking of ending it. Then I watched the first trailer for this game and because of my love for the first game, I stuck around to play it and managed to get through my dark period and kept the mantra that I only had to make it to 18 and I could leave and never come back. I'm happily married now, and I have Bioshock tattoos (Jack's chains, the Delta and Omega symbols and the Bird and the Cage) going down my forearms to remind me to never give up. It will always be my favorite game.
Bioshock tattoos sounds cool af and that's amazing that the game helped you that much
Personally Sinclair is my favorite character, he was our only real friend in the game. I was really bummed out when I had to kill him 😔
To be fair we had a fair share of friends in this game.
Sinclair of course Tenenbaum
Elenor
Grace (if spared)
Little sisters (if spared)
I tried to use Hypnotize on Sinclair. It let's you do it, but you Still have to kill him.
I actually played this one first. It made Bioshock 1 more difficult to get used to afterwards because it sucked not being able to use your weapon and your plasmids at the same time. Anyway, I’ve always liked the sequel more.
The exactly same thing happened to me, I was baffled when I disvored that this game was so overlooked by comunitty, I have never seen any problem whith it...
Totally agree! This was my first Bioshock game I ever played and it will always be a masterpiece to me! Replayed it recently and it still holds up!
23:00 can we appreciate how the splicer dying, and his following corpse, caused collision issues with the alpha big daddy corpse (which is a prop and not a dead enemy), so much to the point where the alpha series corpse jumped into the air and got a fair bit of distance for a person in an armoured suit.
29:10
I love how the splicers the Little Sisters get ADAM from have angel wings and a halo on them in their vision. Its the perfect explanation on why the Little Sisters call people(specifically Jack in the first game) Angels.
A thought about Gil, I kind of wish his begging of "I will go outside!" Had some kind of truth to it. I wish there was a third option to simply let Alex loose into the sea, a sort of grey morality choice. You'd see him come back later at the end of the game, as a misshapen form in the distant ocean through some window pane, or maybe sitting eating more Adam laced flowers. Not particularly bothering anyone but just kind of existing.
I wish killing him was the good morality choice. First, it puts a spin on the sparing vs killing but most importantly to me, Gil's last wishes as a thinking man were to be killed. He knew what he would become and didn't want to live like that. Euthanizing a man turned monster rather than letting him live as an egomaniacal tyrant is a much better choice to me.
Grace and Stanley's sparing make sense once you realize Grace's backstory and realize if it wasn't for Stanley, Delta and Eleanor wouldn't be together (which their bond is purely chemical and up for debate) and he's helpless, clearly not a threat.
The grey choice for Grace would be to break her jaw again lol
This makes me immensely happy. When Bioshock first came out, I was enthralled with the failed utopia that was Rapture. Finding little audio diaries detailing how the groundwork for an incredible city fell to infighting and corruption. The famous twist of the first game threw me for a loop like it did countless others and I ended that campaign satisfied.
Then, Bioshock 2 came out. The story of a Big Daddy trying to rescue his Little Sister struck a chord with me in a way I didn't expect. While present in the first game, Little Sisters would say happy and excited dialogue when I approached them. I was there to either protect or destroy them, but the idea of hurting them made something inside me twist in disgust.
That was the breakthrough. I 'INSTINCTIVELY' wanted to protect and help them more than I did in the first game. Combined with the moving story of rescuing Eleanor from Dr.Lamb, it felt like more than just a typical 'go here/find person and save the day' story. It became a mission for a father to save his daughter from a fate worse than death. His urgency to find Eleanor and to get the hell out of Rapture comes across as YOUR OWN desperation because Subject Delta never says a single word
This makes every action and reaction in his environment tell a silent story for the audience. He's an empty shell for the player to inhabit in the BEST POSSIBLE WAY. Other games have had similar storylines and some do it magnificently. Take TellTales The Walking Dead when you were in the role of Lee Everett trying to keep Clementine safe. A game that makes you WANT to protect someone you're looking out for because you've grown to care for them with just a compelling story and gameplay mechanics is a story that will be remembered for years to come.
This game was absolutely amazing
Made me cry man tears
In the end, the critical factor that made Bioshock 2 my favorite game in the trilogy… was Elenor.
It is so rare for me feel entirely invested in a video game story and the motives of the character I’m playing as. As Jack, I’m playing as a guy who wants to escape Rapture and kills his betrayer. As Booker, I’m playing as a guy who wants to settle do a job and then goes to bizarre lengths trying to keep his past mistakes buried. As Delta, I’m playing as a guy who is trying to rescue his daughter that sees the world in him. The plot twists in the other two games were mind-blowing and had my jaw dropping for several minutes, but they don’t match up to the scene when Lamb smothers Elenor after we’ve finally caught up to her.
We’ve spent the entire game trying to find this sweet innocent girl who is doing everything she can to reunite us, guiding us with her voice and sending gifts to help us. I felt ALL of Delta’s fury as he tried bashing down the glass door to stop Lamb. It’s one of the most immersive moments I’ve ever felt in a video game simply because I felt every strong feeling Delta had at that same time. And to have Elenor put on a Big Sister suit and help us in combat, added onto the ending where her entire morality has been shaped by our choices really seals it.
Elenor’s incredible lure is the tipping point of what made Bioshock 2 my favorite game in the trilogy. I truly felt every bit of Delta’s desire to save her.
The ending alone touches my soul and gives me the will to live. The ending shows that there is always hope for humanity.
If you think about it, bioshock 2 is an overglorified custody battle
The original BioShock is one of only 2 times in a video game that a cutscene actually got me choked up.
It was that moment at the end of the first bioshock's "good" ending, when you see yourself in the hospital bed and then all the little sisters cover your hand with theirs at the end of your life.
That was so powerful. His just reward at the end is having all of them there to say goodbye
The two levels I most loved were "Fontaine Futuristics" and "Persephone". Visually speaking, they might not reach the standards of levels such as "Arcadia" or "Fort Frolic". But the feeling and symbolism in them, especially considering the recorders...it was quite breath taking.
Fort Frolic will always be the best of the BioShock series.
I really feel this game is getting a resurgence in appreciation as of late, and I'm here for it. Loved the game whenit came out, been defending it for over 10 years!
Mark Meltzer was part of an online campaign before the game launched, was so much fun. Every week there were new clues to solve eventually leading to the discovery of Rapture.
I adore BioShock 2. I remember the discourse surrounding it after it came out. There were a lot of complaints about how it returned to Rapture, but little acknowledgement of the improvements it made to the primary formula and QOL changes that were implemented. I found myself more invested with the plot of this one, because of the bond Delta shares with Eleanor, instead of being a figurative fish out of water, like Jack, taking orders from Fontaine. Not that I don't love me some OG BioShock...
I haven't played this game in a decade but as soon as you said "Mark Meltzer".....hot damn what a weirdly visceral memory 🥺
Perfection indeed. One of my favourite stories in videogames. Ending got me to tears decade ago ( that music! ) and now that I have daughter crawling around my soon starting fourth playthrough will be even more emotional. Coincidentaly daughter got named Minerva too :)
I love this rendition of the series.
The humor is great too, like when Little sisters comment on plasmids kills
For example:
"Mmmm Marshmallows"
LOVE this video :) 10/10. Although I want to add that the little sisters /do/ occasionally break from their mental conditioning, I do agree that it breaking every time you gather is just a Video Game thing, but when walking back through Lamb's office to give Eleanor the big sister suit, you can see the conditioning lapse there, and there are several voicelines for the little sisters (Not while they're being attacked by the splicers or anything, just sort of idle voicelines for while they're either in the player's care or if they're woth another big daddy I guess?) where they're crying for their mothers and just being generally scared and confused. (The one where they cry for their mothers really sticks out to me as a show of their conditioning breaking for a moment, because there are several lines which imply that due to their conditioning they no longer even remember what a mom is, let alone that they used to have one.)
The marketing campaign leading up to the game/story was unforgettable for me. From the puzzles and codes, pieces of information, audio, etc. it was a level of hype that I hadn’t experienced before.
As someone who didn't play any of them till last year I already love this video. Love all 3 of the games
i absolutely loved minerva's den, while i do agree that the levels got a bit stale, the character of porter is one of my favorites. for me, the thinker using porter's own voice to make him trust it and reed's line about sigma's dedication to porter's cause was a subtle message about self love and acceptance, very fitting after porter's struggle to move on after his wife's passing
Bioshock will always be my all time favorite game , it came out when I was a kid and I watched my dad play the first game and when I bought my PlayStation it was the first game I got , the nostalgia playing it is unreal , now it’s something I play every year
Really liking these lore deep dives for Bioshock - I think that a sort of visual aid with character names, faces, and a general representation of the narrative structure would be a nice addition for this style of video. Like perhaps a still frame shaped like a detective board with photos of characters and string connecting them that is then overlaid every so often during the video. This however is by no means something sorely needed, your videos are super clear and always enjoyable to watch.
Bioshock 2 is like the lost child, no one talks about it when talking about the bioshock games but it's an immaculate game.
Mark Meltzer is seriously such a great character; the “There’s Something in The Sea” ARG did such a great job at building his character and made the payoff when you realise you’ve killed him as a Big Daddy so heartbreaking.
I will always prefer bioshock 1 because I feel that it’s a more interesting story focused on the society of rapture and exploring what happens when people with no morals are left with no oversight. But I think that bioshock 2 was the perfect follow up. The focus more on the people of rapture and how they react, how they help others or how they exploit others for their own goal. The change in ideologies from complete individualism to extreme utopian-altruism is an excellent choice, carrying on Ryan’s energy but in a new and exciting way. Also the more personal story of a big daddy and a little sister really fixes my biggest problem with bioshock 1, where jack (before you know the whole story) feels disconnected from raptures struggle. Being a big daddy really puts you into the story from the get go, and makes the story going forward feels even deeper than if you were disconnected.
TLDR: bioshock 1 is focused on the society, bioshock 2 follows up beautifully by focusing on the people.
This game was my ascendence to gaming. I remember being 12 playing Bioshock 2 multiplayer and absolutely wrecking with the electro bolt crossbow combo.
What made me interested is that mark's story was that part in Dionysus park that hinting that this is taking time in the events of bioshock 2 we basically were following mark while he was searching for his little girl like when I first heard that "STOP that's my little girl!" Just behind that door I was like "holy- were following this guy?" And when I got to the level with Alexander when I noticed that name on the big daddy I swear I felt bad like if I had actually caught up with him I could have saved him.
Great video man ! Came here to understand more of the story that i may have lost after completing it. Just one correction, 16:28, harvesting the bodies is actually optional, you can rescue the little sisters doing it or not :)
always liked this one the most, never understood why people disliked it
Bioshock 2 is so underrated, my friends clowned on me for loving it back when it came out cause "it wasnt good cause theres no big twist". Like belive me, i went in for a story twist but ended up with emotional damage which was also great. Also playing as a big daddy was so sick.
I must say a very well done video of Bioshock 2. I just finished the series and you tied all the broken pieces together 👍
God I love Tenembaum, her voice is crystal smooth, she is the rare combination of “Rapture Citizen”, “Alive” and “Genuinely Good Person” because the only people who fit that description are… nobody…. Sinclair was a good man, I’d argue that Grace Holloway was a good person, but her aliveness is questionable since now there isn’t Sophia to prevent Splicers from killing her, so she definitely is gonna die of unnatural causes.
also how is she going to get out of rapture? even if the splicers dont get to her
What? Tenenbaun isn't what id call a good person
Honestly for years I feel like I was amongst a minority of bioshock 2 lovers…now I’m seeing loads of videos of people finally realizing how it was basically the perfecT bioshock
It honestly is just better in almost every way and way more emotional to with the fantastic dlc I get the twist in 1 is fantastic but the story in the 2nd is just so so amazing
Bioshock 2 is an ageless gem, its story, worldbuilding, artstyle, and character arcs are absolutely top notch, and I feel like there isn't a game that has reached this far in the current time, there's a few like HollowKnight, but Bioshock 2 is something special of its own.
I literally just revisited and beat both 1,2!! I loved every second of it! Truly a timeless masterpiece
“A good plot twist isn’t one that’s unpredictable, it’s one that makes all those little things that didn’t quite add up click into place.”
One of my favorite games of all time. Always come back to it every few years.
I’m glad you mention Minerva’s den… probably the best DLC ever made
You also had me at Bioshock 2 is perfection
Bioshock 2 remains as my favorite game of all time and has yet to be touched by any game. its just my childhood and I cannot recreate the joy and craving for understanding this game gave me through any other games. its just beautiful In my eyes.
I recently replayed this game back to back with its predecessor in it’s entirety, not having touched them since I was about 13 years old. I remember thinking as I played through Bioshock 2 “this is like…better than i remember.” Both games are so special to me and this video could not have stated my feelings about this game any better. Thank you for putting the work and research into something like this.
fuck bioshock infinite tho
Bioshock infinite is an insult to the series
@@Ronam0451 Eyy it’s the based Sinclair enjoyer, back at it again.
I saw this vid, saw your channel and thought… “I know this guy”. I looked through your channel and realized you were playing For Honor a lot and I saw a bunch of your vids before! I think your channel’s evolution is great and I can’t wait to watch more from you!
Bioshock 2 was shat on by the community, now it's suddenly a good game with a great story.
I'll never understand the change of heart from some people. It's always been an amazing game.
Also, i'd love it if there were subtitles. At times it was difficult to understand due to Gingy speaking so fast, and the captions (auto captions) don't really translate it very well. Very good video though!! ^_^
Always has and will be my favorite Bioshock. Refreshing to see it getting the love it’s rightfully deserved especially Minerva’s Den arguably one of the best written pieces of art ever created.
You are the best at making these types of videos, period. Can't wait for the infinite video, personally it's my favorite of the 3 but I always love to hear other people's thoughts and criticism on it
Good for Milton not using Thinker to replicate Pearl. You can hear the pain when he orders it to stop. There is a song, and I can't remember what its called. Similar premise, the singer lost his wife but he doesn't want one more night with her, because he'd always want one more. It would never be enough.
2 is my favorite Bioshock. Its just utterly BRILLIANT !! :)
This has become my favourite RUclips channel. Amazing work, great job!
Always my favourite in the trilogy! Great storytelling man 😊
I remembered playing bioshock 2 a while back, almost 9 years I'd say. Anyways the game really stuck with me, and when i saw the entire series for 9 dollars due too a sale, (80% off) i had too get it again. And boy oh boy reliving my memories, and finding new ones has been more than entertaining
I played Bioshock Trilogy on Switch last year and was absolutely blown away on how Bio1 lived up to the hype… but then was blown further away by 2. I really enjoyed the direction the team went as I really was fascinated with the whole BD/LS system and was ecstatic that 2 was gonna explore that at the forefront. The gameplay improvements were heavily welcomed, and even made Bio1 feel extra clunky on a replay lol. I really grew attached to the narrative and this new look into Rapture’s lore.
So I was disappointed to read so many people found Bio2 to be the worst in the series for so long. But I’ve grown happy as I’ve seen increased reflection on the series, and how Bio1&2 really stand the test of time… unlike Infinite.
I played bioshock 2 first, so it has a special place in my heart.
I dont really see 1 and 2 being separate from one another. The art blew me away, and I loved the fact that the first and second game looked so similar to each other. It's mainly learning about rapture and the people, while needing to deal with the current fallout. The information you learned was relevant as in the end, it's one world, with different stories.
Infinite is great as are the other 2
Been playing this series for the first time lately. In Bioshock 1 I barely ever used the camera and it got way harder towards the end of the game, so this time I went all in on the camera and even late game enemies were melting like butter. I accidentally completed the whole game without dying once
8:46 If I may point out an error, I do not believe that this poster was in the first game. Gilbert Alexander and Sofia Lamb where created during the production of BioShock 2 and where introduced in BioShock 2. Unless this poster was added in the Remaster, it does not appear in the original.
Excellent video, you answered a few questions. I've had this trilogy in my library for years and finally got the time to enjoy it. Looking forward to your other work keep it up please.
I’m hyped for the bio shock infinite video, keep up the great work
Bioshock 2 is the first game in the series I've played, and even though my first time playing it scared me from playing it for a few years it will always be my favorite.
I would love to see a story breakdown of one of the soulsborne games! Love the content man keep it up!
Slight note. Big Sisters spawn when all the levels Little Sisters are taken care of. Saving four little sisters gives you a gift.
Big sisters can appear before the last LS of an area.
Usually if you finish all other objectives of an area before dealing with any LS.
Imagine your just a little sister in bioshock 2 chilling with a big Daddy then all of the sudden delta comes in and kills your father figure
Did you know the slugs that tenebaum found can actually be found in the water in the certain levels i think it’s pretty awesome the way the game can remind you of the over arching story in subtle ways like this
I love these videos, your prospective is so insightful and entertaining.
Such a great video, my thoughts exactly! Bioshock 1 and 2 are art
I played bioshock 2 first before 1 and i fell in love with it! It was such a great game. I really loved playing it.
In terms of gameplay, I feel extremely secure in saying it's the most fun of any Bioshocks.
I love bioshock 2 so much
Love this style of video! Keep up the great work
The Bioshock 2 multiplayer while I did enjoy, I felt the money and energy spent on it would’ve been better off put into the single player experience. The DLC we only got one (and a MP map pack) and as someone who frequented the B2 Take2 forums we were promised more. Plus certain bug fixes were promised that would’ve resolved the fragmentation of the multiplayer community and made the DLC maps unplayable unless everyone had it. I’m still pissed over that last one. The game I still play now and then but not as much as 1. Main reason I don’t replay it as often is there being no game plus mode, which would’ve made the game perfect for me.
Totally agree on your points between one and 2 and level design. B2 brought it as far as art direction and design for me also.
There's NG+ in the first bioshock ?
@@khalilrahme5227 first yeah but only in the greatest hits version I think on the PS3. Xbox I’m not sure if it’s in the vanilla game or not.
The BS2 multiplayer was only added due to the publisher pushing for it (cause it was so big at that time in the game industry). I agree that the money and energy should have been put into the game proper instead.
I loved the MP I played so many hours of it lolol
To be honest, I just like the fact that the story (excluding player choices) has the father being the good one and the mother being objectively in the wrong. I also think the twist of your daughter watching you as you make your way though Rapture and the fact she changes depending on the lessons you teach her. Changes from acting like an ass and dealing with the consequences (A bad ending) to "I have failed my daughter since I taught her to act like an asshole." Who are you to judge her for killing the little sisters in the end while they sleep when you killed them as they struggled in your hands when they smiled thinking you where going to be their new protector. Your actions effect on just the people in the here and now, but people down the line as well.
damn this game is almost as underrated as this channel is.
The effort you're putting into your video shows keep up the good work
Man, back in 8th grade I remember booting up the Bioshock trilogy on my shitty old ps3 everyday after school
The fact that 2K made the decision to make the big boss enemies as the playable character
Was by far, the best idea any game developer has had for a sequel concept
And that is why _Infinite_ struggled comparatively. It’s just like Star Wars with RotJ struggling to live up to ESB
It's probably pretty crazy I have had thos game for years and never played it. I loved Bioshock and Infinite was different, not terrible. I bet I would love this one
BioShock 2 is my personal favorite for many reasons (Minerva's Den included). But, it's a personal story done the correct way. A thematic masterpiece
Learning that Eleanor is Sofia Lamb’s daughter isn’t a twist; it was told to us in the opening scene when she said it to your face: “This is NOT your daughter. Her name is Eleanor, and she is MINE.” BioShock 2 doesn’t really have any twists; it doesn’t try to play mind games with you, and is straight up honest about things. One of the 1st game’s cons was the twist came too early, or the climax was stretched out too far for players like me to keep interested after the biggest revelation had been made, and after the Would You Kindly twist, the game goes downhill.
BioShock 2 doesn’t have that problem; it just focused on telling a good story that is straightforward with what’s happening. It’s like a jigsaw puzzle; we know what it looks like from the box cover (prologue), and each piece of the puzzle (any new information) is simply an expansion on it all, which I think makes it more rewarding than BioShock 1’s. BioShock 1 was more of a “Who’s that Pokemon” sort of thing; you’re left to guess what’s going on, and when it’s revealed, you like “OHHHHH!!!”, but it lingers on that revelation because nothing else could top it...the game blew its load too early, so to speak.
I do love that all 3 bioshock games is the prodigal child destroying their parents empire (jack, Ryan’s son, Eleanor, Sophia’s daughter, and Anna/Elizabeth booker/Zachary’s daughter)
My favorite lines from Infinite were
"You're Comstock's daughter. He wants you to follow in his footsteps."
"Well I want a *puppy* but that doesn't mean I'm gonna get one!"
I think deep down at its core, Bioshock 2’s story is about a really REALLY messy divorce. I mean it’s not LITERALLY about a divorce but you have to admit that the themes of a broken/dysfunctional family are pretty prevalent in the narrative.
More a custody battle
I just finished a book called Rapture, it does an awesome job at filling out the bioshock story line, I played 1 and two before reading the book, absolutely awesome.
You are the first person I've ever heard say that killing Stanley was a difficult decision. Alexander was a difficult decision -- Killing Stanley? It was as easy a choose as sparing Grace was.
Augustus Sinclair’s death made me super sad, I really wanted him to see it through