After quite a lot of googling, this was by far the best explanation of how to solve this problem that I could find. You really hit the salient points, and explained the reasons for things so perfectly. Thanks so much, you've earned both a like and a subscription for this one! :D
there are short and tricky tutorials, as well as long and simple ones. they all start from scratch, that‘s why, for more complex undertakings, we need time... --maximilian
this was so clear, and to the point, thank you so much for such an informative tutorial!!! I would only say that your title could be a little more specific, as its vagueness almost led me to not click it! Either way, great creation, have a good one!!! Excited to see more of your content (:
hi sofia, this tutorial is one or two years old, and during that time i was experimenting with thumbnails, titles, music etc. so, thank you for your comment! maximilian.
Ok so, I know the video was made a while ago and you might not see this but I'm confusionnnnn. So basically when I constrain the aim to the sphere, the sphere just always moves for me? Like when the camera moves the sphere just moving everywhere lol. I love your tutorials by the way they have been literal lifesavers!
its been 10 months so I think maybe you have found the solution but just incase, I wanted to reply for anyone having this issue as I did as well. You have to select your sphere first then select your camera aim before point constrain
Great Video! Question though, could you put the camera in an empty group and constrain that to the path so you don't have to point constrain the camera aim to the sphere?
you mean: putting the camera into that box (empty group) and animate it from the inside? should work, but only with much tweaking (keyframes). keep in mind what comes first: the aim, not the motion. try it out.
Hi, thank you for the tutorial, can I center the camera to another part of the object? Everytime I try to change the center point after I select "point" at the menu the camera focus on center....
@@Uhr24 your vedio great thnks but I dont want to seen any contrain line going through my render if i render it Please help me with a solution thnks ♥👍
But that just applies if you attach a camera to a path and NOT setting the "follow" attribute, doesn't it? I mean, if you don't use the "follow" attribute, the camera should NOT get any rotation data, so the error situation shouldn't happen. In reality, even if you don't use the follow attribute, you still get cycleCheck warnings on the camera. Could you explain why is that happening?
hi josé, i published this tutorial a while ago and i don‘t have time to come back to it and look into details. why don‘t you post your question in the autodesk maya AREA?
4 года назад
@@Uhr24 In fact I found the solution myself. Well, it's not a solution really, but a workaround. The cycle warning comes from two different connections to the camera node, from the motionPath in first place, but also from the camera's own pivot translation (which is really weird). Anyway, since those pivot translation connection is doing nothing, it can be erased without issues. The camera behaves as it should and don't throw any more cycle warnings
Lol no need to do these all things for that rotation issue 🤦🏻♂️ ... For this u need select camera and in channel box select all attributes & just right click and key selected , that's it but You have to do this for evertime when u key the camera
It's insane how many original, innovative and awesome new Maya tricks I learn from your videos. You're a treasure. Thank you!
thank you so much!
After quite a lot of googling, this was by far the best explanation of how to solve this problem that I could find. You really hit the salient points, and explained the reasons for things so perfectly. Thanks so much, you've earned both a like and a subscription for this one! :D
thanks! probably in a werk‘s time i‘ll do a tutorial with a similar topic.
If anyone's curve is starting to jump around while adjusting the vertex (or is in case just too sensitive), remember to turn the vertex snapping off!
U are teaching so clear!! Its become much easier!!
thanks, i do this with pleasure!
Thank you so much for such a great quality tutorial, all my questions were answered just by watching your video. Thank you!
you’re very welcome!
Can't thank you enough for all your tutorials . I work a lot in Maya , but new in animation stuff . Best videos ever .
You're a much better communicator than you are a singer, but I thank you for both.
i‘m not singing, im triggering the vocoder with my voice!
Great! I was looking for this, so useful, simple and fast. Other tutorial I found were too triky and long to do. Thanks.
there are short and tricky tutorials, as well as long and simple ones. they all start from scratch, that‘s why, for more complex undertakings, we need time...
--maximilian
This is a great video. Thank you. And the rhyme at the end is exquisite !
merci!
this was so clear, and to the point, thank you so much for such an informative tutorial!!! I would only say that your title could be a little more specific, as its vagueness almost led me to not click it! Either way, great creation, have a good one!!! Excited to see more of your content (:
hi sofia, this tutorial is one or two years old, and during that time i was experimenting with thumbnails, titles, music etc. so, thank you for your comment! maximilian.
Great Tutorial Sir, the explanations are spot on and detailed, thank you very much!
thank you!
----maximilian
please be a teacher. your knowledge is amazing. If you are already a teacher hunti win a prize now.
You are a living legend😊
This is the best tutorial thank you.
Wow, this is what i was looking for. Thanks a lot...
you literally save me. Thanks man
good luck!
Thank you so much! I was looking for this! ❤️
This is exactly what I needed, thank you so much!
Thank you so much this is very clear and awesome tutorial ily
Thanks, this was very helpful and on-point
That's a great way to make a 2 minute tutorial into 15. Way to go
Just what I was looking for, Thanks!
Very clear and useful!
S tier tutorial
very straight forward and helpful. Tnx
thank you!
Is there a way to export this camera group so I can use it in unreal engine 5?
Ok so, I know the video was made a while ago and you might not see this but I'm confusionnnnn. So basically when I constrain the aim to the sphere, the sphere just always moves for me? Like when the camera moves the sphere just moving everywhere lol. I love your tutorials by the way they have been literal lifesavers!
its been 10 months so I think maybe you have found the solution but just incase, I wanted to reply for anyone having this issue as I did as well. You have to select your sphere first then select your camera aim before point constrain
This has been so helpful! thank you very much✊🤜🤛
glad you like it!
I just wanted this video. Thanks.
THANK YOUUU from Argentina! :D
lovely, thanks!
Thank you so much for this Tutorial !
Great Video! Question though, could you put the camera in an empty group and constrain that to the path so you don't have to point constrain the camera aim to the sphere?
you mean: putting the camera into that box (empty group) and animate it from the inside? should work, but only with much tweaking (keyframes). keep in mind what comes first: the aim, not the motion. try it out.
my perspective camera is not showing pressing F focusing and any other method for using this
i currently have no MAYA license. but i remember that the perspective camera by default is set to invisible.
@@Uhr24 use crack version as I want to make a camera animation but unable to do with camera and aim
@@thegamejournalist24 i certainly won't use a cracked version of maya.
hello is there any way to accelerate the camera or slower at some frames?
i think there is. you need to change the density/parametrisation of the curve.
Hi, thank you for the tutorial, can I center the camera to another part of the object? Everytime I try to change the center point after I select "point" at the menu the camera focus on center....
i don't know why that is in your case. i can easily animate the point of interest.
But in office, With projects camera already it's available, How we can do with that
Great tutorial!
Great Explanation
Well done 👍
What if I wanto to set a motion path ALSO from the camera aim?
you have to try this out.
@@Uhr24 I managed to do a point constrain for the aim that animates between two objects on the scene, that's fine for me. It's a little tricky.
@@PaoloC. great, thanks!
well thx but how do i slow the camera down ?
check the graph editor for this.
What if we delete the constrain
Will the camera go through the flow?
Or the camera will also be deleted?
you need to try this out!
@@Uhr24 your vedio great thnks but
I dont want to seen any contrain line going through my render if i render it
Please help me with a solution thnks ♥👍
help is available via the free autodesk maya AREA!
Really nice, thank youuuu
What about coding paths?
Life saver, thank you.
Thank you!! From Colombia
But that just applies if you attach a camera to a path and NOT setting the "follow" attribute, doesn't it?
I mean, if you don't use the "follow" attribute, the camera should NOT get any rotation data, so the error situation shouldn't happen.
In reality, even if you don't use the follow attribute, you still get cycleCheck warnings on the camera. Could you explain why is that happening?
hi josé, i published this tutorial a while ago and i don‘t have time to come back to it and look into details. why don‘t you post your question in the autodesk maya AREA?
@@Uhr24 In fact I found the solution myself. Well, it's not a solution really, but a workaround.
The cycle warning comes from two different connections to the camera node, from the motionPath in first place, but also from the camera's own pivot translation (which is really weird).
Anyway, since those pivot translation connection is doing nothing, it can be erased without issues. The camera behaves as it should and don't throw any more cycle warnings
fire tutorial
glad you like it. if was fun to make.
I cant import the aim into unreal engine
pro tip. now my camera can stop wobbling.
i‘m /uhr24 on patreon. ;-)
how to unconstraint it?
break the translate and rotate connections in the attribute editor.
Thank you, it worked
Thank you; you are the best!
there are others who are even better ;-)
Very nice, thank you.
thanks, this video is from a while ago. have you seen the new one on camera motions with just two keyframes?
good job brother
Aim : 8:44
Thank you !!!!!!!!!!! I wanted the information
Thanks for video
Life saver!!!
wonderful
8:40 starts xD
u are so cool dude! thanky!
why don't they have a slider for the camera follow point. its lazy programming by Autodesk.
11:40
Thanks !!
BLESS YOU
Noise intro :s
;-)
Tnk u so much
you‘re very welcome.
Thanks, maybe you could have the next video go faster.
sorry, the pace of the videos is important for people who don't speak good english. and for people who are not very experienced with MAYA.
I hate graphs.... never understood them on any editing software...
i studied maths and physics, so i like graphs.
Lol no need to do these all things for that rotation issue 🤦🏻♂️ ... For this u need select camera and in channel box select all attributes & just right click and key selected , that's it but You have to do this for evertime when u key the camera
the tutorial is way back in time, so i don't remember the details.
@@Uhr24 😅
super...................
I love your jokes :)))))
OH~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sooo slowww!!!
what is slow? if you mean the pace of this tutorial, pls respect folks who are pretty new to maya and computer animation.
u speak like gay.. your attitude and accent is proper gay style
you qualify for a doctorate.