Thanks for effective tutorial. Actually, over years I go in the the paths of Blender and Fusion as separate and parallel paths. It is good to see tutorial that shows when to go for either. Usually, I find Fusion is very effective when you have a video footage and need to add VFX. In that case it gives remarkable outcomes in an easy way and shorter rendering time. 3D packages are more effective in case of building a scene from scratch. It has great flexibility in modeling, lighting and animation. However, much longer rendering time.
Hammer! Arbeite mich gerade durch Deinen fusion dvd lern kurs! Und muss sagen das ist mit abstand der beste und umfangreichste kurs den ich kennen gelernt hab! Ich kann viele Sachen komplett in meinen vr film workflow einbauen! Super vielen Dank!
Resolve/Fusion is an industry standard , together with Foundry's Nuke Would be lovely if GI and HDR light capabilities were implemented , this is my feature wish for Blackmagic as well . Think of Octane render 4 standalone , Clarisse IFX and Unreal Engine even. Please keep daring and make a set extension using Alembic animated models integrated with camera tracking, thank you for the Great Tutorials.
No, you can’t even compare Resolve and Nuke 😂 Resolve has many shitty bugs and not fully working API. How can it be a standard? 😅 It’s good for hobby. I won’t choose it as a working tool for serious projects. The developers of resolve are the worst ones I ever saw. It’s a pity than Fusion was acquired by BM. They develop software only if forced to keep up with Premier and After Effects. Bugs haven't been fixed for years. They don't care about users' wishes. For example, I need to rename timeline items via API. And I can’t do that and as I understand from forums this is very demanded feature. And API itself is very castrated. There’s no even up-to-date quality documentation for it. And no plugin sdk at all. So how can it be standard for serious studios where automation of processes is a must? But yes, it’s still good to make some vacation or wedding video editing. For more serious work it’s ridiculous.
Hmm, there is the reflect material option. Not really lighting but adding an HDRI reflection which could maybe be used as some form of workaround. Alternative could be an array of lights trying to replicate the environment. Not sure what the best and closest solution is.
Thankyou so much, this was great info! Its a joy to look at yout videos!!! If you in the future have the possibility to explain more about the differences between the free davinci resolve, studio and the standalone fusion, it would help me even more :-) i have a VUZE 3D/360 camera, and would be happy to provide you free fotage if you want. Keep up the good work, THANK YOU!!!
Thanks Niklas, Regarding Studio vs Resolve check out this video: ruclips.net/video/JBX2fjasHJ8/видео.html I would love to do some 360 tutorial some time. If you have nice footage that can be freely shared online for practice, that would be cool. In that case would you mind contacting me via email? (See contact on website) then we could discuss. Am sure a few people would be interested in that 🙂
@@VFXstudy because there are none really for Resolve/Fusion. There are only After Effect tutorials mostly with Red Giant plugins. What I really want is for objects/particles to pass in front and back of moving people. I'd appreciate anything related to that concept.
@@ragingpoop8658 one tutorial you might look at in between is my Thanos Disintegration tutorial that I posted a while ago. It might have parts of what you need.
AE and Fusion are not the same kind of software, although they can do a lot of the same. AE is a 2.5D software (explained in the video), that is most powerful for GFX - graphic motion. Fusion is a 3D composer, that can do GFX in a 3D environment, but is stronger for VFX and large scene building for movies. Some professional artists would say that AE is for content creators/youtubers and the ad-industry (advertising) and Fusion is for professional, complex scenery - which is to a great extend correct. AE is for many easier to learn, Fusion is more complex and harder to learn, has true 3D environment and is great for large projects. Both software supports a variety of 3rd party plugins, like advanced motion tracking. Both software are pretty old, Fusion being from the late 80s, AE from early 90s. C4D is a stand-alone application and can export projects for any compositing software, like AE, Fusion and Nuke. Element 3D is a AE plugin only, but similar software comes as plugin for both software. I recommend that you watch this video, to get a better overview of the different software for VFX, compositioning, GFX, 3D modelling etc.: ruclips.net/video/S3J-aYpGay4/видео.html If you want your mind blown, watch this video by a professional VFX artist: "How to ADD OBJECTS to your video FOOTAGE " ruclips.net/video/Z721OSuInrg/видео.html
Yes of course. Fusion in Resolve or Fusion Studio is a very capable compositing software. Compositing footage from different sources is it's main purpose whether practical or cg.
I think you are misrepresenting what Fusion is. Fusion is a 3D composition software. 2:05 "However if you truly have rotating, moving camera and you need the perspective changes, the correct parallax movement etc. then you should work in 3D." This is exactly what Fusion is made for. You model in 3D software, render things out and bring them into Fusion for compositing with 2D, like a green screen movie set. Countless movies have been made with Fusion this way. It is on the level with Nuke. 2:18 "In this case you are not necessarily building like highly complex scene, potentially you are just adding some images on an image plane, you are doing a little bit of projection..." That's 2.5D, like AE works. And my first comment applies here too. 4:52 - You would do most lighting rendering in a 3D software, as they have way more advanced lighting options, then import everything into Fusion for composition with a video scene. See my second video link. You are correct that Fusion is not a 3D software, in the sense that you don't do 3D work in it, except for it's main purpose - 3D compositing. You can see a showreel from a movie made in the old Fusion software here: ruclips.net/video/kHEGmdDgdPo/видео.html Here's an example on bringing a model into a scene, made by a professional VFX artist, using Cinema 4D for 3D modelling, tracking and rendering, and Fusion for the composition: ruclips.net/video/Z721OSuInrg/видео.html A short list of movies, that have used Fusion: en.wikipedia.org/wiki/Blackmagic_Fusion#Uses
Thank you. This video was kind of to help people get an overview. Some people don't know that Fusion has 3D capabilities at all while others ask if they can make a building explode in Fusion or add a realistic river into their shot from a particle water sim... yes technically possible, but.... You are right that Fusion has native 3D capabilities for a very long time (unlike AE) and it is in many ways a perfect alternative for Nuke. I'm not using the term "3D Compositing" because - well if you ask some purists they tell you that this doesn't exist. Compositing is per definition 2D - however, a modern compositor knows a good deal about 3D as well and integrates 3D techniques like projection techniques, renders his own masks and additional channels from 3d etc. etc. . Alright, that's maybe splitting hairs and some people might use a different definition. Nice example with the pirate ship: main compositing as a plain 2d multipass composite. Then added 3D fog effects where he uses the FBX model. Good combination without having to go back to the 3D software for the fog!
Hallo! Hab‘ ich es richtig verstanden? Eine Oberfläche, in der sich die 3D-Szene spiegelt kann man nicht erstellen? Übrigens, das PDF mit den Shortcuts ist super, auch für Mac-User.
Awesome... At 2.17 the forest is an image or a video? You modify it to look like that? I wana act singing on green screen and want that kinda forest or field background ..any tips or tutorial videos?
The forest is a video clip, I added the house and sign board as card projections. It's from my 3d set extension tutorial: vfxstudy.com/tutorials/set-extension-3d/
@@driftingmelodies not yet. I am covering a lot of green screen and also 3d set extension in my compositing course on vfxstudy.com. I might do a bit on RUclips as well in the future
Fantastic, as always, and much appreciated. Do you know how to make one sphere orbit around another, like a moon around a planet or electron around a nucleus? Would love to know how to do that and struggling to find out how. Thanks!
Attach the second sphere to the first via the scene input (yellow). This way the incoming scene get's placed relative to the center of the first sphere. Then all translation rotation of the second Sphere is relative to the first. Alternatively you can build your 2nd sphere rotating around the first, merge together and after the merge add a transform 3D node to transform the whole scene.
Well, rigged humans would be a stretch I believe. Technically you can do some kind of rigging and you can import models with included animations. But this is very basic and not the type of skeleton rigging support you have in the 3D suites and trying to set up a walk cycle or so would probably get quite frustrating...
Theoretically, a lot is possible. I had some internal animations in the spaceship tutorial you might look at. If the car rigging is only about the alignment and rotation of the wheels and you are not looking for a high end render it shouldn't be too difficult. it might be a sequence of transform nodes on the wheels or possibly some small expressions depending on how you set it up. But if you are looking for the best photorealistic render, Fusion will not offer the same as Renderman, Cycles, V-Ray etc... It's just a different type of software.
You probably want to render from blender and bring renderpasses into Fusion. Yes you can do it all with the free version, unless you need 3d Camera tracking.
Thanks for this! I have, what seems to me, a beginner question: How do I use an overlay layer in Fusion within a 3D environment? I have my scene set up with lights and a simple camera movement, and now I want to add a Dust overlay (from LensDistortions) to the scene. In the edit page, I would just place it over my base clip and set it's composit mode to "Screen", but in Fusion I cannot find that option (or any other similar for that matter). Since it is obviously a 2D layer, Iattached it to an ImagePlane3D, and it goes directly to my Merge3D node, but the Dust layer is 100% opaque, and if I lower its alpha or opacity levels from the ImagePlane, it will of course decrease the overall opacity. What am I doing wrong or what am I not seeing?
Also in der Regel fehlen mir die Fachbegriffe mur im Deutschen, weil ich keine Ahnung habe wie ich den englischen Kram auf deutsch sagen könnte... aber welche Fachbegriffe hättest Du den gerne, mit denen ich Dich in zukünftigen Videos beeindrucken könnte?
@6:03 you said that Fusion has basic ability to create geometric shapes (I haven't found tutorials on that topic). For the basic masks in 2D -- polygon, ellipse, rectangle - can those be given 3D dimensions using Fusion? From what I've seen so far in my basic start, when these 2D masks are brought into 3D in Fusion, these remain in a 2D plane, although one can view them from different 3D angles. I'm wondering if there is a way of converting these into 3D objects?
I think bit directly. Of course you can attach them to an imageplane/shape3d or project them. But not sure how or why you would you use a 2d mask in 3d otherwise? Any specific use case you have in mind?
@@VFXstudy In 2D, I have drawn a diagram using a combination of masks (polygon, ellipses, triangles) - the diagram is animated with keyframes. I was thinking of an effect similar to seeing it while inside an aeroplane circling around it - almost like flying around a famous skyscraper building and seeing it as you circle around the building. Except that, because the diagram is in 2D, when you circle around it, it is evident that the diagram is in one flat plane, with no 3D dimensions. I wanted to add some 3D dimensionality to the diagram to create this effect.
@@god-lightbulb well then you can put the mask on a 2d plane (image plane or shape3d plane) and position that in 3d. Maybe combining multiple. There are also other tools for basic lines in 3d, like the ribbon3d tool which could help in some cases
@@VFXstudy I just searched youtube for - Davinci Resolve ribbon3d - and could not see any tutorials on that topic. Also, can't see any tutorials for making basic lines in 3D.
Danke für all deine ausführlichen Videos! Ich schaue die nun schon etwas länger und überlege, mir selber auch die Software zu zu legen. Jedoch haben sich mir ein paar Fragen aufgeworfen, die ich bisher noch nicht ganz klären konnte, dürfte ich dir mal kurz 5 Minuten deiner Zeit stehlen? O:) Ich wollte Davinci Resolve über ein Dongle kaufen. Du sagtest ja mal, dass dann neben dem voll kostenpflichtigen Programm in der jeweils aktuellsten Version (aktuell Davinci Resolve Studio 16) durch den Dongle auch der Zugang zur Vollversion von Fusion ermöglicht wird. Stimmt das noch immer? Und ist dann der Zugang zu Resolve und Fusion für immer gewährleistet, oder auf eine Frist begrenzt? Und sind kommende Aktualisierungen automatisch mit erworben? Würde dann im besten Fall je bedeuten, dass nach einmaligem Kaufen des Dongles für alle Zeiten Sowohl Davinci Resolve Studio mit allen Aktualisierungen und Fusion, ebenfalls mit allen Aktualisierungen für immer erworben wurden. Stimmt das so? Klingt ein bisschen zu schön, finde ich. Liebe Grüße :)
Klingt schön und ist bislang tatsächlich so. Ich hatte mir den Dongle gekauft als Fusion 8 kam und nutze den gleichen Dongle immer noch mit Fusion 9, Fusion 16 und DaVinci Resolve 16 Studio parallel. Umgekehrt funktioniert der Resolve Dongle mit Fusion 16 aber nicht mit älteren Fusion Versionen. Ob Blackmagic diese Policy für alle Zeiten so weitermacht kann ich Dir natürlich nicht versprechen und ich glaube nicht das sie Dir das irgendwo schriftlich zusichern werden. Bislang war es aber so und mir ist nicht bekannt, dass sie es ändern wollen. BMD nutzt Resolve als massives Marketinginstrument für ihre Kameras und Monitoringkarten, Colorpanels, Keyboard und andere Hardwarekomponenten und subventioniert es massiv. Fusion ist inzwischen Teil davon und mein Verständnis ist, dass Fusion Studio einfach eine art separater build ist, den sie bei jeder Resolve Aktualisierung quasi automatisch mitgenerieren. Vermutlich wurde die kostenlose Fusion standalone Variante eingestellt, weil es für Fusion alleine keine Hardware zu verkaufen gibt. Soweit meine Gedanken dazu. 🙂
Noch ein Tipp, ich nutze tatsächlich Fusion 9 Studio gelegentlich weil es noch etwas stabiler läuft und ein paar Dateiformate besser zu unterstützen scheint. Daher hat der Fusion Dongle für mich Vorteile gegenüber dem Resolve Dongle weil der Fusion Dongle alles kann 😏
@@VFXstudy Wunderbar, vielen Dank für die schnelle und ausführliche Antwort. Dann lohnt sicher der Kauf also😊 Und ältere Fusion Versionen sind ja auch nicht unbedingt von Zweck, wenn man die aktuelle Version haben kann. Dann ist bei dem aktuellen Davinci Resolve Studio 16 Dongle ja alles dabei. Einen schönen Tag noch :)
@@VFXstudy Da habe ich doch glatt den Tipp überlesen! Ist denn bei dem Fusion Dongle auch die Volle "Studio"version von Davinci Resolve 16 dabei? Dann wäre dieser ja die perfekte Allround-Option!
@@Maacolas Ja, ist die gleiche version. In Fusion 16 wurde als zusätzliches Feature "unterstützt jetzt auch resolve dongle" implementiert. Umgekehrt hat Resolve schon in früheren Versionen den Fusion Dongle akzeptiert - weiß nicht mehr seit wann, vielleicht Resolve 12 oder so.
Hallo, hast Du evtl. einen Tipp ?? ich habe eine fertige Fusion Comp. Welche für einen Clip mit 60fps erstellt wurde, ich würde diese Comp. gerne verwenden für einen neuen 25fps Clip, die Comp. hat ca. 80 gesetzte Keyframes, wie bekomme ich am schnellsten die Keyframes an die korrekte Stelle für den 25fps Film ? ohne diese händisch alle an die richtige Pos. Zu ziehen ? Erstellst Du noch neue Tutorials ? VG
Am Einfachsten im Spline Editor oder im Keyframe Editor alle keyframes markieren (ctrl + A) und dann das Time Stretch Symbol anclicken. Dann kommen zwei Balken am Anfung und Ende der Keyframes und Du kannst alles auf einmall in die länge zerren oder verkürzen.
Don't think there is a minimum in that sense. It depends on final resolution, size and perspective of the card in the final comp, required sharpness and more. A small out of focus background element needs less resolution than a foreground element that you zoom in on heavily and that might get severely distorted in perspective...
In short no ray tracing rendering for the 3D objects. I think the best workflow is to render and export multilayer EXR from a 3D software (Blender, Maya etc) and do the compositing in Fusion. See: ruclips.net/video/Xlk4DAt4Y9Y/видео.html
Correct, for more advanced rendering definitely. Am doing this in the compositing course as well. Still nice to have Fusion's 3d engine for some mograph,simple 3d fixes, projections etc.
How can I help? Any more info on the problem? I could ask some questions like did you connect a saver node or so but without more info I'm not sure how to help here....
Na dann rate ich Dir zum Wohle Deiner Gesundheit Dir einen anderen Kanal zu suchen bevor es Dir meinetwegen schlecht geht. Bzgl. übersetzung: nein definitv nicht, ich denke den überwiegenden Teil des Tages auf Englisch. Wenn ich Fusion auf Deutsch erkläre fehelen mir aber manchmal die Fachbegriffe....
@@VFXstudy ich bin auch den ganzen tag in englisch sprachigen medien unterwegs und trotzdem kommt es als deutscher meistens nicht gut weil es nun mal nicht die muttersprache ist. Fachbegriffe sind meistens englisch. Die kannst du benützen und trotzdem weiss jeder was gemeint ist. Der deutschsprachige raum ist über 100 Millionen menschen schwer da ist genug abo potential da und für dich wäre es leichter. Dein content ist ja gut dagegen kann ja keiner was sagen. Nur eine kleine anregung , du kannst natürlich machen was du willst aber mit den native speakers kannst du nun mal nicht mithalten. Einer der englische videos schauen will wird immer einen native bevorzugen
@@castielvargastv7931 sorry 2/3 meiner Kunden sprechen kein Deutsch und die einzigen die sich je über meinen Akzent beschwert haben waren immer Deutsche. Schon komisch...
As someone who knows Blender but just started with Resolve, I appreciate this high-level overview.
Thanks for effective tutorial. Actually, over years I go in the the paths of Blender and Fusion as separate and parallel paths. It is good to see tutorial that shows when to go for either.
Usually, I find Fusion is very effective when you have a video footage and need to add VFX. In that case it gives remarkable outcomes in an easy way and shorter rendering time.
3D packages are more effective in case of building a scene from scratch. It has great flexibility in modeling, lighting and animation. However, much longer rendering time.
This was a super helpful intro for someone just getting into animation and the 3d capabilities of resolve. Thank you!
Hammer! Arbeite mich gerade durch Deinen fusion dvd lern kurs! Und muss sagen das ist mit abstand der beste und umfangreichste kurs den ich kennen gelernt hab! Ich kann viele Sachen komplett in meinen vr film workflow einbauen! Super vielen Dank!
I am doing your online beginners course. I like it very much. Thank you for sharing it in your dedicated and clear way!
Resolve/Fusion is an industry standard , together with Foundry's Nuke
Would be lovely if GI and HDR light capabilities were implemented
, this is my feature wish for Blackmagic as well .
Think of Octane render 4 standalone , Clarisse IFX and Unreal Engine even.
Please keep daring and make a set extension using Alembic animated
models integrated with camera tracking, thank you for the Great Tutorials.
Alembic animated model, Camera tracking and Set Extension... Sounds like a plan... but probably rather for beginning of next year 😏
No, you can’t even compare Resolve and Nuke 😂 Resolve has many shitty bugs and not fully working API. How can it be a standard? 😅 It’s good for hobby. I won’t choose it as a working tool for serious projects. The developers of resolve are the worst ones I ever saw. It’s a pity than Fusion was acquired by BM. They develop software only if forced to keep up with Premier and After Effects. Bugs haven't been fixed for years. They don't care about users' wishes. For example, I need to rename timeline items via API. And I can’t do that and as I understand from forums this is very demanded feature. And API itself is very castrated. There’s no even up-to-date quality documentation for it. And no plugin sdk at all. So how can it be standard for serious studios where automation of processes is a must?
But yes, it’s still good to make some vacation or wedding video editing. For more serious work it’s ridiculous.
Your knowledge and explanations are just so well balanced.
Hey Bernd, happy new years and thank you for all your contributions and your generosity. Best of luck in 2020!
Thank you and all the best to you as well 🤗
Great, thanks, this is exactly the question I've been asking myself recently!
Me too. He's reading minds!
same!!!
@@AtTheRiot BLENDER!!
Einfach nur Deutsch ahhah ^^ Davinci Resolve 16 Studi ist beste
You're the best and honest 👍 faculty.
Thank you for the great explanations. Much needed.
excellent analysis, could you do the same for 2D stuff? the comparison between After effects and fusion
such a good channel
Nice overview - thanks.
awesome content, just what I am looking for! You have a new subscriber
Thanks a lot and welcome to the channel - new tutorials will come in a couple of weeks again...
Aha
Thank you! You have provided needed good information. Thanks for your time.
Excellent video. Danke!
Thank you, you clarified my thoughts.
Happy to help!
Would love to know the trick people use to light a scene with hdri
Hmm, there is the reflect material option. Not really lighting but adding an HDRI reflection which could maybe be used as some form of workaround. Alternative could be an array of lights trying to replicate the environment. Not sure what the best and closest solution is.
Viiielen Dank Bernd für die Einführung in die 3D Möglichkeiten von Fusion! 👍Sehr hilfreich
Automatischer Untertitel so "My name is bound thanks for watching"
Danke für das Video, Bernd :D
Exactly what I was after. Clear and to the point. Thanks!
danke Bernd!
Thank you
You're welcome
Thank you for this explanation!
Thankyou so much, this was great info! Its a joy to look at yout videos!!! If you in the future have the possibility to explain more about the differences between the free davinci resolve, studio and the standalone fusion, it would help me even more :-) i have a VUZE 3D/360 camera, and would be happy to provide you free fotage if you want. Keep up the good work, THANK YOU!!!
Thanks Niklas,
Regarding Studio vs Resolve check out this video:
ruclips.net/video/JBX2fjasHJ8/видео.html
I would love to do some 360 tutorial some time. If you have nice footage that can be freely shared online for practice, that would be cool. In that case would you mind contacting me via email? (See contact on website) then we could discuss.
Am sure a few people would be interested in that 🙂
New friend here from Italy. Subbed! Have a great day
Hi, love your videos on Fusion. Can you do a tutorial on building a complete digital set to composite actors in it. Thank you
can you make a tutorial on how to move particles along a path with z-depth, like a beam circling around an object?
Oh, quite specific 🙂 I might look into a series of particle tutorials again some time and this could be interesting... but nothing planned as of now.
@@VFXstudy because there are none really for Resolve/Fusion. There are only After Effect tutorials mostly with Red Giant plugins. What I really want is for objects/particles to pass in front and back of moving people. I'd appreciate anything related to that concept.
@@ragingpoop8658 one tutorial you might look at in between is my Thanos Disintegration tutorial that I posted a while ago. It might have parts of what you need.
You a great teacher, love your videos.
Looks like After effects with element 3D and the C4D modul is much more superior than Fusion?
AE and Fusion are not the same kind of software, although they can do a lot of the same.
AE is a 2.5D software (explained in the video), that is most powerful for GFX - graphic motion. Fusion is a 3D composer, that can do GFX in a 3D environment, but is stronger for VFX and large scene building for movies. Some professional artists would say that AE is for content creators/youtubers and the ad-industry (advertising) and Fusion is for professional, complex scenery - which is to a great extend correct.
AE is for many easier to learn, Fusion is more complex and harder to learn, has true 3D environment and is great for large projects. Both software supports a variety of 3rd party plugins, like advanced motion tracking. Both software are pretty old, Fusion being from the late 80s, AE from early 90s.
C4D is a stand-alone application and can export projects for any compositing software, like AE, Fusion and Nuke. Element 3D is a AE plugin only, but similar software comes as plugin for both software.
I recommend that you watch this video, to get a better overview of the different software for VFX, compositioning, GFX, 3D modelling etc.: ruclips.net/video/S3J-aYpGay4/видео.html
If you want your mind blown, watch this video by a professional VFX artist: "How to ADD OBJECTS to your video FOOTAGE
" ruclips.net/video/Z721OSuInrg/видео.html
Can you composite Practical fx like miniature model sets in resolve or fusion?
Yes of course. Fusion in Resolve or Fusion Studio is a very capable compositing software. Compositing footage from different sources is it's main purpose whether practical or cg.
VFXstudy great, thanks🙏 Whats the difference between fusion and fusion on resolve?
exactly what I wanted to see
Great video. Thank you 😁
Could be insane if Resolve and Blender collaborated
Very inspiring!
Ty
I think you are misrepresenting what Fusion is.
Fusion is a 3D composition software.
2:05 "However if you truly have rotating, moving camera and you need the perspective changes, the correct parallax movement etc. then you should work in 3D."
This is exactly what Fusion is made for. You model in 3D software, render things out and bring them into Fusion for compositing with 2D, like a green screen movie set. Countless movies have been made with Fusion this way. It is on the level with Nuke.
2:18 "In this case you are not necessarily building like highly complex scene, potentially you are just adding some images on an image plane, you are doing a little bit of projection..."
That's 2.5D, like AE works. And my first comment applies here too.
4:52 - You would do most lighting rendering in a 3D software, as they have way more advanced lighting options, then import everything into Fusion for composition with a video scene. See my second video link.
You are correct that Fusion is not a 3D software, in the sense that you don't do 3D work in it, except for it's main purpose - 3D compositing.
You can see a showreel from a movie made in the old Fusion software here: ruclips.net/video/kHEGmdDgdPo/видео.html
Here's an example on bringing a model into a scene, made by a professional VFX artist, using Cinema 4D for 3D modelling, tracking and rendering, and Fusion for the composition: ruclips.net/video/Z721OSuInrg/видео.html
A short list of movies, that have used Fusion: en.wikipedia.org/wiki/Blackmagic_Fusion#Uses
Thank you. This video was kind of to help people get an overview. Some people don't know that Fusion has 3D capabilities at all while others ask if they can make a building explode in Fusion or add a realistic river into their shot from a particle water sim... yes technically possible, but....
You are right that Fusion has native 3D capabilities for a very long time (unlike AE) and it is in many ways a perfect alternative for Nuke. I'm not using the term "3D Compositing" because - well if you ask some purists they tell you that this doesn't exist. Compositing is per definition 2D - however, a modern compositor knows a good deal about 3D as well and integrates 3D techniques like projection techniques, renders his own masks and additional channels from 3d etc. etc. . Alright, that's maybe splitting hairs and some people might use a different definition. Nice example with the pirate ship: main compositing as a plain 2d multipass composite. Then added 3D fog effects where he uses the FBX model. Good combination without having to go back to the 3D software for the fog!
So ein deutscher🤣
Hallo!
Hab‘ ich es richtig verstanden? Eine Oberfläche, in der sich die 3D-Szene spiegelt kann man nicht erstellen?
Übrigens, das PDF mit den Shortcuts ist super, auch für Mac-User.
Great video!! Could you subdivide an imported low poly object inside fusion?
Awesome... At 2.17 the forest is an image or a video? You modify it to look like that? I wana act singing on green screen and want that kinda forest or field background ..any tips or tutorial videos?
The forest is a video clip, I added the house and sign board as card projections. It's from my 3d set extension tutorial: vfxstudy.com/tutorials/set-extension-3d/
@@VFXstudy cool..so do you have any video on how to make image look like video with some movements when green screen subject is combined?
@@driftingmelodies not yet. I am covering a lot of green screen and also 3d set extension in my compositing course on vfxstudy.com. I might do a bit on RUclips as well in the future
Thank you, this is very interesting
Fantastic, as always, and much appreciated. Do you know how to make one sphere orbit around another, like a moon around a planet or electron around a nucleus? Would love to know how to do that and struggling to find out how. Thanks!
Attach the second sphere to the first via the scene input (yellow). This way the incoming scene get's placed relative to the center of the first sphere. Then all translation rotation of the second Sphere is relative to the first. Alternatively you can build your 2nd sphere rotating around the first, merge together and after the merge add a transform 3D node to transform the whole scene.
Thanks, Bernd. Appreciate the reply and help and will give this a go. Fingers crossed.
Nice video bro
What about rigged/animated human characters? Is it possible? Will gltf import supports in fusion?
Well, rigged humans would be a stretch I believe. Technically you can do some kind of rigging and you can import models with included animations. But this is very basic and not the type of skeleton rigging support you have in the 3D suites and trying to set up a walk cycle or so would probably get quite frustrating...
Can you do car rigging where you import a 3D car model and have it drive
Theoretically, a lot is possible. I had some internal animations in the spaceship tutorial you might look at. If the car rigging is only about the alignment and rotation of the wheels and you are not looking for a high end render it shouldn't be too difficult. it might be a sequence of transform nodes on the wheels or possibly some small expressions depending on how you set it up. But if you are looking for the best photorealistic render, Fusion will not offer the same as Renderman, Cycles, V-Ray etc... It's just a different type of software.
@@VFXstudy Thanks
Can you please tell me from where did you get the music used at the beginning???? Please reply soon....
Thank you very much for the insight.Also can i import my 3d scene from Blender and position my green screen footage on it using resolve's free fusion
You probably want to render from blender and bring renderpasses into Fusion. Yes you can do it all with the free version, unless you need 3d Camera tracking.
Is it possible to work with 3D in free Resolve version?
Yes, everything is available in the free version, except for the 3D tracker and VR stabilizer.
Thanks for this!
I have, what seems to me, a beginner question: How do I use an overlay layer in Fusion within a 3D environment?
I have my scene set up with lights and a simple camera movement, and now I want to add a Dust overlay (from LensDistortions) to the scene. In the edit page, I would just place it over my base clip and set it's composit mode to "Screen", but in Fusion I cannot find that option (or any other similar for that matter).
Since it is obviously a 2D layer, Iattached it to an ImagePlane3D, and it goes directly to my Merge3D node, but the Dust layer is 100% opaque, and if I lower its alpha or opacity levels from the ImagePlane, it will of course decrease the overall opacity.
What am I doing wrong or what am I not seeing?
Is this still true in DR 18? Especially the environment lighting?
Yes, the 3d tool set has not really changed so far.
sehr gutes Englisch...weiter so. Es fehlen aber noch einige Fachbegriffe in Englisch.
Also in der Regel fehlen mir die Fachbegriffe mur im Deutschen, weil ich keine Ahnung habe wie ich den englischen Kram auf deutsch sagen könnte... aber welche Fachbegriffe hättest Du den gerne, mit denen ich Dich in zukünftigen Videos beeindrucken könnte?
@6:03 you said that Fusion has basic ability to create geometric shapes (I haven't found tutorials on that topic). For the basic masks in 2D -- polygon, ellipse, rectangle - can those be given 3D dimensions using Fusion? From what I've seen so far in my basic start, when these 2D masks are brought into 3D in Fusion, these remain in a 2D plane, although one can view them from different 3D angles. I'm wondering if there is a way of converting these into 3D objects?
I think bit directly. Of course you can attach them to an imageplane/shape3d or project them. But not sure how or why you would you use a 2d mask in 3d otherwise? Any specific use case you have in mind?
@@VFXstudy In 2D, I have drawn a diagram using a combination of masks (polygon, ellipses, triangles) - the diagram is animated with keyframes. I was thinking of an effect similar to seeing it while inside an aeroplane circling around it - almost like flying around a famous skyscraper building and seeing it as you circle around the building. Except that, because the diagram is in 2D, when you circle around it, it is evident that the diagram is in one flat plane, with no 3D dimensions. I wanted to add some 3D dimensionality to the diagram to create this effect.
@@god-lightbulb well then you can put the mask on a 2d plane (image plane or shape3d plane) and position that in 3d. Maybe combining multiple. There are also other tools for basic lines in 3d, like the ribbon3d tool which could help in some cases
@@VFXstudy I just searched youtube for - Davinci Resolve ribbon3d - and could not see any tutorials on that topic. Also, can't see any tutorials for making basic lines in 3D.
Danke für all deine ausführlichen Videos! Ich schaue die nun schon etwas länger und überlege, mir selber auch die Software zu zu legen.
Jedoch haben sich mir ein paar Fragen aufgeworfen, die ich bisher noch nicht ganz klären konnte, dürfte ich dir mal kurz 5 Minuten deiner Zeit stehlen? O:)
Ich wollte Davinci Resolve über ein Dongle kaufen.
Du sagtest ja mal, dass dann neben dem voll kostenpflichtigen Programm in der jeweils aktuellsten Version (aktuell Davinci Resolve Studio 16) durch den Dongle auch der Zugang zur Vollversion von Fusion ermöglicht wird. Stimmt das noch immer?
Und ist dann der Zugang zu Resolve und Fusion für immer gewährleistet, oder auf eine Frist begrenzt?
Und sind kommende Aktualisierungen automatisch mit erworben?
Würde dann im besten Fall je bedeuten, dass nach einmaligem Kaufen des Dongles für alle Zeiten Sowohl Davinci Resolve Studio mit allen Aktualisierungen und Fusion, ebenfalls mit allen Aktualisierungen für immer erworben wurden. Stimmt das so?
Klingt ein bisschen zu schön, finde ich.
Liebe Grüße :)
Klingt schön und ist bislang tatsächlich so. Ich hatte mir den Dongle gekauft als Fusion 8 kam und nutze den gleichen Dongle immer noch mit Fusion 9, Fusion 16 und DaVinci Resolve 16 Studio parallel.
Umgekehrt funktioniert der Resolve Dongle mit Fusion 16 aber nicht mit älteren Fusion Versionen.
Ob Blackmagic diese Policy für alle Zeiten so weitermacht kann ich Dir natürlich nicht versprechen und ich glaube nicht das sie Dir das irgendwo schriftlich zusichern werden. Bislang war es aber so und mir ist nicht bekannt, dass sie es ändern wollen.
BMD nutzt Resolve als massives Marketinginstrument für ihre Kameras und Monitoringkarten, Colorpanels, Keyboard und andere Hardwarekomponenten und subventioniert es massiv. Fusion ist inzwischen Teil davon und mein Verständnis ist, dass Fusion Studio einfach eine art separater build ist, den sie bei jeder Resolve Aktualisierung quasi automatisch mitgenerieren.
Vermutlich wurde die kostenlose Fusion standalone Variante eingestellt, weil es für Fusion alleine keine Hardware zu verkaufen gibt.
Soweit meine Gedanken dazu. 🙂
Noch ein Tipp, ich nutze tatsächlich Fusion 9 Studio gelegentlich weil es noch etwas stabiler läuft und ein paar Dateiformate besser zu unterstützen scheint. Daher hat der Fusion Dongle für mich Vorteile gegenüber dem Resolve Dongle weil der Fusion Dongle alles kann 😏
@@VFXstudy Wunderbar, vielen Dank für die schnelle und ausführliche Antwort.
Dann lohnt sicher der Kauf also😊
Und ältere Fusion Versionen sind ja auch nicht unbedingt von Zweck, wenn man die aktuelle Version haben kann.
Dann ist bei dem aktuellen Davinci Resolve Studio 16 Dongle ja alles dabei.
Einen schönen Tag noch :)
@@VFXstudy Da habe ich doch glatt den Tipp überlesen!
Ist denn bei dem Fusion Dongle auch die Volle "Studio"version von Davinci Resolve 16 dabei?
Dann wäre dieser ja die perfekte Allround-Option!
@@Maacolas Ja, ist die gleiche version. In Fusion 16 wurde als zusätzliches Feature "unterstützt jetzt auch resolve dongle" implementiert. Umgekehrt hat Resolve schon in früheren Versionen den Fusion Dongle akzeptiert - weiß nicht mehr seit wann, vielleicht Resolve 12 oder so.
Hallo,
hast Du evtl. einen Tipp ??
ich habe eine fertige Fusion Comp. Welche für einen Clip mit 60fps erstellt wurde, ich würde diese Comp. gerne verwenden für einen neuen 25fps Clip, die Comp. hat ca. 80 gesetzte Keyframes, wie bekomme ich am schnellsten die Keyframes an die korrekte Stelle für den 25fps Film ? ohne diese händisch alle an die richtige Pos. Zu ziehen ?
Erstellst Du noch neue Tutorials ? VG
Am Einfachsten im Spline Editor oder im Keyframe Editor alle keyframes markieren (ctrl + A) und dann das Time Stretch Symbol anclicken. Dann kommen zwei Balken am Anfung und Ende der Keyframes und Du kannst alles auf einmall in die länge zerren oder verkürzen.
can you animate 3d in dr?
what is the minimum K that i need, so 3card in camera projection do look real?, 4k picture, 2k, picture?
Don't think there is a minimum in that sense. It depends on final resolution, size and perspective of the card in the final comp, required sharpness and more.
A small out of focus background element needs less resolution than a foreground element that you zoom in on heavily and that might get severely distorted in perspective...
what does 2:58 call?
how to do it?
After Effects is no needed anymore, yes?
Is rigging in fusion please reply
Man I take off my hat before you.
is all this, especially the shadow stuff available in the free version? or do we to buy the studio version?
3d Camera Tracking isn't available in the free version, all other 3d tools are there
In short no ray tracing rendering for the 3D objects.
I think the best workflow is to render and export multilayer EXR from a 3D software (Blender, Maya etc) and do the compositing in Fusion.
See: ruclips.net/video/Xlk4DAt4Y9Y/видео.html
Correct, for more advanced rendering definitely. Am doing this in the compositing course as well.
Still nice to have Fusion's 3d engine for some mograph,simple 3d fixes, projections etc.
Hey quick question, I cannot render anything from my fusion 16 studio how do I fix it . Please help me
How can I help? Any more info on the problem?
I could ask some questions like did you connect a saver node or so but without more info I'm not sure how to help here....
@@VFXstudy thanks but l fixed it
👍
How to render in fusion 16 plz make easy new tutorial
shame the renderer cannot do more... maybe DX12 would be better than OpenGL.
I would guess it's probably more about the programming of the render engine rather than the underlying programming language...
Hello my German friend
Is natron better?
I have no first hand experience with natron. But also haven't heard much abou it in terms of film credits...
Please say in a deep voice “I’ll be Back!”
Hmm, with a bit of a fake Austrian accent perhaps.... :P
Hasta la vista, baby!!!
Anyway, doesn't anyone notice that this guy looks like a bit like Michael Biehn....
I want to hear him say "Squirrel"
Why? My favorite English word to mispronounce is "parenthesis" ...
@@VFXstudy Say squirrel out loud, bet you cant :)
@@hannahmillington5781 ok now I have to find a way to include a Squirrel in one my next tutorials....
@@VFXstudy can't wait! :)
How do I get a hold of you? Email?
Sure! Contact is on my website. vfxstudy.com
Was out for a few days, so apologies if I didn't respond over the last days... will get to it soon 😏
man hört so har das er deutsch ist
Ja, stimmt. Ich kann bei Bedarf auch noch Deutsch ;)
Man bekommt bauchweh wenn man dein englisch hört😝. Man fühlt quasi den lag wenn dein hauptprozessor versucht in echtzeit zu übersetzten😁😁😁
Na dann rate ich Dir zum Wohle Deiner Gesundheit Dir einen anderen Kanal zu suchen bevor es Dir meinetwegen schlecht geht. Bzgl. übersetzung: nein definitv nicht, ich denke den überwiegenden Teil des Tages auf Englisch. Wenn ich Fusion auf Deutsch erkläre fehelen mir aber manchmal die Fachbegriffe....
@@VFXstudy ich bin auch den ganzen tag in englisch sprachigen medien unterwegs und trotzdem kommt es als deutscher meistens nicht gut weil es nun mal nicht die muttersprache ist. Fachbegriffe sind meistens englisch. Die kannst du benützen und trotzdem weiss jeder was gemeint ist. Der deutschsprachige raum ist über 100 Millionen menschen schwer da ist genug abo potential da und für dich wäre es leichter. Dein content ist ja gut dagegen kann ja keiner was sagen. Nur eine kleine anregung , du kannst natürlich machen was du willst aber mit den native speakers kannst du nun mal nicht mithalten. Einer der englische videos schauen will wird immer einen native bevorzugen
@@castielvargastv7931 sorry 2/3 meiner Kunden sprechen kein Deutsch und die einzigen die sich je über meinen Akzent beschwert haben waren immer Deutsche. Schon komisch...
@@VFXstudy whatever floats your boat man!🤣
Hello i am Deutsch
Hi )) gear stuff)) let's collaborate bro?))
I have dann LUL
der ehrendeutsche
Bla bla bla bla.Off Off
Bye-bye, Thank you.