As someone who watches Asian players and plays in Asian servers (Being in Australia the Tokyo/Singapore are the closest, since Aus servers are dead), the one edge I had over most players in US servers was knowing this. Now everyone is gonna do it and I won't have that one extra trick up my sleeve when I play with my overseas friends😭😭😭
Fav_aimbots videos taught me this just from watching so many of them. 100% such a critical technique for gunfights, it’s unbelievable how many more I started winning after incorporating it.
I've always mixed in crouching with my sidestepping/strafing. It helps, but if the enemy is aiming at your body, crouching can lower your head into the enemy's crosshair. This is a great alternative. Gonna try that once the servers are playable again
This is why im always interested in Ras's movement compared to other movement player like lyric, stormen or faide. he takes head on 1v3s with almost no repercussion
Same with Selly. Their movement doesn't look as flashy at first glance like Faide's or Stormen's but it's actually insane and more useful in higher level fights. I've seen Selly run a bit ahead of his team(in a ranked match, he's diamond) and 1v3 an enemy team in a bubble fight and killed them all so quick that his teammates didn't even get to catch up and shoot one bullet lol
Yup, doesn't make sense to put pc and console in the same matches if pc can do this and console can't. That is an unfair advantage, one i would say is way stronger than aim assist. If you ask me its a great counter to aim assist but yet doesn't have a counter of its own for console
@@samtabe4104 you do realize PC players and console players don't play together? A console player can go into PC lobbies if you have a PC players in your preset group. Though the only thing close to PC in console lobbies is someone using a keyboard.
@@tokkirae6157 yes I know, its for those who suggest for them to play together like you've mentioned, no point in allowing console players to join with their pc buddies if they're gonna be at a disadvantage once they're up against pc players who can strafe on a loot box and so much more
It's sad none of these movement techniques are on controller I really want to try them but I also understand why this is the case Edit: Guys I didn't mean to start a console war y'all need to calm tf down
@Shreyas Diy and Computers lurch is not slowing down in the air, its the preservation of momentum that is on every console but only pc players are able to manipulate it that way because of the keys
Watching Ras doing this Tech from over a year, always thought this is just some kind of Tapstrafe pro Technique. After searching about it too much, learned it couple of weeks ago by some Random Japanese yt channel. Nice Video btw!
@@Firius_ I think for most decent players this movement is probably natural, but I still think recognizing how strong it is and when it’s most useful/ applicable is what this video is showcasing
I use this so many times but I didn't realize it's something that special. Jumping out of gibby's dome, peeking corner, throwing nades, you name it.. I use it mostly to peek corners, just like counter-strafing in CS or Valorant, but in apex.
@@Jojo_Tolentino i know right, asian players are built differently, don't even mention Singapore servers since i just found out that Singapore is the sweatiest server in Asia
I think you missunderstood, in csgo you jump and go curve but cant go back to your start point. But this one have more airtime than csgo it go zig zag and back to the starting point
I'm surprised it's not common knowledge in regards to a natural pipeline from learning tap strafing and momentum shifting/air strafing to begin with. Even when you just press buttons in the air you can see your character roll through the directions. The most basic way to implement tap strafing and movement into combat is to just begin every fight with a W+A slide jump into a right tap strafe. Whenever I play in low lobbies my favourite thing to do is hold W+A into a jump, then a shift + snappy tap strafe to the right, into a slide and a classic tap strafe to the left again. Confuses noobs like crazy. Then again most of my childhood was spent on GunZ which is the godfather of movement mechanics and combat apm so shrug. It's pretty similar to HS and RHS in that.
I play only in asian server and didn't even this tech was a secret until now. Almost everyone in asian servers do this. It's interesting to see differences in tactics and meta in between major regions
4 people on controller I know you can't do this but one thing I like to do mid-fight especially when we are up close to each other is jump up and hold back and slide they are not expecting that mid-fight they are expecting that you'll jump up and down or move left and right but when you kind of jump up and slide backwards to the left or right a little(diagonally) it throws them off alot times
I saw Timmy do this in the firing range while warming up once and i thought it was a tap strafe. While its not a tap strafe, you CAN implement a tap strafe into it to make it even wider and faster. At least thats what it feels like. I like sliding towards my target, then doing this with a tap strafe to reset my position.
ive done this in like all the fps games that allow this, mainly back in the overwatch days. its super op on ashe in overwatch cus you can jump peak headshot when you have a mercy pocket
I kinda picked up on this while practicing redirecting my movement after watching aceus movement guide. Firing range is such a godsend. Just keep mashing buttons in the firing range people and bind W and Jump to mousewheel up and down.
The Goldsrc and Source engine junkie that is me has known this ever since the game is out. But I've never used it during gunfights. 67% less damage? Holy shit, it is a lot. I will be using this more often from now on. Actually I just realised that I can do most of the movement techniques (tap strafing, wall jumping etc) but I never utilize them during combat. It's probably why I keep dying despite having good aim.
Such an easy tutorial to follow thanks. After spamming it for a few days now I found it really good for jiggle peeking (you can basically peek for such a short time people have no time to react) and barrel stuffing - when you’re in someone’s face
Bind move forward to mouse wheel just like tap strafing.just jump, pick a side where you want to slide (w,a,s,d) and simply scroll mouse wheel.there you go some easy strafin while fighting close up
"This does not work on controller" I beg to argue that there are similar movement tech that work on controller though because I've definitely seen this on console. Lol
this tech has helped me win so many fights or helped me dodge bullets much easier. watching selly and vorez do it every other fight seared it into my brain and now it saves me so much in fights and in the firing range 1v1's
I’ve been doing this by accident for the past 3 seasons but since we never run gibby or run into a gibby, I never knew how to incorporate this. Time to go ape my ranked games
the reason why this doesn't is because of lurch. Basically lurch slows down the person, but do it then you turn lurch into something. Controller does not have lurch
The second Mokey said “You can’t do it on controller.” I knew that I just learned how much of an advantage PC players have over me along with tap strafing
In Singapore servers you can do this automatically because there is 10% packet loss and 70 to 200 ms ping spikes every 2 seconds. Natural movement gods
It does actually work on controller to a certain extent I actually use it a lot in fights you jump up move sideways in the air then crouch you’ll slide in the process.
I honestly only got this done to me once and that’s cause they kept dying but once they started this I wasn’t use to and they won back to back in arenas, might have to start using this
lol, this is in like every source game i think. people probably been doing this since the late 90s, early 2000s. pretty intuitive if you know anything about source movement.
Hopefully when the pandemic is no longer an issue, we can get pro apex teams from all over the world to compete at LAN events. I think all EU, NA, KR, JP and SEA teams really want to know if they are the best.
Top Comp titanfall 2 player and masters apex player: this has been a technique in competitive titanfall 2 for the past year or 2, generally it’s considered lurch abuse but this very specific circle motion has been called a squishy strafe - based on the guy who pioneered it - and has been used by titanfall comp players who are masters + in apex for more than a year now - really isn’t something new or Asian for that matter, if anything it is British.
Hello! I’m on controller and able to do this. However I have “W” bound to a paddle which is what allows me to do it, so strictly limited to PC controller players
This is actually how you peeked some angles in csgo as a joke kinda as an off angle so you wouldn’t die. funny to me to see it as movement tech in apex
Why do you say this doesn't work on controller? I do something I think is the same thing, or maybe just very similar; I always land it in a slide and it can go in any direction, I slide sideways, forwards or backwards (and not straight forwards or back, at an angle to avoid more damage). I guess maybe I'm not getting the really drastic velocity directional change until I land in the slide? 🤷♂
The momentum shift midair doing it midfight like Ras is a LOT more drastic. It's basically impossible to track with an above average controller player with console aim assist
As someone who watches Asian players and plays in Asian servers (Being in Australia the Tokyo/Singapore are the closest, since Aus servers are dead), the one edge I had over most players in US servers was knowing this. Now everyone is gonna do it and I won't have that one extra trick up my sleeve when I play with my overseas friends😭😭😭
Same ngl it was nice being the rare person outside of Asia to do this
tbh most of EU/NA algs pro got on this already tho, like sweet et
regions might get locked sometime in the future so playing another zone might be harder :(
@@yecafps if that were the case then Ras shouldn't be taking 60% less damage.
@@randomboiyo6254 nah they just get on the movement recently, they just did like bubble 1v1 in the range like 2-3 days ago, u can check hal's vod
Fav_aimbots videos taught me this just from watching so many of them. 100% such a critical technique for gunfights, it’s unbelievable how many more I started winning after incorporating it.
great yet another move us controller users can’t do.
@@Obi907 seethe
Fav_aimbot, ras, crylix abuse this asf, just watching their montages made me improve so much, they deserve more recognition
Same I always see aimbot use it. He especially loves to add the slide into it for that extra burst of speed when he lands
who
Yeah this has been around for eternity and i seriously thought this was just a basic movement tech everyone knew.
same
Same
Fr been doing this for a while now
this
Is this just not typical movement in apex at this point? If you panic when you jump in a fight chances are you've been doing this.
FINALLY, I have seen so many players do this and I never knew how. Tysm for making a video on it.
I've always mixed in crouching with my sidestepping/strafing. It helps, but if the enemy is aiming at your body, crouching can lower your head into the enemy's crosshair. This is a great alternative. Gonna try that once the servers are playable again
This is why im always interested in Ras's movement compared to other movement player like lyric, stormen or faide. he takes head on 1v3s with almost no repercussion
Same with Selly. Their movement doesn't look as flashy at first glance like Faide's or Stormen's but it's actually insane and more useful in higher level fights. I've seen Selly run a bit ahead of his team(in a ranked match, he's diamond) and 1v3 an enemy team in a bubble fight and killed them all so quick that his teammates didn't even get to catch up and shoot one bullet lol
@@Mutterschwein that’s crazy
i’ve never watched ras how does he compare to aceu
@@swagiro824 don't really think you can compare a content creator and a professional player
@@swagiro824 aceu entertains you through his creative plays & Ras entertains you through his inhumane consistency
Lmao every single mokeysniper video: you cannot do this one controller
I think movement tech like this is so neat, I just wish it was more replicable on console.
True it’s so sad that we can’t do certain movement techs cause that looks fun af
Yup, doesn't make sense to put pc and console in the same matches if pc can do this and console can't. That is an unfair advantage, one i would say is way stronger than aim assist. If you ask me its a great counter to aim assist but yet doesn't have a counter of its own for console
@@samtabe4104 you do realize PC players and console players don't play together? A console player can go into PC lobbies if you have a PC players in your preset group. Though the only thing close to PC in console lobbies is someone using a keyboard.
@@tokkirae6157 yes I know, its for those who suggest for them to play together like you've mentioned, no point in allowing console players to join with their pc buddies if they're gonna be at a disadvantage once they're up against pc players who can strafe on a loot box and so much more
@@samtabe4104 There is a point, their is a casual community rather than just a competitive one only.
You can also hold down S and then D and then spam W(on mousewheel) to go right mid-air, or left if you hold down S and then A and repeat
It's sad none of these movement techniques are on controller I really want to try them but I also understand why this is the case
Edit: Guys I didn't mean to start a console war y'all need to calm tf down
You can with pc controller tap strafing
i tried it on controller and i somehow got it working, you dont last as long in the air tho
@@Zronzify i think they mean console
Its have a pc but it can’t really run apex
@Shreyas Diy and Computers lurch is not slowing down in the air, its the preservation of momentum that is on every console but only pc players are able to manipulate it that way because of the keys
Watching Ras doing this Tech from over a year, always thought this is just some kind of Tapstrafe pro Technique.
After searching about it too much, learned it couple of weeks ago by some Random Japanese yt channel.
Nice Video btw!
At first I thought it was just some panic jump😂
Ive been doing this for as long as I can remember never thought much of it, pretty basic movement that most people know or at least I thought
@@Firius_ I think for most decent players this movement is probably natural, but I still think recognizing how strong it is and when it’s most useful/ applicable is what this video is showcasing
Been waiting patiently for a clearer guide on Ras's strafe technique, thank you mokey.
as someone who played tf2 for a very long time, I've always incorporated surfing and whatnot into my gameplay
I use this so many times but I didn't realize it's something that special. Jumping out of gibby's dome, peeking corner, throwing nades, you name it.. I use it mostly to peek corners, just like counter-strafing in CS or Valorant, but in apex.
I never thought jump peek is a special thing in apex lol
As someone who plays in asian servers, i thought this was common knowledge on most fps games where you have air movement control
Thought the same. Particularly on Tokyo servers where everyone is a movement crackhead and just supergliding left and right.
@@Jojo_Tolentino i know right, asian players are built differently, don't even mention Singapore servers since i just found out that Singapore is the sweatiest server in Asia
@@CelaLare Singapore is probably the sweatiest of them all.
So now I just need to know how to launch myself up and backwards when someone is in my bubble with me and I can get myself away from the fight
That's a common movement used in tactical shooters like CS or Valorant to jump peek corners. Nice to see this in Apex as well.
I think you missunderstood, in csgo you jump and go curve but cant go back to your start point. But this one have more airtime than csgo it go zig zag and back to the starting point
Movement-wise yes, input-wise.. a whole different story
@@chunhuang8820 the input is the same too actually, well at least that's how I do it
I think I’ve unintentionally been doing something like this for a while now without realizing it
damn it mokey spilling the secrets to the normies
months back Sweet was talkin about this im glad you brought it up too
I find it interesting how some tech is common knowledge for some players, and not at all for others
I do this accidentally sometimes since I follow the APAC N scene a lot. didn't realize it was not a known move tech.
I'm surprised it's not common knowledge in regards to a natural pipeline from learning tap strafing and momentum shifting/air strafing to begin with. Even when you just press buttons in the air you can see your character roll through the directions. The most basic way to implement tap strafing and movement into combat is to just begin every fight with a W+A slide jump into a right tap strafe. Whenever I play in low lobbies my favourite thing to do is hold W+A into a jump, then a shift + snappy tap strafe to the right, into a slide and a classic tap strafe to the left again. Confuses noobs like crazy. Then again most of my childhood was spent on GunZ which is the godfather of movement mechanics and combat apm so shrug. It's pretty similar to HS and RHS in that.
Yea i don't know how people didnt figure this out. As soon as you screw around with momentumshift youll notice it immediately
I play only in asian server and didn't even this tech was a secret until now. Almost everyone in asian servers do this. It's interesting to see differences in tactics and meta in between major regions
Tap strafing > aim assist
Ras does this all the time, glad I found a guide now
Do Russian movement: spamming slide button while running, just like dancing
Not Russian, its CS 1.6 movement :D
I love how I watch all of these movement tech vids even tho I’m on console, it’s just too cool
4 people on controller I know you can't do this but one thing I like to do mid-fight especially when we are up close to each other is jump up and hold back and slide they are not expecting that mid-fight they are expecting that you'll jump up and down or move left and right but when you kind of jump up and slide backwards to the left or right a little(diagonally) it throws them off alot times
Cedric potato made a vid about this, and the comments on that video give much insight about the tech and how it can be much more utilized
When you use this everyday and didn't even know this was special movement. LUL
I didn’t even know this existed. Yeah how is this not more popular, that’s simple yet SUPER effective.
I saw Timmy do this in the firing range while warming up once and i thought it was a tap strafe. While its not a tap strafe, you CAN implement a tap strafe into it to make it even wider and faster. At least thats what it feels like. I like sliding towards my target, then doing this with a tap strafe to reset my position.
I'm pretty sure that this, or something VERY similar, was in Aceu's movement guide from almost two years ago.
Thank you so much! I was just looking for a good guide on Ras movement, but couldn't nail it down without a good tutorial!
Yeah I'm about ready to drop this sweaty ass game.
Ive been doing this since the first week i started playing, I didnt know it was considered a movement tech lmao
ive done this in like all the fps games that allow this, mainly back in the overwatch days. its super op on ashe in overwatch cus you can jump peak headshot when you have a mercy pocket
I remember when everyone used this before tap strafing was found
I kinda picked up on this while practicing redirecting my movement after watching aceus movement guide. Firing range is such a godsend. Just keep mashing buttons in the firing range people and bind W and Jump to mousewheel up and down.
The Goldsrc and Source engine junkie that is me has known this ever since the game is out. But I've never used it during gunfights. 67% less damage? Holy shit, it is a lot. I will be using this more often from now on.
Actually I just realised that I can do most of the movement techniques (tap strafing, wall jumping etc) but I never utilize them during combat. It's probably why I keep dying despite having good aim.
"Can I do this on -"
"You can't do this on controller "
Its great to see this getting more attention since its such a crucial tech and learning just by studying gameplay takes a lot of time
This is bad dud, since controllers can't do it they're gonna conplain again and theres going to be a community outcry about this
@@energy_sword4560 let them, they are already so toxic.
Time to Burn'em down even more!
This game becomes more and more sweaty every second holy shit
Ras taught ppl this in a video like around a year ago about how he moves. Most MnK JP/KR streamers have been doing this for seasons.
Such an easy tutorial to follow thanks. After spamming it for a few days now I found it really good for jiggle peeking (you can basically peek for such a short time people have no time to react) and barrel stuffing - when you’re in someone’s face
Bind move forward to mouse wheel just like tap strafing.just jump, pick a side where you want to slide (w,a,s,d) and simply scroll mouse wheel.there you go some easy strafin while fighting close up
Mok3y: This does not work on controller
Me: *Clicks off video*
"This does not work on controller" I beg to argue that there are similar movement tech that work on controller though because I've definitely seen this on console. Lol
Nothing scarier than a bubbled
Gibby with this type of movement with a mastiff or pk
this tech has helped me win so many fights or helped me dodge bullets much easier. watching selly and vorez do it every other fight seared it into my brain and now it saves me so much in fights and in the firing range 1v1's
AYY finally a movement tech that I knew about before mokey vid!!!!
I’ve been doing this by accident for the past 3 seasons but since we never run gibby or run into a gibby, I never knew how to incorporate this. Time to go ape my ranked games
I have been experienting with this movement technique with wall jumping. Boy does it get nifty.
the reason why this doesn't is because of lurch. Basically lurch slows down the person, but do it then you turn lurch into something. Controller does not have lurch
I've used this in normal traversal but never thought to use it in a gun fight
What if you take fights in doors like that like you don’t even stand in the door fully
The easiest way to practice this is with deathbox looting, then corner peaking (while healing or to take some shots), then doorplay / bubblefights
The second Mokey said “You can’t do it on controller.” I knew that I just learned how much of an advantage PC players have over me along with tap strafing
"But aim assist bad 😢😢😢"
nice aimbot doe
@@ImplyDoods oh shut up
Been using this for months, never knew it was an actual thing, really fun to do
Its incredibly wierd get use to implementing into fights properly and aiming properly
I do this unconsciously, glad to see it discovered and shared with the world.
In Singapore servers you can do this automatically because there is 10% packet loss and 70 to 200 ms ping spikes every 2 seconds.
Natural movement gods
Oh, I've figured this out on my own and didn't know that this wasn't common knowledge lol. I thought it was just a regular momentum shift
It does actually work on controller to a certain extent I actually use it a lot in fights you jump up move sideways in the air then crouch you’ll slide in the process.
Some things I wish weren't released to the public by big influencers, I liked having a secret trick.
I'm getting PTSD from remember my GunZ the Duel days where everyone would do a similar movement.
everyone is pro until You see a flying gibby .
-Tzu zung
I always did this, just thought it was a regular momentum shift and didn’t think it was anything special
Can be done on controller actually.
With the proper use of tapstrafe
Similar to tap strafe aiming where you can do a z strafe mid air.
I found this out myself recently trying to find a way to bhop from crouch
This is pretty similar to how you’re supposed to peak/bait shots on Valorant. I thought this was like common movement for shooter games
I remember somebody posting about this on controller a thew weeks ago on the Apex rollouts reddit
I always do this in firing range for warming up
The post was deleted from reddit
I honestly only got this done to me once and that’s cause they kept dying but once they started this I wasn’t use to and they won back to back in arenas, might have to start using this
Mokey: *makes a video about a new movment technique*
Me: HYPE
Mokey: this DOES NOT work on controller.
Me: *sad controller gamer noises*
i didnt realize that other servers werent doing it until you actually made the video, lmao
ngl i tried this a bit but it just feels like im not moving very much and just stuck in place so idk what im doing wrong
i wonder if ras being one of the very few people playing at 90 fov also affects his engagements.
Probably not by much
I was doing this before I learned proper tap strafe.
0:25 the reason why its gonna be removed soon
my ace up my sleve has been revealed. now ill need to find another movement trick
You can do this on controller, need the back buttons though and its not as tight as it is on pc
lol, this is in like every source game i think. people probably been doing this since the late 90s, early 2000s. pretty intuitive if you know anything about source movement.
I play gibby sometimes and when I do I do this or some close variation of it every time and that’s why I am so good at bubble fights
i play controller and have been dong this since season 4, its not as smooth as keys but you can for sure do it on controller
Reminder that this can be done on controller
Hopefully when the pandemic is no longer an issue, we can get pro apex teams from all over the world to compete at LAN events.
I think all EU, NA, KR, JP and SEA teams really want to know if they are the best.
It actually does on console ots just more convoluted i do it probably every game it comes up alot as a main gib
Sorta correct I main horizon for one season and on controller this can be done and this is actually part of my strafe as horizon
Top Comp titanfall 2 player and masters apex player: this has been a technique in competitive titanfall 2 for the past year or 2, generally it’s considered lurch abuse but this very specific circle motion has been called a squishy strafe - based on the guy who pioneered it - and has been used by titanfall comp players who are masters + in apex for more than a year now - really isn’t something new or Asian for that matter, if anything it is British.
Hello! I’m on controller and able to do this. However I have “W” bound to a paddle which is what allows me to do it, so strictly limited to PC controller players
Monke: "This does not work on controller"
Controller players: *Switches to Mnk
I cant do it for some reason. As soon as I click (W Key) and then I click (A key) and (S key) and they don't work. I NEED HELP!
Always knew of this but never put it into practice
This is actually how you peeked some angles in csgo as a joke kinda as an off angle so you wouldn’t die. funny to me to see it as movement tech in apex
Where is the study? Seems to be deleted from reddit?
Why do you say this doesn't work on controller? I do something I think is the same thing, or maybe just very similar; I always land it in a slide and it can go in any direction, I slide sideways, forwards or backwards (and not straight forwards or back, at an angle to avoid more damage).
I guess maybe I'm not getting the really drastic velocity directional change until I land in the slide? 🤷♂
The momentum shift midair doing it midfight like Ras is a LOT more drastic. It's basically impossible to track with an above average controller player with console aim assist