@@tombstone212That's an almost 30% difference. If you're already good at the game it probably won't affect you much but if your were already bad the game then you're gonna be worse.
*0.4 to 0.3 aim assist won't change for the top players,* but it will be a difference maker for mid to bad player who already didn't do that well even with aim assist. Didn't R5 have a test where they had controller and mnk players play against each other and all values until 0.15 aim assist still favored controller. The could also just add aim assist delay to 150-200ms and I feel like that would solve 0ms aim assist response time issue that no real human can consistently beat.
wouldnt that r5 test only be for extremely close range? I feel like this change will make it so mnk has an advantage at all mid to long range while controller still has an advantage close, instead of mnk being better at long range and controller being better at mid and way better at close
I litterally called it. Respawn has like a load of these problems fixed alr they just dont want to release them until they are under pressure and need to fix some serious issues that people have been asking for a long time
The changes don’t rly mean much honestly I’m more excited to see how they will try to make cash from the returning players… feel like the store will have old skins in it but with recolours ofc for stupid prices..
@@BronzedPugat this point ea deserves it. Those returning players are pathetic. One moment they be like: "apex is trash dont give them money" but when they release the next season : " We arE soOo baCk". Such a frauds
@@BronzedPug Who cares what the motive is, you don't have to buy skins and players returning because they feel like they're forced to swap inputs or lose is a huge bonus.
@@BronzedPug You're crazy. No console aim assist on PC is HUGE. I'll give you that .3 doesn't really make a difference, but removing flinch is HUGE. Also, player outlines are a MASSIVE QOL buff for mnk players. This patch is S tier.
aim flinch being removed is amazing, not only does it cause multiple problems but it also will make LTMs much more fun as it will be a lot less about who cracks who first
Aim flinch removal is something every developer should implement in their game. Visual clutter in FPS games ruins aiming. Removing aim flinch helps good aimers.. actually aim
These are huge changes, but I wish they had come sooner. Apex still feels unplayable due to poor MM. My gold friend and I got matched with a top 500 pred, with the champion being top 250 pred. This was after losing 10 games in a row off drop.
Games dead right now. That’s why you are getting those lobbies. It’s all the game can find. New season will be different for a bit at least till everyone quits again.
Good to know ! But a small precision : AA on console is 0.6 for the older version of the game (xbox one, ps4) and 60fps mode on next gen. With the 120fps mode that most people use now, it's the same 0.4 AA that pc controller players have.
@@sato1707 what I mean is that he said, console lobby = 0,6 AA. But that's not 100% true, nowadays it's 0,6 for 60fps users, and 0,4 for 120fps users. Basically that's it :)
Console needs nerfed too, 0.6 is literal aimbot & you know what's funny... Some people are so garbage that they need to use a Cronus or strike pack ontop of their 0.6 legal aimbot. Console must be set to 0.2 & PC must be set to 0.1. mnk will never be meta as long as they have aimbot values higher than the ones I stated. I'm 110% convinced horizon gets extra aim assist. All the garbage players use horizon & need extra aim assist ontop of her already crutch kit. No higher aim assist for all the poverty mfs who are still on old gen 😂
I honestly would have liked if they had some kind of visual flinch that didn't move your point of aim when shields break. The aim punch was always incredibly frustrating, but having no flinch will probably disincentivize resetting to heal shields and it will result in more aggressive fights. I like the way fights flow currently, but maybe it will be for the better.
@@user-yj5bg2bv3z Even with a blue shotgun bolt, they rip, now get some crack shots in and finish with hammer points on those Mozams it’s like they didn’t even test it.
No aim flinch is huge! Haven’t played in literal years as brs aren’t my thing but I still keep an ear out for what’s happening. Mostly just for anything titanfall related 😂
Why does it feel like they only listen and implement these changes to garner some positive feedback after their horrendous battle pass changes and cheating situation, like i love these changes don't get me wrong, and these changes might have been planned for season 22 all along, but it just feel so corporate and dirty, like these are some of the most requested changes for a while but they've been keeping it on their back pocket just in case something went wrong. I know that's not how game development works but it just feels that's what it is, like some knee jerk reaction to fix their image.
Good roller players still gonna destroy MnK players regularly but you’re not going to be one clipped by a level 100 player nearly as much as you used to just because they have AA.
getting clipped because i'm out of position, i'm fine with. it was when i would 1v1 a bot controller player and lose because my aim went apeshit after losing shields which made me hate playing against controller players. removing aim flinch is going to make those fights much easier for mnk players now.
@@RiceCubeTechI’ve never been 1 clipped by a low level or bot. Aim assist doesn’t even help below average controller players, their aim is still trash.😂
the aim Assist change isn't that big ... 0.6 (on 60fps / old Gen) 0.4 (on 120fps / current Gen) 0.3 in PC lobbys (for anybody) so not too much of a difference for an, as example Guy on PS5 but a BIG diffence for someone on a old Gen PS4 ... (ONLY IN PC LOBBYS) love the removal of Aim Flinch 👍 (hopefully we won't get no regs as often as before)
Im a controller player but high sense so aim assist doesnt feel as strong or as sticky as 4 - 3 but i am happy that i wont be beamed as much now by a low level lifeline with 20 kills on slow sense whilst im clearly moving/ dodging and then casually walking to my box like it was no hard fight but then i knock down 200th preds and they are jumping everywhere.. i understand this game is for anyone and is meant to be fun but this game isnt early seasons no more and it is not fun with this inconsistency at all. The casuals should at least learn a little bit of aiming skill so i hope this gives them a little lesson..
no aim flinch is going to make controller players wish for input based matchmaking. mnk players who aim train are going to be eating kids alive in 1v1s.
Do you really think that would work though? I guarantee a large majority of apex play controller, Mnk players would have ridiculous queues unless they changed the matchmaking system.
I really don't think this anything on the AA being OP front. Rotational AA with 0.0ms reaction times when tracking moving enemies is the actual issue. Having the game track a player for you is not something that should exist regardless of input. If they removed rotational AA, and actually fixed the Quality of Life stuff that controller players have been asking for (issues with reloading when next to a door/relievable teammates/loot boxes etc. or having to stand still while in a loot box and any other issues like that), then it would actually be balanced imo.
Exactly I don’t really care about P.C. ngl cos I don’t play on there but there’s still audio issues, server issues, mantling issues, moving while looting and a lot more on consoles. Nonetheless this is a good step in the right direction
These are exhilerating changes but I've already basically given up on this game, they've not catered to mnk for so long that I have left for other games which valued me as a player (mostly switching to singleplayer at this point) and didn't disadvantage me to the degree that my thousands of hours of experience could be wiped away instantly by a brand new player with a different input method. At one point this would have been so exciting but I have already lost my attachment to Apex and the feeling that the game I knew and loved at the beginning is long gone- there will be no more rewarding progression achievements like 20 bomb badges, nor any mm which would make that possible, the random lobbies where your potential was your limit is too long a bygone era in my mind. Too little too late, the magic is gone.
I like the change I was always saying to the Dev posts on Reddit that is unfair that MNK players need to manually track through flinch and muzzle flash whereas aim assist doesn't have that issue which makes fights incredibly unbalanced.
no aim flinch might be a game changer. you're telling me i can actually rely on my aiming skill for the entire duration of a 1v1 now? that controller players won't get free kills after breaking shields??
Deadass I’ve always hated the gun flinch in apex especially when your getting shot at from different directions it’s feels like your getting hit by a freight truck, honestly shouldn’t have been a thing from the beginning tho
The good think of this is MNK players thinks AA is making all but u will discover control players doesnt care aim assist and now we dont have camera movement so we will do more lasers xD
1:40 doesn't looks like console players queuing with PC players playing in PC lobby will have the same 0.3 as controller on PC as they stated in patch note. According to the patch note, 60 fps console players will have 18% AA reduction when queuing to PC lobbies which translate 0.6 -> 0.492 (which is still higher than pre nerf controller on PC). A 120fps console player will have 22% AA reduction when queuing to PC lobbies which is 0.4 -> 0.312 (still marginal better than controller than PC). Can @Mok3ysnip3r verify your statement in the video is using different release patch note for for content creators than the patch note Respawn release today? Or they change the AA strength at last minute?
I started playing on ps4 the day the came out, 6 mo later I bought a PC for about $2500 for the sole reason to play apex on it. Spent several months to get decent on mnk only to watch the community slowly realize AA is utterly broken. Spent the years since playing mnk but getting destroyed by toddlers with rollers eventually breaks your spririt. I hope this nerf at least makes the unfairness a little bit less extreme.
Exact same situation lol. Experienced both worlds and both times, realized AA was beyond broken; when I lasered people while barely moving my right thumbstick or when I got lasered by little timmy with cheetos-crusted hands. I welcome this change.
@@LiquicityFPS 9+ Years Ex-Controller player, played when controller aim assist didnt exist in games and remember lasering people without needing help from something (A.A) still the kids now ask and cry to get aim assist while they never tried no aim assist for sure because they saw they were bad without it, if the controllers didnt have A.A they would have to adapt to it and become better and would become for sure, now they just get stuck at A.A
I'm almost 30 and went from my whole life on roller to MnK in 3 months and after about 4 months, finally hit pred again on PC. Not sure what you are doing if after all that time you are still getting rolled by "toddlers". I'll never go back to roller but this is a nice change.
@@Mok3ysnip3rwait a minute I thought that was an edit that was an exaggerated gun flare. Wow that's kinda sick but hopefully they don't make it so the lmgs are more viable since they're a little cringe
02:32 about the mantling, does this apply to ziplines as well? And by that I mean the horizontal ones not the vertical ones. There's a "famous" spot by Energy Depot in Olympus that causes death between teammates If you happen to be trying to run away (or rotate fast) with a teammate and you both touch the zip at the same time, one of them will NOT register touching it properly and will die
As a controller player, this AA nerf is what I've been advocating for for years. Instead of a jarring change, a gradual decrease in AA would be better. AA is strong. It'll stay strong. And maybe this change will reduce the heavy aim that I've started to experience more frequently.
We just want to queue in m&k only lobbies. Why is that too much to ask. PC game with PC controles. If controller players want to play with us they should use gyro aim instead of aim assist. Aim assist will never be fair.
I dont plax apex legends no more. Good old Quake Live is where its at. I lost interest in apex long time ago cause the game felt unfair. I did reach masters rank but it was more frustrating then fun tbh.
YO THIS IS HUGE!!!! I was JUST thinking about how annoying aim punch is HOLY SHIT so glad they are making this change YESSSSSSSSSSSSSSS WOOOOO YEAH BABY
Respawn been tweakin for a good 2 years now. Took away arenas, took away movement, nerfed every gun. I spent $2k on my pc just to compete in arena pred lobbies just to be at every disadvantage possible compared to little Timmy on his ps4, having to work twice as hard for a 200 beam is crazy I bought a pc just for apex
Their not gonna nerf it they are only trying to shut up mnk players. Aim assist is the only way these shittards can win fights & they'll quit cus their garbage & that means less money
@@ZorrowTasogare922million active players to 75k across all platforms daily and 300k monthly when it was 10million monthly and 2million monthly is a really bad drop for a br that being with the majority of the game being casuals the ranked players are stuck never improving bc they run into people like me when they’re in gold and im in pred bc there aren’t enough active players to fill the top 1% lobbies its the same thing that killed overwatch top 500 in ow is plat rn for tank
Turn off aim assist and you'll realize how bad you really are and how much you're being carried by aim assist. Playing a FPS game with a joystick is like fixing a car with a hammer. Wrong tool for the job.
aim assist is so imbalanced that you have professional MNK players switching to controller because controller is just straight up better. Apex is a meme. Hopefully they keep nerfing this shit
The aa value isn’t gonna do much, it’s the fact they use rotational aa is what makes it op, they’re gonna have to change the aa system if they wanna nerf it
Change it to what? You can't remove rotation aim assist from a game like or you would litterally never be able to catch up to something like a tap strafe.
@@Hxltmane yes but without the rotational part of it there would be litterally 0 way for a controller player to catch up to any of the movement the game offers.
There's a lot of people with no skills out in the world. They need those people to buy skins.. hence why they needed to add aim assist to a multi-player game to make people feel like they are good at something and then they will buy more skins. It's clown world bruh...
I see no difference between mousekey oard flinch and controller flinch in your comparisons tho, but as a controller player I must say that this change is very good because the gunplay will feel so much better. If you're unlucky, aim flinch will cause you to miss every shot, even when you're aiming right on target.
The gun shield hasn’t really seemed worth it to me. Maybe I’m just not using on the right weapons but it’s oddly easy for me to out beam shield wielders.
As a strictly controller player on Apex - I 100% APPROVE THIS. FINALLY! Put the player back in the game, not the machine. Now we will see how season 22 Battle Pass is - if they leave it as they have shown it will be, I have pledged with others to never spend another dollar on this game again. Gonna save a lot of money, lol. :D
I'm more happy about the no aim punch from taking damage from bullets than the nerfing of the controller aim assist, it was probably the biggest reason I didn't like playing the game, because I couldn't aim and retaliate if I am already taking damage. Also took them long enough to fix that climbing issue.
@@orkodork2764yes it is, my trio group tried it and hated it haven't touched it since. There's times where one of us isn't around and since there's no duo q now it puts whoever is on at a disadvantage. Safe to say we aren't happy yet we keep coming back (them more than me, I'm behind like 100 games this seacon from just playing other games for once lol)
@@Peace7904yeah I got burned out a while back and was thinking of coming back, but that b4 the scummy bp changes. They’ve been making some good moves lately tho so I might have to reinstall. Having only trios and quads does seem pretty bad tho.
Will download the game again since AA is finally being nerfed... but if I'm still getting blasted by majority of roller players it's getting uninstalled again lol :D
I'm a roller player and I do agree with the AA nerf, that being said tho I wish they'd done it at a time they didn't change a bunch of other stuff. If they did this mid season with 0 other changes it would be a lot more easy to study the effects of the nerf to see if it did the job, was to much, or to little. The problem is they are changing alot of stuff like adding gun shields to lmgs and the reverse hipfire recoil to them as well, and the player health showing and control legends having extra shield in zone etc, so it'll be a lot harder to study and go did I die cause all these changes or cause the roller nerf wasn't enough/ or to much
Holy shit aim flinch is one of my major complaint in every game it's in. Absolutely insane change that I never thought the team would have the brains or balls to do.
It's a buff for mnk cause roller was unaffected by flinch but now both inputs are unaffected so it's even.If you think this is a buff for roller you slow no cap.
qhwn making a missmatching input aimassist 0.4 will keep u 1.67x longer on target that the same inputwithout aimassist for 0.3 its 1.43x longer so basically the nerf makes it 14% harder to stay on target
thank god I literally dont mind aim assist decrease but I like the less aim flinch, the skill gap between a good aim rather than who has shield and not have is gonna be smth to look at.
Great changes overall. However the ring still giving you a flinch effect is ridiculous. Unfortunately it can actually make or break a shot for you and may determine who wins especially if a team is camping at the edge of ring.
Removing flinch is kinda weird tho. Most games actually add more flinch when people complain . In XDefiant they recently added more flinch to snipers. Ofc time to kill is way different. But not having flinch is weird. You should be punished for losing HP.
I love these quality of life changes this is what we want!!!!! Please Respawn and EA keep this up i beg of you don't let this game die over greed you can be the best FPS game handsdown no movement is like yours you got this we will support you if you do things right we all know it
Wow, that‘s a huge problem. I often play with PC friends and I‘m used to the higher AA value. As you said, PC players will adept, but when you‘re used to console AA it‘s a completly different feeling. They should have also reduced console AA, that change is terrible for crossplay.
I actually really like that flinch is removed. It’s so frustrating when you’re in a 1v1 and gonna win but then somebody shoots you from 100M away from a different direction and you just lose the ability to aim.
It's not even the aim assist. It's the close range rotational aim assist that I can't play against as mnk. Octane just apes directly touching me while strafing back and fourth. A program is keeping him centered while I have nothing helping me.
New aim assist? Nah homie, there is ZERO aim assist now in Apex. If you cannot hit your shots then you're dead. You can miss by 1mm and it still won't do anything
Rotational AA was and still will be the problem a 0.1 reduction will only affect people who were already bad at the game so ye, that game will still be un-installed
No flinch is a w I can't count how many times I've shot someone first and was shitting on them then all of a sudden it's like there is a earth quake happening. But the guy i was shooting has no flinch shit was so annoying
I would say I’m excited but I tried playing pc yesterday, I played two games and died to cheaters both games . If they can figure out a fix for the cheaters (or at least a large reduction in cheaters) then I will be super excited lol
Of course it takes apex actively dropping player count for them to actually fix all these little things lmao. But still, I am glad it's finally happening. I've always thought that aim flinch was stupid and should've been removed.
As a controller player with over 4k hours in the game i am unironically very happy about the aim assist nerf. This just brings back a skill gap to controller which is awesome!
wow. now this is the kind of changes i like! fuck the battlepass xD hopefully people realize how effective complaints and boykott are - and dont continue spending money like before until they improve servers and audio aswell!
Im scare about the climbing part change pretty sure it gonna create so many bugs and remove lot of walljump mechanics, at least the current bug, we were getting use to it and im pretty sure after the fix we still gonna play like if the bug is still there exept if the fix create so many other bug so our brain will process the change hehe
When it comes to the whole aim assist, no aim assist problem. It doesn't really affect me. I shut off aim assist around season 13, because I got tired of it when switching back and forth between COD and APEX. COD MP matches have 0% aim assist and that's the way it should be for APEX as well. It takes a few weeks to get used to, but it does dramatically reduce the missed shots in most engagements. Only a few times each season would aim assist actually would have helped in a situation. Did y'all forget what we go through when we play COD? Aim with the left joystick, not the right...IYKYK
All they need to do now is remove all slowing from getting shots like with fortified legends. I hate crouching or deadsliding because 1 bullet landed on me.
I love your videos sm,, not comparable w ppl like bobz who keep clickbaiting Youre rlly honest and informative which rlly isnt something we see that often on this platform atp!!
It will be more fair now for us the top 1% players. The fact that a new player could beat a good player because he had 0.4 its stupid! This is a good change and will make the bad controller players have to practice and grind...
And they still don't understand what the actual problem with aim assist is. You could lower it more and having instant rotational aim assist is still broken
if they want the ring to pose a danger just make it tick harder no? flinch does not deter people from rotating necessarily, moreso fighting. this confuses me why they (assuming you are repeating their words here) acknowledge that mnk is more affected by flinch and remove aim flinch according, but not zone flinch..?
keeping zone flinch incentivizes prioritizing rotations and getting ahead of teams into zone. zone doesn't do enough damage to actually matter in team fights tbh. one bullet from the flatline for example, does more damage than like 4 or 5 ticks from ring 1 zone. So having zone flinch incentivizes teams to move fast and rotate to zone early cause teams gatekeeping them are gonna have the clear advantage in 1 v 1s, whereas if you remove zone flinch the advantage is hardly significant. And if you just change ring damage and make ring 1 and 2 hurt more and remove zone flinch, then teams will need to start carrying more meds/syringes to survive ring 1, and no one is gonna land outer parts of the map cause no one is gonna wanna carry extra meds just to survive ring 1. So you need teams to keep landing in separate areas and not have everyone landing in the middle cause ring 1 does massive damage and rotates are too long and hard if you land outer map. So keeping zone flinch and ring damage values the same is the best way to do it i think.
I think these aim assist nerfs/buffs would never be noticeable if they never announced the changes. The placebo is what makes the difference. Also, can that nerf be measured? How can we be sure that indeed 0.1 aim assist was reduced?
the climbing part is what infuriated me the most, i felt like EVERY GODAMN TIME i was pushed back but not the others
Happens all the time while I'm playing with friends we both can't climb up
yeah 5 years of game and randoms dont know if u climb over ur friend u will down him
right bro!!?
5 years later incredible
Bro FACTS! 😂
This is pretty insane wtf. Mnk players foaming at the mouth rn
You god damn right, I'm re-downloading the game again
eh not really 0.1 value doesn't make that much of a difference
@@tombstone212That's an almost 30% difference. If you're already good at the game it probably won't affect you much but if your were already bad the game then you're gonna be worse.
25% is more than u think. Ik fortnite and even the finals nerfed aa b4 and it was definitely noticeable. Not sure how much they changed it by tho
@@HorizonHuntxr well yes I didn't said that it has no effect I just said that the effect is not big as you think
the clip of hal trying to climb and fail from gen might've pushed them to remove the climbing mechanic 💀
*0.4 to 0.3 aim assist won't change for the top players,* but it will be a difference maker for mid to bad player who already didn't do that well even with aim assist.
Didn't R5 have a test where they had controller and mnk players play against each other and all values until 0.15 aim assist still favored controller.
The could also just add aim assist delay to 150-200ms and I feel like that would solve 0ms aim assist response time issue that no real human can consistently beat.
wouldnt that r5 test only be for extremely close range? I feel like this change will make it so mnk has an advantage at all mid to long range while controller still has an advantage close, instead of mnk being better at long range and controller being better at mid and way better at close
If yall are struggling because of 0.15 aim assist might as well start playing with another 3rd imput device
wise words teku, youre absolutely right.
No aim flinch? Now good mnk players will eat controllers for breakfast 😊
@@Slate674 u are a clown. what a stupid statment, how about you play without aim assist, and see how you go xD
No aim punch is huge.
That was so annoying especially them magnetic kicks 🤸♂️
yes my old eyes couldnt stand it anymore.. get 30 and u will see..
@@straightupoldies1991XD shit was disrespectful af
Now reduce visual clutter and we're in the golden age again
or just an option in video settings to reduce visual clutter
I litterally called it. Respawn has like a load of these problems fixed alr they just dont want to release them until they are under pressure and need to fix some serious issues that people have been asking for a long time
The changes don’t rly mean much honestly I’m more excited to see how they will try to make cash from the returning players… feel like the store will have old skins in it but with recolours ofc for stupid prices..
Very likely. But its not respawn that holds the changes back. I feel like ea is the one. Thats why all of the og devs quit.
@@BronzedPugat this point ea deserves it. Those returning players are pathetic. One moment they be like: "apex is trash dont give them money" but when they release the next season : " We arE soOo baCk". Such a frauds
@@BronzedPug Who cares what the motive is, you don't have to buy skins and players returning because they feel like they're forced to swap inputs or lose is a huge bonus.
@@BronzedPug You're crazy. No console aim assist on PC is HUGE. I'll give you that .3 doesn't really make a difference, but removing flinch is HUGE. Also, player outlines are a MASSIVE QOL buff for mnk players. This patch is S tier.
aim flinch being removed is amazing, not only does it cause multiple problems but it also will make LTMs much more fun as it will be a lot less about who cracks who first
Aim flinch removal is something every developer should implement in their game. Visual clutter in FPS games ruins aiming. Removing aim flinch helps good aimers.. actually aim
YES!
I've been headquake for 5 years and its finally removed
Not removed, only 0.1 has decreased 🫨🫨🫨
@@SkornXGaming I'm not talking about AA, the aim finch.
These are huge changes, but I wish they had come sooner. Apex still feels unplayable due to poor MM. My gold friend and I got matched with a top 500 pred, with the champion being top 250 pred. This was after losing 10 games in a row off drop.
Same here the highest rank i ever achieved is plat and still i am constantly dying to masters and preds, even against a algs participant once
less people are playing the game so matchmaking is less strict
Took them too many season to realize how unfair everything has been.
Imagine still playing this game lmao, they only fixed 5% of all actual problems
Games dead right now. That’s why you are getting those lobbies. It’s all the game can find. New season will be different for a bit at least till everyone quits again.
Good to know ! But a small precision : AA on console is 0.6 for the older version of the game (xbox one, ps4) and 60fps mode on next gen. With the 120fps mode that most people use now, it's the same 0.4 AA that pc controller players have.
Yh but he’s talking about in pc lobbies? Isn’t that the whole point? Excuse me if that’s what you meant, that it will be 0,4 for next gen consoles.
@@sato1707 what I mean is that he said, console lobby = 0,6 AA. But that's not 100% true, nowadays it's 0,6 for 60fps users, and 0,4 for 120fps users. Basically that's it :)
And that's why everyone who plays the game a lot plays on the old version
Makes sense considering last gen is 40fps during fights
Console needs nerfed too, 0.6 is literal aimbot & you know what's funny... Some people are so garbage that they need to use a Cronus or strike pack ontop of their 0.6 legal aimbot. Console must be set to 0.2 & PC must be set to 0.1. mnk will never be meta as long as they have aimbot values higher than the ones I stated. I'm 110% convinced horizon gets extra aim assist. All the garbage players use horizon & need extra aim assist ontop of her already crutch kit. No higher aim assist for all the poverty mfs who are still on old gen 😂
I honestly would have liked if they had some kind of visual flinch that didn't move your point of aim when shields break. The aim punch was always incredibly frustrating, but having no flinch will probably disincentivize resetting to heal shields and it will result in more aggressive fights. I like the way fights flow currently, but maybe it will be for the better.
DUAL P20 LOOKS INSANE
Yeah wtf!!!!!!!!!
Dual mozam is gonna be better 😂
@@elsamurai1220And you were right
@@Rolkeyonly it you have all attachments
@@user-yj5bg2bv3z Even with a blue shotgun bolt, they rip, now get some crack shots in and finish with hammer points on those Mozams it’s like they didn’t even test it.
No aim flinch is huge! Haven’t played in literal years as brs aren’t my thing but I still keep an ear out for what’s happening. Mostly just for anything titanfall related 😂
Why does it feel like they only listen and implement these changes to garner some positive feedback after their horrendous battle pass changes and cheating situation, like i love these changes don't get me wrong, and these changes might have been planned for season 22 all along, but it just feel so corporate and dirty, like these are some of the most requested changes for a while but they've been keeping it on their back pocket just in case something went wrong. I know that's not how game development works but it just feels that's what it is, like some knee jerk reaction to fix their image.
No, that is exactly what they are doing, you probably are new to this but thats just what they do
you're right, game development doesn't work that way. they had these changes planned long before any of the battlepass stuff happened.
people really think just because they're nerfing aim assist they're still not gonna get clipped lol
25% is still a good chunk but yh you're probably right. I'm getting ahead of myself
Good roller players still gonna destroy MnK players regularly but you’re not going to be one clipped by a level 100 player nearly as much as you used to just because they have AA.
getting clipped because i'm out of position, i'm fine with. it was when i would 1v1 a bot controller player and lose because my aim went apeshit after losing shields which made me hate playing against controller players. removing aim flinch is going to make those fights much easier for mnk players now.
@@RiceCubeTechI’ve never been 1 clipped by a low level or bot. Aim assist doesn’t even help below average controller players, their aim is still trash.😂
@@frogery aim flinch is the only reason u survive whit control players actually whit no flinch control will have more aim
the aim Assist change isn't that big ...
0.6 (on 60fps / old Gen)
0.4 (on 120fps / current Gen)
0.3 in PC lobbys (for anybody)
so not too much of a difference for an, as example Guy on PS5
but a BIG diffence for someone on a old Gen PS4 ...
(ONLY IN PC LOBBYS)
love the removal of Aim Flinch 👍 (hopefully we won't get no regs as often as before)
Im a controller player but high sense so aim assist doesnt feel as strong or as sticky as 4 - 3 but i am happy that i wont be beamed as much now by a low level lifeline with 20 kills on slow sense whilst im clearly moving/ dodging and then casually walking to my box like it was no hard fight but then i knock down 200th preds and they are jumping everywhere.. i understand this game is for anyone and is meant to be fun but this game isnt early seasons no more and it is not fun with this inconsistency at all. The casuals should at least learn a little bit of aiming skill so i hope this gives them a little lesson..
As an mnk player this is fcking huuugeeee man, about time 😭
Womp womp
@@rubrttI hope your parents pay more attention to you in the future 🙏🏾
@@yourlocalhuman3526🗣🗣🔥🔥🤣🤣
I mean after people played controller for years I’m not rly sure how one small nerf will stop them but maybe it will who knows
@@yourlocalhuman3526 whatever you say "yourlocalhuman3526"
This season is going to be so good
Really would've preferred input-based matchmaking but hopefully .3 and no aim flinch will make it bearable to play against
there was a crossplay toggle at the beginning of crossplay but they decided "nah fuck that"
no aim flinch is going to make controller players wish for input based matchmaking. mnk players who aim train are going to be eating kids alive in 1v1s.
Do you really think that would work though? I guarantee a large majority of apex play controller, Mnk players would have ridiculous queues unless they changed the matchmaking system.
@@MikeF93agreed
Xbox players getting punished for no reason. We can’t turn off cross play.
I really don't think this anything on the AA being OP front. Rotational AA with 0.0ms reaction times when tracking moving enemies is the actual issue. Having the game track a player for you is not something that should exist regardless of input. If they removed rotational AA, and actually fixed the Quality of Life stuff that controller players have been asking for (issues with reloading when next to a door/relievable teammates/loot boxes etc. or having to stand still while in a loot box and any other issues like that), then it would actually be balanced imo.
Exactly I don’t really care about P.C. ngl cos I don’t play on there but there’s still audio issues, server issues, mantling issues, moving while looting and a lot more on consoles. Nonetheless this is a good step in the right direction
These are exhilerating changes but I've already basically given up on this game, they've not catered to mnk for so long that I have left for other games which valued me as a player (mostly switching to singleplayer at this point) and didn't disadvantage me to the degree that my thousands of hours of experience could be wiped away instantly by a brand new player with a different input method. At one point this would have been so exciting but I have already lost my attachment to Apex and the feeling that the game I knew and loved at the beginning is long gone- there will be no more rewarding progression achievements like 20 bomb badges, nor any mm which would make that possible, the random lobbies where your potential was your limit is too long a bygone era in my mind. Too little too late, the magic is gone.
all at no one gives a fucx your crying to much just play not that big deal
I like the change I was always saying to the Dev posts on Reddit that is unfair that MNK players need to manually track through flinch and muzzle flash whereas aim assist doesn't have that issue which makes fights incredibly unbalanced.
no aim flinch might be a game changer. you're telling me i can actually rely on my aiming skill for the entire duration of a 1v1 now? that controller players won't get free kills after breaking shields??
Admit you’re bad
Deadass I’ve always hated the gun flinch in apex especially when your getting shot at from different directions it’s feels like your getting hit by a freight truck, honestly shouldn’t have been a thing from the beginning tho
@@ngf5077 didnt you watch the video? seems like a butthurt lil roller bot here
@@closer4you524 I use mnk. OP is bad at the game
The good think of this is MNK players thinks AA is making all but u will discover control players doesnt care aim assist and now we dont have camera movement so we will do more lasers xD
1:40 doesn't looks like console players queuing with PC players playing in PC lobby will have the same 0.3 as controller on PC as they stated in patch note. According to the patch note, 60 fps console players will have 18% AA reduction when queuing to PC lobbies which translate 0.6 -> 0.492 (which is still higher than pre nerf controller on PC). A 120fps console player will have 22% AA reduction when queuing to PC lobbies which is 0.4 -> 0.312 (still marginal better than controller than PC). Can @Mok3ysnip3r verify your statement in the video is using different release patch note for for content creators than the patch note Respawn release today? Or they change the AA strength at last minute?
I started playing on ps4 the day the came out, 6 mo later I bought a PC for about $2500 for the sole reason to play apex on it. Spent several months to get decent on mnk only to watch the community slowly realize AA is utterly broken. Spent the years since playing mnk but getting destroyed by toddlers with rollers eventually breaks your spririt. I hope this nerf at least makes the unfairness a little bit less extreme.
Exact same situation lol. Experienced both worlds and both times, realized AA was beyond broken; when I lasered people while barely moving my right thumbstick or when I got lasered by little timmy with cheetos-crusted hands. I welcome this change.
@@LiquicityFPS 9+ Years Ex-Controller player, played when controller aim assist didnt exist in games and remember lasering people without needing help from something (A.A) still the kids now ask and cry to get aim assist while they never tried no aim assist for sure because they saw they were bad without it, if the controllers didnt have A.A they would have to adapt to it and become better and would become for sure, now they just get stuck at A.A
@@huibs7280 There was no crossplay back then dude, you never got shit on by M&K players because they werent in the lobby.
I'm almost 30 and went from my whole life on roller to MnK in 3 months and after about 4 months, finally hit pred again on PC. Not sure what you are doing if after all that time you are still getting rolled by "toddlers". I'll never go back to roller but this is a nice change.
@@CARTUNE. Bait used to be believable
0:49 Crypto now has a shield while shooting aim down sights???!
crypto is gibby now??
Could it be a new attachement?
It's a new Hopup for LMG's
@@Mok3ysnip3rwait a minute I thought that was an edit that was an exaggerated gun flare. Wow that's kinda sick but hopefully they don't make it so the lmgs are more viable since they're a little cringe
@@Mok3ysnip3r Ah I see so LMG's are busted now xD Does the shield stack with the gibby shield or how does that interaction work?
02:32 about the mantling, does this apply to ziplines as well? And by that I mean the horizontal ones not the vertical ones. There's a "famous" spot by Energy Depot in Olympus that causes death between teammates If you happen to be trying to run away (or rotate fast) with a teammate and you both touch the zip at the same time, one of them will NOT register touching it properly and will die
This alone is unreal for qol and visibility
real sherp in the coments .. .. .? i a m big fan :D
As a controller player, this AA nerf is what I've been advocating for for years. Instead of a jarring change, a gradual decrease in AA would be better. AA is strong. It'll stay strong. And maybe this change will reduce the heavy aim that I've started to experience more frequently.
Incredible that mouse and keyboard players suffered through 22 seasons of this
And they will suffer more i swear, Give it 2 days after update and reddit and twitter will be moaning aim assist is still overpowered..
Give it a week and they will be complaining again 😂😂😂
We just want to queue in m&k only lobbies. Why is that too much to ask. PC game with PC controles. If controller players want to play with us they should use gyro aim instead of aim assist. Aim assist will never be fair.
@@ParkourGrip someone just got 1 clipped in his last game, don't worry buddy another 1000 hours of kovaks and you will be able to stand a chance : )
I dont plax apex legends no more. Good old Quake Live is where its at. I lost interest in apex long time ago cause the game felt unfair. I did reach masters rank but it was more frustrating then fun tbh.
YO THIS IS HUGE!!!! I was JUST thinking about how annoying aim punch is HOLY SHIT so glad they are making this change YESSSSSSSSSSSSSSS WOOOOO YEAH BABY
Respawn been tweakin for a good 2 years now. Took away arenas, took away movement, nerfed every gun. I spent $2k on my pc just to compete in arena pred lobbies just to be at every disadvantage possible compared to little Timmy on his ps4, having to work twice as hard for a 200 beam is crazy I bought a pc just for apex
If you got a 2k pc and getting clipped by ps4 players on 60hz that's on you
@@juniorburnett9504 nobody is dying to console players, starting to think you chronically online mfs genuinely can’t read
@@juniorburnett9504 no one is getting clipped, I’m starting to think chronically online mfs really can’t read cause where are you seeing that
My day is saved I can't wait for aim asisst nerf
Womp womp
@@rubrtt how is this a womp womp? possible rage bait?
Their not gonna nerf it they are only trying to shut up mnk players. Aim assist is the only way these shittards can win fights & they'll quit cus their garbage & that means less money
Nerf or not those who have played on controller for years will not feel the difference
@@blankveryblank Exactly haha we dont feel difference haha and also cheaters have aim assist x 99999 %
Pretty sure console is on .4 if they are on 120 FPS
.6 is only for 60 FPS.
They should put console on .3 if they're doing it to PC.
Only if they did this before the game was dead
When did it die? 🤡
@@ZorrowTasogare922million active players to 75k across all platforms daily and 300k monthly when it was 10million monthly and 2million monthly is a really bad drop for a br that being with the majority of the game being casuals the ranked players are stuck never improving bc they run into people like me when they’re in gold and im in pred bc there aren’t enough active players to fill the top 1% lobbies its the same thing that killed overwatch top 500 in ow is plat rn for tank
@@j123456789177 facts
Also, negative on having .3 on console if qued with PC. Respawn replied that they WILL keep .6…so…great…
A lot of Mnk players will quit when they realize that these buffs won’t make them good
Turn off aim assist and you'll realize how bad you really are and how much you're being carried by aim assist. Playing a FPS game with a joystick is like fixing a car with a hammer. Wrong tool for the job.
aim assist is so imbalanced that you have professional MNK players switching to controller because controller is just straight up better. Apex is a meme. Hopefully they keep nerfing this shit
@@ZeroX2001 I don't use it thank you
@@bobcobb158 well that's perfectly okay because everyone has access to cheap controllers so they can just like do that.
@@ZeroX2001you would’ve made a good argument till you said that last part. Like bro what the first games was played on joystick.
Omg I can finally have gunfights where my screen doesn’t go epileptic when my shield breaks HUGEEEEEEEEEE
I'm glad I never switched.
WE HELD THE FORT BOYS!! 🎉😂
The aa value isn’t gonna do much, it’s the fact they use rotational aa is what makes it op, they’re gonna have to change the aa system if they wanna nerf it
Change it to what? You can't remove rotation aim assist from a game like or you would litterally never be able to catch up to something like a tap strafe.
@@leavemealoneimjusttrynavib2687 you can still have aa and not have rotational aa lol it’s what makes it busted
@@Hxltmane yes but without the rotational part of it there would be litterally 0 way for a controller player to catch up to any of the movement the game offers.
There's a lot of people with no skills out in the world. They need those people to buy skins.. hence why they needed to add aim assist to a multi-player game to make people feel like they are good at something and then they will buy more skins. It's clown world bruh...
Controller players should use gyro aiming instead of aim assist.
I see no difference between mousekey oard flinch and controller flinch in your comparisons tho, but as a controller player I must say that this change is very good because the gunplay will feel so much better. If you're unlucky, aim flinch will cause you to miss every shot, even when you're aiming right on target.
as the player bas fell to lowest in all time lo now, those who quit don't care at this point and those on controller will panic 😂
WE ARE SO FUCKING BACK LETSGOOOO
The gun shield hasn’t really seemed worth it to me. Maybe I’m just not using on the right weapons but it’s oddly easy for me to out beam shield wielders.
W changes. Especially aim assist on pc and aim flinch
W aim flinch removal
As a strictly controller player on Apex - I 100% APPROVE THIS. FINALLY! Put the player back in the game, not the machine.
Now we will see how season 22 Battle Pass is - if they leave it as they have shown it will be, I have pledged with others to never spend another dollar on this game again. Gonna save a lot of money, lol. :D
Wait akimbo p2020?
Yes
NO AIM FLINCH LETS FUCKING GOOOOOO
Was genuinely a pointless mechanic with no upsides that over punished people who use the skill based input
aim assist legends is over
I'm more happy about the no aim punch from taking damage from bullets than the nerfing of the controller aim assist, it was probably the biggest reason I didn't like playing the game, because I couldn't aim and retaliate if I am already taking damage. Also took them long enough to fix that climbing issue.
took them 5 years to remove flinch and nerf aim assist to maybe a reasonable level. oh well games dead now who cares
Womp womp skill issue
I care🙃
Not dead lol
@rubrtt you will ree more in no time. 😂😂 You will probably RMA your console. Sad. 😂😂
@@MarioAPN you are dyslexic?
the flinch thing and aa nerf really sounds good. Im hyped for the seasojn
If they don’t add back duos I’m never coming back anyway. So none of this shit matters 😂
Is quads still in the game? Doesn’t nobody like that mode? I haven’t played in months so I haven’t played it personally
@@orkodork2764yes it is, my trio group tried it and hated it haven't touched it since. There's times where one of us isn't around and since there's no duo q now it puts whoever is on at a disadvantage. Safe to say we aren't happy yet we keep coming back (them more than me, I'm behind like 100 games this seacon from just playing other games for once lol)
@@Peace7904yeah I got burned out a while back and was thinking of coming back, but that b4 the scummy bp changes. They’ve been making some good moves lately tho so I might have to reinstall. Having only trios and quads does seem pretty bad tho.
Cry about it
@@rubrtt I’ve got other games to play. I’d rather just play a different game than be annoyed at a free br. You can keep playing and coping tho
bro i am not looking forward to not hearing someone climb and just appeariung next to me but now it will be a full team
Will download the game again since AA is finally being nerfed... but if I'm still getting blasted by majority of roller players it's getting uninstalled again lol :D
I'm a roller player and I do agree with the AA nerf, that being said tho I wish they'd done it at a time they didn't change a bunch of other stuff. If they did this mid season with 0 other changes it would be a lot more easy to study the effects of the nerf to see if it did the job, was to much, or to little. The problem is they are changing alot of stuff like adding gun shields to lmgs and the reverse hipfire recoil to them as well, and the player health showing and control legends having extra shield in zone etc, so it'll be a lot harder to study and go did I die cause all these changes or cause the roller nerf wasn't enough/ or to much
Cannot believe it took 22 seasons to make these things happen. All of this was regarded even in season 5.
Holy shit aim flinch is one of my major complaint in every game it's in. Absolutely insane change that I never thought the team would have the brains or balls to do.
I really want console aa to get nerfed tbh .6 is way too insane. Hopefully they address audio soon i’ve had so many BIG ISSUES with it.
0.1 less aim assist is useless.. nothing change,and with the new aim flinch like zero this look like another buff for roller 😂
It's a buff for mnk cause roller was unaffected by flinch but now both inputs are unaffected so it's even.If you think this is a buff for roller you slow no cap.
Bets on how long until people are complaining about AA again?
2 days
qhwn making a missmatching input aimassist 0.4 will keep u 1.67x longer on target that the same inputwithout aimassist
for 0.3 its 1.43x longer
so basically the nerf makes it 14% harder to stay on target
FINALLY. I hope with that changes the MnK community gets bigger again
thank god I literally dont mind aim assist decrease but I like the less aim flinch, the skill gap between a good aim rather than who has shield and not have is gonna be smth to look at.
Great changes overall. However the ring still giving you a flinch effect is ridiculous. Unfortunately it can actually make or break a shot for you and may determine who wins especially if a team is camping at the edge of ring.
thats kind of the point.
You shouldn't be in ring in the first place
@@eli_4522 Fr.
I FUCKING HATED aim flinch so much I thought it was so unnecessary, this is beautiful even though I haven't played in 5 months
OMG. I suffered the flinching and it was maddening to then find the killer was a controller player. Thank god they decided to remove it.
Removing flinch is kinda weird tho. Most games actually add more flinch when people complain . In XDefiant they recently added more flinch to snipers. Ofc time to kill is way different. But not having flinch is weird. You should be punished for losing HP.
I love these quality of life changes this is what we want!!!!! Please Respawn and EA keep this up i beg of you don't let this game die over greed you can be the best FPS game handsdown no movement is like yours you got this we will support you if you do things right we all know it
THANK THE APEX GODS THIS HAS BEEN ANNOYING ME FOR TOO LONG (flinch) and thank you for covering it so politely and accurately as always ^.^
Wow, that‘s a huge problem. I often play with PC friends and I‘m used to the higher AA value. As you said, PC players will adept, but when you‘re used to console AA it‘s a completly different feeling. They should have also reduced console AA, that change is terrible for crossplay.
I actually really like that flinch is removed. It’s so frustrating when you’re in a 1v1 and gonna win but then somebody shoots you from 100M away from a different direction and you just lose the ability to aim.
If they are gonna nerf aa than they need to make the aim mechanics more fluid on controller for better tracking and micro adjustments
Honestly angry about recon players getting threat detection while aiming down sights. Thats a absurd nerf to banglores smoke.
PC players will complain about aim assist and then proceed to shoot an R9 like a laser beam without a single missed shot 💀
It's not even the aim assist. It's the close range rotational aim assist that I can't play against as mnk. Octane just apes directly touching me while strafing back and fourth. A program is keeping him centered while I have nothing helping me.
New aim assist? Nah homie, there is ZERO aim assist now in Apex. If you cannot hit your shots then you're dead. You can miss by 1mm and it still won't do anything
The aimpunch is good but it was a good indicator of how much healt i lost to back out in a gunfight. I hope it doesnt mess up my muscle memory
Rotational AA was and still will be the problem a 0.1 reduction will only affect people who were already bad at the game so ye, that game will still be un-installed
Is there gonna be a video talking about some of these new hop ups and changes? They look insane
No flinch is a w I can't count how many times I've shot someone first and was shitting on them then all of a sudden it's like there is a earth quake happening. But the guy i was shooting has no flinch shit was so annoying
I would say I’m excited but I tried playing pc yesterday, I played two games and died to cheaters both games . If they can figure out a fix for the cheaters (or at least a large reduction in cheaters) then I will be super excited lol
Yes Apex please continue to make these quality of life changes for Apex. Exactly what the community needs : )
Of course it takes apex actively dropping player count for them to actually fix all these little things lmao. But still, I am glad it's finally happening. I've always thought that aim flinch was stupid and should've been removed.
As a controller player with over 4k hours in the game i am unironically very happy about the aim assist nerf. This just brings back a skill gap to controller which is awesome!
This is GREAT! Especially the climbing interference. And removing flinch should've BEEN done 3-4yrs ago
wow. now this is the kind of changes i like! fuck the battlepass xD
hopefully people realize how effective complaints and boykott are - and dont continue spending money like before until they improve servers and audio aswell!
As someone with high ping of 200ms and 60fps, this is a blessing.
Im scare about the climbing part change pretty sure it gonna create so many bugs and remove lot of walljump mechanics, at least the current bug, we were getting use to it and im pretty sure after the fix we still gonna play like if the bug is still there exept if the fix create so many other bug so our brain will process the change hehe
When it comes to the whole aim assist, no aim assist problem. It doesn't really affect me. I shut off aim assist around season 13, because I got tired of it when switching back and forth between COD and APEX. COD MP matches have 0% aim assist and that's the way it should be for APEX as well. It takes a few weeks to get used to, but it does dramatically reduce the missed shots in most engagements. Only a few times each season would aim assist actually would have helped in a situation. Did y'all forget what we go through when we play COD? Aim with the left joystick, not the right...IYKYK
I’ve been playing games with no aim assist so I might come back. I tried to play again last season but it just wasn’t the same game as when I left.
All they need to do now is remove all slowing from getting shots like with fortified legends. I hate crouching or deadsliding because 1 bullet landed on me.
I love your videos sm,, not comparable w ppl like bobz who keep clickbaiting
Youre rlly honest and informative which rlly isnt something we see that often on this platform atp!!
It will be more fair now for us the top 1% players. The fact that a new player could beat a good player because he had 0.4 its stupid! This is a good change and will make the bad controller players have to practice and grind...
And they still don't understand what the actual problem with aim assist is. You could lower it more and having instant rotational aim assist is still broken
if they want the ring to pose a danger just make it tick harder no? flinch does not deter people from rotating necessarily, moreso fighting. this confuses me why they (assuming you are repeating their words here) acknowledge that mnk is more affected by flinch and remove aim flinch according, but not zone flinch..?
Keeping the zone flinch might will encourage more gatekeeping nerds to patrol the ring edges and I'm already don't like the sound of it
keeping zone flinch incentivizes prioritizing rotations and getting ahead of teams into zone. zone doesn't do enough damage to actually matter in team fights tbh. one bullet from the flatline for example, does more damage than like 4 or 5 ticks from ring 1 zone. So having zone flinch incentivizes teams to move fast and rotate to zone early cause teams gatekeeping them are gonna have the clear advantage in 1 v 1s, whereas if you remove zone flinch the advantage is hardly significant. And if you just change ring damage and make ring 1 and 2 hurt more and remove zone flinch, then teams will need to start carrying more meds/syringes to survive ring 1, and no one is gonna land outer parts of the map cause no one is gonna wanna carry extra meds just to survive ring 1. So you need teams to keep landing in separate areas and not have everyone landing in the middle cause ring 1 does massive damage and rotates are too long and hard if you land outer map. So keeping zone flinch and ring damage values the same is the best way to do it i think.
I think these aim assist nerfs/buffs would never be noticeable if they never announced the changes. The placebo is what makes the difference.
Also, can that nerf be measured? How can we be sure that indeed 0.1 aim assist was reduced?