Violence is HERE! - First Playthrough of ULTRAKILL Layer 7

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  • Опубликовано: 22 янв 2025

Комментарии • 621

  • @earflapphat
    @earflapphat Год назад +1474

    what makes this layer even cooler is that hakita said he made the layer a bright white is because it makes the blood stains of your enemies more apparent, further displaying the violent creature youve become. “THE WORLD IS YOUR CANVAS. SO TAKE UP YOUR BRUSH, AND PAINT.” fucking genius.

    • @monstrosity598
      @monstrosity598 Год назад +85

      PAINT THE HALLS RED.

    • @Qreamey
      @Qreamey Год назад +151

      "THE WORLD IS YOUR CANVAS SO TAKE UP YOUR BRUSH, AND PAINT THE WORLD R E D." ✍🔥✍🔥✍🔥✍🔥

    • @fero_art
      @fero_art Год назад +45

      THE WORLD RED
      that line gave me pure chills

    • @josephsiddiqui6472
      @josephsiddiqui6472 Год назад +17

      You’re a god, a unstoppable force in the shell of a robot so PAINT THE WORLD RED.

    • @milkcake_78
      @milkcake_78 Год назад +17

      And thats the main reason why the next soundtrack is "The World Looks Red"

  • @guynot-fieri8173
    @guynot-fieri8173 Год назад +500

    geometry dash 2.2 dropping AND violence one day apart really fits the christmas season

    • @earflapphat
      @earflapphat Год назад +17

      crazy ass week

    • @0kr4m
      @0kr4m Год назад +32

      GARTEN OF BANBAN 6

    • @artishurt
      @artishurt Год назад

      ​@@0kr4mew

    • @mot4353
      @mot4353 Год назад +3

      amen to that

    • @Arska5
      @Arska5 Год назад +3

      Bro you stole the words outta my mouth

  • @maxgoldstein7202
    @maxgoldstein7202 Год назад +560

    The mannequins are creepy enough on their own, but I RECOILED from my chair when I heard them breathing. I thought I was tripping but if you stand up close to em with decent volume you can hear a little wispy breath every now and then. Made layer 7 wayyyy more tense

    • @fella790
      @fella790 Год назад +64

      imagine at some point they'll creep behind you so the only way to know that is to hear them breathe?

    • @thegamer5367
      @thegamer5367 Год назад +14

      ​@@fella790oh god no

    • @sifthead7720
      @sifthead7720 Год назад +47

      Worse is they are people who tried to escape violence

    • @earn6890
      @earn6890 Год назад +17

      ​@@sifthead7720 we doing them a favor

    • @rabelaisian-crow
      @rabelaisian-crow Год назад +3

      They're sleeping!

  • @cephery8482
    @cephery8482 Год назад +354

    you gotta be either the worst best player or the best worst player i've ever seen, you've accomplished everything the game has thrown at you and yet also struggle more on new content than anyone i've seen. you'll walk into a room that tilted me to hell and back and waltz through it, and fight a boss without reasling you can just move with the lasers. noone else could ever do it like you. mad respect

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +130

      Lmao y'know what thanks I needed to read this today, I don't really care about how the way I play is perceived but it's nice to see someone kinda gets that that's the brand here amidst a lot of people taking someone else's gameplay way too seriously.

    • @Nosoytu890
      @Nosoytu890 Год назад +11

      this is actually the most ultrakill community comment I've ever seen i love this community i hope this game keeps growing more

    • @Nosoytu890
      @Nosoytu890 Год назад +6

      It took me 2 days to beat Layer 7
      Why?, Because i was actually exploring and taking my time trying to enjoy the game without having to think like adhd brainwashed mf who carries the brainrot from a 2 second attention span kid
      TLDR: Ur both pretty cool people for thinking like this

    • @Nosoytu890
      @Nosoytu890 Год назад +2

      ​​@@DumpsterManVODshey man this might be random but I'll let you know i appreciate watching your vods of video games, and if (shameless plug) u should watch this guy called Albino, he experienced the kind of treatment with ultrakill when he started, he was judged for like not knowing how to do stuff and he found the slab revolver himself but instead of changing his playstyle he kept playing with the slab revolver until sussyphus, keep up the good work

    • @Blu_Moon_Owl
      @Blu_Moon_Owl Год назад +1

      What was the room that tilted you? Genuinely curious

  • @eduardodiaz9942
    @eduardodiaz9942 Год назад +142

    My jaw still hurts because how hard it dropped when I saw the boss in 7-4.
    Also, Hakita made the layer fairly accurate to the original circle of violence in the Inferno. Said circle is guarded by the Minotaur in the source material, the river of blood in 7-2 is the Phlegethon, where those violent against others were punished, and 7-3 is the forest of suicides, where those who were violent against themselves were punished. I like to think the Earthmover is striding across the abominable sands, where those violent against god (blasphemers) are.
    EDIT: It is! I didn't notice it while playing, but you can see the rain of fire during 7-4, that's how sinners there were punished.

    • @distantsea
      @distantsea Год назад +21

      If you think about how god has been characterized in Ultrakill, placing the earthmover there makes sense. God was so frustrated with free will and humanity using it to destroy each other phsyically and morally that he abandoned his creation. These giant war machines were symbols of the final war going to such extremes that humanity had to live upon them instead of the earth. The ultimate expression of free will against god's creation. Placing them in the circle that stands for violence against god is so perfect I'm sure Hakita thought of it at least a little bit. The real question is what brought humanity to hell after the new peace? Because that new peace seems like something god would be happy to see if only he had stuck around

    • @replacableVessel
      @replacableVessel Год назад +10

      @@distantseain the terminal of P-2 there is a code, completing an ARG reveals that humanity found hell… and hell itself is alive

    • @eduardodiaz9942
      @eduardodiaz9942 Год назад +3

      @@distantsea I don't think it was god who placed those big chunguses there

    • @cewla3348
      @cewla3348 Год назад

      @@eduardodiaz9942 hakita?

    • @cewla3348
      @cewla3348 Год назад

      @@replacableVessel poor wording but true

  • @EricGamer87365
    @EricGamer87365 Год назад +728

    7-4 is Astatically my fav level in the game. The enemy being the level was sick.

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +166

      I definitely love the level, found the actual boss portion frustrating and a bit underwhelming though admittedly, probably keeps it out of consideration of my favorite level but it's definitely still a top notch one despite that.

    • @EricGamer87365
      @EricGamer87365 Год назад +63

      @@DumpsterManVODs It was frustrating for me at first too but once I got a pattern down it was actually really fun for me.

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +65

      I struggled on this first time through but yeah every other time it's been fine I more or less got the strat down (you'll see in tomorrow's VOD if you watch) I just haven't gotten to the point where I find it *fun* yet lol but it's not a huge deal the level is still very cool.

    • @thelonelycracker8768
      @thelonelycracker8768 Год назад +8

      ​@@DumpsterManVODs nice to hear someone else echo my thoughts on the boss. cool idea but i feel like it needs some more fine-tuning

    • @bruh_nke5533
      @bruh_nke5533 Год назад +12

      @@DumpsterManVODsstill better than icon of sin

  • @leonoraarocho658
    @leonoraarocho658 Год назад +346

    The way that the boss for 7-4 was the LEVEL itself is crazy.

    • @bananagamingepictale
      @bananagamingepictale Год назад +6

      Low-key easy but unfun since you pretty much kill him before the idols

    • @zachrabaznaz7687
      @zachrabaznaz7687 Год назад +6

      ​@@bananagamingepictalehell naw it was hard as hell! Guttertanks are b r u t a l

    • @bananagamingepictale
      @bananagamingepictale Год назад +2

      @@zachrabaznaz7687 kinda true but I P rank most of them in my 2nd and 3rd run, I learned every single thing about them without spoilers and sandbox tomfoolery
      Edit: 7-4 is cool and pretty difficult for a stationary enemy but I don't like it at all

    • @a_guy_who_posts
      @a_guy_who_posts Год назад +1

      @@bananagamingepictaleI have too much of a skill issue to P rank so no sandbox tomfoolery with primes for me :(

    • @1PumpkinGaming
      @1PumpkinGaming Год назад

      Arent guttertanks the guys that shoot rockets? If so then use your rocket launcher to stop their rockets and then make the rockets that you stopped - fire at the enemy. (it instakills)@@zachrabaznaz7687

  • @randomcrapstudios8398
    @randomcrapstudios8398 Год назад +269

    Each tree in the second layer of violence (7-3) in Dante's inferno is a person who has taken their own life... A literal suicide forest.
    Dark stuff for haha funny blue robot game.

    • @bullcheese2236
      @bullcheese2236 Год назад +127

      I mean, the lore of the game is pretty disturbing, even if the game can be pretty goofy at times, have you read the new chaingun guy's terminal entry? They can't absorve blood like V1, so they have a living human being inside the coffin on their backs, constantly having their blood drained, but still kept alive so they have a constant source of fresh blood.

    • @the_real_skateboard
      @the_real_skateboard Год назад +26

      @@bullcheese2236 what the fuck

    • @ElHuevoRancheroWasTaken
      @ElHuevoRancheroWasTaken Год назад +23

      ​@@bullcheese2236have you uhh
      broken the coffin yet?

    • @eduardodiaz9942
      @eduardodiaz9942 Год назад +12

      @@bullcheese2236 Literally an Onager Dunecrawler from Warhammer 40K

    • @fadillah6014
      @fadillah6014 Год назад +1

      @@bullcheese2236 so what reason they in hell? Since is pointless for them in there.

  • @nutybuyjazz
    @nutybuyjazz Год назад +186

    honestly I wasn't that excited for violence as I was burnt out on ultrakill for a good long time but this absolutely destroyed my expectations. 7-4 is honestly one of the best first level experience I've ever had and the atmosphere was amazing for every especially 7-3 (nearly shat my pants there). Common Hakita W

    • @Devilforce988
      @Devilforce988 Год назад +6

      Never underestimate hakita. He has probably played the game more than anyone and knows well how to reel us back in.

  • @tjones9097
    @tjones9097 Год назад +86

    “Two minibosses in one layer, that’s crazy.”
    The Cerberi, Maurice, and Swordsmachine in Prelude: are we jokes to you?

    • @aur.31
      @aur.31 Год назад +4

      "EHEM actually the Cerberi is the final boss 🤓"

    • @godlyvex5543
      @godlyvex5543 Год назад +6

      ​@@aur.31I consider it a miniboss because it ends up being a normal enemy later

  • @tairhan52
    @tairhan52 Год назад +190

    my first experience with 7-4 literally made me take a couple seconds to just comprehend the sheer scale of the boss
    also just that one willem dafoe looking up meme

    • @higgz2036
      @higgz2036 Год назад +23

      I legit just STOOD THERE for like 5 seconds then DASHED AT LIGHTSPEED towards the grapple points I swear to God it was TERRIFYING!

    • @kveller555
      @kveller555 Год назад +6

      @@higgz2036That was my exact same reaction LMAO. It's honestly my favorite level so far because of the concept alone.

    • @tairhan52
      @tairhan52 Год назад +3

      oh yeah, another thing that helps with 7-4: you can slam right after breaking an idol so you dont go flying (:

    • @josephsiddiqui6472
      @josephsiddiqui6472 Год назад +3

      I slide through the gates and see a 3000 meter amalgamation of metal and energy looking directly at me before launching a energy missile far beyond.

  • @loren5481
    @loren5481 Год назад +166

    I really liked Hakita brought us so many enemies in a single layer, the difficulty increase was noticeable aswell although I think guttertanks should be nerfed for the sake of the world, one thing I would like to point out is the symbolism and ambience protrayed in 7-2 and 7-3, it feels like things are getting darker and darker without having to dive too much into the lore, hope Ultrakill gets GOTY or nominated when it fully comes out, such an amazing experience.
    7-3 challenge feels as hard as P-2 gauntlet

    • @F3lyxF0x
      @F3lyxF0x Год назад +11

      I got the 7-3 challenge first try and still can't do p-2 gauntlet in under 20 tries so idk what it on about.

    • @F3lyxF0x
      @F3lyxF0x Год назад +2

      *your, fuckin autocorrect

    • @glompert7390
      @glompert7390 Год назад +1

      Guttertanks are the only bad enemy in the game. i despise them

    • @glompert7390
      @glompert7390 Год назад

      Guttertanks are the only bad enemy in the game. i despise them

    • @F3lyxF0x
      @F3lyxF0x Год назад

      ​@@glompert7390 agrees

  • @jeremymaniago3001
    @jeremymaniago3001 Год назад +59

    For 7-4 boss there's a platform in the outmost radius of the arena that's slightly elevated, which makes it much easier to dodge the 1 laser at the bottom and the "high" jump. Just keep alternating between those elevations

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +15

      I noticed that but ngl this still felt kinda awkward to me.

    • @lonearachnid6591
      @lonearachnid6591 Год назад +5

      ​@@DumpsterManVODs movement version of the strat is slam jumping as mentioned in the terminal. the high one is always after the lower one allowing for that to be easier as it gets faster

    • @BrutalSword
      @BrutalSword Год назад +2

      @@lonearachnid6591 Yeah I think the issue with that is that the game had never prepared anyone for this type of gameplay and accurate height control, most people get the idea but actually executing that strategy is insanely difficult

    • @lonearachnid6591
      @lonearachnid6591 Год назад +1

      @@BrutalSword trial and error, ig, it is a boss after all

    • @zerobotico2382
      @zerobotico2382 Год назад +3

      I just used the Invul frames of the dash to ignore the lasers lmao

  • @ThisHandleIsVeryCleverYepSure
    @ThisHandleIsVeryCleverYepSure Год назад +40

    41:16 fully expected the trees to start fighting the moment I got to this level. But real talk, layer 7 is great, it nails the thematics that it’s going for, and all of the enemies are fun as hell to fight. By far my favorite layer to come out of the game, very excited for the full game to release

  • @thesocketsnatcher4306
    @thesocketsnatcher4306 Год назад +93

    100% my favourite layer in the game so far. Violence just nails everything, especially the atmosphere of the levels. And I love the new lore about the war and the machines that fought in.

    • @jimboanimations4041
      @jimboanimations4041 Год назад +2

      It is good indeed! I can see a couple things to nitpick, but nothing that cannot be solved with tweaks and small reworks.

    • @monkeyman4346
      @monkeyman4346 Год назад +13

      this layer had so much lore compared to the others, tons of info about the three parts of the final war, learning what the climate catastrophe was, and also some more minos lore

    • @josephsiddiqui6472
      @josephsiddiqui6472 Год назад +7

      I loved the lore, we always knew of a war that was so strong and created v1 in the process. This layer gave us so much lore about this insane lore. Giant machines getting launched in bomb shells, machines fighting machines completely phasing our human soldiers and giant unstoppable titans which ended the war itself. Amazing lore.

  • @RatentaisouFGO
    @RatentaisouFGO Год назад +43

    Gosh Hakita again cementing ULTRAKILL as a masterpiece of a game, this Layer was so good.
    I really love level design on 7-1 in particular, the concept of using one skull key for multiple pedestals and utilizing backtracking for it is such a simple concept, but it gives such a fresh spin to the level progression.
    That level and just the Violence Layer overall really embodies what FUNKe describes the game design: "This continuous ramp-up is so masterfully weaved that you never once feel like it's padding for time. They'll introduce a new concept, play with it a bit, and then subvert their own concept."

    • @theoreticalexistence9630
      @theoreticalexistence9630 Год назад +11

      7-1 is cool because its confusing and feels like a maze which makes for an incredible first experience, but you'd think would make P ranking it incredibly difficult and annoying.
      Except somehow the second you understand what the level is doing it instantly stops being confusing and is instead shockingly easy to navigate.
      That is game design.

    • @higgz2036
      @higgz2036 Год назад +4

      @@theoreticalexistence9630 The finnish just have this magical ability to make jawdropping videogames.

  • @memelord8611
    @memelord8611 Год назад +49

    7-4 gotta be my favorite bro. traversing a massive machine and leaping off as it explodes has to be the sickest shit i've ever seen WITHOUT CUTSCENES in a video game. boss (moreso bosses) was cool too, liked the different aspect!

    • @jimboanimations4041
      @jimboanimations4041 Год назад +5

      It was cool indeed! The brain segment could use tweaks, but I think it is not as bad as some people say it is.

    • @Gekk-rx7nv
      @Gekk-rx7nv Год назад

      If you literally just stick a magnet and shoot saws at it it dies in 15 seconds @@jimboanimations4041

    • @higgz2036
      @higgz2036 Год назад +3

      @@jimboanimations4041 I just kinda shot saws, railcannons and projectiles boosts at it just fast enough so the idol sequence wouldn't trigger, It ain't that hard really.

    • @jimboanimations4041
      @jimboanimations4041 Год назад +2

      @@higgz2036 Which is an issue. If you are too slow to kill it, the fight punishes you further with infinitely replenishing idols. If you are too fast, then it becomes further trivialized.

    • @higgz2036
      @higgz2036 Год назад +1

      @@jimboanimations4041I kinda get you. Yeah!

  • @ThyPegasussy
    @ThyPegasussy Год назад +100

    Gosh what an absolutely great addition😩Every level felt different from the other one but felt like they belonged with eachother everything was just SO BEAUTIFULLY MADE and I absolutely loved that Minotaur boss fight too it looked so cool but I wish it's second phase was a little bit longer but besides that this layer is definitely the most outrageous and unique one out of every single one. Thank you Dumpster MAN for being my #1 go to for ULTRAKILL content (and also just curious but will you still play more Custom Levels sometime soon???)

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +11

      Next up is P-ranks for Violence which I will hopefully get done within this next week (not anticipating too much trouble, just busy with family for the holidays) and then I will do more custom levels for sure!

    • @ThyPegasussy
      @ThyPegasussy Год назад

      sometimes I forget people have lives outside of posting content😭but ALRIGHT sounds fricking good

    • @fero_art
      @fero_art Год назад +3

      Oh btw, in Minotaur's terminal entry, it is said that its creator gave it as gift to former judge of hell Minos who abandoned it to the garden, and as it grew older, his body starting to degrade and fall off, it had only one desire, to see the sky before his death, and we didn't even let him fulfil his wish

    • @ThyPegasussy
      @ThyPegasussy Год назад

      @@fero_art heck yea that's sick

    • @hirschftw8337
      @hirschftw8337 Год назад

      Everyone always forgets that there are 2 more difficulties. And boy those fights will most definitely become longer

  • @Qreamey
    @Qreamey Год назад +51

    It's only been one day and yet this has already become my favorite update in the whole game. Creative and unique level design, really cool enemies with new mechanics and the most detailed models yet, a fun buff to my favorite weapon the Rocket Launcher, TONS of secrets and easter eggs, interesting new additions to the lore, great music, good difficulty, and one of the single most badass looking levels I have ever seen in a video game.
    Hakita is an absolute genius and the Ultrakill team is fucking COOKING.

  • @dunban3639
    @dunban3639 Год назад +64

    glad you liked it, glad to know someone else also struggle against the 7-4 boss lmao

    • @F3lyxF0x
      @F3lyxF0x Год назад +5

      Fr tho those lasers are so damn annoying.

    • @W1KTORious
      @W1KTORious Год назад

      The final arena in 7-2 against those gutterfucks was harder than the boss

    • @satoriqueen5867
      @satoriqueen5867 Год назад +8

      it was pretty easy

    • @markkarl2488
      @markkarl2488 Год назад +1

      Imagine if this boss will turn lasers in opposite direction, on difficulties harder than Violent

    • @F3lyxF0x
      @F3lyxF0x Год назад

      @@markkarl2488 that could actually be really cool

  • @brosefmalkovitch3121
    @brosefmalkovitch3121 Год назад +58

    I love that the Minotaur is a House of Leaves reference, somehow it feels very appropriate for Ultrakill.

    • @flipperjr.3822
      @flipperjr.3822 Год назад +2

      Could you share the reference with me, as one who has not read House of Leaves?

    • @brosefmalkovitch3121
      @brosefmalkovitch3121 Год назад +30

      @@flipperjr.3822 Without getting too deep into House of Leaves because it's an incredibly complicated book, the Minotaur is a character/theme that appears very prominently in the book and all text regarding the Minotaur in the House of Leaves is also crossed out and in red, similar to all text for the Minotaur in Ultrakill.

    • @eduardodiaz9942
      @eduardodiaz9942 Год назад +7

      Ehhhhh no, it's a reference to the Inferno in the Divine Comedy. The Minotaur was the guardian of the entrance to the circle of Violence, and Dante and Virgil had to distract it to continue further.

    • @hodd.
      @hodd. Год назад +1

      house of leaves is probably my favourite book, but i'm desperately hoping the majority of the community doesnt catch on since its just gonna be p-2 spam all over again

    • @SpookySkeleton738
      @SpookySkeleton738 Год назад

      that along with the 7-4 level name being a GY!BE reference were the only ones i picked up on instantly

  • @Version-iv1yq
    @Version-iv1yq 11 месяцев назад +4

    1:05:31 the fact that you go against the lasers to get the idols hurts my brain so hard

  • @bombproofdrip0075
    @bombproofdrip0075 Год назад +17

    I love how nobody is used to the level design even tho it’s barely more complex

  • @mixednarwhal
    @mixednarwhal Год назад +17

    Through the power of getting lost and not seeing the exit I found the hint leading to the secret boss thinking it was the actual exit and after defeating it I was confused and eventually found all the secrets and ended with a facepalm feeing as I found the door leading down.
    After losing most of my health to the Minotaur accidentally I fought in a dumb way intending to die quickly but went out swinging and accidentally beat it as I tried to die fighting stupidly, this game works in mysterious ways.

  • @matthewmatt6
    @matthewmatt6 Год назад +6

    Gonna be honest, seeing you stop reading the book at "paint the world" and not seeing the red part at the end triggered by OCD so hard

  • @can-xe5ub
    @can-xe5ub Год назад +13

    7-2 having the secret mission of “Don’t kill any Enemies” is the best worst thing i’ve ever seen.

  • @robotmaster4515
    @robotmaster4515 Год назад +13

    Its so funny how pretty much everyone had a similar experience with the minotaur where they die immediately apon realizing they can't heal while in the cart. I'm nothing without my heals

    • @iforbot7732
      @iforbot7732 6 месяцев назад

      CHAINSAW SHOTGUN GO

  • @RandomKeyCombiner
    @RandomKeyCombiner Год назад +11

    This layer was way beyond my greatest expectations, i got blown away.
    Ultrakill is a game that keeps getting better in geometrical progression and it's fantastic.

  • @Dinkleschnap
    @Dinkleschnap Год назад +13

    Watching 7-4 actually made me mad, like just go the same direction as the lasers, there was no reason to go against them

  • @okay-oliver
    @okay-oliver Год назад +2

    4:46 the person saying they had to think of FMA is so me.

  • @BlueGuyTube
    @BlueGuyTube Год назад +10

    The 7-4 boss fight feels like something i would only see in a triple A game, and even then colossal boss fights in games can often be lackluster. This one was great though, from the climbing, to the boss, to even the escape sequence.
    Genuinely amazing layer from start to finish, had me in awe at so many points. I hope Fraud and Treachery will be just as good

  • @nexusthenormie5578
    @nexusthenormie5578 Год назад +16

    am I the only one who gets bioshock big daddy vibes from the gutterman?

  • @MageBurger
    @MageBurger Год назад +4

    Some people have said Heresy was a pure hell level as a treat, or as a reminder that you’re in hell. But having seen Violence and the environmental tone it plays along with, suddenly Heresy seems far more like a transition than a one-off treat… the start of the true hell experience.

    • @mystiikl8442
      @mystiikl8442 Год назад

      im assuming fraud is gonna take place in a volcano like area, so we'll definitely get more hell

  • @NotACommunist91
    @NotACommunist91 9 месяцев назад +2

    14:35
    DUMPSTER MAN CAUGHT TRYING TO PARRY WITH THE KNUCKLEBLASTER

  • @tvhaha361
    @tvhaha361 Год назад +11

    The earthmover in 7-4 is being shot at by another earthmover far in the distance

    • @fadillah6014
      @fadillah6014 Год назад

      Are they human machine or hell creation? Because is weird for me a hell origin creatures to attack each other

    • @chaotic6753
      @chaotic6753 Год назад +7

      ​@@fadillah6014they were made by humans during the great war and were ultimately the leading cause in the war finally concluding

    • @robotmaster4515
      @robotmaster4515 Год назад

      ​@@chaotic6753explains why the machines fight each other. Hell creatures vs manmade machines aside. It's very likely that most of these robots were invented for war. They fight because their programming makes them still believe they're in war so they must fight the machines of another nation even if they're on the same side because all these machines know is war.

  • @maliejdieartist
    @maliejdieartist Год назад +4

    I screamed and the mannequins due to the jumpscares, and then when I saw the earthmover, I also screamed too. Genuinely even though I forgot how to play the game, I had so much fun playing this layer (with my raw reactions of screaming and fear of the dark).

  • @DumpsterManVODs
    @DumpsterManVODs  Год назад +112

    EDIT: I'm leaving this up, but I see that I need to clarify a bit. This has nothing to do with just giving advice or constructive criticism, I regret my wording a bit but I wrote it in a moment of frustration after deleting a significant handful of comments just flat out calling me stupid (or worse), if you see a comment about it that's still up... I'm not talking about those comments. Like I'm not saying don't give me advice or don't comment on my fight with the Earthmover at all, more just that I absolutely know I did it in a dumb way, and I already figured out the much better strat, and that I don't feel like calling me 'stupid' or whatever is really necessary or productive cause like... I already know. I don't really obsessively read comments as much as I used to for reasons basically exactly like this, but I was excited to discuss the new layer with people and was just disappointed it turned into all comments on my Earthmover fight, and just wanted to encourage a friendlier comment section, there was no ulterior motive and I was just honestly surprised to wake up to so many comments on this as I didn't realize people were going to take it really any other way. I apologize if it was interpreted any other way though, I'm gonna leave this up for context, and yeah I'm bowing out of this one as I very clearly need to.
    ORIGINAL COMMENT:
    Hey, you! If you're on your way to the comments to write something about the way I fought the Earthmover, maybe... just like don't? I've already heard it all.
    I've been called "stupid" and a bunch of other shit for just fighting in it a kinda dumb way. I obviously know that I fought it in a dumb way, I realized that literally 0.3 seconds after I finished it, but I do things my way here and if you're still watching this channel expecting always perfect gameplay without an ounce of buffoonery... Why the hell are you watching my channel anyways? I went back literally later in the same stream and fought it 'normally' in a VOD being posted tomorrow, so you can all *RELAX.* My opinion is I still don't like the boss at all really and I think it's poorly designed, even after doing it again 'normally' which was just boring and insanely easy.
    Love the level and layer otherwise, had a great time today and I feel like I overall played fine after I shook some rust off other than this one incident... Can these comments please just be a celebration of how awesome this update is rather than a gross reminder that some members of this community can't mentally handle someone playing a little differently from them for 5 minutes?

    • @SiriusFrostalite
      @SiriusFrostalite Год назад +13

      Some fun facts. Guttermen can be stomped to create a huge explosion. Nuke in 7-2 can be skipped by whiplashing it. And morbid fact.
      In 7-3 the trees you see in the start and around the map that is not needed to be fed are souls of people committing reset character in real life.

    • @xeroxian
      @xeroxian Год назад +4

      we need more creators to be more upfront like you!! i've seen so much backseating in this community it's not even funny. the way that you play is fine because it's *your* playstyle. i've actually learned a few things from you!! thanks for being a person, and thanks for existing

    • @DaKingKayden
      @DaKingKayden Год назад +14

      Ultrakill fans have the same braincells as undertale fans "play only this way or else we'll bully you off the platform." Basically just "play in only one way specifically" also stop with the backseating, like shit the fack up

    • @klimtog4369
      @klimtog4369 Год назад +7

      bro we can see the chat, nobody was calling you stupid, you're making people up

    • @xeroxian
      @xeroxian Год назад +10

      @@klimtog4369 ah yes, one video definitely shows how he’s been treated throughout his ultrakill career

  • @proxy1035
    @proxy1035 Год назад +4

    the timer orbs become a lot less stressful once you realize that hitting them gives you a little boost upwards, so you stay in the air longer. that 4 corner orb room in 7-2 can be done by just being in the middle and moving the mouse to whiplash them without loosing height.
    also beyond getting rid of gutterman shields i pretty much just always stay on the feedbacker for projectile boosts and melee/mine parries.
    man when i first got into 7-4 i just sat there for like a minute to admire the earthmover's sheer size and the see what it was shooting at and being shot by (it's another earthmover in the distance)

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +1

      This update definitely tested my arm switching skills but I usually don't have trouble switching to feedbacker when I want to parry and prefer to have knuckleblaster out more often for a little extra damage, *but* I could probably be striking a better balance honestly. P-2 really hammered in to my brain how useful that extra damage from the KB was and I was only really parrying Sisyphus and Mindflayers, but it may have also unintentionally instilled some bad habits haha

    • @ewanb1086
      @ewanb1086 Год назад

      @@DumpsterManVODsyou should install violence punch it maps the feedbacker and knuckleblaster to seperate buttons

  • @theincursion5898
    @theincursion5898 Год назад +9

    friendship ended with 4-2, now 7-4 is my friend

  • @ruski77
    @ruski77 Год назад +4

    Why does EVERY streamer miss the “paint the world red” in 7-1

  • @highroller5335
    @highroller5335 Год назад +1

    47:57 correct!
    I will giggle at you everytime you magnet an enemy directly and then harmlessly surround it with sawblades.

  • @DamageMaximo
    @DamageMaximo Год назад +2

    42:03 I love how these are using the old filth models, every tree after that uses the new filth models, but this was a pretty nostalgic touch and I loved it, good times when I played ultrakill for the first time

  • @Frrne-w5l
    @Frrne-w5l Год назад +1

    Bro when they first attack you in the beginning its so scary the difference is that I actually got all the way to the skull placer and placed it down and looked back and they came at me at light speed, I legit had to pause the game and take a breather for like 25 seconds

  • @mrs.squeak2918
    @mrs.squeak2918 Год назад +2

    "its on sight."
    -V1, probably (7-4)

  • @BogCold
    @BogCold Год назад +9

    In 7-4 where you fight the heart, it really feels like a kirby game. I beleive it was the robot one where theres a final boss just like that fight

    • @MrMega1423
      @MrMega1423 Год назад +2

      Ye, the galactic nova nucleus in Kirby Super Star behaves extremely similarly
      And Star Dream core in Robobot is heavily based on that fight

    • @Halixar
      @Halixar Год назад

      Thank you for reminding me that the fight felt like killing Galactic Nova's core.

    • @Albertable
      @Albertable Год назад

      Literally this, the way you needed to move around the boss in a circle feels so kirby!

    • @thedeergod435
      @thedeergod435 Год назад

      Honestly yeah I immediately thought of Nova’s core too

  • @galaxycamerata
    @galaxycamerata Год назад +4

    The Mannequins must be how V1 feels to other enemies.
    Wiry little bugger that move around at supersonic speeds and then fire projectiles at weird angles.
    That being said, overall I'm gonna have to go and call skill issue. The chapter boss is literally just making sure you remember how the game's mechanics work by chaining them together in more demanding but still readable ways. It's not doing anything particularly new once you get past the initial bluster of the Shadow of the Colossus/Armored Core spiel of climbing around in the boss, and like everyone pointed out there's a LACK of newly-added weaponry so your options aren't cluttering the judgement of what to do with the boss.

  • @SwaginatorX
    @SwaginatorX Год назад +4

    When I first entered the garden I was like “yup. There’s a secret over here.”

  • @r.j.tammaro8383
    @r.j.tammaro8383 Год назад +6

    No way they made 7-3 the S*icide forest from Dante's inferno that's so sick

  • @RickWindows1
    @RickWindows1 Год назад +4

    7-4 is giving me a bunch of Shadow of the Colossus vibes because of how big it is, and the platforms around its body

  • @lavos333
    @lavos333 Год назад +4

    When I fought the 7-4 boss, I thought obvious the intended way was to just kept speeding alongside the lasers instead of trying to jump through them, since Ultrakill has no jump nuance but plenty of ways to mantain speed.

  • @elliottlava7784
    @elliottlava7784 8 месяцев назад +2

    It's so unsatisfying to watch him do literally everything you could do wrong wrong in the final boss 💀

  • @sumbuddy4088
    @sumbuddy4088 Год назад +3

    I like how in 7-4 you can just barely see on the horizon the second Earthmover that keeps exchanging shots with the one you fight.

  • @unownk2245
    @unownk2245 Год назад +1

    57:31 there is a second earthmover by the way

  • @Caffiness
    @Caffiness Год назад +9

    Hope you noticed how the enemies actually fight each other in 7-3

    • @ZaaruK
      @ZaaruK Год назад

      Oh really? 7-3 is such an interesting level, and this? Bro? I want to know what's the reason behind it?

    • @Caffiness
      @Caffiness Год назад +2

      @@ZaaruK my guess is that when the tree wants to be fed it forces all life around it (including robots) to go mad and kill each other to supply blood for the tree, when you’re fighting, everything else is killing each other and shedding blood on the tree, it becomes an all out free for all.

    • @thefireman17492
      @thefireman17492 Год назад +3

      ​@@Caffinessi'm pretty certain it's because the machines are at war with hell, and thus they.. You know, fight each other. It's obvious, sword machine itself right at the beginning of the game fights off a couple of strays.

    • @Caffiness
      @Caffiness Год назад +1

      @@thefireman17492 true, but as you know hell tends to create copies of machines and has the power to control machines. Example, earlier on you never saw a gutterman kill a Maurice, or a mindflayer kills a swordsmachine, etc.

    • @coreflakes
      @coreflakes Год назад

      47:24

  • @DamageMaximo
    @DamageMaximo Год назад +1

    48:51 American, fan of nukes, checks out

  • @GzaTPG
    @GzaTPG 5 месяцев назад +1

    Minos after forgetting his Polish Cow in the Violence layer

  • @doguezter7047
    @doguezter7047 9 месяцев назад +1

    This layer looks like hakita listened to Danse Macabre and decided it was so fire it deserved a layer about it

  • @seaseaseaseaseaseaseasea
    @seaseaseaseaseaseaseasea Год назад +15

    7-3 is easily my favorite level in ultrakill now

  • @amostradinholaeledasilva
    @amostradinholaeledasilva Год назад +1

    Dude, layer 7 reminded me that ultrakill takes place in hell

  • @hollyv1642
    @hollyv1642 Год назад +1

    "Machine it seems you're having some issues, have you tried Jesus yet?"

  • @NickGood-b3e
    @NickGood-b3e Год назад +2

    My favourite part of 7:4 is that the boss bar is visible throughout the entire level

  • @Mathaiascn
    @Mathaiascn Год назад +1

    Never have i felt more agony than seeing you solve the blue skull puzzle

  • @mr.kittysavestheworld695
    @mr.kittysavestheworld695 Год назад +2

    If it makes you feel better, I never actually got the pattern for the final boss. I honestly think doing it the "intended" way is way, way harder.
    I just gave up on the lasers entirely and focused completely on just laying into it as hard as possible and killing it before the shields went up at all.
    Stick a saw magnet to it, unload every cooldown, and then just shotgun punch and parry the orbs to heal. If you abandon dodging the lasers and kill it fast enough, parrying the orbs will outpace the laser damage enough for it to die before you do.

  • @mcchaos2137
    @mcchaos2137 Год назад +1

    "I liked the spectacle of the level but I did not enjoy that boss" mfs when they run straight into the bosses attacks

  • @toch19
    @toch19 Год назад +2

    Damn. That Earthwalker boss is freaky. Some giant carrion rouge 'cyborg' monster with 6 eyes in a dark, barren hellscape, that thing is like a mix of steampunk and Lovecraftian horror. Only the most disturbed could even think of creating... that.

    • @helloagain.andagain.andagain
      @helloagain.andagain.andagain 7 месяцев назад +2

      what's more disturbing was his gameplay during it

    • @toch19
      @toch19 7 месяцев назад +1

      ​@@helloagain.andagain.andagainLMAO

  • @kyleawsum7
    @kyleawsum7 Год назад +1

    favorite part of the update is discovering you can parry mines(because of course you always try to parry something new) and then promptly using them as health pickups

  • @TheFinalHinn
    @TheFinalHinn Год назад

    who else saw the fanmade minotaur thing before layer 7 came out?

  • @nooby_32
    @nooby_32 Год назад +3

    Finally, a level that isnt painfully dark but instead light theme

  • @icicleditor
    @icicleditor Год назад +1

    Dumper man losing his crap makes me feel fear in a very sad way and i wasnt even there

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад

      I'm not honestly sure what this comment means but I am well aware I overreacted and apologized for it elsewhere.

    • @icicleditor
      @icicleditor Год назад

      Honestly fair-- my word choice tends to just suck

  • @badagent5446
    @badagent5446 Год назад +9

    Whole layer got me thinking about who the third prime soul might be, my thought is Daedalus because of how 7-1 is fairly similar to, well, the labyrinth he built. Nonetheless he doesn't really fit in any of the layers given the options are Violence, Fraud, and Treachery. And it's pretty stupid to base a *prime soul* off of a character being vaguely connected to a single level.

    • @Iota-15
      @Iota-15 Год назад +2

      I'm thinking Theseus personally, same myth but a bit more fitting with treachery, with the whole abandoning someone close to him on an island and all of that

  • @Maggus07
    @Maggus07 Год назад +2

    I love how 90% of all mannequins are doing JoJo poses

  • @ShatteredReal1ty
    @ShatteredReal1ty Месяц назад +1

    Brother I was screaming “USE THE SAWLAUNCHER” at the earthmover core fight

  • @booshican2639
    @booshican2639 Год назад +1

    i love 7-4. I was in a pretty similar boat to you with the lasers til i figured out you can dodge the one thats between the stand still and jump ones by standing on the edge of the arena. By the time i was p-ranking the level i just treated it like an easier flesh prison cause you can kill it before it even goes into the idol phase

  • @Elberich1
    @Elberich1 Год назад +2

    Can't wait to be playing Cybergrind and a Mindflayer, Insurrectionist, and Idoled Mannequin jump me.

  • @scarecrow5848
    @scarecrow5848 Год назад +1

    "hakita you have no secrets bro" THIS! I LITERALLY GOT EVERY SECRET (except the first soul orb, yes that includes the secret boss) on my first playthrough of 7-1, all because I kept getting lost and wandering in circles.

  • @shinzouriku5310
    @shinzouriku5310 Год назад +1

    My favourite detail in this layer is how it's implied that V1 was designed to counter the Earthmovers.
    "new designs were phased in and out at a feverish pace, each designed specifically to counter the last"
    - Guttertank Terminal Data
    "War had become entirely dependent on them, large scale conflict was no longer feasible."
    - Earthmover Terminal Data
    "The V model was built for war"
    "However, during the prototyping phase, the New Peace was established and war became irrelevant."
    "V1's planned production was cancelled"
    - V2 Terminal Data
    TL;DR Earthmovers were the last machines used in the Final War, and V1 was an unfinished prototype meant to be used in the war. Since each machine was designed to counter the last, V1 was meant to counter the Earthmovers.

  • @viduraherath4008
    @viduraherath4008 Год назад +2

    V1 scrambling to save coins after currencies get digitalised

  • @Sanctum8888
    @Sanctum8888 Год назад +6

    honestly just a skill issue smh
    now that i have your attention, i shall give my criticism on this video. i was fine with you learning yourself but I just don't wanna watch a guy who's gonna actively yell at his fans who are trying to help, whether for your gain or there's. i wasn't in the stream myself but when the chat was saying exactly what I was thinking you called them out for it. if you personally attack your viewers like that, what incentivizes them to keep watching? other than maybe to try to ruin the experience, idk, im not that kinda person but those people do exist.
    it's well and good to enjoy the game how you want and don't think I'm telling you how to do your job, but i, among others, just didn't like some of your reactions in the stream. some people leaving the stream to avoid your reactions only proves my point. you're probably not gonna read this and some die-hard fan will probably pound me into a pancake, but i think someone out there will agree.
    streaming is also just not a healthy way to sightread a game, i feel like ULTRAKILL is a game that should be experienced on your own time. i'd recommend playing the game or new updates for the first time on your own to avoid both the backseating you hate so much, and the added pressure to succeed causing you to slip up. if your whole career is built on streaming, then you've probably made a long-term mistake.
    also if you have a mouse with those two extra buttons on the side, id say you should bind the fist-related keys to that, it's hard to fat-finger those.
    dont take this as a salty viewer whos feelings were hurt by you saying a mean thing to his viewers in his own rage, but as someone who doesn't want to see anymore IShowSpeeds.

    • @homemmaisbelo3230
      @homemmaisbelo3230 Год назад +4

      I think that you are completely right, and what ilustrates It the most was the fact that he didn't read the terminals because It "would make the live stream boring", even though he was needing that information ( AKA the strats part in the terminals), and then said that the layer is "too hard". (I mean it's a difficult Spike, but It ain't all that, or i'm Just dumb)
      PS: Sorry for my bad english

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +2

      Hey I honestly appreciate the feedback and I agree, I didn't realize people wanted to see me read terminals, and that's just my own ignorance I guess but it's something I'll be more mindful of in the future. I also have already apologized for being rude to chat at a few points, it's not an excuse but some past Ultrakill streams got out of hand with backseating but I way overcorrected as a result and reacted in a way that was unnecessary in this stream to the few *extremely minor* instances of backseating just cause I was afraid of things getting out of hand, but due to multiple people telling me it soured the vibe of the stream for them I definitely realize in hindsight I was out of line. I'm gonna approach it differently in the future, I can promise you that. Thanks for watching either way.

    • @DumpsterManVODs
      @DumpsterManVODs  Год назад +1

      ​@@homemmaisbelo3230I definitely don't recall saying the layer was too hard, I think the difficulty spike was fine honestly, there's maybe some things I would've balanced slightly differently and most of it has been addressed in the patch that just came out.

    • @Sanctum8888
      @Sanctum8888 Год назад +2

      @@DumpsterManVODs Your honest apology means a lot man. I hope to see you grow in the future.

  • @iMediQ
    @iMediQ Год назад +1

    Fun fact! (i dont know if he does this in the video lol): The rockets of the "Red robot" can be stoped with the rocket launcher alt fire (i now see it does in the video, but i keep the message just for the ones what didn´t see the video)
    and this fact is for our rocket launcher: the rocket launcher gets a buff if its like 3 seconds time stoped, turns blue and when shooted with the pistol gets a giant explotion
    (Sorry if my english is bad, is not my "good lenguage"

  • @DamageMaximo
    @DamageMaximo Год назад +1

    I absolutely love that the fight against the Earthmover's core is EXACTLY what I thought Flesh Panopticon was going to be, a shame it's very easy, but still a very very fun boss, when I got to it the first time I ended up killing it too quickly and didn't experience too much of it, but to a new player it is a very challenging and balanced fight

  • @weirdibibfishiplop3644
    @weirdibibfishiplop3644 Год назад +1

    15:58 average ultrakill player trying to muster up their last few braincells to remember where the blue skull is (the rest of the braincells are used for thinking about gabriel's body)

  • @anabelmajor1616
    @anabelmajor1616 4 месяца назад

    Fun fact: the earthmover’s sound is actually a scream of fear and it’s so scared of V1 to the point where it stopped attacking the other earthmover it was fighting

  • @shrummajor114
    @shrummajor114 Год назад +1

    Violence (and watching people play Ultrakill while I was discovering it last year since my other 2 brothers bought it up back in 2022.) has taught me something: Seeing the progress or other people playing an update is one thing. But at precisely the moment you start playing the game yourself, it’s completely different.
    I really enjoyed this update, and it’s not done yet.
    Oh, one more thing. I also discovered that when I scream or raise my voice (mainly in my initial reaction to the Mannequins) my headset mic very much dislikes that.

  • @stigmatoxin1310
    @stigmatoxin1310 Год назад +1

    gutterman gives me Big Daddy vibes from Bioshock

  • @apotatolmao
    @apotatolmao Год назад +1

    just because you asked chat what they did for the boss, this is what i did:
    i kinda treated it like fp, so i put a magnet into it and shot saws.
    shotgun swapping really helps with dps
    parrying orbs is great for heals
    instead of always jumping over lasers, i just dash and slide jumped away from them and only jumped away when i had to
    electric railcannon slows the laser down a bit too i think
    great video, i just beat the layer mysefl a few hours ago and have fun p-ranking!
    (also good fucking luck with 7-3 challenge)

  • @blueaccelerator2674
    @blueaccelerator2674 Год назад +3

    The last boss was amazing, he was just being kind of.. bad-
    Not that it was a bad thing though, I just personally found it to be pretty easy, so that is influencing my opinion on if he was bad or not-

    • @helloagain.andagain.andagain
      @helloagain.andagain.andagain 7 месяцев назад +1

      yeah, he was playing awfully during this and acknowledged in a multiple paragraph long comment where he whined about the people who wrote negative comments (shocker, considering him being mind boggled by a simple boss was like 15-20% of the video, and also the most popular part)

  • @hybrid3643
    @hybrid3643 Год назад +9

    7-4 final boss fight was geninuely frustrating, I feel you. Am glad Hakita made it so you can brute force it to end before it's force shield gets up. Doing all the railcoining ans other high damage combos since the shield up is tied to a timer not it's HP

  • @pengiuny9402
    @pengiuny9402 Год назад

    51:47 me at this part waiting for him to realize that he needs to get close to the tree so you can actually feed it

  • @melancall5960
    @melancall5960 Год назад +1

    Honestly I was amazed at how much the *-Minotaur-* kicked my ass on the blind run of 7-2 I did earlier. It was like the Insurrectionist first time I fought it!

  • @mogus8603
    @mogus8603 Год назад

    I like that right before you press the button that opens the door at the start of 7-1, you can hear the minotaur bellow

  • @Sku77ed
    @Sku77ed Год назад +3

    as a french citizen, i can confirm that 7-3 is indeed france

  • @cringemaker2000fake
    @cringemaker2000fake Год назад

    49:22 that’s the eyes of the 1000 THR “earthmover”

  • @PadparachaVr
    @PadparachaVr 7 месяцев назад

    14:34
    Dumpsterman CAUGHT trying to PARRY with the KNUCKLEBLASTER

  • @Myahster
    @Myahster Год назад +1

    Watching you struggle with the blue key gives me a headache.
    You repeatedly open up shortcuts that loop back around to where the skull was last placed, allowing you to grab it and return through the shortcut to place it on the next pedestal.
    It's not confusing.

  • @The_Apostate_Of_Fire
    @The_Apostate_Of_Fire 10 месяцев назад +1

    The funny thing is, the first room in 7-1, there's nothing in it, yet it's a big ass room.
    Edit:
    GAAAAAAAAA WHYYYYY NOOOOOOOO GO **WITH** THE LASERS NOT AGAINST THEM YOU'RE JUST MAKING IT SO MUCH HARDER THAN IT NEEDS TO BE

  • @Inspekard_bruh
    @Inspekard_bruh Год назад

    Fun fact: in the violence circle in dante's inferno there is a forest called the suicide forest, where if you commited suicide you would be turned into a tree, so that means the trees in 7-3 are real people

  • @iseegoodstuff3740
    @iseegoodstuff3740 Год назад +3

    Dumpster man seeing Mannequins placed staticly: "I hate that they just put them there"
    Cerberus: 👀

    • @distantsea
      @distantsea Год назад

      I hope they continue to show up like cerbs just to mess with the player

  • @Xiiki
    @Xiiki Год назад +1

    Cannon to the Christverse

  • @MySnugglePuppy
    @MySnugglePuppy 8 месяцев назад

    The Earthmover fight becomes way cooler when you realize that V1’s original purpose was to be the foil to Earthmovers by disabling the shield generators from the inside so they could be damaged from the outside. However, New Peace came and the creation of V series robots became pointless, so only a prototype of the V1 robots was ever made. V2 was intended to be better at disabling Earthmovers but was also scrapped due to New Peace. The V1 prototype, after likely over a century, is finally able to do what it was always meant to do, even if it’s only doing it because it needs to in order to move further into hell.

  • @Sein82
    @Sein82 Год назад +1

    I like how no one reads the last part of the book
    hakita should make the scroll slider more obvious or a giant red pointer on it saying yeah you can do this