hey gorg! just wanted to fill you in on how rebellions work. a city (or cities) will rebel and form a new kingdom when their village’s trust level is low. you can view this number in the village list in the kingdom menu. things that make a village’s trust level low: the king’s stewardship (makes the amount of villages it can govern higher. if a kingdom has more villages than it can handle, every village’s trust level will go down a lot) a city’s distance from the capital city if the city’s population is greater than the population of the capital village leader or king has low diplomacy traits of the people in a village compared to the capital if a city is larger (in tiles/zones) than their capital, they will have less trust value if villages in the same kingdom have separate cultures when there is no king/when the king dies when the kingdom’s capital is taken before assigned a new one note: units of different races also affect stewardship. for example, humans can govern more cities *on average* than orcs. because they’re… orcs i guess there’s many factors that decide whether a kingdom has a rebellion. i suggest doing off or on camera experiments with how they work
i agree with you on leaving out orcs. whenever i do stuff like this i tend to find that on larger maps orcs just steamroll everyone when they get to a higher poulation. BUT on the other hand on smaller maps because elves populate quickly they just flood enemy kingdoms with their massive army.
@Flasher Studios i think its because their ai is programed to think that anything that isn't an orc is an hostile creature and they cant settle near hostile creatures and until they settle other rases are considered hostile
Video idea: Four kingdoms fight on many islands and whoever wins will have to fight a fifth, isolated kingdom in the center that has multiple good traits and so they kinda evolve peacefully while others are fighting or trying to expand.
“If fighting is sue to result in victory then you must FIGHT!”Sun Tzu said that, and I think he knows a little more about fighting the you do pal cause he INVENTED IT!
might I recommend turning army numbers on? It's easier to tell whats happening and how powerful an army is, especially when they're all clumped up in that platoon formation
It kind of felt like this gamemode just beats up the people who are already down, since half the time the disasters were because of a king dying on the losing side of a war. Still fun to watch, but had a few ideas how it could be balanced a little. An interesting catchup mechanic idea would be that if the king dies, it's the people that killed them that get the penalty instead of the kingdom whose king died; if they die of natural causes, it's as if their own kingdom failed and killed them in a sense. Right now the games feel set up to drastically snowball out of control whenever someone gets an advantage, and this would apply some amount of counterbalancing so the winner isn't apparent before the fighting even begins. And if a king dies from a player-caused disaster, no additional penalty is applied as it was already the will of the world's god that the new king died. Another idea would be to scale the size of the disaster to the kingdom's population, territory, or ranking. Say a king dies and you roll a bomb of some variety. Small, weak kingdoms get the bowling ball, while one that controls half the map gets the tsar bomba. Or just multiples of the same bomb or event, like a volcano for every so many tiles of land controlled. As an aside, for the orcs, have you considered giving them debuffs off the bat, like slow and ugly? Would mean they can't be applied later, but they could at least be a decent attempt at balancing the orcs a bit and having a fourth species added back in.
One thing you could do is make a second wheel that has the location you’ll use the bad effect on. Like “largest city, capital city, smallest city.” That way it’s not a random spot.
You could spawn dragons every time a king dies. The first time a king died, you spawn 1 dragon. The second time a king dies, you spawn 2 dragons. So on and so forth. By the end you'll be adding like 15 dragons, I think it could be a lot of fun. :)
Rebellion kinda balances out the Orcs I think because they are OP in battle, but they are a less diplomatic and power hungry, so I bet with rebellion ON Orcs would fight each-other a lot more than human, elf and dwarven kingdoms do. At least that is what would make sense from fantasy lore point of view, there is a reason Orcs never achieve great kingdoms.
Gorg, The rebellions work as if you go to the kingdom and view the villages with rebellion on then it will show the likeness of the kingdom from that village and the likeness if determined by like 10 factors example being how far the village is from the capital and if the village leader is doing well and if they like the king and how he’s running the kingdom and the least they dislike the kingdom the lower the likeness will go and can even go into the Negatives then eventually they will rebel and create their own country For Simplification, go view the villages under the kingdoms if they how low likeness or I’m negative then more likely to rebel and determined by different factors
When it said "Use our tail in life" I was thinking of a creature with a prehensile tail as prehensile tails act as another arm. Tamanduas would've worked as they're quite militant towards ants and termites as they annihilate colonies like nothing. Or the prehensile-tailed porcupine with its prickly armor.
The Elves be like: "If we had a nickel every time someone named us after rodents, we would have two nickels. Which isn't a lot but it's weird it happenned twice"
Pretty cool! I suggest for next series (maybe?) that every king gets great buffs. And I mean every. If one dies, next king gets same buffs. And another would be to have event portal where you spawn stuff like tornados, demons, zombies and stuff. And dude that kills a king also gets buffed.
A small Flaw with adding weak traits to them (like weak trait or ugly trait) is that they get Scar of divinity. That makes them have more hp. So when you give a kingdom a bad trait it makes them a little bit stronger.
love you're vids man maybe a good idea to do a Greek vs spartan map with additional traits or just the world simulation with additional traits, Keep on going
If you implemented it as a mod, rebellions could be useful. Otherwise, you're gonna be tracking a whole bunch of kings constantly dying and losing power as their kingdom gets taken over.
For the first time I'm glad you didn't include the Orcs. Because I'm 1000% sure I would have to watch them get hit with a Tsar Bomb instead of the Elves lol.
agree, wheels add more random stuff in the game which makes it more unpredictable and fun. but i would suggest not to use the selective breeding mod because it reduces the RNG stuff of the game. nonetheless, its fun.
I personally wish that general dwarf lore had more secrecy and power to it. Like, what if they could willingly go into a rock-like statis like Warcraft, but a dwarf was required to awaken them. Then you could have generations upon generations of experts awaiting revival to teach the young masters of the age. This would obviously apply to mostly crafting, but dwarves are always experts at crafting and invention when they exist.
The race balance also comes down to how fast they can populate, Dwarves stand with the slowest population raising, followed by Elves and Humans who are tied for second, and Orcs with the fastest population rates I belive Dwarves also progress faster than the other races in terms of technological advancement, but it doesn't really mean much when the Orcs or Elves steamroll them with like, 3 times their entire population in their armies alone
Wow, I know you have used this idea before but it is still entertaining. (Also haven't been able to view you latest video I was in Australia and managed to break my phone :( so I had to get a new one)
I love the tumor and growth type disaster so much. I would wonder what would happen if you left a bunch of cybercores or pumpkins in one continent and let a race develop in another, and then connect it to see who wins
Would've been nicer if the human disasters were more spread out. They are too focused on just their capital city, when the human realm is so big. Volcano should have been on the eastern continent or in the crystal biome. Also, enjoyed the concept, you can probably use this one again. It's good.
I believe that humans won because they expanded quickly and they had a lot of land to colonize at the top right of the map, while as you said dwarves were unlucky with aliens and the elves didn't have much land to expand since they had no land to the left and to the right they were limited by dwarves
I once had a human and elf Kingdom both with a population of 2,500 and a bunch of empire skills like adamantine gear and offensive tactics go up against an Orc kingdom of around 400 who didn't even have swords, as well as a Dwarf kingdom with 300 population and about the same technology as the Orcs, maybe less even. Only 63 Dwarves survived, but 250 Orcs made it through the war. The human population was around 2,300 and the Elf one at 1,900.
maybe have 4 human kingdoms each with a different trait that are about equal in power to make t even, and then do the "If a King Dies, I Spin the Wheel of Doom" thingy. or humans vs. orcs and humans have twice the population.
Wow. Humanity in this video has more plot armour and brain (probably) than Hollows from "No game - no life"! On my maps they're almost always dead from the start.
huh, never heard of a crystal biome before when you were talking about the worst place to put humans and you chose the desert I was thinking "the frozen wasteland in the middle is probably the worst"
how rebelions work (in my experience): when theres a diff culture then the country that owns an area its more likely to rebel and if not they mostly rebel from taxing due to them needing money to pay for stuff
I have an idea that uses a wheel so the idea is you have four kingdoms (or three) and you let them grow and evolve but every time something big happens (wars, alliances, rebellions, etc. ect.) you spin the wheel until one kingdom ultimately (ultimately?) wins
Hi Gorg I was wondering if you could do the Mojave from Fallout New Vegas or The Commonwealth super mutants can be orcs elves can be the legion Humans the NCR and Dwarves the Enclave/B.O.S EDIT:you can give the orcs stupid trait to balance
Idea The botw map again but instead of the kingdoms being towers you could do the 5 races Hylians-humans Zora-elves with water/ice traits Gorons-dwarves with fire traits Rito-humans with air traits Gerudo-elves maybe some heat traits?
Not sure if it's too gimmicky but a kingdom war between the main / DiversityBox civs on medium sized islands (like Dwarves in Crystal, Bug in Candy, Goblins in a Savannah with abandoned buildings and a dock, Orcs not in the game, etc.) but every X years two kingdoms chosen by roulette have to swap places (magnet grab the populations and switch them). Probably the fairest fight the Goblins are going to get without a rework. If the same civ is rolled twice? I dunno. A dragon? An antimatter bomb over their army because the world divided by zero)
I think your underrating the elves a bit they have 20 more health than the humans but they’re damage is 8. Although they have quick speed and agility they attack faster they are good with an army of bowman. Also most of the time I use elves they conquer half the earth and they’re population is over 1000.
Maybe the humans got stronger faster because they were able to pass on more beneficial traits faster as well? If you want to see that mod completely break throw in that magic mod that can make people nearly indestructably powerful, everyone ends up with god spells and the whole world fills with ghosts
hey gorg! just wanted to fill you in on how rebellions work.
a city (or cities) will rebel and form a new kingdom when their village’s trust level is low. you can view this number in the village list in the kingdom menu.
things that make a village’s trust level low:
the king’s stewardship (makes the amount of villages it can govern higher. if a kingdom has more villages than it can handle, every village’s trust level will go down a lot)
a city’s distance from the capital city
if the city’s population is greater than the population of the capital
village leader or king has low diplomacy
traits of the people in a village compared to the capital
if a city is larger (in tiles/zones) than their capital, they will have less trust value
if villages in the same kingdom have separate cultures
when there is no king/when the king dies
when the kingdom’s capital is taken before assigned a new one
note: units of different races also affect stewardship. for example, humans can govern more cities *on average* than orcs. because they’re… orcs i guess
there’s many factors that decide whether a kingdom has a rebellion. i suggest doing off or on camera experiments with how they work
I hope he sees this!
I think area is the number of tiles a city owns, if one city is bigger than the capitol city by physical size its trust in the king will decrease
@@Toyota--Camry that makes a lot of sense! i’ll edit my comment
And the kings ability of ruling also impact rebellion
@@friend610 Another thing different races can govern different amounts of villages. So like a basic human can govern 7 and a orc i think 3.
i agree with you on leaving out orcs. whenever i do stuff like this i tend to find that on larger maps orcs just steamroll everyone when they get to a higher poulation. BUT on the other hand on smaller maps because elves populate quickly they just flood enemy kingdoms with their massive army.
That was elves before the owerpowered elves now They Are just trash
@Flasher Studios i think its because their ai is programed to think that anything that isn't an orc is an hostile creature and they cant settle near hostile creatures and until they settle other rases are considered hostile
I tend to isolate them. Keep them on seperate islands, and force them to develop.
@@ultramarinescaptain3840 same
I disagree it annoys me
Actually, Orcs have the shortest life span, being only 60 years, so they’d be perfect for this video 😂
Video idea:
Four kingdoms fight on many islands and whoever wins will have to fight a fifth, isolated kingdom in the center that has multiple good traits and so they kinda evolve peacefully while others are fighting or trying to expand.
I do that all the time but I give the king really good traits and the rest not as good traits but still good traits
"Your king has died"
"Dear God"
"There's more"
*"NO!"*
the humans and the dwarves every time in this, probably
I see you everywhere lol
@@Vize_David0404 that means you’re everywhere too
rest in peace rick may.
“If fighting is sue to result in victory then you must FIGHT!”Sun Tzu said that, and I think he knows a little more about fighting the you do pal cause he INVENTED IT!
But wait. There's more!!!
might I recommend turning army numbers on? It's easier to tell whats happening and how powerful an army is, especially when they're all clumped up in that platoon formation
This guy is absolutely underrated
Rick astley????
We're no strangers to love
You know the rules and so do I
@@memealert1257 say goodbye
@@memealert1257 ruclips.net/video/-2ySzV-HGxM/видео.html
Wait until you hear about gregdudeguy
Bro. The Queen died. God save England from Gorg the God
Gave us covid
* two years ago
@@ethanuriarau2820 really it was that long ago
Holy shit you’re right it was 2022
Maybe you could add rebellions to the list of disasters. You can cause one manually, and a village revolting is sure to cause problems
“The humans got lucky” *proceeds to take every chance to make the other countries’ disasters hit the humans* 😂😂😂
"The best time to do something was a long time ago, but the second best time is right now." Legitimately inspiring.
It kind of felt like this gamemode just beats up the people who are already down, since half the time the disasters were because of a king dying on the losing side of a war. Still fun to watch, but had a few ideas how it could be balanced a little.
An interesting catchup mechanic idea would be that if the king dies, it's the people that killed them that get the penalty instead of the kingdom whose king died; if they die of natural causes, it's as if their own kingdom failed and killed them in a sense. Right now the games feel set up to drastically snowball out of control whenever someone gets an advantage, and this would apply some amount of counterbalancing so the winner isn't apparent before the fighting even begins. And if a king dies from a player-caused disaster, no additional penalty is applied as it was already the will of the world's god that the new king died.
Another idea would be to scale the size of the disaster to the kingdom's population, territory, or ranking. Say a king dies and you roll a bomb of some variety. Small, weak kingdoms get the bowling ball, while one that controls half the map gets the tsar bomba. Or just multiples of the same bomb or event, like a volcano for every so many tiles of land controlled.
As an aside, for the orcs, have you considered giving them debuffs off the bat, like slow and ugly? Would mean they can't be applied later, but they could at least be a decent attempt at balancing the orcs a bit and having a fourth species added back in.
plus he dropped the antimatter on the side of the elf but with humans he drops everything center
😊
p😅😅😊😊😅
One thing you could do is make a second wheel that has the location you’ll use the bad effect on. Like “largest city, capital city, smallest city.” That way it’s not a random spot.
You could spawn dragons every time a king dies. The first time a king died, you spawn 1 dragon. The second time a king dies, you spawn 2 dragons. So on and so forth. By the end you'll be adding like 15 dragons, I think it could be a lot of fun. :)
You like Dragons?
An island: *exists*
Also dragons: "And I took that personally..."
That'll be boring cuz they all die quickly.
Everytime a country declares war spin for a debuff and every time a country makes peace spin for a buff
Other way round my guy.
Rebellion kinda balances out the Orcs I think because they are OP in battle, but they are a less diplomatic and power hungry, so I bet with rebellion ON Orcs would fight each-other a lot more than human, elf and dwarven kingdoms do. At least that is what would make sense from fantasy lore point of view, there is a reason Orcs never achieve great kingdoms.
You need to scale up the amount of each disaster as time goes on, increase the amount of each as the nations grow
Gorg, The rebellions work as if you go to the kingdom and view the villages with rebellion on then it will show the likeness of the kingdom from that village and the likeness if determined by like 10 factors example being how far the village is from the capital and if the village leader is doing well and if they like the king and how he’s running the kingdom and the least they dislike the kingdom the lower the likeness will go and can even go into the Negatives then eventually they will rebel and create their own country
For Simplification, go view the villages under the kingdoms if they how low likeness or I’m negative then more likely to rebel and determined by different factors
When it said "Use our tail in life" I was thinking of a creature with a prehensile tail as prehensile tails act as another arm. Tamanduas would've worked as they're quite militant towards ants and termites as they annihilate colonies like nothing. Or the prehensile-tailed porcupine with its prickly armor.
My lord, when do we launch the nuclear attack?
scorpion
@@dizzymiller5546my thought exactly
Spin wheel idea: whenever a kingdom expands to a new biome you can spin a wheel to give them a trait, natural disaster etc
The Elves be like: "If we had a nickel every time someone named us after rodents, we would have two nickels. Which isn't a lot but it's weird it happenned twice"
I love how he said it was so stupid when the meteorite killed the human king though he sent it directly on him😂
Pretty cool! I suggest for next series (maybe?) that every king gets great buffs. And I mean every. If one dies, next king gets same buffs. And another would be to have event portal where you spawn stuff like tornados, demons, zombies and stuff. And dude that kills a king also gets buffed.
Also, are you using "rude buster" in background?
A small Flaw with adding weak traits to them (like weak trait or ugly trait) is that they get Scar of divinity. That makes them have more hp. So when you give a kingdom a bad trait it makes them a little bit stronger.
love you're vids man maybe a good idea to do a Greek vs spartan map with additional traits or just the world simulation with additional traits, Keep on going
BRUH! Graphiti Kingdom music!!!!
You sir, are a high class gamer.
really interesting how when the first few kings die the whole kingdom enters a downward spiral of death
If you implemented it as a mod, rebellions could be useful. Otherwise, you're gonna be tracking a whole bunch of kings constantly dying and losing power as their kingdom gets taken over.
Very much appreciate that the first king the Bow Bros appointed after being given their name was Ashe.
*drops meteorite on king*
CORG: how did he die? Well guess I'll do another one.
I hear you bumping that Song of Storms chill remix in the background. Zelda and chill is the playlist for anyone trying to find it.
I’ve only recently watched your videos but I can already tell that they are top notch quality
For the first time I'm glad you didn't include the Orcs. Because I'm 1000% sure I would have to watch them get hit with a Tsar Bomb instead of the Elves lol.
4:31 have had this happen before. Always cool when the little kingdom just turns into the giant
I've been subscribed since you only had 2,000k subscribers and know u have almost to 200k your channel grew fast keep it up dude
dude i love your content keep it up! (also please use bombs more)
Legends say that alien ship is still flying over the dwarfs
agree, wheels add more random stuff in the game which makes it more unpredictable and fun. but i would suggest not to use the selective breeding mod because it reduces the RNG stuff of the game. nonetheless, its fun.
I personally wish that general dwarf lore had more secrecy and power to it. Like, what if they could willingly go into a rock-like statis like Warcraft, but a dwarf was required to awaken them. Then you could have generations upon generations of experts awaiting revival to teach the young masters of the age. This would obviously apply to mostly crafting, but dwarves are always experts at crafting and invention when they exist.
You've become way better at commentary from a long time ago Congrats bro
The race balance also comes down to how fast they can populate, Dwarves stand with the slowest population raising, followed by Elves and Humans who are tied for second, and Orcs with the fastest population rates
I belive Dwarves also progress faster than the other races in terms of technological advancement, but it doesn't really mean much when the Orcs or Elves steamroll them with like, 3 times their entire population in their armies alone
Wow, I know you have used this idea before but it is still entertaining. (Also haven't been able to view you latest video I was in Australia and managed to break my phone :( so I had to get a new one)
Whenever humans win in a video I feel a sense of pride deep in my bones
Each kingdom is unique. You could do this scenario again with new results.
Thank you. I needed this.
Proof that a good idea is more important than a personality on RUclips.
I really want you to do another cinematic video, I rlly enjoyed watching those.
I think it would make more sense to roll for their opponents when their king dies, or give them positive bonuses.
Gorg: "less of a chaotic video without the orcs"
me: NOOOOOOOOOOOOOOO
Every time the king dies, the *other two* kingdoms get a disaster. That should be more balanced.
The villages rebel if they have bad releationship with the kindom,like if the king is bad or if they are far away from the kingdom
Or if the kingdom is too big
@@rennoc6478 you can check in the kingdom menu how much loyalty there is the lower the loyalty the more likely they are to rebel
Also depends on the village leaders
I love the tumor and growth type disaster so much. I would wonder what would happen if you left a bunch of cybercores or pumpkins in one continent and let a race develop in another, and then connect it to see who wins
Would've been nicer if the human disasters were more spread out. They are too focused on just their capital city, when the human realm is so big. Volcano should have been on the eastern continent or in the crystal biome. Also, enjoyed the concept, you can probably use this one again. It's good.
You're blessed with the gift of Tutorialism!
gorgs channel is growing so fast
I believe that humans won because they expanded quickly and they had a lot of land to colonize at the top right of the map, while as you said dwarves were unlucky with aliens and the elves didn't have much land to expand since they had no land to the left and to the right they were limited by dwarves
I once had a human and elf Kingdom both with a population of 2,500 and a bunch of empire skills like adamantine gear and offensive tactics go up against an Orc kingdom of around 400 who didn't even have swords, as well as a Dwarf kingdom with 300 population and about the same technology as the Orcs, maybe less even.
Only 63 Dwarves survived, but 250 Orcs made it through the war. The human population was around 2,300 and the Elf one at 1,900.
“What if the rebellion take over the main kingdom” That is actually a thing, and that’s why I turn rebellions of.They can be very annoying
maybe have 4 human kingdoms each with a different trait that are about equal in power to make t even, and then do the "If a King Dies, I Spin the Wheel of Doom" thingy.
or humans vs. orcs and humans have twice the population.
The reason the dwarves hide in the sand is because they're afraid Anakin will mistake them for younglings.
He created a fantasy world where if your kingdoms king dies your kindgom gets havoc on the kingdom, could inspire some fantasy stories!
I swear everytime I return to this game it gets better and better.
dwarfs: its ok guys, we can recover, this isnt the en-
dark wizard: *SHADOW WIZARD MONEY GANG*
3:10 sooo basically Tokay geckos xD those little maniacs are cute little psychopaths xD
the meeting:
human: oh, we are the bow bros
elves: the rats. what about you dwarves?
dwarves: do you like dragons?
Gorg: what their new king just died!?
Me: YEAH CUZ YOU DROPPED AN EFFING METORITE ON HIM!!!
Wow. Humanity in this video has more plot armour and brain (probably) than Hollows from "No game - no life"! On my maps they're almost always dead from the start.
Yay I was paying attention! Hi Gorg.
The Terraria music in the background, I love it
You like dragons got me dying 😂
Maybe replace orc with one of the other race things from that mod
Idea: have orcs in your next worldbox disaster when x happens video... but orcs get 2 disasters!
The queen:Your king is dead.
The citizen of the kingdom:No that's the 4th one this week😭
huh, never heard of a crystal biome before when you were talking about the worst place to put humans and you chose the desert I was thinking "the frozen wasteland in the middle is probably the worst"
Bro this perfectly portrays how humans took over Earths land and resources lol
massive props for the Rude Buster remix
how rebelions work (in my experience): when theres a diff culture then the country that owns an area its more likely to rebel and if not they mostly rebel from taxing due to them needing money to pay for stuff
Video idea: a sort of tournament(it might have to be multiple videos) two kingdoms fight and the winner moves on there could be like 16 teams
I have an idea that uses a wheel so the idea is you have four kingdoms (or three) and you let them grow and evolve but every time something big happens (wars, alliances, rebellions, etc. ect.) you spin the wheel until one kingdom ultimately (ultimately?) wins
You should do every time a king dies, a rebellion starts (to simulate how it kinda worked in real life).
I just got an ad for this while watching you play it
“Look at this guy beating a kid with a stick. What’s wrong with you man?” 😂
26:36 Laughing my ass off 😂🤣
This one was funny good. Thank you Gorg!
I honestly laughed when you said he onky has 8 damage cuz im tired 😂😂
Hi Gorg I was wondering if you could do the Mojave from Fallout New Vegas or The Commonwealth super mutants can be orcs elves can be the legion Humans the NCR and Dwarves the Enclave/B.O.S
EDIT:you can give the orcs stupid trait to balance
Try animals too like, Deathclaws (Giant Alligators), Yaoguais (Giant Bears), Mirelurks (Giant Mad Crabs), Super Mutant Behemoth (Giant Mad Orc). great idea btw
@@donnieeckman32 thank you I'm making a map
'the humans r lucky'
also you: destroys their capital thirty times
Idea
The botw map again but instead of the kingdoms being towers you could do the 5 races
Hylians-humans
Zora-elves with water/ice traits
Gorons-dwarves with fire traits
Rito-humans with air traits
Gerudo-elves maybe some heat traits?
14:55 that mountain range looks like a minecraft lama
Random wheel idea: every 5 years, any village with more than 100 people gets something from the wheel of pain.
who’s editing these videos and putting all this good video game bgm 😩
Not sure if it's too gimmicky but a kingdom war between the main / DiversityBox civs on medium sized islands (like Dwarves in Crystal, Bug in Candy, Goblins in a Savannah with abandoned buildings and a dock, Orcs not in the game, etc.) but every X years two kingdoms chosen by roulette have to swap places (magnet grab the populations and switch them).
Probably the fairest fight the Goblins are going to get without a rework. If the same civ is rolled twice? I dunno. A dragon? An antimatter bomb over their army because the world divided by zero)
Oh my God the graffiti kingdom music. I liked your content already but I've never come across someone else who knew about that game. ❤
I think your underrating the elves a bit they have 20 more health than the humans but they’re damage is 8. Although they have quick speed and agility they attack faster they are good with an army of bowman. Also most of the time I use elves they conquer half the earth and they’re population is over 1000.
my favorite race are the elves. they make a nice sound when you spawn them
As a rat parent of 6 I must be rooting for the rat kingdom here, that's for sure (seeing you name them rats made me happier than it probably should)
Rats!
Yeah, although it's sad how he put the elves in a place with almost no stone and other minerals. They were forced to fight with sticks.
Maybe the humans got stronger faster because they were able to pass on more beneficial traits faster as well? If you want to see that mod completely break throw in that magic mod that can make people nearly indestructably powerful, everyone ends up with god spells and the whole world fills with ghosts
Gorg I love your contect and it expire me to make my own WorldBox videos
Your voice is so peaceful
Ayyy my man’s using terraria music in some parts