Blender Hard Surface / Topology Modeling Tutorial In Under 𝟏 Minute ❗
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- Опубликовано: 29 сен 2024
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💝 𝐅𝐮𝐥𝐥 𝑽𝒊𝒅𝒆𝒐 𝕃𝕚𝕟𝕜 ➦ ruclips.net/video/98vCMsWDN2A/видео.html
It's kinda sad that these models are so creative and easy to make, but your channel is so underrated:v
Thank you so much .........
Fr
good one
Thanks
It’s too bad that we can’t set the speed on shorts, because they are so fast that they become impossible to follow along.
I am trying to use blender but I don't know how to use it 😢😢
nice but not all wall are quads
Hard surface modeling has never been intuitive for me, but i'm always impressed by it. Great work.
Thank you very much!
And doing this myself, would’ve taken many hours 😅
Are you making a pea-shooting revolver?(.22lr)
booleans would be easier to use for this model
It would be more destructive
@@21strose36 booleans are non-destructive by nature
Totally depends on what you want to do with model.
@@21strose36but modeling indents and holes manually isn't destructive?
3 edge pole on the outer edge detected, im shaking and crying rn
Хоть одно видео где не можелят с н-гонами
Song ? 🙄
WHAT ADON IS THAT
I hate shorts on yt and fb because i can move on timeline, but yours movies its very helpful
thnx
SIX PISTOLS!!!
Good job! Is it realtime ? if yes your crazy fast :D
lol what
Music pls!
Nice
Thanks
Use boleans for stuff like that, 10000 times faster
You'll spend about the same time on correcting topology
@@SasisaPlays remesh addon :D never doing topology!
Why not just booleans?
Well, depending on it's purpose it might result useful. Yet, for most cases I've had to face, having a good topology would have been much healtier. Lovely.
The thing is, you need to learn the ways.-
Nice job
Thanks!
Whats the name of the music?
В чем проблема использовать цилиндр, а дырки сделать булевым?
Тут у автора сразу красивая сетка. После булеана её придётся править
You didn' t show all the workflow
ruclips.net/video/98vCMsWDN2A/видео.html
@@DVR3D thank you
@@DVR3D subscribed
Wow you're good at modeling. Thanks for these tutorials, I'm definitely always learning new techniques from you.
Happy to help!
How to make perfect knife point.
It's quite hard to think with subdivision at first attempt.
wouldn't it have been a lot easier to just start with a cylinder then add a subdivision surface modifier and go from there? I'm still new to blender tho so idk
The reason this would be a challenge is because it's a radial repeating pattern that doesn't do the same thing on every vertex. Would be pretty tedious to start with a cylinder and create a hexagonal pattern like this and make sure it's the same on all 6 sides.
So instead, you're seeing a very trimmed down version of the full process involving radial modeling, in which you model 1/6 of the model and then repeat that section in a circle until it meets up into itself.
Hopefully that makes sense. It's kind of a simple concept once you get what's going on, but it's a little wordy to explain.
Blender Eevee: ruclips.net/video/HDfnzuqUU0w/видео.html
My head hurts
How to make it round?
Very good
ini mudah sekali
Not bad
fantastic
So many useless tris doing nothing. 😢
💝 𝐅𝐮𝐥𝐥 𝑽𝒊𝒅𝒆𝒐 𝕃𝕚𝕟𝕜 ➦ ruclips.net/video/98vCMsWDN2A/видео.html
You fail, you have T-verts and all your points converge into n-verts in the back. Also non-quads. Avoid Kites at all costs, very rarely are they ever acceptable.
How are you going to model such shape without any poles? There's literally no way to make an perfect grid topology here. Even a basic cube has T-verts
Poles are used very oftenly when you need to redirect edge flow.
For example characters, they mostly have loops around eyes, mouth etc and theres very much poles there.
Also about the non-quads on the back: He added hold loops around the edge, so it'll be completely fine after subdiv is applied
@@ItsVentane Albeit I did say T-poles and Kites should be avoided, they are used when you have curved surfaces, but in the case of reducing geometry that should be ill advised. They will stop the flow of geometry and you also risk the death spiral. This is geometry looping back in of itself. Like a cork screw. Check out the link in the other comment for more information.
@@ItsVentane I have responded to your comment and RUclips decided that it was spam and deceptive practices. Whew lad. I suppose you can't link out to any other website other than youtube or something. Bogus. Anyway I suppose I have to make a response video, perhaps a link to that would suffice enough to show how the topology can be cleaned up. Earlier I had linked to IMGUR where I posted pictures and also linked to TurboSquid's CheckMate checklist. Checkmate is an industry standard to gauging the quality of a model. Turbosquid is a subsidiary of shutterstock. I linked to that site as it shows the big issues with topology, like T-verts, and poles more than 6 and how it creates problems. It also breaks down each program, like Blender, and 3ds Max and how to use its own tools to correct such errors. A very good site, but apparently youtube doesn't like you to link out to other sites. So I suggest you google it instead, which is also the parent of RUclips. You try to help a fella out and youtube's algorithms want to be a pain in the rear.
What do you use for making it circle
A miror modifier with the x and the z axis enabled, he is basically creating 1/4 of the circle and then duplicating it 3 times, you have to make sure te origin is at the center
@@woltm ah i see, thanks
А треугольники это норма?
Да
Смотря где
Nice work
Thanks
🥲 You could have used the Boolean Modifier
Thanks
He has a better geometry from the start this way
The thing is: for some shapes, it’s SO much better to use this method in the video. And for more complex shapes, Boolean is powerful. The best thing is to understand both methods
Song?
Anc D - Hand in glove
@@TurboSosiska123 thank you 👍👍