How Mario Throws Cappy

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  • Опубликовано: 30 сен 2024

Комментарии • 100

  • @Jontohil2
    @Jontohil2 11 месяцев назад +61

    Another reason the lack of transition animation isn’t jarring is because the animation itself is so fast.
    Even in the animation itself a lot can happen between frames so the fact a lot changes when it starts still feels natural and not lazily done.

    • @fireblade696
      @fireblade696 Месяц назад +1

      Yooo cool to spot you here. Didn’t know you were into this stuff. I guess it makes sense since you do animation a bit.

  • @Link-ho8yq
    @Link-ho8yq 11 месяцев назад +27

    With the first frame "snapping", the animation conforms to what Masahiro Sakurai also mentioned in his channel, about the importance of providing immediate player feedback and resisting the urge to make everything smooth.

  • @MicklePickle
    @MicklePickle 11 месяцев назад +138

    it’s amazing that 6 years later this game still holds up especially visually still; the dedication to making this look and feel appealing is other worldly I believe

    • @amysteriousviewer3772
      @amysteriousviewer3772 11 месяцев назад +20

      6 YERAS?! Damn, I'm getting old...

    • @teero121
      @teero121 11 месяцев назад +8

      6 years 💀💀💀

    • @dontreplyiprobablywontrespond
      @dontreplyiprobablywontrespond 11 месяцев назад +16

      6 years is not that bad 😭. It’d be crazy if it was 20-30 sure but 6 is recent

    • @Ax2u
      @Ax2u 11 месяцев назад +3

      6 years is really not that long ago

    • @CrazyWeridoRH
      @CrazyWeridoRH 11 месяцев назад

      Please shut up. Please for the love of god shut up. No offense but you need to shut up right now. Please tell me it hasn’t been six years already. Where has the time gone?

  • @GKplus8
    @GKplus8 11 месяцев назад +9

    2:55 🤓 "actually, that's a chef bro"
    But otherwise, glad to see this vid again. Definitely got hit with some deja vu before seeing it was in fact actually a re-upload.

  • @masterofdoom5000
    @masterofdoom5000 11 месяцев назад +33

    The first frame of the throw animation looks like he's about to tell me to buy an air fryer, something about it.

  • @frauente5105
    @frauente5105 11 месяцев назад +8

    Watching your vid showed me that the animation is much more intricate than I previously thought. You really put a lot of effort into showing us every little detail of Mario's hat throw and your frame by frame analysis revealed to me little details like Mario's nose physics, which I never would have discovered on my own. I can tell you love the game even more than I do and I want to thank you for making me appreciate the game's little details even more.

  • @cosmicspacething3474
    @cosmicspacething3474 11 месяцев назад +5

    6:09 It looks more like his galaxy spinning pose

  • @InkInkly
    @InkInkly 11 месяцев назад +6

    bc mario goes "Woo!" and has fun

  • @ZTimeGamingYT
    @ZTimeGamingYT 11 месяцев назад +38

    It's been six years and the graphics and gameplay still hold up. Excellent video covering such a good animation!

  • @kubby74
    @kubby74 10 месяцев назад +4

    Loved this video, my first from your channel! Look forward to checking out more.

  • @brandonhamaguchi
    @brandonhamaguchi 11 месяцев назад +7

    Hope you analyse the new Mario Wonder in some capacity soon ✨🙏

  • @Inventor_VA
    @Inventor_VA 11 месяцев назад +10

    There’s even an anime Called “Magical Hat” released in 1989 *edit* which could have inspired the creation of modern “Cappy”

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +5

      Everything's a remix. Did you know Dr Robotnik is based off Theodor Roosevelt?

    • @Inventor_VA
      @Inventor_VA 11 месяцев назад +1

      @@VideoGameAnimationStudynah That’s news! Pretty cool.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +2

      Research is your friend 😉

    • @Inventor_VA
      @Inventor_VA 11 месяцев назад

      @@VideoGameAnimationStudyI know I think Matt from Game theory said something About this before I just forgot.

    • @Inventor_VA
      @Inventor_VA 11 месяцев назад +2

      @@VideoGameAnimationStudyi actually like the concept of everything being a remix. When 1 reaches the apex of their own art style they can allude to the art style of others as proof of mastery over the fundamentals of drawing. Cause mastery of fundamental steps will inherently keep you from infringing on the rights of others; but the reception from the casual viewer may not be a welcome one cause some may mistake it as a imitation instead of a triumph’tribute’ or display of mastery in the Arts.😎

  • @Ratsodaz18
    @Ratsodaz18 9 месяцев назад +3

    To answer the title...well...um it's just fun to throw stuff around you know

  • @plopblobblopunderwater3357
    @plopblobblopunderwater3357 11 месяцев назад +3

    Omg, Cappy is totally a frizbee

  • @KiyoshiFrog
    @KiyoshiFrog 11 месяцев назад +3

    Is this a old video or is just the patreon clip or and the patreon names? Also cool video again cool topic in only 7min :D

  • @hypershadix1
    @hypershadix1 10 месяцев назад +2

    It’s the little things that make you smile

  • @salvatoreocello
    @salvatoreocello 11 месяцев назад +3

    Great video

  • @ParmMannREBORN
    @ParmMannREBORN 11 месяцев назад +15

    An excuse to rewatch a video about how great the animation is in Mario Odyssey, bless

  • @claypigeon7063
    @claypigeon7063 11 месяцев назад +16

    Wonderful video as always!

  • @dogdrovenorth
    @dogdrovenorth 11 месяцев назад +2

    *Nose physics*

  • @beauvogames
    @beauvogames 11 месяцев назад +10

    Lovely stuff! Hoping for and can't wait for a full Mario Wonder video 😊🤞

  • @mr.smart75
    @mr.smart75 11 месяцев назад +7

    6 years later and this game never will cease to amaze me!

  • @sonicmastersword8080
    @sonicmastersword8080 11 месяцев назад +12

    Never found throwing cappy that fun due to no means of controlling whether or not the capture mechanic is activated, but utilizing the cap as a temporary platform makes you rethink how to handle platforming challenges.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +3

      How do you mean not having any control over whether the capture mechanic has worked or not?

    • @KaiJie-n8q
      @KaiJie-n8q 11 месяцев назад +1

      @@VideoGameAnimationStudy I think what he mean was not being able to choose between capturing a thing or not.

    • @sonicmastersword8080
      @sonicmastersword8080 11 месяцев назад +2

      @@KaiJie-n8qYou understand it. The base mechanic is a decent idea, but the capture mechanic can interfere with the combat and platforming advantages.
      My favorite levels are actually the platforming challenges outside of the main ones. The capture mechanic, though interesting-often feels like they hand you the solution-whereas I have to earn my reward when utilizing the core abilities.

    • @KaiJie-n8q
      @KaiJie-n8q 11 месяцев назад

      @@sonicmastersword8080 I also have that problem sometimes, thought I think they are pretty clever at using the capture for puzzles, and I think some of the platforming utilizes them pretty good too.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +3

      Yeah that's fair enough I suppose

  • @Minihood31770
    @Minihood31770 11 месяцев назад +2

    Good video, good game

  • @kaiser9321
    @kaiser9321 11 месяцев назад +2

    I’m almost certain this is a reupload

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +14

      It is, but the original got so few views, it deserves another chance.

    • @ScoutOW2
      @ScoutOW2 11 месяцев назад +4

      @@VideoGameAnimationStudy Oooooh i was so confused when i saw this in my notifications

  • @loading...948
    @loading...948 11 месяцев назад +5

    I love how the developers who make 3d mario games put everything into making an experience that stands the test of time. I still have fond memories of these kingdoms. Everything was perfect I don't want to go back to those times in fear of ruining those perfect memories

  • @JerryCan101
    @JerryCan101 11 месяцев назад +1

    The more you know.

  • @Inventor_VA
    @Inventor_VA 11 месяцев назад +7

    And if you check the game “Magical Hat” there’s a character like cappy he throws and it returns to the Main Character. I have no angle those are the facts.

  • @cakes1831
    @cakes1831 11 месяцев назад +1

    Great video

  • @flarpo6008
    @flarpo6008 11 месяцев назад +3

    thank you daniel

  • @NatetheKindaOK
    @NatetheKindaOK 11 месяцев назад +1

    Can't wait to hear your thoughts on Mario Wonder in 2029! 😂

  • @Polygonal_Sprite
    @Polygonal_Sprite 11 месяцев назад +5

    3:05 Me cooking a fry up with a hangover 😂 Odyssey is going to look ridiculous on Switch 2 if it’s patched with DLSS. It’s IQ on Switch partially ruins the absolutely fantastic visuals as it runs mostly at 720p when docked. Great video mate. Keep up the great work!

  • @smokeback
    @smokeback 11 месяцев назад +1

    amazing was waiting for this after seeing the short

  • @franciscotapia9682
    @franciscotapia9682 11 месяцев назад

    Haltmann:We've been over this a million times in a million channels, it's. Not. Fun!!!! This game is still trash, and is even more trashy now that Wonder, a true mario game, has come to existence

  • @harpuiaaa
    @harpuiaaa 11 месяцев назад

    please do kim kapwhan pants!!

  • @Ludens93
    @Ludens93 Месяц назад

    Such a cute animation.

  • @Artersa
    @Artersa 11 месяцев назад

    Don’t mind the haters, lovey upload and commentary.

  • @HuskyLemur
    @HuskyLemur 11 месяцев назад

    Will you do a Video Game Animation Study on the Jak and Daxter Trilogy + the Spinoff Racing: Jak X: Combat Racing, but as a 2-Parter Video for the Jak & Daxter Trilogy as a Part 1 video, and Jak X: Combat Racing as a Part 2 video, just to save yourselves the trouble of trying to cover up the four Jak and Daxter games that were made by Naughty Dog, just in case.
    But if you can do a video of all four Naughty Dog developed Jak and Daxter games after all? Then that would be great to see VGAS on the Video Game Animation Quality of the Naughty Dog developed Jak and Daxter games, you don’t have to cover up the two Jak and Daxter PSP Spinoffs: Daxter, and Jak & Daxter: The Lost Frontiers, since those are the only last two Jak & Daxter Titles to not be developed by Naughty Dog of course.
    I’m a Longtime Cult Following Loyal Jak & Daxter Fan, and I have been in love with the Jak & Daxter PlayStation Franchise for a very very very very long time for 20+ years since I got the very first Jak & Daxter game with my PS2 as part of the Jak & Daxter PS2 Console Bundle as a special Christmas Present in 2001, and after having played the whole Jak and Daxter like 4 times, 1st time on my PS2, 2nd Time on my PS3 as the HD Collection, including the handheld version of the HD Collection I played on my PSVITA as my 3rd time, and I even played the Jak & Daxter PS4 Bundle after I purchase-downloaded the four Naughty Dog developed PS2 for my PS5 as my 4th time recently last year too of course, and I know that I as a longtime cult following Jak & Daxter Fan am just longing for the Jak and Daxter franchise to make a big legacy comeback be it as a Made From Scratch Remastered Trilogy Collection Title, a Direct Spiritual Sequel that retcons The Lost Frontier out of the original Jak & Daxter continuity, or a full on reboot made for the PS5 (⏳if as of 10-30-2023 we’ll ever get any miraculous news of the Jak & Daxter Franchise making a big return in the PS5 Lifespan Era that is⌛️), or for the PS6 (⏳if we haven’t gotten any news about Jak & Daxter coming to the PS5 console at all⌛️).
    But as a Modest Realist, I know I can’t really get my hopes up on Jak and Daxter ever returning in general, but I wouldn’t mind seeing a video game animation study on the Naughty Dog developed Jak & Daxter games since I just know those J&D games have a whole lot of 128-bit Squash and Stretch Animation in both the Jak & Daxter PS2 Titles’ Gameplay physics, as well as their In Game Cutscenes physics too, which should already make the four Naughty Dog developed Jak & Daxter PS2 titles (⏳and I’m using Naughty Dog’s name in it, because the very last Jak & Daxter title: The Lost frontier released on both the PSP and PS2 formats, just to avoid confusion of course⌛️) worth a Video Game Animation Study I would love to watch here on RUclips one of these days, I tell ya' VGAS guys what.

  • @Zenlore6499
    @Zenlore6499 11 месяцев назад

    Question: is it known why Cappy is missing in the first frame?

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +1

      I would guess that it's a quick way to show that Mario has pulled him away from his head and being him ready to be in his hand.
      Or just a simple oversight.

  • @DrySushi
    @DrySushi 10 месяцев назад

    That smear though

  • @rachit7645
    @rachit7645 11 месяцев назад

    Wait, why was this video reuploaded?

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад

      Cos the previous upload got lost by the algorithm and had so few views, it needs another chance.

  • @blueribbs6490
    @blueribbs6490 11 месяцев назад +1

    awesome video !

  • @fsalad
    @fsalad 11 месяцев назад +1

  • @TheRealRidley12
    @TheRealRidley12 11 месяцев назад +2

    The animations are so smooth. I'm experiencing this game 6 years after it dropped (though I did play the Cap Kingdom and the first main Moon of the Cascade Kingdom previously), and the only complaints I have are that the Long Jump doesn't feel as good as in Super Mario 64 and that wall jumps feels heavy. Other than that, it's pretty good.

  • @andy4an
    @andy4an 11 месяцев назад +4

    Always love frame by frame analysis

  • @juanfumero6951
    @juanfumero6951 11 месяцев назад +1

    I haven’t played this game yet. Bought it recently for $30 and looking forward to playing it.

  • @goranisacson2502
    @goranisacson2502 11 месяцев назад +1

    Nose physics are indeed grand. Now I'm just imagining what the trunk physics can be for the elephant power-up...

  • @Inventor_VA
    @Inventor_VA 11 месяцев назад +1

    Makes me want to play Doki Doki panic in 3D instead of Mario.

  • @Inventor_VA
    @Inventor_VA 11 месяцев назад +1

    We can talk about I.P. All day. Mario is not new. Sorry you may be mad at that.

  • @Inventor_VA
    @Inventor_VA 11 месяцев назад +1

    Mario prolly even got his nose from Doki Doki panic

  • @Inventor_VA
    @Inventor_VA 11 месяцев назад +2

    Everyone always knew Mario is a rip off.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +4

      What's your angle here?

    • @Inventor_VA
      @Inventor_VA 11 месяцев назад +1

      @@VideoGameAnimationStudyit’s not too hate. But many people praise Mario and shames anything resembling the platform game. Meanwhile Mario’s iconic Jump pose was borrowed from Doki Doki Panic.

    • @NuiYabuko
      @NuiYabuko 11 месяцев назад

      ​@@Inventor_VA What the hell is your issue?

    • @Inventor_VA
      @Inventor_VA 11 месяцев назад +1

      @@NuiYabukowho asking?

    • @Carcosahead
      @Carcosahead 11 месяцев назад

      Everything is a copy of a copy, nothing is “original, grow up a little lol

  • @Inventor_VA
    @Inventor_VA 11 месяцев назад +1

    Mario is a rip off of Doki Doki Panic. I’m not riding Nintendo

    • @NuiYabuko
      @NuiYabuko 11 месяцев назад +4

      Mario released in 85, DDP in 87, so how could Mario be a rip-off, especially of another game developed by Nintendo?

    • @kazi_roa3232
      @kazi_roa3232 11 месяцев назад +1

      Doki doki panic released 2 years after the original Super Mario Brothers. How are they ripping off them?

    • @Rextraordinaire
      @Rextraordinaire 11 месяцев назад

      Nintendo made Doki Doki Panic. It started out as a concept for a Mario-type game with vertical scrolling; Shigeru Miyamoto worked on it. It was later finished into a game as a part of a licensing deal with Fuji Television to promote some TV event. It never released outside of Japan but when Nintendo chose not to release the original Super Mario Bros 2 in North America they instead took DDP and replaced Fuji's characters with their own and released that as SMB2

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  11 месяцев назад +3

      Guys I think this is baiting, just ignore.

    • @NuiYabuko
      @NuiYabuko 11 месяцев назад +2

      ​@@VideoGameAnimationStudy You've got a point there. Either they're trolling or have a weird vendetta against Mario. lol

  • @slimballs9650
    @slimballs9650 11 месяцев назад

    Then again, Mario can just play like his brother and win boss fights by doing absolutely nothing.