The Appealing Animation in Kirby Games

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  • Опубликовано: 29 сен 2024

Комментарии • 271

  • @arranr
    @arranr 2 года назад +746

    You're right, RUclips needs more channels about animation. Not sure I'm ready for a non-Dan to tackle the subject though.

    • @mikefutcher
      @mikefutcher 2 года назад +3

      Well, here's a little series called Persective Tricks you might like ... ruclips.net/video/THChpO9di6c/видео.html

    • @brandonnguyen6718
      @brandonnguyen6718 2 года назад +26

      As long as their name ends with an "an". So I can rhyme them.

    • @dugoo3405
      @dugoo3405 2 года назад +13

      @@brandonnguyen6718 My name does, maybe I should...
      Just realized this guy's name is literally Arran, you do it.

    • @t.o.d4868
      @t.o.d4868 2 года назад

      I don't have to be Dan to be an video game animation channel??

    • @brandonnguyen6718
      @brandonnguyen6718 2 года назад

      @@t.o.d4868 No, you just need to have a name that ends with "an". That way we can rhyme them in a song.

  • @RadiantSharaShaymin
    @RadiantSharaShaymin 2 года назад +98

    5:23 His fire sword swing doesn't really have any easing into it, the motion is a fairly consistent speed throughout. Kind of looks like it has no weight because of that, despite how big it is compared to Kirby.

  • @wolfochungo
    @wolfochungo 2 года назад +92

    While being a Dan isn't a requirement, it would be pretty funny if there was a third video game animation Dan

  • @emifoo6751
    @emifoo6751 2 года назад +8

    Some animations I really loved in Forgotten Land:
    -When Kirby spins around and holds hands with the hidden Waddle Dee he just found. It's so adorable and reminds me of Ghibli!
    -When Kirby gets on the warp star at the end of a stage and looks up, mouth agape, excited for the next part of his adventure. Idk, they manage to convey lots of emotion on Kirby for having so few features and it comes out expressive and adorable.
    -The way Kirby's arms wiggle when he mouthfuls a roller coaster. It's childish excitement in a pure, simple way.
    -Cutscene before the final boss fight. Gorgeous scenery/lighting that feels out of place for Kirby's aesthetic.
    -The intro sequence to Wondaria Parade. I thought that stage was stunning and is one of my favorites visually.
    -When a certain boss goes on all fours -- just cus that movement for that creature is a little uncanny.
    -When a Waddle Dee gets knocked over in Waddle Dee town. It's cute but you do feel bad!
    -Kirby's skating :)
    -The way Claworline is animated in cutscenes (when she hisses and
    her expression in a post-game cutscene. Her design initially weirded me out because... furry... but her facial expressions were sweet.

  • @twaggytheatricks4960
    @twaggytheatricks4960 2 года назад +70

    "Fighting monsters! >:D"
    I would unironically be friends with this child. If age disparity was a turn-off for me, this would be the exact moment it would remove itself from my mind. XD

  • @SprinchelArt
    @SprinchelArt 2 года назад +12

    That bit at the end was so wholesome

  • @magtea3836
    @magtea3836 2 года назад +70

    Kirby is cool

    • @larst4883
      @larst4883 2 года назад +2

      This comment is almost moving in its simplicity. Love it! ☺️

    • @Joe69_420
      @Joe69_420 2 года назад

      -change my mind

  • @korb9689
    @korb9689 2 года назад +4

    One of my favourite kirby animations that has stayed in almost every game is that the height of his jumps is based on how long you hold the jump button, and if you hold it enough he does a flip in mid air before landing. And it has stayed one of the most satisfying movement animation in any platformer.

  • @KirbyTG
    @KirbyTG 2 года назад +3

    6:50
    You have no idea how happy it makes me that I’m not the only one who thinks this way.

  • @KamauKianjahe
    @KamauKianjahe 2 года назад +14

    When Forgotten Land dropped I was yearning for an analysis of Kirby animation, so I really appreciate this video. I would do an in-depth analysis myself, but I have no time and my name isn't Dan :(

  • @JLMetak
    @JLMetak 2 года назад +1

    Fun fact about that Squeak Squad pose: it actually debuted in Amazing Mirror, since the Kirby Dance could have from 1 to 4 Kirbies dancing at once, which lead to a lot of unique poses. Heck it might even been from Nightmare in Dream Land since you could also have multiple Kirbies in multiplayer, but I'm not quite sure on that.

  • @flarpo6008
    @flarpo6008 2 года назад +1

    i too love fighting monsters in kirby

  • @TheKiburedo
    @TheKiburedo 2 года назад +1

    The video is so short and full of cuteness... the end of the video got me! I will check the new animation channel, I checked the description of this video and couldn't find it (would be nice to leave it in the description), anyway... I found out checking the channel latest videos.

  • @bananabike279
    @bananabike279 2 года назад +1

    Lovely video! It's amazing how they were make able Kirby so expressive, even on the Game Boy

  • @summerycast7936
    @summerycast7936 2 года назад +10

    Beautiful work as always! And yeah, I love Kirby! Who doesn't? Also, that ending with your daughter is just... I need help. I'm dying! 🏩

  • @Charlie-uh3nd
    @Charlie-uh3nd 2 года назад +1

    This is an amazing video well done would happily sit through hours of ur thoughts on animations ! Good luck on ur game 😁

  • @the_clawing_chaos
    @the_clawing_chaos 2 года назад

    "What do you like most in Kirby?" "The Eldritch Horrors!"

  • @ganzatronique
    @ganzatronique 2 года назад +1

    glad to see a new video from you ...

  • @Biouke
    @Biouke 2 года назад +4

    So cute and wholesome :3

  • @donkeyshspittle
    @donkeyshspittle 2 года назад +1

    would love to see you look at the Mario & Luigi series

  • @gunkarsingh1369
    @gunkarsingh1369 2 года назад +6

    Well, I hope you find the time and get back to making longer videos someday.

  • @TB26
    @TB26 11 месяцев назад

    8:57
    .........He beat me up in Classic mode....on the N64.

  • @mads_in_zero
    @mads_in_zero 2 года назад +1

    First you draw a circle! Then you dot the eyes!
    Add a great big smile and, hey presto! It's _Astral Birth Void._

  • @Xyabra
    @Xyabra 2 года назад +1

    I don't like the low frame rate loops
    If the background was removed then that jittering would please my brain

  • @robinwells2191
    @robinwells2191 2 года назад

    Great video Dan!

  • @the_duke_of_pants
    @the_duke_of_pants 2 года назад +5

    Talk about appeal, that checkbox into the sliding scale was right on the money for me.

  • @mortenelgaardpedersen892
    @mortenelgaardpedersen892 2 года назад

    Would love to hear your thoughts about the rotoscoped animation of Flashback (and perhaps Another World). The character annimation still looks good, even though Flashback was released all the way back in 1992.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 года назад

      It's on a list of topics to talk about that I have. Just thinking of an interesting angle to take other than just saying "it's nice".

  • @annaellescharfenberg7716
    @annaellescharfenberg7716 2 года назад

    Oh wow, so there IS only 2 video-game animation channels... and I'm subscribed to both of them... *on megaphone; ANY MORE DANS IN HERE INTERESTED TO STEP UP?

  • @wonderguardstalker
    @wonderguardstalker 2 года назад +1

    Not many “clay” games but Hylics 1 and 2 are very cool games. You may have seen them before

  • @Matias-fh2hf
    @Matias-fh2hf 2 года назад

    Im conce4ned for your five year old versus forgotten lands fear rating

  • @zombieguy4444
    @zombieguy4444 2 года назад

    I like how Kirby runs like Sonic

  • @teero121
    @teero121 2 года назад +1

    did you film the game boy footage straight off of the original hardware or is it just a really good emulation filter? it looks exactly like i remember it looking.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 года назад

      Ahh no I forgot to add my resources, I'll let you know when I've added these to the description. This was a longplay with a very good emulation filter.

  • @KidAL0
    @KidAL0 2 года назад

    I regret to inform you that your daughter has failed the “don’t be an adorable beacon of hope and joy” challenge

  • @gamerdedicado
    @gamerdedicado 2 года назад

    Muito legal esse jogo

  • @willowgamesnstuff
    @willowgamesnstuff 10 месяцев назад +1

    i want to make big videos like these but i’ll probably lose interest :C

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  10 месяцев назад +1

      Please do! But yes, maintaining your interesting and passion for the project is also important.

    • @willowgamesnstuff
      @willowgamesnstuff 10 месяцев назад

      thanks for the words of wisdom! i might do my own animation stuff but on games like rhythm heaven (i love that game and i sorta jus wanna make a video on it in general) @@VideoGameAnimationStudy

  • @TheBlur182
    @TheBlur182 2 года назад

    This video was hard to enjoy for me since there hardly is any structure.

  • @anonymhous8875
    @anonymhous8875 2 года назад +496

    Came for cuteness, stayed till the end for absolute cuteness.

    • @brandonnguyen6718
      @brandonnguyen6718 2 года назад +14

      I love the endings, such a treat to watch(well, listen) to.

  • @jasonblalock4429
    @jasonblalock4429 2 года назад +224

    3:34 One detail in the new Kirby that I adore is how his eyes still look as though they're pasted-on textures, like in the N64 days. The animation is minimal, like it's just flipping between a handful of key frames. It's a distinctive little touch, and makes him feel connected to his older incarnations, while many 2D-->3D character upgrades tend to feel like different people.

  • @PaintraSeaPea
    @PaintraSeaPea 2 года назад +68

    I agree with you so much that someone needs to really go in-depth about Kirby animation. In my opinion, it's such a masterful case of translating the appeal of 2D sprites to 3D models. If you play any of the modern sidescrollers, you'll notice there's so much attention to making every single one of Kirby's poses and attacks extremely readable. There's practically nothing lost in translation, and it's almost mesmerizing how smooth it all is.

  • @AwesomeNick94
    @AwesomeNick94 2 года назад +790

    This is probably the only time I've ever looked at a video runtime and been disappointed it wasn't over an hour

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 года назад +194

      Haha, I know I'm sorry, I wish I had more time to dedicate to such a rich topic!

    • @KidPrarchord95
      @KidPrarchord95 2 года назад +11

      That happens to me all the time

    • @gabrielfourniercloutier
      @gabrielfourniercloutier 2 года назад +35

      Yeah same but I'm also glad this video exists at all. So interesting, fun and relaxing. Thanks for making this, Dan!

    • @20000dino
      @20000dino 2 года назад +7

      @@VideoGameAnimationStudy I hope you do find the time, one day ! (Even if only in like 10 years 💕)

    • @fernandopcs_2351
      @fernandopcs_2351 2 года назад +3

      Same here but im still happy that he has uploaded

  • @keyblader6
    @keyblader6 2 года назад +160

    While Kirby's base movement in 64 may be a little less expressive, the cutscenes are the most expressive and fun in the series. And the levels were unmatched until Forgotten Land, as the 2.5D nature made them have a real sense of place that added huge charm and a sense of journey

  • @thecastiel69
    @thecastiel69 2 года назад +199

    Kirby has massive lore

    • @brandonnguyen6718
      @brandonnguyen6718 2 года назад +18

      The eldritch monster was born today.

    • @AICW
      @AICW 2 года назад +24

      @@brandonnguyen6718 There are 23 Kirby light novels so far and they routinely reach the top 10 light novels sold in Japan whenever a new one releases, putting it in the same category as sales juggernauts like Sword Art Online, Classroom of the Elite, and That Time I Got Reincarnated As A Slime.

    • @brandonnguyen6718
      @brandonnguyen6718 2 года назад +15

      @@AICW Huh. What about the dark novels.

    • @Yundemz
      @Yundemz 2 года назад +11

      I keep forgetting about how Kirby erased haltmann’s soul without even knowing

  • @NinF37
    @NinF37 2 года назад +183

    “Your name doesn’t even have to be Dan” - it was at this point, I realized you two are different channels.

  • @VoxelMusic
    @VoxelMusic 2 года назад +318

    Jut for a bit of information, the lower framerate of the enemies in the background is for performance reasons. Updating faraway characters less frequently saves on frame times and keeps the 30fps steady.

    • @afifsahrin5708
      @afifsahrin5708 2 года назад +8

      yes, this.

    • @Shakzor1
      @Shakzor1 2 года назад +52

      Good that this comment was already here.
      Yeah, a lot of games (especially on Switch) have it.
      Monster Hunter Rise for example also has faraway monsters render at half or less framerate. It's purely performance and has nothing to do with a potential "stop motion look". ALthough the idea is cute for Kirby game.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 года назад +108

      Yeah I thought it was something like that, thanks for the clarification.

    • @jokx4409
      @jokx4409 2 года назад +20

      I mean yeah, that's the real reason, but tbh I prefer them going fully into it instead of only lowering the frame rate a BIT. We enjoy low frame rates sometimes, so I don't think it looks super off when the frame rate of far away stuff drops, it just looks charming with the stop-motion style imo.

    • @countbyme
      @countbyme 2 года назад +9

      @@VideoGameAnimationStudy Pokemon Legends Arceus does something similar to this as well. may be worth checking out if you've got the time

  • @trigs7127
    @trigs7127 2 года назад +85

    Ive officially died at that post credit segment. You probably thought you were clever in hiding it but the video lenght betrayed that haha.
    I never thought that animating a "ball" would be such difficult but... yeah. Now I can see all the little details that usually go ignored due to the speed.

  • @Harukurochan
    @Harukurochan 2 года назад +34

    What a wonderful video, as always. Watching you breakdown Kirby’s animation from their first two games really hammers home just how impressive that level of animation was for that era of consoles.
    Also, as a heads up for “Forgotten Land” the final bosses are frightening (both in terms of character design and the cutscenes leading up to their fights), so keep that in mind once your daughter reaches the giant volcano area.

  • @AdamGCurtis
    @AdamGCurtis 2 года назад +20

    10:12 My heart. Thank you so much once again, this was great

  • @sarinabina5487
    @sarinabina5487 2 года назад +14

    your kid sounds like an absolute sweetheart🥺🥺🥺 i’m glad she’s enjoying Kirby. i’m also glad someone analyzed Kirby’s animation! i learned a lot of new animation tips:)

  • @anthonybrooks291
    @anthonybrooks291 2 года назад +10

    My heart melted when your baby girl came in!! 🙈 These are gonna be core memories for her!

  • @aketsuuu
    @aketsuuu 2 года назад +17

    Kirby's design is just so simple that there's so much you can work with. That goes for the creatures in his world as well. Really looks like they use the eyes a lot to show his expression. The squash and stretch is nice too. Kirby and his world feel like a whole bunch of old cartoon characters. Very expressive with a super simplistic, and you could argue, limiting design. Great video again, Dan.

  • @martinperon4576
    @martinperon4576 2 года назад +17

    There are indeed too few games using the claymotion, or the Hanna-Barbera, style!

  • @SatansBestBuddy1
    @SatansBestBuddy1 2 года назад +14

    quite agree on there not being enough videogame animation channels, the two we do have being run by extremely busy Dans
    it's weird there aren't more, this is such a huge topic filled with potentially interesting things to talk about
    guess I can just watch GDC animation talks again...
    EDIT: actually that'd be a fun video, ranking the five best GDC animation talks

  • @Draconian144
    @Draconian144 2 года назад +33

    "Your name doesn't even have to be Dan!" That got me. XD

  • @emanresu2425
    @emanresu2425 2 года назад +5

    I played through Adventure for the first time before Forgotten Land came out, and I was astonished by how lively and charming the animation was, especially for an NES game.

  • @Skymen75019
    @Skymen75019 2 года назад +10

    The forgotten land, has some of my favourite kirby animation in it, and maybe even some of my favourite animation all games included.
    I'm not a kirby fan, by any means, but I was drawn to the style of that particular game. Now, it's phenomenal, but if I had to choose ONE animation, and more generally ONE "effect" that I love most, it would be Water mouth kirby.
    If you haven't seen it yet, I urge you to ask your son to play through the game quicker and show it to you. Water mouth kirby fills up with water and has a fantastic shader on it that makes kirby look like a water balloon with waves flopping around as he moves. And since kirby needs to keep his mouth shut, on every animation where he would normally smile or open his mouth, he now has an expression of "I really need to not do that right now".
    But my absolute favourite animation in water mouth would be the animation you have when saving a Waddle Dee as water mouth kirby. It has the same charm of any mouthful mode kirby "win" animation but cranked up to 11. It's unbelivably cute, he looks happy and kinda wants to dance, but the water makes him kinda fail to coordinate his limbs, and he's still trying his best to hold on to the water.
    Also, neat detail, but kirby slowly shrinks the more you use the ability, until he doesn't have enough water anymore to pressure it into a jet, so he just lets it all go at once. I think it's the only mouthful ability in the game that expires on its own as you use it, and that is entirely animated with a shader with a fill parameter. Every other ability just looks like they're baked animations but not this one.
    Anyway, that's enough of me rambling about phat water kirb

  • @Zenlore6499
    @Zenlore6499 2 года назад +4

    What, you DON’T have time to analyze all 39 games? Nonsense!

  • @DeepWeeb
    @DeepWeeb 2 года назад +11

    One reason I believe Kirby 64 might feel kinda worse is the fact that *movement is pretty slow* (sprinting Kirby _feels_ the same speed as the regular walk)
    There's also a very strange decision of capping the gameplay to 30fps which actually is the default for the series on Switch *but cutscenes actually run at 60fps,* personally I feel the other way around would have benefited the game the most, but perhaps cutscenes were easier to optimize?
    p.s.: starlight looking sick 👀

    • @donovanmahan2901
      @donovanmahan2901 2 года назад +1

      The cutscenes can be rendered in advance and played back when needed, where as the gameplay needs to be rasterized in real time, which takes more computing power when you can move and see along all 3 axes.

    • @DeepWeeb
      @DeepWeeb 2 года назад

      @@donovanmahan2901 All cutscenes in Kirby 64 are done in-engine in real time. Obviously they take place in much more compact "scenes" where nothing else exists.
      Also the levels of the game already take place in a fixed 2.5D perspecitve, similar to Super Smash Bros. 64 (where 60fps is critical for a fighting game), the stages weren't particularly detailed most of the time and are usually split in "chunks" so it's not loaded all at once

  • @sanikku5
    @sanikku5 2 года назад +8

    Lovely video! (The end is adorablee)

  • @sapphirejade5029
    @sapphirejade5029 2 года назад +5

    So intetesting with the Kirby analysis. Stayed for the end too. SO CUTE!!🥺🥺

  • @minseokwon6484
    @minseokwon6484 2 года назад +7

    Such a nice video, God how I love animation. And devs making sure even young kids to play this game without frustrations is lovely, and reminds me of many hours I had to spend to get used to with the movement in Mario 64 :)

  • @NSilverwolf
    @NSilverwolf 2 года назад +5

    I really love that every animation of Kirby serves character in a really concise and clear way while also functioning very eloquently to reinforce mechanics and play. It's the goal of ALL animation of course to do both, but the simplistic shape really lets a layperson see the principles in action in a way that is harder to extract from a more "complexly designed" character like a human in say Last of Us 2 or any of the other highly polished story driven animations in games. I also don't think I will ever get tired of that Cone Mouth waddle...something about its timing and the way they shift weight in it just gets me EVERY time.

  • @hypershadix1
    @hypershadix1 2 года назад +6

    Dan you need to quit flooding my subscription feed I can’t handle this 4 month thing you’re doing here. In all seriousness though I’m glad you had enough free time to make this video. I understand your situation, family always comes first

  • @Cruznick06
    @Cruznick06 2 года назад +4

    I call Kirby's arms/wings "nubblins". My favorite game in the franchise re:stage design is definitely Epic Yarn. The devs use items like zippers, ribbon tags, and buttons to enable the player to interact and change the environment around them. You find new paths or goodies, and can sometimes move level elements like the pull-along duck toys in the level Toy Tracks.

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy  2 года назад

      Good name for the arms!

    • @jeanremi8384
      @jeanremi8384 2 года назад

      Lol, i call them nubblies because of some game theory episode and now it's become my standard term for weird things i don't remember the name of

  • @GrumpySylveon
    @GrumpySylveon 2 года назад +2

    Your daughter has excellent taste in bosses. The duck is in fact, the best.

  • @HeyAnnieMok
    @HeyAnnieMok 2 года назад +4

    There are comments here wishing yr vid was longer this time. I disagree! To me, this vid captures Kirby's essence: Sometimes, the best way to say a lot is to say a little, and sometimes, all ya need is a snack. And the end? So dang adorbz. Perf. Thnx for yr work!

  • @gab_gabriel7091
    @gab_gabriel7091 2 года назад +3

    I like the ice one too. That girl has really good taste

  • @sock2828
    @sock2828 Год назад +2

    I remember as a kid I'd move Kirby around and do attacks in Nightmare in Dreamland just to watch the animations. Which I can't recall doing for any other game back then. There were always just so many neat little details.

  • @cirqueradio9715
    @cirqueradio9715 Год назад +2

    I would personnaly LOVE to hear more of your thoughts on other visual aspects of the kirby series ^^

  • @gamemanadvance1128
    @gamemanadvance1128 2 года назад +6

    I would definitely watch a full animation analysis video of Kirby!

  • @kuleshov_sam
    @kuleshov_sam 2 года назад +2

    kirby mirror world got some amazing pixel art I've ever seen.

  • @morbid1.
    @morbid1. 2 года назад +2

    Devour of Worlds, Destroyer of the Universes, Void of endless hunger... or as we know him: Kirby

  • @diffjuns323
    @diffjuns323 2 года назад +3

    Great academic analysis of how Kirby is shaped like a friend
    I like how they contrasted Elfilin's movements to Kirby's just a bit in Forgotten Land. Elfilin often moves slowly and gracefully, although still gets that snappy look in the victory dances. I have no analysis here he is just cute
    Spoilers for the end of Forgotten Land below
    You said to go into the Lore so: I love how this series animates possessed characters. The animators pretty effectively get the idea across that the character is being puppeted. I haven't played Dream Land 3 in a while, but I seem to remember that the way Dedede's animation eases in and out gives that vibe. And Leongar in Forgotten Land takes that to the next level. His attacks in his first phase usually look like he has them under control, but the longer you fight him, the more he looks like he's being dragged around. Forgo Leon is especially noticeable to me with how much he clutches his head

  • @chud2169
    @chud2169 2 года назад +35

    The ending ❤ my heart! Also great Kirby video. Kirby's simplicity hides the details that go into actually making the character appealing. Comparing the old 3D Kirby animations to the new ones shows how much work actually goes into building the appeal.

  • @LanEXHikari
    @LanEXHikari 2 года назад +2

    Bye bye! That last bit was adorable! And the video obviously very interesting and spot on . . . Also, I never realized the Danspiracy behind videogame animation channels 🤔

  • @mous3kteer
    @mous3kteer 2 года назад +2

    When the fake post-video recommendations gave way to the real ones, not only was 8-bit Music Theory's video on the Hyrule Castle theme still there, but it was in the same location on my screen. Nicely done!

  • @poweroffriendship2.0
    @poweroffriendship2.0 2 года назад +4

    From being a cute pink puff ball to an omnipotent god, the Kirby lore went deeper once Nintendo read too much H.P. Lovecraft as an inspiration.

    • @Emmariscobar
      @Emmariscobar 2 года назад +4

      The series' director draws lovecratian horrors on his spare time.

  • @BreakGlassForMemes
    @BreakGlassForMemes 2 года назад +3

    I think there might be something wrong with your mic. I can hear a clicking noise in the high end whenever you talk.

  • @DrDeez-do9zo
    @DrDeez-do9zo 2 года назад +1

    I was obsessed with kirby for 3 years straight, and may still be. He is fun to draw, to animate, and is probably one of the simplest and cutest characters you can find.

  • @PHERNO_
    @PHERNO_ 2 года назад +2

    THANK YOU FOR MAKING THIS I WAS HYPNOTIZED BY FORGOTTEN LANDS ANIMATION!!!

  • @mbrelo2956
    @mbrelo2956 2 года назад +1

    great video! I am also an animator and I've recently played Sifu and this game is great, and it feels like you're a kung fu master. I strongly believe that they spend a lot of development time in animate all moves. If you like, talking about Sifu's animation could be very interesting for one of your videos. What do you think? Thank you for everything 😊

  • @Ehh97
    @Ehh97 2 года назад +3

    Ugh Kirby is adorable and wholesome but so was the way you ended this video 😭 my heart can't handle all these good vibessss

  • @sharrel704
    @sharrel704 2 года назад +3

    Fun fact: Kirby is the reincarnation of god!
    Otherwise, great video! I love listening to you talk about animation because it really goes to show just how passionate you are on the topic.

  • @MangaDungeon
    @MangaDungeon 2 года назад +1

    Dont get played folks.
    There is a post credits stinger

  • @8justintracy8
    @8justintracy8 2 года назад +1

    Your style is so charming. Love the asides. You've got a Shakespeare vibe, but don't take that the wrong way. Love your work.

  • @Tigerhawk01
    @Tigerhawk01 2 года назад +1

    My name is Sam and it isn't Dan but on TenMoreMinutes I talk about animation constantly having worked as an animator/illustrator. I really should get on the idea of making a breakdown, does it count if I had an Uncle named Dan?

  • @n8ivegogo1
    @n8ivegogo1 2 года назад +1

    NGL I kinda miss those 30-60 min deep dives lol
    But nonetheless I’ll still tune in for NEW vids!!!

  • @TheRealMattKronik
    @TheRealMattKronik 2 года назад +1

    Good job explaining a somewhat nebulous concept like appeal in animation. It's kinda like timbre in music, or umami in cooking.

  • @creativebeetle
    @creativebeetle 2 года назад +2

    Fantastic video!
    Just a small audio tip:
    If you'd like to reduce the background noise in your mic audio for the future, I'd recommend using the free denoise feature in Audacity if you haven't already. It's super quick and absurdly effective. Keep up the great work!

  • @starbutter2730
    @starbutter2730 Год назад +1

    This series has been my favorite alongside Zelda my whole life so far and your video on the animation of it filled my heart w pure joy. Its so cool how even the earliest titles hold up really well and are loaded w tons of charm and detail that you can notice on replays.

  • @n8ivegogo1
    @n8ivegogo1 2 года назад +1

    I LOVE watching your channel & New Frame Plus‼️‼️

  • @kanchi21
    @kanchi21 2 года назад +1

    really enjoyed this video of yours
    it really brightened up my day today
    been playing kirby since the very beginning

  • @veosotano
    @veosotano 2 года назад +2

    "Your name doesn't even have to be Dan" -> I LOLed hard, nice one 😂😂

  • @Electrosa
    @Electrosa 2 года назад +1

    Aha, you want me to elaborate on all the dark themes in the Kirby series, eh? WELL--

  • @1Thunderfire
    @1Thunderfire 2 года назад +2

    I really love the dodging animation Kirby has in Forgotten Land. The way his body curves and stretches as he effectively bounces onto his stubby arms and back onto the feet. It is very satisfying for some reason.
    Also, I look at Crystal Shards and I honestly think that has aged very well for an early 3D game. Kirby probably does feel somewhat more 'solid' overall but the game never feels blocky to me nor obviously pixellated. The series' overall simple designs certainly worked in HAL's favour here.

  • @suhfee
    @suhfee Год назад +2

    i love this channel so much. also rly funny there's so many animation dans lmao

  • @purehyper124
    @purehyper124 2 года назад +1

    I have noticed that Kirby looks really good, but It's good to hear why that is.

  • @gabrieldesouza112
    @gabrieldesouza112 2 года назад +1

    Please, do the video about Kirby and the Forgotten Land!! xD

  • @claimingagate
    @claimingagate 2 года назад +1

    7:23 challenge accepted
    i might be inexperienced and still learning but ill do it

  • @charlieterry8506
    @charlieterry8506 2 года назад +9

    5:22
    Ok but counter point: The Sluggishness is so good though! IT conveys how HEAVY the giant flaming sword is and makes it *feel* that much more powerful. It's an animation that nails a DIFFERENT KIND of appeal than the dexterous thwips of Kirby's normal sword ability.
    (I'm very biased because crystal shards was my fist video game ever).

    • @Aereto
      @Aereto 2 года назад +2

      Especially when the Gigant Sword and Stone Hammer are used. They have a lot of heft that it's an implied caution when a situation necessitiates readiness.

    • @charlieterry8506
      @charlieterry8506 2 года назад

      @@Aereto
      Precisely!

    • @jtvatsim1498
      @jtvatsim1498 2 года назад +1

      Crystal Shards is amazing (the idea of combining two power-ups was super cool). I think I've pinpointed the error in the animation of the fire sword though... it's missing the principle of "anticipation" -- the sword just immediately swings forward without any windup. If you compare it to the footage of Forgotten Land's sword ability, even though the sword is much smaller, if you frame-by-frame it, you'll see a small wind up, before Kirby swings it forward. Really interesting how such a tiny difference can create a different feeling. :)

    • @mastermarkus5307
      @mastermarkus5307 Месяц назад

      @@jtvatsim1498 That's exactly it. It doesn't work for me because the Crystal Shards sword move is too even to feel heavy. It's just the same speed for the whole motion, when most other Kirby games will be able to sell the heft of something like the hammer ability because of animation choices like minute hesitations before an attack.

  • @microdavid7098
    @microdavid7098 2 года назад +1

    nice I'll start an animation for games channel. I'm not great at it, but I'll try something