Things Commander Players Need To STOP Doing l The Command Zone 242 l Magic: the Gathering EDH
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- Опубликовано: 28 авг 2024
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Show Notes:
This episode is a PSA to all Commander players. If you’re doing something on this list - you need to STOP. It might be costing you games, it might be costing you fun, it might be costing you friends.
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Players not saying "Pass the turn," when they are done. I've been sitting waiting and have to ask, are you done? Yeah go ahead. Just say you are done!
what's worse is when you have a player like so and then you do start your turn and then they get upset because they so happen not to end their turn.
My brother doesn’t say anything and then he’s like I passed
I love the people who don't hear me say "Pass" and get butthurt that they have to ask me if I passed them my turn.
@@mgfox Speak up then
@@somethinghippos I'm quite loud. It's usually the person isn't paying attention.
1. Stop giving extra turns with "Expropriate." (4:14)
2. Stop pulling out your phone. (9:40)
3. Stop relying on me to track your stuff. (13:42)
4. Stop being tempted by the tempt spells. (16:52)
5. Stop rolling dice to decide who to attack. (20:39)
6. Stop agreeing to the first offer. (25:00)
7. Stop cutting lands from your deck. (28:20)
*** DJ page flip fail (30:40) ***
8. Stop making everyone watch you search (30:48)
9. Stop scamming the priority system. (34:48)
10. Stop scooping at instant speed. (39:18)
thanks!
You are truly a heri
Yeah... I said it... a heri, not a hero, a heri. And that is definitely not a typo
You deserve to be at the top!!!
For #5 ONLY DO IT WITH RUHAN!!! And Grip of Chaos
Under the table text to wife:
“Babe call me right now I think Josh is about to play mindslaver”
Call from Wife 1U
Instant
Conceding gains flash and split-second until end of turn
It costs 0
Players who cast in silence e.g. "I'm going to play this". Forcing others to ask what is that, or read your cards upside down is not fun. Tell your playgroup what your doing during your turn so the game doesn't slow down with everyone having to ask what you're playing. This is also the other side of the coin to stop pulling out your phone.
This is very true, but not always necessary. If you know your playgroup well, and they know your deck well you can just say "Okay, I'll do that thing my deck does, and I'll warn you if there's something dangerous to your decks." I have a Jhoira, Weatherlight Captain deck and I do that a lot, and my playgroup just accepts it.
On the other hand, said playgroup needs to listen. In the LGS where I play, people start having chats away from the table, they start trading while people are speaking about their turn. Makes me just want to leave the games. When half the people on the table can't be bothered to concentrate, why should I?
@@kopakanuva566 I agree about the playgroup knowing your deck well then of course, you don't need to explain everything. However, there are a few of us in my playgroup who are always brewing new decks and 9 of us in total so it can be difficult to know everyones decks when the majority of us have 8 - 12 decks each. 90+ decks is a lot to learn lol
@@Volkbrecht I've not actually started playing down my LGS yet as I mainly play commander. I go there to buy boosters, singles, boxes etc to support them but looking into playing there with some of my group over the next few weeks.
OH MY GOD PLEASE YES PEOPLE, ANNOUNCE YOUR PLAYS.
2) Don't pull out your phone. Get this: went to LGS for EDH this past Friday. Starts 3 team two-headed giant (thinking my team will lay the stompy stomp down and make a quick game out of it). One girl (total stranger, hard to tell her to pay attention) starts READING A BOOK IN GAME. Another guy and his partner actually start trading cards and looking through trade binders. The best part was after two hours, both of those teams said "ugh this game is taking forever." Yeah. Wasn't any consolation, but my team DID lay down the stomp in the end. But man, this is an interactive, social game. Respect other peoples time and pay attention!
Daniel Gordon gross
That's just rude, I'd be compelled to say something. I'm always perplexed by the lack of social etiquette in some people haha.
I’d say this occurs more because there is a disconnect with what kind of social game edh is. I know plenty of people (and I won’t deny I’m guilty of this sometimes) who view commander less as a game and more as an excuse to meet up.
To put it another way, for some people edh is about as serious as settlers of Katan/ Candyland, etc..... it’s not the game itself that matters but the people you are playing with and enjoying time with them.
Edit: for further clarity these are also people that will generally like longer games (multi-hour) and dislike less fair decks (and love bank builds). command Clash over at mtggoldfish would be a good example.
@@rylancromer184 I agree there is that disconnect. Personally I like deck building so when I play I want as many games as possible to see where my deck fails. My friends also use it as an excuse to meet up, but why meet up for a game and not play it? Side note: the girl was running foiled locust god as her commander, snapcaster mage, MASTERPIECE consecrated Sphinx etc. She was spanking us out of the gate and still couldn't pay attention enough to put the book down. Probably lost her the game tbh
Daniel Gordon hmm in that case I would begin to question if she actually wanted to be there. Did she come in with anyone else? If so maybe she really wasn’t there for the game to begin with but rather was just there with a friend. I’ve known plenty of people who do that as well.
Can you scoop at instant speed if you have Vedalken Orrery in play?
I would say flavorwise yes, absolutely. And if your opponents give you crap about it, just point the card out. "I scoop with Flash."
Naw, Orrey lets you cast spells as if they had flash. You don't cast scoop lol
@@mgfox "I cast Scoop. It's a zero-cost Enchantment that reads 'Whenever target player decides not to play, they lose the game.'"
@@Wackyfox krosan grip
@@fenixmeaney6170 you don't get priority before he activates it ;)
Commander players need to stop playing the woe is me politics. I had a friend, I now refuse to play with, that would always through a fit about "this person alway draws perfect", "why would you even attack me, I'm the furtherest behind", "wow, not ONCE am I ever allow to just resolve my shit, how bout anybody uses answers on somebody else for a change?", then he goes off in like 1-3 rounds and wins or gets close to it. Even worse, he does this when others at the table are way worse off, and still having fun because magic is supposed to be FUN. Just please people, don't use guilt-trip politics, it will just loose friends cause your annoying.
Completely agree. A guy that use to show up at our lgs weekly would act this same exact way and everyone got tired of it. Now he doesnt show up cuz no one wants to play with him.
Using the "I'm the furthest behind" argument is fine sometimes if it is accurate.
mgfox I agree, but not if it’s a FREQUENT complaint. Sometimes people need to acknowledge they had unlucky draws, their deck isn’t as optimized as it should be, or maybe they should have mulliganed their barely acceptable hand. You can be behind and still not make the experience poor for others. If your clearly getting bullied for no reason, however, then I think it’s fair to say something. But I’ve been behind many times and just had to accept that that match is a wash, and there’s always the next one. Then just try to make a play that can mess with someone before you die. That said, I consider myself more passive than most players. If I get a chance to kill a player off, early, I generally won’t. I’ll instead choose to get them to a point were if they need to die, I can make it happen. This way they can still play the game and potentially make a crazy fun play to come back.
@@justinfaretta4075 I tend to do the opposite. If I can knock someone out, then I will. It makes it more likely that I win.
Simon Teesdale that’s totally fair. I understand I am in the minority. I just prefer to prioritize everybody having a good time, over winning. It means that when I do win, nobody is usually salty about it. If everybody got to play the game, it’s usually a positive experience overall. If I was playing for a prize pool or something, I would have no mercy, but just for funzie with friends, I wanna have a good time, and watching one person get excluded for an hour, isn’t fun for me.
In my 3 years of magic, priority was something I never got taught. This was something new to me, I love watching you guys.
How? It's integral to the game. I can't imagine trying to play the game without resolving effects in the correct order
Well most of my early games were 1v1s with limited instant speed interaction (Drafts)
@@EHShinobi Ah, ok. Priority is much less impactful in a 1v1 scenario unless someone is holding priority to respond to their own spell cast
My number one pet peeve? People who put their lands and mana rocks in FRONT of their creatures.
Duskraven377 i have never had the displeasure of seeing someone play that way. But I’ve seen it in videos and it’s awdul
I missed a creature on someone's board one time because it was laying next to his lands. Ordering your board in a non-confusing way is a big plus imo.
@@graysonchristian2668 One of my closest friends used to do this. He stopped and got the hint after I got fed up and he tapped his creatures to attack, and I declared "I block your creatures with your lands. They're clearly in the way. You need to cross three mountains, two swamps, and an underground sea to reach me."
@@faultier1158 There's a reason why other card games dictate the way you set up the board.
Yeah, thankfully I've never had to play against someone doing this but 'bout a year back, most of the major MTG event hosting locations made it an official rule to not put their lands in front of their creatures. So at least in those venues, it isn't allowed at all and can get you a match loss. I think it's fair to point that out if it comes up often enough.
Experienced players need to stop being condescending to the newer players
YES
This made it soooo much harder for me to learn when I started. If it wasn't for a few close friends hosting games at their place I would have never continued playing magic
I stopped playing for 10 years and got back into it. Having people treat me like a complete idiot would only last 1 match because they would lose due to arrogance.
Unless of course they realised that even a 10 year hiatus doesn't mean much when I had a hand that costs $1000.
The prices are complete insanity. I really don't know how any brand new player would be expected to catch up.
I'd also add that the experienced players need to bring at least one low power deck to the LGS.
Very frustrating to new players when you buy your first precon deck, roll up to play commander and you're facing all tier 1 decks.
This happened to me and I very nearly stopped playing Magic altogether. For a very long time I didn't play Commander at the LGS, only standard.
There is a thin line between condescending and helping.
Stop attacking the weakest player or ignoring the strongest, when the biggest threat is about to take over the game. I've lost so many games because people have let the strongest player at the table "talk them out of" aggressive actions because they feigned weakness.
I just had a game today where it was a 3 player game and the Iroas deck had free swings on a ayli deck that was gonna win he instead hit me when i had 2 of my 3 colors and had the worst deck then he proceeds to not read the cards he plays then i ask him why hit me you have free swings on the threat he's like well i could and i want second place besides your the guy who has the best deck i wasnt playing my deck
@@sethdayton8076 I've had this happen before too. I'm sort of the guy who lead to the creation of my LGS's EDH community. Because I've been playing for so long, everyone sees me as the biggest threat. I win my fair share of games, but when someone would rather take me out instead of the person with the ability to attack with 200+ damage, I find that a little insulting.
@@Skywarp2099 yeah no ive only been playing for about 3 years i dont buy cards but i have friends who helped me make a good deck im certainly one of the best players in our group i just have a knack for it I play a super explosive omnath deck so yeah i win against theyre casual decks but i wad playing his deck i was behind just angers me he said he aims for second place doesnt make sense to me
Think about bringing my bad competive brago staxs deck and play serious just to crush him
In the same breath - stop being pissy when you are the weakest deck and people attack you.
The Most silly temp with discovery i have seen was in a 7 player game. Everyone said yes and the guy pulled out 6 gates and mazes end. He already had enough gates out to instant win with that.
Dead!
lmfao, I would not even be mad especially if nobody had a clue about that very narrow win condition. I would congratulate them.
I have a new deck idea!
AHAHAHA
Cant tell you how many times I've busted that play on people who dont see mazes end coming.
I'm never tempted by these cards, but i gotta admit: Thats pretty funny XD
The "Don't pull out your phone" part also perfectly applies to D&D :D
I have 2 things I would love to hear your responses about. 1. taking someone out as early as possible, and making them wait 30 min or longer for the other players to finish. 2. building a deck that is not designed to win, but to aggravate others. what do you think about those situations?
I don’t really like the targeting thing BUT sometimes if you know that there is a very powerful deck at the table it’s perfectly okay to target it. Like if everyone’s playing at a 6 to 7 out of 10 powerlevel and someone has a CEDH deck (a 9 or 10) and still wanna play. In such a case I’d let them know that they’ll be the target and why though.
People that don't pay attention during the game are the worst.
"Okay I cast my spell and I have nothing else so...pass turn." Then after the next players draw step
"Wait, where did that card come from? I wanted to counter it!"
Sign of an awful blue player there. If you're not constantly paying attention, you're playing blue wrong
Yellow Cab Records I certainly agree, but you can substitute any appropriate response that was missed because the other player isn't paying attention
This is a pet peeve of mine, although I have been guilty of doing it on the rare occasion. Usually if I am playing something big I'll stop to ask if there is any responses, just so the game isn't slowed down by the "What card did you just play?" comments.
That guys should follow the game even more than the other if he play blue.
When is dj gonna be on game knights? It needs to happen already!
I'm assuming it already happened. Probably gonna be published the last week he's on
I actually like DJ more than Josh and Jimmy already, is that wrong?
@@impendio I wouldn't say "more" myself but hes easily just as good!
He's such a spike, I don't think he really fits in with the rest of the group. DJ is a great content creator and a clever deck builder, but he just doesn't "get" commander.
Someone who thinks the point of the game is to "make your opponents cry" should probably stick to modern.
@@daemonCaptrix I mean Josh takes it a little too seriously already. Always playing the most over powered decks and watching him win gets old.
I actually try really hard not to make game decisions based on in-game grudges, and it bothers me when other people do. Partially just because they're usually playing suboptimally and that makes me cringe a bit, but also because it tends to lead to people getting legitimately angry at one another, which never makes for a good time at the table. Don't choose who to attack based on who attacked you last turn; attack whoever is strategically the best target for an attack.
I think there's nuance though -- one of the risks of attacking somebody SHOULD be that they might hit you back as payback. Like, you definitely shouldn't just hold a grudge for the entire game and solely target one player because they smacked you for 2 damage on turn 2... but also, adding that element of "hit me at your own risk" is a very valid strategy, and if people know they can attack you without you firing back just because somebody else is technically a strategically better target, you'll probably be taking a lot more damage per game than if people know you are at least somewhat likely to respond in turn
When you have already won and you string others along. Make it known that there is nothing that someone can do. Either you get an infinite combo off or whatever. Explain it. Make everyone aware of it. Start a new game.
My favorite answer to extra turn cards is wild ricochet, a lot of extra turn spells target a player so yes redirect spells are great to answer with
Pff...just put Narset's Reversal under Isochron Scepter so you can bounce your Expropriate back to your hand when you cast it.
Dont Let People Draw Cards with Rhystic Study!!!
Target the player that plays it
Yes, only scrubs dont pay
@@edwardwalker6877 Or Mono-Green Big Stuff players
@@reecepate2865 He already said scrubs don't pay. ZING!
@@hughjass5494 Nice
this isn't clickbait at all...
The title says things commander players need to stop doing, the video is them saying things that commander players need to stop doing.
In what world is that clickbait?
A herding Corgi? Are you from the Asian avengers stream?
Exactly , I don't get why people are upset ?
I understood the title as an etiquette type video of things people should stop doing in commander but instead it's about things you shouldn't do to play better
Its it just is!!
@@ErasMcras lmao yeah that's me
The sole time anyone has ever been correct in giving me the expropriate turn was when I would have infinitely comboed with their Niv-Mizzet
Ian Ghoreyeb yuck niv 🤮
Why didn't he just win?
Love ur profile picture
2 things I can think of:
1. Stop assuming what an opponent's deck does because they're playing a particular commander. There are way too many options in blue to assume the Baral commander is counterspell.dek or just because someone is using oloro does not mean they have Sanguine bond/Exquisite Blood combo. Yes, those are common ways to go about making those decks, but everyone is different.
2. Stop being afraid of removal/open blue mana. If they have mana open, play your worst card. If they counter it/remove it, oh well. If they don't, congrats. Forcing your opponents to use up their counterspell/removal on something that's ultimately meaningless to you is a good way to eliminate answers when you present a problem that they can't answer.
Oh heck yea. I got so beat down for my Ezuri claw of progress when my deck wasn't even good. It's just energy counter jank.
Only problem with your #2 is that decks that are built correctly usually do not have useless counter fodder, because generally your cards should almost always matter. Also any blue player worth their salt will be able to Identify if a spell is worth countering. I agree to just play your cards and if they are countered that sucks but at least it is done. I do not think I almost ever find myself with a "meaningless" card though.
I understand both of your points but the heart of both issues is threat assessment, people generally get a feeling from your commander and playstyle, along with normal themes that are played with that commander or color combo. When I play against Esper/WUB I expect artifacts or control, I don’t expect weird spellslinging shenanigans. I also expect all mana that equals two or more with a blue included to represent a counter, but that’s because I play multiple counterspell-tribal decks.
@@Vesperalsage I never thought of it that way. Usually my playgroup counters/removes something that would give a player too much value or cards that would allow them to win the game on their next turn if not stopped. They usually don't waste removal on cards like Ponder or Sakura-tribe Elder which, now that I think about it, aren't really meaningless, but I wouldn't waste a Counterspell on them unless the current state of the game called for it.
@@JuiceD-bi8oy Threat Assessment is something that my playgroup needs to work on. Certain commanders like Oloro, Baral, and Edgar are famous for being targeted first because of our experience with them. I agree that when I see these commanders, I expect the obvious, but when they start playing cards that would not normally be seen in decks like these, I start to question how threatening they actually are.
"Stop choosing your deck trying to counter mine"
Pablo Pascual doesn’t really happen in my multi player though, 1v1 it’s annoying
I just build all my decks in a way that works against everything and everyone equally. Deliberately countering your opponent is too beta lol
Gruul decks smash everyone equally
If people are abusing that, choose in secret, and only reveal at the game as it starts
I shall never choose a deck to kill another one i choose my deck the way i dont commit suicide by playing against that deck (nekusar vs azami) (baral vs dosan)
Pet peeve, people not communicating their turn. I have caught people (unintentionally) casting spells that they can't ~ mistakes happen. When players don't communicate interactions that are happening on their field. Example: Cabal Coffers giving mana (How much?) being used for a activated ability (How much left in the pool?)....
This. Often i do it because im mostly "the veteran". Some of my friends who played for a few years still dont announce their casts or stuff like that
This
Yes! This is my biggest pet peeve. People who don’t announce what the hell they are casting/doing. Single handedly will make me never want to play you again.
Along these lines don’t hide your permanents under other benign permanents like mana rocks
As a huge player of Expropriate I also advise against giving me extra turns
I run expropriate and illusion of choice in my mizzet deck. Give me ALL the fun. And turns.
i have an izzet deck that is designed to copy everything i play. i had an entire 6 man table scoop when i cast expropriate and copied it 6 times. lololol.
I run it in my Sydri deck, where there is a infinite combo with time sieve and thopter assembly, with also mechanized productions. So pretty much I hold the table hostage with a choice where I either get their mana rocks/artifacts to enable extra turns or I take extra turns which enables me to go infinite. Both options usually ends up with me winning either way
I've never seen anyone play Expropriate and not want to steal a specific permanent. You're weakening your opponent if you're the player who has that permanent and you choose "time". If a single turn isn't going to win them the game, three more turns won't either. But stealing three specific permanents almost certainly will.
Anyone who plays Expropriate is an evil magic player. The card is not a fun interaction. No one else is having fun. You are taking their fun cards (THAT DOESN'T TARGET BTW) and then going again.
This is what happens:
-Player casts Expropriate.
-Opponents of that player looks at eachother for a response.
-Opponents weigh options and mitigate targets or counter the spell if possible.
-Opponents vote money while Player picks time.
-Player takes the best thing from everyone (even hexproof or shroud permanents.)
-Does whatever.
-Takes another turn while effectively having 3 opponent's turns on board bc each one of those permanents most likely took up that opponent's turn.
The card always says take 4 turns. You're just not reading it as thoroughly.
It's funny because I totally agree that conceding to deny an advantage is scummy, but I don't think I would have a problem if someone lightning bolted themselves to kill themselves and deny advantage that way.
Yeah that's fine cause it's not really abusing the rules. You're using mana and cards. One could argue you kept that lightning bolt open to serve the very purpose in which case it was a smart play
The only problem there is that you're running lightning bolt in commander...
Luke Richey yeah lol
Conceding at instant speed is using the rules as well though.
@@the_axelmonster Abusing* not using. Read my comment again and understand it fully before commenting
About the tutoring thing, it might be ok to ask first if anybody has an effect that could :
1- Make your tutor cost more mana (Thalia, ...), or even destroys your lands or whatever (in this case the tutor would be played in response i suppose) ;
2- Do they want to counter it because if yes, they might draw a piece of interaction on their turn when you technically didn't played the tutor yet ;
3- If the opponents have some sort of mill effect, the card you tutored for in advance might have been part of the milled cards (in this case you can say you casted the tutor in response to the mill).
About the land cut thing, it is probably correct to play less lands depending if the deck is cantrip-heavy or not (i usually consider fine cutting a land every 5 to 6 cantrips). Depends also on the mana curve of the deck (speaking about combo/aggressive strategies).
Excellent video btw :)
This is my first hearing of priority, glad i know now
Ooof...now obviously it's time to start reading up on Layers.
Yes Jimmy and Josh do an entire episode on how it works along with the stack. Technical stuff but essential if you want to play the game right!
do you wanna know the best thing about lifelinker? it uses 10 times the battery charge of other life-tracking apps D: fix that and our playgroup might get back to using it!
/rant
MerlorMerlor my playgroup changed from life linker to carbon, can't even imagine going back to life linker.
@@francoiscampher6462 carbon is truly the best. It could have some extra features, but the minimalistic interface is perfect.
Edit: also shoutout to Bugko that has the cutest of mascots and it's the best overall companion app with a customizable newsfeed, rules check, dice rollers, deckbuilder and a bunch of other stuff.
@@francoiscampher6462 haven't tried it. have you tried EDH shieldmate? if so, you think its better and should consider a change?
Edh shieldmate was made by a player in my play group, so now it's the default now. I really liked lifelinker but it uses way too much battery.
www.ebay.com/i/223215969566?chn=ps&ul_ref=https%253A%252F%252Frover.ebay.com%252Frover%252F1%252F711-117182-37290-0%252F2%253Fmpre%253Dhttps%25253A%25252F%25252Fwww.ebay.com%25252Fi%25252F223215969566%25253Fchn%25253Dps%2526itemid%253D223215969566%2526targetid%253D537093351011%2526device%253Dm%2526adtype%253Dpla%2526googleloc%253D9026818%2526poi%253D%2526campaignid%253D1590235346%2526adgroupid%253D59485653265%2526rlsatarget%253Dpla-537093351011%2526abcId%253D1140216%2526merchantid%253D6296724%2526gclid%253DEAIaIQobChMIgr-6hLzS3gIVF7bACh3EWg-REAQYBCABEgJ1zvD_BwE%2526srcrot%253D711-117182-37290-0%2526rvr_id%253D1740268869317%2526rvr_ts%253D0f4d8c041670ac1cb955eddeffe8ee61
My workplace has a slogan for being engaged. "Be Present. Be Respectful. Win the Right Way." This should be a slogan for the game, too.
''Minimum effort maximum effect', I learned it in my dojo and apply it to MTG:P
Josh can u guys start putting your podcast on Spotify please
FINALLY!!!!!¡¡¡¡¡ 10:02 someone has said it. stop pulling out the phone in the middle of the game, (unless you're calculating Math)
Or if you're unsure about some rules
I like this episode a lot! Also, thanks for the link to the app, this thing rocks.
3 of these I wanna chime in on.
3) This is a personal pet peeve of mine, since I usually keep pretty tight track of my side of things. But come on, you have a responsibility to your fellow commander players to at least keep track of the minimum to run your deck fairly and reasonably smoothly
5) I guess DJ doesn't like "chaos" players huh? XD I do know a few people who enjoy playing this way, and it can be entertaining. We play in a slightly less "serious" format, where we can build decks that do a lot of fun things. In my personal opinion, I would say there's nothing wrong with "rolling the dice" to do something goofy and add some element of unpredictability to the game; however I 100% agree that you shouldn't just let them write it off as not their doing. They showed up to play "chaos" with intent after all.
10) This one is tough. To me I don't see as much of a difference between "going out in a blaze of glory" via firing off every spell in your hand at the person who's ending you, vs scooping to deny them powerful benefits. Either way you're denying them resources via the options for recourse available to you within the rules of the game. It definitely feels bad, but considering the possibility is it all that different from getting hit by an overloaded Cyclonic Rift? That also feels bad. Maybe it feels gross because you have to constantly play around every opponent always having a sort of Force of Will that just always makes them lose in their hand at all times? I'd definitely be interested in hearing more about this one.
Every single other point I feel pretty much the same as what was stated, so there's not much I can say that Josh and DJ haven't already covered solidly.
Thanks for the great content week after week guys, hopefully we see a little less of all this around our tables as a result!
Can you update lifelinker to use less power? Cause it makes phones use 100% CPU for what should be simple task.
Edh shieldmate homie, it uses less power and has more features 🤫
Yeah, that's the only issue I have with the app and the reason I can't use it for a normal game night.
@@sethmassacre I just went and downloaded this, going to give it a try tonight with my group. At first glance it definitely seems to have more options and functions.
Use an app called Carbon. Slick looking life counters
@@159RaMa159 Thanks! Looks cool
I was playing my Tana+Tymna Aristo-Saps deck and an Omnath Locus of Rage player cast Tempt with Vengeance for some nutty amount (he had already played Omnath a couple times, so, y'know). Everyone took the tempting offer. I untapped, killed Omnath, played a Falkenrath Noble (or some equivalent) and then slammed Blasphemous Act for 1-mana. I had pretty much fallen completely behind, so the Omnath guy went at the other player, who had taken the offer because he was out of range anyway. The other players had double-digit lands, and I was sort of stuck on like 6 or maybe 7, and won out of nowhere. A real tempting offer for me ;^)
I agree with the principle of the instant scoop rule, but my playgroup handles it a bit differently. If someone does that, we tend to basically rewind the stack, giving the player who's turn it is the ability to change targets or take back their spell entirely. We don't really have cases where someone is scooping to actively disadvantage someone, but in cases where someone is getting frustrated with the game and it just isn't fun for them anymore, we'd rather not tell them "hey, wait, you have to stick around until your turn". It's better to just let them go and course correct.
You're trying to plug a hole in the boat by making a plug out of another part of the hull, though. Once a player has started combo'ing, if that is what they are doing, and they are doing it correctly, i.e. explaining what they're doing and how things synergize, they've given perfect information to their opponents, that they can now get a do-over on. I think it's more fair that if someone tries to do this, the rest of the pod carries on with the game as if that player is still there, at least until the stack is empty, or until the current phase is over.
@@xxhellspawnedxx That's a good option, too, assuming that having the outgoing player's slot there doesn't create a disadvantageous situation for the active player after they scoop mid-stack.
Not really so much of what players need to stop doing, but more of what they need to start doing. I prefer when the players narrate their turns and announce spells, triggers, abilities, phases, priority passes, etc. For me this issue spans from slightly annoying to almost unbearable. I might have effects before you declare your attackers so don't just turn creatures sideways and point at me, and hold up, you just played that and i don't even know what it does, I might want to respond. Talking through the game increases everyones level of engagement and also helps with retention of cards on the battlefield so that misplays are avoided which makes for an overall better game. With my regular play group I am a little bit more tolerable of this while they are also better than most about doing it so we are able to reach a happy medium but I quit going to my LGS for commander night because of this along with the phone/distracted playing issue.
Expropriate is a great example of a prisoners dilemma
Also a Hobson's choice.
Can we get this list printed and a shirt pls?
lol
Lol! I would love to walk into my buddies apartment to sit down and play with everyone wearing a T-shirt with all these on it!
Easiest way to not get distracted by your phone: be the one keeping track of everyone’s life on your phone (Lifelinker) etc.
I definitely didn't know about that priority system at all. Thanks for that explanation.
What they didn't mention, is that another way people scam the priority system, is that they'll cast a spell, and then ask if anyone is countering it/responding to it, then when nobody does, they'll then try to put another spell on the stack. Like casting Armageddon, then waiting to see if anyone counters it, then if nobody does, casting Boros Charm. You need to cast Armageddon, then declare that you're holding priority, and immediately cast Boros Charm and then pass priority.
There's actually a lot more to it as well! For instance, you can't play instants at just ANY point during a game, you have to have priority to play anything at all. It's pretty interesting. The Command Zone made an entire video about it if you'd like to learn more.
@@mario6148
Thanks! Since I've started grad school I haven't had any time to play magic but I still enjoy watching technical ruling videos.
I also agree with your comments on shorthanding searches. We do the same thing where we often say tell everyone that we are searching early to shorthand. Sometimes we even say "I want to keep Steve (Sakura-Tribe Elder) up to block, but to save time I'm just gonna sac it now. So if anyone attacks me can we just pretend it is still out there to block to save time?" And we understand that and I don't think I've ever seen someone abuse that in any way.
There was an exception against having too few land in a deck. I have a "Recycling" deck, that will stall if i have over 7-8 lands in the deck. It has lots of "Freecasting" mana production and card draw. If i'm drawing out my deck a second land can stop the 'play a card draw a card' mechanic. It's risky to get a good draw a bit more these days but it still won't work in actual play if you have too many lands.
Instead of saying “pass the turn”, we say “go fish”
Most times, if you made someone scoop at instant speed for value denial, it's because what you did probably made them feel really mad. I'm not justifying it, but maybe you should talk about it to avoid the feelsbads and keep it fun. People who concede that way don't do it just for being scummy and deny value, but for being very angry or frustrated about what you did.
Multiple casts of Expropriate for instance...
i 100% have a friend in my playgroup, former GP player who fancies himself semi-pro. He has absolutely scooped at instant speed to deny me value. It was a total dick move and afterwards we all decided that no one could do it anymore.
@@mgfox That total dick move was probably the best response he had to you playing whatever combo you did. Some responses don't take mana in this game, and I'm glad of it.
@@mgfox What I meant is that usually that dick move is a responde to a dick play. Maybe was not your case, but when that happens it should make sound the alarm. That person it's not having a good time if he does that. Scooping at instant speed is neither fun for you nor for him.
I've scooped in EDH, as a result of a Terastodon successfully destroying my three best equipments in a Sigarda Voltron deck (with nothing else of note to destroy on board), as I'd previously rattlesnaked the table by being the biggest threat, knowing every other player would kill me if I ever attempted to stabilise. In other words, I made the mistake of choosing the wrong deck, and chose to gracefully concede rather than waste everyone else's time.
1. Know the rules of your deck, if you’re playing Mizzix, know how the reductions work, if you’re playing some weird KCI-esque combo, explain how the timing for casting spells works. Know the rulings for every card in your deck, and be able to explain how the interactions work at any time. We shouldn’t have to stop and check every time because you don’t know because you didn’t check. Always always always learn the rules for cards and combos.
2. Play in the interest of time, you should be able to finish a game in 0.5n hours or less where n is the number of players. Do things that save time and know what you’re doing in advance, know your deck well enough to know what you’re tutoring for, and know your deck enough to know how every combo will work and what is needed.
3. Proxy cards equal to no more than $100 total. I hate having to crack out my decks and seeing grayscale pieces of paper sleeved in front of basic lands and then somehow beating me because their power level is higher. I facilitate inclusivity and if you want to proxy up a cedh deck go for it but don’t crack it out at every opportunity, play with people at the level of competition your budget can support. Show your prowess in deckbuilding by making it clear that you don’t need a lot of money to have a great deck. Proxies are a tool for placeholding until you get the cards, stop proxying revised dual lands even though you have no intent of ever buying them.
4. Politics are great and I love them, but stop coercing people into overtly scummy things. Manipulation shouldn’t be priority in negotiation. Don’t try to resolve an Open the Vaults and then coerce the Kess player not to counter it even though it will make a huge board state for everyone but them.
5. Build decks that play reactively. If you constantly make decks that have you staring at your own board state you aren’t going to win a whole lot, and even if you do it’s not going to be fun or engaging for anyone else. Combo and aggro are good when done correctly and I encourage people to make those decks, but I also encourage people to play hyper-reactive counterspell-tribal decks that will make everyone think even the simplest of moves out. Play cards that interact!
6. Lend and borrow decks! All the time every time, everyone carries more than one deck for multiple reasons, if you don’t have a deck that matches the power level of everyone else, borrow one! If you have one and someone doesn’t, lend them one! Be respectful of people’s cards though, and understand that they are not your cards to roughhouse.
7. Learn to pilot. Your deck could be an absolute killer list at Cedh tables, but you could have no luck in winning. The cards don’t matter as much as how you play them, if someone tries to backseat tutor you on how to play your deck, show them a weird line of play that results in a ridiculous lead that they never would have thought of. Show others the prowess you have with your cards, that your deck and its efficacy aren’t defined by the cards, they’re defined by the pilot.
8. Have a variety of decks, don’t play the same 2 all the time. Play multiple decks even if they aren’t the best. I’d rather play a Shalai deck that isn’t super tuned than the Ghave deck that beats the table consistently on turn 4.
I don’t really have any more tips, but those would be the ones I want to share!
8 months late, but you do realize that point #7 can just be summarized as, "git gud", right?
Few months ago I realize I was guilty of pulling lands to add new cards. I'm so glad I caught myself. I Had to rebuild some decks in the the process but again so happy I caught that mistake lol. (yes I'm new to commander)
I have played a ton of edh and I have a few insights I'd like to share about what they mentioned. I'm sure it varies by playgroup but my playgroup always finds lands when I play tempt with discovery. They've tried to get people not to do it but someone always either wants the land or isn't willing to commit to not searching until they see what others actually do, it results in me getting 2+ lands every single time, I usually get 3-5, sometimes our games get up to 6 or 7 players. Even in 3 player games somebody wants a land so they both do it. Most playgroups don't have all spikes. As for chip damage, holding a grudge over that is petty. Generally most people in our group do chip damage whenever possible, whether they roll or not, and they try to spread damage out evenly when no one is way ahead. Often times small grudges like chip damage only get repaid with chip damage or it gets forgotten when the real politics get started. Chip damage almost never costs a player the game but it can affect it some. My advice is don't worry about it, trying to get someone back won't stop them from doing it in the future and all it does is distract you from taking down the real threat that is developing. If someone repeatedly targets all chip damage your way, then you no they are plotting against you, otherwise just let it go. Get them back with chip damage if you can but don't make bad plays in the name of avenging chip damage that's a waste. Often times when I make a deal I think it's fair and there's not much more I'm going to give you. I'm not saying I won't budge but I offer fair deals because I don't expect anyone to take a bad deal, I'm not gonna let you swindle me so if the deal is fair, take it and they will like you a lot better than if you're trying to fleece them, which makes them more open to deals with you in the future when they don't necessarily have to. As for priority if an opponent jumps the gun with an answer, I will let them obviously, I will even ask people if anyone has an answer before I use mine but I don't ignore my priority, that's just cheating. Also don't take your turn if someone is tutoring because that absolutely can affect what they get. If it's a fetch and they don't play blue ok but otherwise just let them get it so you don't get screwed. Instant speed scoop unless everyone is doing it at the same time, is not fair. Don't do it. I tell people that I don't play with people who do this so if you insist and you're doing it just to be a douche, then you reap what you sow. I don't mind someone hurting the player who is taking them out but players don't like it when a player decides who is going to win the game just because they know they can't win and they want to do something for the sake of doing something. It's no fun for the game to come down to you choosing who wins, we all want to earn a win or a loss not have it decided by a sore loser.
I prefer spindowns because they have the set symbol. So I can match the set and die colour to the deck I'm playing.
They have lots of downsides, though; they're small, light, can easily get knocked over or roll off the playing surface or get lost. I agree that the aesthetic of matching is nice, but...
This is just my preference of course. I know there are downsides but it's still my favorite way to keep track of life and stuff.
I use relics and the clicky thing, and I don't know what the clicky thing is called either!
I will just call it the clicky thing from now on
@@Wackyfox yeah I keep the life total in my head anyway so it doesn't really do anything if the die falls off or rolls over.
I'm going to pull my phone out if people start taking a bunch of extra turns without a clear way of winning. It's going to take forever and there is zero interaction
Or just talk to someone else, you know, the other players, and not look totaly uninterested in mtg while you're at it.
28:22 JIMMY, LISTEN!!!
I personally feel like an exception should be made on lands being cut it's also based on low cost ramp examples sol ring, mana crypt, chrome mix, opal etc I've played a consistent 27 land deck. Granted it was a more competitive deck that was made to go off by turn 2-3 but it's based off of artifact ramp. Just my personal opinion
I was playing a game last week. Player next to me casts expropriate. I tell the table if ANYONE casts a spell, I can kill him and stop the spell from resolving. Everyone said "nah, I want it to resolve," and then EVERY SINGLE OTHER PLAYER voted to give him an extra turn, after I explained that giving him extra turns was suicide. Thankfully, on his first extra turn (he had 5 life) he cast Cyclonic Rift while I had Niv-Mizzet, Parun out. I drew a card and dealt a damage to him from my Niv trigger, then cast Brain storm, drew 4 cards, and killed him. I was so angry at the sheer stupidity of the other players at the table. When someone says "I will stop expropriate from resolving" why do you NOT help that happen? And why would you EVER vote to give the dude 4 consecutive turns???
Please don't buy those Ecospheres, unless you absolutly know, what you are doing. Usually they last only a few weeks. It's not a closed ecosystem (sunlight = energy gets in, but nothing can get out). It's animal torture.
If you want something cool looking, relaxing, easy to setup and much much cheaper, google "shrimp vase", I highly recommend it, trust me.
3:48
thanx
Thanks bröther.
Your a legend
May I thank you bröther
Thanks
The logic about Expropriate is absolutely 100% accurate.
However I will vote for the extra turn every time because you just cast Expropriate and now I just want to be done playing with you.
Also, it is perfectly okay to pull out your phone if a player has just cast Expropriate :-D
Okay, so both of those comments were intended to be humorous, but I have actually watched this video three times now because I think there are some really solid points here. As a result, I have a question that I want to put to you guys cause it has been plaguing me horribly as of late.
I am REALLY hoping you guys can help me with this one.
As of late, I have found myself EXTREMELY hesitant to include one card in my various decks because of how much of a time sink it is: Oracle of Mul Daya. This card is awesome, but it has a very HUGE negative impact on the flow of an edh game. I feel like almost everyone can identify with this situation.
I play Oracle, top card of my library is now revealed. It's not a land, so I play a fetch from my hand. Break the fetch, now I feel obligated to find the exact land I want (especially in three color decks when you are balancing battle lands or the cycling lands, you know, the place where Oracle performs best), then I need to actually shuffle my library fully cause I don't have another land in my hand, then the top card of my library is now revealed...but the rest of my play group is now dead from old age. This gets even worse when you involve cards like crucible or crucible snake. Please, please, PLEASE tell me you guys know of a polite but still fair way to short cut this process, cause I really have gotten to the point where I hesitate to include the card in my decks just because of how bad it is for the flow of a game. When this happens for say three turns, I feel like I have had three grumpy players just stare at me while I was just trying to get an actual shuffle to get the most value out of my card.
Plz halp!
@@2jpritch Sensei's Top has similar issues, except also whenever they activate it, they have to spend 90 seconds stroking their chin before they organize three cards. People just don't use it as much anymore, even though it's very, very good - pods that have one or (god forbid) more tops out rarely feel hard-hitting, action packed, suspenseful and/or memorable. It's a tar-pit where fun is slowly consumed and fossilized. Over time, that erodes most of the value it brings as a powerful piece of utility.
Build decks that don't want Oracle, and only use your Oracle decks in pods where the other players have similarly slow-paced decks.
In my playgroup we ignore priority all together so that we never have anyone able to take advantage of it.
Also i'm glad someone finally said something about people scooping, i've met players who do that and whenever i play with them i get so angry and feel bad because every time something happens to them they threaten scooping and it's so frustrating.
My playgroup says that if someone scoops at instant speed due to an effect, the person who made that effect can change the targets of the effects.
i.e. If Josh Mind Slaves DJ, and DJ scoops in response, Josh would be allowed to say "Well, if you're scooping, I'm gonna Mind-Slave Jimmy instead."
Toxic politics or toxicity towards players when someone makes a move they don't agree with. Like stop peacocking and just have fun playing the game.
I was playing with a mate and he scooped at instant speed in response to me casting a villainous wealth, purely so that I wouldn't be able to block the player that was about to win. Not cool
Expropriate essentially gives the player access to 3 untap steps with (at least) 13 mana. Artificially giving yourself more mana, very nice
Spread across 3 turns so it’s not as good.
@@comradecameron3726 And haste for most of your creatures and extra attack steps?
I say better than 13 Mana at once
I've lost multiplayer game because one of my opponents scooped knowing I was going to win if he lived, but i would lose if he scooped. Pissed me off. In multiplayer, let the damage happen. Scoop in 1v1.
All you deserve for control magic
Players need to START paying for rhystic study every time!
Maybe this isn't a problem for everyone, but in my playgroup if a rhystic study hits the table it's a guaranteed endless card draw. People don't play with enough removal, and they can't be bothered to pay the *1* extra. At that point it feels meaningless to be the only player paying the tax when the owner of the rhystic study is drawing off the other two players. The card draw is such a huge advantage, and we are just giving it to them!
I could go on a similar rant about not saving mana to attack the player with propaganda. It seems to happen everytime (at my table) after the main phase, a player goes to attack the player with propaganda and then realizes they already spent all their mana on big juicy spells, so they leave that player alone indefinitely. There is a 2nd main phase!!! You can attack first and count your resources after!
Haha
This! People need to pay for the Rhystic Study! Just treat it if there was a grand arbiter on the field!
yeah I'm the Rhystic Studies player in my group and i totally agree it can get silly very quickly when people don't pay it
As a player that runs both Rhystic Study and Propaganda in a Teferi, Mage of Zhalfir deck that just tries to survive until the "cast commander on end step, start game-winning combo uninterrupted" sequence, definitely agree with this. The games where I've had multiple players go "eh, just draw" have given me access to the aforementioned sequence absurdly fast, and being protected from being smashed out of the game while doing so? Marvelous.
I think the lesson here is 'play more blue' to win!
That said, I've had instances of someone drawing a lot off RS and then wheeling. Mono red is silly.
I've done this and it's actually pretty scummy:
- Don't impact the game if you're going to scoop to leave
I had a thing to do, wanted to scoop but had done nothing relevant
So I cast Fracturing Gust and leave (Destroys all artifacts and enchantments)
So what I did was destroy all the mana one guy had in artifacts
He never drew a land for 5 turns, ruined his game entirely
apologized profusely when i found out
So, let the game go on without your input if you have no stake in it
There was one time we didn't let them take our stuff with expropriate, and that was because someone else vandalblasted with it on the stack (he churned it out with artifact mana mostly, and the vandalblast player had a blue leyline) so when it resolved he had like 3 lands to cast things with. Only time I ever felt that was the right choice.
Please please please have DJ on the next Game Knights!
You thought it was a rude player.
BUT IT WAS ME! RICHARD “ DIO” GARFIELD!
Scooping at instant speed: Totally viable in our playgroup, but I always let the effects that WOULD have happened still take place. Example: Beat for 100 trample lifelink Commander damage. I do not care if you scoop before damage, the attacker gets his 100 life points anyways.
If I play my Dragonlord Silumgar Deck (which plays exclusively with the cards of other players) and someone scoops just because I took a good thing from them, I tell them directly that I will not play again with them. That is just a bitch move. I invested 4+ Mana for my Controll Magic (variant) and you scoop the game and I payed 5 for nothing.
But usually I change the Target then. I do not let someone bully people with their meta gaming. Those people who do that are jerks and no that has nothing to do with "tactics".
We got one of those people in our group once and I showed them how shitty that was, I destroyed every game for them by tactically scooping, convincing others to scoop at the right (or wrong, depending on the standpoint) moment just to screw this person over. We finally went over to scoop everytime when he scooped, ending the game but not including him to the next game, forcing him to sit one out (which can take 2 hours)... he stopped with this behavior.
I don't understand why you're even mad. If that guy scooped for a control magic, your spell turned into a 2UU: Destroy target player. Was 1000% a better play if you ask me.
@@patonnight not entirely true, he could've stealed something that would've won him the whole game or even stealing something to take out another player with the strongest board or something.
If you want to play that as a house rule, fine. But that doesn't follow the rules.
104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game.
@@TheLakenu Still it isn't something you own. It's the other people stuff and they have the right to do whatever they want, and it's part of the rules. If the players leaves, by scooping or getting killed or because it's late and he has to go back home, all his stuff is gone. If you relly on other people permanents to win, that's you own weakness.
Of course I don't mean scooping in a salty way, but even that is relative. If you scoop, you screw on the guy who stole your stuff, but if you don't, you screw on the rest of the table who lost because of your stuff and your lack of response.
But it's part of the rules., still. You're being too greedy if you think you can win a game using other people stuff. He has the right to sacrifice himself, as well as sacrifing the permanent, to counter that.
@@patonnight sometimes i think the people describing their playgroups here play with people they dont like anyways... Never saw anyone being mad at a scoop out of spite, usually its just a fun "gotcha" to throw someone off.
The land cutting is why I have a very strict rule for myself about never, ever dropping bellow 35 for any reason. 35-37 lands is where I tend to find my sweet spot, and I do not let myself go lower ever. Also the only scoop I ever do at instant speed is when someone is going functionally infinite turns with no need for me to still be sitting there to continue taking their turns and accruing advantage.
In my playgroup, scooping is only done to deny locks or to speed up a combo win. Our rule is if you scoop to deny a lock, it must be done only when a different player than the locksmith (the person playing the lock) can win on their next turn. It stops king making and ensures that certain degenerate combos are kept out of decks since we universally dislike being sent to Magic prison under a lock that doesn't immediately win.
Finland is my guess on the name. Definitely not swedish.
Mattias Isaksson Seipiharju is definitely a Finnish last name. I have never heard the name Vilu though, Vili on the other hand is a common name. Vilu is a word for cold in Finnish.
it is a really big chance that it is a finnish person
Almost certainly Finnish, possibly Estonian.
Source: Studied in Finland, spent a couple weeks in Estonia.
krisdaschwab912 I didn't want to come off as too stalkery, but as a Finnish person the odd name 'Vilu' interested me since apparently there are less than 10 people with that name. But yeah, it's definitely a Finnish name. Source: me having a mutual friend on facebook with the person in question.
As a Fin I confirm: it is a finnish name :D
I will scoop to thieves auction whenever I want
I have this card in my chaos deck but I rarely play it, even if its in hand. Illicit Auction though, now that card is definitely fun!
trostani gets all the things stolen with expropriate back
Only at its controller's end step. So you'd have to survive the regular turn + the extra turn + any following players' turns first. Better than nothing though.
If I'm using something like Myriad Landscape that requires tapping of 3 lands to activate, I'm gonna keep those lands open until EOT before mine. The only other exception is when I'm saving Landfall triggers. But if there's obviously no gain from waiting then I typically just drop my Evolving Wilds straight from my hand into the graveyard.
Oh my goodness! Thank you for pointing out these! Especially the Expropriate one! I keep telling my group to always give a permanent, and two of them almost always give an extra turn, and then the player would win, with exception of one time!
I'm going to show this to my friend who keeps going on his phone between turns and scoops at instant speed during the same situations that you described.
20:50
as strange as this may sound, not all Magic players want to think about their every move or have a strategy, playing chaotically and haphazardly, and just seeing what happens is fun to some people
When a player takes a 10-15 minute, or longer turn, I'm going to pick up my phone. I always say..."let me know when you learn your deck and find what you need to pull off that 30minute combo"
Can't cut lands when you only play 30-33 #lowcmcdecks
You can cut 30-33
@@andrewmaciejunes297 No lands Hermit Druid deck. EZ (but expensive) win.
Nathan Wallenstein 😂 my nekusar deck has 28 lands and works perfectly fine. Has a lot of legal moxes and cards like lions eye diamond tho
There's a player at my LGS who plays 30 lands in his decks, grand total. He counterbalances by including a ton of artifacts (which I don't care about), but also by running a lot of mass land destruction or land theft spells. It's fucking irritating to deal with 2 or 3 mass land destruction spells per game.
The "don't scoop at instant speed" is something I personally try to strive to do. Used to have a Rubina deck built around stealing peoples creatures and I've lost many games from people waiting for me to declare attackers and even wait for the most inconvenient time to just scoop and take all their creatures, I stole with them. They do it at instant speed and often in response to something happening on the board. Having your stuff stolen is annoying, but its part of the game. I shouldn't be punished because someone wanted to employ a scummy ruling.
I've used dice to decide who to attack exactly once (apart from cards which require you to pick randomly). When I was given Xantcha, Sleeper Agent. I was forced to attack with it, but I couldn't attack the person who gave it to me, and neither of the other players were people I wanted to attack, so I just let the dice decide, then I alternated between the two to make it fair (until one got pretty low, so I spared him out of pity).
I was in a pod with a ten spell counter war. I wasn’t playing blue so I spent those 10 mins of debate on my phone while they figured out how it resolved
I also don't see a problem with scrolling for a few minutes while someone is taking a turn that's taking forever.
See new video: excited
Go straight to comments and see 2 people call it click-bait: sigh
Were you excited by a new video or the title? Because the title being clickbait doesn't make the video not new content
The fact that it's a new video. And after having watched it I don't see what the clickbait is. They do a top 10 list on topic.
it isnt tho
30:55 Says the man who puts SDT in every deck he can
SDT? I just can't do abbreviations lol
@@quixmith sensei's divining top presumably.
That should one right there. Stop using SDT every turn. The top 2 cards haven't changed and unless the third is "game changing", and you can play it immediately, it's not worth people's time.
For a moment I thought you said std o.O
@@KaiTheElusive Well, possibly don't do that either. You'll damage the cards. XD
I made EDH decks for the 5 current guilds using only guild kits (with the featured card as the commander) and Guilds of Ravnica. They're all pretty fun :)
You should try brawl decks with the guilds, subjective opinion, but I find them super fun! Even if ‘brawl is dead’ I keep it in a limited format only Ravnica!
Im really confused at how this is clickbait
Don't play Expropriate. EZ.
Dont bring up the last game knights it was a big let down!😡
OMG! I thought the same thing. It is the only CZ video that have down voted
One time I was playing Trostani tokens in a 4 man pod with 2 Krenko decks and a Gishath deck. Both Krenko decks got out their Coat of Arms right after each other, so I cast my Mycoloth as soon as my turn came around and I somehow got more saprolings than they had goblins, so they both scooped on the spot so the dinosaur tribal deck could kill me
Scooping at instant speed is a part of the MTG rules set, and absent a reason to think you can win, it is a purely social move. That social statement may be cruel, it may also be completely justified, but it is a part of the game, and it functions as a weakness for playing in a way that angers people, or using combos that rely on your opponents' consent. If politics is part of the game, then every game action is subject to politics. Fair is defined by the rules, not your feelings.
jpickens189 who hurt you?
@@Arufonsa1 What do you mean?
It’s ok. We can get through this together.
@@Arufonsa1 IDK, I was just really sad when Biorhythm got banned, and I've never really gotten over it. Also, I'm sad people don't play Razor Boomerang more, its a really great card and every EDH deck should use it.
jpickens189 Let it all out! Damn right every EDH deck should have a Razor Boomerang!
you cant tell me what to do bro.
Then why are you here? 🤣
calm down it was just a joke.
@@geaesdragon I know. 😂🤣
Stop playing token decks without the tokens
I disagree with them on the phone use issue, but that is because it has not been a problem in my play group.
In their play group they play commander on camera a lot or with spectators and a line of people waiting and such. They also play with people they are networking with as collaborators. Also they seem to be unable to divide their attention. Every spell cast should be announced, when I'm scrolling through Facebook or Twitter, I am listening to my opponents for the spells they cast, and if I don't know the spell, I set down my phone and rtfc.
Also the decks I design seem to tap out and pass the turn with no responses (essentially like F6ing in MTGO) about half the time. When I do this is when my phone comes out. When I have mana open and an instant in my hand (or when I want to bluff that I do) I pay even more attention.
I've found the one scenario where it's okay to say "extra turn" when Expropriate resolves. If I control Vorinclex, I don't want them to have my Vorinclex, and their first turn, they get swings, but all the lands they used to cast Expropriate won't untap anyway.
#1: stop skipping the part where they shill for card kingdom and ultra pro
oof when i run politics i always make sure its 2 sided, for ex: "ill say dont mess with me or my field and ill leave you off the chopping block.... for now" 😂
Stop playing temple of the false god as a land
Why? It's a land on turn 5 that let's you have 6 Mana... I don't see the downside unless it makes you a target
@@attonthejedi He means you shouldn't count it as a land when you play it. If you want 36 lands in your deck, Temple should be the 37th land
@@attonthejedi That is what I meant but I also think that there are almost no decks in commander where temple of the false god is a good card.
@@brettgibson1014 That's just not true, Temple is a fantastic card. If you already have 4 or more lands on the battlefield (which happens very quickly) it's just a strictly better Ancient Tomb. If you don't skimp on lands and build a good manabase Temple is a great addition
@@LedPESRule That is the first time that I have ever even heard someone consider the fact that temple is better than tomb and that is because it is in no way true. I am not the only one that thinks this seeing that tomb is significantly more expensive than temple and this is for reasons more than scarcity. The reason ainctent tomb is so powerful is because it is fast mana early in the game. The only thing that temple is good at doing is helping you ramp when you already have lots of potential mana. When you take the basic gameplans of most commader decks which is ramp on the first few turns and then proceed to continue with the rest of the decks gameplan playing temple of the false god really makes little to no sense at all. There are also points in the mid to late game where after certian circumstances you do not have enough lands to turn on temple. I would rather play just a simple card draw spell than temple in almost any commander deck for these reasons.
9:48 the phone bit is actually why I got a commander life total app for my phone, so that way I can’t use it to search stuff up or have music going (the app shuts off other music players) it’s useful and often gets me more involved and having a better time playing
“Scoop is instant speed homie”- solution. Everyone has a sorcery spell called Scoop that lives in the Scoop zone. It costs no mana but can be countered, if it’s countered send it to the Scoop zone. For each time you cast Scoop from the Scoop zone, it costs 5 more to cast. Scoop has flash. Why does it have flash? So everyone can use warping wall on it instead of only blue spells being able to counter Scoop.
One of my pet peeves: When I've spent effort to make sure everyone gets a chance to interrupt my line of play with responses, but then someone wants to go back and respond to an earlier decision now that they have additional information and can see where my line of play is going to end up.
Especially because sometimes that changes most of what I'm going to do afterwards, and furthermore people can seem disgruntled when I pivot my tactics in response to the back-up.
I get the feeling the playgroup feels like I'm slow-playing, yet a significant part of the time I don't take care, something comes up.
It just muddles priority and bleeds information and makes it harder to track the game state. Generally makes it a hassle to show up and try to get reps in when I'm also having to manage the interpersonal diplomacy at the table in addition to ironing out the efficiencies of my build and play.
Additionally, when I have a choice of who to try to eliminate first, and go with what seems like the most effective balance I can manage between expending the fewest resources, not leaving myself open to devastating counter-attack, and eliminating the player most likely to prevent me winning later. Sometimes I have to make an educated guess on that last point based on the colors and shell they seem to be playing, because I don't know everyone's actual deck list.
A good amount of the time someone doesn't understand why I'm trimming their board-state while acknowledging the person to their left is my primary threat.
Yet they refuse to assure me that potential alpha strike they have lined up won't come at me soon. So I have to protect my flank as I make my push to eliminate the first target. As a bonus, that leaves the second target weakened by the time I turn my assault to them. Then, I generally have a third very weak deck that I just have to hope doesn't have the Torment of Hailfire ready to capitalize on me being a bit low from the blowback.
Generally it seems like people aren't aware of what the phasing of my game plan actually looks like, and in the moment I'm not gonna tell them "hey I'm lining up 'checks' here, trying to get 'mate in a few turns", because then I start playing Archenemy a couple of turns before I'm ready to fully tip my hand.
In the mean time I'm gonna have to keep stumbling that Prosh deck so I don't get one-shot trying to swing into the Kruphix deck.
/Ramble
I’ve been playing mtg casually with friends for years and I’ve never once heard of the term “Scooping”.
If I know I’ve lost the game and it has more than 2 players, I’ll usually just tap all my lands adding mana for nothing, swing with all my creatures, and try to get an opponent to just kill me their turn as fast as possible so I can move on to the next game ASAP. They still win the game and I can happily move on faster.