Just finished it. The final thirty minutes or so really saved it. I thought it felt maybe an hour too long. There is a long stretch where the game is just the same handful of puzzles over and over again and it just felt like it went on and on, and it felt like it was just spinning its wheels. Thankfully it does pick up, and like I said, the final act of the game really pulled me in, and it has a nice emotional pay off. Yes, the art design and score were definitely the highlights.
i agree with your criticism although i think its unfair to expect a studio with their debut title to succeed in all aspects of its respective category..the flaws of this game like the cutscenes could indicate its limited budget.. also even though some of them were repetitive you can't deny that the puzzles in this game were super smart.. honestly i think this game had bigger puzzle variety than inside..one other criticism was how the world didn't change much as you navigate..sure but still the world and art style are so beautiful to look at...there are flaws but imo minor ones ..and all of them could be fixed in their next installment.. this studio has my attention from now on..big potential..also keep in mind that i played this game right after i played inside limbo neva gris and the little nightmares games..
I agree. The cut sequences where odd. The puzzles often felt repetitive and a bit of a chore. Move logs, climb ropes again for the 50th time. The art style is a bit confused many enemies are solid black in bright environments which does not fit well. The caves and SF elements looked the best. There ate not any emotional scenes really. You never learn more of her sister or family and also learn very little of the world and story. Still the animation and controlls were great and its a well implemented game that I would recommend to anyone. But Another World, Limbo and Inside had a much stronger impact on me.
this is what i thought. this is what Somerville should've been like considering there's a lot of similarities. i love how beautiful this game is and it leaves you feeling wholesome at the end
Just finished it. The final thirty minutes or so really saved it. I thought it felt maybe an hour too long. There is a long stretch where the game is just the same handful of puzzles over and over again and it just felt like it went on and on, and it felt like it was just spinning its wheels. Thankfully it does pick up, and like I said, the final act of the game really pulled me in, and it has a nice emotional pay off. Yes, the art design and score were definitely the highlights.
The game is beatifull i finish it and i love it.
Great video, absolutly loved it!
i agree with your criticism although i think its unfair to expect a studio with their debut title to succeed in all aspects of its respective category..the flaws of this game like the cutscenes could indicate its limited budget.. also even though some of them were repetitive you can't deny that the puzzles in this game were super smart.. honestly i think this game had bigger puzzle variety than inside..one other criticism was how the world didn't change much as you navigate..sure but still the world and art style are so beautiful to look at...there are flaws but imo minor ones ..and all of them could be fixed in their next installment.. this studio has my attention from now on..big potential..also keep in mind that i played this game right after i played inside limbo neva gris and the little nightmares games..
Really like the style of your videos!
Very happy to hear that!
All the criticism is so nitpicky
You deserve more subs. Ill start
I agree. The cut sequences where odd. The puzzles often felt repetitive and a bit of a chore. Move logs, climb ropes again for the 50th time. The art style is a bit confused many enemies are solid black in bright environments which does not fit well. The caves and SF elements looked the best. There ate not any emotional scenes really. You never learn more of her sister or family and also learn very little of the world and story. Still the animation and controlls were great and its a well implemented game that I would recommend to anyone. But Another World, Limbo and Inside had a much stronger impact on me.
The vibe is too good. That alone is why I decided to play it in the beginning.
The game isn’t that great on its own right, but considering there are only like one or two games like this every year, it’s essentially a must-play.
Definitely a lot better inside successor to inside than Somerville 😊
this is what i thought. this is what Somerville should've been like considering there's a lot of similarities. i love how beautiful this game is and it leaves you feeling wholesome at the end
I’m loving the game. I think I’m probably half way thru it