LEEP Gaming
LEEP Gaming
  • Видео 33
  • Просмотров 147 754
Pest Apocalypse is a Wacky Shot of Adrenaline to the Survivors Like Genre
Pest Apocalypse is a wild deviation of a survivors like game that introduces fresh ideas and a wacky design aesthetic. You and your passengers need to navigate the monster-infested post apocalyptic world by delivering the one thing that can bring hope to a time like this... pizza.
Join me on Patreon: www.patreon.com/LEEPGaming
Pest Apocalypse on Steam: store.steampowered.com/app/2506810/Pest_Apocalypse/
Просмотров: 339

Видео

The Level Design of Bloodborne: Forbidden Woods (Part 1)
Просмотров 8 тыс.Месяц назад
The third episode in a series analyzing the level design of Bloodborne. In Part 1 of the Forbidden Woods, we discuss the purpose and intent behind this region and venture into its village to see how it sets up the second half of the level. See All Parts of Central Yharnam Design Commentary & Walkthrough - www.patreon.com/LEEPGaming The Level Design of Bloodborne: Hemwick Charnel Lane - ruclips....
How Helldivers 2 Uses the Fear of Missing Out to Create a Can't Miss Experience
Просмотров 1,8 тыс.7 месяцев назад
Through the triumph of togetherness, Helldivers 2 has become one of the breakout gaming titles of 2024. And unlike other live service games that use FOMO in avarice ways through pay to win structures and time-restricted content, Helldivers 2 leverages this concept in a positive manner to create a thriving gaming community that's ready to stand up for freedom at a moment's notice. Find me on Pat...
The Level Design of Bloodborne: Central Yharnam
Просмотров 43 тыс.9 месяцев назад
The second episode in a series analyzing the level design of Bloodborne's many regions. If you don't like my take on Gascoigne, I've got a tiny music box with your name on it. See Part 1 of Central Yharnam Design Commentary & Walkthrough - www.patreon.com/LEEPGaming The Level Design of Bloodborne: Hemwick Charnel Lane - ruclips.net/video/mPHbokODbeM/видео.html 0:00 Introduction & Context 1:45 F...
Sheepy: A Short Adventure is One of the Best Free Games I've Ever Played
Просмотров 7 тыс.10 месяцев назад
A short review of a short adventure. Sheepy is an outstanding achievement in game design and sets a new standard for building an experience that is brief but packed with interesting and impactful moments. Join me on Patreon: www.patreon.com/LEEPGaming Sheepy: A Short Adventure on Steam: store.steampowered.com/app/1568400/Sheepy_A_Short_Adventure Sheepy: A Short Adventure on itch.io: mrsuicidesh...
The Level Design of Bloodborne: Hemwick Charnel Lane
Просмотров 23 тыс.11 месяцев назад
Check out some of my other Bloodborne level design videos (for free) on Patreon: www.patreon.com/LEEPGaming How Bloodborne Achieves What Dark Souls Could Not: ruclips.net/video/lCjK_-2r_EU/видео.html Defending the honor of one of Bloodborne's best levels. Hemwick Charnel Lane combines an unrivaled atmosphere with rock solid environmental and level design that results in one of the most memorabl...
How Bloodborne Achieves What Dark Souls Could Not
Просмотров 10 тыс.11 месяцев назад
Bloodborne is a tremendous accomplishment in game design, taking the formula built by its predecessors and adapting it to a whole new world and style of play. In refining that formula, Bloodborne identified many of the problems presented by Dark Souls and took deliberate action to improve upon them. In this video we'll discuss that Problem to Action to Result process, specifically examining thr...
American Arcadia is The Truman Show meets INSIDE in a Cinematic Puzzle Platformer
Просмотров 350Год назад
On the surface, American Arcadia is a cinematic puzzle platformer with a dash of spy thriller. But dig deeper and you'll find it's also a lot more than that. Drawing from inspirations like The Truman Show, Playdead's INSIDE, and several other movies, TV shows, and games that subvert the status quo, American Arcadia's world is slowly revealed to the player through a unique gameplay system that u...
The Strange World of Indie Horror Games
Просмотров 764Год назад
There's a whole world of horror games out there that go beyond the Resident Evils and Walking Deads of the industry. In this video I give a run down of several lesser know, more obscure horror games created by independent developers that prove there's a lot of fresh ideas still to be seen in the horror genre. Don't be scared. 0:00 Intro 1:32 Detention 4:23 Beacon Pines 7:10 Darkwood 9:52 Parato...
How COCOON Uses Controlled Chaos to Melt Your Brain
Просмотров 451Год назад
COCOON is the latest puzzle adventure from the mind behind hit indie gems LIMBO and INSIDE. It's a game that requires the player to manipulate different worlds while frequently jumping in and out of each one, often times creating levels within levels and leading to some unorthodox solutions. In this video, we'll discuss how COCOON manages to take what should be a complex puzzle mechanic and tur...
Laika: Aged Through Blood is a Crazy Gaming Casserole that Actually Works [Demo Preview]
Просмотров 6 тыс.Год назад
Laika: Aged Through Blood is a motorized twist on Metroidvania action with some really fresh pieces to it (i.e., vigilante dog riding a dirtbike). In this preview of the game's demo, I discuss how Laika's ability to combine different influences and styles pushes the player out of their comfort zone in a genre that has become perhaps a little too complacent with its framework. #laikaagedthroughb...
2023 Is A Historically Great Year for Games
Просмотров 1,1 тыс.Год назад
2023 has been one of the best years in gaming we've ever seen... and it's only September. With powerhouse releases like Tears of the Kingdom, Baldur's Gate 3, and Starfield, 2023 is a year that has truly delivered on the promise of major AAA games. But that's far from the only thing it's had to offer, with a slew of fantastic titles being released at a seemingly unstoppable pace. In this video,...
What Diablo 4 Is Like For A Complete Beginner
Просмотров 434Год назад
Diablo 4 is my first experience with the legendary action RPG series. In this video, I'll take you through my first 40 hours with the game, detailing my thoughts on everything from combat to world design to content availability. While certain elements can appear intimidating to newcomers at first, the strikingly dreary world of Diablo 4 provides an entry point that is both accessible and addict...
Ebenezer and the Invisible World is an Unexpected Twist on the Metroidvania [Demo Preview]
Просмотров 413Год назад
Christmas comes early with the demo of Ebenezer and the Invisible World, a fresh take on the Metroidvania formula that features one of the most unexpected themes I've seen in a long time. This video continues to series of Weird Indie Games, where I check out previews, demos, and early access builds of games that make it their mission to do things a little bit differently. Check out the rest of ...
Planet of Lana Almost Gets It Right
Просмотров 1,4 тыс.Год назад
My thoughts on Planet of Lana, the beautiful new adventure game developed by Wishfully. Following in the footsteps of titles like LIMBO, INSIDE, Gris, and other narrative-driven puzzle platformers, Planet of Lana takes you on a classic adventure across a gorgeous alien planet. And while it walks on the same ground as those games that came before it, it at times struggles to find a path that fee...
My Familiar is a Everything You Want in a Throwback RPG [Demo Preview]
Просмотров 1,3 тыс.Год назад
My Familiar is a Everything You Want in a Throwback RPG [Demo Preview]
Crab Champions is a Rogue-Like that Wins by Being Weird [Early Access Preview]
Просмотров 539Год назад
Crab Champions is a Rogue-Like that Wins by Being Weird [Early Access Preview]
Building a Better Snowboarding Game
Просмотров 3,2 тыс.Год назад
Building a Better Snowboarding Game
The Childlike Wonder of Hi-Fi RUSH
Просмотров 533Год назад
The Childlike Wonder of Hi-Fi RUSH
How Tomb Raider RISES Above Traditional Quest Design
Просмотров 665Год назад
How Tomb Raider RISES Above Traditional Quest Design
Indie Gaming's Most Unbelievable Year
Просмотров 18 тыс.Год назад
Indie Gaming's Most Unbelievable Year
Do Horror Games Need To Be Scary To Be Good?
Просмотров 4,7 тыс.2 года назад
Do Horror Games Need To Be Scary To Be Good?
Dark Souls and the Power of Shared Cultural Experiences
Просмотров 3 тыс.2 года назад
Dark Souls and the Power of Shared Cultural Experiences
Why Good Voice Acting Is So Important
Просмотров 6942 года назад
Why Good Voice Acting Is So Important
The Design of Overwatch Hybrid Maps (with King's Row Walkthrough)
Просмотров 1,1 тыс.3 года назад
The Design of Overwatch Hybrid Maps (with King's Row Walkthrough)
Exploring Unique Map Systems in Games
Просмотров 1,7 тыс.3 года назад
Exploring Unique Map Systems in Games
How the Best Mario Kart Tracks Design Themselves
Просмотров 4 тыс.3 года назад
How the Best Mario Kart Tracks Design Themselves
Roguebook vs. Slay the Spire: A Preview of the Deck Building Roguelike
Просмотров 1,3 тыс.3 года назад
Roguebook vs. Slay the Spire: A Preview of the Deck Building Roguelike
Metroid Prime Level Design: Phendrana Drifts vs. Phazon Mines
Просмотров 8304 года назад
Metroid Prime Level Design: Phendrana Drifts vs. Phazon Mines
How Game Designers Create Polished Games
Просмотров 8344 года назад
How Game Designers Create Polished Games

Комментарии

  • @WheeledHamster
    @WheeledHamster 13 часов назад

    Dark Souls was boring, ugly and clunky as shit.

  • @WheeledHamster
    @WheeledHamster 3 дня назад

    The two long ass ladders are just so out of place and make absolutely no sense in the world.

  • @WheeledHamster
    @WheeledHamster 3 дня назад

    It's a forgettable area.

  • @WheeledHamster
    @WheeledHamster 3 дня назад

    Not gonna this game has some stupid ass long ladders. I find the ladders are the laziest was to connect areas because some of them makes zero structural sense.

  • @toddnaevestad3322
    @toddnaevestad3322 6 дней назад

    An old Indie I found really interesting is The Flame in the Flood. A rouge-like rafting survival game where you're trying to outrun a storm and find freedom in the open ocean. It's really stuck with me since playing and has this great Appalachian melancholy atmosphere.

  • @alessandroferrucci6087
    @alessandroferrucci6087 8 дней назад

    have you played Yellow Taxi Goes Vroom? that's quite wacky! Thank Goodness You're Here is another hilarious title. other games that are an interesting mix of genres: Laika: Aged Through Blood and Minishoot Adventures

  • @zeppeli1157
    @zeppeli1157 8 дней назад

    This needs more attention!!

  • @RazorOfArtorias
    @RazorOfArtorias 15 дней назад

    Awesome to see this series coming back! As a Level Designer I really like this kind of videos.

  • @HubidieGurke
    @HubidieGurke 16 дней назад

    Your so right

  • @svenabel2987
    @svenabel2987 18 дней назад

    One day I will finish my No-Death-Run and proudly say that this will be the second game ever I finished 100% (the first being Ender Lillies)

  • @MegaBearsFan
    @MegaBearsFan 19 дней назад

    I actually love the Forbidden Woods. I think it might be my favorite level in Bloodborne. The game basically shifts to full survival horror at this level, with a maze of twisting paths and corridors to explore, while your resources slowly deplete. I think the first time I played Bloodborne, I actually made it through almost the entire level without dying. This was because I approached the level very slowly and methodically. It got more and more tense as I got deeper and deeper, and the enemeies became more surreal (transitioning from townsfolk to snake balls to aliens), and my character's coat became increasingly soaked in blood. It was the best kind of terrifying that only a video game can provide.

  • @theskorpio1
    @theskorpio1 20 дней назад

    for a realistic city design it's make no sense

  • @robottaway
    @robottaway 23 дня назад

    Was thinking how good the level design was just a few days ago after watching a video were the player descended to the sewer, from where you get the hunter set, just by landing on the boards on the way down which obviously got placed for this purpose but are easy to miss even after almost ten years.

  • @KuantumSuicide
    @KuantumSuicide 24 дня назад

    13:05 the moment I realized this might be my favorite game

  • @Shadowzxc7
    @Shadowzxc7 26 дней назад

    I WANT TO PAY FOR THIS!!! HOW?

    • @Shadowzxc7
      @Shadowzxc7 26 дней назад

      NEVERMIND I FINISHED THE VIDEO

  • @darkfalzx
    @darkfalzx 26 дней назад

    Totally agree on how the design sours new players to the game. Bought it back in 2015. Absolutely adored the atmosphere and combat, but Central Yharnam felt like bashing your head against a brick wall. On my first, second and third attempts at starting the game I gave up before reaching any of the bosses, and only when I picked it up years later during Covid did I finally made it to Cleric Beast and unlocked the doll. The extra dumb thing is - by that point I was in possession of several pieces of Madman's Knowledge, and if I knew I had to use it to unlock the Doll, I would've been able to acclimate to the game much sooner.

  • @novelchaser3556
    @novelchaser3556 28 дней назад

    One of the best level designs ever

  • @aettic
    @aettic 29 дней назад

    Excellent breakdown and analysis, I can't wait for part two. I have very mixed feelings about the Forbidden Woods. I should mention that I have never finished Bloodborne. I've been slowly chipping away at the same save file for about 7 years. It was the first game I got with my PS4, and it's one of my favorite games of all time - due largely to how RUclipsrs (like yourself) have helped me garner a deeper appreciation for its magic even if I haven't played the whole thing. The first time I got to Forbidden Woods, I think I was feeling fatigued, between the twisting and confusing paths to the relentless onslaught of enemies and traps. I made it to that little bridge right before you cross over and can open the shortcut elevator. I talked to the cannibal guy (and I think I ended up fighting him then and there), and then as I went to cross that bridge, I saw a dude with snakes for a head, and freaked out. I don't think I managed to see one of those guys while making it down the windmill. I may have tried to hit him a few times and died, or something along those lines, but either way I ended up back at the lamp without the shortcut open, and I was disheartened. I put the game down, and I think I didn't touch it for another year or two. Again, not because I didn't like it, but just because my experience with these long sprawling games is a slow one. But I do remember that was the last thing I did before I stopped that time. Then when I picked it back up, I left the area, wandered around a bit, cleaned up some side stuff, and eventually realized I needed to head back there and just buckle down. So I did it. I discovered (For the first time) the weird little cave system that leads all the way back to Central Yharnam (and my mind was blown), and I ended up making it through again, across the bridge, and got that shortcut open. It was like a whole new world opened up to me (the area I tend to think of as the proper Forbidden Woods, what will be your part 2). I fucking loved this area. I hated it too, but I just absolutely loved the feeling of exploring it. Eventually made it down to the Shadows of Yharnam and beat those boys in 2 tries I believe. While the first half of Forbidden Woods felt uninviting, the second one didn't. Yes, it felt quite dangerous, but it also felt more mystical, strange, and all around interesting to explore. My memory is that Bergynwerth is immediately after the Shadows of Yharnam, but I don't remember clearly. Maybe there's more gubbins in between and I'm folding them into the Forbidden Woods itself, which is part of why I'm excited for part 2.

  • @KosOrSomeSayKosmo
    @KosOrSomeSayKosmo 29 дней назад

    I absolutely love Hemwick. To me it's a critical area for BB's overall atmosphere and contributes in interesting ways to the lore.

  • @SerSerington
    @SerSerington 29 дней назад

    This channel will be huge one day, this is EXCELLENT quality content. Keep it up, bro🔥

  • @carneguisada2738
    @carneguisada2738 Месяц назад

    I love the atmosphere of the ocean seen from the hemwick crossing area. There is something unnatural and alien about it. Reminds me of the purple sea in twin peaks season 3

  • @TimSchneider05-t1i
    @TimSchneider05-t1i Месяц назад

    Thanks😊

  • @WheeledHamster
    @WheeledHamster Месяц назад

    Don't need to violate that boar like that bro.

  • @arctother5176
    @arctother5176 Месяц назад

    People “hate” this level? Nah, that’s a meme. It’s precisely because it’s so well-designed that people have strong opinions and find it memorable. A great thing when many games are afraid to make bold choices.

  • @acetechnical6574
    @acetechnical6574 Месяц назад

    First time I played DS3, Road of Sacrifices, I said "oh its the Dark Souls 3 version of Forbidden Woods" These are my favorite type of FROMSOFT level, where it starts out as a very normal, linear progression from the previous area(s) but halfway through turns into a hub from which one can go into all kinds of wierd stuff.

  • @PastaMaster115
    @PastaMaster115 Месяц назад

    Funny you should mention the gate at the start of the area. It's very similar to the gate to the right of the clinic at the very beginning of the game, which I still have not found the other side of.

  • @PastaMaster115
    @PastaMaster115 Месяц назад

    I got lost so many times in this area. Soooooo many times. I would always get turned around and end up back and the start again. And then the final time I thought to just follow the lanterns. That's the path to get from one end to the other. Gojng off the path is where all the secrets are but it will get you turned around.

  • @metalvsmonsters9715
    @metalvsmonsters9715 Месяц назад

    Top notch narration! Would you consider removing the hud display?

  • @costelcosmincazan2321
    @costelcosmincazan2321 Месяц назад

    It is not the Forbidden Woods that I hate as level but the run back to the boss in this level. Even with the shortcut open I despise it.

  • @Soulute367
    @Soulute367 Месяц назад

    Do a vid on each level in all soulsborne plz! Thanks !

  • @RwnEsper
    @RwnEsper Месяц назад

    Thanks for this video! I find the Forbidden Woods to be one of the most effective in the game, along with Yahargul and the Nightmare Frontier. Despite having Platinumed BB and playing through the game half a dozen times, I still get turned around and struggle to find all the shortcuts without having to turn to the wiki. It's also creepy as hell and so sprawling that it sometimes actually feels like being lost in the woods.

  • @geordiejones5618
    @geordiejones5618 Месяц назад

    Yahar'gul the Unseen Village for me is the worst level by a decent margin. It's interesting if you go there early and fight Paarl, but I much prefer the Nightmare and Frontier. Even the Lecure Hall seems like it had more effort put into it.

  • @ashemabahumat4173
    @ashemabahumat4173 Месяц назад

    People disliked it?

  • @irgendeineperson5350
    @irgendeineperson5350 Месяц назад

    0:55 Me beating my servants for not working hard enough.

  • @razvanradoiu
    @razvanradoiu Месяц назад

    this video deserves so many more views. It's very well written and you bring up some interesting and refreshing points that I don't see a lot of people talk about, especially the "hard but fair" part, it was so nice to finally hear someone refute this idea. Great content all around ^^

  • @OnyxSkiesXIX
    @OnyxSkiesXIX Месяц назад

    I hate snakes, they creep me out like crazy. But I love this level, and I love how uncomfortable it makes me with all the snakes. I get why people don’t like it, but it is honestly one of my favorite parts of the game.

  • @dontstop2517
    @dontstop2517 Месяц назад

    ive been playing bloodborne on emulator, i finished ds1 MANY times, and i was like: why do i feel all these things from ds1 but better? more modern? BB has to do with DS1 and Demon souls more than ds3

  • @scrinklyscronkly6073
    @scrinklyscronkly6073 Месяц назад

    More and more I find that Bloodborne and Dark Souls seem to attract and resonate with two specific camps of people, and it’s always one or the other. Having played Dark Souls first, I never could fall in love with actually *playing* the game. I found it slow and frustrating in a way that just wasn’t fun to me, and for many of the same points this video brings up. When I got around to trying Bloodborne after being somewhat put off of Fromsoft’s games for a while, it all suddenly just clicked for me. It felt good, whatever way my brain is wired it just apparently isn’t quite cohesive with how Dark Souls plays. But it sure as hell understands and enjoys Bloodborne. I love that there’s a million different reasons for people to love these games, and I think it’s so cool that we can love (or hate) aspects of them so differently

  • @OYME13
    @OYME13 Месяц назад

    I've lost count of how many times I've played through the Forbidden Woods, but I can still sometimes get lost in it. It is probably my favorite level in the game. I love using the whip, and putting on some old school Castlevania music while trekking through.

  • @spicyoctopus
    @spicyoctopus Месяц назад

    Much like blight town, I hated the forbidden woods but quickly developed a strange, kindred feeling towards this area. I think the omnipresent dangers present a certain honesty that, once mastered, I truly appreciated and almost felt at home more than any other section of BB. Perhaps because I started connecting to my character as a hunter and the woods' target-rich environment provided a deeper sense of purpose. Running into Valtr here also encouraged me to press on and attack.

  • @ieatmice751
    @ieatmice751 Месяц назад

    It’s not exactly true that we never see the yharnamites again, they’re still the main enemies in blood moon Yahar’gul even if they do respawn

    • @geordiejones5618
      @geordiejones5618 Месяц назад

      They don't feel like actual people, more so shadows or projections

  • @fromrawn9303
    @fromrawn9303 Месяц назад

    Goated game

  • @lisprn-tt1tu
    @lisprn-tt1tu Месяц назад

    I restarted BB recently and lol I can still see so many phantoms in snake area who seem to get lost.

  • @dyroth
    @dyroth Месяц назад

    You’re very right, we should give the forbidden woods more credit. My first oh shit moment was here when seeing the celestial emissaries for the first time, bewildered by aliens in this beast game, such a cool introduction to the cosmic themes

  • @blacklightsushi
    @blacklightsushi Месяц назад

    I would love to see Cainhurst get covered next, one of my favorite areas in the game given how it is out of time compared to Yharnam

  • @mahogany1710
    @mahogany1710 Месяц назад

    I'm rather fond of the Forbidden Woods. I'm a fan of the structure of the level. I don't actually like the aesthetics or the enemies in particular, but I enjoy the way the level flows and I enjoy exploring.

  • @codyniederer4756
    @codyniederer4756 Месяц назад

    With the time gap between videos I was scared you'd stopped making them. Delighted you're still creating!

  • @jvnells8
    @jvnells8 Месяц назад

    Hey! Great video, but I think your music threw the analytical tone off because I found it really distracting. When intricacies of game design are being mentioned, I found it off to have droning, dissonant music in the background. Maybe a different pick would have been better. Thanks for all you do!

  • @hhowdy
    @hhowdy Месяц назад

    Bro took a 8 month hiatus, now he’s back though!!

  • @groogler5774
    @groogler5774 Месяц назад

    Great stuff