I found it funny when he said the (electric) bugs were easier than the other guys, since they're both bugs! Though I do agree with him that these wee ones just look more blobby. The bread comparison is only really obvious with the larger guys.
Didn't you want to use a yellow fleshlord to get it in your bestiary? You can just throw a yellow in there to register it without having to actually convert anything.
Well, that's one way for a treasure to get stuck. Glutton's Kitchen is such a unique aesthetic for a cave, and that's coming off of the birdhouse and garden that we had during the Snagret Hole, or the one rest floor under a street drain in the Shower Room, which also were unique~ And raocow brute forces our favorite dopey loaf guys' little dopey loaf puzzles because he feels like a Purple Pikmin today.
I recently rewatched his Pikmin 1 LP and the funny thing is, he never actually saw how you're intended to kill them. His Pikmin did it on their own off screen.
According to the Pikmin wiki, it's one of the most common glitches in the game. Though apparently it usually happens when the item spawns on an angle in a randomly-generated cave, and is a bit rarer to occur while it's being carried like that. I'm just glad he was able to throw them to pick it up from the other side, apparently (depending on the geometry) it can sometimes require a reset to make the treasure actually collectible!
One cool thing that happened to me in pikmin 1 was, upon pulling Lirbra down from atop it's little cliff, the thing hit the ground so hard it bounced over the edge of the level and into the abyss. Pikmin 2 has safeguards in place that respawn treasures that go overboard like that but in Pikmin 1 that's not supposed to happen so
(2:29) Alright, time to finally start moving that treasure. (2:39) Oh, what? The treasure fell at an awkward angle and got stuck? Well, that's just shenanigans. Like, what is the player expected to do regarding that? You did what you were supposed to, which was fling at least 15 yellows up to the treasure so they could retrieve it. (3:07) Alright, that worked to free the jammed item. (4:34) Gherkin Gate: 100 Pokos. Fun fact: I had just encountered the word "Gherkin" while playing Word Trip last night. So, that's quite the funny coincidence. (5:34) And suddenly, we're on the wooden floor of a kid's room. (5:59) Welp, first Pikmin death today. (7:55) Master's Instrument: 30 Pokos. How Peachy. This game is now part of All the Marios. :P (8:37) I remember playing with the interlocking wooden Brio tracks a lot as a youngun'. (11:17) Watching you miss with your tosses so often is giving me the giggles. I'm sorry. (11:35) Alright, finally finished off those guys. At least they weren't dangerous, and only seemed to be interested in stealing corpses. (14:07) Imperative Cookie: 25 Pokos. It is imperative that you eat this. (15:05) Massive Lid: 100 Pokos. It is imperative to drink Yoo-Hoo. :P (16:07) Make sure you toss at least 1 Pikmin into a yellow flower to register it in your journal, even if the Pikmin you toss is already yellow. (21:56) Director of Destiny: 100 Pokos. (22:11) Harmonic Synthesizer: 120 Pokos.
4:34 It's funny how often you go through life not hearing a word, and the minute you hear it, it's everywhere. Off the top of my head, "malasada" is one such case for me. 15:05 Got to wash that cookie down with something.
There is actually an easier way to kill the Breadbugs without throwing multiple pikmin directly on top of it, but unfortunately, the singls solitary breadbig thqt was in the first game managed to kill itself off screen somehow the first day you were in the Forest Navel and you literally saw it or engaged with it in a meaningful way.
breadbugs are the best little buddies on earth. their little glowy eyes and frumpy strut puts it all together I do have to wonder why for the Kitchen Dungeon Themed For Food they decided on wood block adventure land for the majority sometimes, but its very charming and probably overall more interesting than something more table/kitchen themed. it also has a MUCH odder atmosphere without the lightbulb
I remember drinking Yoo-Hoo as a kid and I have zero idea what it actually tastes like anymore. I do still periodically see it for sale and part of me wants to try some again just for the sake of discovery and nostalgia. Although they're a pain to deal with, I find the breadbugs to be very cute.
The Breadbug has a different intended way of killing it that doesn't require you to throw Pikmin on it. That killing method did show itself very briefly
Oh man this comment section is gonna be swarmed with one specific piece of advice. Honestly if he does end up doing the entire thing using only purples, that'd be hilarious.
Looking at it now, it's pretty obtuse how you're supposed to actually deal (real) damage to Breadbugs, and I can see how one would think they're just annoyingly tanky enemies without knowing that.
I was dreading that the game would make you guide some dudes along that wooden track. 5:35 the what? 11:11 being carried by nobody It's interesting how this game has some enemies that aren't actually dangerous, just annoying.
So throwing in this game is a bit finicky. Wii-Play Controls actually vastly improve on throwing due to having more direct and accurate control over your throwing cursor. All I can really say is don't feel afraid to just throw 50 Pikmin to try take out one beetle or breadboy. Funnily enough, you might actually be more of a fan of the Pikmin 4 aiming system which just auto-aims, however that has its own treasure trove of issues...
Yay!! My favourite dungeon (type?) in the entire game. It's just so fun and cheerful to explore, with a darker undertone that (like the shower room) you figure someone's house must've flooded and had nature grow on top of the new swamp. Watching your character's movement versus the reticle, I have to wonder if this is partly a dead-zone issue between the Gamecube and Xbox controllers, kind of like people discuss a lot with Mario 64. Fine aiming of the throwing reticle requires subtle motion in the very centre of the stick's range, where I recall Xbox controllers have a larger dead-zone. That said, enough players must've struggled with it on original hardware as well, since 3 and 4 implemented a 3D Zelda/first-person Metroid style lock-on system. Though I personally struggle with that, since I can no longer aim at a specific part of a creature without moving my entire squad to that side of the beast.
@@renakunisakiThe Wii pointer controls are honestly the best way to play, though setting it up to use a mouse on PC requires a lot of tweaking. Not as straight forward as I'd like. They come with the benefit of allowing you to whistle farther as well, making it easier to rescue your Pikmin. It's a shame they had to get rid of it for the switch ports of the games (though 3 and 4, at least, are so much easier, and substantially more user friendly so their hybrid gyro aiming/GCN Style Aiming controls work pretty well there.)
In this video, raocow shows us that the proper way to win at tug-of-war is with *murder* . Good to know!
don't forget to add the Yellow Fleshlord to your Pikminpedia!!
that vlassic lid got itself into a pickle
Funniest thing I've ever seen?
raocow vs ambulatory bread
I found it funny when he said the (electric) bugs were easier than the other guys, since they're both bugs!
Though I do agree with him that these wee ones just look more blobby. The bread comparison is only really obvious with the larger guys.
Didn't you want to use a yellow fleshlord to get it in your bestiary?
You can just throw a yellow in there to register it without having to actually convert anything.
Well, that's one way for a treasure to get stuck.
Glutton's Kitchen is such a unique aesthetic for a cave, and that's coming off of the birdhouse and garden that we had during the Snagret Hole, or the one rest floor under a street drain in the Shower Room, which also were unique~
And raocow brute forces our favorite dopey loaf guys' little dopey loaf puzzles because he feels like a Purple Pikmin today.
I recently rewatched his Pikmin 1 LP and the funny thing is, he never actually saw how you're intended to kill them. His Pikmin did it on their own off screen.
In all my times playing this game, I have never seen a treasure get stuck like that before
I've occasionally seen it with a few pikmin 1 parts, but never pikmin 2 treasures
According to the Pikmin wiki, it's one of the most common glitches in the game. Though apparently it usually happens when the item spawns on an angle in a randomly-generated cave, and is a bit rarer to occur while it's being carried like that.
I'm just glad he was able to throw them to pick it up from the other side, apparently (depending on the geometry) it can sometimes require a reset to make the treasure actually collectible!
One cool thing that happened to me in pikmin 1 was, upon pulling Lirbra down from atop it's little cliff, the thing hit the ground so hard it bounced over the edge of the level and into the abyss. Pikmin 2 has safeguards in place that respawn treasures that go overboard like that but in Pikmin 1 that's not supposed to happen so
@@CabtainCrispy oof
ive had it happen with the sardine tin in shower room, its super silly
4:50 Oh no... 2 days without going into a cave and raocow already forgot the horrors.
(2:29) Alright, time to finally start moving that treasure.
(2:39) Oh, what? The treasure fell at an awkward angle and got stuck? Well, that's just shenanigans. Like, what is the player expected to do regarding that? You did what you were supposed to, which was fling at least 15 yellows up to the treasure so they could retrieve it.
(3:07) Alright, that worked to free the jammed item.
(4:34) Gherkin Gate: 100 Pokos. Fun fact: I had just encountered the word "Gherkin" while playing Word Trip last night. So, that's quite the funny coincidence.
(5:34) And suddenly, we're on the wooden floor of a kid's room.
(5:59) Welp, first Pikmin death today.
(7:55) Master's Instrument: 30 Pokos. How Peachy. This game is now part of All the Marios. :P
(8:37) I remember playing with the interlocking wooden Brio tracks a lot as a youngun'.
(11:17) Watching you miss with your tosses so often is giving me the giggles. I'm sorry.
(11:35) Alright, finally finished off those guys. At least they weren't dangerous, and only seemed to be interested in stealing corpses.
(14:07) Imperative Cookie: 25 Pokos. It is imperative that you eat this.
(15:05) Massive Lid: 100 Pokos. It is imperative to drink Yoo-Hoo. :P
(16:07) Make sure you toss at least 1 Pikmin into a yellow flower to register it in your journal, even if the Pikmin you toss is already yellow.
(21:56) Director of Destiny: 100 Pokos.
(22:11) Harmonic Synthesizer: 120 Pokos.
4:34 It's funny how often you go through life not hearing a word, and the minute you hear it, it's everywhere. Off the top of my head, "malasada" is one such case for me.
15:05 Got to wash that cookie down with something.
There is actually an easier way to kill the Breadbugs without throwing multiple pikmin directly on top of it, but unfortunately, the singls solitary breadbig thqt was in the first game managed to kill itself off screen somehow the first day you were in the Forest Navel and you literally saw it or engaged with it in a meaningful way.
Rao's biggest weakness: getting Pikmin to goomba stomp
breadbugs are the best little buddies on earth. their little glowy eyes and frumpy strut puts it all together
I do have to wonder why for the Kitchen Dungeon Themed For Food they decided on wood block adventure land for the majority sometimes, but its very charming and probably overall more interesting than something more table/kitchen themed. it also has a MUCH odder atmosphere without the lightbulb
Tags: meanwhile, thankfully, an easier dungeon, in spite of being entirely centered, around hitting things with precision
Stiney, get me a danish!
It's on the house!
Good ol' raocow, brings a host of purples to enemies designed to get deleted by purples, does the one thing that can lose purples that way
"Raocow, you can just throw Pikmin on the little guys to insta-gib them!" 9:24-10:27 Says otherwise.
No backseating folks, I'm here for frustrated/angercow and I will not be denied my experience
"NO, stop solving the puzzle, I'm brute-forcing it!"
If rao tries to brute-force the boss I'll shout my computer screen in half :V
Though it kind of makes sense, he skipped the same puzzle in the first game without ever seeing it.
I remember drinking Yoo-Hoo as a kid and I have zero idea what it actually tastes like anymore. I do still periodically see it for sale and part of me wants to try some again just for the sake of discovery and nostalgia. Although they're a pain to deal with, I find the breadbugs to be very cute.
It's pretty much just chocolate milk
I love the aesthetic of Glutton's Kitchen.
The Breadbug has a different intended way of killing it that doesn't require you to throw Pikmin on it. That killing method did show itself very briefly
The treasure you didn't recognize at the end is an instrument called the castanets!
Good thing you brought this many Purples, haha. Really seemed to make hitting the guys easier with them getting frozen in place.
Looks like it's time to make some breadbugs into deadbugs!
It’s the Glutton’s Kitchen because the Breadbugs like to steal your treasure! :3
Oh man this comment section is gonna be swarmed with one specific piece of advice.
Honestly if he does end up doing the entire thing using only purples, that'd be hilarious.
Was really hoping he'd get to the next cave by Wednesday oh well 😂
Oh no. Oh no, the comments. Oh lord.
Looking at it now, it's pretty obtuse how you're supposed to actually deal (real) damage to Breadbugs, and I can see how one would think they're just annoyingly tanky enemies without knowing that.
I was dreading that the game would make you guide some dudes along that wooden track.
5:35 the what?
11:11 being carried by nobody
It's interesting how this game has some enemies that aren't actually dangerous, just annoying.
Breadbug.
So throwing in this game is a bit finicky. Wii-Play Controls actually vastly improve on throwing due to having more direct and accurate control over your throwing cursor.
All I can really say is don't feel afraid to just throw 50 Pikmin to try take out one beetle or breadboy.
Funnily enough, you might actually be more of a fan of the Pikmin 4 aiming system which just auto-aims, however that has its own treasure trove of issues...
Yay!! My favourite dungeon (type?) in the entire game. It's just so fun and cheerful to explore, with a darker undertone that (like the shower room) you figure someone's house must've flooded and had nature grow on top of the new swamp.
Watching your character's movement versus the reticle, I have to wonder if this is partly a dead-zone issue between the Gamecube and Xbox controllers, kind of like people discuss a lot with Mario 64. Fine aiming of the throwing reticle requires subtle motion in the very centre of the stick's range, where I recall Xbox controllers have a larger dead-zone.
That said, enough players must've struggled with it on original hardware as well, since 3 and 4 implemented a 3D Zelda/first-person Metroid style lock-on system. Though I personally struggle with that, since I can no longer aim at a specific part of a creature without moving my entire squad to that side of the beast.
Definitely seems like it would be better with a mouse. Maybe that's why the Wii version exists.
@@renakunisakiThe Wii pointer controls are honestly the best way to play, though setting it up to use a mouse on PC requires a lot of tweaking. Not as straight forward as I'd like.
They come with the benefit of allowing you to whistle farther as well, making it easier to rescue your Pikmin. It's a shame they had to get rid of it for the switch ports of the games (though 3 and 4, at least, are so much easier, and substantially more user friendly so their hybrid gyro aiming/GCN Style Aiming controls work pretty well there.)