That's why I love Russians, because they love the prodigy, vodka and quake 3. Cooller and evil are technically for me the best q3 players. Their rails reaches almost perfection. And yeah, fuck rapha, fuck dahang and the french guy with his fuckin cringy accent.
@@miguelpereira9859 Yup. And then once you get bored of the bots you can try playing online and learn what it feels like to get your shit pushed in so far you can taste it in the back of your throat xD
@@Fraggr92 Oh yes, there are players with such a level of skill as to be almost hard to comprehend out there. We are talking about people who have been playing these games (Id games) for decades now
Big Mofo You are just mad because you suck at it. NO ONE in the Quake community says that the "bug" should be fixed, because it is one of the most iconic features in the series
so much of my life has been spent with this game, it was my grade 6 teacher who actually gave everybody in the class a copy of this game for an end of year games day, he also got in and played with us and the whole class was together having a great time, even students that didn't get along, it's the same sort of thing as halo 1 multiplayer in that even today it's still just so much fun, I was even playing both games this year with mates during down time a TAFE like this game is nearly older than me yet it's still so fucking good
Now compare that to my class where we got to drink half a glass of orange juice and nothing else happened so everybody was chatting and doing nothing else
Amazing that you mention Halo CE as well. Halo CE and Quake 3 are probably my 2 favorite games of all time and I still play those two games pretty much everyday. Over 20 years and counting!
+Larry Bundy Jr Playing it on split screen with 4 controllers is fun... or well, at least I have fun while the other 3 players are yelling at me and complaining how much the game sucks.
Quake 3 *IS* a masterpiece. It is the best multiplayer FPS of all times. You touch on it a little in the video but don't insist enough. The balancing of the game is absolutely, mindblowingly perfect. Pure mechanics distilled down to the most important, raw ingredients. If you add mechanics, weapons, whatever to Q3A, they become redundant (as TA proved). But if you remove anything, you lose the richness of the game. I'd say your footage doesn't even pay homage to what Q3A can be; the physics and movement are an incredibly important part of the game. Strafe jumping and all other movement tricks are an integral part of the skill of playing the game, and they take dozens, hundreds or even thousands of hours to master. Sadly movement mastery has died somewhere in the 2000's with the rest of the old school FPS style, and we are now left to play forever the same crappy futuristic call of the battlefield shooters ad nauseam.
@@skatingfae92 yeah, in Australia it died a bit. But we got 1on1 tournament coming on this Sunday :D. For this I wish I was still in Europe, there is bunch more people playing
Goddamn do I love this game, the bots were so good at even medium difficulty. Phobos was always kicking my ass and I couldn't beat him. Then one day my brother kicked his ass. He was a hero.
+ThE dRuNk SkUnK Agreed, it took me almost an entire day of playing to beat phobos on hardcore. But on nightmare, I don't think I have the slightest hope of doing so, rip.
Hearing that we're the same age makes so much sense, after watching your take on shooters for years . Quake IIIs engine blew my mind, even at 13. Carmack's masterpiece. Mechanically this game set the standard for the holy trinity. RL, RG and LG absolutely nail all the core FPS weapon archetypes.
First game I ever played, around the tender age of six. I always remembered that Grunt, TankJr, Keel, and Cadaver were some of the more aggressive bots in the game.
I still remember the booming voice of the announcer in Q3A demo when starting the temple of retribution map. Daemia, Visor, Grunt, Stripe!! Still epic af..
One of my most fond memories growing up was going over to a friend's house when I was about 12 and playing this literally all night long online while listening to Rammstein. I miss that period of my life so much sometimes.
I love how the bots text in the chat when you kill them or even if you talk to them. The AI in this game is really impressive. Ed: okay, looking at it from a new perspective my comment does sound kinda dumb. But in my defense, this was the first FPS game i could play on PC, so for my younger-self, yes, it was *"impressive"* to have the NPC talk back to me.
@@Hizsoo back then i didn't even knew what preloaded text was, i legit thought the NPC was communicating or something. Keep in mind i'm talking about a younger experience, i used to play this game when i was a kid.
The movement in quake 3 arena and the mods that were created from the engine were the peak of competitive first person shooters. They were just a few years to early to truly be appreciated. If you play Quake 3 arena, master the movement, along with shooting and timing of items, every other game becomes so simplistic. Seriously this is the best game of all time. Cpma for life ;]
Oh I loved playing Quake 3 at College with classmates!! Never got any work done! LOL! And mods! MODS!!!!! We will never be able to run about with Bender from Futurama in the new MP games. But Q3 was awesome! It was all the more sweet rail gunning someone across the map, then taunting "Bite my shiny metal ass" to then be rocketed by someone! LOL! Oh, good times!
Last year I installed Quake 3 in one of the PCs in my school. After some time playing it in single player, a classmate asked me to install it on his PC as well. And then another mate asked the same, and then another, and another... Pretty much everyone ended up playing the game and we had 16-player matches. Suprisingly, even though most of them were used to play CoD and shit like that, the gameplay was so awesome to them that no one complained about the graphics. Ahh, that was one of the best years of my life.
Female space marine lol but seriously: Crash: Once, she was Doom's military instructor. Now the Arena Eternal tests Crash's mettle to the extreme- extreme patience, that is. She is the trainer who introduces new warriors to the skills of battle.
Quakelive looks better than Quake Champions does by a mile with rendering settings cranked. Just pure aesthetics are superior. Game still looks good IMO.
i was like "what no sp?" when my friend told me, i dont know why i still bought it. i still have the box. i had 56k modem so my ping was terrible and i played mostly against bots. i didnt appreciate its awesomeness until years later. some guy installed the demo on the computers at a school i went to and we played some LAN.
My favorite arena shooter. Mechanically simple, clean map design, fluid movement, fast, high emphasis on aiming skills, movement skills, spacial and tactical awareness. Lost its mojo when it tried to be UT with Team Arena. Regained it with modders ditching TA, and going back to Q3A. Threewave CTF, Capturestrike, yeah baby... UT was more casual, with alt-fire, spam weapons, teleporters, cheese weapons (redeemer lol). Bots were better, maps more complex (more like Quake 2). Great fun, different flow. CTF, Assault and other asymmetric game modes were awesome. Wish they had 'payload' back in the day.
Yeah, I cannot see why so many people say one is the best between the two. They're just the best together, each with its own pros and cons. While I prefer Q3A, UT99 is not less, they are just different, yet the best together.
After more than 10 years since I installed for the first time, when the game as freshly released, I still play it with the same passion, because it is very very entertaining... I still remember when I created my own character, using all those tutorial online... It is great to see that there still are online servers... Quake 3 Arena was just the continue of the Quake 2 Mod ICER, I think I still have the installation files, so sad there are no more online servers for Quake 2 Icer. Thank God we still have Quake 3 Arena... I have played other similar games like Unreal Tournament, but Quake 3 Arena has something special, something that makes it a timeless game... Quake 3 Arena, what a great full of gore, blood and tons of violence beautiful game...
Not to mention that GoldSrc (Half-life's engine, used in quite a few other games) was a proprietary version of the ID Tech 3 engine - itself used in quite a few other notable titles, as well as Source (Half-life 2's engine also used in countless other games, some of which are current and official e-sport titles), a modified version of GoldSrc hence a modded version of ID Tech 3. Albeit heavily modified, still has ID Tech 3 at its roots. So in essence, Q3A really has had a rather profound impact on the gaming industry as a whole. And much like UT, it was just a tech demo to show what the engine was capable of. Quite possibly one of the most successful licensed game engines in history. If we're looking at the bigger picture of engines that can trace their roots back to ID Tech 3. And even 20 years later, the gameplay still feels crisp, unlike other titles based on other engines, in which gunplay feel clunky if we go back too far in the time line.
@@s4rg380 I think GoldSrc is actually based off Quake 1's engine. ID Tech 3 was used for Quake 3 Arena, which was released in 1999, a year after Half Life.
@@rixille, My mistake, thanks for pointing that out, GoldSrc is actually based on ID Tech 2. What my brain-fart intended to imply is that it was advanced beyond the point of Quake 2. I'd Tech 1 is known as the DooM engine, with Quake 2 using an updated v2 engine that included the MD2 model format, and coloured lighting. In my humble opinion, it actually looked worse than Quake (1). The fact remains, ID Tech 3 shares a fair bit with it's predecessor though, and still has all the same things in common with GoldSrc including it's roots, it's not a new engine designed from the ground up, so not a whole lot changes in my previous comment, ID Tech is still a very prominent part of gaming with some major successes, and memorable moments, not lost and forgotten at the turn of the century. And although Valve deems Source to be a new engine, it really isn't, anyone who has ever messed around in their H-L/H-L2 installation folder would have noticed... I won't comment on Source 2 since I haven't played Alyx, but it likely shares a great deal of code with Source. But now that you have corrected me, it kinda makes it even more impressive that CS-GO runs on a game engine that shares code with one that ran natively in DOS. I never really thought of it that way before... Drastically different, but it still has that lineage.
5:59 - the music was written not just by Sonic Mayhem, but by Front Line Assembly (bill leeb to be exact + guitars by jed simon), most of the Q3A + Team Arena expansion's music is made by FLA. and it was a strange trade-off - ID allowed Sonic to release his part of the work (+ unreleased and "inspired by the game" tracks) as an album, while didn't do the same for FLA, and you can hear only tiny bits of Q3A soundtrack on their 1999 "Implode" and 2001 "Epitaph" studio albums (as a few synth lines + rhythmic loops, and that's it)
carni They renamed it after heavily modifying, but it still has the marks of the original engine on the recent CoD games. Just like Bethesda still uses for Fallout 4 and Skyrim the Gamebryo engine they used in Morrowind nearly 20 years ago, but now they call it creation engine and it's heavily modified, but a lot of mechanics and bugs are still present after all these years.
I kind of disagree here, the game was one of the best looking game at 1999, it did have some advance tech for its time such as Curved surface . Quake 3 was used as benchmark for a very long time like around 3-4 years. I remember the game were hailed were as a new graphics king by breaking the rein of Unreal 1.@@Gggmanlives
Just watch you video, & it reminds me of my childhood playing Quake 3 Revolution, because I have not got a PC but I had a PlayStation 2 and that game kick ass. Love it dude keep these classic games video up. Because it's hard to get the classic game anymore so it good to see them on RUclips
When I randomly found a speedrun of the campaign, seeing everything as it originally was, but then also heard the doppler effect of a rocket flying by... I realised that the game was something much more special than I remembered.
You make a really good point about the rocket launcher: even when you got it, you had to have the skill to use it properly to not get rekt. Compare that to the goddamned revenant in Doom 4 or the kill streaks that inspired it.
I think a big reason why Quake 3 reviewed so well was due to it's inclusion of bots to play alone. It was one of the reasons Unreal Tournament was such a huge value at the time due to it's very intelligent bots. A lot of big budget multiplayer games don't include bots anymore, so if your internet goes down you have a lobotomized husk of a game.
Oh man, you spoke from the bottom of my heart!!! This game is a classic masterpiece of ego shooter history!! I´am a true console gamer but THIS has to be played on PC!! Super awesome Review!! Like we say in germany: "Das Game rockt die Scheiße so heftig, bis dir das Hirn raus fliegt!!"
I really doubt it would ever happen, but Nightdive Studios have done such an amazing job remaking Quake 1 and 2, I hope they get a crack at Quake 3 someday
actually i think the story is sick as hell if you know it, it's literally Lovecraftian elder gods forcing mortals to fight in an eternal arena for their amusement
When i saw Q3 for the first time back then, it felt like PC gaming was absolutely at its peak. The game looked and felt JUST RIGHT and it actually had the QUake feeling again. Something that Quake II never really had imho. I always preferred the medieval style & Cthulu-esque Pseudo-Sci-Fi vibe of Quake because no other game was like that. I still remember when i finally got to play it myself. It was the godlike Dreamcast Port, that was an absolute bliss to play and one of THE games i played the most on my Dreamcast back in 2001. I also played it online to no end and made a lot of friends back then. Heck, i was even in a Clan back then for a while, called Heroes of Darkness (HOD) and when i got my first actual gaming PC in 2003, Quake III Arena was the FIRST game i installed. And i instantly looked for Mapping tutorials and started to create my own maps. THIS is where the fun really started and i LOVED building my own worlds in this amazing game. Even had plans for a Mod but sadly i couldn't code and mapping was the only thing i could pull off. I think some folks even uploaded my maps to the Steam Workshop of Quake Live.
This review was great GG! Glad you finally reviewed this game, been waiting for this for quite some time. I've had the same memories with this game, playing it on the school computers and until today we play it on the college ones. It's legacy lives forever man!
I'm surprised you didn't record widescreen footage for Quake III (though I appreciate the correct aspect ratio), especially as you even mention it's possible to play the game in modern resolutions. Was there a particular reason for this?
+TheDarkOne629 That actually makes the game more balanced, as people won't die in one shot from the railgun immediatly after they spawn, and gives people a fighting chance.
it would be lovely a video about "dedicated servers and the glory days of pc multiplayer" . Thanks for the video mate, you reminded me those glory days.
I might have missed it, but I think he didn't mention the OSP mod (www.orangesmoothie.org/). OSP was mandatory for multiplayer. Better weapon statistics, tons of HUD customization options, more control for players and admins via console, editing gamemodes (for example q3dm17 that only spawns RLs or spawning with RL) and tons more. It also comes with a really good map pack. To quote the OSP website: "OSP Tourney DM is designed to facilitate competitive, yet flexible, match play. This mod simply makes it easier and more convenient for players and admins alike to enhance the Quake 3 experience." Other things that come to mind: Rocket Arena 3, Threewave CTF Maps, Clan Arena, ztn3dm1 (Blood Run), DeFrag, CPMA, Urban Terror mod (now its own game), tuning your config file to perfection, r_picmip 5 FTW +++ I should also mention there's still a mapping scene that's somewhat active at lvlworld.com/. So many good maps on there.. I spent a lot of time playing Quake 3 back then and I'm really glad I did. :)
+Abhijit Basu It was a unique challenge in which the amount of accuracy you would've had to pull out your arse was so high that it forced you to learn to counter the bot's unfair skill in other (cheesy) ways. I really liked it for that reason even though it can't exactly be called elegant or fine-tuned. Did you really try to outrail it? :P
+Simo Vihinen Well, yeah. I managed to beat that stage on the Bring it on difficulty and the railgun is one of my favorite sniping weapons ;). It was a bit predictable since he prioritizes getting the railgun pickup before anything else so you'll easily learn the spawn points and the map is really small. Plus, spoilers! , the bfg trap was a nice surprise.
Abhijit Basu Predictable? To some extent for sure. See the speedruns for further evidence. :/ But if you couldn't spawn frag him then it got a bit more interesting.
I started gaming with this game, back at 2005 or something.. I had around 9 years or so and my older brother introduced me to it, making me play in public servers that we had here in Argentina. He competed with his clan here, even made money.. I played mostly for the fun, spending hours in Rocket Arena and ctf matches trying to master rocket jump speed and air rockets. Golden memories... i knew a weird and cool bunch of people back there. I played it for many years, along with CS later and Lineage 2 C2 afterwards
Q3A changed my view of gaming forever. I learned how to tweak configs and upgrade hardware specific to it for a while. You don't have to micromanage 256vram anymore hahaha.
Honestly, not sure what's wrong with multiplayer only. It's no better or worse than single player only. Multiplayer doesn't anyways have to be attached to some single player campaign.
+Keegan Bradberry True, multiplayer doesn't need single player to survive, and vice versa, but it kinda mattered since the previous two games had such great single player
while the multiplayer is very fun and a blast to play with friends the lack of a singleplayer campaign it is one of the main reasons I don't think Quake 3 was as good as Quake 1 and 2
anyone else think its funny that he released this after the Doom beta? Funny how the formula for a good arena shooter is right there and the new Doom still messed it up.
The new DooM is still pretty good, though. I still think it's crap that Certain Affinity did the multiplayer instead of id, but to be honest, mist of us are getting DooM for its campaign...and Tbh, it does look about as fast as unreal tournament.
Q3A reached perfection level for arena shooters. It will never be surpassed.
6 лет назад
Quake Champions currently is nowhere close to Quake 3 Arena. Q3 was originally great, ioQuake is nice improvement especially with the test builds and improved visuals. Modding support was / is amazing for Q3 Arena. Still looking for the old mods I have... I think many things are hard to find nowadays... I have hundreds of hours in Q3A. And I just went back to it and addicted... AGAIN.
+*dimwalker* You remember when he said he wasn't that good at Quake III Arena? Yeah, if you're not an expert at playing Quake, you'll be kicked from Quake Live servers immediately... This situation has only gotten worse over time.
In the early 2000s, I was young and my dad built a new PC for me and then I played Quake 3 Arena and watching the video transported me back to those days!... ahh... still cherish those moments! This game gameplay is the DNA of the modern DOOM 2016 and Doom Eternal.
This game was just super fun to play. One of my favorite MP games ever, and the bots were really fun to play against. I could play it today and its still fun. I think john carmack said this was his favorite game to play out of all of them.
Wait, "multiplayer-only games get torn to pieces" today? When? It seems to me people are just fine blowing $60+DLC on games without a single player campaign.
The Avid Gamer As an old school R6 fan I didn't even mind the Vegas/Lockdown casual shooter spinoffs, to the point I was actually hyping Patriots, but then this thing comes with no campaign? lol gtfo
The Avid Gamer And people buying The Division was the final straw, I'm afraid. I think the Tom Clancy brand is done, as far as old schoolers like us are concerned.
If you liked Quake 3, you should try Xonotic! It's another arena shooter based on Quake in active developoment, and it's a lot of fun! You could maybe review it?
I miss when multiplayer shooters were more like this. The purity of Quake III Arena's gameplay have stood a test of time, and it reminds me how you don't need to have weapon unlocks or progression in general to have an excellent time with multiplayer games. I would love to see a new Quake game one of those days, but after DOOM, I'd be surprised if a new Quake actually ever gets made. Although it is disappointing that there was no single player campaign for Quake III, it wasn't bad compared to today where we're seeing a shortage of single player shooters. Multiplayer only was a recent concept at the time, and i'd say it was acceptable since it was the beginning of online play although flaws.
Amazing like all of your other videos. I think this is the best Quake III arena review I've ever seen though. you never fail to nail every single point down. :')
+Armageddon3035 UT 2004 came out much later, of course it is better =p. Hell Unreal Championship on Xbox was my first unreal game, it was fucking awesome on the Xbox. My pc wasn't very powerful back then.
One of the best FPS of all time, it's a shame Beth/ new-id split up the community by releasing that Q3A parody that goes by the name of Quake Live. Fortunately Q3 really is one of those timeless classics, you just have to edit the game's resolution and FOV and set your desired maximum frame rate in q3config.cfg and you're good to go. I also use a neat quality of life mod that goes by the name of "UI enhanced v1.2 Beta", you can still find it on File Planet. ATM the Master Server is down again so you'll have to use a website like Game Tracker to find online games. You can still host your own server if you just want to play with some friends, use a VLAN like Tunngle if you run into connection problems. Q3 also has some of the most advanced bots in gaming, I've been playing since the beginning and Q3A's Nightmare bots still manage to keep me on my toes... Check out lvlworld if you want to discover great custom maps.
+Alexander de Montfort UT had other features, like vehicles, more open maps and more gamemodes but quake 3 takes the cake for raw deathmatching. if you weren't into straight DM i could see how you might prefer UT
+GmanLives You are wrong in one thing, the game was perfectly playable on 56K internet on PC and also on Dreamcast, that's the beauty of it. I was a professional Quake 3 arena player and I was for 3 months in first place in the world ranking and the only Portuguese in the top 100. For me was the best online game I ever played, i played the game for hundreds of hours in different platforms, mainly on PC. Even my family and friends went to my house to play quake 3 on Dreamcast with 4 players, was super fun and addicted, was like family and friend routine at the time. I had quake 3 on all platforms and Quake 2 also. The Quake 2 version I prefer is the ps1 version i dont know why, i think is the charm of it and its more fast peace in the campaign and also because 4 players multiplayer for the same reaons as Quake 3. I love both but form the 2 I prefer quake 3. Quake 3 Arena is that kinda of game each looks simple and but have a lot of dept into it.
man, when this came out and every game show was covering tournaments of this game... those were really good times... i still play this to this day.. i'm still garbage in it but what a timeless game.. i always thought that unreal tournament was just a better looking quake game.. i love both, but i love quake more... great video.
Timeless classic, absolute Legend. I still remember playin' it either on Dreamcast with 4 player splitscreen, or PC version via Lan connection in "Computer Clubs" in 2000's
Dude that intro hot so close to home. I’m a couple years younger than you apparently but I can clearly remember buying it, installing off CD-ROM and then eventually realising there was no true single player campaign. These days it’s so obvious and mostly advertised that a game is multi-only, but back then especially for me with no internet access, it felt like a raw deal that it was an arena shooter. Current me cringes at how obvious and advertised in magazines etc this must have been. But as a young kid who played through quake 2 a million times (my fav btw sorry) I kind of expected more of the same.
Quickly clicked on this after watching the Unreal Tournament 2004 video... these were good times my friends, it might not be the same anymore but back then this was life man...
I vaguely remember talking with the bots in chat and being weirded out. It kept trying to convince me it was a real player. To be clear, I didn't have internet at the time, and playing with bots was the ONLY option.
I'm 47, from Russia, and I still play Quake III every evening before going to bed! it is the greatest game ever made!
shit ! You re probably a master yoda of quake. Why dont you play Q champion to beat everyone??
YourƊЄƛƬӇ 311 quake champions sucks. Quake live is the only one I know of thats newer, has active players, and is any good
That's why I love Russians, because they love the prodigy, vodka and quake 3. Cooller and evil are technically for me the best q3 players. Their rails reaches almost perfection. And yeah, fuck rapha, fuck dahang and the french guy with his fuckin cringy accent.
@@skatingfae92 why does he sux to your opinion?
Because my first FPS was Q3 and i enjoy Qchampion but i play it casually
Maybe I’m just too tired but anyone here, reading “I’m 47” thought, yeah we know you’re good with guns, just like a certain bald guy
for as long as I can remember quake iii has been installed on every family pc. even my sister will play a few rounds every once in a while.
Nice.
For such a "hardcore high skill ceiling" game, Quake 3 is a very easy to learn and casual friendly, given you play with bots that is.
@@miguelpereira9859 Yup. And then once you get bored of the bots you can try playing online and learn what it feels like to get your shit pushed in so far you can taste it in the back of your throat xD
@@Fraggr92 Oh yes, there are players with such a level of skill as to be almost hard to comprehend out there. We are talking about people who have been playing these games (Id games) for decades now
Ah yes, one that every member of the family had a go on. I remember my mum and auntie playing together :')
Quake shines when the players starts dominating the strafe jumping mechanics
YES
@Big Mofo - Like the rocket jump?
@Big Mofo - A bug that turned out as one of the most awesome mechanics on Quake. WALKING is not fun. Strafe jumping is awesome
Big Mofo You are just mad because you suck at it. NO ONE in the Quake community says that the "bug" should be fixed, because it is one of the most iconic features in the series
@Miguel Pereira - 100% agreed. Strafe jumping is fuckin awesome
"Installed Quake 3 Arena on their school computers and Alt+Tabbed each time a teacher walked by.." - HAHAHA... been there done that XD.
Alt Tabbed the teacher!!! 😁
We did it at work, every Friday. Our boss joined us.
You couldn't alt-tab from IDtech...
alt tab wouldn't work noobs
@noided Also most school computers were absolute dogshit, I had one that lagged trying to run Zork.
so much of my life has been spent with this game, it was my grade 6 teacher who actually gave everybody in the class a copy of this game for an end of year games day, he also got in and played with us and the whole class was together having a great time, even students that didn't get along, it's the same sort of thing as halo 1 multiplayer in that even today it's still just so much fun, I was even playing both games this year with mates during down time a TAFE like this game is nearly older than me yet it's still so fucking good
Now compare that to my class where we got to drink half a glass of orange juice and nothing else happened so everybody was chatting and doing nothing else
Amazing that you mention Halo CE as well. Halo CE and Quake 3 are probably my 2 favorite games of all time and I still play those two games pretty much everyday. Over 20 years and counting!
ahhh, the 90s. black metal, quake, and steve austin.
good times, gooood times
And no god damn SJW's!
Andy Abell And sonic.
(the good sonic)
and Industrial Music.
Hell yeah! 🍻
First time I played tis was on the Dreamcast, was a great laugh, even though it only had 4 man matches.
+Larry Bundy Jr
Playing it on split screen with 4 controllers is fun... or well, at least I have fun while the other 3 players are yelling at me and complaining how much the game sucks.
I played this growing up on the Dreamcast aswell I loved it
@@powderedbuns8251 It was far harder to win matches once Sega released the mouse and keyboard tho :(
Pre-firing rockets to account for the lag from the 33k modem. Was amazing having online gaming on a console
Quake 3 *IS* a masterpiece. It is the best multiplayer FPS of all times. You touch on it a little in the video but don't insist enough. The balancing of the game is absolutely, mindblowingly perfect. Pure mechanics distilled down to the most important, raw ingredients. If you add mechanics, weapons, whatever to Q3A, they become redundant (as TA proved). But if you remove anything, you lose the richness of the game.
I'd say your footage doesn't even pay homage to what Q3A can be; the physics and movement are an incredibly important part of the game. Strafe jumping and all other movement tricks are an integral part of the skill of playing the game, and they take dozens, hundreds or even thousands of hours to master.
Sadly movement mastery has died somewhere in the 2000's with the rest of the old school FPS style, and we are now left to play forever the same crappy futuristic call of the battlefield shooters ad nauseam.
it would be also cool to mention some small funny things like possibility to ,,chat" with AI through console
Love you man. Speaking the truth. Keep on quaking
Wish I could find people still playing this online!!!
@@skatingfae92 Quake Live is essentially Q3, and still has playarbase as far as I'm aware.
@@skatingfae92 yeah, in Australia it died a bit. But we got 1on1 tournament coming on this Sunday :D. For this I wish I was still in Europe, there is bunch more people playing
Goddamn do I love this game, the bots were so good at even medium difficulty. Phobos was always kicking my ass and I couldn't beat him. Then one day my brother kicked his ass. He was a hero.
+ThE dRuNk SkUnK Agreed, it took me almost an entire day of playing to beat phobos on hardcore.
But on nightmare, I don't think I have the slightest hope of doing so, rip.
RIP Bro
Anti-Faggotry Crusader Phobos is the hardest bot in game weird of xourse, he shows up first.
I passed the entire game on nightmare, except for the last boss Xaero, he just aimbots you with the rail, it's almost impossible
i played mostly on hard difficulty
Hearing that we're the same age makes so much sense, after watching your take on shooters for years . Quake IIIs engine blew my mind, even at 13. Carmack's masterpiece. Mechanically this game set the standard for the holy trinity. RL, RG and LG absolutely nail all the core FPS weapon archetypes.
5:51 - "it does still run at a pretty smooth 60 frames per second"
60 fps in Quake 3 on a modern PC? Did you mean 666?
125 was the meta back in 2007
guess they turned on vertical synchronization
@@milton_foward On Quake engine any fraction of 1000, e.g. 1000, 666, 333, 250
Yeah, 999fps more like.. And it can't be that hard to run it in 4k
First game I ever played, around the tender age of six. I always remembered that Grunt, TankJr, Keel, and Cadaver were some of the more aggressive bots in the game.
+TacoWrath Daemia was often a pain in the ass too.
+Gggmanlives he lives
I still remember the booming voice of the announcer in Q3A demo when starting the temple of retribution map. Daemia, Visor, Grunt, Stripe!! Still epic af..
One of my most fond memories growing up was going over to a friend's house when I was about 12 and playing this literally all night long online while listening to Rammstein. I miss that period of my life so much sometimes.
Why didn't you listen to the music in the game? Sonic Mayhem is awesome!!
I love how the bots text in the chat when you kill them or even if you talk to them. The AI in this game is really impressive.
Ed: okay, looking at it from a new perspective my comment does sound kinda dumb. But in my defense, this was the first FPS game i could play on PC, so for my younger-self, yes, it was *"impressive"* to have the NPC talk back to me.
*IMPRESSIVE*
The AI is excellent!
It's funny how you are impressed by preloaded text.
@@Hizsoo back then i didn't even knew what preloaded text was, i legit thought the NPC was communicating or something. Keep in mind i'm talking about a younger experience, i used to play this game when i was a kid.
Great review, but shame you didn't add a note on the audio as in the gun sounds, pain sounds and brutal announcer.. Such visceral sounds!
+Bunka Fas HUMILIATION!
+Liam Hubbert IMPRESSIVE
You also forgot to mention how good are the gun models especially for its time.
*****
YOU HAVE TAKEN THE LEAD
DieHard69
Also the bullet impacts / sparks / decals!
The movement in quake 3 arena and the mods that were created from the engine were the peak of competitive first person shooters. They were just a few years to early to truly be appreciated. If you play Quake 3 arena, master the movement, along with shooting and timing of items, every other game becomes so simplistic.
Seriously this is the best game of all time. Cpma for life ;]
CPMA for life
Oh I loved playing Quake 3 at College with classmates!! Never got any work done! LOL! And mods! MODS!!!!! We will never be able to run about with Bender from Futurama in the new MP games. But Q3 was awesome! It was all the more sweet rail gunning someone across the map, then taunting "Bite my shiny metal ass" to then be rocketed by someone! LOL! Oh, good times!
+TheJayson8899 There were long hours I spent going against Jesus in UT99. The guy was unbeatable.
even though quake 3 should have been called ID arena
agree
My thought exactly.
Ditto.
+TK 11287 Agree. or called it only quake arena.
That way they could've added Commander Keen which would have been hilarious to see a character like him blow up in a shower of gore.
"Where normaly i would avoid groups of people like the plague" ... my life in a nutshell.
Useful skills for times of pandemic, like right now.
Last year I installed Quake 3 in one of the PCs in my school. After some time playing it in single player, a classmate asked me to install it on his PC as well. And then another mate asked the same, and then another, and another... Pretty much everyone ended up playing the game and we had 16-player matches. Suprisingly, even though most of them were used to play CoD and shit like that, the gameplay was so awesome to them that no one complained about the graphics.
Ahh, that was one of the best years of my life.
Female space marine lol
but seriously:
Crash:
Once, she was Doom's military instructor. Now the Arena Eternal tests Crash's mettle to the extreme- extreme patience, that is.
She is the trainer who introduces new warriors to the skills of battle.
hears female space marine *nervously wipes sweat from brow* (i don't mean to be sexist, just a warhammer 40k reference)
Old Liquid Exactly
Oh you mean she is like The Boss from MGS?
These reviews are of fantastic quality. I've been binging them for hours.
Keep it up, man.
Considering how old it is its aged pretty well imo.
YES
Yep, it aged great. Love the Q3 engine visuals
+Prowbar It has aged really well in terms of visuals and gameplay. The Q3 artstyle is by far the best ID has made
Quakelive looks better than Quake Champions does by a mile with rendering settings cranked. Just pure aesthetics are superior. Game still looks good IMO.
Still the best arena FPS IMO.
Finally someone pointed out that people were fucking dissapointed that it was no SP ...
i was like "what no sp?" when my friend told me, i dont know why i still bought it. i still have the box. i had 56k modem so my ping was terrible and i played mostly against bots. i didnt appreciate its awesomeness until years later. some guy installed the demo on the computers at a school i went to and we played some LAN.
My favorite arena shooter. Mechanically simple, clean map design, fluid movement, fast, high emphasis on aiming skills, movement skills, spacial and tactical awareness. Lost its mojo when it tried to be UT with Team Arena. Regained it with modders ditching TA, and going back to Q3A. Threewave CTF, Capturestrike, yeah baby...
UT was more casual, with alt-fire, spam weapons, teleporters, cheese weapons (redeemer lol). Bots were better, maps more complex (more like Quake 2). Great fun, different flow. CTF, Assault and other asymmetric game modes were awesome. Wish they had 'payload' back in the day.
Yeah, I cannot see why so many people say one is the best between the two. They're just the best together, each with its own pros and cons.
While I prefer Q3A, UT99 is not less, they are just different, yet the best together.
*Sips Monster Energy* Quake III. Now that was a game.
Excavates hell energy in Doom (2016)
After more than 10 years since I installed for the first time, when the game as freshly released, I still play it with the same passion, because it is very very entertaining...
I still remember when I created my own character, using all those tutorial online...
It is great to see that there still are online servers... Quake 3 Arena was just the continue of the Quake 2 Mod ICER, I think I still have the installation files, so sad there are no more online servers for Quake 2 Icer. Thank God we still have Quake 3 Arena... I have played other similar games like Unreal Tournament, but Quake 3 Arena has something special, something that makes it a timeless game...
Quake 3 Arena, what a great full of gore, blood and tons of violence beautiful game...
Don't forget that the engine was used for Jedi Knight: Jedi Outcast and Jedi Academy.
Not to mention that GoldSrc (Half-life's engine, used in quite a few other games) was a proprietary version of the ID Tech 3 engine - itself used in quite a few other notable titles, as well as Source (Half-life 2's engine also used in countless other games, some of which are current and official e-sport titles), a modified version of GoldSrc hence a modded version of ID Tech 3. Albeit heavily modified, still has ID Tech 3 at its roots.
So in essence, Q3A really has had a rather profound impact on the gaming industry as a whole. And much like UT, it was just a tech demo to show what the engine was capable of.
Quite possibly one of the most successful licensed game engines in history.
If we're looking at the bigger picture of engines that can trace their roots back to ID Tech 3.
And even 20 years later, the gameplay still feels crisp, unlike other titles based on other engines, in which gunplay feel clunky if we go back too far in the time line.
Sorry for the necro on this 2y old thread.
@@s4rg380 I think GoldSrc is actually based off Quake 1's engine. ID Tech 3 was used for Quake 3 Arena, which was released in 1999, a year after Half Life.
@@rixille, My mistake, thanks for pointing that out, GoldSrc is actually based on ID Tech 2. What my brain-fart intended to imply is that it was advanced beyond the point of Quake 2. I'd Tech 1 is known as the DooM engine, with Quake 2 using an updated v2 engine that included the MD2 model format, and coloured lighting. In my humble opinion, it actually looked worse than Quake (1).
The fact remains, ID Tech 3 shares a fair bit with it's predecessor though, and still has all the same things in common with GoldSrc including it's roots, it's not a new engine designed from the ground up, so not a whole lot changes in my previous comment, ID Tech is still a very prominent part of gaming with some major successes, and memorable moments, not lost and forgotten at the turn of the century.
And although Valve deems Source to be a new engine, it really isn't, anyone who has ever messed around in their H-L/H-L2 installation folder would have noticed... I won't comment on Source 2 since I haven't played Alyx, but it likely shares a great deal of code with Source.
But now that you have corrected me, it kinda makes it even more impressive that CS-GO runs on a game engine that shares code with one that ran natively in DOS. I never really thought of it that way before... Drastically different, but it still has that lineage.
quake 3 is legendary status
one of the old games that will never die
"Years later Quake II came out" ... So many years later as in one year later?
Quake - 1996
Quake II - 1997
Yeah that confused me.
"I'd normally avoid groups of people like I'd avoid the plague." Haha respect Gggman. It's cool to be antisocial! :)
'no comment'
what the fuck
5:59 - the music was written not just by Sonic Mayhem, but by Front Line Assembly (bill leeb to be exact + guitars by jed simon), most of the Q3A + Team Arena expansion's music is made by FLA.
and it was a strange trade-off - ID allowed Sonic to release his part of the work (+ unreleased and "inspired by the game" tracks) as an album, while didn't do the same for FLA, and you can hear only tiny bits of Q3A soundtrack on their 1999 "Implode" and 2001 "Epitaph" studio albums (as a few synth lines + rhythmic loops, and that's it)
Man, i wish the track from the map Lost World had an official release.
Quake III Arena runs at 90fps by default if your PC can handle it. Just use the in-game FPS display.
/cg vid_drawfps 1
It's funny, cause Doom eternal actually makes it seem like doom guy in Quake 3 was canon...
DOOM Eternal technically makes all DOOM mods canon, and that includes Brutal DOOM and even H-DOOM lmao
The engine isn't that impressive? The lazy devs making COD games still use it. Yea I know they "modified" it.
+Tool0GT92 I mean in Q3, not the engine in general.
Just the first COD and MOH games are in Q3 engine, they changes engines over a decade ago.
carni They renamed it after heavily modifying, but it still has the marks of the original engine on the recent CoD games. Just like Bethesda still uses for Fallout 4 and Skyrim the Gamebryo engine they used in Morrowind nearly 20 years ago, but now they call it creation engine and it's heavily modified, but a lot of mechanics and bugs are still present after all these years.
if aint broken, dont fix it. i HATE COD games, and this little tid bit actually makes me respect them...a little
I kind of disagree here, the game was one of the best looking game at 1999, it did have some advance tech for its time such as Curved surface . Quake 3 was used as benchmark for a very long time like around 3-4 years. I remember the game were hailed were as a new graphics king by breaking the rein of Unreal 1.@@Gggmanlives
i still play Quake Live on a daily basis. There's a decent community still playing. it's only $10 on Steam!
Lol, you can download easily for free.
*sighs* Well, I guess I'll reinstall it again...
+TheFilthyCasual Do it!
It should never have been uninstalled :P
Should get quake live it's the best version
Just watch you video, & it reminds me of my childhood playing Quake 3 Revolution, because I have not got a PC but I had a PlayStation 2 and that game kick ass. Love it dude keep these classic games video up. Because it's hard to get the classic game anymore so it good to see them on RUclips
Simply the best FPS of all time.
All of id Software's FPS games are the best ones of all time. Doom, Wolfenstein, and Quake
When I randomly found a speedrun of the campaign, seeing everything as it originally was, but then also heard the doppler effect of a rocket flying by... I realised that the game was something much more special than I remembered.
You make a really good point about the rocket launcher: even when you got it, you had to have the skill to use it properly to not get rekt. Compare that to the goddamned revenant in Doom 4 or the kill streaks that inspired it.
I think a big reason why Quake 3 reviewed so well was due to it's inclusion of bots to play alone. It was one of the reasons Unreal Tournament was such a huge value at the time due to it's very intelligent bots.
A lot of big budget multiplayer games don't include bots anymore, so if your internet goes down you have a lobotomized husk of a game.
Oh man, you spoke from the bottom of my heart!!! This game is a classic masterpiece of ego shooter history!!
I´am a true console gamer but THIS has to be played on PC!! Super awesome Review!!
Like we say in germany: "Das Game rockt die Scheiße so heftig, bis dir das Hirn raus fliegt!!"
+denNES danMAKU Diesen Spruch kenn ich aber nicht xd
Jack The Ripper Echt nich?
Is nen absoluter Klassiker :P
denNES danMAKU Vielleicht bin ich zu jung um den zu kennen xd
Jack The Ripper Is im Grunde auch nur einer von vielen
denNES danMAKU Jup
That in-game commentator is legendary. It's like a trademark for Q3.
The only multiplayer game I genuinely want to try out.
How about Hotel Mario?
+GuyOnAChair
Nah.
+civilwarfare101 Get Quake Live on Steam. It's basically Quake 3 Arena.
+civilwarfare101 Too many toasters?
+civilwarfare101 nah don't get quake live
I really doubt it would ever happen, but Nightdive Studios have done such an amazing job remaking Quake 1 and 2, I hope they get a crack at Quake 3 someday
actually i think the story is sick as hell if you know it, it's literally Lovecraftian elder gods forcing mortals to fight in an eternal arena for their amusement
When i saw Q3 for the first time back then, it felt like PC gaming was absolutely at its peak. The game looked and felt JUST RIGHT and it actually had the QUake feeling again. Something that Quake II never really had imho. I always preferred the medieval style & Cthulu-esque Pseudo-Sci-Fi vibe of Quake because no other game was like that. I still remember when i finally got to play it myself. It was the godlike Dreamcast Port, that was an absolute bliss to play and one of THE games i played the most on my Dreamcast back in 2001. I also played it online to no end and made a lot of friends back then. Heck, i was even in a Clan back then for a while, called Heroes of Darkness (HOD) and when i got my first actual gaming PC in 2003, Quake III Arena was the FIRST game i installed. And i instantly looked for Mapping tutorials and started to create my own maps. THIS is where the fun really started and i LOVED building my own worlds in this amazing game. Even had plans for a Mod but sadly i couldn't code and mapping was the only thing i could pull off. I think some folks even uploaded my maps to the Steam Workshop of Quake Live.
I was thinking "jump, jump jump jump" throughout the video, but you never did :(
If Quake 3 had a single player campaign I imagine it would play very much like Doom Eternal.
You mean quake 3
@@morkgin2459 ups! Corrected.
@@TheRexTera good
This review was great GG! Glad you finally reviewed this game, been waiting for this for quite some time. I've had the same memories with this game, playing it on the school computers and until today we play it on the college ones. It's legacy lives forever man!
I'm surprised you didn't record widescreen footage for Quake III (though I appreciate the correct aspect ratio), especially as you even mention it's possible to play the game in modern resolutions.
Was there a particular reason for this?
Quake 3 Arena in 2017 and is very much still alive. Hundreds of players and many MP servers running.
So much better than what Quake Live has become.
Which is quake 3 with no gore....yet.
+Accidental TOAST And way less weapon damage... Rail Gun does not even do 100 damage :(
+TheDarkOne629 That actually makes the game more balanced, as people won't die in one shot from the railgun immediatly after they spawn, and gives people a fighting chance.
+Accidental TOAST I think it's just me :/
Aadolf I miss Quake Live when it was free... why do I have to pay 10 dollars to a game that was free??
it would be lovely a video about "dedicated servers and the glory days of pc multiplayer" .
Thanks for the video mate, you reminded me those glory days.
I still love the look of the Quake 3 engine.
I remember like it was yesterday, when, after months of playing, i finally beat the game at Nightmare difficulty. It was such a satisfiying feeling...
You explained to us HOW the Doom4 multiplayer should've been. Thanks again.
It's alright, there's Quake Champions now.
I might have missed it, but I think he didn't mention the OSP mod (www.orangesmoothie.org/).
OSP was mandatory for multiplayer.
Better weapon statistics, tons of HUD customization options, more control for players and admins via console, editing gamemodes (for example q3dm17 that only spawns RLs or spawning with RL) and tons more. It also comes with a really good map pack.
To quote the OSP website:
"OSP Tourney DM is designed to facilitate competitive, yet flexible, match play. This mod simply makes it easier and more convenient for players and admins alike to enhance the Quake 3 experience."
Other things that come to mind:
Rocket Arena 3, Threewave CTF Maps, Clan Arena, ztn3dm1 (Blood Run), DeFrag, CPMA, Urban Terror mod (now its own game), tuning your config file to perfection, r_picmip 5 FTW +++
I should also mention there's still a mapping scene that's somewhat active at lvlworld.com/. So many good maps on there..
I spent a lot of time playing Quake 3 back then and I'm really glad I did. :)
The final bot was a bit disappointing. It was basically a game of railgun peek-a-boo.
+Abhijit Basu It was a unique challenge in which the amount of accuracy you would've had to pull out your arse was so high that it forced you to learn to counter the bot's unfair skill in other (cheesy) ways. I really liked it for that reason even though it can't exactly be called elegant or fine-tuned. Did you really try to outrail it? :P
+Simo Vihinen Well, yeah. I managed to beat that stage on the Bring it on difficulty and the railgun is one of my favorite sniping weapons ;). It was a bit predictable since he prioritizes getting the railgun pickup before anything else so you'll easily learn the spawn points and the map is really small. Plus, spoilers! , the bfg trap was a nice surprise.
Abhijit Basu
Predictable? To some extent for sure. See the speedruns for further evidence. :/ But if you couldn't spawn frag him then it got a bit more interesting.
I started gaming with this game, back at 2005 or something.. I had around 9 years or so and my older brother introduced me to it, making me play in public servers that we had here in Argentina. He competed with his clan here, even made money.. I played mostly for the fun, spending hours in Rocket Arena and ctf matches trying to master rocket jump speed and air rockets. Golden memories... i knew a weird and cool bunch of people back there. I played it for many years, along with CS later and Lineage 2 C2 afterwards
Easy to learn, hard & "deep" to master. Greatest fun ever !
Cool review!...takes me back. I also was expecting a single player game when I bought it. Turned out to be an incredible game.
Still my first love.
Q3A changed my view of gaming forever. I learned how to tweak configs and upgrade hardware specific to it for a while. You don't have to micromanage 256vram anymore hahaha.
Honestly, not sure what's wrong with multiplayer only. It's no better or worse than single player only. Multiplayer doesn't anyways have to be attached to some single player campaign.
+Keegan Bradberry True, multiplayer doesn't need single player to survive, and vice versa, but it kinda mattered since the previous two games had such great single player
while the multiplayer is very fun and a blast to play with friends
the lack of a singleplayer campaign it is one of the main reasons I don't think Quake 3 was as good as Quake 1 and 2
I very much enjoyed the little personal anecdotes. Really takes me back.
Any chance you might take a look at Unreal Tourmament afterwards? :D
+Tomekk Maybe :)
+Gggmanlives I'm looking forward to it
+Tomekk ...and he did.
Now this was the game! Nostalgia as phuck... 10000+ hours played..
I just stopped playing quake 3 in 2014 lol best 11 years of me game life.
Why'd you stop then? :)
Cannt stop it forewer!
Soundtrack is made by Sonic Mayhem and Front Line Assembly and also Bill Brown with ending theme
THIS REVIEW: I agree with it.
brilliant review mate back in the day Me my friends use to play that game until from 9 at night to 7 in the morning man I miss those days
Even though you've probably gotten lots of requests for these games, could you please take a look at the Elder Scrolls series?
+Mr. Watch & Game Eventually.
+Gggmanlives Cool.
+Gggmanlives Yeah! Would be cool.
Great review, you nailed it. It literally is timeless, I still play it after 20 years. Never gets old.
anyone else think its funny that he released this after the Doom beta? Funny how the formula for a good arena shooter is right there and the new Doom still messed it up.
The new DooM is still pretty good, though. I still think it's crap that Certain Affinity did the multiplayer instead of id, but to be honest, mist of us are getting DooM for its campaign...and Tbh, it does look about as fast as unreal tournament.
+Thetetrisgod_ Doom isn't Quake.
Q3A reached perfection level for arena shooters. It will never be surpassed.
Quake Champions currently is nowhere close to Quake 3 Arena. Q3 was originally great, ioQuake is nice improvement especially with the test builds and improved visuals. Modding support was / is amazing for Q3 Arena. Still looking for the old mods I have... I think many things are hard to find nowadays...
I have hundreds of hours in Q3A. And I just went back to it and addicted... AGAIN.
But why didn't you mention QuakeLive?
+*dimwalker* You remember when he said he wasn't that good at Quake III Arena? Yeah, if you're not an expert at playing Quake, you'll be kicked from Quake Live servers immediately... This situation has only gotten worse over time.
Matt W that is not true.
In the early 2000s, I was young and my dad built a new PC for me and then I played Quake 3 Arena and watching the video transported me back to those days!... ahh... still cherish those moments! This game gameplay is the DNA of the modern DOOM 2016 and Doom Eternal.
I personally prefer Unreal Tournament, but Quake 3 is still fantastic.
+TheFreeman ut99 was a better designed game, it had like 10x more content and modes than Q3, a much better deal to buy too, still love Q3
+satanicxela Had better music and levels were far more interesting: UT99 all the way
Yeah, Facing Worlds... the mods for UT2004... Unreal was so amazing.
+TheFreeman Word, thanks to ut2004 for killing floor
They go hand in hand for me. Started with UT coz I was late to the game, but after a few hours at lan parties someone always broke out Q3
This game was just super fun to play. One of my favorite MP games ever, and the bots were really fun to play against. I could play it today and its still fun.
I think john carmack said this was his favorite game to play out of all of them.
Wait, "multiplayer-only games get torn to pieces" today? When? It seems to me people are just fine blowing $60+DLC on games without a single player campaign.
The Avid Gamer
Exactly, didn't that one sell really well?
The Avid Gamer
As an old school R6 fan I didn't even mind the Vegas/Lockdown casual shooter spinoffs, to the point I was actually hyping Patriots, but then this thing comes with no campaign? lol gtfo
The Avid Gamer
And people buying The Division was the final straw, I'm afraid. I think the Tom Clancy brand is done, as far as old schoolers like us are concerned.
If you liked Quake 3, you should try Xonotic! It's another arena shooter based on Quake in active developoment, and it's a lot of fun! You could maybe review it?
LAN parties: The Game
I miss when multiplayer shooters were more like this. The purity of Quake III Arena's gameplay have stood a test of time, and it reminds me how you don't need to have weapon unlocks or progression in general to have an excellent time with multiplayer games. I would love to see a new Quake game one of those days, but after DOOM, I'd be surprised if a new Quake actually ever gets made.
Although it is disappointing that there was no single player campaign for Quake III, it wasn't bad compared to today where we're seeing a shortage of single player shooters. Multiplayer only was a recent concept at the time, and i'd say it was acceptable since it was the beginning of online play although flaws.
I actually liked Unreal Tournament much more :)
Amazing like all of your other videos.
I think this is the best Quake III arena review I've ever seen though.
you never fail to nail every single point down. :')
personally I prefer Unreal Tournament 2004, but Quake 3 is still a lot of fun as well.
+Armageddon3035 UT 2004 came out much later, of course it is better =p. Hell Unreal Championship on Xbox was my first unreal game, it was fucking awesome on the Xbox. My pc wasn't very powerful back then.
. . . ... Hourargh !!
2021: Agreed on timelessness - still playing it and loving it. COD1 and 3 and UT-DM will be pioneers of FPS
wtf is that thumbnail
One of the best FPS of all time, it's a shame Beth/ new-id split up the community by releasing that Q3A parody that goes by the name of Quake Live.
Fortunately Q3 really is one of those timeless classics, you just have to edit the game's resolution and FOV and set your desired maximum frame rate in q3config.cfg and you're good to go.
I also use a neat quality of life mod that goes by the name of "UI enhanced v1.2 Beta", you can still find it on File Planet.
ATM the Master Server is down again so you'll have to use a website like Game Tracker to find online games. You can still host your own server if you just want to play with some friends, use a VLAN like Tunngle if you run into connection problems. Q3 also has some of the most advanced bots in gaming, I've been playing since the beginning and Q3A's Nightmare bots still manage to keep me on my toes...
Check out lvlworld if you want to discover great custom maps.
There is a right answer: UT is better ;)
+Alexander de Montfort Even though i grew up with UT i think both games are as good as eachother but everyone has their opinions.
+Alexander de Montfort UT had other features, like vehicles, more open maps and more gamemodes but quake 3 takes the cake for raw deathmatching. if you weren't into straight DM i could see how you might prefer UT
MarineRevenge I was referring to UT99 which is just running and gunning.
The original Unreal was orgasmic. Razorjack and Flak cannon... 8ball gun. Snipes. Omg
UT had better gameplay
+GmanLives
You are wrong in one thing, the game was perfectly playable on 56K internet on PC and also on Dreamcast, that's the beauty of it. I was a professional Quake 3 arena player and I was for 3 months in first place in the world ranking and the only Portuguese in the top 100. For me was the best online game I ever played, i played the game for hundreds of hours in different platforms, mainly on PC. Even my family and friends went to my house to play quake 3 on Dreamcast with 4 players, was super fun and addicted, was like family and friend routine at the time. I had quake 3 on all platforms and Quake 2 also. The Quake 2 version I prefer is the ps1 version i dont know why, i think is the charm of it and its more fast peace in the campaign and also because 4 players multiplayer for the same reaons as Quake 3. I love both but form the 2 I prefer quake 3. Quake 3 Arena is that kinda of game each looks simple and but have a lot of dept into it.
I had this on my Dreamcast and PC. I loved them both!
man, when this came out and every game show was covering tournaments of this game... those were really good times... i still play this to this day.. i'm still garbage in it but what a timeless game.. i always thought that unreal tournament was just a better looking quake game.. i love both, but i love quake more... great video.
Timeless classic, absolute Legend. I still remember playin' it either on Dreamcast with 4 player splitscreen, or PC version via Lan connection in "Computer Clubs" in 2000's
Dude that intro hot so close to home. I’m a couple years younger than you apparently but I can clearly remember buying it, installing off CD-ROM and then eventually realising there was no true single player campaign. These days it’s so obvious and mostly advertised that a game is multi-only, but back then especially for me with no internet access, it felt like a raw deal that it was an arena shooter. Current me cringes at how obvious and advertised in magazines etc this must have been. But as a young kid who played through quake 2 a million times (my fav btw sorry) I kind of expected more of the same.
Quickly clicked on this after watching the Unreal Tournament 2004 video... these were good times my friends, it might not be the same anymore but back then this was life man...
Quake 3 and Quake World. Deathmatch heaven. They focused on the basics and as a result perfected them. No fps experience does fpsing better.
What about Unreal Tournemant?
I vaguely remember talking with the bots in chat and being weirded out. It kept trying to convince me it was a real player. To be clear, I didn't have internet at the time, and playing with bots was the ONLY option.