And then epic did the dumbest move ever and delisted the entire Unreal Franchise from digital stores. Imagine being a company that has one of the best engines on the marked named after their beloved franchise and basically treating it like an unwanted stepchild.
EPIC? More like epic fail. It's as if I'd Software taken down all Quake games, maybe except Champions, or as if EA did... wait, EA kills all the games thy make 5 years after release anyway.
@@unfa00 yeah don't even get me started on EA, as for Epic they might as well start calling it Fortnite Engine cause they took a dump on Unreal and then buried it deep.
Epic also shut down all of the master servers for the old Unreal games. I can only think they've done this out of spite because it costs almost nothing to maintain them.
Quake 3 wins hands down purely on movement in my book. You move like an Apex Predator, and how fast you can move is all on you not the game itself limiting you. Also Quake 3's Radiant is imho a much faster and better map editor than UT's. UT does have very cool weapons and design theme, but in practice i find Quake much more enjoyable as a competitive game. CPMA even moreso. Nowdays tho, you can play Xonotic, and have the best of both worlds. Amazing game, anyone reading this who hasn't tried it, go do it, its totally FOSS (free open source software) (that means free like free air, not like free beer lol)
Nothing more satisfying than the DING when you get a frag in Quake Live and i also set QC to have the same sound. Playing Instagib and just DING DING DING makes you want to keep hitting those shots. OK maybe one thing is more satisfying. When you get a collateral with the RG in Q3 or kill a flag carrier near base and get that iconic HOLY SHIT
@@1thevm1 The change in pitch is actually dependent on the damage done. Little damage, high pitch. High Damage low pitch. You can also change it to sum up the damage done in "one attack", so the LG will go from high to low pitch as damage increases.
In the 90s and early 2000s, I was also someone who preferred Unreal Tournament over Quake. However, as time has passed, I came to understand why Quake is a venerated franchise. The fact is, Unreal Tournament exists because the Quake franchise existed, not the other way around. Steve Polge made such great bots in Unreal Tournament because he made something of a prototype bot for Quake 2 prior to working on the UT bot. I wouldn't be surprised to learn that everyone who worked on Unreal Tournament also played Quake 1 or 2 and were sincere fans of the game. 1:41 - Were you aware Team Fortress Classic is based on the Quake 2 mod Team Fortress? Quake truly is the origin point for fully 3d first person shooters of any genre. I agree that the Unreal Tournament bots were more lifelike, but the Quake bots are no slouch. One thing I enjoyed about the Quake 3 bots are, the creator of the bot apparently created the bot as a sort of capstone project for his masters degree in computer science. As a fan of A.I. in general, it was great to be able to read his publicly available thesis where he explains in detail how the bots work. Anyone can find his work if they google "j.m.p van waveren quake 3 bots". Its an interesting look into A.I. technology well before all of the machine learning techniques that are popular today. Its remarkable to me that a product which is effectively a toy (video games) is sophisticated enough that one needs a masters degree in computer science to make and understand it (Quake 3 bots). So, as someone who agrees with how amazing Unreal Tournament is (UT 2004 is my favorite game in the franchise), I urge you to soften your views on Quake. Without the trailblazing work of Id software on Quake, its likely none of our favorite FPS games would exist as we know them. Personally, this awareness of Quake history has inspired me to purchase the original Quake and play through it on the Meta Quest 2 in VR. Quake 3 is also playable in VR because Id Software open sourced their source code, which can't be said for Epic Games and Unreal Tournament. Its hard to put into words what its like to dodge Quake rockets in VR. Quake 1 and 3 are simplistic by todays standard, but playing them in VR gave them new life.
Yes, I totally agree. (Check out the remixes aswell - there are some quite good Unreal Tournament Music Remixes out there by NU, Mothership Loudpeakerz and many more) However, the Quake soundtrack by NIN was iconic aswell and Quake 3 had Frontline Assembly on it, one of my favourite industrial bands. So it's not that easy for me to pick a favourite, yet I still am with Unreal on that one :)
Quake 3 has the fundamentals down, hence why the eSports scene was _significantly_ bigger. What makes many professional players view Q3 as the pinnacle of deathmatch isn't so obvious on a surface level. The balance is finely tuned (though the damage of the railgun was/is debatable). They honed in on what made Q2's deathmatch good and removed a lot of the things that wasn't necessary (including weapons, funnily enough). As others have said, 'strafe jumping' is a huge game changer. UT's dodge mechanic is stiff by comparison. Meanwhile, the weapon roster in UT is both spam oriented and hitscan heavy. But that doesn't take away how cool those weapons are. I love UT99, but for a video oddly focused on Q3's hitscan sound and the UI as being majorly off-putting, I felt it was worth sharing.
Despite the fact that I prefer Quake 3 over UT, I know that there are things that UT does better, but man... This is probably one of the worst videos I've ever seen, like an objectively bad video. eg. "Unreal's UI isn't the best either, but look at Quake 3's UI it's so fucking bad!": Proceeds to show quite a normal UI. "The hitsound is horrible! The game is unplayable!": Lmao. And how can you call Quake's maps boring? (Maybe except for the ones in space. I wish that there at least were some stars, nebulas and stuff on the skybox) UT has way more basic shapes and ideas for maps, UT has more boring maps tbh.
@@HejtzerIV moreover he purposefully played the game in lowest resolution, 4:3 ratio, and made the game stutter just to make comparison. Then goes on yapping on bots by playing on easy (Xaero literally moves perfectly on higher difficulty and would instakill the moment he peeked out of cover), then after finding no other argument goes on talking on hit sound which literally everyone else praises for giving feedback to shots. Hell didn't even know about team commands in Q3A. 13 mins of yapping which could have just been focused on UT which he played (although can't even handle hard bots there).
@@HejtzerIV The UI of Quake III is actually bad, but yeah hes very obviously making Quake III look bad, and hit sound is one of the things people play it for, and for the feel of the game. I prefer UT over Quake III (maybe biased because of Unreal (game) and Unreal Engine) but I also love Quake III, and this video almost looks like an Epic Games commercial, intentionally showing the bad stuff about Quake III and only pointing out the good things in UT
@@nechalon2477 But is it really? It's UI is quite simple, and it doesn't take much space. The only notable thing is that it uses 3d models and they rotate. I would never consider it outright bad.
I think the only thing Quake 3 has over UT at the end of the day is its skill ceiling. There's so little air control in the jumping that if you know the physics well you can aggressively punish players for moving thoughtlessly. The armor is so much more effective than in UT, and the weapons so much more single purpose, that knowing the map layouts well enough to quickly get a beefy item stack gives you a huge advantage. So even though Quake 3's game feel is awful, its sole strength is how much it lets skilled players dominate, and for highly competitive players that's the only things that matters. Most people, however, play games a lot more casually and mainly to have fun, which is why UT ended up having so much more mass appeal.
Interesting theory about Domination. But CTF was far more popular in online and competitive play. I think the reason is that, instead of three fixed points of interest, the two flags are points of interest which MOVE, so the action will focus on different parts of the map during the game. This makes no two matches feel the same. You were right to point out that truly good CTF maps are difficult to find. I think they are also difficult to create.
My dad surprised me with this one. I was obsessed with Quake and Quake II, and he came with a shocker christmas present (or was it my birthday?): QUAKE III. Hey, the internet wasn't good enough to forecast future games yet. Well... I can't say I was unsatisfied with it, but even when I was a dumb 13 year old I was thinking "where's the single player? Now there's LITERALLY no story, ID just gave up the pretenses." But the fact I could just easily go play online games on it was jawdropping. And I didn't know why I sucked so hard because I hadn't figured out mouselook and WASD yet...
haha my boy Billy , i had the exact EXACT same experience growing up and quake 2 was my first fps game . and then later quake 3 learned me the WASD movement keys and mouselook. which indeed helped me learn to be much skilled quake player. its funny and interesting at the same time that i could relate to this so perfect lol. and talking skull needs to soften his views on quake overall. i would think unreal tournament would NOT exist if it wasnt for quake and half life . quake 1 and quake 2 actually brought some real game changing history when they came out . and thanks to quake . half life came into the world. and later unreal tournament. quake 2 actually started the whole E-Sport scene . so without quake there would never been a unreal tournament . as quake has the roots of the real fast paced fps multiplayer game that did it first aswell. just look at quake 1 and quake 2 . you see the similarities and those games came out before unreal tournament. no hate on unreal tournament it is aswell a iconic multiplayer game that came with those very nice summoners voice with "headshot" "dominating" which aswell was impacting the whole gaming scene history . i loved it too!
UT actually has a really good super tech, mega buinsess, cyberpunk, scifi life and death cycle storyline to it. Its just hasnt been written and presented correctly.
UT was it, we tried Q3 back in the day when it dropped but immediately went back to UT with all the custom maps and mods. The asthetic of UT was just so much better and still is. It runs fine on steam deck as well.
Quick note on the UI & maps in both games: You could pretty much tweak all of what you mentioned to your liking. The Q3 'dink' was really helpful to judge how much dmg you did to the opponent. The maps you call bad here are all simple maps, meant to teach the players the game. Remember when this came out, not everyone was used to FPS yet. Q3's engine was cutting edge at the time, and used in many many games from that era and beyond. One last important point to note here: Both of these games had awesome modding communities, that gave birth to some great mods and maps, that had ppl playing for years after each game's release. Especially Quake. Maybe a topic worth exploring.
Funnily enough, someone made a popular DeathMatch mod for UT which featured the Quake3 hit sound. When it came to making a decision between the two titles, the only deciding factor for me what that UT ran at smoother frame rate on my rig. UT is still under heavy development, both the core game and on the fan side of things, I've invested (and continue to) a good number of hours writing custom script for UT.
This was a huge rivalry back in the day and despite picking up both, I always favoured Unreal Tournament over Quake 3 Arena. UT just had so much atmosphere with the interactions, music and weapon effects. Q3 was just flat even at it’s most chaotic.
Bro you remember Tribes too!!! We're legends my friend!! The late nights! OMG I had Mortal.Kombat skins! 😂😂😂 Like we were there before all these FPS these kids tripping over hahaha
>domination in particular showcases everything that works in the arena shooter genre You don't understand arenafps - the default gamemode, dm or tdm, already exhibits these traits. Teams control areas of the map with item spawns and then go on to score more kills and win because of the domination style play that TDM causes. DOM simply adds another layer on top of this, and in many cases this confuses players as items are still important. It goes from having a few areas on the map (armors, quad, specific weapons) to having all these as well as three additional control points for scoring. It waters down the (admittedly, misunderstood and obfuscated) base game that works without DOM. >DOM gives focus and direction to frantic blasting tdm already does this in a soft manner via item spawns. >unlock rich arena shooting compared to previous attempts By the time UT was launched there was a plethora of custom quake1 and quake2 maps and a huge number were superior to the out of the box maps that shipped with quake (and available shortly after launch in q2 from id). This statement does a disservice to mappers like ztn, headshot, pingu, danimal, peej, bal, retnial and so on. In fact the maps these guys made in q1 were superior to the vast majority of UTs. Some were ok, but the mutli-atrium, interconnected masterpieces of the custom quake scene. In a way this allows even less excuses for the mess of maps that q3 shipped with. Being a ut player I met many quake players that picked up ut (in reality they bought both since they were quake players) because it had ctf and they played threewave in q2 - so they had no ctf. They would have played q3 had it shipped with ctf. This was a mistake on ids part.
I love both games. I loved Quake III Arena for it's core deathmatch mechanics. I loved UT99 for the weapon variety, gimmicks, and AI. There are AI mods for Quake 3 that makes playing with bots feel great. I have both games chock full of mods and maps, these are the only games I need.
@@darylallen2485 Brainworks, Hopper Mod, and Spearmint Engine. Hopper and Spearmint are exe files. Hopper Mod has more difficult bots that strafe jump. Spearmint also has enhanced AI, plus other features like controller support, 4 player split screen, enhanced lighting, better FOV views for 1080p-above. I have both since I can play mods with Hopper Mod engine but Spearmint only has vQ3 support. Brainworks is just a mod.
I really like the Quake 3 sound. I don't know why but I love it. Unreal has more weapons but Quake 3 has the id staple. Quake 3 was my first Arena shooter game, and I still enjoy it till this day.
Ive never heard more wrong opinion about Q3. Its obvious you like UT more but to say Q3 looked outdated lol.....weapons are from older games but remodelled. UT you just said used the exact ones from U1, not even a different model. Q3 maps are WAAAAY more detailed compared to UT everything being rectangular and simple shapes. And who the hell grades an mp arena shooter on its "single player bots" it literally was for a warmup so u get used to the weapons and maps. Nobody cares for SP, wr were all in lan parties or internet cafes killing each other with friends. Sounds like you are so young you missed the point of these games at their time of release.
4:27 I found that in CTF ordering all bots to attack is the best option. Defense asks the opposing team to come to your base and inevitably take your flag - attack will not just push enemies back but also increase the chances of taking their flag to both prevent them from scoring and... to score for yourself.
I played quake 3 arena so much it's insane, we had LAN parties and played lots, we did play some unreal tournament too, but it's just not the same. Quake has better graphics,, weapons and weapon feel, sounds, the feel of the movement system... Unreal had some cool weapons, but the animations made the enemies look goofy and stiff.
@@Yominication Yeah it's not even close, the plasma gun, the rocket launcher, and the railgun are legendary, the only really cool weapon from unreal was the ripper. Now i didn't just say q3 had "better" weapons, unreal does have some cool ones, but they are not done as good as in quake, the models are clunky, the sounds often don't really fit, and the animations are shaky and i find them lacking when looking at what quake 3 did with smooth models, animations, and the feel of the guns. Im not saying the guns from unreal were all bad, just not in the same league as quake.
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I think in 1999 I would have agreed with this video. Now, after 23 years I totally disagree 😅. Quake 3 is the only arena shooter that I’d play now, if I have a bunch of time, because its frenetic, simple, you feel satisfied at every frag with its weapons great feedback. On another hand UT99 now feels old to me (I loved it back then) and the cause is ... the legacy. UT after 99 became to be more famous for the graphic engine than for being a strong game with a lore, I think that the extreme success you mentioned was the first cause of its decline.
I think it's a little odd to judge UT99 for the impact of its sequels, but it's absolutely true that nothing feels quite like Quake. Both games are inarguably fun, and both get better the more you play- UT99 because you learn the maps and don't feel lost all the time, Quake 3 because you start to be able to drown out some of the poor polish. There's still no single gameplay interaction in any arena shooter that quite matches Quake 1's rocket tag. But I value what UT99 adds to the genre more.
@@TalkingSkullGames yes you’re right. But I don’t think that there were no single player part in those games. UT99 came with a complete single player session that was a great tutorial for online games. Quake 3 had a shorter tutorial part but you can arrange a game in 2 minutes with bots, both were great games.
Pretty sad seeing this now that Epic has cancelled the UE4 Unreal game and pulled all previous Unreal games from storefronts with the exception of Unreal Tournament 3X.
I would say most of your critiques are fair, and agree that ut is a better game in almost every mode. BUT, Quake is still the better game when it come to duel. Quake duels play as strategic matches based on timing and map control, which isn't the case in any ut game. Ut is based mostly on aiming and movement, not so much on outsmarting your opponent by positioning yourself according to when items are going to respawn. I think this might be the reason why there have been Quake pros who have been able to win major internarional tournaments in ut (Fatal1ty, Stermy, Winz) but not viceversa. Still, I think Quake Live is a better version because of a better respawn system, more balanced weapons and better polished maps, even though the game has been downgraded in the last 10 years
Funny enough, i still play UT99 with a bunch of friends on a weekly basis and we have this mod that add the Quake ''hit'' sound on UT99 because we like it.
I played a lot Q3 and tried its map editor, gave up. I played a lot UT99 and man the map editting was so cool and friendly. And that turned out to be a life-changing event to me, as I started to make custom maps and went into the game industry as a level designer. That was before UT2K3 came out, and I am still working in this industry till today. Q3 was very fun with its mods and maps. UT99 was already very fun with its base content, not to mention tons of custom stuff. Both are nothing like today's games and it was a golden age of lan game, a time we can never go back to.
@@chongleebnw Ah. Q3 had curve patches we call them. I can still just sail thru making things in Radiant. I will actually even use it for other games rather than their own newer tools, by exporting to Blender via .obj and converting to FBX, Like CryEngine i have ported a bunch of buildings for.
Grew up on q2 and q3. Played tons of clan matches in ctf, jailbreak and rocket arena. Can't play the way I did then... my reaction time back then was ridiculous. UT felt ungodly slow compared to Q3
you're so biased against quake. honestly, Quake was the better shooter. Unreal was "fun" to play but not as balanced as Quake 3 was. to this day there are people playing Quake live still. huge community here in my country, UT is dead af lol.
There are still people playing the original UT and 2004. No idea what you're talking about. You say this video is biased against Quake but these comments...yikes.
I disagree, Aesthetic of Q3A is good, sharper textures, cohesive soundtrack, better geometry, bezier curves, the feel of it as an FPS is the pinnacle of FPS, it's technical execution is pure excellence. Easy to play & difficult to master, the skill ceiling is sky high. Unreal has always been less optimized than id software's offerings demanding much more. I concede that UT had way more maps and mods back in the day but the simplicity of Quake DM maps are attractive to me also.
I realize you made the video as per your opinion, but you're out of your mind if you think that Unreal Tournament stood a candle to Q3A. Q3A pushed the graphics at the time well beyond what Unreal Tournament could do. Generally speaking, the AI sucked in both games. While domination WAS fun to play, Unreal Tournament doesn't have a very good (1v1/tournament) mode like Q3A does. Pretty ironic considering that's in the name of the game.
Paid off...my student loans....wiyh the real work contract by contact..WORK done.....money in paid off. I also did it better than all others because I'm anti narcotics and refuse to submit and allow life to criminals.
I was born in the 90's, so i was lucky i was able to play both games at the same time because i had an older brother. I didn't had internet until 2012 so i was never aware of the rivalry between them. Although i prefer quake 3, i won't deny that unreal tournament felt like a more complete product interface wise. I still play both games to this day, and i have both the unreal and quake franchise perenially installed on my computer. That being said, yeah, i am biased towards quake 3, for several reasons i won't mention. Id games led me to modding, which led me to programming, to actually releasing a game on steam, using a sourceport of one of the engines they made. Anyways, well edited video, so keep going at it.
6:36 The hit sound. Not sure what to tell you but in between cfg magic and getting audible confimation of hits (my eyes are a bit shit) its invaluable.
What is important to know is the parallel. Both Sweeny and Carmack know that it is teams of people who make the game software dont ever really know what they are doing.
It's interesting how this goes on to this day. Epic says Engine is the war and game is the battle. But ID still to this day says and proves its game is the war and engine is the battle.
I like both but played a ton of quake 3 and lean more towards quake 3. Everything in q3 art style wise feels very well made and polished. Unreal has kinda janky looking models and uglier levels. The level design and gameplay of unreal is definitely more fun and varied. There’s a tooon of good content in UT. I never minded the weird quake 3 hit feedback for some reason. I guess it was to help people know they hit something on the terrible networking of the time. Not sure why they chose this sound effect instead of just making the crosshair show it in some way like cod did
Why did you advise to dodge the alpha remake if it was free? None of the UT games are available right now, but the UT alpha was amazing. The community was already making maps for it.
Sadly enough, Unreal Tournament (99/goty/2003/2004/3) is not purchasable anymore on any digital platform and Unreal Tournament "4" got abandoned by Epic in favour Fortnite and the plug to this game will be pulled this month (Jan '23) we will however get a free to play "remake" of Unreal Tournament 3 Black Edition called Unreal Tournament 3x on Steam.
Really? I think they will release them on Epic. I was suprised they even left them on Steam as long as they did after the Epic Store was created. If not oh well, don the ol eye patch and grab it from your favorite warez site.
@@eclipsegst9419 Well, apparently Unreal Tournament 3x will be released F2P on Steam... So, I dunno... but yeah, just grab them from your favorite Bay :)
@@mstreurman 3 was actually my least favorite. I preferred 99 and 03. I already own them but it will be interesting to see how this goes. Other abandoned games now have custom launchers and servers and you can download them from the people that make the launcher.
You totally forgot Half-life multiplayer. And yes, Halflife 1 is better than Halflife 2. My ranking: Halflife/Unreal Tournament/Doom (first 2). Bots in Unreal Tournament were impressiv tho. We did play Quake 3 Arena back then, but mostly Halflife/Unreal. Just more fun/playable.
I loved both, but you're right. There's a reason I have spent tons of hours playing unreal tournament and have more fond memories of specific gameplays unlike quake, which was only a wow factor but I don't remember even playing it much in multiplayer
I gotta disagree with you on one thing. Ut4 is pretty awesome, in terms of how the game plays at least. For nostalgia reasons, ut2004 was my favourite but I just can't help but love how ut4 plays. Too bad fortnite killed it :')
technically the community working on it killed it. There was only a handful of those devs who moved to Epic's fortnite team. However the control those few people had in the scene was tremendous. There were so many low level developers trying to get content into UT4 that they blockaded most people from even entertaining their designs and thoughts. A lot of the community wanted it to go back to it's UT99 roots in terms of deathmatch but that was never going to happen. The framework that is left within the UT4 project isn't good either. It works, but it's not as extensible as it should have been due to the Unreal Engine 4 tech at the time (it was not entirely modder friendly although it's built to be modular the Asset Registry and Manager weren't upto the task until later). However the current UE5 Lyra Project is perfect for a community comeback. It would take some time though.
I loved UT but then i tried Quake 3 and it was better for me..and as we all know quake is still alive but UT dies on January 24 2023..RIP Great work Epic...
Nah, this news does not impact UT99. The community has been actively updating and fixing the game so it runs smoother on modern hardware, along with making sure its online services are functional. Epic gave the oldunreal community permissions/source code so that they can maintain Unreal and Unreal Tournament 1999, and they have been so for a few years now.
Wow. You just nailed it. You went a full video without me disagreeing on anything. So here is a story I hope you will read and indulge me in. I am a professional freelance game developer. I've worked with Unreal Engine since 2010 exclusively. The first game I got a copy of with my first PC was Quake III. Needless to say I've played Quake since 1 and so it's natural to play Q3 when you like deathmatch. But when I played UT it was like Quake 3 never existed for me. UT2004 in particular helped shape my decision to go into game development. I was a web developer toying with the idea of moving to game dev. One particular map and mode intrigued me. Onslaught(warfare) mode and the Torlan map. It was a perfect gameplay loop that could keep me playing for months at a time. Just one map and mode. Eventually UT3 released and I started to hang out in the IRC channel where some developers idled. I ended up talking a bit to the Torlan map developer, Hourences, who also made tutorials for unreal engine. He is now an Epic Evangelist. He was also leading a team of people making the Hardcore Old School Low-poly Map pack for UT so I decided to use the editor and make my first deathmatch level. From there, with a couple of other tutorial sources, I decided UT3 was my jumping on point. They moved from the old Canvas UI system to a free license of Scaleform, which was perfect for me as I was a flash developer. In 2010 I quit web dev and went fulltime Unreal Engine generalist. I owe it all to UT2004, the Torlan map, Hourences and the other tutorial assists from Ambershee and Mike Allar. I originally wanted to work on the UT4 game but after seeing the disarray and favouritism being shown to specific people I decided it was too much drama for me. When the selected devs moved to the Fortnite team I completely expected it. It's not Epic's fault however. Fortnite was a gateway to Unreal Engine 5. Without fortnite we wouldn't even be close on the technology in Unreal Engine 5. They used it as a test-bed also for production so we have the game to thank for that too. Unreal Engine is currently the best engine for multiple different requirements including open worlds and detailed metahumans alongside Lumen's global illumination with/without raytracing and Nanite bringing photogrammetry level assets into games without framerate loss (and sometimes with a gain). It's been part of me for almost 25% of my life and it's inspired me to great heights. I will leave you with a theory I have. Epic just revoked a bunch of sale titles because of legacy technology and old licenses expiring, but they are bringing some back with a regenerated online subsystem in Epic Online Services. This will bring new life to those games because it's cross platform. People are sad about it now, but its for the best. With this in mind, I think Unreal Tournament 5 is in development. The Lyra Project was created instead of releasing a UT5 for launch. I thought this was odd but then I studied the project and it's literally built to house the development of many types of games, but it comes with a ShooterGame ability plugin that is essentially the foundation of creating an Unreal Tournament game (like it was with mods to add gameplay). Don't count out Epic going back to it's roots and releasing a super polished Unreal Tournament game with UE5. Good luck and thanks for skimming this epic post (no pun intended) :D
Back in the day, you had to choose between these games because they used different 3D rendering APIs, implemented in different 3D hardware; 3dfx GLide for UT, OpenGL for Quake. You could run UT in GL mode, but it was ugly and its performance was poor. So when I ran a VooDoo 3, I was all about Unreal Tournament. When I finally picked up a GeForce, I switched to Quake 3. I'm glad I had ample opportunity to play both. They each had thriving mod and content producing communities. Basically everything this video says is true. UT stomped Q3, as a game. I thoroughly enjoyed both though
Aaaaaaand it's gone. Epic decided to delete and bury the Unreal franchise for good after purposely abandoning UT4 back in 2017 in favor of Fortnite and Chinese money. id on the other hand managed to rise again for a while thanks to Doom 2016 and Eternal, but now the company is in deep shit after the whole fiasco with Mick Gordon
You can no longer buy Unreal Tournament anywhere. EPIC took all Unreal games (and more) off of digital storefronts in December 2022, showing how much they care about their legacy and fans that grew up on it. Sad.
I'll sum up the video Lol... "Unreal Tournament did literally nothing wrong. It was chiseled out of marble. Quake had sound effects I hated and so was actually a dog vomiting up feces" 😆 It became apparent to me that this was pretty much a hit piece on Quake 3 when I heard the talk about bias towards Quake at launch followed by the example of "they hem and haw around about which may be better". That's not bias lol, that's comparing and contrasting two good and extremely similar games. Also noticed how comparing and contrasting the cons of each game you failed to scroll down and let us see if there were any more for Unreal I won't lie, I'm firmly in the Quake camp here, but I came to the video for a fair comparison to possibly get a new perspective. However, I was let down when realizing the irredeemable items surrounding Quake 3 were that you personally didn't like the HUD and certain sound effects lol. The AI differences I can give you credit on but the rest is really just personal preference over any real game design
Q3 however had allot of style though. Very unique stuff. Like the little ding when shooting people. As much as that seems cheap and thrown in...its a constant sound to expect to hear when someone has been shot. It's likely done for gameplay reasons.
UT99 was better than Q3A in all aspects but one - Duel. Unfortunately (for UT), the latter is a huge deal. Thanks to the movement physics (a collection of bugs that have turned into features), Quake's 1v1 battles were (are) way superior to what UT could ever offer. Against humans, of course, because Q3 bots are ridiculously dumb.
Personally speaking Epic proved 100% true muliplayer competive shooter with GOW 1 360. Still to this day the only competitive shooter I can play that I could bet money on wins. That is even without being host.
Quake 3's fundamental gameplay may be "basic," but the depth in it's gameplay and levels (and the dopamine overdose I get from destroying bots with sick rails and rockets) is so enjoyable. The level design is also way better than Unreal's. I would watch some of MXDash's videos on Quake 3 levels to understand what I'm talking about. It's hard to describe the pure enjoyment I get from Quake 3 and Quake in general. It's a flow state, I don't think about anything else except the game, sometimes the levels because I love mapping, and... the game. But also, Unreal is a nice, laid back and enjoyable experience compared to Quake's adrenaline rushing combat, both online and offline. Unreal is super creative, Unreal is fun, Unreal is what I want to play when bored out of my mind and tired. Which is why I love it, it's simple. You can still frag even if you, sometimes, are only armed with a crappy laptop and crappy mouse like what I sometimes use when I don't feel like sitting by the desktop. Unreal has a lot of charm that the disorganized Quake franchise sometimes has less of. I give both a 10/10, and will like your video despite my... grievances with the Quake 3 section, to say the least.
And then epic did the dumbest move ever and delisted the entire Unreal Franchise from digital stores. Imagine being a company that has one of the best engines on the marked named after their beloved franchise and basically treating it like an unwanted stepchild.
EPIC? More like epic fail.
It's as if I'd Software taken down all Quake games, maybe except Champions, or as if EA did... wait, EA kills all the games thy make 5 years after release anyway.
@@unfa00 yeah don't even get me started on EA, as for Epic they might as well start calling it Fortnite Engine cause they took a dump on Unreal and then buried it deep.
I think joe Biden did that too
Epic also shut down all of the master servers for the old Unreal games. I can only think they've done this out of spite because it costs almost nothing to maintain them.
fking fortnite
Quake 3 wins hands down purely on movement in my book. You move like an Apex Predator, and how fast you can move is all on you not the game itself limiting you. Also Quake 3's Radiant is imho a much faster and better map editor than UT's. UT does have very cool weapons and design theme, but in practice i find Quake much more enjoyable as a competitive game. CPMA even moreso. Nowdays tho, you can play Xonotic, and have the best of both worlds. Amazing game, anyone reading this who hasn't tried it, go do it, its totally FOSS (free open source software) (that means free like free air, not like free beer lol)
The hit sound is the best thing about quake 3 lol. In quake champions it's even better. Very satisfying feedback.
LG goes BRRRRR. So satisfying. Quake Champions direct hit rocket DONK is the best sound in video game history.
Nothing more satisfying than the DING when you get a frag in Quake Live and i also set QC to have the same sound. Playing Instagib and just DING DING DING makes you want to keep hitting those shots. OK maybe one thing is more satisfying. When you get a collateral with the RG in Q3 or kill a flag carrier near base and get that iconic HOLY SHIT
I thought it's a joke build-up, but this dude really is that delusional.
Right?! It even changes the pitch a little when your target is low on health.
@@1thevm1 The change in pitch is actually dependent on the damage done. Little damage, high pitch. High Damage low pitch. You can also change it to sum up the damage done in "one attack", so the LG will go from high to low pitch as damage increases.
Unreal's music was/is always unreal. UT's OST is the best programming and gym music ever produced.
No doubt!
In the 90s and early 2000s, I was also someone who preferred Unreal Tournament over Quake. However, as time has passed, I came to understand why Quake is a venerated franchise. The fact is, Unreal Tournament exists because the Quake franchise existed, not the other way around. Steve Polge made such great bots in Unreal Tournament because he made something of a prototype bot for Quake 2 prior to working on the UT bot. I wouldn't be surprised to learn that everyone who worked on Unreal Tournament also played Quake 1 or 2 and were sincere fans of the game.
1:41 - Were you aware Team Fortress Classic is based on the Quake 2 mod Team Fortress? Quake truly is the origin point for fully 3d first person shooters of any genre.
I agree that the Unreal Tournament bots were more lifelike, but the Quake bots are no slouch. One thing I enjoyed about the Quake 3 bots are, the creator of the bot apparently created the bot as a sort of capstone project for his masters degree in computer science. As a fan of A.I. in general, it was great to be able to read his publicly available thesis where he explains in detail how the bots work. Anyone can find his work if they google "j.m.p van waveren quake 3 bots". Its an interesting look into A.I. technology well before all of the machine learning techniques that are popular today. Its remarkable to me that a product which is effectively a toy (video games) is sophisticated enough that one needs a masters degree in computer science to make and understand it (Quake 3 bots).
So, as someone who agrees with how amazing Unreal Tournament is (UT 2004 is my favorite game in the franchise), I urge you to soften your views on Quake. Without the trailblazing work of Id software on Quake, its likely none of our favorite FPS games would exist as we know them.
Personally, this awareness of Quake history has inspired me to purchase the original Quake and play through it on the Meta Quest 2 in VR. Quake 3 is also playable in VR because Id Software open sourced their source code, which can't be said for Epic Games and Unreal Tournament. Its hard to put into words what its like to dodge Quake rockets in VR. Quake 1 and 3 are simplistic by todays standard, but playing them in VR gave them new life.
Opinion of those who know and played both games. Very useful, thanks.
TF was first in Quake 1 not 2 :)
New weapons?
It's called balance.
Quake found the perfect roster of weapons.
Mate. You didnt mention the UT soundtrack. That tracker sound is ICONIC! I program my game to that soundtrack.
Same :D UT'99's OST is such awesome programming music. Probably because I pretty much know it by heart, so it doesn't distract me in the slightest.
THIS
Yes, I totally agree. (Check out the remixes aswell - there are some quite good Unreal Tournament Music Remixes out there by NU, Mothership Loudpeakerz and many more)
However, the Quake soundtrack by NIN was iconic aswell and Quake 3 had Frontline Assembly on it, one of my favourite industrial bands. So it's not that easy for me to pick a favourite, yet I still am with Unreal on that one :)
All about the soundtrack
You should look into movement in Quake 3. That alone makes it leagues better than what you can do in UT.
Quake 3 has the fundamentals down, hence why the eSports scene was _significantly_ bigger. What makes many professional players view Q3 as the pinnacle of deathmatch isn't so obvious on a surface level. The balance is finely tuned (though the damage of the railgun was/is debatable). They honed in on what made Q2's deathmatch good and removed a lot of the things that wasn't necessary (including weapons, funnily enough). As others have said, 'strafe jumping' is a huge game changer. UT's dodge mechanic is stiff by comparison. Meanwhile, the weapon roster in UT is both spam oriented and hitscan heavy. But that doesn't take away how cool those weapons are.
I love UT99, but for a video oddly focused on Q3's hitscan sound and the UI as being majorly off-putting, I felt it was worth sharing.
i've never seen anyone make so many baffling points against quake 3 like you did
Despite the fact that I prefer Quake 3 over UT, I know that there are things that UT does better, but man... This is probably one of the worst videos I've ever seen, like an objectively bad video.
eg. "Unreal's UI isn't the best either, but look at Quake 3's UI it's so fucking bad!": Proceeds to show quite a normal UI.
"The hitsound is horrible! The game is unplayable!": Lmao.
And how can you call Quake's maps boring? (Maybe except for the ones in space. I wish that there at least were some stars, nebulas and stuff on the skybox) UT has way more basic shapes and ideas for maps, UT has more boring maps tbh.
I hear Quake 3 has a particularly amazing original character. Hmm I'm giving it to Quake 3, no bias
@@HejtzerIV moreover he purposefully played the game in lowest resolution, 4:3 ratio, and made the game stutter just to make comparison. Then goes on yapping on bots by playing on easy (Xaero literally moves perfectly on higher difficulty and would instakill the moment he peeked out of cover), then after finding no other argument goes on talking on hit sound which literally everyone else praises for giving feedback to shots. Hell didn't even know about team commands in Q3A. 13 mins of yapping which could have just been focused on UT which he played (although can't even handle hard bots there).
@@HejtzerIV The UI of Quake III is actually bad, but yeah hes very obviously making Quake III look bad, and hit sound is one of the things people play it for, and for the feel of the game.
I prefer UT over Quake III (maybe biased because of Unreal (game) and Unreal Engine) but I also love Quake III, and this video almost looks like an Epic Games commercial, intentionally showing the bad stuff about Quake III and only pointing out the good things in UT
@@nechalon2477 But is it really? It's UI is quite simple, and it doesn't take much space. The only notable thing is that it uses 3d models and they rotate. I would never consider it outright bad.
I think the only thing Quake 3 has over UT at the end of the day is its skill ceiling. There's so little air control in the jumping that if you know the physics well you can aggressively punish players for moving thoughtlessly. The armor is so much more effective than in UT, and the weapons so much more single purpose, that knowing the map layouts well enough to quickly get a beefy item stack gives you a huge advantage. So even though Quake 3's game feel is awful, its sole strength is how much it lets skilled players dominate, and for highly competitive players that's the only things that matters. Most people, however, play games a lot more casually and mainly to have fun, which is why UT ended up having so much more mass appeal.
Interesting theory about Domination. But CTF was far more popular in online and competitive play. I think the reason is that, instead of three fixed points of interest, the two flags are points of interest which MOVE, so the action will focus on different parts of the map during the game. This makes no two matches feel the same. You were right to point out that truly good CTF maps are difficult to find. I think they are also difficult to create.
My dad surprised me with this one. I was obsessed with Quake and Quake II, and he came with a shocker christmas present (or was it my birthday?): QUAKE III. Hey, the internet wasn't good enough to forecast future games yet. Well... I can't say I was unsatisfied with it, but even when I was a dumb 13 year old I was thinking "where's the single player? Now there's LITERALLY no story, ID just gave up the pretenses." But the fact I could just easily go play online games on it was jawdropping. And I didn't know why I sucked so hard because I hadn't figured out mouselook and WASD yet...
It really did take a long time mouselook and WASD to be totally accepted standard.
Thank you for sharing!
haha my boy Billy , i had the exact EXACT same experience growing up and quake 2 was my first fps game . and then later quake 3 learned me the WASD movement keys and mouselook. which indeed helped me learn to be much skilled quake player.
its funny and interesting at the same time that i could relate to this so perfect lol.
and talking skull needs to soften his views on quake overall. i would think unreal tournament would NOT exist if it wasnt for quake and half life .
quake 1 and quake 2 actually brought some real game changing history when they came out . and thanks to quake . half life came into the world. and later unreal tournament.
quake 2 actually started the whole E-Sport scene . so without quake there would never been a unreal tournament . as quake has the roots of the real fast paced fps multiplayer game that did it first aswell. just look at quake 1 and quake 2 .
you see the similarities and those games came out before unreal tournament.
no hate on unreal tournament it is aswell a iconic multiplayer game that came with those very nice summoners voice with "headshot" "dominating" which aswell was impacting the whole gaming scene history . i loved it too!
😂
So funny and cool to hear about the wasd thing
We get it you prefer UT, but Quake's physics and movement are unbeatable even today. :x
UT actually has a really good super tech, mega buinsess, cyberpunk, scifi life and death cycle storyline to it.
Its just hasnt been written and presented correctly.
UT was it, we tried Q3 back in the day when it dropped but immediately went back to UT with all the custom maps and mods. The asthetic of UT was just so much better and still is. It runs fine on steam deck as well.
Quick note on the UI & maps in both games: You could pretty much tweak all of what you mentioned to your liking. The Q3 'dink' was really helpful to judge how much dmg you did to the opponent. The maps you call bad here are all simple maps, meant to teach the players the game. Remember when this came out, not everyone was used to FPS yet. Q3's engine was cutting edge at the time, and used in many many games from that era and beyond. One last important point to note here: Both of these games had awesome modding communities, that gave birth to some great mods and maps, that had ppl playing for years after each game's release. Especially Quake. Maybe a topic worth exploring.
Loki's Minion. Alliance CTF...
Those were the days
Funnily enough, someone made a popular DeathMatch mod for UT which featured the Quake3 hit sound. When it came to making a decision between the two titles, the only deciding factor for me what that UT ran at smoother frame rate on my rig. UT is still under heavy development, both the core game and on the fan side of things, I've invested (and continue to) a good number of hours writing custom script for UT.
This was a huge rivalry back in the day and despite picking up both, I always favoured Unreal Tournament over Quake 3 Arena. UT just had so much atmosphere with the interactions, music and weapon effects. Q3 was just flat even at it’s most chaotic.
0:55 HOLY CRAP!!! I haven't seen Tribes gameplay in years danng man that's crazy
Bro you remember Tribes too!!! We're legends my friend!! The late nights! OMG I had Mortal.Kombat skins! 😂😂😂 Like we were there before all these FPS these kids tripping over hahaha
>domination in particular showcases everything that works in the arena shooter genre
You don't understand arenafps - the default gamemode, dm or tdm, already exhibits these traits. Teams control areas of the map with item spawns and then go on to score more kills and win because of the domination style play that TDM causes. DOM simply adds another layer on top of this, and in many cases this confuses players as items are still important. It goes from having a few areas on the map (armors, quad, specific weapons) to having all these as well as three additional control points for scoring. It waters down the (admittedly, misunderstood and obfuscated) base game that works without DOM.
>DOM gives focus and direction to frantic blasting
tdm already does this in a soft manner via item spawns.
>unlock rich arena shooting compared to previous attempts
By the time UT was launched there was a plethora of custom quake1 and quake2 maps and a huge number were superior to the out of the box maps that shipped with quake (and available shortly after launch in q2 from id). This statement does a disservice to mappers like ztn, headshot, pingu, danimal, peej, bal, retnial and so on. In fact the maps these guys made in q1 were superior to the vast majority of UTs. Some were ok, but the mutli-atrium, interconnected masterpieces of the custom quake scene. In a way this allows even less excuses for the mess of maps that q3 shipped with.
Being a ut player I met many quake players that picked up ut (in reality they bought both since they were quake players) because it had ctf and they played threewave in q2 - so they had no ctf. They would have played q3 had it shipped with ctf. This was a mistake on ids part.
Quake 3 is a legend, i still remember the hype surrounding the game. Quake 3 was bigger than Unreal Tournament.
That little constant ding in q3 when someone is shot. See thats a better.... cant expect people to know why that is because it's subliminal.
The difference in quality seems a bit..... Unreal.
I'll see myself out.
Id must have been really... Quaking in their boots.
I love both games. I loved Quake III Arena for it's core deathmatch mechanics. I loved UT99 for the weapon variety, gimmicks, and AI.
There are AI mods for Quake 3 that makes playing with bots feel great.
I have both games chock full of mods and maps, these are the only games I need.
this is the first I've heard of an additional mod for quake 3 bots. You're not simply referencing Quake 3 Team Arena, right? Can you name the mod?
@@darylallen2485 Brainworks, Hopper Mod, and Spearmint Engine.
Hopper and Spearmint are exe files. Hopper Mod has more difficult bots that strafe jump. Spearmint also has enhanced AI, plus other features like controller support, 4 player split screen, enhanced lighting, better FOV views for 1080p-above. I have both since I can play mods with Hopper Mod engine but Spearmint only has vQ3 support. Brainworks is just a mod.
I really like the Quake 3 sound. I don't know why but I love it. Unreal has more weapons but Quake 3 has the id staple. Quake 3 was my first Arena shooter game, and I still enjoy it till this day.
Ive never heard more wrong opinion about Q3. Its obvious you like UT more but to say Q3 looked outdated lol.....weapons are from older games but remodelled. UT you just said used the exact ones from U1, not even a different model. Q3 maps are WAAAAY more detailed compared to UT everything being rectangular and simple shapes. And who the hell grades an mp arena shooter on its "single player bots" it literally was for a warmup so u get used to the weapons and maps. Nobody cares for SP, wr were all in lan parties or internet cafes killing each other with friends. Sounds like you are so young you missed the point of these games at their time of release.
I liked quake but man UT was just badass always lol and UT from 99 the GOTY had music I can hum back to life this many years later
4:27 I found that in CTF ordering all bots to attack is the best option. Defense asks the opposing team to come to your base and inevitably take your flag - attack will not just push enemies back but also increase the chances of taking their flag to both prevent them from scoring and... to score for yourself.
I played quake 3 arena so much it's insane, we had LAN parties and played lots, we did play some unreal tournament too, but it's just not the same. Quake has better graphics,, weapons and weapon feel, sounds, the feel of the movement system... Unreal had some cool weapons, but the animations made the enemies look goofy and stiff.
Bingo. Q3 was where it was at.
Look me in the eyes and tell me Q3 had better weapons than UT.
@@Yominication they felt better in Q3 yes.
@@Yominication Yeah it's not even close, the plasma gun, the rocket launcher, and the railgun are legendary, the only really cool weapon from unreal was the ripper. Now i didn't just say q3 had "better" weapons, unreal does have some cool ones, but they are not done as good as in quake, the models are clunky, the sounds often don't really fit, and the animations are shaky and i find them lacking when looking at what quake 3 did with smooth models, animations, and the feel of the guns. Im not saying the guns from unreal were all bad, just not in the same league as quake.
Quake 3 didn't have better gfx, what the.
Yoooo if you remember dial up ONLINE SHOOTER GAME TRIBES...THEN YOU MOST DEF A OG! WE WOULD STAY UP ALL NIGHT PLAYING, TRIBES, DIABLO, AND ELDER SCROLLS DAGGER FALLS 💯 IM ANCIENT KIDS...I CAME OUT WHEN CALICO VISION AND ATARI, WERE HOUSEHOLD CONSOLES
Unreal literally defined my childhood. UE1-UE3 were so user friendly I use to make maps for modded servers. Jeeez the nostalgia!
at least Q3 had curved surfaces. I can't get past those chunky archways
I think in 1999 I would have agreed with this video. Now, after 23 years I totally disagree 😅. Quake 3 is the only arena shooter that I’d play now, if I have a bunch of time, because its frenetic, simple, you feel satisfied at every frag with its weapons great feedback. On another hand UT99 now feels old to me (I loved it back then) and the cause is ... the legacy. UT after 99 became to be more famous for the graphic engine than for being a strong game with a lore, I think that the extreme success you mentioned was the first cause of its decline.
I think it's a little odd to judge UT99 for the impact of its sequels, but it's absolutely true that nothing feels quite like Quake. Both games are inarguably fun, and both get better the more you play- UT99 because you learn the maps and don't feel lost all the time, Quake 3 because you start to be able to drown out some of the poor polish.
There's still no single gameplay interaction in any arena shooter that quite matches Quake 1's rocket tag. But I value what UT99 adds to the genre more.
@@TalkingSkullGames yes you’re right. But I don’t think that there were no single player part in those games. UT99 came with a complete single player session that was a great tutorial for online games. Quake 3 had a shorter tutorial part but you can arrange a game in 2 minutes with bots, both were great games.
@@mattonthemoon225 I never said there was no singleplayer. Not sure what you mean? I talked about bots a lot in the video.
Pretty sad seeing this now that Epic has cancelled the UE4 Unreal game and pulled all previous Unreal games from storefronts with the exception of Unreal Tournament 3X.
Just torrent it
I would say most of your critiques are fair, and agree that ut is a better game in almost every mode. BUT, Quake is still the better game when it come to duel. Quake duels play as strategic matches based on timing and map control, which isn't the case in any ut game. Ut is based mostly on aiming and movement, not so much on outsmarting your opponent by positioning yourself according to when items are going to respawn. I think this might be the reason why there have been Quake pros who have been able to win major internarional tournaments in ut (Fatal1ty, Stermy, Winz) but not viceversa. Still, I think Quake Live is a better version because of a better respawn system, more balanced weapons and better polished maps, even though the game has been downgraded in the last 10 years
The widescreen vs not widescreen thing shouldn't make that big of a difference to me, but it does
Old game stuff. I'm sure I could have found a widescreen mod for Quake 3.
@@TalkingSkullGames Just play QuakeLive.
Funny enough, i still play UT99 with a bunch of friends on a weekly basis and we have this mod that add the Quake ''hit'' sound on UT99 because we like it.
Some people don't even realize those bots from 2004ut are still best written ai in fps game history
I played a lot Q3 and tried its map editor, gave up. I played a lot UT99 and man the map editting was so cool and friendly. And that turned out to be a life-changing event to me, as I started to make custom maps and went into the game industry as a level designer. That was before UT2K3 came out, and I am still working in this industry till today.
Q3 was very fun with its mods and maps. UT99 was already very fun with its base content, not to mention tons of custom stuff. Both are nothing like today's games and it was a golden age of lan game, a time we can never go back to.
What did you use back then? IMHO GTK Radiant and even moreso the newer NetRadiant were heads and tails above the UT or Source editors.
@@eclipsegst9419 I remember it was GTK Radiant, but I preferred UED at that time and soon it was UED in UE2 where staticmeshes became much more used.
@@chongleebnw Ah. Q3 had curve patches we call them. I can still just sail thru making things in Radiant. I will actually even use it for other games rather than their own newer tools, by exporting to Blender via .obj and converting to FBX, Like CryEngine i have ported a bunch of buildings for.
@@eclipsegst9419 Yeah the curve patch thing was cool back then. Q3 had better rendering tech :)
UT looked better, Q3 played better
For me, Q3 played & looked better. But UT had so much more features and content straight out of the box. Both titles are still fun today.
Quake 3 looked better by far, much more modern engine, used for many other great looking games. UT was good, but not better.
Does anyone know the name of the track around 2:20? Need it :)
That's "Run" from the Unreal Tournament OST (ruclips.net/video/gT5lZEl0KhQ/видео.html). My favourite track is "Skyward Fire"
Grew up on q2 and q3. Played tons of clan matches in ctf, jailbreak and rocket arena. Can't play the way I did then... my reaction time back then was ridiculous. UT felt ungodly slow compared to Q3
Sweeny is likely frightened every time cliff insists on using his car....
you're so biased against quake. honestly, Quake was the better shooter. Unreal was "fun" to play but not as balanced as Quake 3 was. to this day there are people playing Quake live still. huge community here in my country, UT is dead af lol.
There are still people playing the original UT and 2004. No idea what you're talking about. You say this video is biased against Quake but these comments...yikes.
I disagree, Aesthetic of Q3A is good, sharper textures, cohesive soundtrack, better geometry, bezier curves, the feel of it as an FPS is the pinnacle of FPS, it's technical execution is pure excellence. Easy to play & difficult to master, the skill ceiling is sky high. Unreal has always been less optimized than id software's offerings demanding much more. I concede that UT had way more maps and mods back in the day but the simplicity of Quake DM maps are attractive to me also.
To reboot that ip correctly is a massive undertaking.
As someone who played and love both games extremely much, the quake critiques here were extremely stupid...
I realize you made the video as per your opinion, but you're out of your mind if you think that Unreal Tournament stood a candle to Q3A. Q3A pushed the graphics at the time well beyond what Unreal Tournament could do. Generally speaking, the AI sucked in both games. While domination WAS fun to play, Unreal Tournament doesn't have a very good (1v1/tournament) mode like Q3A does. Pretty ironic considering that's in the name of the game.
Paid off...my student loans....wiyh the real work contract by contact..WORK done.....money in paid off.
I also did it better than all others because I'm anti narcotics and refuse to submit and allow life to criminals.
I was born in the 90's, so i was lucky i was able to play both games at the same time because i had an older brother.
I didn't had internet until 2012 so i was never aware of the rivalry between them.
Although i prefer quake 3, i won't deny that unreal tournament felt like a more complete product interface wise.
I still play both games to this day, and i have both the unreal and quake franchise perenially installed on my computer.
That being said, yeah, i am biased towards quake 3, for several reasons i won't mention.
Id games led me to modding, which led me to programming, to actually releasing a game on steam, using a sourceport of one of the engines they made.
Anyways, well edited video, so keep going at it.
Unpopular opinion quake 3 > unreal tournament
I had same experience. I played UT first. After UT I tried Q3 and it felt so outdated out of gate. Everything felt worse compared to UT.
ok so why enemys in ut scream after die ? u cen scream after die ????
Because he didn't sit quietly, he is understood as ....off his rocker.
This is my favorite topic & nostalgia.
6:36 The hit sound. Not sure what to tell you but in between cfg magic and getting audible confimation of hits (my eyes are a bit shit) its invaluable.
What is important to know is the parallel. Both Sweeny and Carmack know that it is teams of people who make the game software dont ever really know what they are doing.
It's interesting how this goes on to this day. Epic says Engine is the war and game is the battle. But ID still to this day says and proves its game is the war and engine is the battle.
5:20 I don't agree. games like Turok (2) or Perfect dark were a lot more creative. UT had 3 interesting weapons, nothing more.
I like both but played a ton of quake 3 and lean more towards quake 3. Everything in q3 art style wise feels very well made and polished. Unreal has kinda janky looking models and uglier levels. The level design and gameplay of unreal is definitely more fun and varied. There’s a tooon of good content in UT.
I never minded the weird quake 3 hit feedback for some reason. I guess it was to help people know they hit something on the terrible networking of the time. Not sure why they chose this sound effect instead of just making the crosshair show it in some way like cod did
Unreal Tournament on the Epic Games store was abandoned when Fortnite got big. I don't think I'll ever forgive them.
Why did you advise to dodge the alpha remake if it was free? None of the UT games are available right now, but the UT alpha was amazing. The community was already making maps for it.
Sadly enough, Unreal Tournament (99/goty/2003/2004/3) is not purchasable anymore on any digital platform and Unreal Tournament "4" got abandoned by Epic in favour Fortnite and the plug to this game will be pulled this month (Jan '23) we will however get a free to play "remake" of Unreal Tournament 3 Black Edition called Unreal Tournament 3x on Steam.
Really? I think they will release them on Epic. I was suprised they even left them on Steam as long as they did after the Epic Store was created. If not oh well, don the ol eye patch and grab it from your favorite warez site.
@@eclipsegst9419 Well, apparently Unreal Tournament 3x will be released F2P on Steam... So, I dunno... but yeah, just grab them from your favorite Bay :)
@@mstreurman 3 was actually my least favorite. I preferred 99 and 03. I already own them but it will be interesting to see how this goes. Other abandoned games now have custom launchers and servers and you can download them from the people that make the launcher.
You totally forgot Half-life multiplayer. And yes, Halflife 1 is better than Halflife 2.
My ranking: Halflife/Unreal Tournament/Doom (first 2). Bots in Unreal Tournament were impressiv tho. We did play Quake 3 Arena back then, but mostly Halflife/Unreal. Just more fun/playable.
Cliff never says...why dont i have my own car?
Damn that’s crazy cuz quake 3 shits on unreal tournament
Nice seeing Ukrainian flag in the titles..
That's where everyone mixes up their wants and needs.
I loved both, but you're right. There's a reason I have spent tons of hours playing unreal tournament and have more fond memories of specific gameplays unlike quake, which was only a wow factor but I don't remember even playing it much in multiplayer
I gotta disagree with you on one thing. Ut4 is pretty awesome, in terms of how the game plays at least. For nostalgia reasons, ut2004 was my favourite but I just can't help but love how ut4 plays.
Too bad fortnite killed it :')
technically the community working on it killed it. There was only a handful of those devs who moved to Epic's fortnite team. However the control those few people had in the scene was tremendous. There were so many low level developers trying to get content into UT4 that they blockaded most people from even entertaining their designs and thoughts. A lot of the community wanted it to go back to it's UT99 roots in terms of deathmatch but that was never going to happen. The framework that is left within the UT4 project isn't good either. It works, but it's not as extensible as it should have been due to the Unreal Engine 4 tech at the time (it was not entirely modder friendly although it's built to be modular the Asset Registry and Manager weren't upto the task until later). However the current UE5 Lyra Project is perfect for a community comeback. It would take some time though.
I loved UT but then i tried Quake 3 and it was better for me..and as we all know quake is still alive but UT dies on January 24 2023..RIP Great work Epic...
Nah, this news does not impact UT99. The community has been actively updating and fixing the game so it runs smoother on modern hardware, along with making sure its online services are functional. Epic gave the oldunreal community permissions/source code so that they can maintain Unreal and Unreal Tournament 1999, and they have been so for a few years now.
UT ftw
Wow. You just nailed it. You went a full video without me disagreeing on anything. So here is a story I hope you will read and indulge me in.
I am a professional freelance game developer. I've worked with Unreal Engine since 2010 exclusively.
The first game I got a copy of with my first PC was Quake III. Needless to say I've played Quake since 1 and so it's natural to play Q3 when you like deathmatch. But when I played UT it was like Quake 3 never existed for me. UT2004 in particular helped shape my decision to go into game development. I was a web developer toying with the idea of moving to game dev. One particular map and mode intrigued me. Onslaught(warfare) mode and the Torlan map. It was a perfect gameplay loop that could keep me playing for months at a time. Just one map and mode.
Eventually UT3 released and I started to hang out in the IRC channel where some developers idled. I ended up talking a bit to the Torlan map developer, Hourences, who also made tutorials for unreal engine. He is now an Epic Evangelist. He was also leading a team of people making the Hardcore Old School Low-poly Map pack for UT so I decided to use the editor and make my first deathmatch level. From there, with a couple of other tutorial sources, I decided UT3 was my jumping on point. They moved from the old Canvas UI system to a free license of Scaleform, which was perfect for me as I was a flash developer.
In 2010 I quit web dev and went fulltime Unreal Engine generalist. I owe it all to UT2004, the Torlan map, Hourences and the other tutorial assists from Ambershee and Mike Allar.
I originally wanted to work on the UT4 game but after seeing the disarray and favouritism being shown to specific people I decided it was too much drama for me. When the selected devs moved to the Fortnite team I completely expected it. It's not Epic's fault however. Fortnite was a gateway to Unreal Engine 5. Without fortnite we wouldn't even be close on the technology in Unreal Engine 5. They used it as a test-bed also for production so we have the game to thank for that too.
Unreal Engine is currently the best engine for multiple different requirements including open worlds and detailed metahumans alongside Lumen's global illumination with/without raytracing and Nanite bringing photogrammetry level assets into games without framerate loss (and sometimes with a gain). It's been part of me for almost 25% of my life and it's inspired me to great heights.
I will leave you with a theory I have.
Epic just revoked a bunch of sale titles because of legacy technology and old licenses expiring, but they are bringing some back with a regenerated online subsystem in Epic Online Services. This will bring new life to those games because it's cross platform. People are sad about it now, but its for the best. With this in mind, I think Unreal Tournament 5 is in development. The Lyra Project was created instead of releasing a UT5 for launch. I thought this was odd but then I studied the project and it's literally built to house the development of many types of games, but it comes with a ShooterGame ability plugin that is essentially the foundation of creating an Unreal Tournament game (like it was with mods to add gameplay). Don't count out Epic going back to it's roots and releasing a super polished Unreal Tournament game with UE5.
Good luck and thanks for skimming this epic post (no pun intended) :D
Who the hell is EED?
EED SOFTWARE :D
@@TalkingSkullGames happy Eid to those who celebrate
Back in the day, you had to choose between these games because they used different 3D rendering APIs, implemented in different 3D hardware; 3dfx GLide for UT, OpenGL for Quake.
You could run UT in GL mode, but it was ugly and its performance was poor.
So when I ran a VooDoo 3, I was all about Unreal Tournament. When I finally picked up a GeForce, I switched to Quake 3.
I'm glad I had ample opportunity to play both. They each had thriving mod and content producing communities.
Basically everything this video says is true. UT stomped Q3, as a game.
I thoroughly enjoyed both though
being luckily an happily still ! the owner of a voodoo 5 i remember this little detail but only because you brought it up
And that basically means running the risk of getting fired! Which is the best thing to ever get.
Quake 3 is playable in VR now and it’s excellent!
as of jan 25th of 2023 we have an actual winner
Because i know as a fact. Sweeny was fortunate enough to have people who work for him who are good and or better people.
Aaaaaaand it's gone. Epic decided to delete and bury the Unreal franchise for good after purposely abandoning UT4 back in 2017 in favor of Fortnite and Chinese money.
id on the other hand managed to rise again for a while thanks to Doom 2016 and Eternal, but now the company is in deep shit after the whole fiasco with Mick Gordon
You can no longer buy Unreal Tournament anywhere. EPIC took all Unreal games (and more) off of digital storefronts in December 2022, showing how much they care about their legacy and fans that grew up on it. Sad.
I'll sum up the video Lol...
"Unreal Tournament did literally nothing wrong. It was chiseled out of marble. Quake had sound effects I hated and so was actually a dog vomiting up feces" 😆
It became apparent to me that this was pretty much a hit piece on Quake 3 when I heard the talk about bias towards Quake at launch followed by the example of "they hem and haw around about which may be better". That's not bias lol, that's comparing and contrasting two good and extremely similar games. Also noticed how comparing and contrasting the cons of each game you failed to scroll down and let us see if there were any more for Unreal
I won't lie, I'm firmly in the Quake camp here, but I came to the video for a fair comparison to possibly get a new perspective. However, I was let down when realizing the irredeemable items surrounding Quake 3 were that you personally didn't like the HUD and certain sound effects lol. The AI differences I can give you credit on but the rest is really just personal preference over any real game design
When it gets to competitive betters...both are excellent.
Facing worlds is deeply connected to my childhood ❤
Q3 however had allot of style though. Very unique stuff. Like the little ding when shooting people.
As much as that seems cheap and thrown in...its a constant sound to expect to hear when someone has been shot. It's likely done for gameplay reasons.
I loved EVERYTHING about quake 3 !
Make fusion of those great games please
The way I get fired is be so good at everything and get it done and it pisses people off.
this guy is a quake 3 hater. Period.
I got that truth out of the way easily in life. Snapped the boss down on the topic of money.
After 24 years of war between both parties it is finally time to end it. They were both brilliant games in their time. I was UTler.
Like! Quake 3 was great, Unreal Tournament was even better.
It's always ...sunshine and rainbows...when theres money.....
Quake 3 takes the cake for me, Specifically CPMA(Modded quake 3 arena with strafe jumping and bunnyhopping/air control)
UT99 was better than Q3A in all aspects but one - Duel. Unfortunately (for UT), the latter is a huge deal. Thanks to the movement physics (a collection of bugs that have turned into features), Quake's 1v1 battles were (are) way superior to what UT could ever offer. Against humans, of course, because Q3 bots are ridiculously dumb.
Personally speaking Epic proved 100% true muliplayer competive shooter with GOW 1 360. Still to this day the only competitive shooter I can play that I could bet money on wins. That is even without being host.
RTX remix works on UT2004. Its fun having a look at as a tech demo.
When it's so obvious to all, he is aiding and bedding a true hardcore criminal.
Quake 3's fundamental gameplay may be "basic," but the depth in it's gameplay and levels (and the dopamine overdose I get from destroying bots with sick rails and rockets) is so enjoyable. The level design is also way better than Unreal's. I would watch some of MXDash's videos on Quake 3 levels to understand what I'm talking about. It's hard to describe the pure enjoyment I get from Quake 3 and Quake in general. It's a flow state, I don't think about anything else except the game, sometimes the levels because I love mapping, and... the game.
But also, Unreal is a nice, laid back and enjoyable experience compared to Quake's adrenaline rushing combat, both online and offline. Unreal is super creative, Unreal is fun, Unreal is what I want to play when bored out of my mind and tired. Which is why I love it, it's simple. You can still frag even if you, sometimes, are only armed with a crappy laptop and crappy mouse like what I sometimes use when I don't feel like sitting by the desktop. Unreal has a lot of charm that the disorganized Quake franchise sometimes has less of. I give both a 10/10, and will like your video despite my... grievances with the Quake 3 section, to say the least.