If I was Bill Gates I would so give you $3 million dollars to finish this project but I'm not you got skills bro the fact that you took a PlayStation 1 game imported to arrival console lets me know you have talent
The Buster sword fits perfectly on the cover of the Sega Saturn, after 26 years of discomfort on the PlayStation, Cloud Strife is grateful for the new home🤘🤘
Yeah and for Tomb Raider 2. It turns out there were quite a few gems on PS1 that the Saturn didnt get but then again the PS1 didnt have Nights Into Dreams
@@mushra50 The N64 is a far more capable machine than people think it is. It's only downfall is the cartriges and the tiny texture cache. With a better memory subsystem it would be even faster.
FF7 does nothing spectacular on 3D that the Saturn couldn't do, except the transparencies. It would probably run on a strange Saturn like resolution and lose the framebuffer effects effects when entering a battle, but otherwise should be able to run just fine. With a Video CD card it could even have better FMV than the PS1.
@@Edexote if the Saturn can handle Metal Gear Solid (frogbull is doing a prototype for SS), it can handle everything the PS1 did, including Gran Turismo 2 or Tekken 3. On paper, Saturn specs are stronger than PS1, but on practice its difficult to prove, only some examples were showed back in the 90's like Radiant Silvergun, a work of art for the 5th gen consoles
Siempre me he imaginado como seria Final Fantasy VII si hubiera salido para Saturn. Ojala alguien haga lo mismo con los Final Fantasy del I al VI, pero para el Genesis.
There's shockingly little interest in porting Super Nintendo exclusives to its main rival, there are more ports/demakes from substantially stronger systems. Very strange indeed.
@zidan64 Lo único que he querido es que Square corrija toda la traducción de este juego, cosa que no pasará. Y es malo porque tergiversan casi toda la historia xD Bueno, todas las traducciones en español antes del XV son un despropósito en menor o mayor medida y un fallo a la mayoría de hispanohablantes, sobre todo las que se hicieron para GameBoy Advance
@@protocetid Saturn era más potente que PS1. Juegos como Sonic R (por el motor gráfico y técnicas usadas en su desarrollo, dicho por la mismísima Traveller's Tales, no podrían replicarse en una PS1, el juego correría a 3 fps) o Radiant Silvergun, o la mismísima demo de Shenmue, serían imposibles en una PS1. Sobre el papel y la habilidad de unos pocos desarrolladores: Saturn > PS1 En la práctica y para la mayoría: PS1>Saturn
@@retroboy-fh1jiThe Super Nintendo’s main rival was the Sega Genesis, also known as the Mega Drive. It is the console I was referring to, believe it or not people are porting PS1 and Neo Geo games to it without having to downgrade the graphics a ton. Did you reply to the wrong person?
No it's not needed the main issue for the loading is that I read the music from the CD so I can't interrupt it. With MIDI music (like in the original game on PS1) it won't be a problem. I made a post on my Patreon to explain the different technical constraints of the game and the solutions that the developers found in the 90s (which also apply for a Saturn port)
@Frogbull55 Ahhh, that makes sense! The original music was midi, whereas here you're reading the tracks as CD audio files! That answers one of my questions. What about the screen going black at the end of the FMV, and the missing guards in the red uniforms who were overlayed over the FMV in the original (and the missing scene of everyone jumping out of the train)? Were those just stylistic choices, since you knew the music had to stop during transitions, or was there some technical constraint keeping you from rendering the polygonal guards over the FMV/displaying the pre-rendered background while the game loaded the first gameplay area? I know I've seen some simple "Now Loading" text over loading screens before (like in Symphpny of the Night and all the Virtua Fighter games), but maybe displaying a whole pre-rendered background during loading is a little harder to do? I'm not an expert, but this is fascinating to me, and does a good job of illustrating the differences in the capabilities of the two consoles. I'm sure a lot of what's going on here is way over my head though... Also, have you gotten this working on actual hardware? How far into the game can you play? Do you have disc swapping implemented? Panzer Dragoon Saga had disc swapping, so I know it's possible on the console, but maybe it's not easy to implement? Regardless, this is really really impressive. Awesome work! I'll check out your patreon and see if some of these questions are already answered there.
FFVII?? On Saturn?? Do my eyes deceive me? It is the PS1 to Saturn port I desired the most! Didn't expect it, at least not any time soon, because I saw no interest in it from homebrew developers. Even this mini demo alone is amazing to me! Runs smoother than PS1, but there's no battle system coded in right? Do you think it would be possible to port FFVII to the 32X?
@@Frogbull55 Thank you for the response, I ask because I've heard the 32X is like a weaker Saturn. Someone ported a bit of Tomb Raider to it and I'm super curious about what else that plastic mushroom is capable of.
@@MacUser2-il2cx The two ports were done by the same person, the man was seemingly born to put Tomb Raider in every form of computer imaginable lol. Also an extraordinary feat on the GBA, however I did know the handheld was capable of a little 3D as there are official games that demonstrate it. I remember someone demade a little of OoT and an impressive fully 3D tech demo that wouldn't work as a game. Unfortunately it is not popular to try to make 3D games on it, nearly every homebrew GBA game being 2D has made it an underwhelming console to dive into.
The "arena-like" graphics of the battle phases would've greatly benefitted from the VDP2 in the 3 PSX FF games. The floor could've been a plane just like in most Saturn fighting games, this would've saved some polygons and maybe devs could've pushed the resolution and/or the framerate in these scenes where the PSX is locked at 15-20 fps I believe ?
Awesome work. Would love to see Dragon warrior games on Saturn. That would be a dream. And if you were to add Zelda to Saturn you would get a massive following. Just saying. 😁
Don’t think OoT is possible, AFAIK the only console that could pull off its large maps was the N64. No offense to the Saturn but it appears even SM64 would be pretty tough. Someone recreated the outside of Peach’s Castle in their Saturn game and the console wasn’t doing it as effortlessly as Nintendo’s.
@@justgivefacts Somewhat confident there's some trickery going on, for starters the Saturn has hardware specifically for creating a large flat plane. I'm guessing that was used for the ground, the rest of the 3D objects are what actually tax the system. Look at only those and amount of 3D on screen is less impressive. There's a significant amount of pop in too. Often that's considered ugly, but you can leave it in if you want to push the system further. And the game plays in a pretty controlled manner, easier to hide whatever other tricks are employed. Not an expert, I could be wrong to be honest.
@@SomniaCE Less so when you have little knowledge of how games work, heard it did a good job of fooling players into thinking it had vast levels back in the day.
Good lord this is crazy. Just curious, did you reconstruct the music with the Saturn sound chip or just use redbook audio? And is the battle system fully implemented or still WIP?
I wonder how a Sega Saturn version of DQ7(formerly known as DW7) could've turned out. Probably wouldn't have seen release in the west, but I wonder if software royalties could've boosted the Saturn's momentum just a bit longer in Japan to get Sega some money!
imagine n64 mario, but with ff7 characters!! that was my dream when i first played ff7 and got my n64 lol. cloud chopping away, barret shooting, and tifa just strait up doing her thing. all in the 3d world of mario 64's engine, but ff7 world. FF7 Remake came close to my dream lol. FF 16 was even closer but not quite there. swap between all the characters with the C-buttons, items with L and R. the d-pad its own function. Z-button as well. it was glorious in my 10 year old brain. shit.. it's still glorious today when i think of it lol.
Imagine Square approached Sega to make this title instead of Sony and we ended up with a Sega console in 2023 instead of Sony going against Xbox and Nintendo 😂 that makes me wonder I have to say
Sony currently isn't going against Nintendo anyway, It's just Sony and Xbox. Nintendo is just there. Back in the day it was Sony against Nintendo, now it's just Xbox and Sony. Nintendo is just there, it's not going against Sony or Microsoft, not are Sony and Microsoft going against Nintendo.
What interesting trade-offs. The textures are more muddy with lower res. But the animation of the polygons is much, much more fluid and less janky than PS1 (particularly noticeable when the enemy SOLDIERs step forward to use their MGuns)
Honestly even if FFVII were to have been ported over to the Saturn during the late 90's, it remained exclusive to Japan. Compared to the PS1 version, that one saw a worldwide release.
@@dutchgamer842 nope, I only have ps1 back then, but I really saw the saturn version in a magazine iirc 🤣. Like I said, multiverse memories cross over I guess 🤣.
@@Frogbull55I think you said something about loading streamed audio taking longer. I'd highly recommend MIDI, even if it leads to differences between the two versions. I have no experience with the Saturn, but I'd be willing to give it a shot, and I'm sure there's other people out there who might be willing to help.
While this is amazing... We knew things like this were possible given Panzer Dragoon Sagas. I am much more impressed with Crash Bandicoot and would be interested to see if something like Spyro or Pac-man world could run on the Saturn. Croc just never really answered that for me.
Huge loading times are only my fault (I play PCM musics instead of MIDI) Both Saturn and PS1 have a 2x CD-ROM drive so the loading times should be the same.
Really don’t understand why Square didn’t release their games multiplat, it was always one or the other. And they never released a single game for any Sega hardware, crazy to think about.
Not a lot of people know that square approached sega with ff7 untill sony offered & said they will give them a more powerful console, however all square games will be exclusive to the Playstation 1 only. I have heard about this backdoor deal along time ago. I would have loved to see a Final Fantasy game on the Dreamcast! 🙂
Yes back then Sony was doing alot of dirty deals buying out games and developers and now they are crying Xbox is doing that now.. makes alot people wish Sony would of failed from the beginning
@avalond1193 yeah sony had contracts with square. I also found out IF it wasn't for Sony we could have gotten Final Fantasy games for the N64 as well. Square should have done independent contracts so they make games for the Dreamcast.
dreamcast already has "bleem!". Unofficial PS ports were running on Dreamcast while Dreamcasts were still being sold at regular department stores. PS1 ports to DC using "bleem!" aka "bleemcast" were pretty easy to find on the back channels of the web back 15-20 years ago.
I wonder how many discs it would have cus it originally had 3 discs on ps1 and i don't how much memory sega saturns discs have compared to the playstation Discs i assume they are different
Oh shoot, If you literally make a full version of final fantasy 7 maybe I should give it a try cause I'm really not interested of playing FF games on other systems and I'm not big of final fantasy either
No, it's just that I don't have enough time for my various projects. For FFVII I made some progress that allows rendering FMVs via VDP2 and rendering 3D on top of the video with VDP1 but it's still very experimental.
Haha, it's a fine job, but the video wouldn't look like that... it would be a tiny rectangular box in the middle of the screen. Enemy Zero was that way, Wipeout was that way, Shining the Holy Ark... I'm trying to think if there was a game that had full screen, or even normal widescreen, fmv videos. Even Panzer Dragoon Saga at the very end was a tiny box... Solar Eclipse and Ghen War had pretty good fmvs, but I think they were the small box, too. The Saturn had bad video playback
Seriously impressive stuff and a dream to see this running in the ole Sega Saturn! Please consider having these also running on the Sega Saturn: Yes! yes! This please! Tekken 1, 2 & 3 & these below to see as snippets where possible: Tekken 1, 2 & 3 Crash Bandicoot 2 Tomb Raider 2 Grand Turismo Ridge Racer 1 & Type 4 Wipeout 3
This is not even a good fake. Enemies appear behind walls, battle transition is wrong, animations and sound effects are completely off-sync.... this just looks like you recorded it on a PSX emulator with bad settings, edited a Saturn bios onto it and tried to pass this off as a.... I don't even know what.
It’s probably fake. Anyone can put a box art and play the game, it blacks out right after the Sega Saturn intro screen so it would be easy to splice the footage. I’d be happy to be proved wrong tho
Yes! yes! This please! Tekken 1, 2 & 3 & these below to see as snippets where possible: Crash Bandicoot 2 Tomb Raider 2 Grand Turismo Ridge Racer 1 & Type 4 Wipeout 3
@@taib yep, and so is final fantasy tactics for sega saturn, spyro the dragon, dynasty warriors 1, legacy of kain blood omen, oddworld abe's oddysee, bloody roar, bloody roar 2, etc.
It was never on the Sega Saturn it was only on the PSX that sucked ruined all the arcade hits that could of went on the Nintendo 64 or Sega Saturn the final fantasy on PS4 and PS5 is a lot better
You guys must be drunk 🥴!!!....the unofficial saturn port of FF7 is no where near the quality of the PS1 version.that long pause just to enter a battle says it all.And look at the polygons they are a mess.my god,get over it fellas.The sega saturn will NEVER outclass the PS1 in 3D capabilities.However dont get me wrong it had some great games but PS1 takes the cake here.
You want to know more? Visit my Patreon!
www.patreon.com/Frogbull 👍
are these just tech demos so to speak or are they the full games ported and available to download on your patreon that can run on real hardware?
It's a Tech Demo@@razorx2024
Any plans on a full port?@@Frogbull55
This is cool, how about Panzer Dragoon Saga on PS1?
If I was Bill Gates I would so give you $3 million dollars to finish this project but I'm not you got skills bro the fact that you took a PlayStation 1 game imported to arrival console lets me know you have talent
I'm not saying this man has a time machine, but if I had a way to go to alternate timelines this is exactly what I'd do.
It's hard to reach 88 MPH with a DeLorean 🤣
@@Frogbull55if I had a Nintendo 64 dev kid right now I would support the Nintendo 64
@@mushra50 Good lord I hope you meant dev kit 😂
Kensman!
@@Frogbull55 Not to mention the spare parts, sheesh..... 🤣
The Buster sword fits perfectly on the cover of the Sega Saturn, after 26 years of discomfort on the PlayStation, Cloud Strife is grateful for the new home🤘🤘
no it doesnt? the handle is cut off
@@80n3y4rdno
If FF7 had a PS1 longbox...
Wow this would have been a huge turning point for the Saturn
This actually happened in an alternate universe somewhere.
Great work - this will be a featured article in the next publication of our retro focused newsletter.
The reason I bought a Ps1 was for FF7...I was otherwise happy with my Saturn.
Yeah and for Tomb Raider 2. It turns out there were quite a few gems on PS1 that the Saturn didnt get but then again the PS1 didnt have Nights Into Dreams
This is truly incredible and deserves more recognition!
This could've been a blessing for the Saturn in late 1997/1998 if Square immediately went to work porting this and it went virtually smoothly.
Amazing! Please do Virtua Fighter 3 next!!
time traveller: _moves a stone_
the timeline:
The Butterfly Effect 🦋😁
fantastic work as always, love to see something being done with saturn!
Thanks!
At least to some point, had this came out on the Saturn as well, it would have made a huge impact on the Saturn and console wars.
Dude, your skill and dedication is really amazing. Well done.
Thanks!
Man, another phenomenal job! As always, would love yo see more of this classic game running on our beloved system!!
This is amazing, I would love to get the Saturn from my basement and get this running!
Scanlines are heart warming
Scanlines only existed on certain CRT, luckily Sony 100hz Trinitron didn't have it visible, unless you pressed your face on the screen 😊
This is amazing, you're really talented!
Just fantastic battles look nice as well!
Thanks a lot @IanMicheal, I saw what you did on Dreamcast it's amazing!
Mad respect for making it work. Same Saturn isn't the commercial modern console it was. Would have been a turning point in the early 2000s
If they somehow managed to Port resident evil 2 to the Nintendo 64 that let you know right there that this can happen as well
@@mushra50 The N64 is a far more capable machine than people think it is. It's only downfall is the cartriges and the tiny texture cache. With a better memory subsystem it would be even faster.
@frogbull55 do you think sega saturn could have ported FF 7 faithfully given developers like youself fully optimizing the sega saturn specs?
Sure, maybe with a different look (especially for transparent effects) but the Saturn has enough power for FFVII.
FF7 does nothing spectacular on 3D that the Saturn couldn't do, except the transparencies. It would probably run on a strange Saturn like resolution and lose the framebuffer effects effects when entering a battle, but otherwise should be able to run just fine. With a Video CD card it could even have better FMV than the PS1.
@@Edexote if the Saturn can handle Metal Gear Solid (frogbull is doing a prototype for SS), it can handle everything the PS1 did, including Gran Turismo 2 or Tekken 3. On paper, Saturn specs are stronger than PS1, but on practice its difficult to prove, only some examples were showed back in the 90's like Radiant Silvergun, a work of art for the 5th gen consoles
😅 2024 will be amazing fot saturn and dreamcast fans cause of frog bull
It would be incredible to see gran-turismo working on the SEGA Saturn This is another game that they say wouldn't work on the Sega Saturn
About that, I invite you to take a look at XL2's work ruclips.net/video/TjSNdY20Sh8/видео.html
Absolutely impressive, great job Frogbull
Thank you 😊
Siempre me he imaginado como seria Final Fantasy VII si hubiera salido para Saturn. Ojala alguien haga lo mismo con los Final Fantasy del I al VI, pero para el Genesis.
There's shockingly little interest in porting Super Nintendo exclusives to its main rival, there are more ports/demakes from substantially stronger systems. Very strange indeed.
Frogbull el si está reivindicando Ala SEGA Saturn Como nuca nadie lo a Echó xYx
@zidan64 Lo único que he querido es que Square corrija toda la traducción de este juego, cosa que no pasará.
Y es malo porque tergiversan casi toda la historia xD
Bueno, todas las traducciones en español antes del XV son un despropósito en menor o mayor medida y un fallo a la mayoría de hispanohablantes, sobre todo las que se hicieron para GameBoy Advance
@@protocetid Saturn era más potente que PS1. Juegos como Sonic R (por el motor gráfico y técnicas usadas en su desarrollo, dicho por la mismísima Traveller's Tales, no podrían replicarse en una PS1, el juego correría a 3 fps) o Radiant Silvergun, o la mismísima demo de Shenmue, serían imposibles en una PS1. Sobre el papel y la habilidad de unos pocos desarrolladores: Saturn > PS1
En la práctica y para la mayoría: PS1>Saturn
@@retroboy-fh1jiThe Super Nintendo’s main rival was the Sega Genesis, also known as the Mega Drive. It is the console I was referring to, believe it or not people are porting PS1 and Neo Geo games to it without having to downgrade the graphics a ton. Did you reply to the wrong person?
Soooo , would you need to add 1 or 4 mb of ram to make the transitions operate more smoothly ?
No it's not needed the main issue for the loading is that I read the music from the CD so I can't interrupt it. With MIDI music (like in the original game on PS1) it won't be a problem.
I made a post on my Patreon to explain the different technical constraints of the game and the solutions that the developers found in the 90s (which also apply for a Saturn port)
@Frogbull55 Ahhh, that makes sense! The original music was midi, whereas here you're reading the tracks as CD audio files! That answers one of my questions. What about the screen going black at the end of the FMV, and the missing guards in the red uniforms who were overlayed over the FMV in the original (and the missing scene of everyone jumping out of the train)? Were those just stylistic choices, since you knew the music had to stop during transitions, or was there some technical constraint keeping you from rendering the polygonal guards over the FMV/displaying the pre-rendered background while the game loaded the first gameplay area? I know I've seen some simple "Now Loading" text over loading screens before (like in Symphpny of the Night and all the Virtua Fighter games), but maybe displaying a whole pre-rendered background during loading is a little harder to do? I'm not an expert, but this is fascinating to me, and does a good job of illustrating the differences in the capabilities of the two consoles. I'm sure a lot of what's going on here is way over my head though...
Also, have you gotten this working on actual hardware? How far into the game can you play? Do you have disc swapping implemented? Panzer Dragoon Saga had disc swapping, so I know it's possible on the console, but maybe it's not easy to implement?
Regardless, this is really really impressive. Awesome work! I'll check out your patreon and see if some of these questions are already answered there.
@@zackweishaus7985its a scam
FFVII?? On Saturn?? Do my eyes deceive me? It is the PS1 to Saturn port I desired the most! Didn't expect it, at least not any time soon, because I saw no interest in it from homebrew developers. Even this mini demo alone is amazing to me! Runs smoother than PS1, but there's no battle system coded in right? Do you think it would be possible to port FFVII to the 32X?
The Battle System is just a timer that attack a poor Cloud without means of defense 😅
For the 32X I don't know the system at all so I don't know
@@Frogbull55 Thank you for the response, I ask because I've heard the 32X is like a weaker Saturn. Someone ported a bit of Tomb Raider to it and I'm super curious about what else that plastic mushroom is capable of.
@@protocetid Tomb Raider was ported to the GBA
@@MacUser2-il2cx The two ports were done by the same person, the man was seemingly born to put Tomb Raider in every form of computer imaginable lol. Also an extraordinary feat on the GBA, however I did know the handheld was capable of a little 3D as there are official games that demonstrate it. I remember someone demade a little of OoT and an impressive fully 3D tech demo that wouldn't work as a game. Unfortunately it is not popular to try to make 3D games on it, nearly every homebrew GBA game being 2D has made it an underwhelming console to dive into.
@@protocetid GBA is totally capable of 3D just like the 32x.
OMG! Would love to see a N64 and DreamCast version! 🙀💯
Frogbull you are the True Ring of Saturn Keep it up Xt xt xttt
The "arena-like" graphics of the battle phases would've greatly benefitted from the VDP2 in the 3 PSX FF games. The floor could've been a plane just like in most Saturn fighting games, this would've saved some polygons and maybe devs could've pushed the resolution and/or the framerate in these scenes where the PSX is locked at 15-20 fps I believe ?
"All the time, it was… we finally really did it."
that cover art goes hard
Awesome work. Would love to see Dragon warrior games on Saturn. That would be a dream. And if you were to add Zelda to Saturn you would get a massive following. Just saying. 😁
Don’t think OoT is possible, AFAIK the only console that could pull off its large maps was the N64. No offense to the Saturn but it appears even SM64 would be pretty tough. Someone recreated the outside of Peach’s Castle in their Saturn game and the console wasn’t doing it as effortlessly as Nintendo’s.
@@protocetid Panzer dragoon is huge though
@@justgivefacts Somewhat confident there's some trickery going on, for starters the Saturn has hardware specifically for creating a large flat plane. I'm guessing that was used for the ground, the rest of the 3D objects are what actually tax the system. Look at only those and amount of 3D on screen is less impressive. There's a significant amount of pop in too. Often that's considered ugly, but you can leave it in if you want to push the system further. And the game plays in a pretty controlled manner, easier to hide whatever other tricks are employed. Not an expert, I could be wrong to be honest.
@justgivefacts Comparing Panzer Dragoon to OoT in terms of fidelity and scale is insane tbh
@@SomniaCE Less so when you have little knowledge of how games work, heard it did a good job of fooling players into thinking it had vast levels back in the day.
Geez, that ATB bar was so slow, and in Wait mode, too. Cloud had no chance to strike back at the enemy, haha.
I can't be the only one who thinks this but, The Sega Saturn would have done so much better if the FF series was on it.
My eyes may be deceiving me, but was that combat running at 30fps?
Yes all is at 30 FPS on Saturn. On PS1 the animations are at 15 FPS but not the camera. Square used a lot of smart tricks 😁
Spectacular, keep up the good work! 👏🏻👏🏻
Good lord this is crazy. Just curious, did you reconstruct the music with the Saturn sound chip or just use redbook audio? And is the battle system fully implemented or still WIP?
Redbook audio, with the Music in MIDI we could save ton of place on the disc. The battle system is in early wip stage ;)
The Real Remake of FFVII.
Imagine. I can guarantee Square would’ve opted for VCD card support.
Was the music hard to do? Since I know PS1 had it's own MIDI soundfont.
It's not in MIDI on Saturn atm (I need to convert it) All the musics are in PCM and I use direct CD audio stream
Square should release the FF7 on the Saturn instead on the PS.
Guys, he did it again
What do you think of saturn fighting game Sonic Championship also know as sonic the fighters?
Sonic the Fighters was only released on Arcade (Sega Model 2)
I would absolutely love to see Parasite Eve on Saturn next.
Strangely enough, this version exists in my brain even though i know it doesn't actually exist
I wonder how a Sega Saturn version of DQ7(formerly known as DW7) could've turned out. Probably wouldn't have seen release in the west, but I wonder if software royalties could've boosted the Saturn's momentum just a bit longer in Japan to get Sega some money!
Awesome !
If someone could try getting it run on Nintendo 64 that would also be cool.
Someone kinda did... with Zelda OOT engine, search username "AdirtymagicA"
imagine n64 mario, but with ff7 characters!! that was my dream when i first played ff7 and got my n64 lol. cloud chopping away, barret shooting, and tifa just strait up doing her thing. all in the 3d world of mario 64's engine, but ff7 world. FF7 Remake came close to my dream lol. FF 16 was even closer but not quite there. swap between all the characters with the C-buttons, items with L and R. the d-pad its own function. Z-button as well. it was glorious in my 10 year old brain. shit.. it's still glorious today when i think of it lol.
Final fantasy 8 would be a dream in the Saturn
Imagine Square approached Sega to make this title instead of Sony and we ended up with a Sega console in 2023 instead of Sony going against Xbox and Nintendo 😂 that makes me wonder I have to say
Sony currently isn't going against Nintendo anyway, It's just Sony and Xbox. Nintendo is just there.
Back in the day it was Sony against Nintendo, now it's just Xbox and Sony. Nintendo is just there, it's not going against Sony or Microsoft, not are Sony and Microsoft going against Nintendo.
What interesting trade-offs.
The textures are more muddy with lower res.
But the animation of the polygons is much, much more fluid and less janky than PS1 (particularly noticeable when the enemy SOLDIERs step forward to use their MGuns)
That is so awesome!
Honestly even if FFVII were to have been ported over to the Saturn during the late 90's, it remained exclusive to Japan. Compared to the PS1 version, that one saw a worldwide release.
WHAT? HOW??? WOAH!!! O.O
Too much Mako 😆
For so long I thought ff7 was released for both psx and saturn 🤣, probably memories from other multiverse 🤣.
Did you perhaps, just have both consoles back in the day?
@@dutchgamer842 nope, I only have ps1 back then, but I really saw the saturn version in a magazine iirc 🤣. Like I said, multiverse memories cross over I guess 🤣.
Where can we download the game?
As cool as this is, those load times are killer. Just like the PS1 versions of FF4/5/6/Chrono Trigger
It's possible to make this loading times a lot faster
@@Frogbull55I think you said something about loading streamed audio taking longer. I'd highly recommend MIDI, even if it leads to differences between the two versions. I have no experience with the Saturn, but I'd be willing to give it a shot, and I'm sure there's other people out there who might be willing to help.
Great job, so it's on a PC emulator not on real hardware. Does will be possible ?
Yes and yes :D
@@Frogbull55 very cool. One last thing it's different than the xl2 proof of concept?
While this is amazing... We knew things like this were possible given Panzer Dragoon Sagas. I am much more impressed with Crash Bandicoot and would be interested to see if something like Spyro or Pac-man world could run on the Saturn. Croc just never really answered that for me.
What, how on earth... Hehe, the loading times are something else!
Huge loading times are only my fault (I play PCM musics instead of MIDI)
Both Saturn and PS1 have a 2x CD-ROM drive so the loading times should be the same.
What would it take to have this fan project completed?
The most precious thing: Time
@@Frogbull55 Sounds like you need help. Have you considered kickstarter?
Amazing!
Is it complete?
Why didn’t FFVll come out on the Saturn?
Sony had more cash 😔
Really don’t understand why Square didn’t release their games multiplat, it was always one or the other. And they never released a single game for any Sega hardware, crazy to think about.
You have broke the universe!
Not a lot of people know that square approached sega with ff7 untill sony offered & said they will give them a more powerful console, however all square games will be exclusive to the Playstation 1 only. I have heard about this backdoor deal along time ago. I would have loved to see a Final Fantasy game on the Dreamcast! 🙂
Yes back then Sony was doing alot of dirty deals buying out games and developers and now they are crying Xbox is doing that now.. makes alot people wish Sony would of failed from the beginning
@avalond1193 yeah sony had contracts with square. I also found out IF it wasn't for Sony we could have gotten Final Fantasy games for the N64 as well. Square should have done independent contracts so they make games for the Dreamcast.
This is mind-blowing to see in action.
Super Mario 64 Saturn port when?
Instead of Saturn, port this to the Dreamcast. I'm sure it'll even more impressive especially if you could get VGA support for it.
dreamcast already has "bleem!".
Unofficial PS ports were running on Dreamcast while Dreamcasts were still being sold at regular department stores.
PS1 ports to DC using "bleem!" aka "bleemcast" were pretty easy to find on the back channels of the web back 15-20 years ago.
I wonder how many discs it would have cus it originally had 3 discs on ps1 and i don't how much memory sega saturns discs have compared to the playstation Discs i assume they are different
Panzer Dragoon Saga is on 4 CDs, so Sega Saturn FFVII could be in 3CDs.
2 sega solders vdp1 and vdp2 attacking playstation cloud playstaion cant attack against power of vdp1 and vdp2. want to see dino crisis saturn.
best game!!
Oh shoot, If you literally make a full version of final fantasy 7 maybe I should give it a try cause I'm really not interested of playing FF games on other systems and I'm not big of final fantasy either
If any of this stuff was real wed see iso releases.
Did you give up on this?
No, it's just that I don't have enough time for my various projects. For FFVII I made some progress that allows rendering FMVs via VDP2 and rendering 3D on top of the video with VDP1 but it's still very experimental.
Haha, it's a fine job, but the video wouldn't look like that... it would be a tiny rectangular box in the middle of the screen. Enemy Zero was that way, Wipeout was that way, Shining the Holy Ark... I'm trying to think if there was a game that had full screen, or even normal widescreen, fmv videos. Even Panzer Dragoon Saga at the very end was a tiny box... Solar Eclipse and Ghen War had pretty good fmvs, but I think they were the small box, too. The Saturn had bad video playback
Mega Man 8 was full screen.
Wait what?
Would it be possible to port bomberman hero ?
We already have grandia and shining holy ark and force,fuck square
Wouldnt mind seing some enix snes games running on saturn
aw dang it looks worse
❤ ...Pero acaba alguno juego por favor 😂❤
Seriously impressive stuff and a dream to see this running in the ole Sega Saturn!
Please consider having these also running on the Sega Saturn:
Yes! yes!
This please!
Tekken 1, 2 & 3
& these below to see as snippets where possible:
Tekken 1, 2 & 3
Crash Bandicoot 2
Tomb Raider 2
Grand Turismo
Ridge Racer 1 & Type 4
Wipeout 3
wheres the rom if its real?
ruclips.net/video/aR1km3CB9d0/видео.html 🦇
one more project ? cool but why not finish Metal Gear first?
it's not a project. just some demos. could take several years to finish one of these games for just a couple of developers.
@@Italia.90Frogbull said they might finish MGS1.
I love Sega, but they made a lot of dumb decisions. Sega CD and 32x were two of them.
Yes a lot, especially the 32x 🤕
Why
This is not even a good fake. Enemies appear behind walls, battle transition is wrong, animations and sound effects are completely off-sync.... this just looks like you recorded it on a PSX emulator with bad settings, edited a Saturn bios onto it and tried to pass this off as a.... I don't even know what.
just read that this is fake. same with the metal gear solid port for the saturn
It’s probably fake. Anyone can put a box art and play the game, it blacks out right after the Sega Saturn intro screen so it would be easy to splice the footage. I’d be happy to be proved wrong tho
I hope I get to see tekken 1, tekken 2, soul blade and tekken 3 for sega saturn.
Yes! yes!
This please!
Tekken 1, 2 & 3
& these below to see as snippets where possible:
Crash Bandicoot 2
Tomb Raider 2
Grand Turismo
Ridge Racer 1 & Type 4
Wipeout 3
@@taib yep, and so is final fantasy tactics for sega saturn, spyro the dragon, dynasty warriors 1, legacy of kain blood omen, oddworld abe's oddysee, bloody roar, bloody roar 2, etc.
It was never on the Sega Saturn it was only on the PSX that sucked ruined all the arcade hits that could of went on the Nintendo 64 or Sega Saturn the final fantasy on PS4 and PS5 is a lot better
This absolutely would have changed the world.
Xenogears next Finish disc 2 😂
This is a recreation made with 3D modeling software as explained in the patreon. Not actual Saturn footage. Nice clickbait tho 😂
Made with Mednafen, an emulator capable of emulating the Saturn hardware. So it's actual Saturn code, even if it's not running on actual hardware.
@@zackweishaus7985 you can't make something with mednafen, stupid, it's an emulator not a programming tool.
burn this to a sega saturn disc.
?
You guys must be drunk 🥴!!!....the unofficial saturn port of FF7 is no where near the quality of the PS1 version.that long pause just to enter a battle says it all.And look at the polygons they are a mess.my god,get over it fellas.The sega saturn will NEVER outclass the PS1 in 3D capabilities.However dont get me wrong it had some great games but PS1 takes the cake here.
The Saturn can only process HD full color textures.