How We Polished Our Game's Movement | Devlog #1
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- Опубликовано: 24 июн 2024
- 🐥 Wishlist Halve on Steam! - store.steampowered.com/app/19... 🦌
We spent another year or so developing our game Halve! In this devlog, I will share with you some stuff that we worked on and go into a deeper dive into how we polished the character movement.
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Links from the video:
Tom Schipper - @tomponist
David Starchan Article - www.davetech.co.uk/gamedevplat...
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This is like an optimized and newer version of the old fireboy and watergirl coop game that everyone played on the web before. It looks so smooth, cant wait to play it!
Super happy you've made a second devlog, game looks great! Don't feel pressured into making more devlogs though, focus on making the best game you can!
Super happy to be a part of this! 🙏
Super happy to have you! 😄
Very nice work! Interesting to see where this takes the whole team. Keep it up!
What a lovely game!
Thanks for the paper on player movement
I will credit you in my next devlog for sure ❤
Awesome, thanks! ❤
Would love to play this, looks really fun nice movement too
Can't wait for RELEASE
We're trying our best to make the release happen by the end of this year!
Love the graphics!
What was that article/document about character control that you mentioned at @6:30? That looks pretty interesting.
Very informative! I like the new video format! Curious to see what kind of tools you have cooked up in your future devlogs
Glad to hear that you liked the new video format! I do have some plans to share what kind of tools we've prepared in the future devlogs 😀
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nice video, the article also looks very interesting but for me the list with the checkmarks of the prototype on the top right are all named helper_name_x. Anyone else had this problem and could fix it?
Glad you liked the video!
That's strange, I did not have any issues like that - maybe it has something to do with the web browser app that you're using?