What games do you feel that push hardware limits that haven't already been covered in the 5 episodes made about this so far? I'm always looking to be blown away by stuff!
Not sure if you’ve covered these, but Tony Hawk 2 and Max Payne are both incredibly impressive GBA games. Tony Hawk 2 even more so as I think it was a launch title. Kingdom Hearts: Chain of Memories is impressive but slightly less so.
That ending skit was amazing. My friend Keith and I used to rent Pebble Beach Golf Links for his Saturn just for those clips of Stadler. We thought they were hilarious as hell. Thanks for rekindling some random, awesome memories!
For one optimistic second, I held bated breath as I thought Joe was going to announce Dave back into the room when he said that he had nobody to play with... Oh well, the tradeoff of more Craig Stadtler was still hilarious at least. Great work Joe, as always - still going strong!
Awesome! My favourite type of Game Sack videos. System-pushing games are for some reason, the most interesting. I would've thought there wouldn't be any more to talk about...
I think Mother 3 is an impressive GBA game on the sound side. Some of the instruments sound real. Sometimes it sounds like your actually at a Jazz concert. However, the hi hats are the weak part.
These master system games isnt only release on Europe, but in Brazil too! Brazil it was a huge marketing for sega master system, and a lot of games was release there instead of Europe.
18:06 "WHAT KIND OF BLACK MAGIC IS HAPPENING INSIDE OF MY SATURN!?" A beautiful line read, Joe. I sometimes wish there were video recordings of voice-over sessions. This is one of those times.
"When you think rally racing, you think Europe. When you think Europe, you think techno. (or at least, I do)" Techno started in Detroit. :) Awesome video.
I just wanted to point out that I never watch an episode of Game Sack without my subtitles. 🙂It's great fun. Thank you for putting so much effort into it, I really appreciate. 🙂
Whenever you hear "this Master System game was only released in Europe", add "and Brazil". Damn the Master System is still sold to this day here, how can you forget to mention it? :(
I'm so glad to see Craig Stadler every time he pops up it puts me in the mood to laugh.If he was sitting beside you during some commentary I'd probably piss myself laughing.
Great organization, Joe! I liked how the games were put together by the consoles they were released for, and even the consoles themselves were presented starting from the older ones. Thanks for the video!
That montage effect between games when the camera goes through the game is really good and feels innovative when compared to other youtube retro gaming channels. I like small details like this in games but also in shows such as this one, it doesn't bring anything special and most people won't even notice it but it just shows how passionate you are about your games and your viewers. Plus the transition feels really smooth between games thanks to that effect making the whole video feel logical even though most games don't have a lot in common. Good job.
Trent Reznor made the Quake 1 soundtrack, everyone always forgets to mention that. Makes the game feel like an extension of the video for "Closer" or something.
When is the bald guy coming back? Or at least when you getting a suitable replacement preferably a bald guy? If you’re looking for someone I am available and I’m bald
Craig Stadler should add commentary to all games. Masterful comedy timing on the end note BTW. Seriously the editing, the commentary. Everything is so great man.
It even has the rear view mirrors and scrolling cloud parallax, it's astonishing how close it gets to the Megadrive version. Because many British programmers worked on the Spectrum, which had the Z-80 chip which the Master System used, they knew the Z-80 inside out, and thus how to push the SMS hardware, which is why so many of the European Master System games do amazing things with the hardware.
@@Relugus - Yeah, Brits and Brazillians are GENIUSES when it comes to getting the most out of the Master System's 8-bit hardware...the Brazillian port of Street Fighter II was also EXCELLENT!
I remember emulation in Mac OS 9 back in the 90s. There weren't a lot of emulators and those that existed were paid shareware that charged $$$ to unlock features like controller support and netplay. I think most of them were written or ported by the same guy.
I'm so glad you carried on with this series, Joe! I loved the four previous ones and it's always awesome seeing games that truly push their respective systems to the limits :) Also.. I have to say; that 3D layered breakdown transition effect between the games is friggin' EXCELLENT!
".... Factor 5 did an amazing job .... " Honestly, that should just be the company motto. Factor 5 are the undisputed tech WIZARDS of their age, every game they ever worked on was absolute black magic and pushed the systems to the edge and beyond. I remember you touched on their Rogue Squadron games for the "Limits 2" video :)
SO SUBSCRIBED. I've been looking for someone who can explore, reference, and break down how and when we push these things to their limits. And I appreciate the reference to Jon's RUclips channel GameHut where I'm sure to get more of this goodness.
You MUST include Mizzurna Falls on the next video. It’s incredible that an open world game with such a large amount of detail was capable of fitting on one disc for PSone!
I think the reason why people assume the GBA was weaker than it really was is because we saw a lot of SNES ports to the system. It's actually a 32bit system,. Granted, its 3D capabilities was barebones and I think developers chose to optimize their games for framerate and gameplay over graphics, so 2D sprites were the way to go. 3D is CPU intensive and with a measly 16.8MHz, the GBA was barely above the 3DO's 12.5MHz. In regards to handhelds, we usually assume that it's about a generation or so behind the current consoles, and that's a pretty good rule of thumb. Gameboy was a portable NES for the most part, released just as we were getting 16bit machines. Then we kind of skip a 16bit handheld, or at least a popular one. Nintendo opted to just make a slight improvement to the Gameboy lineup with the Pocket thinning the dimensions and then a tweak of hardware for the Color. The Sega Nomad allowed you to play Genesis games on the go but that's all it was. Atari Lynx flopped as did the Neo Geo Pocket. Aside from that the only other 16bit handheld was the WonderSwan and that never left Japan, nor did it do all that well there anywhere.
@@GameSack just talking out my ass bro don't worry about it! Absolutely love the channel.... the occasional poke at metal Jesus always makes my day. We game the same keep up the good work! Seriously love this shit! If you tell me to keep my mouth shut in the next vid I will but if you don't I'm going to go harder
Sonic R is underrated, it's a fun game with a great soundtrack. My only issue is the small amount of tracks . I played the PC version a ton and when I got bored with it I popped the disc in my CD player to listen to the music
It totally is. One of my favorite games on the Saturn. It gets such a weird bad rap but the truth is its one of the best looking Saturn games overall. The soundtrack is so fun. And we never got a polygon 3D adventure Sonic game on the Saturn but with all the fun side quests in this I always considered it as such.
I don't mind the Sonic R soundtrack but then again I also like most of the soundtrack for Metropolis Street Racing on the Dreamcast, also composed by Richard Jacques with I believe most of the same musicians and the same singer.
V-Rally on the Gameboy even had a cockpit view with the wheel and everything. With headphones, for me it was really surprising how a game in such a small screen and limitations could feel so immersive!
I like how in your commentary, after you've explained something, you'll always follow with a good amount of no commentary gameplay with its attendant sounds and graphics to play, so that we can process what you just told us. Love this style of production, it's rather zen-like, with the ebs and the flows, the fasts and slows, an arc.
What games do you feel that push hardware limits that haven't already been covered in the 5 episodes made about this so far? I'm always looking to be blown away by stuff!
Not sure if you’ve covered these, but Tony Hawk 2 and Max Payne are both incredibly impressive GBA games. Tony Hawk 2 even more so as I think it was a launch title. Kingdom Hearts: Chain of Memories is impressive but slightly less so.
What video(on this channel) uou would've whant to be translatet the most?
Okamiden DS
Chibi Robo Clean Sweep DS (fan translation)
Street Fighter alpha 3 on the GBA was done dead well
Game Sack Lovely episode ! I’d recommend Rendering Ranger R2 (by Manfred Trenz) on Super Famicom and Super Turrican 2 (by Factor 5) on SNES.
That Craig Stadler cameo is a work of art Joe 😂😂😂
You recorded the footage from the 90s and still keep it to this day, your game sack is full of great stuff
Indeed, his sack IS pretty impressive.
@@Gencoil It's great on mobile. It's like having his sack in your hand.
@@Gencoil when Joe pulls out his sack you know you're in for a good time
Like holding the sack of God
Indeed, it looks like he has a pretty big sack! I wonder if he impresses people in real life by showing his sack..
That ending skit was amazing. My friend Keith and I used to rent Pebble Beach Golf Links for his Saturn just for those clips of Stadler. We thought they were hilarious as hell. Thanks for rekindling some random, awesome memories!
Damn it Craig Stadler!!!!! Just when I think it is safe to watch Gamesack again, you return more powerful than ever!!!! RIP Dave.
For one optimistic second, I held bated breath as I thought Joe was going to announce Dave back into the room when he said that he had nobody to play with...
Oh well, the tradeoff of more Craig Stadtler was still hilarious at least. Great work Joe, as always - still going strong!
The transitions between games looks cool.
djpookie2000 I wanna know how he does it tbh
Same
can't tell if hes using the games sprite layers and giving them a 3D transition effect or if its something else.
Sweet effect!
If he would look at the comment section, maybe we could find out.
If there's ever a top 10 ending skits compilation, this one HAS to be on there!
"they changed the name from Darius to Sagaia so that it would be not very successful at all" LMAO
True, they should have called it by it's real name: The fish shooter". That would have guaranteed success.
The glorious return of Craig Stadler!
That was hilarious.
I was so hoping you'd release an episode tonight. Thank you so much Joe for keeping the sack alive!!!
The transitions between games are just killer.
I love the transitions between segments! Thanks for keeping this channel going. It remains my favorite of all classic gaming channels! Thank you!
I actually like Sonic R's music. There i said it
I think more people like it than not. I love it, and I blast it in my car. The music is on point and vocals are great too. What's not to love?
@Variable Volume Where everything is free? What was it? Venezuela? North Korea?
Communist China.
It always makes me think this game was the originals in having music in video games.....
Pretty sure people don’t complain about it anymore
Awesome! My favourite type of Game Sack videos. System-pushing games are for some reason, the most interesting. I would've thought there wouldn't be any more to talk about...
Will you do a video on this topic too?
@@Blueflag04 I prefer to talk about games individually, I just think it's cool seeing some of these games do beyond what the console is capable of.
Thank you, Joe, for Keeping Game Sack alive and really great!
Nobody messes with Craig Stadler. When you see him, you're in for a world of pain!
I think Mother 3 is an impressive GBA game on the sound side. Some of the instruments sound real. Sometimes it sounds like your actually at a Jazz concert. However, the hi hats are the weak part.
Joe is so lonely without Dave that he's starting to get imaginary friends to fill the void
Well... it doesn't really sound like Joe is friends with Craig.
:"v
I was actually expecting Dave to appear after Joe remarks how he doesn't want to play alone.
What happened to dave
@@switchbladeshinobi650 he had to go, his home planet needed him.
The Duke eats limits for breakfast while taking a dump filled with rules
Dont let LGR hear you speak ill of Duke Nukem. He's all out of bubble gum.
I loved Sonic R! I never knew it was so hated. I even loved the music
The Master System had such a unique sound. Hearing a Master System song for a game that I've never heard before somehow still brings back memories.
Genuinely impressed by Road Rash on the Master System 👍
Hey, if you want to talk about more GBA games pushing the limits in the future, check out the GBA port of Driver 3.
maybe its because i'm an old geezer but i'm still amazed at the power of the gba.
@@Zontar82 It's true you are an old geezer ^^
Punching weight has already covered that
I did in Games That Push Hardware Limits 4!
The Stadler bit... hilarious. Imagine if you got him as an actual live cameo.
lol Ya, that was the funniest 'ending sketch' i've seen yet on this show.
I really can't thank you enough for this, Game Sack without Games That Push Hardware Limits is like Genesis game without parallax scrolling.
These master system games isnt only release on Europe, but in Brazil too! Brazil it was a huge marketing for sega master system, and a lot of games was release there instead of Europe.
@Justin A Don't be rude
Bruh! These layered game title screen transitions!! SO GOOD!
18:06 "WHAT KIND OF BLACK MAGIC IS HAPPENING INSIDE OF MY SATURN!?" A beautiful line read, Joe.
I sometimes wish there were video recordings of voice-over sessions.
This is one of those times.
"When you think rally racing, you think Europe. When you think Europe, you think techno. (or at least, I do)"
Techno started in Detroit. :) Awesome video.
The music in Quake was by Trent Reznor aka Nine Inch Nails.
really ? interesting fact, though !
Sounds also.
Not sure about the PS1(?)/Saturn release, but it certainly was on the PC version......
DeadlyHabit makes sense. he’s an incredible sound designer
Pretty sure he did black ops 2 music which was dope
Love that you showed the Lobotomy Trilogy for Sega Saturn. But I cringed everytime you called it the "Enslaved" engine... its the Slavedriver engine!
Oops. Not sure why I mixed that up.
Brilliant bit of coding there. With the 2 SH2 processors, one was used for drawing walls, while the other handles everything else in the game.
@@GameSack Time to turn in your Sega Saturn t-shirt...
Lobotomy deserves an award for their work on the Saturn. Honestly, at times it seems like they knew the hardware better than Sega themselves.
Game Sack Hey, you’re human! I just like to think you were subconsciously promoting “Enslaved: Odyssey to the West.”
I read "Shit combo" on that finisher when Joe defeated Balrog xD
I just wanted to point out that I never watch an episode of Game Sack without my subtitles. 🙂It's great fun. Thank you for putting so much effort into it, I really appreciate. 🙂
Wave Race on N64, those water effects still look great today
That framerate though!
Whenever you hear "this Master System game was only released in Europe", add "and Brazil". Damn the Master System is still sold to this day here, how can you forget to mention it? :(
Turning the vocals off on Sonir R should be illegal.
Ikr
Check out "Super Sonic Dance Attack". It's so 90s it hurts XD
I love the hardware limit series... can't wait for the next one.
I'm so glad to see Craig Stadler every time he pops up it puts me in the mood to laugh.If he was sitting beside you during some commentary I'd probably piss myself laughing.
This channel deserves a million subs.
Great organization, Joe! I liked how the games were put together by the consoles they were released for, and even the consoles themselves were presented starting from the older ones. Thanks for the video!
Woohoo! GameHut got a shoutout! I cannot recommend that channel enough, that stuff is fascinating!
Phantasy Star on the Master System really had to be pushing the system's limits. I remember being blown away at the 3D dungeon crawling sequences.
Joe's voiceover performance this episode is top notch
That montage effect between games when the camera goes through the game is really good and feels innovative when compared to other youtube retro gaming channels. I like small details like this in games but also in shows such as this one, it doesn't bring anything special and most people won't even notice it but it just shows how passionate you are about your games and your viewers. Plus the transition feels really smooth between games thanks to that effect making the whole video feel logical even though most games don't have a lot in common. Good job.
like the conclusion. agreed
Love the transitions between games!
Trent Reznor made the Quake 1 soundtrack, everyone always forgets to mention that. Makes the game feel like an extension of the video for "Closer" or something.
Quake II on the ps1 always impressed me
After seeing so many examples on here, I'm convinced Mafia would have been a good, satisfying GBA game in the right hands.
When is the bald guy coming back? Or at least when you getting a suitable replacement preferably a bald guy? If you’re looking for someone I am available and I’m bald
I too am bald and available 🤝
*rubs head
He's not coming back. He decided to focus on his career at UPS.
GreenDog exacted his revenge on the previous old bald guy. Frisbee to the head. Instant death.
"Hair privileged people need not apply"
Craig Stadler should add commentary to all games.
Masterful comedy timing on the end note BTW. Seriously the editing, the commentary. Everything is so great man.
I was AMAZED when I played Road Rash on the Master System, it's seriously hard to differentiate it from the Genesis version...
It even has the rear view mirrors and scrolling cloud parallax, it's astonishing how close it gets to the Megadrive version. Because many British programmers worked on the Spectrum, which had the Z-80 chip which the Master System used, they knew the Z-80 inside out, and thus how to push the SMS hardware, which is why so many of the European Master System games do amazing things with the hardware.
@@Relugus - Yeah, Brits and Brazillians are GENIUSES when it comes to getting the most out of the Master System's 8-bit hardware...the Brazillian port of Street Fighter II was also EXCELLENT!
Fresh Game Sack always induces my 420 MEGA POWERRRRRRRRRRRRRR
i wanna see the full 90s emulator vid
@Killervacuum only the super rich could emulate in the 90s but most of it was done with laptop and obscure Linux OS because that was cracking method .
I remember emulation in Mac OS 9 back in the 90s. There weren't a lot of emulators and those that existed were paid shareware that charged $$$ to unlock features like controller support and netplay. I think most of them were written or ported by the same guy.
Video-transitions that push my mind, are you crazy? That´s so amazing. Wow!
“You can’t run in a straight line but you can drive in one.”
Story of my life.
I'm so glad you carried on with this series, Joe! I loved the four previous ones and it's always awesome seeing games that truly push their respective systems to the limits :) Also.. I have to say; that 3D layered breakdown transition effect between the games is friggin' EXCELLENT!
".... Factor 5 did an amazing job .... " Honestly, that should just be the company motto. Factor 5 are the undisputed tech WIZARDS of their age, every game they ever worked on was absolute black magic and pushed the systems to the edge and beyond. I remember you touched on their Rogue Squadron games for the "Limits 2" video :)
The skits at the end have an overwhelming feeling of loneliness now
sittingduhk its odd with dave
You guys make my weekends great...the only channel that make my weekend soothing and relaxing.
This is the earliest I've ever been to a Game Sack episode.
Thanks to all the other similarly themed RUclips channels, I’d already been alerted to these games, but your sense of humor still makes it worthwhile!
Love the game sack. Thank you Joe
OMG!!!! YOU HAVE NO IDEA HOW LONG IVE WAITED FOR ANOTHER CRAIG STADLER RUNNING GAG!!!
Here's an interesting topic, try finding games that pushed hardware limits too far.
Elvira on Commodore 64 maybe?
Crysis
Almost any N64 game in "high res" mode. lol
The Donkey Kong Land games. They were quite bad to be honest. Especially now
Sonic Unleashed
wow those 2 Aladdin levels look so striking. i love it.
Little known fact. Toki Tori is a pseudo sequel to the Master System game Penguin Land.
Pseudo.... or spiritual?
That Craig Stadler ending had me dieing! I love Pebble Beach Golf and that just had me rolling!
The bit at the end is so good !
SO SUBSCRIBED. I've been looking for someone who can explore, reference, and break down how and when we push these things to their limits. And I appreciate the reference to Jon's RUclips channel GameHut where I'm sure to get more of this goodness.
I was going to bed but never mind one more drink and some gamesack ohhhh yeaaaa!!!
That ending was pure genius.
Great episode!
Try Games that pull hardware limits to the absolute minimum.
They already did, several years ago. Games that make the console look weak is the episode title.
@@Casanuda we need a part 2
@@Casanuda thanx man
@@josephpietropaolo2767 that's what ur mum said
Three Stooges on the NES pushed that system beyond its limits. No question about it!
You know what game really is a technical tour de force that doesn't get enough mention?
...
...
...
...
...
Pebble Beach on the Saturn.
Craig Stadler I thought "my mom" was going to be here instead 😂
@@nibster Well now that you mention it...
You MUST include Mizzurna Falls on the next video. It’s incredible that an open world game with such a large amount of detail was capable of fitting on one disc for PSone!
Good morning from Russia and happy Mother’s Day!
I've always loved the Sonic R soundtrack, absolute killer from start to finish.
Perfect. Right on time for my routine nightly crap as usual! You're the man, Joe!
Those transitions pushed my mind’s limits.
This is just joe now? O well time to re name this joes sack .
This is the age of alternative facts, Joe. I no longer have to believe things even right before my very eyes.
I haven't caught an episode in a while. Guess it's time to binge watch
I think the reason why people assume the GBA was weaker than it really was is because we saw a lot of SNES ports to the system. It's actually a 32bit system,. Granted, its 3D capabilities was barebones and I think developers chose to optimize their games for framerate and gameplay over graphics, so 2D sprites were the way to go. 3D is CPU intensive and with a measly 16.8MHz, the GBA was barely above the 3DO's 12.5MHz.
In regards to handhelds, we usually assume that it's about a generation or so behind the current consoles, and that's a pretty good rule of thumb. Gameboy was a portable NES for the most part, released just as we were getting 16bit machines. Then we kind of skip a 16bit handheld, or at least a popular one. Nintendo opted to just make a slight improvement to the Gameboy lineup with the Pocket thinning the dimensions and then a tweak of hardware for the Color. The Sega Nomad allowed you to play Genesis games on the go but that's all it was. Atari Lynx flopped as did the Neo Geo Pocket. Aside from that the only other 16bit handheld was the WonderSwan and that never left Japan, nor did it do all that well there anywhere.
I really liked driver back in the days. It was very impressive. Then time came along.
The Three-Eyed One (Mitsume ga Tōru ) was a manga in 1974 that ran until '78, in 1985 it became an anime series & a second series was made in 1990.
perfect late-night stay, just for this
Don being in Powerslave added so much legitimacy to the game. Even my mom recognized his voice and commented on it
... or, "Parallax Scrolling, the episode"
If I had $0.10 for every time he said Parallax scrolling
@@highspeedenthusiast6628 You guys hate that? OK I'll stop.
@@GameSack just talking out my ass bro don't worry about it! Absolutely love the channel.... the occasional poke at metal Jesus always makes my day. We game the same keep up the good work! Seriously love this shit! If you tell me to keep my mouth shut in the next vid I will but if you don't I'm going to go harder
Joe: *"WHAT KIND OF BLACK MAGIC IS HAPPENING INSIDE OF MY SATURN?!"*
Neighbors: *???*
The sonic music sounds like a Persona soundtrack lol
No!! the Persona games SOUND like sonic R tracks!!!
When you think rally racing you think Europe, and when you think Europe you think TECHNO
The sonic r background music almost sounded like it came from a Persona game
When the director said "narrow passage" at first I hear "narrow package" and was reminded of Hank Hill...
Sonic R is underrated, it's a fun game with a great soundtrack. My only issue is the small amount of tracks . I played the PC version a ton and when I got bored with it I popped the disc in my CD player to listen to the music
It totally is. One of my favorite games on the Saturn. It gets such a weird bad rap but the truth is its one of the best looking Saturn games overall. The soundtrack is so fun. And we never got a polygon 3D adventure Sonic game on the Saturn but with all the fun side quests in this I always considered it as such.
@@xDerekRx I loved that aspect. Exploring the track to find emeralds and coins was fun, only other game to do that was Crash Team Racing
Some people just can't feel the sunshine, and that's FIIIIIINE
I don't mind the Sonic R soundtrack but then again I also like most of the soundtrack for Metropolis Street Racing on the Dreamcast, also composed by Richard Jacques with I believe most of the same musicians and the same singer.
Underrated?!.....SONIC R is trash lol
V-Rally on the Gameboy even had a cockpit view with the wheel and everything. With headphones, for me it was really surprising how a game in such a small screen and limitations could feel so immersive!
new game sack.
*YOSH.*
Ha
...wait, I didn't know Game Sack started in the 90's! :P
The SMS games that you said that are Europe Only, actually were released in Brazil too.
I like how in your commentary, after you've explained something, you'll always follow with a good amount of no commentary gameplay with its attendant sounds and graphics to play, so that we can process what you just told us. Love this style of production, it's rather zen-like, with the ebs and the flows, the fasts and slows, an arc.