I know the music in Virtua Racing is short and sparse but man do I LOVE IT. It immediately takes me back to those 32X days. Great episode as always Joe
Joe it's insane how the production quality and creativity of the show keeps soaring. Excellent first impression on the video. Loving it so far. Who knew you'd be even more handsome in low poly?
Damn straight. I got the SNES with Starwing (as it was known in PAL regions) for Christmas one year and my mind was blown. I'd hardly seen fully 3D graphics like that in arcades let alone in my very own living room!
Same, more so on PC for me though. The console ones always really struggled, but the PC 3d of the time were usually competent making them more tolerable to explore imo.
Randy Linden's SNES port of Doom is nothing short of impressive on a technical level knowing the hardware limits in place and how he pulled it off, the guy was an absolute wizard. He also did the impossible port of Dragon's Lair to the Amiga and created the Bleem PSX emulator.
And we've learned from him directly in recent times that it's even possible to pretty much double the frame-rate using HDMA properly too. So, look forward to seeing some hacker implement that at some point, if not Randy Linden himself.
I love how Joe's reflection is showing up on the restaurant's window. Not only that, it's the opposite side of the 3D model. Talk about level of details.
SNES Doom is impressive for sure, though according to Randy Linden about 95% of the lifting is done with the SuperFX2. I joke that Doom was ported to the SuperFX2 and used the SNES for playback. As Joe alluded to the 16-bit micros did a lot with 3D. Shout-outs to, Hunter for having a full 3D world with NPCs who remember you and multiple driveable vehicles in 1991, Frontier for being everywhere and a sequel to the beloved Elite, and Zeewolf 2 for probably being the most technically impressive with its patchwork floor.
Also according to Randy Linden, by going back and using the SNES' built-in HDMA feature properly, he could basically double the frame-rate now from around 10 fps-15 fps to around 25 fps. And there's talk about doing exactly that.
No, they superimposed a CGI figure over an actual dancer in the music video for "Days Go By" by Dirty Vegas. Seemed a little bit too extended of a sequence for "fair use," but I'm no lawyer.
If you let a fortress in dwarf fortress run long enough and get big enough it gets to a point where it starts making so many calculations that it starts bringing even the most powerful CPU’s to its knees
The F1, F1 World Championship and Kawasaki Superbike Challenge are maybe my most impressive racing games with polygons on the Mega Drive, they run very smooth. I did have (and still have) Virtua Racing in the 90s, and I did play it a lot.
Yup, seconded, those games use raster graphics to draw the road but all complex roadside elements are drawn using polygons. This allows for a really high frame rate coupled with good looking immersive graphics. Those games deserve to be in a future 3D episode.
@@nekononiaow They are very playable, well, to be honest I have never finished them or anything, mostly just driven some laps now and then, but they are very playable it. Especially for such old console racing games. If I had them when new I would have played them alot probably, not that many old racing games have held up the best.. But there are some, like Outrun is the type of game I just try out, but end up just playing it some more..
Yoshi did an amazing job with low-poly Joe! I love how these types of games look. It's comfy. Race Drivin on SNES is giving me flashbacks to a horrible stream I did. This is a really rad episode!!
that flashback game sack logo transition was hilarious, and what an amazing episode, boy this was creative as hell, kudos to the guy who did the 3d polygons!!
My most favourite PC game with polygon graphics was Stunts. It is incredible what they have managed to achieve with the limited tech - the level of freedom, track editor, driving model...
One of the thhings I have always appreciated about your videos is the way you time everything with the beat of the music perfectly, from game transitions and including the final dance skit in this. That takes effort and it is appreciated :)
Joe: This game sets new records... Creator Of La Cucaracha Game: Ehyeeeeeeeeees??? Joe: For how fast it gets boring! Creator Of La Cucaracha Game: AWWWW
Finally, someone who isn't hating on Drakkhen. That little misunderstood early open world masterpiece. I love the AMIGA version forever and back. Also, whenever you thought, Game Sack couldn't improve on quality, it proves you wrong :D
Ha. It's crazy to look back and see 16-bit games that tried to push polygons. I am finally almost caught up on all the episodes! I'm now only 11 days behind. Yay!
Wow, another perfect episode. Thanks for constantly topping yourself. Im currently choreographing and practicing your sweet 16 bit polygonal dance moves.
Draekken would absolutely slay in today's market if you slap in some better looking polygons and added meta-progression. Looks like a cool take on auto battlers!
Another World was always one of those games that drew me in with it's atmosphere.. time to try and finally beat it. Thanks for another great episode, Joe.
About Out of this World: everything uses polygons, even the backgrounds! The backgrounds are composed and drawn in memory as tiles when you enter another screen, there's no scrolling but that allowd the game to get ported everywhere, that and the fact that it was coded using a custom virtual machine approach, it's not just a great game, it was technically really advanced even from a developers point of view
I remember playing Doom with the Brutal Doom mod, Hi res texture mods, the gzdoom modern engine, and heavy metal music covers for the soundtrack, it was quite an amazing experience. Then I immediately played the SNES version afterwards for comparison, what a difference! This video reminds me of those great times.
That Money For Nothing video must've been mind blowing with its 3D polygon graphics, the likes of which the public would never come close to experiencing in the home for at least ten years!
Another World/Out of this World and Flashback are rotoscoping sprites during gameplay just like Prince of Persia. Great work on this ep, the 3D you was gold.
Hard Driving on the arcade with the sit in cabinet was great, it was the first racing cabinet to use force feedback steering. It also had a H pattern shifter and clutch pedal. That game was how I learned the basics of driving stick when I was around 10. 😁
To say that Argonaut helped in Star Fox is to understate their importance in this case in my opinion, they were responsible for a good part of the game, in addition to being the creators of the FX chip.
I really like the genesis Domark racers. Kawasaki Superbike, and the two Formula One games (2nd euro only). I'd love to see more of these vids, since early polygon racers are 'my jam.'
Fun fact Joe: if you were lucky enough to acquire an SNES Xband cartridge by Catapult you could play SNES Doom online across the country! That really 1-up the Super Nintendo version of Doom over the Sega 32X version.
I remember getting Stunt Race FX for my birthday and how much I disliked it at first. However, since I had to wait at least four months until Christmas before getting another game I had to spend some time with it, and after getting used to the game's physics it was actually a lot of fun. Great episode, as usual, thank you!
Missing 2 Genesis games: FORMULA ONE and KAWASAKI SUPER BIKE, both racing games from Domark that use polygons on the track and background (and both use the same engine). And on the SegaCD there was SILPHEED, which uses polygons in all space-ships and objects (the background is in FMV)
I used to watch that Days Go By music video so much back in the early days of RUclips...hilarious to see a polygon of Joe doing the exact dance moves 😂
Great episode as always! My dad used to rent a lot of these polygonal, simulation games for our Genesis. His favorite, which he ended up buying, was M-1 Abrams Battle Tank. That's the only Genesis game of this type that I don't think you covered. As always, thanks for the great content and insane production values.
That low-poly flat-textured aesthetic rocks, respect to the guy who made the intro and Joe's model
Nice change. ;)
The the screen tearing just perfect representation.
The question I have is... did Joe really do all those dance moves? 😁
@@mrburns366 If so, I need that mo-cap tech!
Yeah that ruled
The screen tearing on Joe's model just makes it perfect
Lolol right
Define screen tear
@@donkeyparadise9276 use a dictionary, donkey
The 16-bit poly Joe is simply outstanding. It's a great idea that was well executed. Props.
Man. It's amazing what a relief Virtua Racing's 15 frames a second is after the 2-10 fps before it.
and the frame rate on the 32x is so much better, makes the Genesis game nearly unplayable in comparison.
For real, it was such a shift I thought it was sped up at first.
I had to hold onto my seat it was blazing so fast!
@@yittmashupstoo much Blast processing?
I know the music in Virtua Racing is short and sparse but man do I LOVE IT. It immediately takes me back to those 32X days. Great episode as always Joe
Out of all the cool production value shit Joe has done, the authentic high-fidelity screen tearing is easily the most ambitious yet
Joe it's insane how the production quality and creativity of the show keeps soaring. Excellent first impression on the video. Loving it so far.
Who knew you'd be even more handsome in low poly?
Yep,except for his annoying sarcastic jokes he makes🤣
@@johneygd Anny Ing? Is that the girl from Smooth Criminal?
@@johneygd get tate'd on
@@KaloKross lol thanks for the new catchphrase 🎉
@@johneygd that jokes is a selling point. It has to be like that
Game Sack pushes the limit of its creativity yet again.
Joe now is a playable character on 32X Virtua Fighter.
Out of this World or Flashback.
3D video games from before 3D consoles is one of my favorite aesthetics.
Damn straight. I got the SNES with Starwing (as it was known in PAL regions) for Christmas one year and my mind was blown. I'd hardly seen fully 3D graphics like that in arcades let alone in my very own living room!
Same, more so on PC for me though. The console ones always really struggled, but the PC 3d of the time were usually competent making them more tolerable to explore imo.
You would have loved owning a PC in the mid 80s to early 90s then. We had no shortage of such games, and even on a meager 286 they'd run pretty well!
@@SomeOrangeCat Is there some list I can find of those games?
@@neonpop80 I wouldn't even know where to begin. Flight sims of the era were mostly flat-shaded polygonal games though.
This actually makes your channel 20000% better.
Don't change this.
Quality uploads? Damn straight. Hope he never quits!
It's great to see Joe rendered in 16-bit polygons for this episode, but by the 32/64-bit era Joe is fully rendered using 3DFX graphics.
OpenGL FTW!
@@JGreen-le8xx GLIDE!!!
Nice use of the "Days go by" music video at the end! Never realised I needed to see you dance as a 3D polygonal character, but I definitely did! 😂
Loved that bit and the original video itself.
The Star Fox demo kiosk at K-Mart blew my little mind. I had no idea such graphics were possible.
Randy Linden's SNES port of Doom is nothing short of impressive on a technical level knowing the hardware limits in place and how he pulled it off, the guy was an absolute wizard. He also did the impossible port of Dragon's Lair to the Amiga and created the Bleem PSX emulator.
He also worked on the Dirt Trax FX game featured in this episode. The guy is a wizard though!
And we've learned from him directly in recent times that it's even possible to pretty much double the frame-rate using HDMA properly too. So, look forward to seeing some hacker implement that at some point, if not Randy Linden himself.
Yup! He's definitely some kind of sorcerer!
Unrelated, but God, why do people still call the PS1, PSX? A PSX already exists.
@@90sNath Because originally PSX was shorthand for the original PS1.
Wow, I've never heard of Drakkhen, sounds like a game I definitely want to try out, the idea of open-world 3D on a 16-bit console is just incredible.
Great episode Joe! The low poly breakdance dance was incredible!
the editing for this video RULES gamesack goes so hard I love it
The entire animation budget for this weeks episode of game sack went into the ending lol
I love how Joe's reflection is showing up on the restaurant's window. Not only that, it's the opposite side of the 3D model. Talk about level of details.
SNES Doom is impressive for sure, though according to Randy Linden about 95% of the lifting is done with the SuperFX2. I joke that Doom was ported to the SuperFX2 and used the SNES for playback.
As Joe alluded to the 16-bit micros did a lot with 3D. Shout-outs to, Hunter for having a full 3D world with NPCs who remember you and multiple driveable vehicles in 1991, Frontier for being everywhere and a sequel to the beloved Elite, and Zeewolf 2 for probably being the most technically impressive with its patchwork floor.
Also according to Randy Linden, by going back and using the SNES' built-in HDMA feature properly, he could basically double the frame-rate now from around 10 fps-15 fps to around 25 fps. And there's talk about doing exactly that.
Not many things can cheer me more then a new GameSack episode on sunny Sunday morning. Great one too. Thanks. 👍
Never thought I would start my Sunday watching PolyJoe dancing 😂😂😂
The funny thing is that Joe actually did the dance and it was later converted to polygons. Joe's got some moves!
did he really or no?! I was just wondering if he could really dance like that or not lmao
@@DiSCERiTY he can
No, they superimposed a CGI figure over an actual dancer in the music video for "Days Go By" by Dirty Vegas. Seemed a little bit too extended of a sequence for "fair use," but I'm no lawyer.
No they didn't, they used an actual dancer to do those moves.
@@GetToThePointAlready Evidence for claim?
If you let a fortress in dwarf fortress run long enough and get big enough it gets to a point where it starts making so many calculations that it starts bringing even the most powerful CPU’s to its knees
The F1, F1 World Championship and Kawasaki Superbike Challenge are maybe my most impressive racing games with polygons on the Mega Drive, they run very smooth. I did have (and still have) Virtua Racing in the 90s, and I did play it a lot.
Yup, seconded, those games use raster graphics to draw the road but all complex roadside elements are drawn using polygons.
This allows for a really high frame rate coupled with good looking immersive graphics.
Those games deserve to be in a future 3D episode.
@@nekononiaow They are very playable, well, to be honest I have never finished them or anything, mostly just driven some laps now and then, but they are very playable it. Especially for such old console racing games. If I had them when new I would have played them alot probably, not that many old racing games have held up the best.. But there are some, like Outrun is the type of game I just try out, but end up just playing it some more..
Yoshi did an amazing job with low-poly Joe! I love how these types of games look. It's comfy. Race Drivin on SNES is giving me flashbacks to a horrible stream I did. This is a really rad episode!!
I never imagined that Jimmy White would ever be mentioned on Game Sack😂
Same. RIP Archer MacLean, he made some stellar games throughout the years.
You are a master of the RUclips experience. I appreciate everything you do.
That intro and beginning rocked I love game sack!!!
that flashback game sack logo transition was hilarious, and what an amazing episode, boy this was creative as hell, kudos to the guy who did the 3d polygons!!
Cool episode. Low polygon games definitely have a certain charm to them that I really miss nowadays.
My most favourite PC game with polygon graphics was Stunts. It is incredible what they have managed to achieve with the limited tech - the level of freedom, track editor, driving model...
One of the thhings I have always appreciated about your videos is the way you time everything with the beat of the music perfectly, from game transitions and including the final dance skit in this. That takes effort and it is appreciated :)
Joe: This game sets new records...
Creator Of La Cucaracha Game: Ehyeeeeeeeeees???
Joe: For how fast it gets boring!
Creator Of La Cucaracha Game: AWWWW
30 seconds in and there's already a huge polygon in my pants
thanks Joe
How many megapower?
Stereo of the art sound?
@@DanielDangerous only 5 but they're thick
This is hilarious. The polygon imagery during the transitions, haha!
Finally, someone who isn't hating on Drakkhen. That little misunderstood early open world masterpiece. I love the AMIGA version forever and back.
Also, whenever you thought, Game Sack couldn't improve on quality, it proves you wrong :D
I played F22 Interceptor & LHX Attack Chopper A LOT on the Megadrive. Loved those early polygonal games.
Ha. It's crazy to look back and see 16-bit games that tried to push polygons. I am finally almost caught up on all the episodes! I'm now only 11 days behind. Yay!
Now this episode clearly is packed with *MEGA POWER* !!!
The opening was really cool. And I really appreciate your dedication to the topic by turning yourself into Flashback for this episode.
20:15? Not many views? This hardware pushing limits videos are the best series in the channel Joe.
Joe. You rock. Thanks for all the great entertainment.
Wow, another perfect episode. Thanks for constantly topping yourself. Im currently choreographing and practicing your sweet 16 bit polygonal dance moves.
Draekken would absolutely slay in today's market if you slap in some better looking polygons and added meta-progression.
Looks like a cool take on auto battlers!
I have heard that most people hate the game.
@@oscarzxn4067 LOL, this cracked me up, I love it.
My fave series! Epic job!
Looks like Joe's finally growing into a VTuber phase.
Nice flashback styled intro there, Joe
Glad I stayed for the ending haha this is one of my favorite Game Sack post credits scenes. Well done
The, Dirty Vegas - Days Go By, part at the end of the video was a nice touch, brought back a lot of memories of that era of music and gaming 😀
Agreed. I was hoping for a Genesis-faithful FM synth take on the song to go along with it.
Flashbacks claim to fame was their use of some advanced Rotoscoping techniques which they had begun with in Out of This World
Another World was always one of those games that drew me in with it's atmosphere.. time to try and finally beat it. Thanks for another great episode, Joe.
About Out of this World: everything uses polygons, even the backgrounds! The backgrounds are composed and drawn in memory as tiles when you enter another screen, there's no scrolling but that allowd the game to get ported everywhere, that and the fact that it was coded using a custom virtual machine approach, it's not just a great game, it was technically really advanced even from a developers point of view
Exactly What I needed. Thank you 16-bit 3D Polygon Joe. Good job as always
I LOVE the "Games That Push Hardware Limits" series. What a great Sunday.
That intro is sooo good!
I remember playing Doom with the Brutal Doom mod, Hi res texture mods, the gzdoom modern engine, and heavy metal music covers for the soundtrack, it was quite an amazing experience.
Then I immediately played the SNES version afterwards for comparison, what a difference! This video reminds me of those great times.
Another late night in the sack with Joe, always a good time.
It's so warm & cosy.
That Money For Nothing video must've been mind blowing with its 3D polygon graphics, the likes of which the public would never come close to experiencing in the home for at least ten years!
Great episode and the ending was brilliant 😂
My therapist: 16-Bit Polygonal Joe isn't real, he can't hurt you.
16-Bit Polygonal Joe: 31:07
Love this episode! Primitive 3D was shocking for me when I played starfox 64. Brings back memories
Incredible ep and presentation. Love those early ventures into Three Dee!!
Another World/Out of this World and Flashback are rotoscoping sprites during gameplay just like Prince of Persia. Great work on this ep, the 3D you was gold.
Your channel is so underrated! It's so much fun to go back in time with you guys. And you always go the extra mile in your videos!
I'm going to subscribe ten times!
I'm just glad you could take the time off from moving these refrigerators and these color tvs to show these games to us
Genesis pushing those games with no special chip in the cartridge, is crazy, really good
Hard Driving on the arcade with the sit in cabinet was great, it was the first racing cabinet to use force feedback steering. It also had a H pattern shifter and clutch pedal.
That game was how I learned the basics of driving stick when I was around 10. 😁
Oh wow, Joe made his VTuber Debut
The dancing at the end just kills it, this is a great video Joe.
Another great video. The effort and craft you put into these are stellar. That ending 😂.
Hi Joe, a massive amount of effort and detail put into this episode, very entertaining to what would likely otherwise be a dull topic
That ending was F-tier and S-tier at the same time.
I thought I was watching a Dire Straits video
To say that Argonaut helped in Star Fox is to understate their importance in this case in my opinion, they were responsible for a good part of the game, in addition to being the creators of the FX chip.
I really like the genesis Domark racers. Kawasaki Superbike, and the two Formula One games (2nd euro only). I'd love to see more of these vids, since early polygon racers are 'my jam.'
the dancing is one of the greatest things ever, thank you
Joe, you keep outdoing yourself with your content and presentation! Excellent episode!
Steel Talons had an impressive Atari Lynx port. Impressive having in mind it's a portable system from 1989!
This episode was sooooo exquisite.
I developed an extremely powerful brain back in the 8 bit days.
Fun fact Joe: if you were lucky enough to acquire an SNES Xband cartridge by Catapult you could play SNES Doom online across the country! That really 1-up the Super Nintendo version of Doom over the Sega 32X version.
Another World and Flashback don’t use 3D polygons - they use 2D vectors, which are basically drawing lines between 2D points without depth simulation.
I remember getting Stunt Race FX for my birthday and how much I disliked it at first. However, since I had to wait at least four months until Christmas before getting another game I had to spend some time with it, and after getting used to the game's physics it was actually a lot of fun.
Great episode, as usual, thank you!
Missing 2 Genesis games: FORMULA ONE and KAWASAKI SUPER BIKE, both racing games from Domark that use polygons on the track and background (and both use the same engine). And on the SegaCD there was SILPHEED, which uses polygons in all space-ships and objects (the background is in FMV)
We got to move these refrigerators!
We got to move color TVs!
Jimmy Whites Whirlwind Snooker was one of my most played games on the Megadrive. Very impressive graphics and AI. RIP Archer Maclean
"This episodes probably not going to get that many views to begin with"
---->>>all the people genuinely interested in this topic showing support ❤
that damned outro really threw me in a nostalgia trip lol, god do i miss the late 90s/early 2000s aestethics
I used to watch that Days Go By music video so much back in the early days of RUclips...hilarious to see a polygon of Joe doing the exact dance moves 😂
11:19 "I say it's worth trying if your brain is powerfull enough to handle low framerates" hahahha
Love that Dirty Vegas parody at the end 😂😂😂
Stunt Race FX's water level was so cool. You could see fish and a sunken ship.
Dirty Vegas - Days Go By. Classic.
Congrats on the end skit, which I'm sure expertly motion-captured Joe's real dance moves.
pretty sure they mo-capped dave for that
Most underrated channel on RUclips… hands down. You’re up there with AVGN in my opinion. Don’t stop… please.
I got Hard Drivin' back in my youth and I loved it. I played the hell out of that game. Loved the stunt course.
Great episode as always! My dad used to rent a lot of these polygonal, simulation games for our Genesis. His favorite, which he ended up buying, was M-1 Abrams Battle Tank.
That's the only Genesis game of this type that I don't think you covered.
As always, thanks for the great content and insane production values.
Gonna be that guy (if nobody else has)...the StarFox games, Stunt Race FX had a LOT of development done by Argonaut, then Nintendo polished it
The ending skit is love, life, hope... and it nothing else in this video is beloved... this skit is !!!