@@Diskoboy1974 I had it on the PS1, and it was the best 3D platformer for the system. (I could be swayed regard jumping flash) I was quite impressed at the time. Not as good as the Dreamcast, but good in its own right.
@@pdraggy Yeah, the PC used the arrow keys, but instead on the playstation they mapped forward/backward movement to the X and square, most likely so the cars would feel like typical acceleration/brake buttons. Not a graphically impressive game, I honestly thought it looked like Super Nintendo minus the buildings, but the open world aspect was a game changer, I spent HOURS on the demo with a time crack to remove the time limiter.
Phantasy Star Online on the Dreamcast was a respectable jump to 3D. I'll always prefer the original series but playing PSO online was a wild experience when it first came out and I made new friends in other states on it that I eventually met in real life and are still friends of mine to this day.
Oh yeah, PS and FF are MUST mentions... Moreso PS IMO as FF just kinda' followed (if not pioneered) the same formula that basically all JRPGs transitioned with- like Dragon Quest, Star Ocean etc. other than FF12 and 14 I don't think any JRPG franchise ever made an MMO (Grandia online? Sword Art Online went from MMO to 1pl JRPG though,,, I think I never played them ^.^) but PSO was the first (by a few years).
@@l3rvn0 PSO has the same bossguy as Phantasy Star, it's MUCH more related than Final Fantasy is to it's previous incarnations. Don't be confused, Dark Falz and Dark Force are the same entity- it's just a translation error. Anyway if Ninja Gaiden or MGS counts, PSO counts
@@rickylovesyou Mario, Donkey Kong, and Zelda are obvious. Sonic is another one. There are lots if you include portable games of course (there are even 2D games based on series that started 3D like Crash, Banjo, and Spyro.) Some of these are polygonal 2D games, but I stil think they count since in this series Joe didn't include any games that only moved to 2D with polygonal graphics. But even if you only include hand drawn games you still have stuff like Bloodrayne.
@@rickylovesyou here are some more that come to mind: Metal Gear GB, Splinter Cell, a couple of Tomb Raider portable games, Rainbow 6, Max Payne, Resident Evil, Klonoa, Tekken 3 GBA. There's probably a lot more. The ones I mentioned are all portable games and there's likely where most of those examples would be. It seems like an interesting topic.
Good idea. Driver has a 2D port on GBC that's really damn good. Doesn't have all the missions or ability to choose missions but it's got 4 cities and good driving physics. Crash Bandicoot also had some good games on the GBA.
It's funny how Duke made such a fantastic transition to 3D, but then completely lost it. Well, I guess those third person games were alright, I never played them, but they didn't seem to wow anybody. And then there was the whole DN Forever debacle...
Wolfenstein wasn't actual 3D, it's essentially a 2D game unless you're really stretching the definition of a 3D game, then Mario Kart SNES is a 3D game.
@@piratesephiroth Both, Duke Nukem and Wolfenstein were 2D games (side scrolling and top down view). Wolfenstein 3D was kind of a sequel from iD Software.
I'm not sure, but I think I've played Wave racer on arcade machine and it was one of the best arcade experiences. Standing there, yanking the handlebars and jumping waves, it's one of my dearest memories about arcade machines.
I just survived the robot attack in the year 2084, and I've decided to relax and play some retro games. The Metroid game you're talking about is pretty good, for the time. But man, you've GOT to see what comes out after that! All hail Lord Karnage!
9:45 At first I thought that Ninja Gaiden was one of the lesser faithful continuation of a 2D series in 3D, but after having finally finished NGB and NGII my opinion changed drastically. Those games share a lot in common with the NES trilogy when it comes to design philosophies, the fast paced action and the difficulty being the most obvious ones, but there is a lot more imo. The rhythm of the combat for example, flying swallow being a go-to technique that makes the game less combo-focused, and often more about landing a good hit at the right moment. Kind of like the jump-and-slash of the originals. There is also a lot of pretty cool platforming sections where Ryu grabs poles, runs on walls and sometimes has to deal with enemies placed more like obstacles than true encounters (usually they're not in great numbers and are easily dispatched once the player closes the gap, but they can still be a pain when navigating the level). The way Ryu jumps is a throwback too of course. Ninja Gaiden II especially feels very much like the originals because of its linearity, the variety of locals Ryu gets to visit, and the sheer insanity of some sections where rockets fly at him while a large number of enemies try to take him down. I must admit though that the games are lacking when it comes to cinematic flare, they had to live up to what the NES titles did at the time and kind of failed in this regard imo. These are still incredible games though!
I recently got a refurbished Playstation 2 Slim (since the PS2 Slim that I've had since 2005 has only read disks intermittently for years) so OutRun 2006: Coast 2 Coast is one of those games that I have been able to enjoy again.
Joe, I just came back from 2025 to tell you that Metroid Prime 4 is amazing. It cured cancer, brought about world peace and ended hunger! Now we all live in harmony together and it was wonderful. Alright gotta go back now. See you all in a few years…
Dude, can you take the time to tell me the story of that Christmas for you? I'd love to hear it, I love hearing people's nostalgia stories, especially Christmas 🎄😊
Great episode Joe. Wave Race 64 is such a good game, I’ve been playing it again on Switch online and the water effects are indeed incredible for 1996. It’s getting very frustrating that after so long Nintendo still refuses to give us a new Wave Race, F-Zero, Excitebike or 1080 game but is happy to keep pumping out endless new Kirby games.
Quite a collection you got there behind you in the skit. Amazing. Props And wave race 64 blew my feeble teenage mind. What a game. Best water physics ever. And the tide changing each lap. Sweet
I'll tell you what's brilliant... Joe leaving the ad until right at the end so I don't have to endure it! Perhaps if they'd learn from his skits I'd consider watching them!
For me, the first 3D GTA is Body Harvest. It was made by the same developpers and is the same kind of game, just with alien bugs. It was on the N64 too so a whole generation earlier.
Outrun Coast 2 Coast is seriously underated. To this day I still have never found a racer that feels more fun power-drifting than with this game. It is superb.
Great episode topic, and solid choices for the games. TBH I think Sonic Adventure deserves more love for jumping the Sonic games into 3d with a solid entry. Most people forget that Sonic Adventure only came out two years after Super Mario 64, and Sonic Adventure was really ambitious. I remember when I played Super Mario Odyssey a couple years ago I kept thinking that "new" ideas in the game reminded me of Sonic Adventure (like Odyssey's speed flower sections, attempts to make the world feel large with varied environments including a city and a jungle, and the Cappy throw 3d combat closely resembled Sonic's homing attack from Sonic Adventure). BTW, we know that Sonic 3d Blast isn't a true 3d game. It was isometric and played fine on the Genesis. Final Fantasy 7 definitely would deserve a mention if you did another episode in this series. It definitely blew a lot of minds back in the day and was highly regarded. Fallout 3 was a very solid jump to 3d, but almost feels like it shouldn't count because the gameplay changed a lot. Rayman 2 is also worth a mention!
it's really kind of unbelievable how well ocarina holds up. i played the 3ds remake first and it's not a bad version by any means but i honestly prefer the look and feel of the original
@@paul.1337 What the hell, Bubsy? That game defines "hitting the polygon ceiling". The first two games were kind of okay, but Bubsy 3D is the worst of the lot.
So glad you did a follow up. I know "worst of" videos get far more hits, but I really like "best of" and "underrated" content more. Having said that, I wonder if a lot of poeple forget about GTAs roots.
nah r type delta sucks and im the big bad man who here to tell ya what you gonna do about it boy hahahahahahahahahahahahahahahahahahahahahahahahahaha EZ
The dedicated fart and burp buttons are sadly missed in the latter GTA sequels, much for the worse. I would've loved to start loading up the car with farts with Roman in the car in GTA4.
Ehh, practically all the game plays essentially like it's 2d. Top down navigation over static pre-rendered backgrounds, a world map that you could recreate in 2d without losing anything. The combat has a camera that moves around in 3d to show of visuals, but, again it doesn't really affect game play. You could quite plausibly demake the game onto snes if the cartridges could hold more, and retain practically every game play element.
Just those hideous deformed lego puppets were 3d. The backgrounds were flat pre-renders. I thought the character models looked hilarious back in the day.
Hey Joe, I'm reaching out to you from 2026 Metroid Prime 4 is an instant classic, I really like the ability to gain powers from enemies, even if the Metroid life gain blast is a little op. Anyway I gotta get back to my timeline so I can play the game.
Gex 2 Enter the Gecko, Rayman 2, Sonic Adventure (Sonic R doesn't count), Gauntlet Legends, Donkey Kong 64, F-Zero X, Dragon Quest 8, Tales of Series, etc.
GTA 1 was amazing, I played it to death, and still have and play it now. I also have number 2 and London on ps1, I loved it that much I also had to buy gta 2 again on dreamcast. I remember it having a huge following when I was at school.
Some other examples of franchises who made a good transition to 3D: Pokémon, F-Zero, Star Fox, Dragon Quest, Final Fantasy, Sonic, Kirby, Mega Man, Harvest Moon
Sorry to say but Starfox/Starwing was 3d from the start. It was one of the earliest Polygonal games on the snes. Thats what the fx chip was being used for. There was an 80's arcade game called "starfox" but it aas nothing to do with the Nintendo franchise and was effectively an upgraded Galaxians clone.
@@GabMacedoo To be fair, Gabe, Starfox (snes) had a lot of 2d spritework in it as well as the 3d so it's easily misremembered. The asteroids, your upgraded dual cannons, incoming ring lasers and more were all 2d in a very afterburner/space harriet/thunderblade/outrun mould. Flat sprites always pointed at you and scaled as they get closer.
The Sonic one is subjective. I got a Dreamcast and was super excited to get this game. And the thing just wouldn’t shut up and when you finally played it it was on rails mostly, with not much ease to explore like in Sonic 3. It had lovely graphics, but Sonic adventure was a turnoff for me for the franchise. The GBA sonic games of the era was where I could still like Sonic. 😅 To be fair I just don’t think the original Sonic games can translate their flow to a 3D perspective as I haven’t seen any other 3D game capture it. And for story, all you need is Robotnik/Eggman made all the wildlife robots and you need to save your animal friends and then let level design and gameplay do the rest. Sonic adventure ruined this concept 😭
Been awhile since I’ve I’ve watched your videos but this was a great one to jump back into. Still remember playing Wave Race 64 for the first time. Brought back a lot of memories. Thanks!
Another Sacktastic video, Joe! The ending skit had me laughing like a loon. You mentioned F-Zero in the video already, but I think that N64 game is a superb 3D transition. Duke Nukem 3D is pretty good, too, although it changes the gameplay quite a bit. I also really like Tetrisphere, but it's pretty much a different game altogether, so it probably doesn't count, but I'll take any opportunity to talk about Tetrisphere.
I would argue that Duke Nukem made a VERY good transition to 3D. The first games were rather average 2D platformers but when Duke Nukem 3D landed, everything changed and things got way better.
Oh you should check out the older ones especially when Joe had a co-host. And they were known at the start to be awkward, then they ran with it being intentional awkward.
Bomberman 64 I Feel was a great time. Duke Nukem was a sidescroller to start with as well. Great 3D start for him. Also the Obvious Final Fantasy if anyone didn't think of it.
I remember like it was yesterday that me, my brother, and my Dad went into Media Play to get a new N64 game. I wanted Mortal Kombat Trilogy and my dad was like no.. we are getting Wave Race. He was right.
Super Mario 64 was the one i say the best jump to 3d one of the first game to use the analog stick and also camera controll even the movement was perfect nintendo really nail their game i mean loz oot was also the best one too still play the game now btw
Hi Joe from Game Sack, I'm from the future. Metroid Prime 4 did eventually come out and was mostly okay. The controls were a bit cumbersome and they gave everyone beards (including Samus which was controversial) but the setting and music in particular were amazing.
I LOVE that game. I'd never even played the earlier games. But man, the world, the gameplay, the humour, the music, I absolutely adore that game. I think it's the first game I ever actually finished. I kinda suck at games. I was a huge Sonic fan at the time, you'd have thought I'd finished those, but no. I'd finished Sonic 3 & Knuckles, but, I'm pretty sure I took turns with my brother, I didn't do it on my own. I'd seen the end of many games, but mainly due to cheating. No I never finished Sonic 2. I did very nearly finish Sonic 2 & Knuckles but Knuckles' reduced jump height made the final boss near impossible. With Sonic, I'd never even reached the final boss without cheats, although I did beat the final boss with him many times. And with Sonic 1, that's even more true. Final Zone itself is easy but I just can't get that far in the game.
Another great episode, I was wondering if Duke Nukem 3D will count for this list. Also Jedi Knight 1 or 2. Lands of Lore did a good job with the 2nd game, Sonic for the Dreamcast, Mario Kart, as you mentioned F-ZERO, Final Fantasy VII, Elder Scroll, there are so many.
I think Duke Nukem 3D is the best example here. I’m not sure if it fully counts, but I would definitely suggest Elder Scrolls III: Morrowind for a future video.
Wasn't Jedi Knight always 3D? (Even if Dark Forces 1 technically might've used a 2D renderer like Doom.) I agree that Sonic Adventure was a great transition into 3D, for what it was. It's usually looked back on as a misstep, but that's mostly a result of retroactively judging _a clunky remaster of_ an older game for not meeting modern standards. Considering how well it translated the feel of 2D Sonic into 3D, and how ambitious it was- all this while launching alongside Ocarina of Time in 1998 (in Japan), I'd call it a success that just hasn't stood the test of time especially well. And it's not as if the likes of Tomb Raider, Resident Evil, or even Mario 64 have aged perfectly, either. But this debate will probably go on until the end of time. :P
@@3dmarth Yeah, Dark Forces was one of those games that very clumsily implemented vertical aiming and jumping in Doom-style games, but it's 3D outside of weapon and enemy sprites, just with MUCH worse control than Duke 3D... one of the boomer shooters BADLY in need of a remaster (which we got, I haven't played it tho, it's a given it should FINALLY have non-inverted mouse aim)
Mario Kart 64 was definitely an amazing transition and really made the shortcuts feel even more rewarding, as they're much easier to hide, in a 3D environment.
One of coolest things in Outrun is how the one car it has is Ferrari Testarossa, and a spider/cabrio version of that, it's very iconic for 80s style leisure roadster, and very few games have Testarossas in general, I dunno why, even games with a lot of licensed Ferraris miss the one car everyone likes.
How about Kirby? This one is a bit special, because Crystal Shards was the first game using 3D models, but kept the 2d side-scrolling platformer genre. This kept going up to Star Allies, with the 2.5D aesthetic. In 2022, we got Kirby and the Forgoten Land, which is the FIRST Kirby game fully in 3D, and it worked great ^_^
For some reason I have not had any sack alerts in awhile. So I come back manually and here we are..... And it seems the sacks are still as full as ever 👍🏻 Thanks Joe 👍🏻
Rayman first came to my mind.The first Rayman game is a fun 2D platformer ( that also makes me rage a lot ). Then they turned the series into 3D with the sequel, Rayman 2 The Great Escape followed by a third game Hoodlum Havoc, which is really good too ( both which are much forgiving ). Unfortunately, they scrapped Rayman 4 and the series went back to 2D style again.
So pretty much Nintendo handled the transition from 2D to 3D best. Its interesting how many series skipped the N64 era and went to PS2/GC etc. Trying to bridge that gap
Surprised you didn't talk about Metroid Prime on the Wii. Whilst not a remake, it feels very different. I played Metroid Prime on the Gamecube so many times, but after playing it on the Wii I can't go back. Easily one of my all-time favourite games.
Opposite for me. The Gamecube version is FAR more immersive, because the Wii remote is one of the worst controllers ever made. While the Prime Trilogy had probably the "least shitty" Wii controls, it still uses the Wii controller, so it's meh.
@@StormsparkPegasus I had the same experience. The controls for Prime on the Gamecube felt perfect to me. It felt like I was controlling the game directly with my mind. That's how immersive it was for me as well. Playing the third game with the remote, I was constantly reminded that I was playing a game and fighting with the remote in the process. Having to mime unlocking doors is one of many things that made the game less immersive to me rather than more. I know some people like the motion controls more and, while I don't agree, that's fine, but I really wish Nintendo had at least offered gamepad controls when they released the trilogy. Extremely disappointing that they took that away.
@@ravagingwolverine Motion controls are inherently anti-immersion. They take the focus off of the game and being immersed in the world, and move the focus to the controller itself. It's really really dumb. The only relic of motion controls that I am ok with is optional gyroscopic aiming, for fine tuning. I had a Wii when it was current, but I was done with waving my arms around like an idiot instead of pressing a freaking button VERY quickly. I wasn't even able to force myself to finish Twilight Princess, because the gameplay was just so un-immersive. Gave it to a friend and got the Gamecube version.
Area 51, Punch-out!!, Disney's Aladdin in Nasira's Revenge, Mystical Ninja Starring Goemon, Planet Harriers, Sub Rebellion, Ecco the Dolphin: Defender of the Future, Road Rash 3D, Pac Man World, Ms. Pac Man Maze Madness, Spyhunter, Major League Baseball Featuring Ken Griffey Jr., Excitebike 64, Pilotwings 64, Killer Instinct (Double Helix), Conker's Bad Fur Day, Track & Field 2000, Bottom of the 9th, Sega's Jurassic Park light gun game (The Lost World), Speedball 2100, Nuclear Strike, World Series Baseball (SAT), Lethal Enforcers (as Konami's Police 911), Lots of EA sports games had great first 3D entries (NHL, FIFA, Madden, PGA Tour), Micro Machines 64 Turbo, Altered Beast (PS2), Rayman 2, Bomberman 64 What about games that add another axis to the gameplay of previous entries but lack polygons like Duke Nukem 3D?
Duke Nukem 3D is probably THE best move to 3D it also has plenty of polygons, just characters and weapons are sprites but levels are full 3D, there's whole jetpack flying and other movement in all direction, it's one of the first games that felt fully three dimensional, compared to Doom being a flat map with only visual elevation, for example.
What do you feel is a franchise that made a great jump to 3D?
GameSack in 3D
Pokemon
waverace was developed by pac softnigga
Conker
Duke Nukem made a great jump to 3D, even if it went downhill after that
This episode felt like it ended too soon, but the outro skit really made up for it.
The episode was too short, but the outro just kept going!
The outro was aweseome lol, i had a good laugh.
im bigger stronger faster then you boy
what you gonna do about it
bring it on
Skit does remind me of Dorkly's, which also have SEGA in the theme.
@@rashidisw hahahahahahahahahahahahahah nooob
I want to believe Joe learned spanish just to make that El Viento joke.
Now he needs to learn German to do Herzog Zwei
That ending, pure killing.
Rayman did a great transition to 3D and then back to 2D
Rayman 2 on the Dreamcast is still my all-time favorite 3-D platformer.
@@Diskoboy1974 I had it on the PS1, and it was the best 3D platformer for the system. (I could be swayed regard jumping flash) I was quite impressed at the time. Not as good as the Dreamcast, but good in its own right.
Beat me to it! Still haven't tried the original but I do have it lol
The only thing that was terrible about Rayman 2 is that it was never brought over to the OG Xbox!
So did Donkey Kong
GTA 1 was AMAZING when it came out! An "open world micro machines" game, with weapons, where you could drive any car - it blew me away!
I as well, but Joe is mainly complaining about the PS1 controls. My memories are of the PC original xD.
yeah, it was an amazing game and honestly every bit as good as gta 3. he played the shitty ps port, that must be the reason he doesn't like it.
@@pdraggy Yeah, the PC used the arrow keys, but instead on the playstation they mapped forward/backward movement to the X and square, most likely so the cars would feel like typical acceleration/brake buttons.
Not a graphically impressive game, I honestly thought it looked like Super Nintendo minus the buildings, but the open world aspect was a game changer, I spent HOURS on the demo with a time crack to remove the time limiter.
Phantasy Star Online on the Dreamcast was a respectable jump to 3D. I'll always prefer the original series but playing PSO online was a wild experience when it first came out and I made new friends in other states on it that I eventually met in real life and are still friends of mine to this day.
Not really a jump to 3D since it's almost a whole new series, just like Megaman Legends
i imagine theres a lot of stories like that
Oh yeah, PS and FF are MUST mentions... Moreso PS IMO as FF just kinda' followed (if not pioneered) the same formula that basically all JRPGs transitioned with- like Dragon Quest, Star Ocean etc. other than FF12 and 14 I don't think any JRPG franchise ever made an MMO (Grandia online? Sword Art Online went from MMO to 1pl JRPG though,,, I think I never played them ^.^) but PSO was the first (by a few years).
@@l3rvn0 PSO has the same bossguy as Phantasy Star, it's MUCH more related than Final Fantasy is to it's previous incarnations. Don't be confused, Dark Falz and Dark Force are the same entity- it's just a translation error. Anyway if Ninja Gaiden or MGS counts, PSO counts
@@l3rvn0
it is though, you are just trying to be controversial. 👍
Excellent idea for a video. Maybe in the future you could cover 2D games in franchises released after they had already gone 3D or started in 3D.
I can't think of any off the top of my head, do you have any examples?
@@rickylovesyou Mario, Donkey Kong, and Zelda are obvious. Sonic is another one. There are lots if you include portable games of course (there are even 2D games based on series that started 3D like Crash, Banjo, and Spyro.) Some of these are polygonal 2D games, but I stil think they count since in this series Joe didn't include any games that only moved to 2D with polygonal graphics. But even if you only include hand drawn games you still have stuff like Bloodrayne.
@@rickylovesyou Castlevania: Symphony of the Night
@@rickylovesyou here are some more that come to mind: Metal Gear GB, Splinter Cell, a couple of Tomb Raider portable games, Rainbow 6, Max Payne, Resident Evil, Klonoa, Tekken 3 GBA. There's probably a lot more. The ones I mentioned are all portable games and there's likely where most of those examples would be. It seems like an interesting topic.
Good idea. Driver has a 2D port on GBC that's really damn good. Doesn't have all the missions or ability to choose missions but it's got 4 cities and good driving physics. Crash Bandicoot also had some good games on the GBA.
Wow that outro skit was Brilliant. Who knew there were so many games that were good enough for a dead man.
3 words: Duke Nukem 3D
Also Wolfenstein 3D, people seem to forget this franchise started in 1981 on the Apple 2 computer
It's funny how Duke made such a fantastic transition to 3D, but then completely lost it.
Well, I guess those third person games were alright, I never played them, but they didn't seem to wow anybody. And then there was the whole DN Forever debacle...
@@PiousMoltar I have Time To Kill on PS1, great game but certainly jank
Wolfenstein wasn't actual 3D, it's essentially a 2D game
unless you're really stretching the definition of a 3D game, then Mario Kart SNES is a 3D game.
but those just went from fake 3D to real 3D
@@piratesephiroth Both, Duke Nukem and Wolfenstein were 2D games (side scrolling and top down view). Wolfenstein 3D was kind of a sequel from iD Software.
I'm not sure, but I think I've played Wave racer on arcade machine and it was one of the best arcade experiences. Standing there, yanking the handlebars and jumping waves, it's one of my dearest memories about arcade machines.
I just survived the robot attack in the year 2084, and I've decided to relax and play some retro games. The Metroid game you're talking about is pretty good, for the time. But man, you've GOT to see what comes out after that! All hail Lord Karnage!
9:45
At first I thought that Ninja Gaiden was one of the lesser faithful continuation of a 2D series in 3D, but after having finally finished NGB and NGII my opinion changed drastically.
Those games share a lot in common with the NES trilogy when it comes to design philosophies, the fast paced action and the difficulty being the most obvious ones, but there is a lot more imo.
The rhythm of the combat for example, flying swallow being a go-to technique that makes the game less combo-focused, and often more about landing a good hit at the right moment. Kind of like the jump-and-slash of the originals. There is also a lot of pretty cool platforming sections where Ryu grabs poles, runs on walls and sometimes has to deal with enemies placed more like obstacles than true encounters (usually they're not in great numbers and are easily dispatched once the player closes the gap, but they can still be a pain when navigating the level). The way Ryu jumps is a throwback too of course.
Ninja Gaiden II especially feels very much like the originals because of its linearity, the variety of locals Ryu gets to visit, and the sheer insanity of some sections where rockets fly at him while a large number of enemies try to take him down.
I must admit though that the games are lacking when it comes to cinematic flare, they had to live up to what the NES titles did at the time and kind of failed in this regard imo. These are still incredible games though!
I’m always so happy when game sack launches a new episode.
Outrun 2 and coast 2 coast are games that I just happen to be playing a TON of lately!
I recently got a refurbished Playstation 2 Slim (since the PS2 Slim that I've had since 2005 has only read disks intermittently for years) so OutRun 2006: Coast 2 Coast is one of those games that I have been able to enjoy again.
Damn, I can't stop imagining what a caricature artist would do with this mug.
Outrun 2006 is one of those games I always have installed on my computer that I can pick up whenever and always have a good time.
Joe, I just came back from 2025 to tell you that Metroid Prime 4 is amazing. It cured cancer, brought about world peace and ended hunger! Now we all live in harmony together and it was wonderful. Alright gotta go back now. See you all in a few years…
My God I love Waverace. Just the opening tune takes me back to Christmas morning 1996.
I still play it (on emulators). It's one of my favorite games for N64 or the entire racing genre.
Yeah, there is just something so relaxing and nostalgic about it.
Dude, can you take the time to tell me the story of that Christmas for you? I'd love to hear it, I love hearing people's nostalgia stories, especially Christmas 🎄😊
Great episode Joe. Wave Race 64 is such a good game, I’ve been playing it again on Switch online and the water effects are indeed incredible for 1996. It’s getting very frustrating that after so long Nintendo still refuses to give us a new Wave Race, F-Zero, Excitebike or 1080 game but is happy to keep pumping out endless new Kirby games.
Kirby finally made it 3D in 2022 with Kirby Discovery, a.k.a. Kirby and the Forgotten Land
El chiste de El viento 😂 eres una leyenda Joe!!!!!
It was really cool how they included english releases of the first 2 MSX Metal Gear games with the Subsistence release of Metal Gear Solid 3!
AGREED!! That was a nice bonus. 👍
Quite a collection you got there behind you in the skit. Amazing. Props
And wave race 64 blew my feeble teenage mind. What a game. Best water physics ever. And the tide changing each lap. Sweet
David Hayter did an incredible job voicing snake
I like Queefer Sutherland
Yeah, he's pretty good.
I love that Joe always uses the same photo and background of Hideo Kojima whenever he mentions Hideo Kojima.
I'll tell you what's brilliant... Joe leaving the ad until right at the end so I don't have to endure it!
Perhaps if they'd learn from his skits I'd consider watching them!
For me, the first 3D GTA is Body Harvest. It was made by the same developpers and is the same kind of game, just with alien bugs. It was on the N64 too so a whole generation earlier.
Great work, Joe! Glad to see Gamesack still alive and kicking!
Outrun Coast 2 Coast is seriously underated. To this day I still have never found a racer that feels more fun power-drifting than with this game. It is superb.
Great episode topic, and solid choices for the games.
TBH I think Sonic Adventure deserves more love for jumping the Sonic games into 3d with a solid entry. Most people forget that Sonic Adventure only came out two years after Super Mario 64, and Sonic Adventure was really ambitious. I remember when I played Super Mario Odyssey a couple years ago I kept thinking that "new" ideas in the game reminded me of Sonic Adventure (like Odyssey's speed flower sections, attempts to make the world feel large with varied environments including a city and a jungle, and the Cappy throw 3d combat closely resembled Sonic's homing attack from Sonic Adventure). BTW, we know that Sonic 3d Blast isn't a true 3d game. It was isometric and played fine on the Genesis.
Final Fantasy 7 definitely would deserve a mention if you did another episode in this series. It definitely blew a lot of minds back in the day and was highly regarded.
Fallout 3 was a very solid jump to 3d, but almost feels like it shouldn't count because the gameplay changed a lot.
Rayman 2 is also worth a mention!
it's really kind of unbelievable how well ocarina holds up. i played the 3ds remake first and it's not a bad version by any means but i honestly prefer the look and feel of the original
Waverace 64 is so good, glad to see it get a mention
I gotta feeling there WON'T be too many sequels to this particular episode.....
@@paul.1337 star fox was always 3d...
@@paul.1337 What the hell, Bubsy? That game defines "hitting the polygon ceiling". The first two games were kind of okay, but Bubsy 3D is the worst of the lot.
@@paul.1337 Bubsy 3d is considered one of the worst games of all time. Lol
So glad you did a follow up. I know "worst of" videos get far more hits, but I really like "best of" and "underrated" content more. Having said that, I wonder if a lot of poeple forget about GTAs roots.
Outrun 2 is incredible and a classic in its own right.
I also came here to vote for F-Zero and Ys. Phantasy Star, Tales and Fallout are really good shouts, too.
R-Type Delta was a great move to 3D
nah r type delta sucks
and im the big bad man who here to tell ya
what you gonna do about it boy
hahahahahahahahahahahahahahahahahahahahahahahahahaha EZ
Amazing channel! Been a huge fan for a longtime. Deserve at least 10 million subs
The outro skit was great, had me laughing out loud several times.😂
Time to stop everything im doing and watch Game Sack right friggin now!
Oh you too hey🍿
same, i was watching a movie but gonna pause for this
Nah, I'm too busy, so I had to wait 'til February 9th 2057 to watch this episode, and can say it hold up pretty well to this day.
@@gustavo_vanni oh nice. Did Metroid Prime 4 finally release? Was it good?
Do you do air guitar during the intro? I mean I would never do such a thing….. but it does seem like a natural reaction.
15:29 Jesus that crowd is weird. They're all just standing there with their hands at their sides...
They’re all in shock after seeing the camera guy almost get killed by a Ferrari
The dedicated fart and burp buttons are sadly missed in the latter GTA sequels, much for the worse. I would've loved to start loading up the car with farts with Roman in the car in GTA4.
How in the world did you leave out Final Fantasy? The jump from FF6 to FF7 was phenomenal, back in the day
Ehh, practically all the game plays essentially like it's 2d. Top down navigation over static pre-rendered backgrounds, a world map that you could recreate in 2d without losing anything. The combat has a camera that moves around in 3d to show of visuals, but, again it doesn't really affect game play. You could quite plausibly demake the game onto snes if the cartridges could hold more, and retain practically every game play element.
You can always make your own video if you're not satisfied with his.
I'd agree that FF7 would deserve a spot if he does a 2nd great transition to 3d video
Just those hideous deformed lego puppets were 3d. The backgrounds were flat pre-renders. I thought the character models looked hilarious back in the day.
I think getting the actual license from Kawasaki to use the Jet Ski name and look helped make Wave Race even more popular.
Hey Joe, I'm reaching out to you from 2026 Metroid Prime 4 is an instant classic, I really like the ability to gain powers from enemies, even if the Metroid life gain blast is a little op. Anyway I gotta get back to my timeline so I can play the game.
@BocoCorwin Please, take me with you!
Always love catching the new vids on Sunday mornings, and this was a great one! I hope we will see some sequels to this video!
This channel is the pinnacle of retro gaming. And I subscribe to them all…Awesome job!
Gex 2 Enter the Gecko, Rayman 2, Sonic Adventure (Sonic R doesn't count), Gauntlet Legends, Donkey Kong 64, F-Zero X, Dragon Quest 8, Tales of Series, etc.
GTA 1 was amazing, I played it to death, and still have and play it now. I also have number 2 and London on ps1, I loved it that much I also had to buy gta 2 again on dreamcast. I remember it having a huge following when I was at school.
I only suffered through the sponsor ad out of the deepest respect.
That Outrun 3D joke had me at first. I was thinking "what a hidden gem" lol
Wow I like gamesack so much that 20 minutes just flew by. Insane.
Now we need to go full circle and do a video on series that made an "ok" transition to 3D
For me, DK 64 is a prime example of an "ok" transition to 3d. It did a lot of things right but it didn't fully understand what made 3d games fun.
Some other examples of franchises who made a good transition to 3D: Pokémon, F-Zero, Star Fox, Dragon Quest, Final Fantasy, Sonic, Kirby, Mega Man, Harvest Moon
Sorry to say but Starfox/Starwing was 3d from the start. It was one of the earliest Polygonal games on the snes. Thats what the fx chip was being used for.
There was an 80's arcade game called "starfox" but it aas nothing to do with the Nintendo franchise and was effectively an upgraded Galaxians clone.
@@douglochery8641 guess you’re right, my bad. Primitive but still 3D.
@@GabMacedoo To be fair, Gabe, Starfox (snes) had a lot of 2d spritework in it as well as the 3d so it's easily misremembered. The asteroids, your upgraded dual cannons, incoming ring lasers and more were all 2d in a very afterburner/space harriet/thunderblade/outrun mould. Flat sprites always pointed at you and scaled as they get closer.
Bomberman, Sonic, and Rayman made the jump to 3d successfully.
The Sonic one is subjective. I got a Dreamcast and was super excited to get this game. And the thing just wouldn’t shut up and when you finally played it it was on rails mostly, with not much ease to explore like in Sonic 3. It had lovely graphics, but Sonic adventure was a turnoff for me for the franchise. The GBA sonic games of the era was where I could still like Sonic. 😅
To be fair I just don’t think the original Sonic games can translate their flow to a 3D perspective as I haven’t seen any other 3D game capture it. And for story, all you need is Robotnik/Eggman made all the wildlife robots and you need to save your animal friends and then let level design and gameplay do the rest. Sonic adventure ruined this concept 😭
Sonic Adventure is such a fun game and sonics equivalent to Mario 64. No i will not accept any criticism or disagreements. It is fact.
Thanks!
Thanks!
Wave Race 64 is a VIBE just seeing game being played takes me back to that time and what a time it was
Been awhile since I’ve I’ve watched your videos but this was a great one to jump back into. Still remember playing Wave Race 64 for the first time. Brought back a lot of memories. Thanks!
Another Sacktastic video, Joe! The ending skit had me laughing like a loon. You mentioned F-Zero in the video already, but I think that N64 game is a superb 3D transition. Duke Nukem 3D is pretty good, too, although it changes the gameplay quite a bit. I also really like Tetrisphere, but it's pretty much a different game altogether, so it probably doesn't count, but I'll take any opportunity to talk about Tetrisphere.
I would argue that Duke Nukem made a VERY good transition to 3D. The first games were rather average 2D platformers but when Duke Nukem 3D landed, everything changed and things got way better.
I'm not 100% familiar with the channel but those 3D transitions between games were dope.
Oh you should check out the older ones especially when Joe had a co-host. And they were known at the start to be awkward, then they ran with it being intentional awkward.
Welcome mate it's good here!!
So you'll be on the traditional binge watch then? Go back and marvel at Dave's priceless shocked face in the skits. Enjoy!
@Boco Corwin Lol I know what you mean, when I first discovered Game Sack I went on an absolute binge fest. Soooo much content.
welcome you will enjoy this channel
Bomberman 64 I Feel was a great time. Duke Nukem was a sidescroller to start with as well. Great 3D start for him. Also the Obvious Final Fantasy if anyone didn't think of it.
Playing outrun in the arcade was unforgetable. The game, the music...Golden times!
Great vid as always. I purposely didn’t skip any ads so you would get a few cents from my view.
I’m from the year 2050 and I’d like to confirm Metroid Prime 4 is due for release next Tuesday
Thirty years later and I can tell you that it was the game that sunk the Metroid series. I heard Nintendo dumped the rest in a landfill in Kyoto.
I couldn’t stop laughing when you did El Viento during your ending skit 😂 Genius!!!
Both Shin Megami Tensei and Ys transitioned to 3D very well.
"If it's good enough for a dead man, then it's good enough for YOU 👈"
lmao your best outtro skit yet, I'd love to see more
I remember like it was yesterday that me, my brother, and my Dad went into Media Play to get a new N64 game. I wanted Mortal Kombat Trilogy and my dad was like no.. we are getting Wave Race. He was right.
Right about what
Wave Race 64 is such a sleeper hit. I really had no interest in jet skis or water racing games going into it, but I had so much damn fun playing it.
Super Mario 64 was the one i say the best jump to 3d one of the first game to use the analog stick and also camera controll even the movement was perfect nintendo really nail their game i mean loz oot was also the best one too still play the game now btw
This style of videos makes me feel nostalgic and hits those old youtube vibes well.
I always liked the enemy designs and that flip throw you could do in the arcade Ninja Gaiden games.
Hi Joe from Game Sack, I'm from the future. Metroid Prime 4 did eventually come out and was mostly okay. The controls were a bit cumbersome and they gave everyone beards (including Samus which was controversial) but the setting and music in particular were amazing.
The legend of the mystical ninja starring goemon (n64)
I LOVE that game. I'd never even played the earlier games. But man, the world, the gameplay, the humour, the music, I absolutely adore that game. I think it's the first game I ever actually finished. I kinda suck at games. I was a huge Sonic fan at the time, you'd have thought I'd finished those, but no. I'd finished Sonic 3 & Knuckles, but, I'm pretty sure I took turns with my brother, I didn't do it on my own. I'd seen the end of many games, but mainly due to cheating. No I never finished Sonic 2. I did very nearly finish Sonic 2 & Knuckles but Knuckles' reduced jump height made the final boss near impossible. With Sonic, I'd never even reached the final boss without cheats, although I did beat the final boss with him many times. And with Sonic 1, that's even more true. Final Zone itself is easy but I just can't get that far in the game.
That's a great suggestion! That game was hilarious and tons of fun!
My favourite part of this video is the use of the phrases " things of that nature", and " what have you", seconds apart.
Another great episode, I was wondering if Duke Nukem 3D will count for this list. Also Jedi Knight 1 or 2. Lands of Lore did a good job with the 2nd game, Sonic for the Dreamcast, Mario Kart, as you mentioned F-ZERO, Final Fantasy VII, Elder Scroll, there are so many.
I think Duke Nukem 3D is the best example here. I’m not sure if it fully counts, but I would definitely suggest Elder Scrolls III: Morrowind for a future video.
Wasn't Jedi Knight always 3D? (Even if Dark Forces 1 technically might've used a 2D renderer like Doom.)
I agree that Sonic Adventure was a great transition into 3D, for what it was. It's usually looked back on as a misstep, but that's mostly a result of retroactively judging _a clunky remaster of_ an older game for not meeting modern standards. Considering how well it translated the feel of 2D Sonic into 3D, and how ambitious it was- all this while launching alongside Ocarina of Time in 1998 (in Japan), I'd call it a success that just hasn't stood the test of time especially well. And it's not as if the likes of Tomb Raider, Resident Evil, or even Mario 64 have aged perfectly, either. But this debate will probably go on until the end of time. :P
@@3dmarth Yeah, Dark Forces was one of those games that very clumsily implemented vertical aiming and jumping in Doom-style games, but it's 3D outside of weapon and enemy sprites, just with MUCH worse control than Duke 3D... one of the boomer shooters BADLY in need of a remaster (which we got, I haven't played it tho, it's a given it should FINALLY have non-inverted mouse aim)
Pac-Man World on PS1 was a fun transition to 3D for Pac-Man, the remake on modern consoles is also good as well
Earthworm Jim, Bubsy
just no
Just no.
Get out.
bubsy especially good 👍
I love Wave Race 64. I didn't know that it started as a gameboy game. That's so cool!
Mario Kart 64 was definitely an amazing transition and really made the shortcuts feel even more rewarding, as they're much easier to hide, in a 3D environment.
Mario Kart on SNES was in 3D
Wrong, Mario kart was 2d pixels on a scaling and rotating 2d back ground, a.k.a. mode 7.
@@EwaY83 incorrect
@@EwaY83 No, that was the Mode 7 engine. Not a polygon in sight.
One of coolest things in Outrun is how the one car it has is Ferrari Testarossa, and a spider/cabrio version of that, it's very iconic for 80s style leisure roadster, and very few games have Testarossas in general, I dunno why, even games with a lot of licensed Ferraris miss the one car everyone likes.
How about Kirby? This one is a bit special, because Crystal Shards was the first game using 3D models, but kept the 2d side-scrolling platformer genre. This kept going up to Star Allies, with the 2.5D aesthetic. In 2022, we got Kirby and the Forgoten Land, which is the FIRST Kirby game fully in 3D, and it worked great ^_^
Isn't Kirby Air Ride 3D
@@DanSutherland That's a spin-off racing game. Does that really count?
I really liked the skit at the end. Pls more. Man i really love Game Sack. My favorite show on YT since 2008 :)
Rayman make a good transition to 3D, Rayman 2 on the N64 and few week later on the Dreamcast was pretty good. 👍
I can agree with this. But I grew up with the Inferior Port of TGE (The PS1 version)
For some reason I have not had any sack alerts in awhile. So I come back manually and here we are..... And it seems the sacks are still as full as ever 👍🏻 Thanks Joe 👍🏻
Rayman first came to my mind.The first Rayman game is a fun 2D platformer ( that also makes me rage a lot ).
Then they turned the series into 3D with the sequel, Rayman 2 The Great Escape followed by a third game Hoodlum Havoc, which is really good too ( both which are much forgiving ). Unfortunately, they scrapped Rayman 4 and the series went back to 2D style again.
Did you ever tried the unofficial Rayman 3D game, Tonic Trouble? That was a great game for the time.
That's a great one, I loved that Rayman game, especially on the Dreamcast.
"If it's good enough for a dead man, it's good enough for you." This quote should be a t-shirt.
Love the show miss dave
Never forget seeing outrun 2 in the arcades. So pleased to get it home on my xbox at the time.
That's gotta be the longest sketch ever.
So pretty much Nintendo handled the transition from 2D to 3D best. Its interesting how many series skipped the N64 era and went to PS2/GC etc. Trying to bridge that gap
Awesome episode with some of my favourite games ever made. Outrun 2, Metroid Prime, Ninja Gaiden, GTA3, Wave Race. All killer no filler!
Yay he’s back!!
I remember enjoying the “fake sequel” Snake's Revenge a lot on the NES!
It's good
The music was spot on
The best Sunday always start with Game Sack, these are facts!
Surprised you didn't talk about Metroid Prime on the Wii. Whilst not a remake, it feels very different.
I played Metroid Prime on the Gamecube so many times, but after playing it on the Wii I can't go back. Easily one of my all-time favourite games.
Opposite for me. The Gamecube version is FAR more immersive, because the Wii remote is one of the worst controllers ever made. While the Prime Trilogy had probably the "least shitty" Wii controls, it still uses the Wii controller, so it's meh.
@@StormsparkPegasus I had the same experience. The controls for Prime on the Gamecube felt perfect to me. It felt like I was controlling the game directly with my mind. That's how immersive it was for me as well. Playing the third game with the remote, I was constantly reminded that I was playing a game and fighting with the remote in the process. Having to mime unlocking doors is one of many things that made the game less immersive to me rather than more. I know some people like the motion controls more and, while I don't agree, that's fine, but I really wish Nintendo had at least offered gamepad controls when they released the trilogy. Extremely disappointing that they took that away.
@@ravagingwolverine Motion controls are inherently anti-immersion. They take the focus off of the game and being immersed in the world, and move the focus to the controller itself. It's really really dumb. The only relic of motion controls that I am ok with is optional gyroscopic aiming, for fine tuning. I had a Wii when it was current, but I was done with waving my arms around like an idiot instead of pressing a freaking button VERY quickly. I wasn't even able to force myself to finish Twilight Princess, because the gameplay was just so un-immersive. Gave it to a friend and got the Gamecube version.
Area 51, Punch-out!!, Disney's Aladdin in Nasira's Revenge, Mystical Ninja Starring Goemon, Planet Harriers, Sub Rebellion, Ecco the Dolphin: Defender of the Future, Road Rash 3D, Pac Man World, Ms. Pac Man Maze Madness, Spyhunter, Major League Baseball Featuring Ken Griffey Jr., Excitebike 64, Pilotwings 64, Killer Instinct (Double Helix), Conker's Bad Fur Day, Track & Field 2000, Bottom of the 9th, Sega's Jurassic Park light gun game (The Lost World), Speedball 2100, Nuclear Strike, World Series Baseball (SAT), Lethal Enforcers (as Konami's Police 911), Lots of EA sports games had great first 3D entries (NHL, FIFA, Madden, PGA Tour), Micro Machines 64 Turbo, Altered Beast (PS2), Rayman 2, Bomberman 64
What about games that add another axis to the gameplay of previous entries but lack polygons like Duke Nukem 3D?
Duke Nukem 3D is probably THE best move to 3D it also has plenty of polygons, just characters and weapons are sprites but levels are full 3D, there's whole jetpack flying and other movement in all direction, it's one of the first games that felt fully three dimensional, compared to Doom being a flat map with only visual elevation, for example.
Game sack is based.