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How to pick the right controls for you in Street Fighter 6; Modern, Classic, Dynamic
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- Опубликовано: 1 авг 2024
- Fighting games have always struggled to be as accessible as other genres. Yes, they're tons of fun but they've also garnered a reputation for being much harder to get into than most other kinds of video games. Why? Because fighting games like Street Fighter have traditionally demanded that players learn complex control schemes and sometimes super tight timings to pull off routine aspects like special moves and combos.
The rewards are high but getting over these initial barriers has proven to be too much of a turn off for potential users who could just as easily load up dopamine drips like Fortnite and start enjoying satisfying experiences right away. Fighting game developers have slowly but surely worked on this problem over the years with increasingly simplified controls, but Capcom is taking things to a whole new level with Street Fighter 6 as they've got not one, not two, but three different control schemes with varying levels of assistance designed to make the game fun and enticing for anyone and everyone who might want to give the game a shot.
Whether you've been playing every day since Street Fighter 2 came out, never touched a fighting game in your life, or are somewhere in between, there's a Street Fighter 6 control scheme for you and in this video we're going to break down all three so that you'll know going in which one is the best fit for you.
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Timestamps:
00:00 - Intro
01:25 - Dynamic Controls
03:28 - Modern Controls
06:59 - Classic Controls
As an OG old-head player, I couldn't be happier to see that Capcom is going to these lengths to get new players into the scene. The gameplay mechanics, the engine itself, and the varied controls make it so much easier to show newer players the ropes. Classic style is homebase for me, but I'm definitely going to study and learn the Modern style so I can keep up.
Same here for me as well, since I stopped playing fighting games for quite a very long while, except for Super Smash Bros. Ultimate on Nintendo Switch, but thanks to Capcom, I am finally replaying, relearning, repracticing and getting back on track once again!
Same I am shit at fighting games and have always found them a bit unfirnedly to beginners so having this will really help me
Exactly, hands down best SF yet.
I’m new to street fighter and just couldn’t remember the inputs for specials on classic controls so the modern control have really help me get into this game
@@dbkingdragon7091 same it just makes it so much easier for me to play and have fun aswell without being overwhelmed
I actually started picking up street fighter because I loved the look and concepts in 6 and have been getting adjusted to classic controls nicely even though I originally planned on jumping in with modern controls
I will say that in really digging into Modern for this video, there's quite a bit you still have to learn. Holding certain buttons while pushing others to get different normals... it's not necessarily complex, but there is a lot. It's definitely not as simple as Dynamic's "plug in your controller and go," but it does simplify and does feel like it achieves what it sets out to do.
@@EventHubs watch Modern become exploited and abused by experienced players to the point it becomes just another layer of learning to foist onto new players. It's kinda like dbfz, a bunch of stuff ostensibly meant to make the game accessible to casuals, that quickly became systems you have to learn or be punished by just like any other.
@@Nefariousbig stuff like that will always happen. It's the nature of competition. I still believe modern controls will bring in more players to street fighter regardless.
@@Nefariousbig This is a concept I remember being quite prominent in EVE online, though probably in other games too, but EVE players articulated the observation extremely well. Essentially the problem we identified was that ANY system put in place with the goal of allowing new players to catch up to veterans will invariably lead to a larger advantage for the veterans. This is because the veterans are quicker and better able to spot the advantage the new system is meant to produce and are therefore better able to exploit it precisely because they're veterans and already know what they're doing. Meanwhile new players squander most of that same opportunity due to ignorance.
@@WoWisdeadtome One thing about EvE online was that once you knew a trick, you could put it in practice immediately (if it was relevant to your actual condition), without needing to spend a lot of time nailing down the execution. At least in the aspects I played in for the short time I playerd, EvE was light on execution and heavy on knowledge and decision making.
For Modern, I think that ideally even if its aspects get exploited by more experienced people, if it lowers the exectuion barrier it will still have succeeded.
At least in principle, I am in no place to argue whether modern as it is is good or bad.
Calling it now there will be a modern control user in top 8 evo
Absolutely. Some characters will be objectively better with Modern, so the best players will figure it out and make good use of it. Lily has so few moves that I feel like she will be essentially Modern only.
20% damage reduction? Not sure if you can top 8 with that handicap
There should be only Classic tourneys and only Modern tourneys
@@AntLeonardi01You don't get the penalty if you do the normal inputs, so it seems like you actually get the best of both worlds in that regard.
there's already a top 6, evo next. it's like dragon ball fighterz
i’m so happy this and modern controls exist, this is my first SF game, i think i’ll stay on modern but will def try out dynamic, i was never going to learn these complicated algebraic formulas, idk how y’all do it but i could never
Honestly, the secret is just sitting down and learning. Which is hard to do when fighting games of old just has crap tutorials in general, if any. Most veteran fighting game players learned by playing with friends to help them out.
I’m happy it makes someone happy as a new player. Veterans will stay with classic, and they will kind of force it to new players( in a good way, most of the fight game community is happy when a player evolves and learns something new). I think it’s a good way to learn the basics and focus on spacing, blocking, and reacting, without the stress of being able to perform a complex input, and hit small frame windows for combos.
I think most people who like the game will naturally go to classic as they improve.
Have fun! Also the game has a free demo right now.
Telling yourself you can't do it is legitimately like 80 percent of the reason you can't do it. You're putting yourself off by thinking of them as 'algebraic formulas', there's just as much basic addition and subtraction, so to speak. Most of the resultant ability you end up with is just muscle memory from having tried repeatedly.
Dynamic is not something to use if you plan on playing against other people at all. You can't use it online because it's basically just the AI playing powered by your mashing. Modern you can use online and I intend to use it to pick up more than two characters this go around. The time and execution barriers of learning a new character meant that in previous games I never strayed around the roster much. There were plenty of characters I thought looked fun that I never used because I didn't have the time to pick them up. Modern solves that and lets me be semi-competent with a new character (like Luke in the demo) in about 10 minutes.
Nah, that's an overly complicated description of simply rolling your thumb over the D-pad or rolling an arcade joystick in a smooth motion and then pressing a button to initiate a special move. Also, you don't need to be super technical to be good or effective in a fighting game. You just need to out-think your opponent and punish them for making mistakes such as missing an attack. If all you can do is press kick or punch and land it after your opponent misses an attack, you will win the game. The key is is a timed attack regardless if it is a single hit or a full on combo. You just need to know when to block, how to block high or low and counter with said attack.
There are plenty of games that use a similar modern control scheme such as Power Rangers: Battle for the Grid, Smash Brothers, Fighting Ex Layer etc. They seem fine when I used them but admittedly I do like the full control provided by Classic controls. Classic controls are not hard. They just takes a small amount of time learning how they work and then through repetition you will master how and when to use them. Think of concept of playing a First Person Shooter. You can run and gun but can you really lead a target correctly and know how to strafe and shoot effectively? With a little practice, sure! To the untrained an FPS can be daunting and intimidating to play against seasoned payers. It takes time getting the hang of the controls and knowing when and how to use your primary and secondary weapons and how to use the environment/vehicles to your advantage.
In fighting games the concept is the same. You need to know when and how to use your abilities to counter, block or strike. In both scenarios, you just need to practice.
I really hope that the three different control schemes continue to be accepted by veteran players. I have been playing Street fighter since 1992 and have no issues with the classic controls. However I am excited to see how someone like my wife who has never played the game will fair. This gives so many other players a chance to have a bit of fun. I really hope the stigma and ridicule that these more basic control types get from certain sections of the fighting game community will be gone.
I love this channel and even though I know it is more of a street fighter channel I really hope you cover Mortal Kombat 12 in detail as you have done with Street fighter 6 John.
I don't suggest using dynamic if you have any intention of playing online. Dynamic is not permitted online as it is essentially the AI playing but powered by your mashing. Modern absolutely though, I intend to use it at least when trying to pick up a new character to get a feel for them with way less time and frustration that usually comes with learning a full on new character all at once.
Theres some classic characters that I have grown up to Love and play, but there were times I've been turned off by SF because of how precise the inputs needed to be in order to be consistent. The style of the game and the Modern controls have drawn me back into playing and trying new characters since it takes less time with Modern controls to do combos and learn the character. As someone who just doesn't have a lot of opportunities to sit down and learn a character in depth right now, the modern controls really helped me enjoy the beta and try out new characters I would have otherwise not have attempted and just gone back to my og characters i grew up with. Really happy with the variety of styles to play the game and the direction they're going !
I actually am looking at modern as a way to quickly pick up a new character.
You'll be able to play them semi-competently within minutes of picking them up and it's a great way to get a feel for them before taking the training wheels off. Or maybe you just feel like putting your main on the shelf for a session without getting bodied too hard. I've played SF on and off for years, modern is the first time I'm playing on pad. I never tried anything with Luke in SFV, but I was doing basic stuff with him in the demo in about 10 minutes after putting myself through the character guide for him, which is another fantastic new feature of SF6, by the way.
I could potentially compensated for damage loss with garanteed combo punish. 20% less of a full combo is still more than 100% of a combo dropped
I think the deal breakers with modern is not having access to ALL my normals. Plus as a zoner i NEED all 4 projectile speeds. Something like standing rh for Ryu is a HUGE gamble to lose.
You don't have to worry about the projectile speeds. That was my concern as well. With Modern controls, for your main specials that you have access to, you're still able to get the different speeds if you do the traditional input with your button strength, AND you get the full damage on it. That right there completely sells me on Modern.
I’m going for modern cuz after hundreds of hours of other street fighter games I just can’t do the correct attack inputs for the life of me
Can't say I still don't mess up DPs and stuff from time to time
I can’t even do a simple hadouken without messing it up at times 😅
@@ieatrocks8422 My advise would be getting an arcade stick or hitbox if you enjoy fighting games, They are at least for me MUCH more precise than a d pad ever will be. Don't get me wrong, there are still pro's that use a d pad but man i cannot for my life not misinput on that shit, my finger is just too fat or something xD
@@DarkOne7777 I just use the analog stick. Much more precise for me. Grew up with it too since the PS2 days, so might as well stick with it.
Same man... I spent so many hours in MK11 for Erron Black combos. And I did really good, but when I try to step out of my confort zone, try something else, my ass got beated hard 😅
I have played fighting games for a long time but always had some trouble with DP motions and links. As much as I am used to classic controls I can't wait to play with the modern control scheme
Skill issue
congrats on your trans surgery
For DP motion, try tapping forward and then doing the hadouken motion. If you get a crouching punch, you're hitting the punch button too soon, if you get a hadouken you're hitting it too late.
This helped me a lot. As did knowing why it's that specific motion. It is because if you start with forward you cannot block. So essentially you're choosing between blocking and anti-air or whatever. Whereas a hadouken motion can be started from a crouch block. Hope this helps.
@@CheddarGetter what sucks for me, is when I have super meter, and I just wanna button into Shoryu atm, but I get crouch button right into super. More of a problem in 4 or 5 than 6 rn but yea
@@sk8lifeXgr8life ok, so this is kinda hard to explain. But I could literally show you in like 5 seconds how to fix this. Are you on PSN?
I'm really glad that Capcom is putting effort on making some controls facilities for newcomers. I am currently playing a lot of SSBU and love the fact that i can easly get my hands on SF6 with the modern control to explore the roaster and the possibilities of the game. For sure if i find some characters that suit my gamplay i'll start practicing them with the classic mode but this is definitely a great way to start this game !
Thank you for explaining MODERN & DYNAMIC. I was looking at the mapping controls of both of these options and I was seriously confused. I thought maybe the whole genre of SF fighting technique has changed and I missed it? Haven't played Street Fighter beyond the SF 30th Anniversary version.
Again thanks for explaining all this. I'm sticking with the classic mode. It's what I was raised on since SF2. I'm also gonna download SF 4 & 5 just up my learning technique.
Off topic, that red color on Chun is stunning!
That’s one of the preorder bonuses I think.
Since I'll probably end up maining Zangief, I think I'll stick with classic controls. He doesn't typically have the hardest to learn combos to begin with and I want to have access to my most optimized damage. I love doing 360s and 720 motions, even though they are probably why a lot of my controller d-pads have been becoming more defective through prolonged use. If I pick up other characters to play for fun, I may use modern controls. Especially if they are on characters I don't plan to main.
Very well explained. Thank you!
I dig this approach to FGs. Allows every character to be approachable while rewarding people who put in the time to learn.
SN: @7:51 I wasn’t ready for the sfx 😂
I mean I don't understand why the classic controller fans complains about this soo much I was even seeing people saying it's going to ruin the game . I don't see how . I always knew Street fighter was a complex control game but this is why people goes to. Mortal Kombat because of better controls better combos
Daigo had some very good points. You can find the videos on RUclips.
Modern controls those who are new players than slowly turn to classic control
Very Informative, thanks for this!!!
Lots of SF vets talk shit about modern control being easy, but hot damn as a new fighting game player, there're still a ton of effort trying to remember combo: how to start one, which one to pick, timing, etc...
Modern control is a huge blessing, it simplified the learning process while limiting a character potential. I can see newbies starting with modern control and switch to classic after we're used to fighting game's mechanics.
I've been playing since SF2 and I'm over the moon that Capcom finally seems to have come up with a control scheme that lets people play a character at a decent level without having to put in tons of lab time. Modern controls look to be a great mix of player skill and assistance. I'll be sticking with classic but will absolutely not look down on anyone using either of the other two schemes. More players in the FGC is always a net positive.
I'm gonna start with modern controls on a controller, then switch to classic when i get an arcade stick. I originally was very apprehensive with starting before I got a stick because i knew about the 3 punch 3 kick system from playing it at a retro arcade once, and i didn't feel very good about using bumpers/triggers for attacking. But now I know that i can not worry about that.
Happy to see the options available, but it'll be classic for me.
It’s my first fighting game been loving it a lot, i’ve started as modern but I’m trynna learn classic although i’m rly struggling atm… especially for supers like in modern i could launch a super right after a hit or during a combo but in classic there’s so much button to press for it that i don’t see how its even possible to pull it off without letting the opponent recover.. maybe I’m missing something
A lot of it is muscle memory, general timing and practice, practice, practice. Definitely not an overnight thing. There are some great resources on RUclips that you can look up (i.e. Justin Wong, Maximilian Dood, etc.) that will help immensely. You got this!
I think I'll give the modern controls a try. Sounds interesting.
Classic for me all dayyyyy. But I’m glad the option for modern is there for others to jump in plus it means more battles to be had
This game looks amazing and it should play beautifully as well.
Haven't you tried the demo? It absolutely does play incredibly.
@@TrophyJourney I haven't played it
It's good that all 3 modes can compete with each other without being tied to the search for an opponent, so it will be clearer if 2 identical characters are caught
i played modern in the open beta i have played tekken 7 before it it was difficult with switch but i probably get used to it when it comes out
The Street Fighter 4 game for Nintendo 3DS had something like modern control and it was AWESOME.
I dont think i would play street fighter today if i werent eased into the genre with the toned down controls
I wish Mortal Kombat 1 has modern control. I'm at that age and point where I just want to relax and enjoy my games. My timing and reflex have toned down so I find it hard doing combos. I have lots of fun playing Street Fighter now with these modern controls and have no shame in that. Just play to have fun ppl.
Classic for now. If I feel like Im not able to keep up enough I'll switch to modern. Ive played fighting games on and off growing up so the motion inputs arent crazy difficult for me but I'm definitely not practiced either. I'm enjoying the extra control I get with classic controls even though modern does feel super good to me.
I keep going back and forth. The issue with classic for me is doubling up on an input with controller. That’s literally it.
@@Itslewcario are you on playstation? I'm on Xbox I've been wondering if the style of buttons on playstation makes it more difficult to do that or not because I've been wanting to get a PS5 controller for locals.
@@elijahbowers1 I use an Xbox controller on PC. I find the d-pad on Xbox to be much worse than the one on playstation. It's very difficult to get extremely precise inputs on the Xbox pad. My worst nightmare is walking forward then trying to throw a fireball only to have the d-pad read it as down+forward and throw out a DP on me. The more segmented d-pad on the playstation is way better. Same problem with Devil May Cry games. I try to switch Dante's style with the pad and I always get the right one initially but as I take my hand off the pad it will sometimes switch again to something I don't want.
That being said the Xbox controller is great for modern controls. Fortunately I also have a stick I use for classic controls.
@@WoWisdeadtome I kinda like the Xbox dpad more than the PlayStation but I actually prefer thumbstick over d pads altogether. I don't like how segmented the PlayStation one is and while I like the level of control the Xbox gives I think it feels rough on the thumb.
@@elijahbowers1 I was just talking to my friend about this, I played the beta w/ a Switch pro controller on Steam and after getting it down it felt great and better than the ps5 controller for me, because the stick layout is in a much more favorable position for precise inputs. I imagine same case for Xbox controller: naturally having to bring your thumb lower on the ps5 controller makes it less precise, and I prefer the feeling of the stick over the d-pad (ps5 has a great d-pad though)
Sadly a compatible controller with that layout is pretty expensive for the ps5, so I'm probably just gonna suck it up.
MODERN All the Wayyyy😊
Me to 😅
If Zangief can do instead pile drivers in modern control, even with 20% reduction,it’ll make more new player try him out. Most vets will use half circle foward up or back up depending on offensive or defensive game play
what if you can have both classic and modern on the fly by just swiping on the ps4/ps5 touch pad.
I prefer classic when I used modern it was nice but I hate having to hold a different button just to use different moves. I have so much trouble doing the DP motion as much as I wish I could just press a button to do that on classic i can’t lol.
My only problem about modern is that I would like to learn classic to also be able to play other fighting games latter on, but the more I see the better it looks the modern controls 😅, and for me that I want to learn SF as a whole, well, I'm not shure is I should go for modern
I've been playing Street fighter 2nd Street fighter 1 first came out in the arcades so it's classic all day for me
Been playing the modern controls beta for 3 years now and it's worked out fine for me.
3 years?
Isn't there also the option in classic controls to have a button for OD moves and drive impact?
Yes for classic you can bind a button to HP+HK or to a new one called “simultaneous input assistance” which makes it so that while you’re holding it down pushing any punch or kick will turn into all three at once.
I've just tried SF6 demo and I must say I'm not sure how I feel about "modern" control scheme, like, on the one hand it lets me play the game whiich is great, but on the other it restricts access of some move which feels a bit insulting cause I don't get to play the same game as everyone else which is my issue with motion input in the first place that I don't have access to moves other have access to
Thanks for this video I played bought SF6 and been using modern I don’t play fighting games so I’m still pretty bad at using it
I'm almost new to fighting games (button mashed with friends here and there), and I think I'll start with Modern until I find a character that I want main and take in to training mode.
A word of advice. Don't worry so much about training mode until you're out of mashing phase. By out of mashing phase I mean that your inputs are deliberate and have intent.
This doesn't mean not to use training mode at all. It's just that it is much better to play against a person and have a specific goal. Not necessarily worrying about winning, but more like "this match I'm going to focus on anti air" or whatever goal you can think of. Like landing a specific combo, or not going into burnout, or working on throws. A victory for yourself and growth as a player doesn't always mean getting a win.
@@CheddarGetter Let this guy learn in training mode if he wants to.
@@LEWfromdaHOU I'm not stopping him. I'm giving him advice that most fighting game players would give to him. A major issue new players have is that they think they need to spend hours in training mode labbing out combos etc. There's a place for that, but it is more important and useful to just play matches. Especially if they're still in the mashing phase, it's just not as important as new players think it is at that stage. I also recommended going into matches with a specific goal. This is because an issue that causes new players to fall off is losing many matches. You go in with a goal, you get victories in the moment to moment, as well as learn to be more deliberate in your actions, which helps overcome mashing. This is basic, fighting game 101. That doesn't mean not to use training mode, it just means not to focus so much on it that you don't actually play the game cuz you think you're not ready.
@@CheddarGetter You're making this way overblown. Just let people train how they want.
@@LEWfromdaHOU I'm not stopping him from doing anything. It's not like I have a gun to his head FFS. It's called advice. The issues new players come up against are extremely well known. I'd give this advice to ANY new player. Doesn't mean he has to listen, he can do what he wants. Obviously.
I think the 20% debuff is so fair. Since, new players like me wont be build up enough power for specials and drivers. So, less damage but higher numbers are really worth it imo.
My first interpretation was that it's assisted controls like mario cart and the breakdown provided makes sense
Is it even possible to pull off classic with a regular controller? I feel like you need special fighting pad to play classic comfortably.
Classic baby, heads about to roll
I love modern. I haven’t played sf since sf 2 turbo. But I have played other fighting games like MK 11, Fighterz, & Guilty Gear. I’ll be using modern until I can do the classic inputs in a actual match
I've cleared all SSF4 trials and most of SF5's and I main Falke, I've played for over 2k hours overall since SF4 and still despite being super Diamond in SF5 the main source of my losses is combo drops. So I was considering modern controls but definitely off the cards now that you mention it does less damage.
It doesn't mean less damage necessary! Modern controls do as much if you manually input the special moves. On the other hand, you can access one button input, meaning you can press a super as quickly as pressing block, and you will also have access to neat option selects only available because the computer reads the frame data, and selects the most optimal combo route. Some pros even consider switching to it because of the upper mentioned reasons.
I think it might be character specific whether pros decide on modern or not. It depends what you lose with modern compared to classic and how important it is. For example, Ryu doesn't have his jumping medium punch in modern controls. So your air juggle combos are non-existent. Don't know how big a deal that is, might be worth the sacrifice, guess we'll have to see. But as people have said since we first started seeing this game, it's absolutely worth burning every drive resource you have to finish a round if you can. Modern Ryu with his opponent cornered can't burn those resources as well as classic Ryu can. I'm sure this sort of thing will factor into the decision. Either way, I think modern controls are worth learning.
Ig dynamic will be more Single player focused, Modern and Classic are the way to go for Multiplayer, I was playing Dynamic on Juri, she seems good with it.
How do I set classic controls to play online?
Thanks
I've downloaded the demo (PS4 and 5) but every time I press triangle it dose a special move while I play against the cpu. Anyway you can change it?
Sounds like you need to manually choose "Classic Controls" on the character select screen, if you're wanting to get rid of those short cuts.
You cannot use classic in world tour until chapter 2, and the demo only covers chapter 1. However you can change it to modern for the other modes available in the options menu.
Yeah so I’ve played SF off and on since it first came out I’m 40 years old don’t have a shit ton of time anymore to grind or lab so modern controls helps us old timers kids.
After trying both im liking modern to see how a character is supposed to play and if i like it practice classic.
Instead of labing for a few hours to decide i dont like them.
Absolutely got to go modern controls, I don't know if it's because I have big hands or something but doing a new zig zags on stick is almost impossible for me plus I prefer fighting with the d pad the movement feels way more solid to me.
Isnt dynamic controls not allowed on online play though ?
Yah it's out completely
05:45
The damage scaling is what sold it for me.
I picked up combos with the first game I played very easily. I don't get why it needs to be such a barrier to entry, no more than something like building in Fortnite to use your example. Making it accessible, but less effective is a great compromise and gives incentive for new players to improve.
For the life of me idk how to do moves that require OD can someone help me out. I’m playing on classic controls
I'm in my 30s, have grown up with the OGs, but never played Zangief because the 360s were just too hard for me. With modern controls, I really feel like I can play him and it doesn't feel like cheating, which is something I wouldn't feel comfortable with. Props to Capcom
This is probably the biggest advancement in fighting games in a long, long time.
modern controls here to little time in the week day and want to be good or decent playing longer sessions on weekends
Literally just picked up the game, i played guilty hear strive for 40 hours so im not completely new to the fighting game scene but am new to street fighter. I love the modern mode but I can see the potential snd control in classic. Probably mess around with modern then switch to classic
Didn't Street Fighter EX series had something similar to the SF6 new controls?
Gotta stay with Classic.
Fr modern just doesn't sound fun to me
I spent 200 hours and got gold in sf5. I despise dp motions and modern really feels like I can play the game I want in the demo.
Plus an injury prevents me from sitting to where I can play using a fight stick for now so a controller with modern allows me to practice and learn matchups.
@@Lazerbeam502 ofc if you're a player from the games before 6 you would say that, as a new player who tried both, I play modern guile and classic jamie, both are fine 😂
@@mein4081 Can modern guile preform perfect booms? I haven’t seen it so I’m not sure.
@@evilded2 yes
I love this from a accessibility point of view ❤♿
i really liked ur thumbnail
I haven't played Street Fighter in years because I am trash at 360 inputs. I can finally play Zangief thanks to Modern and have never played more Street Fighter in my life
I’m good with modern but when I fight against someone who plays on classic I get destroyed so I’m gonna at least try to learn how to play on classic
I’m glad I started JP with classic . Not being able to do light/med/heavy with his projectiles sounds awful
Balanced, as all things should be.
I'm soooo hyped that I can finally get my girlfriends, and even grandma, to play SF with me and everyone can have fun being able to play at the level of commitment they have interest in.
I've never been a fan of doing so much inputs for an special, when I saw that modern was "button+direction=special" just like smash bros, i loved it. But then I wanted to learn how to enhance my specials and discovered that there's so much you lose playing modern... why? I think it's fair the 20% reduction, but come on, losing a LOT of attacks? :/
I've been playing the demo, I still intend to buy the full game, but I hope to find a mod that solves this, because i really liked this game
coming from tekken, my dpad got broke because of those qcf movesets.
imma switch to modern cause im a dpad user after all.
I feel that Modern controls is somewhat the middle between Classic & Dynamic controls.
I mostly been playing Classic controls before but Modern I feel is more of a better option tho I still do go back an forth on both options.
I probably stick with Modern controls for the time being.
Same man. The issue isn’t even the combos. It’s the double quarter circle inputs for me with controller😂
@@Itslewcario fr, I can only do those on stick
The thing that always stopped me - i just can't get used to 6 buttons, its just too much buttons for me, also, pressing 2 of the buttons for powered up version of move feels really clunky to me. Grandblue gave me sf style of gameplay, but with 4 buttons(where 1 of them is special), it felt perfwct right away. Modern controls basically make sf the same, so im really glad they did it.
I'm going to us Dynamic controls because I'm a brain dead scrub... 🥲☹🥺😭🙃
Start there, if you have fun and wanna keep going, graduate up! No pressure either way... just have fun
@@johnguerrero4546 I'm also going to compete In tournements, using the dynamic controls.
Just kidding, Overall I was joking. 🤣
@@AnonymousC2218 Now i want to see someone do that for real.
@@DarkOne7777 Same lol.
Im conflicted i’ve been playing since sf4 so normally i should go with classic but some characters i never touched cos i couldnt do the motions such as Zangief. And in sf6 i will definitely play Zanguef a lot but maybe i will play only him with modern controls i dunno, the full circle motion is too hard for me
There is a trick for 360 inputs, you don’t actually need to do a full circle, you only need to do more than a half circle. So for a spinning pile driver ⬅️↙️⬇️↘️➡️↗️➕👊. Doing it this way makes it way easier to do it without jumping.
@@evilded2 ah great thanks, but how about his ult? it's two full circles is there a shortcut for that one too?
Nah I’m completely new with sf6 being my first and I’d kinda like to try to learn classic.
Hi, I'm from the Future. Street Fighter 6 is out, and I can say, Modern mode is great! But there is a VERY vocal section of the community that disparages and disrespects players using Modern controls. Classic Mode Purists versus Modern Mode Zoomers is an argument we've all seen coming, and the level of salt and hatred being thrown around is worrying. However, stay strong! Play what you like! Don't fall prey to the pressure to play a control scheme you aren't comfortable with or dislike! Its all valid, and for much of the game's skill brackets, relatively on equal footing.
Classic all the way.
Thanks for the breakdown.
Peace.
Having a slight damage reduction on the modern control scheme was a clever way to balance things out
Modren and dynamic are perfect if you wanted to try and feel a character and understand their fighting style and plan, before committing fully to classic.
Modern controls reminds me of how Super Smash Bros handles the fighting games characters, in this case Ryu and Ken.
In Ultimate, you can still perform their signature moves like Hadoken and Shoryuken by just simply pressing the B button, but doing the classic inputs alongside that same button, or even the A button, allows those moves to become stronger.
And coming from someone that plays Ryu in Smash Ultimate, learning those inputs really come in handy if I want some combos to end earlier but I still use the non-imputed special moves if I just want a stock taken out without much hassle.
I’m really excited for the release of Street Fighter 6 and while this isn’t my first experience with the series (I’ve played some of the games at a local arcade or on the Anniversary Collection on my Switch) this will definitely be one I’ll stick around with!
I'm playing the demo version on ps4 and all three control types suck to me:
Classic one doesn't respond on joypad, probably needs joystic;
Modern one feels like every single button was in the wrong place;
Dynamic one plays by itself while player presses randomly three buttons like an idiot.
Yeah... there just seems to be too many drawbacks for me with Modern Controls. Not being able to choose the strength of specific specials and missing normals? I like having control. It's like Tekken, y'know. At most, you'll only be consistently using around 25%-30% of a character's move list, but having the option to still do the other 70% is still nice. I like options. That's where crazy, unexpected shit happens in fighting games.
I hope modern isn't really the most popular choice. There should be a way the players are matched with others using the same controls
Ok I'm glad to hear that it's nerfed a bit
Been playing Street Fighter since the early 90s but I'm going with the Modern controls
I love sf but i just cant see myself playing it because it becomes intimidating to play when your not good at the game
There are going to be more newcomers than ever this time, plenty of people who are just starting just like you. Plus there are easier and more intuitive controls. Plus I believe in you
Classic for my main and main adjacents and then modern for everyone else.
I’m using Modern. It has a Bit oh Easier Controls
i think its fine to make the inputs easier but i really don't like that it automatically combos, at that point i feel like it takes away too much skill from the game even with 20% damage reduction. its going to be almost impossible for new players to use classic controls because they're just going to get autocombo'd by even the most incompetent players
If a new player was losing to auto-combos, they would lose the same way to anyone that simply mashes on them in classic controls anyway. If you block the auto-combo, they are going to be very minus and open for punishment. Whereas someone mashing on them in classic controls is going to be a lot more ambigious to take a turn from.
Like in general, if someonme is "incompetent" all it takes to win is learn the game.
Disagree
I understand your concern but, there is more to winning at (even a low level) than just being able to convert hits into meaningful damage. Because of damage scaling landing a couple stray hits is comparable to a combo so even if a new player doesn’t know how to convert if they are better in the neutral or know when to block they are still likely to succeed overall.
@@evilded2 Makes sense to me.
Tried the demo. Didn’t like the controls. Too weird for me
I have always struggle with clássic to do combos in KOF, never played SF, now with the demo I undertand how to play SF
Classic forever 💪
Legendary Joel perez vs Marisa
Dynamic - People who dont play video-games
Modern - People who play other video-games but not Street Fighter
Classic - Street Fighter Veteran Players
Modern is likely better than Classic generally speaking, but it will also be character dependent.
I haven’t played since capcom vs snk and I’ve been a dog on classic
I’m def going modern I’ve only played dragon ball fighterz 😭
You know what’s sad?? The fact that i needed this video…street fighter 6’s menu is complete shit. Capcom.. wtf