Haha yep, this was fun in-between version :) But it did catch a lot of attention and was just a quick joke because I wasn't finding the proper cutout at the time :D
Well, i think it was a good pack of images to show. I really like the third image, but (and i hope you dont missunderstand my comment, sorry.... dont get me wrong) The 2 exteriors views were good renders but not good images. This two doesn´t sell the project, the camera is not working showing a clear understand of the project, or an idea (there was too much information and the view was a little far of the objects to show) Sorry...... :( I have quite a experience on contest and this was one of my frequently mistakes, good render but no so good image to make clear the ideas of the design. A lot of groups or architecture teams make this mistake frequently and just a lot of experience and rework based of critique, makes you better when you show in the best way your ideas and sell correctly your design. In my opinion that was the problem i saw in the exteriors views. Like i said the 3rt one was really good and the classroom and circulation makes you question, why dont you open the glass wall and extend the area of work, using the corridor? That is a good idea and it was what i understand of what you tell us (a zig-zag or retractile wall) jeje. I wish you good luck with the project you are working on ;) Have a nice day man.
Hey Eduardo! I think I disagree on the on the main frontal exterior since all the other options we tried were not working that well (boxes system not read properly, connection with the upper street level invisible, no transparency whereas it was one of the main idea, etc. For some reason I couldn't find all my sketch renderings when trying to find the point of view at the beginning :() and in the end the frontal one was pretty simple and helped us in showing the stepped system and wide use of the courtyard as a playground. Although it is true that it worked better with the former design that had a stronger connection between the lower level of the playground and the upper level of the street. I do agree though that the view from the street level doesn't show much. But this was actually the "problem" with a view from the street since 75% of the project was built under the street level with only small skylight sticking out. So this was a bit hard to convey properly, and it's true that the nice framing we ended up with was probably not the best at communicating it. This is actually the type of project that benefits from low aerial views... but we needed to be at "kids eye-level" for all the images... Either way overall I completely agree with your statement that the line between a good render and a good image is sometimes hard to tell when you're working on a project, and that these images probably didn't convey the whole potential of the project as much as they could. I'm definitely still learning ;) Thanks for your insight!
@@HoromaStudio Thanks for your response. Some times we have not enough time to do better images, thats the issue with a competition and because of this i think is necessary a retrospective critique revision. Thanks for share this kind of content ;)
@@eduardorozo7915 between the lack of time and the absence of interaction when you're a freelancer, it is indeed very complicated to keep an unbiased look on what you're working on sometimes :) No worries, thanks again for sharing your valuable opinion!
Just wanted to say i really appreciate the insights and thought processes you keep on giving. Thanks!
Thanks a lot, glad you're enjoying the content and "philosophy" of the channel :)
Thank you…. Really appreciate the effort you put in to make your insightful content
Thanks! Glad you're enjoying the content :)
Thanks for the video!! Have a nice day ;)
I liked the panda xD
Haha yep, this was fun in-between version :) But it did catch a lot of attention and was just a quick joke because I wasn't finding the proper cutout at the time :D
Well, i think it was a good pack of images to show. I really like the third image, but (and i hope you dont missunderstand my comment, sorry.... dont get me wrong) The 2 exteriors views were good renders but not good images. This two doesn´t sell the project, the camera is not working showing a clear understand of the project, or an idea (there was too much information and the view was a little far of the objects to show) Sorry...... :( I have quite a experience on contest and this was one of my frequently mistakes, good render but no so good image to make clear the ideas of the design. A lot of groups or architecture teams make this mistake frequently and just a lot of experience and rework based of critique, makes you better when you show in the best way your ideas and sell correctly your design. In my opinion that was the problem i saw in the exteriors views.
Like i said the 3rt one was really good and the classroom and circulation makes you question, why dont you open the glass wall and extend the area of work, using the corridor? That is a good idea and it was what i understand of what you tell us (a zig-zag or retractile wall) jeje. I wish you good luck with the project you are working on ;) Have a nice day man.
Hey Eduardo!
I think I disagree on the on the main frontal exterior since all the other options we tried were not working that well (boxes system not read properly, connection with the upper street level invisible, no transparency whereas it was one of the main idea, etc. For some reason I couldn't find all my sketch renderings when trying to find the point of view at the beginning :() and in the end the frontal one was pretty simple and helped us in showing the stepped system and wide use of the courtyard as a playground. Although it is true that it worked better with the former design that had a stronger connection between the lower level of the playground and the upper level of the street.
I do agree though that the view from the street level doesn't show much. But this was actually the "problem" with a view from the street since 75% of the project was built under the street level with only small skylight sticking out. So this was a bit hard to convey properly, and it's true that the nice framing we ended up with was probably not the best at communicating it. This is actually the type of project that benefits from low aerial views... but we needed to be at "kids eye-level" for all the images...
Either way overall I completely agree with your statement that the line between a good render and a good image is sometimes hard to tell when you're working on a project, and that these images probably didn't convey the whole potential of the project as much as they could. I'm definitely still learning ;)
Thanks for your insight!
@@HoromaStudio Thanks for your response. Some times we have not enough time to do better images, thats the issue with a competition and because of this i think is necessary a retrospective critique revision. Thanks for share this kind of content ;)
@@eduardorozo7915 between the lack of time and the absence of interaction when you're a freelancer, it is indeed very complicated to keep an unbiased look on what you're working on sometimes :)
No worries, thanks again for sharing your valuable opinion!