Make a version of Crystal Light with eye-tracking for DFR and i'll think about it. Do the same thing you already did with local dimming. A lot of people who can't justify spending $1499 on the original Crystal will still be willing to pay more than $699 for the Light if only it had eye-tracking.
@@nephilimjones338 Yep but crystal has more stuff that PCVR gamming needs. I would pay $1000 for crystal light + eye tracking, the stand alone stuff can be removed: battery, Wifi, etc.
@@SargonDragon With that huge resolution is very concerning that there is no eye tracking / foveated rendediing. The smoke tests shown in this video are that, smoke. In the case of DCS a true test would be a dogfight near the deck not looking around in the cockpit with blue sky. Granted: one of the selling points is the price tag. However, why pay for a stand alone features that will never use with the benefit of weight reduction?
@@xXTerenceHillCc Why would the crystal light suddenly not be compatible with AMD when the first gen crystal is? You're not actually making any sense. AMD had a rough start with the 7900 series for VR yes, but that was resolved with a driver update quite a while ago.
I have Pimax Crystal; many many of my games do not work with foveated rendering (fixed or dynamic). Crystal light sounds great for such games. I use foveated just for DCS, Pavlov (2 top games with quad views implemented = the best foveated solution), and for MSFS. For the rest, I do not even bother to try, they mostly run good without it. My GPU is 3090..
The problems start with a full grid of cars then adding different weather and time of day. I have a 4090 and still have to turn things down on my G2. Saying that I have ordered a Crystal light with local dimming. I think it’s going to be a lot of testing to get the best from it.
that's an "iracing problem" tbh. Rendering other cars is very CPU intensive. I don't know any other game that needs so much CPU power. You need at least a 5800X3D to hold 90fps continously. Every lower CPU will give you drops. I have a 5600X and race starts are like 70-80fps but it gets stable after the first corner usually. And that's considering only 2 mirrors, HDR and some other gimmicks like high quality trees off.
3070 with assetto corsa 65fps really good enough? At this fps, you will see all the buildings at the side are shaking. Normally if the fps dip below 85, i will stop playing. The stuttering visual is headache for sure.
People need to understand that the ratio between rendering resolution and panel resolution isn't important in VR like it is for flat monitors. The idea that your GPU must increase in power to keep up 1:1 with panel resolution is purely a flat monitor phenomenon that doesn't apply to VR headsets. Raising the panel resolution alone while maintaining the same rendering resolution _will increase clarity_ with no down side. In addition, the Crystal Light's lenses are sharper than any other PCVR headset you are coming from. This will increase clarity, too. A lot. No matter how you slice it, even without using FFR, the Crystal Light will be able to produce better visuals with your current GPU than your current PCVR headset at the same frame rate.
@@ji3200 The Bigscreen Beyond uses DSC compression, but this is not like the video compression that is used on Quest. Pimax headsets use DSC compression, too. It is visually lossless, unlike the compression on Quest. Pretty much, you don't need to care that DSC compression exists as it has no impact on visual quality. You can crank up the super sampling on either a Beyond or any Pimax headset, and it will look great. Whereas on Quest, you can crank super sampling all you want, and you are still going to get the same compression artifacting in the visuals.
@@SargonDragon USB-C/3.2 and 4.0 are not as bad as Pimax claim. in their other video..Although quite rightly...they are talking about USB + decoder for the Quest3...Without dwelling on that... it would have been fairer to do so... The Quest3/Pico 4 are autonomous devices with a small battery which rely on a fairly weak decompression chip. It is this which limits the quality and blocks the bandwidth of USB by using a compression ratio higher ( probably XX:1) than the 3:1 of DP.1.4 Besides, the bandwidth Pimax quote for this one is 32.4 Gbit/s and not 80Gbit/s like that of DP2.0/USB 4.... Why they don't use DP2.0? ( cause shamely ...Nvidia still not support this late version) So do the 2x8.5Mp support a frequency of 90hz in DP1.4 with the DSC ratio of 3:1...? Quest 3 and Pico could have a equal quality of image with USB connection, but it require a better decompression chipset for PCVR mode...instead of the crappy XR2...
@@SETHalpine Pimax has been able to get 2880x2880@120Hz through DP1.4 with the original Crystal. So even more than the 90Hz you're asking about. That is proven in a current product which is actually out there in the wild. Crystal Light retains that hardware, so there is no reason to believe it won't have the same capability as Pimax claims. Quest/Pico use much more complex lossy codecs like h.265 which provide _much_ larger compression ratios than DSC, but at the cost of ~50-70ms latency and visual artifacts. No matter how high you drive the bitrate, they can not perform as well. If you could go high enough bitrate, artifacts could be reduced to unnoticeable, but latency will not. And as you mention, Quest/Pico hardware doesn't have the ability to can't go that high anyway.
7900 series has DP2.1 and USB-Type C....compared to Nvidia which block the VR industry with only DP1.4a support... Normally a 4090 is unable to support 2x8,5Mp at 90hz to to limitation of a DP1.4a....
@@SETHalpine but you already know DSC or not? If DSC is used, more than the standard date rate for dp 1.4a is possible. The problem with AMD is that they don't care about VR compared to Nvidia
@@xXTerenceHillCc Au contraire - the RX7900 XT and XTX are more than enough for good VR. Using a XT myself with the a Pimax 8K-X with fairly good results in Il2 GB, SW Squadrons and HL Alyx. AMD sorted their VR issues out mid last year on these cards and for Raster Performance they are good.
Good that you tested with 3060 but, i7 GEN13? I doubt that most users have that CPU. And for DCS, just a cockpit screen with blue sky? The real test for DCS would be gun dogfight near the deck! I'm interested on this device but, as you stated, concerned that it will need rig upgrade. Currently with Quest 3 at @72 Hz with decent graphics settings (textures high, clouds std, shadows middle, heat burn) I get 72 steady FPS even in 4YA servers. I will wait for some months after launch and see benchmark from real players.
We grabbed a PC in the room with a plug for those GPUs and openly shared the specs, as fair as we could. I'm also looking forward to more user benchmarks!
Well. You can't expect a high end high resolution VR headset to run perfectly fine with barely mid range PC and even then it seems Crystal Light can handle it reasonably well. Quest 3 has much lower rendering requirements.
Will my rig (i7 GEN11 + RTX 4070 + 64G 3200MHZ RAM) will be able to render that huge resolution in DCS in a fast paced near the deck dogfight? Is not exactly high end but neither "mid range". And, again, that's most people concern: will be able to be really usable in "mid range" rigs? Perhaps they should kept eye tracking, increase the price a little bit and to cut cost removing the controlers.
What is the actual render resolution at 1.0? Some of us fly over *land*, at low level, in DCS. I think it was a mistake to leave out eye tracking; same with Quest 3.
@@dtz1000 The reason, quite understandably, is because it is a small form factor device: it doesn't even come with audio. For them to have included eye-tracking would've been a big ask. Conversely, Pimax and Meta have included eye tracking in previous products with a similar form factor. I understand they want to keep costs down for the light, but why not also produce a variant *with* eye-tracking?
@@johnnunez9295 "my product is better" wars starts! HAHAHAHAHA! I think that pimax maybe loosing an opportunity creating a PCVR exclusive device without eye tracking. Perhaps there is one in the roadmap after they launch crystal light.
@@johnnunez9295 You mean like the Crystal Super? Most of the cost savings of the Crystal Light come from removing the eye tracking. Yes, it would be nice for it to have eye tracking, but if it did, people would complain about its price instead. You can still buy the original Crystal or the upcoming Crystal Super if price isn't a concern. But even without eye tracking, the Crystal is offering a very high performance package for the price. Which other PCVR headset on the market can match its price/performance ratio? People are acting like there's some other PCVR headset with eye tracking in this kind of price range, and there isn't. What is this mysterious PCVR headset you guys are comparing the Crystal Light to?
Everyone talk about eye tracking meanwhile barely a few games use the eye tracking DFR. VR is still not popular enough for developers to go to such lengths to add dynamic fovated rendering in their games/apps. Yeah it might be good for a few specific titles like MSFS or DCS but for 99,999% of games DFR doesn't matter.
I wish ffr would be available to other headsets as well, I think the crystal light is a nice headset however the lack of eye tracking is a deal breaker for me.
You are benchmarking DCS with quadviews on. This feature is only available with DFR eye tracking. Please explain how you are getting quadviews working at 90fps without eye tracking??
You don't need DVR for quad views. You can enable even with a G2 and it gives much better FFR than the openxr tool kit. Mine increased by around 15 fps.
I think this would have had more weight if you had shown the actual in game settings especially with Microsoft flight simulator 2020. Especially when showing the 3060 graphics card
It means nothing if you don't post the games render resolution, which Steam requires 5100x4300 per eye just to get 1:1 pixel scaling and account for lens distortion.
They post the Pimax Render Res 0.75 / 1. / 1.25 given the native res of the headset 2880 x 2880 and assuming SteamVR SS is set at 100% (which with Pimax gives sharpest image as SteamVR SS can be a mess). Well it should be a given. Not sure where you get the 1:1 pixel scaling distortion info. A screen is a screen and the lense wil yes distort and magnify the screen image but at the end of the day like a flat screen, you only have so many physical pixels to work with. What would be nice to know is stereo overlap relative to native screen res and if there is any adjustment reserve for horizontal / vertical image adjustment relative to the lens but the Crystal I think has the adjustment physically unlike the 8K series of headsets.
@@wickfut8917 Been there and read papers on that but maybe you need to look at what a LED Screen is and Pixels are. You can not use SS above native resolution of a screen to fix barrel distortion. All you can do is use screens with enough pixel density to provide both enough res to deal with screen door effect and barrel distortion at native pixel resolution. I am not sure if 6K screens is enough or maybe 8K native screens. 4K ain't there but given the FOV of the 8K it is a compromise I am willing to take given combination of hardware GPU / screens that are used in VR.
@@pierrebroccoli.9396 The video shows a 3060 running a crystal at 75% resolution. My 4090 barely ran the Crystal at that resolution so they're clearly running much lower resolutions. Also don't start trying to tutor me. I'm not interested. Go and argue with someone else.
That is why I don't do Flight Sims. They are too performance restricted for my system. I have had a RTX-3080TI for a while now. I just do SIM racing and all works well with my Quest 3.
Just to add to my above comment, thanks for showing these GPU tests while using the Crystal Lite VR head set. Again, looks like SIM racing games would work well with my RTX-3080TI GFX card and I have an I7 processor PC. But!!!!! One commenter brings up a very good point. How are the FPS rates when more race cars are on the track and viewed in front of the car being driven. Also intensive graphics such as city streets and hundreds of trees along many tracks. Also the driving cars in your tests do not have that much detail to them. Try the ACC racing game with the interior cockpit views. I feel there is much more testing to be done to get a good feel what the overall FPS ratings would be for SIM racing games with a Crystal Lite Headset. The racing games are getting more graphic intensive. Just my opinion. Take care.
Not hyping it up. I've been using the Crystal Light for the last week and it works flawless, every time. I mostly did iracing. It also boots up really quick.
I'm curious because with my 4080 and 5800x3d, I can't play Iracing at 90fps with Quest 3. (Godlike mod in Virtual desktop, graphics almost max in game, msaa 4x and fixed foveated rendering with OpenXR Toolkit). I have to cap it to 72hz...
Le god like est juste a la résolution Native du Quest avec correction de distorsion. 3072x3216, le pimax c'est 2880x5720 pixels a calculer en natif ^^. ça fait 9 millions de pixels contre 16 millions pour le pimax. D'où la nécessité de l'Upcaling pour bon nombre. Par contre t'as activer le spacewarp ou non ?
@@CoreGamingProject intéressant car le godlike de VD est plus beau que le 1.5 du logiciel Meta... sinon, non j'ai pour habitude de désactiver le space warp... Comme le snapdragon super resolution... Mais du coup visuellement ça doit effectivement faire une sacrée différence mais niveau perf, j'espère que le display port et donc le fait de ne pas avoir de compression vidéo fait réellement gagner des perfs, sinon ça me plaît compliqué...
@@scanx6163 La compression est simplement mieux calibré en fonction de la résolution. C'est d'ailleurs pour ça que j'explique qu'il vaut mieux un bon Upscale plutôt que du FFR de merde qui te floute tout ton champs de vision. Ben active le Spacewarp et tu va voir ton framerate décollé avec assé peu de défaut visuel. C'est tout l'interêt du spacewarp "Auto" comme je le conseil. Tu auras d'excellentes performances et tu ne verra pas nécessairement de différence visuel.
I want the light. Well because it’s lighter and I exclusively play PCVR. I have no need for all the extra fluff. Only thing stopping me from buying this is the removal of eye tracking. Also if the need for software could be removed and just be plug and play with SteamVR like big Screen Beyond that would be a huge win. I’d pay extra for OLED too. No need for local dimming LED panel layer.
So I get why you made this video, but you can't actually see the difference when wearing the hmd. The fxaa and none use of dlss or taa, dlaa etc matters a lot in visual quality. This is why you missed the eye tracking window. A quest 3 is a better deal if you cut down render scale on lower GPUs and use bucchia ffr etc on Virtual desktop, because then you get a library too. Crystal light should have eye tracking. So 4090 owners can buy something with high settings and not compromise on render scale. You are developing a board for super that can handle eye tracking without XR2 and standalone stuff. Great clarity of crappy scaling is not what I want!
Hi, You chose a part of DCS where there is no terrain no asset and almost no cloud... I play DCS on Reverb G2 and I hardly get 90FPS constant on a 3090. Although, I am very curious about the Crystal light. Will it help me read the dam computer in the F16 and F18 or will I still need to zoom in every time ? Will it be fluid enough at 72Hz so that I don't get flapping. Will you ever make an eye tracking version ? I am willing to test your headset for a period of several weeks of months if you want to test it with a real sim guy who has a standard gear... (5800X 3D 3090 Asus ROG 32Go RAM 4000Mhz
If you have a AMD GPU, Pimax is not for you. It is bad enough that I ordered this in May and it just arrived 3 days ago. In the three days I have had the Pimax Crystal Light, I have not been able to get my computer (Ryzen 7900X3D, Radeon 7900 GRE) to recognize it and start it up. I have left 2 tickets with Pimax support and I have received 2 notifications that no one is at their desk. No one is on Discord for Pimax. No one answers Pimax chat except to tell you to leave a ticket. This product and it's creating company are far below acceptable.
you need to upgrade to 4090 to get the best out of it, dont be shy, just buy else you will suffer the feeling of being left out. Just think, the 4090 will aloow you to increase the visual setting and this is very important for enjoyment.
@@quantumsoftware1424 It’s $2000 for a single graphics card and next year or so the 5090 might be out. Sides 4090 is probably not that big of a performance boost from the 4080
My next headset is the Somnium vr1 because of the true 125°h+fov . And it has propper MR , hand Tracking and eye tracking+ lighouse build in right out of the box . + Its way brighter than the crystal + very very stable software. Ah and the best part is the Nvidia sharperning build into the Somnium vr1 software+ they even have their own dlaa proprietary sharpening software which is even better
@@x32i77 The VR1 model with the MR hasn't had its precise weight revealed yet, but it is said to be even heavier than the original Crystal, so north of 1.1Kg versus Crystal Light's 0.8Kg. As to whether it's worth it, I think it will depend a great deal on how stable the Crystal Light is by comparison. Poor stability is Pimax's biggest drawback in general. However, the Crystal Light deletes the components that were causing most of the stability problems with the original Crystal. So there's a potential for it to be an actually stable Pimax headset, and I hope Pimax will focus some effort on that aspect. But they probably won't.
@@x32i77 Hmm. You're right. I see that it is listed in specs last year. I don't think they had the final product then though, so I question the accuracy of that number. VRFlightSimGuy has actually been testing a fully loaded one recently in his videos, and he says it's noticeably heavier than the Crystal. That doesn't jive with a claim of 850g.
To my opinion smooth gameplay with higher FPS is more important than sharper picture rendering at the edges of the view area. Your eyes do it perfectly the same ....just like fixed foveated rendering ! When you want to see an object very sharp you look at it directly in the center of your view. Everything else at the edges is blurry. Why make it different in a VR headset ? Turning your head slightly to look at things will not break your neck !
Read more here: pimax.com/your-next-vr-headset/
hello you never talk about the cpu but only the gpu, why???
@@bbbbbbbibiya2344I guess because with this resolution CPU is not so important...
I'd like to see a pre-order option coming with the proper DMAS headphones
Make a version of Crystal Light with eye-tracking for DFR and i'll think about it. Do the same thing you already did with local dimming. A lot of people who can't justify spending $1499 on the original Crystal will still be willing to pay more than $699 for the Light if only it had eye-tracking.
then just get the Crystal..
@@nephilimjones338
Yep but crystal has more stuff that PCVR gamming needs.
I would pay $1000 for crystal light + eye tracking, the stand alone stuff can be removed: battery, Wifi, etc.
You can not remove all Eye-Tracking stuff to lower the price and then want to have Eye-Tracking in the Light?!
I don't understand. What sub $1000 PCVR headset with eye tracking are you coming from that this $699 headset _must_ have eye tracking, too?
@@SargonDragon
With that huge resolution is very concerning that there is no eye tracking / foveated rendediing.
The smoke tests shown in this video are that, smoke. In the case of DCS a true test would be a dogfight near the deck not looking around in the cockpit with blue sky.
Granted: one of the selling points is the price tag. However, why pay for a stand alone features that will never use with the benefit of weight reduction?
AMD to follow?
I don't think amd will be compatible because they don't really support vr
@@xXTerenceHillCc 7900 series has DP2.1 and USB-Type C....compared to Nvidia which block the VR industry with only DP1.4a support...
@@SETHalpine That has nothing to do with it, the problem is that AMD doesn't provide proper interfaces for developers in VR
@@xXTerenceHillCc Why would the crystal light suddenly not be compatible with AMD when the first gen crystal is? You're not actually making any sense. AMD had a rough start with the 7900 series for VR yes, but that was resolved with a driver update quite a while ago.
@@jonr6472 It's called ignorance. Nothing personal but if you don't know, you don't know. RX7900XT user with 8K-X here. Works a treat.
I have Pimax Crystal; many many of my games do not work with foveated rendering (fixed or dynamic). Crystal light sounds great for such games. I use foveated just for DCS, Pavlov (2 top games with quad views implemented = the best foveated solution), and for MSFS. For the rest, I do not even bother to try, they mostly run good without it. My GPU is 3090..
The problems start with a full grid of cars then adding different weather and time of day. I have a 4090 and still have to turn things down on my G2. Saying that I have ordered a Crystal light with local dimming. I think it’s going to be a lot of testing to get the best from it.
Fair enough. There were more settings that could be turned down on all of these, but yes a full grid will cost some more fps.
that's an "iracing problem" tbh. Rendering other cars is very CPU intensive. I don't know any other game that needs so much CPU power. You need at least a 5800X3D to hold 90fps continously. Every lower CPU will give you drops. I have a 5600X and race starts are like 70-80fps but it gets stable after the first corner usually. And that's considering only 2 mirrors, HDR and some other gimmicks like high quality trees off.
Great video! Are you planning to do a 40xx video as well?
Let's go. 3070 is doing very good
3070 with assetto corsa 65fps really good enough? At this fps, you will see all the buildings at the side are shaking. Normally if the fps dip below 85, i will stop playing. The stuttering visual is headache for sure.
That’s amazing ill be getting it like a month or 2
Pre-ordered mine the other day, wife isn't talking to me .... win/win.. ¯\_(ツ)_/¯
Until she kicks you out? lol
🤣
I too will order mine soon....if I am lucky wife will not talk to me also... win win... I hope
How many dimming zones for +200$ version? Better sound interface would be nice to have too.
People need to understand that the ratio between rendering resolution and panel resolution isn't important in VR like it is for flat monitors. The idea that your GPU must increase in power to keep up 1:1 with panel resolution is purely a flat monitor phenomenon that doesn't apply to VR headsets. Raising the panel resolution alone while maintaining the same rendering resolution _will increase clarity_ with no down side.
In addition, the Crystal Light's lenses are sharper than any other PCVR headset you are coming from. This will increase clarity, too. A lot. No matter how you slice it, even without using FFR, the Crystal Light will be able to produce better visuals with your current GPU than your current PCVR headset at the same frame rate.
If i supersample bigscreen beyond, is that still gonna make compression image even though it has displayport connection? Im always confuse on that 😅
@@ji3200 The Bigscreen Beyond uses DSC compression, but this is not like the video compression that is used on Quest. Pimax headsets use DSC compression, too. It is visually lossless, unlike the compression on Quest. Pretty much, you don't need to care that DSC compression exists as it has no impact on visual quality. You can crank up the super sampling on either a Beyond or any Pimax headset, and it will look great. Whereas on Quest, you can crank super sampling all you want, and you are still going to get the same compression artifacting in the visuals.
@@SargonDragon USB-C/3.2 and 4.0 are not as bad as Pimax claim. in their other video..Although quite rightly...they are talking about USB + decoder for the Quest3...Without dwelling on that...
it would have been fairer to do so...
The Quest3/Pico 4 are autonomous devices with a small battery which rely on a fairly weak decompression chip.
It is this which limits the quality and blocks the bandwidth of USB by using a compression ratio higher ( probably XX:1) than the 3:1 of DP.1.4
Besides, the bandwidth Pimax quote for this one is 32.4 Gbit/s and not 80Gbit/s like that of DP2.0/USB 4....
Why they don't use DP2.0? ( cause shamely ...Nvidia still not support this late version)
So do the 2x8.5Mp support a frequency of 90hz in DP1.4 with the DSC ratio of 3:1...?
Quest 3 and Pico could have a equal quality of image with USB connection, but it require a better decompression chipset for PCVR mode...instead of the crappy XR2...
@@SETHalpine Pimax has been able to get 2880x2880@120Hz through DP1.4 with the original Crystal. So even more than the 90Hz you're asking about. That is proven in a current product which is actually out there in the wild. Crystal Light retains that hardware, so there is no reason to believe it won't have the same capability as Pimax claims.
Quest/Pico use much more complex lossy codecs like h.265 which provide _much_ larger compression ratios than DSC, but at the cost of ~50-70ms latency and visual artifacts. No matter how high you drive the bitrate, they can not perform as well. If you could go high enough bitrate, artifacts could be reduced to unnoticeable, but latency will not. And as you mention, Quest/Pico hardware doesn't have the ability to can't go that high anyway.
Correct, GPU's have to keep up with TWO times standard monitor resolution. It's why an extreme low 30-40fps is so common in these games ;)
Is reprojection (spacewarp) activated or not ?
will this vr headset be compatible with the amd rx 7000 series?
Hi amd is generally difficult for VR they usually can't handle the high resolution or aren't compatible at all
7900 series has DP2.1 and USB-Type C....compared to Nvidia which block the VR industry with only DP1.4a support...
Normally a 4090 is unable to support 2x8,5Mp at 90hz to to limitation of a DP1.4a....
@@SETHalpine but you already know DSC or not? If DSC is used, more than the standard date rate for dp 1.4a is possible. The problem with AMD is that they don't care about VR compared to Nvidia
@@xXTerenceHillCc Au contraire - the RX7900 XT and XTX are more than enough for good VR. Using a XT myself with the a Pimax 8K-X with fairly good results in Il2 GB, SW Squadrons and HL Alyx.
AMD sorted their VR issues out mid last year on these cards and for Raster Performance they are good.
@@xXTerenceHillCc Please stop lying. AMD supports VR just fine.
Good that you tested with 3060 but, i7 GEN13? I doubt that most users have that CPU.
And for DCS, just a cockpit screen with blue sky?
The real test for DCS would be gun dogfight near the deck!
I'm interested on this device but, as you stated, concerned that it will need rig upgrade.
Currently with Quest 3 at @72 Hz with decent graphics settings (textures high, clouds std, shadows middle, heat burn) I get 72 steady FPS even in 4YA servers.
I will wait for some months after launch and see benchmark from real players.
We grabbed a PC in the room with a plug for those GPUs and openly shared the specs, as fair as we could. I'm also looking forward to more user benchmarks!
Well. You can't expect a high end high resolution VR headset to run perfectly fine with barely mid range PC and even then it seems Crystal Light can handle it reasonably well. Quest 3 has much lower rendering requirements.
Will my rig (i7 GEN11 + RTX 4070 + 64G 3200MHZ RAM) will be able to render that huge resolution in DCS in a fast paced near the deck dogfight?
Is not exactly high end but neither "mid range". And, again, that's most people concern: will be able to be really usable in "mid range" rigs?
Perhaps they should kept eye tracking, increase the price a little bit and to cut cost removing the controlers.
No results for 3080?
yeah seems weird not to include the 3080..
AMD RX 7090 XTX results?
Unfortunately AMD is crap in VR... But I'm curious too see...
@@scanx6163 7900 series has DP2.1 and USB-Type C....compared to Nvidia which block the VR industry with only DP1.4a support...
Will local dimming make a significant difference if one only does sim racing and flying at daytime?
IMO, nop
Can you please use an even cheaper microphone next time?
Otherwise, yes this is good enough for sure.
Good job.
What is the actual render resolution at 1.0? Some of us fly over *land*, at low level, in DCS. I think it was a mistake to leave out eye tracking; same with Quest 3.
And Bigscreen Beyond? No one ever complains about BSB not having eye tracking. They seem to get away with it for some reason.
@@dtz1000 The reason, quite understandably, is because it is a small form factor device: it doesn't even come with audio. For them to have included eye-tracking would've been a big ask. Conversely, Pimax and Meta have included eye tracking in previous products with a similar form factor. I understand they want to keep costs down for the light, but why not also produce a variant *with* eye-tracking?
@@johnnunez9295
"my product is better" wars starts! HAHAHAHAHA!
I think that pimax maybe loosing an opportunity creating a PCVR exclusive device without eye tracking.
Perhaps there is one in the roadmap after they launch crystal light.
@@johnnunez9295 You mean like the Crystal Super? Most of the cost savings of the Crystal Light come from removing the eye tracking. Yes, it would be nice for it to have eye tracking, but if it did, people would complain about its price instead.
You can still buy the original Crystal or the upcoming Crystal Super if price isn't a concern. But even without eye tracking, the Crystal is offering a very high performance package for the price. Which other PCVR headset on the market can match its price/performance ratio?
People are acting like there's some other PCVR headset with eye tracking in this kind of price range, and there isn't. What is this mysterious PCVR headset you guys are comparing the Crystal Light to?
Everyone talk about eye tracking meanwhile barely a few games use the eye tracking DFR. VR is still not popular enough for developers to go to such lengths to add dynamic fovated rendering in their games/apps. Yeah it might be good for a few specific titles like MSFS or DCS but for 99,999% of games DFR doesn't matter.
And rtx 4070 have test and amd gpu can use this vr
I wish ffr would be available to other headsets as well, I think the crystal light is a nice headset however the lack of eye tracking is a deal breaker for me.
You are benchmarking DCS with quadviews on. This feature is only available with DFR eye tracking. Please explain how you are getting quadviews working at 90fps without eye tracking??
You don't need DVR for quad views. You can enable even with a G2 and it gives much better FFR than the openxr tool kit. Mine increased by around 15 fps.
I wasn't aware of that. Thanks for clearing that up.
I think this would have had more weight if you had shown the actual in game settings especially with Microsoft flight simulator 2020. Especially when showing the 3060 graphics card
No results for AMD 7900 XT/XTX ?? !!!!
Why not benchmark higher end cards too?
Frame rates that low are fine for MSFS, but no one is going to be running those low frame rates for iRacing.
It means nothing if you don't post the games render resolution, which Steam requires 5100x4300 per eye just to get 1:1 pixel scaling and account for lens distortion.
They post the Pimax Render Res 0.75 / 1. / 1.25 given the native res of the headset 2880 x 2880 and assuming SteamVR SS is set at 100% (which with Pimax gives sharpest image as SteamVR SS can be a mess). Well it should be a given. Not sure where you get the 1:1 pixel scaling distortion info.
A screen is a screen and the lense wil yes distort and magnify the screen image but at the end of the day like a flat screen, you only have so many physical pixels to work with. What would be nice to know is stereo overlap relative to native screen res and if there is any adjustment reserve for horizontal / vertical image adjustment relative to the lens but the Crystal I think has the adjustment physically unlike the 8K series of headsets.
@@pierrebroccoli.9396 You need to read up what barrel distortion in VR is.
@@wickfut8917 Been there and read papers on that but maybe you need to look at what a LED Screen is and Pixels are. You can not use SS above native resolution of a screen to fix barrel distortion. All you can do is use screens with enough pixel density to provide both enough res to deal with screen door effect and barrel distortion at native pixel resolution. I am not sure if 6K screens is enough or maybe 8K native screens.
4K ain't there but given the FOV of the 8K it is a compromise I am willing to take given combination of hardware GPU / screens that are used in VR.
@@pierrebroccoli.9396 The video shows a 3060 running a crystal at 75% resolution. My 4090 barely ran the Crystal at that resolution so they're clearly running much lower resolutions.
Also don't start trying to tutor me. I'm not interested. Go and argue with someone else.
@@wickfut8917 re lecturing - ditto. If you can't comprehend screen native res, well, then it is what it is.
Happy VRing with your underpowered 4090 👍🤣
That is why I don't do Flight Sims. They are too performance restricted for my system. I have had a RTX-3080TI for a while now. I just do SIM racing and all works well with my Quest 3.
Just to add to my above comment, thanks for showing these GPU tests while using the Crystal Lite VR head set. Again, looks like SIM racing games would work well with my RTX-3080TI GFX card and I have an I7 processor PC.
But!!!!!
One commenter brings up a very good point. How are the FPS rates when more race cars are on the track and viewed in front of the car being driven. Also intensive graphics such as city streets and hundreds of trees along many tracks. Also the driving cars in your tests do not have that much detail to them. Try the ACC racing game with the interior cockpit views.
I feel there is much more testing to be done to get a good feel what the overall FPS ratings would be for SIM racing games with a Crystal Lite Headset. The racing games are getting more graphic intensive.
Just my opinion.
Take care.
How's their software now? I don't have time to tinker
Not hyping it up. I've been using the Crystal Light for the last week and it works flawless, every time. I mostly did iracing. It also boots up really quick.
@@JaapGrolleman good to hear that
I'm curious because with my 4080 and 5800x3d, I can't play Iracing at 90fps with Quest 3. (Godlike mod in Virtual desktop, graphics almost max in game, msaa 4x and fixed foveated rendering with OpenXR Toolkit). I have to cap it to 72hz...
Le god like est juste a la résolution Native du Quest avec correction de distorsion. 3072x3216, le pimax c'est 2880x5720 pixels a calculer en natif ^^. ça fait 9 millions de pixels contre 16 millions pour le pimax. D'où la nécessité de l'Upcaling pour bon nombre. Par contre t'as activer le spacewarp ou non ?
@@CoreGamingProject intéressant car le godlike de VD est plus beau que le 1.5 du logiciel Meta... sinon, non j'ai pour habitude de désactiver le space warp... Comme le snapdragon super resolution...
Mais du coup visuellement ça doit effectivement faire une sacrée différence mais niveau perf, j'espère que le display port et donc le fait de ne pas avoir de compression vidéo fait réellement gagner des perfs, sinon ça me plaît compliqué...
@@scanx6163 La compression est simplement mieux calibré en fonction de la résolution. C'est d'ailleurs pour ça que j'explique qu'il vaut mieux un bon Upscale plutôt que du FFR de merde qui te floute tout ton champs de vision.
Ben active le Spacewarp et tu va voir ton framerate décollé avec assé peu de défaut visuel. C'est tout l'interêt du spacewarp "Auto" comme je le conseil.
Tu auras d'excellentes performances et tu ne verra pas nécessairement de différence visuel.
@@CoreGamingProject je vais essayer demain et je te dis koa ^^
I'll take mine with a 4090 and an 13900k!
I want the light. Well because it’s lighter and I exclusively play PCVR. I have no need for all the extra fluff. Only thing stopping me from buying this is the removal of eye tracking. Also if the need for software could be removed and just be plug and play with SteamVR like big Screen Beyond that would be a huge win. I’d pay extra for OLED too. No need for local dimming LED panel layer.
Need first test to my futur pimax crystal super ❤️
Thank you so much for this excellent vidéo 👍🏻👍🏻👍🏻
Aplushhhss/Laurent 🇫🇷
Hi bro cant wait. when is the shipping?
Starts in the second half of next month (May 2024).
@@PimaxVR are you going to sell on Amazon too?
👍👍👍👏👏👏
So I get why you made this video, but you can't actually see the difference when wearing the hmd. The fxaa and none use of dlss or taa, dlaa etc matters a lot in visual quality. This is why you missed the eye tracking window. A quest 3 is a better deal if you cut down render scale on lower GPUs and use bucchia ffr etc on Virtual desktop, because then you get a library too. Crystal light should have eye tracking. So 4090 owners can buy something with high settings and not compromise on render scale. You are developing a board for super that can handle eye tracking without XR2 and standalone stuff. Great clarity of crappy scaling is not what I want!
Hi, You chose a part of DCS where there is no terrain no asset and almost no cloud... I play DCS on Reverb G2 and I hardly get 90FPS constant on a 3090. Although, I am very curious about the Crystal light. Will it help me read the dam computer in the F16 and F18 or will I still need to zoom in every time ? Will it be fluid enough at 72Hz so that I don't get flapping. Will you ever make an eye tracking version ? I am willing to test your headset for a period of several weeks of months if you want to test it with a real sim guy who has a standard gear... (5800X 3D 3090 Asus ROG 32Go RAM 4000Mhz
Are you using Quadviews? That makes a massive difference
can you make a test with rtx 2060 gpu ?
If you have a AMD GPU, Pimax is not for you. It is bad enough that I ordered this in May and it just arrived 3 days ago. In the three days I have had the Pimax Crystal Light, I have not been able to get my computer (Ryzen 7900X3D, Radeon 7900 GRE) to recognize it and start it up. I have left 2 tickets with Pimax support and I have received 2 notifications that no one is at their desk. No one is on Discord for Pimax. No one answers Pimax chat except to tell you to leave a ticket. This product and it's creating company are far below acceptable.
How long does the controller's battery last?
I got an rtx 4080 and an AMD Ryzen 7800x3d. Hopefully those specs are more than enough for this thing.
you need to upgrade to 4090 to get the best out of it, dont be shy, just buy else you will suffer the feeling of being left out. Just think, the 4090 will aloow you to increase the visual setting and this is very important for enjoyment.
@@quantumsoftware1424 It’s $2000 for a single graphics card and next year or so the 5090 might be out. Sides 4090 is probably not that big of a performance boost from the 4080
@@SpringChickensOnlyMan This channel is all about keep buying the latest tech. 3months later pimax will add another 100 pixels and hype it again.
@@quantumsoftware1424 So? Are we always demanding the latest tech? Sometimes that’s not always the option
Interested, but will wait until third party reviews are available.
👍🏼
PLEASE ADD 35PPD FOR PIMAX SUPER SO WE CAN GET EVEN BIGGER FOV. 50PPD AND 35PPD IS PERFECT BUNDLE FOR PIMAX SUPER
My next headset is the Somnium vr1 because of the true 125°h+fov . And it has propper MR , hand Tracking and eye tracking+ lighouse build in right out of the box . + Its way brighter than the crystal + very very stable software. Ah and the best part is the Nvidia sharperning build into the Somnium vr1 software+ they even have their own dlaa proprietary sharpening software which is even better
The Somnium VR1 will also be 3+ times as expensive as the Crystal Light and considerably heavier.
@@SargonDragon not sure about much heavier but yeah definitely more expensive. But it's worth it 😀
@@x32i77 The VR1 model with the MR hasn't had its precise weight revealed yet, but it is said to be even heavier than the original Crystal, so north of 1.1Kg versus Crystal Light's 0.8Kg. As to whether it's worth it, I think it will depend a great deal on how stable the Crystal Light is by comparison.
Poor stability is Pimax's biggest drawback in general. However, the Crystal Light deletes the components that were causing most of the stability problems with the original Crystal. So there's a potential for it to be an actually stable Pimax headset, and I hope Pimax will focus some effort on that aspect.
But they probably won't.
@@SargonDragon the weight has been officially revealed 850grams for fully loaded version 🔥
@@x32i77 Hmm. You're right. I see that it is listed in specs last year. I don't think they had the final product then though, so I question the accuracy of that number. VRFlightSimGuy has actually been testing a fully loaded one recently in his videos, and he says it's noticeably heavier than the Crystal. That doesn't jive with a claim of 850g.
Benchmarks by the company itself, yeah I will wait for independent reviewers thanks.
Not interested if it doesnt have Linux support.
Huge step back not to put eye-tracking in the HDM.
Step back for $699? Wow. Only in your dreams you get everything for the lowest price. If you want eye tracking pay the price.
The crystal is supposed to have a 60hz mod and they did not make a single bench with that frequency, feels like it is not ready yet !
Why bother? benchmarks are not universal the results vary from rig to rig...... POINTLESS me thinks...
FFR is garbage. We already had DFR. Are you kidding to do this ridiculous step backwards?!
To my opinion smooth gameplay with higher FPS is more important than sharper picture rendering at the edges of the view area.
Your eyes do it perfectly the same ....just like fixed foveated rendering !
When you want to see an object very sharp you look at it directly in the center of your view. Everything else at the edges is blurry.
Why make it different in a VR headset ? Turning your head slightly to look at things will not break your neck !
@@Lightning---K. You have no idea what you're talking about. Clearly!
bro there is currently no better headset at this price point. What exactly is a step backwards?
FFR can be disabled, and it was added to reduce cost for the crystal light.
@@Lightning---K. Your Eyes do Dynamic Foveated Rendering. Otherwise you would only see sharp looking forward