I have to say that I've never seen this way to build up the pivots, I alaways tried to put all drawings pivots organized, and the peg's one being the parent, it seems to be very helpful and somehow faster :P I'm starting to watch the videos only today and I'm loving it
Thanks :D This is a bit of an old fashioned way to do it. Now-a-days most studios stick to doing peg-offsets. The new constraints are built to work that way, you don't need double-drawings all over the place, and nothing breaks if you add drawing subs or deformers. It is super fast to set up drawing pivots though, if you have a relatively simple rig.
If I want to have different pivot points for each drawing substitution how would I do that? At the moment all my drawing substitutions share a pivot point on the peg pivot.
Hello ! First of all thank you very much for all your videos it's so useful and well done ! Secondly I'm an animation student in France and I was wondering what's the best technique to use professionally btw Peg pivot and Drawing pivot ? Because I've had two different teacher in my school one saying that we should use Drawing pivot (and explained the whole copy pasting darwings) and the other one telling us to use Peg pivot so I don't really know what to use ? Also I'm wondering about that because I'm currently working on my portfolio and demoreel to search for an internship and I don't want to use a technique that may not look pro (if that make any sense). Sorry for the long message, and thank you if you have the time to answer it !
hiya - peg-pivots are pretty much standard now. Drawing pivots were the old standard, so that guy's probably out of date. Maybe they're even working in a place that just doesn't like change lol. I know I resisted peg pivots at first because it takes longer to set up. The newer nodes, like defomers and constraints work much better with peg-pivots.
You mentioned drawing pivots are old and some people still use them, is it 'bad or inefficient ' to use them? (PS: Thank you for these videos they are very helpful.)
Peg pivots just have fewer production issues. Drawing pivots have a lot of utility, but are more complicated. When you have a big team, easier is better.
You definitely should- but some old-school people haven't embraced that yet. So you might find yourself in a studio that uses drawing pivots. So you need to know how they work if that happens or you will be flipping a lot of tables.
Thank you so much for helping
This is actually a supplement to 003 Pegs and Pivots. The arm videos start at 006.
lol yeah I should rename this . Thanks!
I have to say that I've never seen this way to build up the pivots, I alaways tried to put all drawings pivots organized, and the peg's one being the parent, it seems to be very helpful and somehow faster :P
I'm starting to watch the videos only today and I'm loving it
Thanks :D
This is a bit of an old fashioned way to do it. Now-a-days most studios stick to doing peg-offsets. The new constraints are built to work that way, you don't need double-drawings all over the place, and nothing breaks if you add drawing subs or deformers.
It is super fast to set up drawing pivots though, if you have a relatively simple rig.
If I want to have different pivot points for each drawing substitution how would I do that? At the moment all my drawing substitutions share a pivot point on the peg pivot.
love you)
Hi, could you explain how you zeroed out peg's pivot points to 0 around the time 1:13 please? Thanks !
You can type 0 into the pivot offset box - Here I'm pretty sure I just hit undo after I moved it around a bunch :)
I see,Thanks !
Hello ! First of all thank you very much for all your videos it's so useful and well done ! Secondly I'm an animation student in France and I was wondering what's the best technique to use professionally btw Peg pivot and Drawing pivot ? Because I've had two different teacher in my school one saying that we should use Drawing pivot (and explained the whole copy pasting darwings) and the other one telling us to use Peg pivot so I don't really know what to use ? Also I'm wondering about that because I'm currently working on my portfolio and demoreel to search for an internship and I don't want to use a technique that may not look pro (if that make any sense). Sorry for the long message, and thank you if you have the time to answer it !
hiya - peg-pivots are pretty much standard now. Drawing pivots were the old standard, so that guy's probably out of date. Maybe they're even working in a place that just doesn't like change lol. I know I resisted peg pivots at first because it takes longer to set up.
The newer nodes, like defomers and constraints work much better with peg-pivots.
@@StylusRumble okay, thank you very much for the answer ! It'll definitly help me for my portfolio and demoreel ^^
🙇♀🙇♀🙇♀🙇♀
You mentioned drawing pivots are old and some people still use them, is it 'bad or inefficient ' to use them? (PS: Thank you for these videos they are very helpful.)
Peg pivots just have fewer production issues.
Drawing pivots have a lot of utility, but are more complicated. When you have a big team, easier is better.
I thought we should put the pivots to Pegs not Drawigs :S
You definitely should- but some old-school people haven't embraced that yet. So you might find yourself in a studio that uses drawing pivots.
So you need to know how they work if that happens or you will be flipping a lot of tables.