Hey Rodiac can u please share the vex codes and stuffs used for deformation based rigging for face. I'm dying to learn facial rigging in Houdini please a little help is really appreciated 😭😭
This looks very complicated for fresh users of Houdini, but I guess, after learning it for years we will be able to achieve that what Rok just showed to us here. I hope there will be more tutorials from him about character rigging and animation in Houdini. Rok rocks! :)
more of those Videos will give us more confidence to invest time in Houdini for Animation .....i have using both 3dsMax and Maya for rigging for many years ...still tentative about the leap to Houdini
no - the houdini way of doing things isn't translatable to maya or anything else. you can export an fbx, but that is of limited utility as the controls aren't carried through.
This is the best video about Houdini so far! Great job Rok!
Very cool! Rok Andic keep going and good luck! I love houdini so much!
Hey Rodiac can u please share the vex codes and stuffs used for deformation based rigging for face. I'm dying to learn facial rigging in Houdini please a little help is really appreciated 😭😭
There are some stuff on his Vimeo! Valuable stuff!
This looks very complicated for fresh users of Houdini, but I guess, after learning it for years we will be able to achieve that what Rok just showed to us here. I hope there will be more tutorials from him about character rigging and animation in Houdini. Rok rocks! :)
I agree. its difficult finding Houdini character (especially facial) rigging and animation tutorials. Really hope they put something out.
more of those Videos will give us more confidence to invest time in Houdini for Animation .....i have using both 3dsMax and Maya for rigging for many years ...still tentative about the leap to Houdini
Awesome presentation!
can we export rig and controls to maya for animation ,
no - the houdini way of doing things isn't translatable to maya or anything else. you can export an fbx, but that is of limited utility as the controls aren't carried through.
looks over complicated